1998Q4/
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<H1>[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 7 Oct 1998 15:03:31 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 7 Oct 1998, quzah [sotfhome] wrote:
&gt; The first is this: I am developing a world generator of
&gt; sorts, that with a few parameters will generate the entire
&gt; mud world. It will take into account the following info:
&gt;    sizeX (width of world west to east)
&gt;    sizeY (length of world north to south)
&gt;    clustering (continents/small islands/large islands/etc)
&gt;    "hillyness" (flat/small hills/mountains/etc)
&gt;    mineral richness (frequency of mineral deposits)
&gt;    temperature (over all cold/mild/warm/hot/etc)
&gt;    on land water supplies (rivers/lakes/etc [amount of])
&gt;    wetness (over all very dry/dry/moderate/damp/very wet/etc)

Sounds like what you're interested in is terrain fractals.  There's a ton
of literature on this topic, unfortunately I don't have any references
handy.  Check your local science bookstore or do a web search for
fractally generated terrain (Vista Pro might be a cool package to play
with) for a start.

&gt; at the world. I was thinking that if there is a simple way to
&gt; output to a GIF or BMP, then I'd be able to just open up the

I'm lazy and just use libgif/libjpeg/whatever.  If you don't want to use
the actually libraries, you can always go into the source and rip out the
relevant parts.  Or, if you *really* want to get down and dirty, you can
get exact file formats from:

<A  HREF="http://www.wotsit.org">http://www.wotsit.org</A>

Adam W.



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<UL><LI><EM>From:</EM> "quzah [sotfhome]" &lt;quzah#softhome,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00127" HREF="msg00127.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 23:03 GMT
</LI>
<LI><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 22 Oct 1998, 08:19 GMT
</LI>
<LI><strong><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Dominic J. Eidson <a href="mailto:sauron#morannon,kdi.com">sauron#morannon,kdi.com</a>, Thu 29 Oct 1998, 00:00 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00113" HREF="msg00113.html">[MUD-Dev] Terrain/Landmass &amp; GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 07 Oct 1998, 21:45 GMT
<UL>
<LI><strong><A NAME="00114" HREF="msg00114.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 07 Oct 1998, 22:04 GMT
</LI>
<LI><strong><A NAME="00115" HREF="msg00115.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 07 Oct 1998, 22:26 GMT
</LI>
<LI><strong><A NAME="00117" HREF="msg00117.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Thu 08 Oct 1998, 03:18 GMT
</LI>
<LI><strong><A NAME="00118" HREF="msg00118.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Thu 08 Oct 1998, 03:40 GMT
</LI>
<LI><strong><A NAME="00120" HREF="msg00120.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 08 Oct 1998, 05:38 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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