<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Terrain/Landmass & GIF/BMP --> <!--X-From-R13: Quevf Uenl <ptNnzv-pt.UenlEntr.Sqzbagba.OP.QO> --> <!--X-Date: Thu, 8 Oct 1998 07:08:17 -0700 --> <!--X-Message-Id: 199810081408.IAA13528@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Terrain/Landmass & GIF/BMP</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00125.html">Previous</a> | <a href="msg00127.html">Next</a> ] Thread: [ <a href="msg00122.html">Previous</a> | <a href="msg00127.html">Next</a> ] Index: [ <A HREF="author.html#00126">Author</A> | <A HREF="#00126">Date</A> | <A HREF="thread.html#00126">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Terrain/Landmass & GIF/BMP</LI> <LI><em>From</em>: Chris Gray <<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>></LI> <LI><em>Date</em>: Thu, 8 Oct 1998 08:08:42 -0600</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Niklas Elmqvist:] >The basics of fractal terrain generation are quite simple and can be >contrived by just about anyone. Think "subdivision" and "recursion" and >you're home free. What you do is that you start out with an empty >matrix and initialize its corners to a random height. Then call the >recursive subdivide procedure on the matrix, which will compute the >average heights, plot them into the matrix and then call itself >recursively on the four subsquares (there are many variations on this). Yep. And, if you want your world to be a torus (wrapping around in both directions), just start the four corners at the same value (like 0), and it will work out. -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00125.html">[MUD-Dev] Re: META: What are you looking for in this list?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00127.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00122.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00127.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00126"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00126"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00119" HREF="msg00119.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 08 Oct 1998, 04:47 GMT </LI> <LI><strong><A NAME="00121" HREF="msg00121.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 06:26 GMT <UL> <LI><strong><A NAME="00123" HREF="msg00123.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Thu 08 Oct 1998, 07:47 GMT </LI> </UL> </LI> <LI><strong><A NAME="00122" HREF="msg00122.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 06:33 GMT </LI> <LI><strong><A NAME="00126" HREF="msg00126.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 08 Oct 1998, 14:08 GMT </LI> <LI><strong><A NAME="00127" HREF="msg00127.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 23:03 GMT </LI> <LI><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 22 Oct 1998, 08:19 GMT </LI> <LI><strong><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, Dominic J. Eidson <a href="mailto:sauron#morannon,kdi.com">sauron#morannon,kdi.com</a>, Thu 29 Oct 1998, 00:00 GMT </LI> </ul> </LI> <LI><strong><A NAME="00113" HREF="msg00113.html">[MUD-Dev] Terrain/Landmass & GIF/BMP</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 07 Oct 1998, 21:45 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>