/
swrfuss/
swrfuss/boards/
swrfuss/color/
swrfuss/doc/mudprogs/
swrfuss/email/
swrfuss/planets/
swrfuss/space/
/***************************************************************************
*                           STAR WARS REALITY 1.0                          *
*--------------------------------------------------------------------------*
* Star Wars Reality Code Additions and changes from the Smaug Code         *
* copyright (c) 1997 by Sean Cooper                                        *
* -------------------------------------------------------------------------*
* Starwars and Starwars Names copyright(c) Lucas Film Ltd.                 *
*--------------------------------------------------------------------------*
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider                           *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,                    *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops                *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
* Chastain, Michael Quan, and Mitchell Tse.                                *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.     *
* ------------------------------------------------------------------------ *
*  The MUDprograms are heavily based on the original MOBprogram code that  *
*  was written by N'Atas-ha.						   *
*  Much has been added, including the capability to put a "program" on     *
*  rooms and objects, not to mention many more triggers and ifchecks, as   *
*  well as "script" support.						   *
*                                                                          *
*  Error reporting has been changed to specify whether the offending       *
*  program is on a mob, a room or and object, along with the vnum.         *
*                                                                          *
*  Mudprog parsing has been rewritten (in mprog_driver). Mprog_process_if  *
*  and mprog_process_cmnd have been removed, mprog_do_command is new.      *
*  Full support for nested ifs is in.                                      *
****************************************************************************/

#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include "mud.h"

void uphold_supermob( int *curr_serial, int serial, ROOM_INDEX_DATA **supermob_room, OBJ_DATA *true_supermob_obj )
{
   if( *curr_serial != serial )
   {
      char buf[128];

      if( supermob->in_room != *supermob_room )
      {
         char_from_room( supermob );
         char_to_room( supermob, *supermob_room );
      }

      if( true_supermob_obj && true_supermob_obj != supermob_obj )
      {
          supermob_obj = true_supermob_obj;
          STRFREE( supermob->short_descr );
          STRFREE( supermob->description );
          supermob->short_descr = QUICKLINK( supermob_obj->short_descr );
          snprintf( buf, 128, "Object #%d", supermob_obj->pIndexData->vnum );
          supermob->description = STRALLOC( buf );
      }
      else
      {
         if( !true_supermob_obj )
            supermob_obj = NULL;
         STRFREE( supermob->short_descr );
         STRFREE( supermob->description );
         supermob->short_descr = QUICKLINK( (*supermob_room)->name );
         snprintf( buf, 128, "Room #%d", (*supermob_room)->vnum );
         supermob->description = STRALLOC( buf );
      }
      *curr_serial = serial;
   }
   else
      *supermob_room = supermob->in_room;
}

/* Defines by Narn for new mudprog parsing, used as 
   return values from mprog_do_command. */
#define COMMANDOK    1
#define IFTRUE       2
#define IFFALSE      3
#define ORTRUE       4
#define ORFALSE      5
#define FOUNDELSE    6
#define FOUNDENDIF   7
#define IFIGNORED    8
#define ORIGNORED    9

/* Ifstate defines, used to create and access ifstate array
   in mprog_driver. */
#define MAX_IFS     20  /* should always be generous */
#define IN_IF        0
#define IN_ELSE      1
#define DO_IF        2
#define DO_ELSE      3

#define MAX_PROG_NEST   20

int mprog_do_command( char *cmnd, CHAR_DATA * mob, CHAR_DATA * actor,
                      OBJ_DATA * obj, void *vo, CHAR_DATA * rndm, bool ignore, bool ignore_ors );

/*
 *  Mudprogram additions
 */
CHAR_DATA *supermob;
struct act_prog_data *room_act_list;
struct act_prog_data *obj_act_list;
struct act_prog_data *mob_act_list;

/*
 * Local function prototypes
 */

char *mprog_next_command args( ( char *clist ) );
bool mprog_seval args( ( char *lhs, char *opr, char *rhs, CHAR_DATA * mob ) );
bool mprog_veval args( ( int lhs, char *opr, int rhs, CHAR_DATA * mob ) );
int mprog_do_ifcheck
args( ( char *ifcheck, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm ) );
void mprog_translate
args( ( char ch, char *t, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm ) );
void mprog_driver args( ( char *com_list, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, bool single_step ) );
bool mprog_keyword_check args( ( const char *argu, const char *argl ) );
void oprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type, OBJ_DATA * iobj );
void set_supermob( OBJ_DATA * obj );
bool oprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type );
void rprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type );
void rprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor,
                           OBJ_DATA * obj, void *vo, int type, ROOM_INDEX_DATA * room );

void init_supermob( void )
{
   ROOM_INDEX_DATA *office;

   supermob = create_mobile( get_mob_index( MOB_VNUM_SUPERMOB ) );
   office = get_room_index( ROOM_VNUM_POLY );
   char_to_room( supermob, office );
}

/* Used to get sequential lines of a multi line string (separated by "\r\n")
 * Thus its like one_argument(), but a trifle different. It is destructive
 * to the multi line string argument, and thus clist must not be shared.
 */
char *mprog_next_command( char *clist )
{
   char *pointer = clist;

   while( *pointer != '\n' && *pointer != '\0' )
      pointer++;
   if( *pointer == '\n' )
      *pointer++ = '\0';
   if( *pointer == '\r' )
      *pointer++ = '\0';

   return ( pointer );
}

/* These two functions do the basic evaluation of ifcheck operators.
 *  It is important to note that the string operations are not what
 *  you probably expect.  Equality is exact and division is substring.
 *  remember that lhs has been stripped of leading space, but can
 *  still have trailing spaces so be careful when editing since:
 *  "guard" and "guard " are not equal.
 */
bool mprog_seval( char *lhs, char *opr, char *rhs, CHAR_DATA * mob )
{
   if( !str_cmp( opr, "==" ) )
      return ( bool ) ( !str_cmp( lhs, rhs ) );
   if( !str_cmp( opr, "!=" ) )
      return ( bool ) ( str_cmp( lhs, rhs ) );
   if( !str_cmp( opr, "/" ) )
      return ( bool ) ( !str_infix( rhs, lhs ) );
   if( !str_cmp( opr, "!/" ) )
      return ( bool ) ( str_infix( rhs, lhs ) );

   sprintf( log_buf, "Improper MOBprog operator '%s'", opr );
   progbug( log_buf, mob );
   return 0;
}

bool mprog_veval( int lhs, char *opr, int rhs, CHAR_DATA * mob )
{
   if( !str_cmp( opr, "==" ) )
      return ( lhs == rhs );
   if( !str_cmp( opr, "!=" ) )
      return ( lhs != rhs );
   if( !str_cmp( opr, ">" ) )
      return ( lhs > rhs );
   if( !str_cmp( opr, "<" ) )
      return ( lhs < rhs );
   if( !str_cmp( opr, "<=" ) )
      return ( lhs <= rhs );
   if( !str_cmp( opr, ">=" ) )
      return ( lhs >= rhs );
   if( !str_cmp( opr, "&" ) )
      return ( lhs & rhs );
   if( !str_cmp( opr, "|" ) )
      return ( lhs | rhs );

   sprintf( log_buf, "Improper MOBprog operator '%s'", opr );
   progbug( log_buf, mob );

   return 0;
}

/* This function performs the evaluation of the if checks.  It is
 * here that you can add any ifchecks which you so desire. Hopefully
 * it is clear from what follows how one would go about adding your
 * own. The syntax for an if check is: ifcheck ( arg ) [opr val]
 * where the parenthesis are required and the opr and val fields are
 * optional but if one is there then both must be. The spaces are all
 * optional. The evaluation of the opr expressions is farmed out
 * to reduce the redundancy of the mammoth if statement list.
 * If there are errors, then return BERR otherwise return boolean 1,0
 * Redone by Altrag.. kill all that big copy-code that performs the
 * same action on each variable..
 */
int mprog_do_ifcheck( char *ifcheck, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{
   char cvar[MAX_INPUT_LENGTH];
   char chck[MAX_INPUT_LENGTH];
   char opr[MAX_INPUT_LENGTH];
   char rval[MAX_INPUT_LENGTH];
   char *point = ifcheck;
   char *pchck = chck;
   CHAR_DATA *chkchar = NULL;
   OBJ_DATA *chkobj = NULL;
   int lhsvl, rhsvl;

   if( !*point )
   {
      progbug( "Null ifcheck", mob );
      return BERR;
   }
   while( *point == ' ' )
      point++;
   while( *point != '(' )
      if( *point == '\0' )
      {
         progbug( "Ifcheck syntax error", mob );
         return BERR;
      }
      else if( *point == ' ' )
         point++;
      else
         *pchck++ = *point++;
   *pchck = '\0';
   point++;
   pchck = cvar;
   while( *point != ')' )
      if( *point == '\0' )
      {
         progbug( "Ifcheck syntax error", mob );
         return BERR;
      }
      else if( *point == ' ' )
         point++;
      else
         *pchck++ = *point++;
   point++;
   *pchck = '\0';

   while( *point == ' ' )
      point++;
   if( !*point )
   {
      opr[0] = '\0';
      rval[0] = '\0';
   }
   else
   {
      pchck = opr;
      while( *point != ' ' && !isalnum( *point ) )
         if( *point == '\0' )
         {
            progbug( "Ifcheck operator without value", mob );
            return BERR;
         }
         else
            *pchck++ = *point++;
      *pchck = '\0';

      while( *point == ' ' )
         point++;
      pchck = rval;
      while( *point != '\0' && *point != '\0' )
         *pchck++ = *point++;
      *pchck = '\0';
   }

   /*
    * chck contains check, cvar is the variable in the (), opr is the
    * * operator if there is one, and rval is the value if there was an
    * * operator.
    */
   if( cvar[0] == '$' )
   {
      switch ( cvar[1] )
      {
         case 'i':
            chkchar = mob;
            break;
         case 'n':
            chkchar = actor;
            break;
         case 't':
            chkchar = ( CHAR_DATA * ) vo;
            break;
         case 'r':
            chkchar = rndm;
            break;
         case 'o':
            chkobj = obj;
            break;
         case 'p':
            chkobj = ( OBJ_DATA * ) vo;
            break;
         default:
            sprintf( rval, "Bad argument '%c' to '%s'", cvar[0], chck );
            progbug( rval, mob );
            return BERR;
      }
      if( !chkchar && !chkobj )
         return BERR;
   }
   if( !str_cmp( chck, "rand" ) )
   {
      return ( number_percent(  ) <= atoi( cvar ) );
   }
   if( !str_cmp( chck, "economy" ) )
   {
      int idx = atoi( cvar );
      ROOM_INDEX_DATA *room;

      if( !idx )
      {
         if( !mob->in_room )
         {
            progbug( "'economy' ifcheck: mob in NULL room with no room vnum " "argument", mob );
            return BERR;
         }
         room = mob->in_room;
      }
      else
         room = get_room_index( idx );
      if( !room )
      {
         progbug( "Bad room vnum passed to 'economy'", mob );
         return BERR;
      }
      return mprog_veval( ( ( room->area->high_economy > 0 ) ? 1000000000 : 0 )
                          + room->area->low_economy, opr, atoi( rval ), mob );
   }
   if( !str_cmp( chck, "mobinroom" ) )
   {
      int vnum = atoi( cvar );
      CHAR_DATA *oMob;

      if( vnum < 1 || vnum > 32767 )
      {
         progbug( "Bad vnum to 'mobinroom'", mob );
         return BERR;
      }
      lhsvl = 0;
      for( oMob = mob->in_room->first_person; oMob; oMob = oMob->next_in_room )
         if( IS_NPC( oMob ) && oMob->pIndexData->vnum == vnum )
            lhsvl++;
      rhsvl = atoi( rval );
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( !str_cmp( chck, "timeskilled" ) )
   {
      MOB_INDEX_DATA *pMob;

      if( chkchar )
         pMob = chkchar->pIndexData;
      else if( !( pMob = get_mob_index( atoi( cvar ) ) ) )
      {
         progbug( "TimesKilled ifcheck: bad vnum", mob );
         return BERR;
      }
      return mprog_veval( pMob->killed, opr, atoi( rval ), mob );
   }
   if( !str_cmp( chck, "ovnumhere" ) )
   {
      OBJ_DATA *pObj;
      int vnum = atoi( cvar );

      if( vnum < 1 || vnum > 32767 )
      {
         progbug( "OvnumHere: bad vnum", mob );
         return BERR;
      }
      lhsvl = 0;
      for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
         if( can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
            lhsvl += pObj->count;
      for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
         if( can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
            lhsvl += pObj->count;
      rhsvl = is_number( rval ) ? atoi( rval ) : -1;
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( !str_cmp( chck, "otypehere" ) )
   {
      OBJ_DATA *pObj;
      int type;

      if( is_number( cvar ) )
         type = atoi( cvar );
      else
         type = get_otype( cvar );
      if( type < 0 || type > MAX_ITEM_TYPE )
      {
         progbug( "OtypeHere: bad type", mob );
         return BERR;
      }
      lhsvl = 0;
      for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
         if( can_see_obj( mob, pObj ) && pObj->item_type == type )
            lhsvl += pObj->count;
      for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
         if( can_see_obj( mob, pObj ) && pObj->item_type == type )
            lhsvl += pObj->count;
      rhsvl = is_number( rval ) ? atoi( rval ) : -1;
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( !str_cmp( chck, "ovnumroom" ) )
   {
      OBJ_DATA *pObj;
      int vnum = atoi( cvar );

      if( vnum < 1 || vnum > 32767 )
      {
         progbug( "OvnumRoom: bad vnum", mob );
         return BERR;
      }
      lhsvl = 0;
      for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
         if( can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
            lhsvl += pObj->count;
      rhsvl = is_number( rval ) ? atoi( rval ) : -1;
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( !str_cmp( chck, "otyperoom" ) )
   {
      OBJ_DATA *pObj;
      int type;

      if( is_number( cvar ) )
         type = atoi( cvar );
      else
         type = get_otype( cvar );
      if( type < 0 || type > MAX_ITEM_TYPE )
      {
         progbug( "OtypeRoom: bad type", mob );
         return BERR;
      }
      lhsvl = 0;
      for( pObj = mob->in_room->first_content; pObj; pObj = pObj->next_content )
         if( can_see_obj( mob, pObj ) && pObj->item_type == type )
            lhsvl += pObj->count;
      rhsvl = is_number( rval ) ? atoi( rval ) : -1;
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( !str_cmp( chck, "ovnumcarry" ) )
   {
      OBJ_DATA *pObj;
      int vnum = atoi( cvar );

      if( vnum < 1 || vnum > 32767 )
      {
         progbug( "OvnumCarry: bad vnum", mob );
         return BERR;
      }
      lhsvl = 0;
      for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
         if( can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
            lhsvl += pObj->count;
      rhsvl = is_number( rval ) ? atoi( rval ) : -1;
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( !str_cmp( chck, "otypecarry" ) )
   {
      OBJ_DATA *pObj;
      int type;

      if( is_number( cvar ) )
         type = atoi( cvar );
      else
         type = get_otype( cvar );
      if( type < 0 || type > MAX_ITEM_TYPE )
      {
         progbug( "OtypeCarry: bad type", mob );
         return BERR;
      }
      lhsvl = 0;
      for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
         if( can_see_obj( mob, pObj ) && pObj->item_type == type )
            lhsvl += pObj->count;
      rhsvl = is_number( rval ) ? atoi( rval ) : -1;
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( !str_cmp( chck, "ovnumwear" ) )
   {
      OBJ_DATA *pObj;
      int vnum = atoi( cvar );

      if( vnum < 1 || vnum > 32767 )
      {
         progbug( "OvnumWear: bad vnum", mob );
         return BERR;
      }
      lhsvl = 0;
      for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
         if( pObj->wear_loc != WEAR_NONE && can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
            lhsvl += pObj->count;
      rhsvl = is_number( rval ) ? atoi( rval ) : -1;
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( !str_cmp( chck, "otypewear" ) )
   {
      OBJ_DATA *pObj;
      int type;

      if( is_number( cvar ) )
         type = atoi( cvar );
      else
         type = get_otype( cvar );
      if( type < 0 || type > MAX_ITEM_TYPE )
      {
         progbug( "OtypeWear: bad type", mob );
         return BERR;
      }
      lhsvl = 0;
      for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
         if( pObj->wear_loc != WEAR_NONE && can_see_obj( mob, pObj ) && pObj->item_type == type )
            lhsvl += pObj->count;
      rhsvl = is_number( rval ) ? atoi( rval ) : -1;
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( !str_cmp( chck, "ovnuminv" ) )
   {
      OBJ_DATA *pObj;
      int vnum = atoi( cvar );

      if( vnum < 1 || vnum > 32767 )
      {
         progbug( "OvnumInv: bad vnum", mob );
         return BERR;
      }
      lhsvl = 0;
      for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
         if( pObj->wear_loc == WEAR_NONE && can_see_obj( mob, pObj ) && pObj->pIndexData->vnum == vnum )
            lhsvl += pObj->count;
      rhsvl = is_number( rval ) ? atoi( rval ) : -1;
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( !str_cmp( chck, "otypeinv" ) )
   {
      OBJ_DATA *pObj;
      int type;

      if( is_number( cvar ) )
         type = atoi( cvar );
      else
         type = get_otype( cvar );
      if( type < 0 || type > MAX_ITEM_TYPE )
      {
         progbug( "OtypeInv: bad type", mob );
         return BERR;
      }
      lhsvl = 0;
      for( pObj = mob->first_carrying; pObj; pObj = pObj->next_content )
         if( pObj->wear_loc == WEAR_NONE && can_see_obj( mob, pObj ) && pObj->item_type == type )
            lhsvl += pObj->count;
      rhsvl = is_number( rval ) ? atoi( rval ) : -1;
      if( rhsvl < 1 )
         rhsvl = 1;
      if( !*opr )
         strcpy( opr, "==" );
      return mprog_veval( lhsvl, opr, rhsvl, mob );
   }
   if( chkchar )
   {
      if( !str_cmp( chck, "ismobinvis" ) )
      {
         return ( IS_NPC( chkchar ) && IS_SET( chkchar->act, ACT_MOBINVIS ) );
      }
      if( !str_cmp( chck, "mobinvislevel" ) )
      {
         return ( IS_NPC( chkchar ) ? mprog_veval( chkchar->mobinvis, opr, atoi( rval ), mob ) : FALSE );
      }
      if( !str_cmp( chck, "ispc" ) )
      {
         return IS_NPC( chkchar ) ? FALSE : TRUE;
      }
      if( !str_cmp( chck, "isnpc" ) )
      {
         return IS_NPC( chkchar ) ? TRUE : FALSE;
      }
      if( !str_cmp( chck, "ismounted" ) )
      {
         return ( chkchar->position == POS_MOUNTED );
      }
      if( !str_cmp( chck, "isgood" ) )
      {
         return IS_GOOD( chkchar ) ? TRUE : FALSE;
      }
      if( !str_cmp( chck, "isneutral" ) )
      {
         return IS_NEUTRAL( chkchar ) ? TRUE : FALSE;
      }
      if( !str_cmp( chck, "isevil" ) )
      {
         return IS_EVIL( chkchar ) ? TRUE : FALSE;
      }
      if( !str_cmp( chck, "isfight" ) )
      {
         return who_fighting( chkchar ) ? TRUE : FALSE;
      }
      if( !str_cmp( chck, "isimmort" ) )
      {
         return ( get_trust( chkchar ) >= LEVEL_IMMORTAL );
      }
      if( !str_cmp( chck, "ischarmed" ) )
      {
         return IS_AFFECTED( chkchar, AFF_CHARM ) ? TRUE : FALSE;
      }
      if( !str_cmp( chck, "isfollow" ) )
      {
         return ( chkchar->master != NULL && chkchar->master->in_room == chkchar->in_room );
      }
      if( !str_cmp( chck, "isaffected" ) )
      {
         int value = get_aflag( rval );

         if( value < 0 || value > 31 )
         {
            progbug( "Unknown affect being checked", mob );
            return BERR;
         }
         return IS_AFFECTED( chkchar, 1 << value ) ? TRUE : FALSE;
      }
      if( !str_cmp( chck, "hitprcnt" ) )
      {
         return mprog_veval( ( chkchar->hit * 100 ) / chkchar->max_hit, opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "inroom" ) )
      {
         return mprog_veval( chkchar->in_room->vnum, opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "wasinroom" ) )
      {
         return mprog_veval( chkchar->was_in_room->vnum, opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "norecall" ) )
      {
         return IS_SET( chkchar->in_room->room_flags, ROOM_NO_RECALL ) ? TRUE : FALSE;
      }
      if( !str_cmp( chck, "sex" ) )
      {
         return mprog_veval( chkchar->sex, opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "position" ) )
      {
         return mprog_veval( chkchar->position, opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "doingquest" ) )
      {
         return IS_NPC( actor ) ? FALSE : mprog_veval( chkchar->pcdata->quest_number, opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "ishelled" ) )
      {
         return IS_NPC( actor ) ? FALSE : mprog_veval( chkchar->pcdata->release_date, opr, atoi( rval ), mob );
      }

      if( !str_cmp( chck, "level" ) )
      {
         return mprog_veval( get_trust( chkchar ), opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "goldamt" ) )
      {
         return mprog_veval( chkchar->gold, opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "race" ) )
      {
         if( IS_NPC( chkchar ) )
            return mprog_seval( npc_race[chkchar->race], opr, rval, mob );
         return mprog_seval( ( char * )race_table[chkchar->race].race_name, opr, rval, mob );
      }
      if( !str_cmp( chck, "clan" ) )
      {
         if( IS_NPC( chkchar ) || !chkchar->pcdata->clan )
            return FALSE;
         return mprog_seval( chkchar->pcdata->clan->name, opr, rval, mob );
      }
      if( !str_cmp( chck, "council" ) || !str_cmp( chck, "senator" ) )
      {
         SENATE_DATA *senator;

         if( IS_NPC( chkchar ) )
            return FALSE;
         if( IS_IMMORTAL( chkchar ) )
            return TRUE;
         for( senator = first_senator; senator; senator = senator->next )
            if( !str_cmp( chkchar->name, senator->name ) )
               return TRUE;
         return FALSE;
      }
      if( !str_cmp( chck, "clantype" ) )
      {
         if( IS_NPC( chkchar ) || !chkchar->pcdata->clan )
            return FALSE;
         return mprog_veval( chkchar->pcdata->clan->clan_type, opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "str" ) )
      {
         return mprog_veval( get_curr_str( chkchar ), opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "wis" ) )
      {
         return mprog_veval( get_curr_wis( chkchar ), opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "int" ) )
      {
         return mprog_veval( get_curr_int( chkchar ), opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "dex" ) )
      {
         return mprog_veval( get_curr_dex( chkchar ), opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "con" ) )
      {
         return mprog_veval( get_curr_con( chkchar ), opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "cha" ) )
      {
         return mprog_veval( get_curr_cha( chkchar ), opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "lck" ) )
      {
         return mprog_veval( get_curr_lck( chkchar ), opr, atoi( rval ), mob );
      }
   }
   if( chkobj )
   {
      if( !str_cmp( chck, "objtype" ) )
      {
         return mprog_veval( chkobj->item_type, opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "objval0" ) )
      {
         return mprog_veval( chkobj->value[0], opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "objval1" ) )
      {
         return mprog_veval( chkobj->value[1], opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "objval2" ) )
      {
         return mprog_veval( chkobj->value[2], opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "objval3" ) )
      {
         return mprog_veval( chkobj->value[3], opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "objval4" ) )
      {
         return mprog_veval( chkobj->value[4], opr, atoi( rval ), mob );
      }
      if( !str_cmp( chck, "objval5" ) )
      {
         return mprog_veval( chkobj->value[5], opr, atoi( rval ), mob );
      }
   }
   /*
    * The following checks depend on the fact that cval[1] can only contain
    * one character, and that NULL checks were made previously. 
    */
   if( !str_cmp( chck, "number" ) )
   {
      if( chkchar )
      {
         if( !IS_NPC( chkchar ) )
            return FALSE;
         lhsvl = ( chkchar == mob ) ? chkchar->gold : chkchar->pIndexData->vnum;
         return mprog_veval( lhsvl, opr, atoi( rval ), mob );
      }
      return mprog_veval( chkobj->pIndexData->vnum, opr, atoi( rval ), mob );
   }
   if( !str_cmp( chck, "name" ) )
   {
      if( chkchar )
         return mprog_seval( chkchar->name, opr, rval, mob );
      return mprog_seval( chkobj->name, opr, rval, mob );
   }

   /*
    * Ok... all the ifchecks are done, so if we didnt find ours then something
    * * odd happened.  So report the bug and abort the MUDprogram (return error)
    */
   progbug( "Unknown ifcheck", mob );
   return BERR;
}


/* This routine handles the variables for command expansion.
 * If you want to add any go right ahead, it should be fairly
 * clear how it is done and they are quite easy to do, so you
 * can be as creative as you want. The only catch is to check
 * that your variables exist before you use them. At the moment,
 * using $t when the secondary target refers to an object 
 * i.e. >prog_act drops~<nl>if ispc($t)<nl>sigh<nl>endif<nl>~<nl>
 * probably makes the mud crash (vice versa as well) The cure
 * would be to change act() so that vo becomes vict & v_obj.
 * but this would require a lot of small changes all over the code.
 */

/*
 *  There's no reason to make the mud crash when a variable's
 *  fubared.  I added some ifs.  I'm willing to trade some 
 *  performance for stability. -Haus
 *
 *  Narn's fubar ***ANNIHILATES*** you!  Hmm, could we add that
 *  as a weapon type? -Narn
 *
 *  Added char_died and obj_extracted checks	-Thoric
 */
void mprog_translate( char ch, char *t, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, CHAR_DATA * rndm )
{
   static char *he_she[] = { "it", "he", "she" };
   static char *him_her[] = { "it", "him", "her" };
   static char *his_her[] = { "its", "his", "her" };
   CHAR_DATA *vict = ( CHAR_DATA * ) vo;
   OBJ_DATA *v_obj = ( OBJ_DATA * ) vo;

   *t = '\0';
   switch ( ch )
   {
      case 'i':
         if( mob && !char_died( mob ) )
         {
            if( mob->name )
               one_argument( mob->name, t );
         }
         else
            strcpy( t, "someone" );
         break;

      case 'I':
         if( mob && !char_died( mob ) )
         {
            if( mob->short_descr )
            {
               strcpy( t, mob->short_descr );
            }
            else
            {
               strcpy( t, "someone" );
            }
         }
         else
            strcpy( t, "someone" );
         break;

      case 'n':
         if( actor && !char_died( actor ) )
         {
            one_argument( actor->name, t );
            if( !IS_NPC( actor ) )
               *t = UPPER( *t );
         }
         else
            strcpy( t, "someone" );
         break;

      case 'N':
         if( actor && !char_died( actor ) )
         {
            if( can_see( mob, actor ) )
               if( IS_NPC( actor ) )
                  strcpy( t, actor->short_descr );
               else
               {
                  strcpy( t, actor->name );
                  strcat( t, actor->pcdata->title );
               }
            else
               strcpy( t, "someone" );
         }
         else
            strcpy( t, "someone" );
         break;

      case 't':
         if( vict && !char_died( vict ) )
         {
            one_argument( vict->name, t );
            if( !IS_NPC( vict ) )
               *t = UPPER( *t );
         }
         else
            strcpy( t, "someone" );

         break;

      case 'T':
         if( vict && !char_died( vict ) )
         {
            if( can_see( mob, vict ) )
               if( IS_NPC( vict ) )
                  strcpy( t, vict->short_descr );
               else
               {
                  strcpy( t, vict->name );
                  strcat( t, " " );
                  strcat( t, vict->pcdata->title );
               }
            else
               strcpy( t, "someone" );
         }
         else
            strcpy( t, "someone" );
         break;

      case 'r':
         if( rndm && !char_died( rndm ) )
         {
            one_argument( rndm->name, t );
            if( !IS_NPC( rndm ) )
            {
               *t = UPPER( *t );
            }
         }
         else
            strcpy( t, "someone" );
         break;

      case 'R':
         if( rndm && !char_died( rndm ) )
         {
            if( can_see( mob, rndm ) )
               if( IS_NPC( rndm ) )
                  strcpy( t, rndm->short_descr );
               else
               {
                  strcpy( t, rndm->name );
                  strcat( t, " " );
                  strcat( t, rndm->pcdata->title );
               }
            else
               strcpy( t, "someone" );
         }
         else
            strcpy( t, "someone" );
         break;

      case 'e':
         if( actor && !char_died( actor ) )
         {
            can_see( mob, actor ) ? strcpy( t, he_she[actor->sex] ) : strcpy( t, "someone" );
         }
         else
            strcpy( t, "it" );
         break;

      case 'm':
         if( actor && !char_died( actor ) )
         {
            can_see( mob, actor ) ? strcpy( t, him_her[actor->sex] ) : strcpy( t, "someone" );
         }
         else
            strcpy( t, "it" );
         break;

      case 's':
         if( actor && !char_died( actor ) )
         {
            can_see( mob, actor ) ? strcpy( t, his_her[actor->sex] ) : strcpy( t, "someone's" );
         }
         else
            strcpy( t, "its'" );
         break;

      case 'E':
         if( vict && !char_died( vict ) )
         {
            can_see( mob, vict ) ? strcpy( t, he_she[vict->sex] ) : strcpy( t, "someone" );
         }
         else
            strcpy( t, "it" );
         break;

      case 'M':
         if( vict && !char_died( vict ) )
         {
            can_see( mob, vict ) ? strcpy( t, him_her[vict->sex] ) : strcpy( t, "someone" );
         }
         else
            strcpy( t, "it" );
         break;

      case 'S':
         if( vict && !char_died( vict ) )
         {
            can_see( mob, vict ) ? strcpy( t, his_her[vict->sex] ) : strcpy( t, "someone's" );
         }
         else
            strcpy( t, "its'" );
         break;

      case 'j':
         if( mob && !char_died( mob ) )
         {
            strcpy( t, he_she[mob->sex] );
         }
         else
         {
            strcpy( t, "it" );
         }
         break;

      case 'k':
         if( mob && !char_died( mob ) )
         {
            strcpy( t, him_her[mob->sex] );
         }
         else
         {
            strcpy( t, "it" );
         }
         break;

      case 'l':
         if( mob && !char_died( mob ) )
         {
            strcpy( t, his_her[mob->sex] );
         }
         else
         {
            strcpy( t, "it" );
         }
         break;

      case 'J':
         if( rndm && !char_died( rndm ) )
         {
            can_see( mob, rndm ) ? strcpy( t, he_she[rndm->sex] ) : strcpy( t, "someone" );
         }
         else
            strcpy( t, "it" );
         break;

      case 'K':
         if( rndm && !char_died( rndm ) )
         {
            can_see( mob, rndm ) ? strcpy( t, him_her[rndm->sex] ) : strcpy( t, "someone's" );
         }
         else
            strcpy( t, "its'" );
         break;

      case 'L':
         if( rndm && !char_died( rndm ) )
         {
            can_see( mob, rndm ) ? strcpy( t, his_her[rndm->sex] ) : strcpy( t, "someone" );
         }
         else
            strcpy( t, "its" );
         break;

      case 'o':
         if( obj && !obj_extracted( obj ) )
         {
            can_see_obj( mob, obj ) ? one_argument( obj->name, t ) : strcpy( t, "something" );
         }
         else
            strcpy( t, "something" );
         break;

      case 'O':
         if( obj && !obj_extracted( obj ) )
         {
            can_see_obj( mob, obj ) ? strcpy( t, obj->short_descr ) : strcpy( t, "something" );
         }
         else
            strcpy( t, "something" );
         break;

      case 'p':
         if( v_obj && !obj_extracted( v_obj ) )
         {
            can_see_obj( mob, v_obj ) ? one_argument( v_obj->name, t ) : strcpy( t, "something" );
         }
         else
            strcpy( t, "something" );
         break;

      case 'P':
         if( v_obj && !obj_extracted( v_obj ) )
         {
            can_see_obj( mob, v_obj ) ? strcpy( t, v_obj->short_descr ) : strcpy( t, "something" );
         }
         else
            strcpy( t, "something" );
         break;

      case 'a':
         if( obj && !obj_extracted( obj ) )
         {
            strcpy( t, aoran( obj->name ) );
/*
          switch ( *( obj->name ) )
	  {
	    case 'a': case 'e': case 'i':
            case 'o': case 'u': strcpy( t, "an" );
	      break;
            default: strcpy( t, "a" );
          }
*/
         }
         else
            strcpy( t, "a" );
         break;

      case 'A':
         if( v_obj && !obj_extracted( v_obj ) )
         {
            strcpy( t, aoran( v_obj->name ) );
         }
         else
            strcpy( t, "a" );
         break;

      case '$':
         strcpy( t, "$" );
         break;

      default:
         progbug( "Bad $var", mob );
         break;
   }

   return;

}

/*  The main focus of the MOBprograms.  This routine is called 
 *  whenever a trigger is successful.  It is responsible for parsing
 *  the command list and figuring out what to do. However, like all
 *  complex procedures, everything is farmed out to the other guys.
 *
 *  This function rewritten by Narn for Realms of Despair, Dec/95.
 *
 */
void mprog_driver( char *com_list, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, bool single_step )
{
   char tmpcmndlst[MAX_STRING_LENGTH];
   char *command_list;
   char *cmnd;
   CHAR_DATA *rndm = NULL;
   CHAR_DATA *vch = NULL;
   int count = 0;
   int ignorelevel = 0;
   int iflevel, result;
   bool ifstate[MAX_IFS][DO_ELSE + 1];
   static int prog_nest;
   static int serial;
   int curr_serial;
   ROOM_INDEX_DATA *supermob_room;
   OBJ_DATA *true_supermob_obj;
   bool rprog_oprog = ( mob == supermob );

   if( rprog_oprog )
   {
      serial++;
      supermob_room = mob->in_room;
      true_supermob_obj = supermob_obj;
   }
   else
      true_supermob_obj = NULL, supermob_room = NULL;
   curr_serial = serial;

   if( IS_AFFECTED( mob, AFF_CHARM ) )
      return;

   /*
    * Next couple of checks stop program looping. -- Altrag 
    */
   if( mob == actor )
   {
      progbug( "triggering oneself.", mob );
      return;
   }

   if( ++prog_nest > MAX_PROG_NEST )
   {
      progbug( "max_prog_nest exceeded.", mob );
      --prog_nest;
      return;
   }

   /*
    * Make sure all ifstate bools are set to FALSE 
    */
   for( iflevel = 0; iflevel < MAX_IFS; iflevel++ )
   {
      for( count = 0; count < DO_ELSE; count++ )
      {
         ifstate[iflevel][count] = FALSE;
      }
   }

   iflevel = 0;

   /*
    * get a random visible player who is in the room with the mob.
    *
    *  If there isn't a random player in the room, rndm stays NULL.
    *  If you do a $r, $R, $j, or $k with rndm = NULL, you'll crash
    *  in mprog_translate.
    *
    *  Adding appropriate error checking in mprog_translate.
    *    -Haus
    *
    * This used to ignore players MAX_LEVEL - 3 and higher (standard
    * Merc has 4 immlevels).  Thought about changing it to ignore all
    * imms, but decided to just take it out.  If the mob can see you, 
    * you may be chosen as the random player. -Narn
    *
    */

   count = 0;
   for( vch = mob->in_room->first_person; vch; vch = vch->next_in_room )
      if( !IS_NPC( vch ) )
      {
         if( number_range( 0, count ) == 0 )
            rndm = vch;
         count++;
      }

   strcpy( tmpcmndlst, com_list );
   command_list = tmpcmndlst;
   if( single_step )
   {
      if( mob->mpscriptpos > strlen( tmpcmndlst ) )
         mob->mpscriptpos = 0;
      else
         command_list += mob->mpscriptpos;
      if( *command_list == '\0' )
      {
         command_list = tmpcmndlst;
         mob->mpscriptpos = 0;
      }
   }

   /*
    * From here on down, the function is all mine.  The original code
    * did not support nested ifs, so it had to be redone.  The max 
    * logiclevel (MAX_IFS) is defined at the beginning of this file, 
    * use it to increase/decrease max allowed nesting.  -Narn 
    */
   while( TRUE )
   {
      /*
       * With these two lines, cmnd becomes the current line from the prog,
       * and command_list becomes everything after that line. 
       */
      cmnd = command_list;
      command_list = mprog_next_command( command_list );

      /*
       * Are we at the end? 
       */
      if( cmnd[0] == '\0' )
      {
         if( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] )
         {
            progbug( "Missing endif", mob );
         }
         --prog_nest;
         return;
      }

      /*
       * Evaluate/execute the command, check what happened. 
       */
      result = mprog_do_command( cmnd, mob, actor, obj, vo, rndm,
                                 ( ifstate[iflevel][IN_IF] && !ifstate[iflevel][DO_IF] )
                                 || ( ifstate[iflevel][IN_ELSE] && !ifstate[iflevel][DO_ELSE] ), ( ignorelevel > 0 ) );

      if( rprog_oprog )
         uphold_supermob( &curr_serial, serial, &supermob_room, true_supermob_obj );

      /*
       * Script prog support  -Thoric 
       */
      if( single_step )
      {
         mob->mpscriptpos = command_list - tmpcmndlst;
         --prog_nest;
         return;
      }

      /*
       * This is the complicated part.  Act on the returned value from
       * mprog_do_command according to the current logic state. 
       */
      switch ( result )
      {
         case COMMANDOK:
#ifdef DEBUG
            log_string( "COMMANDOK" );
#endif
            /*
             * Ok, this one's a no-brainer. 
             */
            continue;
            break;

         case IFTRUE:
#ifdef DEBUG
            log_string( "IFTRUE" );
#endif
            /*
             * An if was evaluated and found true.  Note that we are in an
             * if section and that we want to execute it. 
             */
            iflevel++;
            if( iflevel == MAX_IFS )
            {
               progbug( "Maximum nested ifs exceeded", mob );
               --prog_nest;
               return;
            }

            ifstate[iflevel][IN_IF] = TRUE;
            ifstate[iflevel][DO_IF] = TRUE;
            break;

         case IFFALSE:
#ifdef DEBUG
            log_string( "IFFALSE" );
#endif
            /*
             * An if was evaluated and found false.  Note that we are in an
             * if section and that we don't want to execute it unless we find
             * an or that evaluates to true. 
             */
            iflevel++;
            if( iflevel == MAX_IFS )
            {
               progbug( "Maximum nested ifs exceeded", mob );
               --prog_nest;
               return;
            }
            ifstate[iflevel][IN_IF] = TRUE;
            ifstate[iflevel][DO_IF] = FALSE;
            break;

         case ORTRUE:
#ifdef DEBUG
            log_string( "ORTRUE" );
#endif
            /*
             * An or was evaluated and found true.  We should already be in an
             * if section, so note that we want to execute it. 
             */
            if( !ifstate[iflevel][IN_IF] )
            {
               progbug( "Unmatched or", mob );
               --prog_nest;
               return;
            }
            ifstate[iflevel][DO_IF] = TRUE;
            break;

         case ORFALSE:
#ifdef DEBUG
            log_string( "ORFALSE" );
#endif
            /*
             * An or was evaluated and found false.  We should already be in an
             * if section, and we don't need to do much.  If the if was true or
             * there were/will be other ors that evaluate(d) to true, they'll set
             * do_if to true. 
             */
            if( !ifstate[iflevel][IN_IF] )
            {
               progbug( "Unmatched or", mob );
               --prog_nest;
               return;
            }
            continue;
            break;

         case FOUNDELSE:
#ifdef DEBUG
            log_string( "FOUNDELSE" );
#endif
            /*
             * Found an else.  Make sure we're in an if section, bug out if not.
             * If this else is not one that we wish to ignore, note that we're now 
             * in an else section, and look at whether or not we executed the if 
             * section to decide whether to execute the else section.  Ca marche 
             * bien. 
             */
            if( ignorelevel > 0 )
               continue;

            if( ifstate[iflevel][IN_ELSE] )
            {
               progbug( "Found else in an else section", mob );
               --prog_nest;
               return;
            }
            if( !ifstate[iflevel][IN_IF] )
            {
               progbug( "Unmatched else", mob );
               --prog_nest;
               return;
            }

            ifstate[iflevel][IN_ELSE] = TRUE;
            ifstate[iflevel][DO_ELSE] = !ifstate[iflevel][DO_IF];
            ifstate[iflevel][IN_IF] = FALSE;
            ifstate[iflevel][DO_IF] = FALSE;

            break;

         case FOUNDENDIF:
#ifdef DEBUG
            log_string( "FOUNDENDIF" );
#endif
            /*
             * Hmm, let's see... FOUNDENDIF must mean that we found an endif.
             * So let's make sure we were expecting one, return if not.  If this
             * endif matches the if or else that we're executing, note that we are 
             * now no longer executing an if.  If not, keep track of what we're 
             * ignoring. 
             */
            if( !( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] ) )
            {
               progbug( "Unmatched endif", mob );
               --prog_nest;
               return;
            }

            if( ignorelevel > 0 )
            {
               ignorelevel--;
               continue;
            }

            ifstate[iflevel][IN_IF] = FALSE;
            ifstate[iflevel][DO_IF] = FALSE;
            ifstate[iflevel][IN_ELSE] = FALSE;
            ifstate[iflevel][DO_ELSE] = FALSE;

            iflevel--;
            break;

         case IFIGNORED:
#ifdef DEBUG
            log_string( "IFIGNORED" );
#endif
            if( !( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] ) )
            {
               progbug( "Parse error, ignoring if while not in if or else", mob );
               --prog_nest;
               return;
            }
            ignorelevel++;
            break;

         case ORIGNORED:
#ifdef DEBUG
            log_string( "ORIGNORED" );
#endif
            if( !( ifstate[iflevel][IN_IF] || ifstate[iflevel][IN_ELSE] ) )
            {
               progbug( "Unmatched or", mob );
               --prog_nest;
               return;
            }
            if( ignorelevel == 0 )
            {
               progbug( "Parse error, mistakenly ignoring or", mob );
               --prog_nest;
               return;
            }

            break;

         case BERR:
#ifdef DEBUG
            log_string( "BERR" );
#endif
            --prog_nest;
            return;
            break;
      }
   }
   --prog_nest;
   return;
}

/* This function replaces mprog_process_cmnd.  It is called from 
 * mprog_driver, once for each line in a mud prog.  This function
 * checks what the line is, executes if/or checks and calls interpret
 * to perform the the commands.  Written by Narn, Dec 95.
 */
int mprog_do_command( char *cmnd, CHAR_DATA * mob, CHAR_DATA * actor,
                      OBJ_DATA * obj, void *vo, CHAR_DATA * rndm, bool ignore, bool ignore_ors )
{
   char firstword[MAX_INPUT_LENGTH];
   char *ifcheck;
   char buf[MAX_INPUT_LENGTH];
   char tmp[MAX_INPUT_LENGTH];
   char *point, *str, *i;
   int validif, vnum;

   /*
    * Isolate the first word of the line, it gives us a clue what
    * we want to do. 
    */
   ifcheck = one_argument( cmnd, firstword );

   if( !str_cmp( firstword, "if" ) )
   {
      /*
       * Ok, we found an if.  According to the boolean 'ignore', either
       * ignore the ifcheck and report that back to mprog_driver or do
       * the ifcheck and report whether it was successful. 
       */
      if( ignore )
         return IFIGNORED;
      else
         validif = mprog_do_ifcheck( ifcheck, mob, actor, obj, vo, rndm );

      if( validif == 1 )
         return IFTRUE;

      if( validif == 0 )
         return IFFALSE;

      return BERR;
   }

   if( !str_cmp( firstword, "or" ) )
   {
      /*
       * Same behavior as with ifs, but use the boolean 'ignore_ors' to
       * decide which way to go. 
       */
      if( ignore_ors )
         return ORIGNORED;
      else
         validif = mprog_do_ifcheck( ifcheck, mob, actor, obj, vo, rndm );

      if( validif == 1 )
         return ORTRUE;

      if( validif == 0 )
         return ORFALSE;

      return BERR;
   }

   /*
    * For else and endif, just report back what we found.  Mprog_driver
    * keeps track of logiclevels. 
    */
   if( !str_cmp( firstword, "else" ) )
   {
      return FOUNDELSE;
   }

   if( !str_cmp( firstword, "endif" ) )
   {
      return FOUNDENDIF;
   }

   /*
    * Ok, didn't find an if, an or, an else or an endif.  
    * If the command is in an if or else section that is not to be 
    * performed, the boolean 'ignore' is set to true and we just 
    * return.  If not, we try to execute the command. 
    */

   if( ignore )
      return COMMANDOK;

   /*
    * If the command is 'break', that's all folks. 
    */
   if( !str_cmp( firstword, "break" ) )
      return BERR;

   vnum = mob->pIndexData->vnum;
   point = buf;
   str = cmnd;

   /*
    * This chunk of code taken from mprog_process_cmnd. 
    */
   while( *str != '\0' )
   {
      if( *str != '$' )
      {
         *point++ = *str++;
         continue;
      }
      str++;
      mprog_translate( *str, tmp, mob, actor, obj, vo, rndm );
      i = tmp;
      ++str;
      while( ( *point = *i ) != '\0' )
         ++point, ++i;
   }
   *point = '\0';

   interpret( mob, buf );

   /*
    * If the mob is mentally unstable and does things like fireball
    * itself, let's make sure it's still alive. 
    */
   if( char_died( mob ) )
   {
      return BERR;
   }

   return COMMANDOK;
}

/***************************************************************************
 * Global function code and brief comments.
 */

bool mprog_keyword_check( const char *argu, const char *argl )
{
   char word[MAX_INPUT_LENGTH];
   char arg1[MAX_INPUT_LENGTH];
   char arg2[MAX_INPUT_LENGTH];
   int i;
   char *arg, *arglist;
   char *start, *end;

   strcpy( arg1, strlower( argu ) );
   arg = arg1;
   strcpy( arg2, strlower( argl ) );
   arglist = arg2;

   for( i = 0; i < strlen( arglist ); i++ )
      arglist[i] = LOWER( arglist[i] );
   for( i = 0; i < strlen( arg ); i++ )
      arg[i] = LOWER( arg[i] );
   if( ( arglist[0] == 'p' ) && ( arglist[1] == ' ' ) )
   {
      arglist += 2;
      while( ( start = strstr( arg, arglist ) ) )
         if( ( start == arg || *( start - 1 ) == ' ' )
             && ( *( end = start + strlen( arglist ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
            return TRUE;
         else
            arg = start + 1;
   }
   else
   {
      arglist = one_argument( arglist, word );
      for( ; word[0] != '\0'; arglist = one_argument( arglist, word ) )
         while( ( start = strstr( arg, word ) ) )
            if( ( start == arg || *( start - 1 ) == ' ' )
                && ( *( end = start + strlen( word ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
               return TRUE;
            else
               arg = start + 1;
   }
/*    bug( "don't match" ); */
   return FALSE;
}


/* The next two routines are the basic trigger types. Either trigger
 *  on a certain percent, or trigger on a keyword or word phrase.
 *  To see how this works, look at the various trigger routines..
 */
void mprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{

   char temp1[MAX_STRING_LENGTH];
   char temp2[MAX_INPUT_LENGTH];
   char word[MAX_INPUT_LENGTH];
   MPROG_DATA *mprg;
   char *list;
   char *start;
   char *dupl;
   char *end;
   int i;

   for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
      if( mprg->type & type )
      {
         strcpy( temp1, mprg->arglist );
         list = temp1;
         for( i = 0; i < strlen( list ); i++ )
            list[i] = LOWER( list[i] );
         strcpy( temp2, arg );
         dupl = temp2;
         for( i = 0; i < strlen( dupl ); i++ )
            dupl[i] = LOWER( dupl[i] );
         if( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
         {
            list += 2;
            while( ( start = strstr( dupl, list ) ) )
               if( ( start == dupl || *( start - 1 ) == ' ' )
                   && ( *( end = start + strlen( list ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
               {
                  mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
                  break;
               }
               else
                  dupl = start + 1;
         }
         else
         {
            list = one_argument( list, word );
            for( ; word[0] != '\0'; list = one_argument( list, word ) )
               while( ( start = strstr( dupl, word ) ) )
                  if( ( start == dupl || *( start - 1 ) == ' ' )
                      && ( *( end = start + strlen( word ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
                  {
                     mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
                     break;
                  }
                  else
                     dupl = start + 1;
         }
      }

   return;

}

void mprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
   MPROG_DATA *mprg;

   for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
      if( ( mprg->type & type ) && ( number_percent(  ) <= atoi( mprg->arglist ) ) )
      {
         mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
         if( type != GREET_PROG && type != ALL_GREET_PROG )
            break;
      }

   return;

}

void mprog_time_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
   MPROG_DATA *mprg;
   bool trigger_time;

   for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
   {
      trigger_time = ( time_info.hour == atoi( mprg->arglist ) );

      if( !trigger_time )
      {
         if( mprg->triggered )
            mprg->triggered = FALSE;
         continue;
      }

      if( ( mprg->type & type ) && ( ( !mprg->triggered ) || ( mprg->type && HOUR_PROG ) ) )
      {
         mprg->triggered = TRUE;
         mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
      }
   }
   return;
}


void mob_act_add( CHAR_DATA * mob )
{
   struct act_prog_data *runner, *tmp_mal;

   for( runner = mob_act_list; runner; runner = runner->next )
      if( runner->vo == mob )
         return;

   CREATE( runner, struct act_prog_data, 1 );
   runner->vo = mob;
   runner->next = NULL;
   /*
    * The head of the list is being changed in
    * aggr_update, So append to the end of the list 
    * instead. -Druid
    */
   if( mob_act_list )
   {
      tmp_mal = mob_act_list;

      while( tmp_mal->next != NULL )
         tmp_mal = tmp_mal->next;

      /*
       * put at the end 
       */
      tmp_mal->next = runner;
   }
   else
      mob_act_list = runner;
}


/* The triggers.. These are really basic, and since most appear only
 * once in the code (hmm. i think they all do) it would be more efficient
 * to substitute the code in and make the mprog_xxx_check routines global.
 * However, they are all here in one nice place at the moment to make it
 * easier to see what they look like. If you do substitute them back in,
 * make sure you remember to modify the variable names to the ones in the
 * trigger calls.
 */
void mprog_act_trigger( char *buf, CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj, void *vo )
{
   MPROG_ACT_LIST *tmp_act, *tmp_mal;
   MPROG_DATA *mprg;
   bool found = FALSE;

   if( IS_NPC( mob ) && IS_SET( mob->pIndexData->progtypes, ACT_PROG ) )
   {
      /*
       * Don't let a mob trigger itself, nor one instance of a mob
       * trigger another instance. 
       */
      if( IS_NPC( ch ) && ch->pIndexData == mob->pIndexData )
         return;

      /*
       * make sure this is a matching trigger 
       */
      for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
         if( mprg->type & ACT_PROG && mprog_keyword_check( buf, mprg->arglist ) )
         {
            found = TRUE;
            break;
         }
      if( !found )
         return;

      CREATE( tmp_act, MPROG_ACT_LIST, 1 );
/* 
 * Losing the head of the list -Druid
 */
      if( mob->mpactnum > 0 )
      {
         tmp_mal = mob->mpact;

         while( tmp_mal->next != NULL )
            tmp_mal = tmp_mal->next;

         /*
          * Put at the end 
          */
         tmp_mal->next = tmp_act;
      }
      else
         mob->mpact = tmp_act;

      tmp_act->next = NULL;
      tmp_act->buf = str_dup( buf );
      tmp_act->ch = ch;
      tmp_act->obj = obj;
      tmp_act->vo = vo;
      mob->mpactnum++;
      mob_act_add( mob );
   }
   return;
}

void mprog_bribe_trigger( CHAR_DATA * mob, CHAR_DATA * ch, int amount )
{

   char buf[MAX_STRING_LENGTH];
   MPROG_DATA *mprg;
   OBJ_DATA *obj;

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & BRIBE_PROG ) )
   {
      /*
       * Don't let a mob trigger itself, nor one instance of a mob
       * trigger another instance. 
       */
      if( IS_NPC( ch ) && ch->pIndexData == mob->pIndexData )
         return;

      obj = create_object( get_obj_index( OBJ_VNUM_MONEY_SOME ), 0 );
      sprintf( buf, obj->short_descr, amount );
      STRFREE( obj->short_descr );
      obj->short_descr = STRALLOC( buf );
      obj->value[0] = amount;
      obj = obj_to_char( obj, mob );
      mob->gold -= amount;

      for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
         if( ( mprg->type & BRIBE_PROG ) && ( amount >= atoi( mprg->arglist ) ) )
         {
            mprog_driver( mprg->comlist, mob, ch, obj, NULL, FALSE );
            break;
         }
   }

   return;

}

void mprog_death_trigger( CHAR_DATA * killer, CHAR_DATA * mob )
{
   if( IS_NPC( mob ) && killer != mob && ( mob->pIndexData->progtypes & DEATH_PROG ) )
   {
      mprog_percent_check( mob, killer, NULL, NULL, DEATH_PROG );
   }
   death_cry( mob );
   return;
}

void mprog_entry_trigger( CHAR_DATA * mob )
{

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & ENTRY_PROG ) )
      mprog_percent_check( mob, NULL, NULL, NULL, ENTRY_PROG );

   return;

}

void mprog_fight_trigger( CHAR_DATA * mob, CHAR_DATA * ch )
{

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & FIGHT_PROG ) )
      mprog_percent_check( mob, ch, NULL, NULL, FIGHT_PROG );

   return;

}

void mprog_give_trigger( CHAR_DATA * mob, CHAR_DATA * ch, OBJ_DATA * obj )
{

   char buf[MAX_INPUT_LENGTH];
   MPROG_DATA *mprg;

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & GIVE_PROG ) )
   {
      /*
       * Don't let a mob trigger itself, nor one instance of a mob
       * trigger another instance. 
       */
      if( IS_NPC( ch ) && ch->pIndexData == mob->pIndexData )
         return;

      for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
      {
         one_argument( mprg->arglist, buf );

         if( ( mprg->type & GIVE_PROG ) && ( ( !str_cmp( obj->name, mprg->arglist ) ) || ( !str_cmp( "all", buf ) ) ) )
         {

            mprog_driver( mprg->comlist, mob, ch, obj, NULL, FALSE );
            break;
         }
      }
   }
   return;
}

void mprog_greet_trigger( CHAR_DATA * ch )
{
   CHAR_DATA *vmob, *vmob_next;

#ifdef DEBUG
   char buf[MAX_STRING_LENGTH];
   sprintf( buf, "mprog_greet_trigger -> %s", ch->name );
   log_string( buf );
#endif

   for( vmob = ch->in_room->first_person; vmob; vmob = vmob_next )
   {
      vmob_next = vmob->next_in_room;
      if( !IS_NPC( vmob ) || vmob->fighting || !IS_AWAKE( vmob ) )
         continue;

      /*
       * Don't let a mob trigger itself, nor one instance of a mob
       * trigger another instance. 
       */
      if( IS_NPC( ch ) && ch->pIndexData == vmob->pIndexData )
         continue;

      if( vmob->pIndexData->progtypes & GREET_PROG )
         mprog_percent_check( vmob, ch, NULL, NULL, GREET_PROG );
      else if( vmob->pIndexData->progtypes & ALL_GREET_PROG )
         mprog_percent_check( vmob, ch, NULL, NULL, ALL_GREET_PROG );
   }
   return;

}

void mprog_hitprcnt_trigger( CHAR_DATA * mob, CHAR_DATA * ch )
{

   MPROG_DATA *mprg;

   if( IS_NPC( mob ) && ( mob->pIndexData->progtypes & HITPRCNT_PROG ) )
      for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
         if( ( mprg->type & HITPRCNT_PROG ) && ( ( 100 * mob->hit / mob->max_hit ) < atoi( mprg->arglist ) ) )
         {
            mprog_driver( mprg->comlist, mob, ch, NULL, NULL, FALSE );
            break;
         }

   return;

}

void mprog_random_trigger( CHAR_DATA * mob )
{
   if( mob->pIndexData->progtypes & RAND_PROG )
      mprog_percent_check( mob, NULL, NULL, NULL, RAND_PROG );

   return;
}

void mprog_time_trigger( CHAR_DATA * mob )
{
   if( mob->pIndexData->progtypes & TIME_PROG )
      mprog_time_check( mob, NULL, NULL, NULL, TIME_PROG );
   return;
}

void mprog_hour_trigger( CHAR_DATA * mob )
{
   if( mob->pIndexData->progtypes & HOUR_PROG )
      mprog_time_check( mob, NULL, NULL, NULL, HOUR_PROG );
   return;
}

void mprog_speech_trigger( char *txt, CHAR_DATA * actor )
{

   CHAR_DATA *vmob;

   for( vmob = actor->in_room->first_person; vmob; vmob = vmob->next_in_room )
   {
      if( IS_NPC( vmob ) && ( vmob->pIndexData->progtypes & SPEECH_PROG ) )
      {
         if( IS_NPC( actor ) && actor->pIndexData == vmob->pIndexData )
            continue;
         mprog_wordlist_check( txt, vmob, actor, NULL, NULL, SPEECH_PROG );
      }
   }
   return;

}

void mprog_script_trigger( CHAR_DATA * mob )
{
   MPROG_DATA *mprg;

   if( mob->pIndexData->progtypes & SCRIPT_PROG )
      for( mprg = mob->pIndexData->mudprogs; mprg; mprg = mprg->next )
         if( ( mprg->type & SCRIPT_PROG ) )
         {
            if( mprg->arglist[0] == '\0' || mob->mpscriptpos != 0 || atoi( mprg->arglist ) == time_info.hour )
               mprog_driver( mprg->comlist, mob, NULL, NULL, NULL, TRUE );
         }
   return;
}

void oprog_script_trigger( OBJ_DATA * obj )
{
   MPROG_DATA *mprg;

   if( obj->pIndexData->progtypes & SCRIPT_PROG )
      for( mprg = obj->pIndexData->mudprogs; mprg; mprg = mprg->next )
         if( ( mprg->type & SCRIPT_PROG ) )
         {
            if( mprg->arglist[0] == '\0' || obj->mpscriptpos != 0 || atoi( mprg->arglist ) == time_info.hour )
            {
               set_supermob( obj );
               mprog_driver( mprg->comlist, supermob, NULL, NULL, NULL, TRUE );
               obj->mpscriptpos = supermob->mpscriptpos;
               release_supermob(  );
            }
         }
   return;
}

void rprog_script_trigger( ROOM_INDEX_DATA * room )
{
   MPROG_DATA *mprg;

   if( room->progtypes & SCRIPT_PROG )
      for( mprg = room->mudprogs; mprg; mprg = mprg->next )
         if( ( mprg->type & SCRIPT_PROG ) )
         {
            if( mprg->arglist[0] == '\0' || room->mpscriptpos != 0 || atoi( mprg->arglist ) == time_info.hour )
            {
               rset_supermob( room );
               mprog_driver( mprg->comlist, supermob, NULL, NULL, NULL, TRUE );
               room->mpscriptpos = supermob->mpscriptpos;
               release_supermob(  );
            }
         }
   return;
}

/*
 *  Mudprogram additions begin here
 */
void set_supermob( OBJ_DATA * obj )
{
   ROOM_INDEX_DATA *room;
   OBJ_DATA *in_obj;
   CHAR_DATA *mob;
   char buf[200];

   if( !supermob )
      supermob = create_mobile( get_mob_index( MOB_VNUM_SUPERMOB ) );

   mob = supermob;   /* debugging */

   if( !obj )
      return;

   supermob_obj = obj;

   for( in_obj = obj; in_obj->in_obj; in_obj = in_obj->in_obj )
      ;

   if( in_obj->carried_by )
   {
      room = in_obj->carried_by->in_room;
   }
   else
   {
      room = obj->in_room;
   }

   if( !room )
      return;

   if( supermob->short_descr )
      STRFREE( supermob->short_descr );

   supermob->short_descr = QUICKLINK( obj->short_descr );
   supermob->mpscriptpos = obj->mpscriptpos;

   /*
    * Added by Jenny to allow bug messages to show the vnum
    * of the object, and not just supermob's vnum 
    */
   sprintf( buf, "Object #%d", obj->pIndexData->vnum );
   STRFREE( supermob->description );
   supermob->description = STRALLOC( buf );

   if( room != NULL )
   {
      char_from_room( supermob );
      char_to_room( supermob, room );
   }
}

void release_supermob(  )
{
   supermob_obj = NULL;
   char_from_room( supermob );
   char_to_room( supermob, get_room_index( ROOM_VNUM_POLY ) );
}

bool oprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
   MPROG_DATA *mprg;
   bool executed = FALSE;

   for( mprg = obj->pIndexData->mudprogs; mprg; mprg = mprg->next )
      if( ( mprg->type & type ) && ( number_percent(  ) <= atoi( mprg->arglist ) ) )
      {
         executed = TRUE;
         mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
         if( type != GREET_PROG )
            break;
      }

   return executed;

}

/*
 * Triggers follow
 */


/*
 *  Hold on this
 *
void oprog_act_trigger( CHAR_DATA *ch, OBJ_DATA *obj )
{
   set_supermob( obj );
   if ( obj->pIndexData->progtypes & ACT_PROG ) 
     oprog_percent_check( supermob, ch, obj, NULL, ACT_PROG );

 release_supermob();
 return;
}
 *
 *
 */

void oprog_greet_trigger( CHAR_DATA * ch )
{
   OBJ_DATA *vobj;

   for( vobj = ch->in_room->first_content; vobj; vobj = vobj->next_content )
      if( vobj->pIndexData->progtypes & GREET_PROG )
      {
         set_supermob( vobj );   /* not very efficient to do here */
         oprog_percent_check( supermob, ch, vobj, NULL, GREET_PROG );
         release_supermob(  );
      }

   return;
}

void oprog_speech_trigger( char *txt, CHAR_DATA * ch )
{
   OBJ_DATA *vobj;

   /*
    * supermob is set and released in oprog_wordlist_check 
    */
   for( vobj = ch->in_room->first_content; vobj; vobj = vobj->next_content )
      if( vobj->pIndexData->progtypes & SPEECH_PROG )
      {
         oprog_wordlist_check( txt, supermob, ch, vobj, NULL, SPEECH_PROG, vobj );
      }

   return;
}

/*
 * Called at top of obj_update
 * make sure to put an if(!obj) continue
 * after it
 */
void oprog_random_trigger( OBJ_DATA * obj )
{
   if( !obj || !obj->pIndexData )
      return;

   if( obj->pIndexData->progtypes & RAND_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, NULL, obj, NULL, RAND_PROG );
      release_supermob(  );
   }
   return;
}

/*
 * in wear_obj, between each successful equip_char 
 * the subsequent return
 */
void oprog_wear_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
   if( obj->pIndexData->progtypes & WEAR_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, WEAR_PROG );
      release_supermob(  );
   }
   return;
}

bool oprog_use_trigger( CHAR_DATA * ch, OBJ_DATA * obj, CHAR_DATA * vict, OBJ_DATA * targ, void *vo )
{
   bool executed = FALSE;

   if( obj->pIndexData->progtypes & USE_PROG )
   {
      set_supermob( obj );
      if( obj->item_type == ITEM_STAFF )
      {
         if( vict )
            executed = oprog_percent_check( supermob, ch, obj, vict, USE_PROG );
         else
            executed = oprog_percent_check( supermob, ch, obj, targ, USE_PROG );
      }
      else
      {
         executed = oprog_percent_check( supermob, ch, obj, NULL, USE_PROG );
      }
      release_supermob(  );
   }
   return executed;
}

/*
 * call in remove_obj, right after unequip_char   
 * do a if(!ch) return right after, and return TRUE (?)
 * if !ch
 */
void oprog_remove_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
   if( obj->pIndexData->progtypes & REMOVE_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, REMOVE_PROG );
      release_supermob(  );
   }
   return;
}


/*
 * call in do_sac, right before extract_obj
 */
void oprog_sac_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
   if( obj->pIndexData->progtypes & SAC_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, SAC_PROG );
      release_supermob(  );
   }
   return;
}

/*
 * call in do_get, right before check_for_trap
 * do a if(!ch) return right after
 */
void oprog_get_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
   if( obj->pIndexData->progtypes & GET_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, GET_PROG );
      release_supermob(  );
   }
   return;
}

/*
 * called in damage_obj in act_obj.c
 */
void oprog_damage_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
   if( obj->pIndexData->progtypes & DAMAGE_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, DAMAGE_PROG );
      release_supermob(  );
   }
   return;
}

/*
 * called in do_repair in shops.c
 */
void oprog_repair_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{

   if( obj->pIndexData->progtypes & REPAIR_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, REPAIR_PROG );
      release_supermob(  );
   }
   return;
}

/*
 * call twice in do_drop, right after the act( AT_ACTION,...)
 * do a if(!ch) return right after
 */
void oprog_drop_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
   if( obj->pIndexData->progtypes & DROP_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, DROP_PROG );
      release_supermob(  );
   }
   return;
}

/*
 * call towards end of do_examine, right before check_for_trap
 */
void oprog_examine_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
   if( obj->pIndexData->progtypes & EXA_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, EXA_PROG );
      release_supermob(  );
   }
   return;
}


/*
 * call in fight.c, group_gain, after (?) the obj_to_room
 */
void oprog_zap_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
   if( obj->pIndexData->progtypes & ZAP_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, ZAP_PROG );
      release_supermob(  );
   }
   return;
}

/*
 * call in levers.c, towards top of do_push_or_pull
 *  see note there 
 */
void oprog_pull_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
   if( obj->pIndexData->progtypes & PULL_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, PULL_PROG );
      release_supermob(  );
   }
   return;
}

/*
 * call in levers.c, towards top of do_push_or_pull
 *  see note there 
 */
void oprog_push_trigger( CHAR_DATA * ch, OBJ_DATA * obj )
{
   if( obj->pIndexData->progtypes & PUSH_PROG )
   {
      set_supermob( obj );
      oprog_percent_check( supermob, ch, obj, NULL, PUSH_PROG );
      release_supermob(  );
   }
   return;
}

void obj_act_add( OBJ_DATA * obj );
void oprog_act_trigger( char *buf, OBJ_DATA * mobj, CHAR_DATA * ch, OBJ_DATA * obj, void *vo )
{
   if( mobj->pIndexData->progtypes & ACT_PROG )
   {
      MPROG_ACT_LIST *tmp_act, *tmp_mal;

      CREATE( tmp_act, MPROG_ACT_LIST, 1 );
/* 
 * Losing the head of the list -Druid
 */
      if( mobj->mpactnum > 0 )
      {
         tmp_mal = mobj->mpact;

         while( tmp_mal->next != NULL )
            tmp_mal = tmp_mal->next;

         /*
          * Put at the end 
          */
         tmp_mal->next = tmp_act;
      }
      else
         mobj->mpact = tmp_act;

      tmp_act->next = NULL;
      tmp_act->buf = str_dup( buf );
      tmp_act->ch = ch;
      tmp_act->obj = obj;
      tmp_act->vo = vo;
      mobj->mpactnum++;
      obj_act_add( mobj );

   }
   return;
}

void oprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor,
                           OBJ_DATA * obj, void *vo, int type, OBJ_DATA * iobj )
{

   char temp1[MAX_STRING_LENGTH];
   char temp2[MAX_INPUT_LENGTH];
   char word[MAX_INPUT_LENGTH];
   MPROG_DATA *mprg;
   char *list;
   char *start;
   char *dupl;
   char *end;
   int i;

   for( mprg = iobj->pIndexData->mudprogs; mprg; mprg = mprg->next )
      if( mprg->type & type )
      {
         strcpy( temp1, mprg->arglist );
         list = temp1;
         for( i = 0; i < strlen( list ); i++ )
            list[i] = LOWER( list[i] );
         strcpy( temp2, arg );
         dupl = temp2;
         for( i = 0; i < strlen( dupl ); i++ )
            dupl[i] = LOWER( dupl[i] );
         if( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
         {
            list += 2;
            while( ( start = strstr( dupl, list ) ) )
               if( ( start == dupl || *( start - 1 ) == ' ' )
                   && ( *( end = start + strlen( list ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
               {
                  set_supermob( iobj );
                  mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
                  release_supermob(  );
                  break;
               }
               else
                  dupl = start + 1;
         }
         else
         {
            list = one_argument( list, word );
            for( ; word[0] != '\0'; list = one_argument( list, word ) )
               while( ( start = strstr( dupl, word ) ) )
                  if( ( start == dupl || *( start - 1 ) == ' ' )
                      && ( *( end = start + strlen( word ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
                  {
                     set_supermob( iobj );
                     mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
                     release_supermob(  );
                     break;
                  }
                  else
                     dupl = start + 1;
         }
      }

   return;
}



/*
 *  room_prog support starts here
 *
 *
 */

void rset_supermob( ROOM_INDEX_DATA * room )
{
   char buf[200];

   if( room )
   {
      STRFREE( supermob->short_descr );
      supermob->short_descr = QUICKLINK( room->name );
      STRFREE( supermob->name );
      supermob->name = QUICKLINK( room->name );

      supermob->mpscriptpos = room->mpscriptpos;

      /*
       * Added by Jenny to allow bug messages to show the vnum
       * of the room, and not just supermob's vnum 
       */
      sprintf( buf, "Room #%d", room->vnum );
      STRFREE( supermob->description );
      supermob->description = STRALLOC( buf );

      char_from_room( supermob );
      char_to_room( supermob, room );

   }
}


void rprog_percent_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
   MPROG_DATA *mprg;

   if( !mob->in_room )
      return;

   for( mprg = mob->in_room->mudprogs; mprg; mprg = mprg->next )
      if( ( mprg->type & type ) && ( number_percent(  ) <= atoi( mprg->arglist ) ) )
      {
         mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
         if( type != ENTER_PROG )
            break;
      }

   return;
}

/*
 * Triggers follow
 */


/*
 *  Hold on this
 * Unhold. -- Alty
 */
void room_act_add( ROOM_INDEX_DATA * room );
void rprog_act_trigger( char *buf, ROOM_INDEX_DATA * room, CHAR_DATA * ch, OBJ_DATA * obj, void *vo )
{
   if( room->progtypes & ACT_PROG )
   {
      MPROG_ACT_LIST *tmp_act, *tmp_mal;

      CREATE( tmp_act, MPROG_ACT_LIST, 1 );
/* 
 * Losing the head of the list -Druid
 */
      if( room->mpactnum > 0 )
      {
         tmp_mal = room->mpact;

         while( tmp_mal->next != NULL )
            tmp_mal = tmp_mal->next;

         /*
          * Put at the end 
          */
         tmp_mal->next = tmp_act;
      }
      else
         room->mpact = tmp_act;

      tmp_act->next = NULL;
      tmp_act->buf = str_dup( buf );
      tmp_act->ch = ch;
      tmp_act->obj = obj;
      tmp_act->vo = vo;
      room->mpactnum++;
      room_act_add( room );

   }
   return;
}

/*
 *
 */


void rprog_leave_trigger( CHAR_DATA * ch )
{
   if( ch->in_room->progtypes & LEAVE_PROG )
   {
      rset_supermob( ch->in_room );
      rprog_percent_check( supermob, ch, NULL, NULL, LEAVE_PROG );
      release_supermob(  );
   }
   return;
}

void rprog_enter_trigger( CHAR_DATA * ch )
{
   if( ch->in_room->progtypes & ENTER_PROG )
   {
      rset_supermob( ch->in_room );
      rprog_percent_check( supermob, ch, NULL, NULL, ENTER_PROG );
      release_supermob(  );
   }
   return;
}

void rprog_sleep_trigger( CHAR_DATA * ch )
{
   if( ch->in_room->progtypes & SLEEP_PROG )
   {
      rset_supermob( ch->in_room );
      rprog_percent_check( supermob, ch, NULL, NULL, SLEEP_PROG );
      release_supermob(  );
   }
   return;
}

void rprog_rest_trigger( CHAR_DATA * ch )
{
   if( ch->in_room->progtypes & REST_PROG )
   {
      rset_supermob( ch->in_room );
      rprog_percent_check( supermob, ch, NULL, NULL, REST_PROG );
      release_supermob(  );
   }
   return;
}

void rprog_rfight_trigger( CHAR_DATA * ch )
{
   if( ch->in_room->progtypes & RFIGHT_PROG )
   {
      rset_supermob( ch->in_room );
      rprog_percent_check( supermob, ch, NULL, NULL, RFIGHT_PROG );
      release_supermob(  );
   }
   return;
}

void rprog_death_trigger( CHAR_DATA * killer, CHAR_DATA * ch )
{
   if( ch->in_room->progtypes & RDEATH_PROG )
   {
      rset_supermob( ch->in_room );
      rprog_percent_check( supermob, ch, NULL, NULL, RDEATH_PROG );
      release_supermob(  );
   }
   return;
}

void rprog_speech_trigger( char *txt, CHAR_DATA * ch )
{
   if( ch->in_room->progtypes & SPEECH_PROG )
   {
      /*
       * supermob is set and released in rprog_wordlist_check 
       */
      rprog_wordlist_check( txt, supermob, ch, NULL, NULL, SPEECH_PROG, ch->in_room );
   }
   return;
}

void rprog_random_trigger( CHAR_DATA * ch )
{

   if( ch->in_room->progtypes & RAND_PROG )
   {
      rset_supermob( ch->in_room );
      rprog_percent_check( supermob, ch, NULL, NULL, RAND_PROG );
      release_supermob(  );
   }
   return;
}

void rprog_wordlist_check( char *arg, CHAR_DATA * mob, CHAR_DATA * actor,
                           OBJ_DATA * obj, void *vo, int type, ROOM_INDEX_DATA * room )
{

   char temp1[MAX_STRING_LENGTH];
   char temp2[MAX_INPUT_LENGTH];
   char word[MAX_INPUT_LENGTH];
   MPROG_DATA *mprg;
   char *list;
   char *start;
   char *dupl;
   char *end;
   int i;

   if( actor && !char_died( actor ) && actor->in_room )
      room = actor->in_room;

   for( mprg = room->mudprogs; mprg; mprg = mprg->next )
      if( mprg->type & type )
      {
         strcpy( temp1, mprg->arglist );
         list = temp1;
         for( i = 0; i < strlen( list ); i++ )
            list[i] = LOWER( list[i] );
         strcpy( temp2, arg );
         dupl = temp2;
         for( i = 0; i < strlen( dupl ); i++ )
            dupl[i] = LOWER( dupl[i] );
         if( ( list[0] == 'p' ) && ( list[1] == ' ' ) )
         {
            list += 2;
            while( ( start = strstr( dupl, list ) ) )
               if( ( start == dupl || *( start - 1 ) == ' ' )
                   && ( *( end = start + strlen( list ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
               {
                  rset_supermob( room );
                  mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
                  release_supermob(  );
                  break;
               }
               else
                  dupl = start + 1;
         }
         else
         {
            list = one_argument( list, word );
            for( ; word[0] != '\0'; list = one_argument( list, word ) )
               while( ( start = strstr( dupl, word ) ) )
                  if( ( start == dupl || *( start - 1 ) == ' ' )
                      && ( *( end = start + strlen( word ) ) == ' ' || *end == '\n' || *end == '\r' || *end == '\0' ) )
                  {
                     rset_supermob( room );
                     mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
                     release_supermob(  );
                     break;
                  }
                  else
                     dupl = start + 1;
         }
      }
   return;
}

void rprog_time_check( CHAR_DATA * mob, CHAR_DATA * actor, OBJ_DATA * obj, void *vo, int type )
{
   ROOM_INDEX_DATA *room = ( ROOM_INDEX_DATA * ) vo;
   MPROG_DATA *mprg;
   bool trigger_time;

   for( mprg = room->mudprogs; mprg; mprg = mprg->next )
   {
      trigger_time = ( time_info.hour == atoi( mprg->arglist ) );

      if( !trigger_time )
      {
         if( mprg->triggered )
            mprg->triggered = FALSE;
         continue;
      }

      if( ( mprg->type & type ) && ( ( !mprg->triggered ) || ( mprg->type & HOUR_PROG ) ) )
      {
         mprg->triggered = TRUE;
         mprog_driver( mprg->comlist, mob, actor, obj, vo, FALSE );
      }
   }
   return;
}

void rprog_time_trigger( CHAR_DATA * ch )
{
   if( ch->in_room->progtypes & TIME_PROG )
   {
      rset_supermob( ch->in_room );
      rprog_time_check( supermob, NULL, NULL, ch->in_room, TIME_PROG );
      release_supermob(  );
   }
   return;
}

void rprog_hour_trigger( CHAR_DATA * ch )
{
   if( ch->in_room->progtypes & HOUR_PROG )
   {
      rset_supermob( ch->in_room );
      rprog_time_check( supermob, NULL, NULL, ch->in_room, HOUR_PROG );
      release_supermob(  );
   }
   return;
}

/* Written by Jenny, Nov 29/95 */
void progbug( char *str, CHAR_DATA * mob )
{
   char buf[MAX_STRING_LENGTH];

   /*
    * Check if we're dealing with supermob, which means the bug occurred
    * in a room or obj prog. 
    */
   if( mob->pIndexData->vnum == MOB_VNUM_SUPERMOB )
   {
      /*
       * It's supermob.  In set_supermob and rset_supermob, the description
       * was set to indicate the object or room, so we just need to show
       * the description in the bug message. 
       */
      sprintf( buf, "%s, %s.", str, mob->description == NULL ? "(unknown)" : mob->description );
   }
   else
   {
      sprintf( buf, "%s, Mob #%d.", str, mob->pIndexData->vnum );
   }

   bug( buf, 0 );
   return;
}


/* Room act prog updates.  Use a separate list cuz we dont really wanna go
   thru 5-10000 rooms every pulse.. can we say lag? -- Alty */

void room_act_add( ROOM_INDEX_DATA * room )
{
   struct act_prog_data *runner, *tmp_ral;

   for( runner = room_act_list; runner; runner = runner->next )
      if( runner->vo == room )
         return;
   CREATE( runner, struct act_prog_data, 1 );
   runner->vo = room;
   runner->next = NULL;
   /*
    * The head of the list is being changed in
    * room_act_update, So append to the end of the list 
    * instead. -Druid
    */
   if( room_act_list )
   {
      tmp_ral = room_act_list;

      while( tmp_ral->next != NULL )
         tmp_ral = tmp_ral->next;

      /*
       * put at the end 
       */
      tmp_ral->next = runner;
   }
   else
      room_act_list = runner;
}


void room_act_update( void )
{
   struct act_prog_data *runner;
   MPROG_ACT_LIST *mpact;

   while( ( runner = room_act_list ) != NULL )
   {
      ROOM_INDEX_DATA *room = runner->vo;

      while( ( mpact = room->mpact ) != NULL )
      {
         if( mpact->ch->in_room == room )
            rprog_wordlist_check( mpact->buf, supermob, mpact->ch, mpact->obj, mpact->vo, ACT_PROG, room );
         room->mpact = mpact->next;
         DISPOSE( mpact->buf );
         DISPOSE( mpact );
      }
      room->mpact = NULL;
      room->mpactnum = 0;
      room_act_list = runner->next;
      DISPOSE( runner );
   }
   return;
}

void obj_act_add( OBJ_DATA * obj )
{
   struct act_prog_data *runner, *tmp_oal;

   for( runner = obj_act_list; runner; runner = runner->next )
      if( runner->vo == obj )
         return;
   CREATE( runner, struct act_prog_data, 1 );
   runner->vo = obj;
   runner->next = NULL;
   /*
    * The head of the list is being changed in
    * obj_act_update, So append to the end of the list 
    * instead. -Druid
    */
   if( obj_act_list )
   {
      tmp_oal = obj_act_list;

      while( tmp_oal->next != NULL )
         tmp_oal = tmp_oal->next;

      /*
       * put at the end 
       */
      tmp_oal->next = runner;
   }
   else
      obj_act_list = runner;
}

void obj_act_update( void )
{
   struct act_prog_data *runner;
   MPROG_ACT_LIST *mpact;

   while( ( runner = obj_act_list ) != NULL )
   {
      OBJ_DATA *obj = runner->vo;

      while( ( mpact = obj->mpact ) != NULL )
      {
         oprog_wordlist_check( mpact->buf, supermob, mpact->ch, mpact->obj, mpact->vo, ACT_PROG, obj );
         obj->mpact = mpact->next;
         DISPOSE( mpact->buf );
         DISPOSE( mpact );
      }
      obj->mpact = NULL;
      obj->mpactnum = 0;
      obj_act_list = runner->next;
      DISPOSE( runner );
   }
   return;
}