/
swrfuss/
swrfuss/boards/
swrfuss/color/
swrfuss/doc/mudprogs/
swrfuss/email/
swrfuss/planets/
swrfuss/space/
/***************************************************************************
*                           STAR WARS REALITY 1.0                          *
*--------------------------------------------------------------------------*
* Star Wars Reality Code Additions and changes from the Smaug Code         *
* copyright (c) 1997 by Sean Cooper                                        *
* -------------------------------------------------------------------------*
* Starwars and Starwars Names copyright(c) Lucas Film Ltd.                 *
*--------------------------------------------------------------------------*
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider                           *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,                    *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops                *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
* Chastain, Michael Quan, and Mitchell Tse.                                *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.     *
* ------------------------------------------------------------------------ *
*			 Command interpretation module			   *
****************************************************************************/

#include <sys/types.h>
#include <sys/time.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "mud.h"

/*
 * Externals
 */

void subtract_times( struct timeval *etime, struct timeval *sttime );
bool check_social args( ( CHAR_DATA * ch, char *command, char *argument ) );

/*
 * Log-all switch.
 */
bool fLogAll = FALSE;

CMDTYPE *command_hash[126];   /* hash table for cmd_table */
SOCIALTYPE *social_index[27]; /* hash table for socials   */

/*
 * Character not in position for command?
 */
bool check_pos( CHAR_DATA * ch, short position )
{
   if( ch->position < position )
   {
      switch ( ch->position )
      {
         case POS_DEAD:
            send_to_char( "A little difficult to do when you are DEAD...\r\n", ch );
            break;

         case POS_MORTAL:
         case POS_INCAP:
            send_to_char( "You are hurt far too bad for that.\r\n", ch );
            break;

         case POS_STUNNED:
            send_to_char( "You are too stunned to do that.\r\n", ch );
            break;

         case POS_SLEEPING:
            send_to_char( "In your dreams, or what?\r\n", ch );
            break;

         case POS_RESTING:
            send_to_char( "Nah... You feel too relaxed...\r\n", ch );
            break;

         case POS_SITTING:
            send_to_char( "You can't do that sitting down.\r\n", ch );
            break;

         case POS_FIGHTING:
            send_to_char( "No way!  You are still fighting!\r\n", ch );
            break;

      }
      return FALSE;
   }
   return TRUE;
}

extern char lastplayercmd[MAX_INPUT_LENGTH * 2];

/*
 * The main entry point for executing commands.
 * Can be recursively called from 'at', 'order', 'force'.
 */
void interpret( CHAR_DATA * ch, char *argument )
{
   char command[MAX_INPUT_LENGTH];
   char logline[MAX_INPUT_LENGTH];
   char logname[MAX_INPUT_LENGTH];
   TIMER *timer = NULL;
   CMDTYPE *cmd = NULL;
   int trust;
   int loglvl;
   bool found;
   struct timeval time_used;
   long tmptime;


   if( !ch )
   {
      bug( "interpret: null ch!", 0 );
      return;
   }

   found = FALSE;
   if( ch->substate == SUB_REPEATCMD )
   {
      DO_FUN *fun;

      if( ( fun = ch->last_cmd ) == NULL )
      {
         ch->substate = SUB_NONE;
         bug( "interpret: SUB_REPEATCMD with NULL last_cmd", 0 );
         return;
      }
      else
      {
         int x;

         /*
          * yes... we lose out on the hashing speediness here...
          * but the only REPEATCMDS are wizcommands (currently)
          */
         for( x = 0; x < 126; x++ )
         {
            for( cmd = command_hash[x]; cmd; cmd = cmd->next )
               if( cmd->do_fun == fun )
               {
                  found = TRUE;
                  break;
               }
            if( found )
               break;
         }
         if( !found )
         {
            cmd = NULL;
            bug( "interpret: SUB_REPEATCMD: last_cmd invalid", 0 );
            return;
         }
         sprintf( logline, "(%s) %s", cmd->name, argument );
      }
   }

   if( !cmd )
   {
      /*
       * Changed the order of these ifchecks to prevent crashing. 
       */
      if( !argument || !strcmp( argument, "" ) )
      {
         bug( "interpret: null argument!", 0 );
         return;
      }

      /*
       * Strip leading spaces.
       */
      while( isspace( *argument ) )
         argument++;
      if( argument[0] == '\0' )
         return;

      timer = get_timerptr( ch, TIMER_DO_FUN );

      /*
       * REMOVE_BIT( ch->affected_by, AFF_HIDE ); 
       */

      /*
       * Implement freeze command.
       */
      if( !IS_NPC( ch ) && IS_SET( ch->act, PLR_FREEZE ) )
      {
         send_to_char( "You're totally frozen!\r\n", ch );
         return;
      }

      /*
       * Grab the command word.
       * Special parsing so ' can be a command,
       *   also no spaces needed after punctuation.
       */
      strcpy( logline, argument );
      if( !isalpha( argument[0] ) && !isdigit( argument[0] ) )
      {
         command[0] = argument[0];
         command[1] = '\0';
         argument++;
         while( isspace( *argument ) )
            argument++;
      }
      else
         argument = one_argument( argument, command );

      /*
       * Look for command in command table.
       * Check for council powers and/or bestowments
       */
      trust = get_trust( ch );
      for( cmd = command_hash[LOWER( command[0] ) % 126]; cmd; cmd = cmd->next )
         if( !str_prefix( command, cmd->name )
             && ( cmd->level <= trust
                  || ( !IS_NPC( ch ) && ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0'
                       && is_name( cmd->name, ch->pcdata->bestowments ) && cmd->level <= ( trust + 5 ) ) ) )
         {
            found = TRUE;
            break;
         }

      /*
       * Turn off afk bit when any command performed.
       */
      if( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AFK ) && ( str_cmp( command, "AFK" ) ) )
      {
         REMOVE_BIT( ch->act, PLR_AFK );
         act( AT_GREY, "$n is no longer afk.", ch, NULL, NULL, TO_ROOM );
      }
   }

   /*
    * Log and snoop.
    */
   sprintf( lastplayercmd, "** %s: %s", ch->name, logline );

   if( found && cmd->log == LOG_NEVER )
      strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" );

   loglvl = found ? cmd->log : LOG_NORMAL;

   if( ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_LOG ) )
       || fLogAll || loglvl == LOG_BUILD || loglvl == LOG_HIGH || loglvl == LOG_ALWAYS )
   {
      /*
       * Added by Narn to show who is switched into a mob that executes
       * a logged command.  Check for descriptor in case force is used. 
       */
      if( ch->desc && ch->desc->original )
         sprintf( log_buf, "Log %s (%s): %s", ch->name, ch->desc->original->name, logline );
      else
         sprintf( log_buf, "Log %s: %s", ch->name, logline );

      /*
       * Make it so a 'log all' will send most output to the log
       * file only, and not spam the log channel to death   -Thoric
       */
      if( fLogAll && loglvl == LOG_NORMAL && ( IS_NPC( ch ) || !IS_SET( ch->act, PLR_LOG ) ) )
         loglvl = LOG_ALL;

      /*
       * This is handled in get_trust already 
       */
/*	if ( ch->desc && ch->desc->original )
	  log_string_plus( log_buf, loglvl,
		ch->desc->original->level );
	else*/
      log_string_plus( log_buf, loglvl, get_trust( ch ) );
   }

   if( ch->desc && ch->desc->snoop_by )
   {
      sprintf( logname, "%s", ch->name );
      write_to_buffer( ch->desc->snoop_by, logname, 0 );
      write_to_buffer( ch->desc->snoop_by, "% ", 2 );
      write_to_buffer( ch->desc->snoop_by, logline, 0 );
      write_to_buffer( ch->desc->snoop_by, "\r\n", 2 );
   }



   if( timer )
   {
      int tempsub;

      tempsub = ch->substate;
      ch->substate = SUB_TIMER_DO_ABORT;
      ( timer->do_fun ) ( ch, "" );
      if( char_died( ch ) )
         return;
      if( ch->substate != SUB_TIMER_CANT_ABORT )
      {
         ch->substate = tempsub;
         extract_timer( ch, timer );
      }
      else
      {
         ch->substate = tempsub;
         return;
      }
   }

   /*
    * Look for command in skill and socials table.
    */
   if( !found )
   {
      if( !check_skill( ch, command, argument ) && !check_social( ch, command, argument )
#ifdef IMC
          && !imc_command_hook( ch, command, argument )
#endif
          )
      {
         EXIT_DATA *pexit;

         /*
          * check for an auto-matic exit command 
          */
         if( ( pexit = find_door( ch, command, TRUE ) ) != NULL && IS_SET( pexit->exit_info, EX_xAUTO ) )
         {
            if( IS_SET( pexit->exit_info, EX_CLOSED )
                && ( !IS_AFFECTED( ch, AFF_PASS_DOOR ) || IS_SET( pexit->exit_info, EX_NOPASSDOOR ) ) )
            {
               if( !IS_SET( pexit->exit_info, EX_SECRET ) )
                  act( AT_PLAIN, "The $d is closed.", ch, NULL, pexit->keyword, TO_CHAR );
               else
                  send_to_char( "You cannot do that here.\r\n", ch );
               return;
            }
            move_char( ch, pexit, 0 );
            return;
         }
         send_to_char( "Huh?\r\n", ch );
      }
      return;
   }

   /*
    * Character not in position for command?
    */
   if( !check_pos( ch, cmd->position ) )
      return;

   /*
    * Berserk check for flee.. maybe add drunk to this?.. but too much
    * hardcoding is annoying.. -- Altrag 
    */
   if( !str_cmp( cmd->name, "flee" ) && IS_AFFECTED( ch, AFF_BERSERK ) )
   {
      send_to_char( "You aren't thinking very clearly..\r\n", ch );
      return;
   }

   /*
    * Dispatch the command.
    */
   ch->prev_cmd = ch->last_cmd;  /* haus, for automapping */
   ch->last_cmd = cmd->do_fun;
   start_timer( &time_used );
   ( *cmd->do_fun ) ( ch, argument );
   end_timer( &time_used );
   /*
    * Update the record of how many times this command has been used (haus)
    */
   update_userec( &time_used, &cmd->userec );
   tmptime = UMIN( time_used.tv_sec, 19 ) * 1000000 + time_used.tv_usec;

   /*
    * laggy command notice: command took longer than 1.5 seconds 
    */
   if( tmptime > 1500000 )
   {
      sprintf( log_buf, "[*****] LAG: %s: %s %s (R:%d S:%d.%06d)", ch->name,
               cmd->name, ( cmd->log == LOG_NEVER ? "XXX" : argument ),
               ch->in_room ? ch->in_room->vnum : 0, ( int )( time_used.tv_sec ), ( int )( time_used.tv_usec ) );
      log_string_plus( log_buf, LOG_NORMAL, get_trust( ch ) );
   }

   tail_chain(  );
}

CMDTYPE *find_command( char *command )
{
   CMDTYPE *cmd;
   int hash;

   hash = LOWER( command[0] ) % 126;

   for( cmd = command_hash[hash]; cmd; cmd = cmd->next )
      if( !str_prefix( command, cmd->name ) )
         return cmd;

   return NULL;
}

SOCIALTYPE *find_social( const char *command )
{
   SOCIALTYPE *social;
   int hash;

   char c = LOWER(command[0]);

   if( c < 'a' || c > 'z' )
      hash = 0;
   else
      hash = ( c - 'a' ) + 1;

   for( social = social_index[hash]; social; social = social->next )
      if( !str_prefix( command, social->name ) )
         return social;

   return NULL;
}

bool check_social( CHAR_DATA * ch, char *command, char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   CHAR_DATA *victim;
   SOCIALTYPE *social;

   if( ( social = find_social( command ) ) == NULL )
      return FALSE;

   if( !IS_NPC( ch ) && IS_SET( ch->act, PLR_NO_EMOTE ) )
   {
      send_to_char( "You are anti-social!\r\n", ch );
      return TRUE;
   }

   switch ( ch->position )
   {
      case POS_DEAD:
         send_to_char( "Lie still; you are DEAD.\r\n", ch );
         return TRUE;

      case POS_INCAP:
      case POS_MORTAL:
         send_to_char( "You are hurt far too bad for that.\r\n", ch );
         return TRUE;

      case POS_STUNNED:
         send_to_char( "You are too stunned to do that.\r\n", ch );
         return TRUE;

      case POS_SLEEPING:
         /*
          * I just know this is the path to a 12" 'if' statement.  :(
          * But two players asked for it already!  -- Furey
          */
         if( !str_cmp( social->name, "snore" ) )
            break;
         send_to_char( "In your dreams, or what?\r\n", ch );
         return TRUE;

   }

   one_argument( argument, arg );
   victim = NULL;
   if( arg[0] == '\0' )
   {
      act( AT_SOCIAL, social->others_no_arg, ch, NULL, victim, TO_ROOM );
      act( AT_SOCIAL, social->char_no_arg, ch, NULL, victim, TO_CHAR );
   }
   else if( ( victim = get_char_room( ch, arg ) ) == NULL )
   {
      send_to_char( "They aren't here.\r\n", ch );
   }
   else if( victim == ch )
   {
      act( AT_SOCIAL, social->others_auto, ch, NULL, victim, TO_ROOM );
      act( AT_SOCIAL, social->char_auto, ch, NULL, victim, TO_CHAR );
   }
   else
   {
      act( AT_SOCIAL, social->others_found, ch, NULL, victim, TO_NOTVICT );
      act( AT_SOCIAL, social->char_found, ch, NULL, victim, TO_CHAR );
      act( AT_SOCIAL, social->vict_found, ch, NULL, victim, TO_VICT );

      if( !IS_NPC( ch ) && IS_NPC( victim )
          && !IS_AFFECTED( victim, AFF_CHARM ) && IS_AWAKE( victim ) && !IS_SET( victim->pIndexData->progtypes, ACT_PROG ) )
      {
         switch ( number_bits( 4 ) )
         {
            case 0:
               if( !IS_SET( ch->in_room->room_flags, ROOM_SAFE ) || IS_EVIL( ch ) )
                  multi_hit( victim, ch, TYPE_UNDEFINED );
               else if( IS_NEUTRAL( ch ) )
               {
                  act( AT_ACTION, "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
                  act( AT_ACTION, "You slap $N.", victim, NULL, ch, TO_CHAR );
                  act( AT_ACTION, "$n slaps you.", victim, NULL, ch, TO_VICT );
               }
               else
               {
                  act( AT_ACTION, "$n acts like $N doesn't even exist.", victim, NULL, ch, TO_NOTVICT );
                  act( AT_ACTION, "You just ignore $N.", victim, NULL, ch, TO_CHAR );
                  act( AT_ACTION, "$n appears to be ignoring you.", victim, NULL, ch, TO_VICT );
               }
               break;

            case 1:
            case 2:
            case 3:
            case 4:
            case 5:
            case 6:
            case 7:
            case 8:
               act( AT_SOCIAL, social->others_found, victim, NULL, ch, TO_NOTVICT );
               act( AT_SOCIAL, social->char_found, victim, NULL, ch, TO_CHAR );
               act( AT_SOCIAL, social->vict_found, victim, NULL, ch, TO_VICT );
               break;

            case 9:
            case 10:
            case 11:
            case 12:
               act( AT_ACTION, "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
               act( AT_ACTION, "You slap $N.", victim, NULL, ch, TO_CHAR );
               act( AT_ACTION, "$n slaps you.", victim, NULL, ch, TO_VICT );
               break;
         }
      }
   }

   return TRUE;
}



/*
 * Return true if an argument is completely numeric.
 */
bool is_number( char *arg )
{
   if( *arg == '\0' )
      return FALSE;

   for( ; *arg != '\0'; arg++ )
   {
      if( !isdigit( *arg ) )
         return FALSE;
   }

   return TRUE;
}



/*
 * Given a string like 14.foo, return 14 and 'foo'
 */
int number_argument( char *argument, char *arg )
{
   char *pdot;
   int number;

   for( pdot = argument; *pdot != '\0'; pdot++ )
   {
      if( *pdot == '.' )
      {
         *pdot = '\0';
         number = atoi( argument );
         *pdot = '.';
         strcpy( arg, pdot + 1 );
         return number;
      }
   }

   strcpy( arg, argument );
   return 1;
}

/*
 * Pick off one argument from a string and return the rest.
 * Understands quotes. No longer mangles case either. That used to be annoying.
 */
char *one_argument( char *argument, char *arg_first )
{
   char cEnd;
   int count;

   count = 0;

   while( isspace( *argument ) )
      argument++;

   cEnd = ' ';
   if( *argument == '\'' || *argument == '"' )
      cEnd = *argument++;

   while( *argument != '\0' || ++count >= 255 )
   {
      if( *argument == cEnd )
      {
         argument++;
         break;
      }
      *arg_first = ( *argument );
      arg_first++;
      argument++;
   }
   *arg_first = '\0';

   while( isspace( *argument ) )
      argument++;

   return argument;
}

/*
 * Pick off one argument from a string and return the rest.
 * Understands quotes.  Delimiters = { ' ', '-' }
 * No longer mangles case either. That used to be annoying.
 */
char *one_argument2( char *argument, char *arg_first )
{
   char cEnd;
   short count;

   count = 0;

   if( !argument || argument[0] == '\0' )
   {
      arg_first[0] = '\0';
      return argument;
   }

   while( isspace( *argument ) )
      argument++;

   cEnd = ' ';
   if( *argument == '\'' || *argument == '"' )
      cEnd = *argument++;

   while( *argument != '\0' || ++count >= 255 )
   {
      if( *argument == cEnd || *argument == '-' )
      {
         argument++;
         break;
      }
      *arg_first = ( *argument );
      arg_first++;
      argument++;
   }
   *arg_first = '\0';

   while( isspace( *argument ) )
      argument++;

   return argument;
}

void do_timecmd( CHAR_DATA * ch, char *argument )
{
   struct timeval sttime;
   struct timeval etime;
   static bool timing;
   extern CHAR_DATA *timechar;
   char arg[MAX_INPUT_LENGTH];

   send_to_char( "Timing\r\n", ch );
   if( timing )
      return;
   one_argument( argument, arg );
   if( !*arg )
   {
      send_to_char( "No command to time.\r\n", ch );
      return;
   }
   if( !str_cmp( arg, "update" ) )
   {
      if( timechar )
         send_to_char( "Another person is already timing updates.\r\n", ch );
      else
      {
         timechar = ch;
         send_to_char( "Setting up to record next update loop.\r\n", ch );
      }
      return;
   }
   set_char_color( AT_PLAIN, ch );
   send_to_char( "Starting timer.\r\n", ch );
   timing = TRUE;
   gettimeofday( &sttime, NULL );
   interpret( ch, argument );
   gettimeofday( &etime, NULL );
   timing = FALSE;
   set_char_color( AT_PLAIN, ch );
   send_to_char( "Timing complete.\r\n", ch );
   subtract_times( &etime, &sttime );
   ch_printf( ch, "Timing took %d.%06d seconds.\r\n", etime.tv_sec, etime.tv_usec );
   return;
}

void start_timer( struct timeval *sttime )
{
   if( !sttime )
   {
      bug( "Start_timer: NULL sttime.", 0 );
      return;
   }
   gettimeofday( sttime, NULL );
   return;
}

time_t end_timer( struct timeval * sttime )
{
   struct timeval etime;

   /*
    * Mark etime before checking stime, so that we get a better reading.. 
    */
   gettimeofday( &etime, NULL );
   if( !sttime || ( !sttime->tv_sec && !sttime->tv_usec ) )
   {
      bug( "End_timer: bad sttime.", 0 );
      return 0;
   }
   subtract_times( &etime, sttime );
   /*
    * sttime becomes time used 
    */
   *sttime = etime;
   return ( etime.tv_sec * 1000000 ) + etime.tv_usec;
}

void send_timer( struct timerset *vtime, CHAR_DATA * ch )
{
   struct timeval ntime;
   int carry;

   if( vtime->num_uses == 0 )
      return;
   ntime.tv_sec = vtime->total_time.tv_sec / vtime->num_uses;
   carry = ( vtime->total_time.tv_sec % vtime->num_uses ) * 1000000;
   ntime.tv_usec = ( vtime->total_time.tv_usec + carry ) / vtime->num_uses;
   ch_printf( ch, "Has been used %d times this boot.\r\n", vtime->num_uses );
   ch_printf( ch, "Time (in secs): min %d.%0.6d; avg: %d.%0.6d; max %d.%0.6d"
              "\r\n", vtime->min_time.tv_sec, vtime->min_time.tv_usec, ntime.tv_sec,
              ntime.tv_usec, vtime->max_time.tv_sec, vtime->max_time.tv_usec );
   return;
}

void update_userec( struct timeval *time_used, struct timerset *userec )
{
   userec->num_uses++;
   if( !timerisset( &userec->min_time ) || timercmp( time_used, &userec->min_time, < ) )
   {
      userec->min_time.tv_sec = time_used->tv_sec;
      userec->min_time.tv_usec = time_used->tv_usec;
   }
   if( !timerisset( &userec->max_time ) || timercmp( time_used, &userec->max_time, > ) )
   {
      userec->max_time.tv_sec = time_used->tv_sec;
      userec->max_time.tv_usec = time_used->tv_usec;
   }
   userec->total_time.tv_sec += time_used->tv_sec;
   userec->total_time.tv_usec += time_used->tv_usec;
   while( userec->total_time.tv_usec >= 1000000 )
   {
      userec->total_time.tv_sec++;
      userec->total_time.tv_usec -= 1000000;
   }
   return;
}