/*************************************************************************** * STAR WARS REALITY 1.0 * *--------------------------------------------------------------------------* * Star Wars Reality Code Additions and changes from the Smaug Code * * copyright (c) 1997 by Sean Cooper * * -------------------------------------------------------------------------* * Starwars and Starwars Names copyright(c) Lucas Film Ltd. * *--------------------------------------------------------------------------* * SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Account Management Header File * ****************************************************************************/ /* * * A lot of credit goes to Ewerta for the initial release of this code. I have modified * it heavily allow for more features as well as being up-to-date with current compilers. * */ typedef struct acc_char_data ACC_CHAR_DATA; /* Account System - Ewerta 2004 */ typedef struct account_data ACCOUNT_DATA; /* Account System - Ewerta 2004 */ ACCOUNT_DATA *first_account; /* First Account */ ACCOUNT_DATA *last_account; /* Last Account */ #define ACCOUNT_TIMER 2 /* Timer to wait between logins */ #define MAIL_ROOT_DIR "mail" /* Path to mail command */ #define ACCOUNT_DIR "../accounts/" /* Account Directory */ #define EMAIL_DIR "../email/" /* Email Directory for Storing Verification Emails */ #define EMAIL_LOG "../email/email.log" /* Email log file */ #define MUD_NAME "Star Wars Reality" /* Enter your own MUD name for verification email */ /* Character Structure for Account Menu */ struct acc_char_data { ACC_CHAR_DATA *next; ACC_CHAR_DATA *prev; ACCOUNT_DATA *account; char *password; char *name; char *quit_location; char *clan; int level; int race; }; /* Account Structure */ struct account_data { ACCOUNT_DATA *next; ACCOUNT_DATA *prev; ACC_CHAR_DATA *first_acc_char; ACC_CHAR_DATA *last_acc_char; ACC_CHAR_DATA *pending; char *host; char *name; char *last_played; char *password; char *temppass; char *email; time_t timer; bool immortal; bool multiplay; bool banned; int alts; int maxalts; int points; int verify; int verified; int attempts; int passwordfail; }; /* Global Definitions */ bool add_acc_char( ACCOUNT_DATA * account, char *name, bool pending, bool newbie ); void account_interp( DESCRIPTOR_DATA * d, char *cmdline ); void display_account_menu( DESCRIPTOR_DATA * d ); void save_account( ACCOUNT_DATA * account ); void dispose_account( ACCOUNT_DATA * account ); void ad_printf( DESCRIPTOR_DATA * d, char *fmt, ... ); bool has_account( CHAR_DATA * ch ); ACCOUNT_DATA *fread_account( char *name ); void account_password( DESCRIPTOR_DATA * d, char *cmdline ); void account_update( void );