#AREA Adari - Alfuh City~ #AUTHOR Merth~ #RANGES 0 103 0 103 $ #FLAGS 0 #ECONOMY 0 31248680 #MOBILES #29000 shopkeeper feiht krooc~ Feiht Krooc~ A shopkeeper, Feiht Krooc is here. ~ A young, but aged Adarian merchant. He is short for an Adarian. He is barely one meter tall. His face is rough and scarred. He is pathetic looking in and loathesome in every way. Perhaps his value lies deeper within. Or maybe he is just ugly. ~ 3 0 400 Z 10 0 0 1d10+0 1d5+0 0 0 8 8 1 5 8 10 16 15 5 18 0 0 0 0 0 9 0 0 0 524289 524289 0 2 2 0 0 0 0 0 0 512 0 0 0 0 0 0 0 > act_prog p rears back and slaps you cruelly for your stupidity. OUCH!~ mpgoto 29015 mptransfer $n mpechoat $n Feiht grabs hold of you, and tosses you into the street tell $n Dont came back unless you can act civilized... mpecho Feiht angrily turns around and storms back into his shop. mpgoto 29017 ~ > act_prog p looks at you.~ say TYPE list to see what I sell... emote shakes his head and mumbles something to himself. ~ > all_greet_prog 80~ emote greets you with a slight nod and weak smile. say Welcome to Alfuh... ~ | #29001 worshipper citizen adarian~ a religous Adarian~ An Adarian worshipper meditates here. ~ ~ 1 0 450 Z 20 0 0 2d20+0 2d10+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 9 0 0 0 524288 524288 0 4 4 0 0 0 0 0 0 512 0 0 0 0 0 0 0 > all_greet_prog 40~ mpecho An Adarian worshipper begins to meditate. ~ | #29002 yllib apa local law enforcement~ Yllib Apa~ The local law, Yllib Apa is on patrol here. ~ He is a large well built Adarian. He does not look like a very tolerant nor forgiving individual. It is best to stay on his good side. ~ 1073741825 0 500 Z 75 0 -40 7d75+0 7d37+0 0 0 8 8 1 18 15 10 18 18 16 14 0 0 0 0 0 9 0 0 0 524288 524288 4 15 15 0 0 0 0 0 0 512 0 0 0 0 0 0 0 > hitprcnt_prog 90~ mpechoaround $n is taken to jail on the charge of stupidity. mpgoto 29029 mptransfer $n mpechoat $n Apa delivers you to the jail cell. mpgoto 29028 mpechoaround Yllib Apa exits the Jail Cell. north east ~ > act_prog p rears back and slaps you cruelly for your stupidity. OUCH!~ glare $n say A trouble-maker huh? fine... say we got a place for trouble-makers... mpechoaround Apa grabs $n and hauls him away. mpgoto 29029 mptransfer $n mpechoat $n Yllib Apa takes you to jail. mpgoto 29028 mpechoaround Yllib Apa has arrives from the Jail. ~ > act_prog p looks at you.~ emote gives $n a stern, harsh look. ~ > rand_prog 1~ mpechoaround Yllib Apa intensely studies the surroundings. ~ > act_prog p pokes you in the ribs.~ glare $n ~ > all_greet_prog 40~ mpechoat $n Yllib Apa carefully looks you over. mpechoaround Yllib Apa looks at $n. ~ | #29003 auditor aged adarian tUmOch~ tUmOch~ An aged Adarian auditor studies some documents. ~ An older looking Adarian who goes by the name tUmOch. He is the city auditor. tUmOch is responsible for Alfuh City finances. ~ 195 0 50 Z 15 0 0 1d10+0 1d3+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 9 0 0 0 524288 524288 0 2 2 0 0 0 0 0 0 512 0 0 0 0 0 0 0 > time_prog 4~ wake mpecho tUmOch awakens from a nap. stand say ok, back to work now... ~ > time_prog 20~ mpecho tUmOch begins to grow groggy. sit sleep ~ > all_greet_prog 50~ mpecho tUmOch looks up from his desk. say Hello, can I help you with something? ~ | #29004 droid helpless defenseless~ a helpless droid~ A helpless, defenseless droid is here. ~ ~ 83886147 0 0 Z 1 0 80 1d1+0 1d1+0 1 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 524288 524288 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 29004 1 mpecho A fresh droid is lowered in from above. ~ | #29005 droid war~ a war droid~ A War Droid pulsates in a corner here. ~ ~ 67108931 0 0 Z 5 0 0 1d5+0 1d3+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 9 0 0 0 524288 524288 0 1 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 29005 1 mpecho A fresh War Droid is lowered in from above. ~ | #29006 Eral Tmat healer~ Eral Tmat~ An old and religous Adarian is here. ~ A very old looking fellow. Things are not always what they seem. Watch your step around this one. He was once a great Jedi. His powers have weakened, but are still strong. He can heal you for 100 credits. ~ 16777281 0 800 Z 50 0 0 5d50+0 5d30+0 10 0 8 8 1 15 13 17 17 15 13 15 0 0 0 0 0 9 0 0 0 524288 524288 5 10 10 0 0 0 0 0 0 512 0 0 0 0 0 0 0 > fight_prog 5~ feel 'earthquake' $n ~ > fight_prog 10~ feel lightning $n ~ > bribe_prog 100~ feel heal $n mpgoto 29030 drop all mpgoto 29023 ~ | #29007 borcatu small scavenger~ a borcatu~ A scavenger rumages about here. ~ A small but fierce looking little beast. It has a hard shell and sharp teeth. ~ 150995077 0 0 Z 1 0 75 0d0+0 0d0+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 524288 524288 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #29008 officer customs lana~ LaNa~ LaNa, the customs officer inspects goods here. ~ He is a fairly young Adarian. It is his job to make sure weapons, drugs and other items of contreband don't come into or leave Alfuh City. ~ 33587271 0 0 Z 15 0 0 1d15+0 2d7+0 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 9 0 0 0 524288 524288 1 3 3 0 0 0 0 0 0 512 0 0 0 0 0 0 0 > time_prog 16~ mpecho LaNa leaves in a rush. mpgoto 29030 drop all mpgoto 29005 mpecho LaNa has returned to his post. ~ > hitprcnt_prog 20~ feel heal me ~ | #29009 deputy young~ a young deputy~ A deputy patrols the area. ~ A young Adarian deputy. You can see it is his dream to enforce laws. He is a decent and moral being. ~ 1073741889 0 300 Z 15 0 0 2d15+0 1d8+0 15 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 9 0 0 0 0 524288 0 0 0 0 0 0 0 0 0 512 0 0 0 0 0 0 0 #29010 adarian townie~ a Townie~ An Adarian Townie wanders about here. ~ Not the brightest nor most beautiful Adarian. This is one of the citizens of the town. She lives day to day. ~ 1090519105 0 -100 Z 15 0 75 1d10+0 1d5+0 0 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 9 0 0 0 0 524288 0 0 0 0 0 0 0 0 0 512 0 0 0 0 0 0 0 #29059 lasmob~ a newly created lasmob~ Some god abandoned a newly created lasmob here. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #29000 sign board message~ a sign is here~ A sign has been posted here.~ ~ 13 0 0 0 0 0 0 1500 0 0 E sign board message~ East: Town of Alfuh -Adarian Religous Grounds- ~ #29001 sign~ a sign.~ A sign has been posted here. ~ ~ 13 0 0 0 0 0 0 1500 0 0 E sign message board holy~ - Adarian Religous Grounds - Proverb 01:05 May you always be guide by Knowledge, Peace, and Harmony. ~ #29002 gresha~ a piece of gresha~ A piece of gresha has been left here. ~ ~ 19 270592 1 24 0 0 0 5 50 5 #29003 tunma~ a tunma jar~ A tunma jar has been left here.~ ~ 17 8192 1 12 0 0 0 1 120 12 #29004 robe garment religous~ a religous robe~ An Adarian religous garment has been left here.~ ~ 9 0 1025 0 3 0 0 5 300 30 #29005 sign road~ a road sign~ A sign as been posted along the road here.~ ~ 13 0 0 0 0 0 0 1500 0 0 E sign~ - NOTICE - ROAD CLOSED, TILL RE-OPENED - Alfuh City Council ~ #29006 shirt protective~ a protective shirt~ An officer's protective shirt has been left here.~ ~ 9 -2147483392 17417 0 0 0 0 5 2500 250 #29007 trousers adarian pair~ a pair of Adarian trousers~ A pair of Adarian trousers have been left here.~ ~ 9 0 16417 0 0 0 0 5 2500 250 #29008 boots adarian~ a pair if Adarian boots~ A pair if Adarian boots have been dropped here.~ ~ 9 0 16449 0 0 0 0 5 1000 250 #29009 ac blaster rifle~ an AC Blaster Rifle~ An AC Blaster Rifle has been left unguarded here.~ ~ 5 0 24577 7 3 7 6 10 5500 550 A 18 1 A 19 1 #29010 desk~ An old rock carved desk~ An old rock carved desk sits in the center of the room.~ ~ 13 0 0 0 0 0 0 5000 300 30 #29011 sign rock road~ a sign~ A sign has been tacked up on the rock here.~ ~ 13 0 0 0 0 0 0 10000 0 0 E sign rock road~ Dead End - Alfuh City Academy This is a Dead End! To the north is the local Academy. ~ #29012 sign help newbie~ a sign~ A sign has been posted here.~ ~ 13 0 0 0 0 0 0 5000 0 0 E sign help newbie~ To attack a droid type 'kill droid'. This droid is very weak, but be careful against other foes. Be sure to rest when you get weak. ~ #29013 sandals ~ a pair of sandals~ A pair of sandals have been left here.~ ~ 9 -2147483648 16449 0 2 0 0 5 5 0 E sandals ~ They are thong sandals, enough said! ~ #29014 shorts~ a pair of shorts~ A pair of shorts have been left here.~ ~ 9 -2147221504 16417 0 3 0 0 3 5 0 E shorts~ A little on the short side, even for shorts. ~ #29015 club stick~ a club~ A club is laying on the ground here.~ ~ 5 16 24577 0 1 3 0 5 2 0 #29016 robe healer~ a robe~ A robe has been left here.~ ~ 9 0 17417 2 0 7 0 0 5 400 40 #29017 sign closed road~ a sign~ A sign has been posted here.~ ~ 13 1073741824 0 0 0 0 0 5000 0 0 E sign closed road~ This road has been closed temporarily. Thanks! ~ #29018 sign bustop ~ bus stop sign~ A bus stop sign is here.~ ~ 13 1 0 0 0 0 0 9000 0 0 E sign bustop ~ The Serin Pluogus (Public Shuttle) Stops Here. ~ #29059 lasmob~ a newly created lasmob~ Some god dropped a newly created lasmob here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #0 #ROOMS #29000 Small Dark Cave~ The dark cavernous walls gleam lightly as drops of moisture glides down softly into the dirt. A small multi-colored carpet lies in the center of this small yet dull room. This apparently the dwelling of a dark, sullen, and religious jawa. ~ 0 4 1 D1 ~ ~ 0 -1 29001 R M 0 29007 3 29000 S #29001 Barren Landing Facility~ You are on a barren landing pad of some sort. The ground is largely made up of thick, coarse, black sand. The area is virtually devoid of any vegetation or undergrowth. To the west is a large rock. Upon closer observation you notice a small opening. It appears to be a small cave. To the north and south there isn't really anything special. Just vast desert plains. To the east is a thin and winding road. ~ 0 270336 1 D0 ~ desert sands~ 0 -1 29002 D1 ~ path~ 0 -1 29004 D2 ~ ~ 0 -1 29003 D3 ~ ~ 0 -1 29000 R O 0 29018 1 29001 S #29002 Desolate Desert Plains~ Surrounded by a pale darkness. The sky is a deep blue. It is also heavily overcast by the vastness of space. Virtually no clouds line the sky. It is pale and clear. The air is cool and light. Whisps of sand pick up from time to time. The sand is unstable here. With each step the ground beneath you shifts a great deal. To continue on this path would be unwise. It is impossible to know what lies to the north, east, and west. It is too dark in those directions. To the south you can see a barren plain. ~ 0 8448 1 D2 ~ Plains landing zone~ 0 -1 29001 S #29003 Surrounded by Rock~ The darkness had shrouded the mountainously jagged rocks that have virtually surrounded. The dark sky makes it impossible for you to determine how high the rocks go. Your field of vision has been significantly lessened by your current surroundings. In any case it would seem that continuing in any direction other than north is unrealistic. ~ 0 0 1 D0 ~ plains~ 0 -1 29001 S #29004 Narrow Roadway~ Beset on all sides by unknown peril, you push on. Knowing not what the future holds for you here. Jagged rocks bar your passage either north or south. The pale gray-blue sky masks the height of the surrounding mountains. At this time it appears your only options are to continue east or west. To the west you can see a broader space an opening of the path. To the east, the path continues and does not look inviting. ~ 0 1 1 D1 ~ private dark~ 0 -1 29005 D3 ~ landing zone~ 0 -1 29001 R M 0 29007 3 29004 S #29005 Narrow Pathway~ You are enclosed in darkness. It is impossible to see your hand in front of your face. As you move along you realize that your pathway to the north is blocked by mountainous rock. There seems to be a small opening to the south. I wouldn't try fitting landspeeder through these pathways. Off to the east is a shallow light. It illuminates a sandy and barren plain. ~ 0 0 1 D1 ~ ~ 0 -1 29006 D2 ~ tunnel private~ 0 -1 29007 D3 ~ dark tunnel~ 0 -1 29004 R M 0 29008 1 29005 R E 1 29006 1 5 R E 1 29007 1 7 R E 1 29008 1 8 R E 1 29009 1 16 S #29006 Lighted Landing Zone~ A few ground bound lighting fixtures softly illuminate your surroundings. Judging by the available evidence, this is a landing zone for small vessels. It would take a skilled pilot in a ship he was well-acustomed to, to even attempt landing in this narrow and dangerous area. Anything larger than a Z-95 HEADHUNTER or Tie Fighter would find it nearly impossible to navigate into this region. The point being made here is this, it wouldn't appear that Imperials or Rebels have seriously developed the landscape. That means one of two things. Either they have and their base is hidden or you are someplace really frickin remote and desolate. ~ 0 270336 1 D3 ~ tunnel private solitary~ 0 -1 29005 S #29007 Narrow Road~ This planet leaves alot to be desired. Whoever put this path here hardly made it wide enough for you to walk on. It would be nearly impossible for other traffic to get through. You are begining to make out a faint odor in the air about you. It is tough to recognize initially, but you are almost sure that the smell is volcanic ash. That figures. The rock around you is actually old volcanic lava that has cooled and hardened. ~ 0 769 1 D0 ~ tunnel private~ 0 -1 29005 D2 ~ ~ 0 -1 29008 R M 0 29007 5 29007 R M 0 29007 5 29007 S #29008 Path O Sand~ The path is narrow and dirty. Sand and dirt mingle in a unsettling fashion. The air is thin and difficult to breath. The east and west are both blocked from further passage. Large mountainous rock stands as a forbidding factor before you. You can more easily continue to the north or south. ~ 0 65793 1 D0 ~ ~ 0 -1 29007 D2 ~ ~ 0 -1 29009 S #29009 Rocky Pathway~ Large pieces of jagged rock portrude from the mountains beside you. The ground is slightly elevated here due to the amounts of rock beneath your feet. The rocky ground is covered by a thin layer of volcanic ash and residue. Particles of ash lay heavy in the air. Breathing is a chore at this altitude. You can continue north or south. ~ 0 260 1 D0 ~ ~ 0 -1 29008 D2 ~ ~ 0 -1 29010 S #29010 Dirt Path~ Enormous mountains block your path to the east and west. The mountians nearly block out all forms of natural light. The ground beneath your feet is comprised of dirt, sand, and rock. A thin air of volcanic ash floats about making breathing somewhat difficult. You can conitinue north or south from here. ~ 0 256 1 D0 ~ ~ 0 -1 29009 D2 ~ ~ 0 -1 29011 R M 0 29007 6 29010 S #29011 Rocky intersection~ The path leads in several directions from here. It would seem that the mountianous rock has been chisled away from these parts. The rock is still quite jagged and sharp in some places. The ground beneath your feet is soft and dulled. This area has been used to alot of traffic apprently. ~ 0 132 1 D0 ~ ~ 0 -1 29010 D1 ~ ~ 0 -1 29012 D2 ~ ~ 0 -1 29044 D3 ~ ~ 0 -1 29045 S #29012 Edge of Alfuh~ Mountians, mountians everywhere. The mountian you are on/in seriously limits your possible paths to travel. You are just outside the a small town. There is a sign nearby that can shed light on your location. To the east is town. To the west is an intersection. ~ 0 256 1 D1 ~ ~ 0 -1 29013 D3 ~ ~ 0 -1 29011 R O 0 29000 1 29012 R O 0 29000 1 29012 S #29013 Alfuh City Road~ This is the outskirts of Alfuh. To the east is more of town. Alfuh is a religous city for the Adarian race. From here, you can't really see that much of the city. The road beneath your feet is made up of rock and is covered with volcanic ash. You can continue in just about any direction. ~ 0 0 1 D0 ~ ~ 0 -1 29014 D1 ~ ~ 0 -1 29020 D2 ~ ~ 0 -1 29026 D3 ~ ~ 0 -1 29012 R M 0 29001 2 29013 R E 1 29004 1 12 S #29014 Alfuh City Road~ The road beneath your feet is composed of rock dirt and volcanic ash. To the east and west, your path is blocked by mountians. To the north you can see some shops. Well, buildings anyway. To the south is an intersection. ~ 0 0 1 D0 ~ ~ 0 -1 29015 D2 ~ ~ 0 -1 29013 R M 0 29007 7 29014 S #29015 Alfuh City Road~ The cool air and soft climate can calm the nerves of even the most frazzled travellers. You are near a sacred shrine of the Adarian population. You can vaguely make it out to the north. To the east is a small cave. Someone took the time to carve out the rock - mountian. To the west is another of these cave cut outs. The road continues to the north and south. ~ 0 9216 1 D0 ~ ~ 0 -1 29016 D1 ~ ~ 0 -1 29018 D2 ~ ~ 0 -1 29014 D3 ~ ~ 0 -1 29017 R M 0 29009 8 29015 R E 1 29008 1 8 R E 1 29007 1 7 R E 1 29006 1 5 R E 1 29009 1 16 R M 0 29010 7 29015 R E 1 29004 1 12 S #29016 Shrine Entrance~ You are immediately south of an Adarian Shrine. Each year Adarians from every part of the galaxy return to this. Their homeworld. They do so at least twice each year. It is considered a religous pilgrimage. To the north is an old shrine that has been heavily visited through out the years. Please be respectful of others. ~ 0 1156 1 D0 ~ ~ 0 -1 29019 D2 ~ ~ 0 -1 29015 R O 0 29001 1 29016 R O 0 29001 1 29016 S #29017 Alfuh R & R~ This place was cut out of the side of a mountian. The floor is made of rock and is covered in dirt. This appears to be a restraunt. Adarians who have travelled from far away galaxies can replinish themselves here. To the east is the store exit. ~ 0 9352 1 D1 ~ ~ 0 -1 29015 R M 0 29000 1 29017 R G 1 29002 1 R G 1 10313 1 R G 1 10314 1 R M 0 29000 1 29017 S #29018 Alfuh Donation Grounds~ This is a donation room. Adarians make several pilgrimages to their homeworld every year. When they do, it is customary for them to leave one or two material items as a sign of thanks for their prosperty and health. They drop items here and then continue on to the shrine to meditate. The items left in this room are free to the needy. If you need something here, take it. If you have something you don't plan to keep, leave it here. ~ 0 82056 1 D3 ~ ~ 0 -1 29015 S #29019 Religous Shrine~ There is a strong sense of peace in the air about you. This is a safe place where Adarians worship. This is a place great knowledge and wisdom. It is forbidden to speak in here. The tranquility and silence has not been broken in centuries. Clarity is achieved through total and complete silence. ~ 0 66568 1 D2 ~ ~ 0 -1 29016 R M 0 29001 2 29019 R E 1 29004 1 12 R M 0 29001 2 29019 R E 1 29004 1 12 S #29020 Alfuh City Road~ Volcanic ash steadily descends from above. This is the planet Adari. The Adarian race is built on technology and mining. Sadly, they have mined their own planet and all asteroids in their galaxy. You can continue east or west from here. ~ 0 8192 1 0 0 3 D1 ~ ~ 0 -1 29021 D3 ~ ~ 0 -1 29013 S #29021 Alfuh City Road~ Alfuh City, on the wonderful planet of Adari. Adarians are very religous by nature. It is very important that they visit their homeworld at least once every year. This city is a tourist trap though. Watch yourself. You can continue East or West from here. ~ 0 8192 1 0 0 4 D1 ~ ~ 0 -1 29022 D3 ~ ~ 0 -1 29020 R M 0 29007 9 29021 R M 0 29010 8 29021 R E 1 29004 1 12 S #29022 Alfuh City Road~ This place is in shambles. This city was apparenlty cut out of a mountian. Not just any mountian either. It was cut out of a volcano. Volcanic ash steadily drops from the sky and lines the road. You can continue east or west from here. ~ 0 8192 1 0 0 2 D1 ~ ~ 0 -1 29023 D3 ~ ~ 0 -1 29021 S #29023 Alfuh City Intersection~ You are at an intersection. There are paths chisled out of the rock to the north, east, south, and west. The road seems to continue for quite a while in each direction. If you can avoid all the active lava, you should be fine. This planet is very volcanic in nature. ~ 0 8192 1 0 0 5 D0 ~ ~ 0 -1 29032 D1 ~ ~ 0 -1 29024 D2 ~ ~ 0 -1 29038 D3 ~ ~ 0 -1 29022 R M 0 29006 1 29023 R M 0 29007 1 29023 S #29024 Alfuh City Road~ Alfuh City, was meant to be among the grand cities of the galaxy. Unfortunately, living on a planet that is an active vocano has its draw backs. Worse than that, Adarians are deeply involved in the mining industry. So they have raped Adari of all its natural resources. This could be a civilization on the downward spiral. You can continue east or west from here. ~ 0 8192 1 0 0 3 D1 ~ ~ 0 -1 29025 D3 ~ ~ 0 -1 29023 S #29025 Alfuh City Road~ The road abrubtly ends to here. It is impossible to continue to the east. The only possible direction to go is west. It appears that the path continued on in this direction at some point. But, the road just disappeared. ~ 0 8192 1 0 0 3 D3 ~ ~ 0 -1 29024 R O 0 29005 1 29025 S #29026 Alfuh City Road~ Volcanic ash continues to drop in steady increments. The ground is heavily laden in ash. The mountian becomes particularly narrow here. It would be difficult for more than two persons to attempt to fit through here. ~ 0 8192 1 0 0 2 D0 ~ ~ 0 -1 29013 D2 ~ ~ 0 -1 29027 S #29027 Alfuh City Road~ The ground is covered by a thin layer of ash. A steady stream of ash continues to drop to the ground. There are openings in the rock to the east and west. You can continue in either direction. This path also continues to the north and south. ~ 0 8320 1 0 0 4 D0 ~ ~ 0 -1 29026 D1 ~ ~ 0 -1 29031 D2 ~ ~ 0 -1 29028 D3 ~ ~ 7 -1 29030 R D 0 29027 3 2 R M 0 29009 7 29027 R E 1 29008 1 8 R E 1 29007 1 7 R E 1 29006 1 5 R E 1 29009 1 16 R D 0 29027 3 2 S #29028 Alfuh City Road~ The road is wrought with peril and hardship. The reason is a simple one. Directly south of here is the town jail. Anyone has broken the law faces jail time in -thee olde cell-. It isn't a pretty site. ~ 0 8320 1 0 0 4 D0 ~ celldoor door~ 0 -1 29027 D2 ~ ~ 7 -1 29029 R D 0 29028 2 2 S #29029 Alfuh City Jail~ A spacious cell large enough to accomodate several criminals at once. Seeing the inside of this cell is not good thing. Tourists don't get this as a part of the tour. But, you are probably here for a reason. You will be given a chance to think about your wrong doings. ~ 0 8328 1 D0 ~ celldoor door~ 1 -1 29028 S #29030 Alfuh City Customs Office~ This is the Alfuh City Customs Office. Not much to it really. There is a desk against the wall. Some papers have been placed on the desk. This is kind of the impound area. Items confiscated from tourists, smugglers, or whoever end up here before being destroyed. This area is often full of contraband articles such as dirty magazines, alcohol, and spices. ~ 0 8320 1 D1 ~ ~ 3 -1 29027 R D 0 29030 1 1 S #29031 Alfuh City Law Enforcement~ This is the office of the local law enforcement. In the corner is a desk with some papers scattered about on it. If you want to bail out a friend, this is the place to visit. The ultra conservative city and well for that matter planet, have a low tolerance for what they percieve as crime. ~ 0 8328 1 D3 ~ ~ 0 -1 29027 R M 0 29002 1 29031 R E 1 29006 1 5 R E 1 29007 1 7 R E 1 29008 1 8 R E 1 29009 1 16 S #29032 Alfuh City Road~ The road is filthy. The air is heavy with ash. All around you is jagged rock. This portion of the path is wide. Much wider than some parts of town. This seems like a more regal part of town than some of the other parts of Alfuh City. ~ 0 41216 1 D0 ~ ~ 0 -1 29033 D2 ~ ~ 0 -1 29023 S #29033 Alfuh City Intersection~ This is an intersection of sorts. There are small offices to the East and West. It is unclear from here what are in those offices. They appear to be government offices of some kind. You can continue North, East, South, or West from here. ~ 0 8576 1 D0 ~ ~ 0 -1 29036 D1 ~ ~ 0 -1 29035 D2 ~ ~ 0 -1 29032 D3 ~ ~ 0 -1 29034 R M 0 29010 9 29033 R E 1 29004 1 12 S #29034 Alfuh Auditors Office~ The walls of this room are comprised of smoothed rock. It would be remiss not to mention the genuinely unique decore off you surroundings. The floor is comprised of rock, bevelled, sanded, and glossified. The walls bear photo images of historic sites around town. Many of the images make town appear more beautiful and serene that is now the case ~ 0 9352 1 D1 ~ ~ 0 -1 29033 R M 0 29003 1 29034 R E 1 29006 1 5 R E 1 29008 1 8 R E 1 29007 1 7 R O 0 29010 1 29034 S #29035 Alfuh City Office~ A dank and stuffy office with little to appeal to the eye or nose. The walls are covered in dirt and filth. Small pieces of ash continually drift in through cracks in the ceiling. You can continue to the west. ~ 0 265 1 D3 ~ ~ 0 -1 29033 R O 0 29010 1 29035 S #29036 Alfuh City Road~ The road is extremely wide and well taken care of. Only thin layers of ash cover the road here. This would seem to be the upper class part of town. To the north is an official looking meeting facility. To the south the road continues. ~ 0 8192 1 D0 ~ ~ 0 -1 29037 D2 ~ ~ 0 -1 29033 S #29037 Alfuh City Governmental Chambers~ This is an extremely grand meeting room. It has a cathedral ceiling and is covered in late -TraM- art work. The walls are finely decorated with old tapestries and classic art. The floor is comprised of a thick blue marble substance. In the center of the room is a large slab of sheet rock that serves as the conference table. Small cushions line the ground around the table and serve as seating for the dignitaries. ~ 0 1048584 1 D2 ~ ~ 0 -1 29036 R M 0 29010 10 29037 R E 1 29004 1 12 S #29038 Outside the Alfuh City Homeless Shelter~ The sulfur covered ground makes breathing challenging from time to time. To the north is an intersection that can lead back to the main part of Alfuh City. To the south is a rather large looking cave where visitors and tourists can rest their weary bones free of charge. This is a service provided by the city. ~ 0 0 1 0 0 3 D0 ~ ~ 0 -1 29023 D2 ~ ~ 0 -1 29039 S #29039 Alfuh City Shelter~ The walls are composed of jagged rock. Thin cracks in the wall allow for moisture to intrude. The moisture adds to the humidity of the room. It seems very warm in here. There is a lot of volcanic activity nearby, so be careful. To the north is fresh air. To the south the cave continues. ~ 0 8 1 0 0 3 D0 ~ ~ 0 -1 29038 D1 ~ ~ 0 -1 29041 D2 ~ ~ 0 -1 29042 D3 ~ ~ 0 -1 29040 S #29040 Alfuh City Shelter~ This looks like a nice place to rest your weary bones. You are out of the main hallway. A vent above you brings in freshing cool air. The space here is somewhat small. It would be impossible for more than a couple people to rest here at the same time. Be curtious to others who need rest and sleep. ~ 0 8454153 1 0 0 2 D1 ~ ~ 0 -1 29039 S #29041 Alfuh City Shelter~ This looks like a nice place to rest your weary bones. You are out of the main hallway. A vent above you brings in freshing cool air. The space here is somewhat small. It would be impossible for more than a couple people to rest here at the same time. Be curtious to others who need rest and sleep. ~ 0 8454153 1 0 0 2 D3 ~ ~ 0 -1 29039 R M 0 29010 12 29041 R E 1 29004 1 12 S #29042 Alfuh City Shelter~ It is incredibly warm here. It is impossible not to have broken to a feverish sweat simply by walking through this section of the hallway. The jagged rock walls contain the heat and turn this into a sauna. You can continue north or south from here. ~ 0 9 1 D0 ~ ~ 0 -1 29039 D2 ~ ~ 0 -1 29043 R M 0 29010 11 29042 R E 1 29004 1 12 S #29043 Alfuh City Shelter~ This looks like a nice place to rest your weary bones. You are out of the main hallway. A vent above you brings in freshing cool air. The space here is somewhat small. It would be impossible for more than a couple people to rest here at the same time. Be curtious to others who need rest and sleep. ~ 0 8388616 1 0 0 2 D0 ~ ~ 0 -1 29042 S #29044 Dead End~ This at one time was a path that led out of and into Alfuh City. Over the years, lava flooded the path and has turned to molten rock. Due to limited funds and lack of interest, city officials have never bothered to have the road cleared. You can continue to the north. ~ 0 0 1 0 0 2 D0 ~ ~ 0 -1 29011 S #29045 Alfuh City Road~ This is one narrow path. It would be impossible for more than one being to come through here at any given moment. Molten lava walls completely block off the north and south. If you are careful you can continue to either the east or west. ~ 0 8324 1 0 0 1 D1 ~ ~ 0 -1 29011 D3 ~ ~ 0 -1 29046 S #29046 Alfuh City Road~ This is an extremely narrow and dangerous path. Be careful or you could seriously injure yourself on the jagged rocks. It would be impossible for anymore than one being to slink through this passage at any given time. You can continue east or west. ~ 0 8324 1 0 0 1 D1 ~ ~ 0 -1 29045 D3 ~ ~ 0 -1 29047 S #29047 Alfuh City Road~ The pathway is difficult at best. Jagged rock portrudes from all angles and all sides. It would be very easy to injury yourself on some of these rocks. You can continue north, east, west, or south. This is an intersection. Proceed with caution. ~ 0 8320 1 D0 ~ ~ 0 -1 29048 D1 ~ ~ 0 -1 29046 D2 ~ ~ 0 -1 29049 D3 ~ ~ 0 -1 29050 S #29048 Alfuh City Dump~ A foul stench invades your nostrils. Further to the north, east and west large heaping mounds of garbage block your path. This is where garbage is stored prior to being sent off to the recycling plant. The aroma is horrid. Flee the area as quickly as you can! Save your smelling glands! ~ 0 8388736 1 D2 ~ ~ 0 -1 29047 R M 0 29007 9 29048 R M 0 29007 9 29048 S #29049 Alfuh City Road~ You are just outside Alfuh City limits. If you continue north you will enter the city. If you continue south, you will be on a desolate and narrow pathway. The east and west is blocked by large volcanic rock. Continuing in either of those directions would be impossible. ~ 0 1073750400 1 D0 ~ ~ 0 -1 29047 D2 ~ ~ 0 -1 29124 S #29050 Alfuh City Road~ A ranks smell is coming from the north east. Whatever it is died a long time ago. As of if the smell of this planet wasn't enough to gag any non residents, this stench puts it over the top. The pathway continues to the east and west. Your path to the north and south has been blocked by rock. ~ 0 8320 1 0 0 3 D1 ~ ~ 0 -1 29047 D3 ~ ~ 0 -1 29051 R M 0 29010 13 29050 R E 1 29004 1 12 S #29051 Alfuh City Road~ You are at a fork in the road, kind of. The road turnsm it doesn't really fork. At one time it may have forked, but it doesn't fork anymore. To the way, way far east is the heart of Alfuh City. To the west is a big rock. To the north is the Alfuh City Academy. Young Adarians practice their fighting skills there. ~ 0 8324 1 D0 ~ ~ 0 -1 29052 D1 ~ ~ 0 -1 29050 R O 0 29011 1 29051 S #29052 Alfuh Elementary Academy~ Hand-made pictures hang on the walls. The rock walls have been smoothed over so that the children will not poke an eye out or something. This Academy was formed so that the children of the town could learn the basics to surviving. You can continue north or south from here. ~ 0 8332 1 D0 ~ ~ 0 -1 29053 D2 ~ ~ 0 -1 29051 S #29053 Alfuh Elementary Academy~ The ceiling is pretty low in here. Watch yourself. To the west is one of the training rooms. You can practice your skills against a droid. To the east is a small donation/equipment room. You can also continue north or south from here. ~ 0 8328 1 D0 ~ ~ 0 -1 29056 D1 ~ ~ 0 -1 29055 D2 ~ ~ 0 -1 29052 D3 ~ ~ 0 -1 29054 S #29054 Alfuh Elementary Academy~ Young and unexperienced members of Alfuh City come here to practice their skills of battle. The walls are stained from oil and droid parts line the walls of the room. There is a sign here too. Look at the sign for more information. You can continue east from here. ~ 0 8 1 D1 ~ ~ 0 -1 29053 R M 0 29004 1 29054 R O 0 29012 1 29054 S #29055 Alfuh Elementary Academy~ Welcome to the Alfuh City Academy! This is the room in which youth members can get some free armor and equipment. Well it isn't completely free, the town pays for it. Be warned, this equipment is NOT high quality, it is only intended to get young players started. To the west is more of the academy. If you have any equipment you would like to leave for others, you can do that too. ~ 0 8405132 1 D3 ~ ~ 0 -1 29053 R O 0 29013 1 29055 R O 0 29015 1 29055 R O 0 29014 1 29055 S #29056 Alfuh Elementary Academy~ You are in a beautifully decorated hallway. Many of the images displayed on the wall appear to have been made by children who attend this facility. Tacky may be a more appropriate word than beautiful. You can continue north or south from here. ~ 0 8328 1 D0 ~ ~ 0 -1 29057 D2 ~ ~ 0 -1 29053 S #29057 Alfuh Elementary Academy~ This training room is the most difficult one available in this facility. Be careful! The walls are stained with oil and various droid parts. You are not sure, but there seem to be some pools of blood in here too. This is a dangerous room, watch yourself. You can exit to the south. ~ 0 8200 1 D2 ~ ~ 0 -1 29056 R M 0 29005 1 29057 S #0 #SHOPS 29000 19 17 0 0 0 120 0 0 23 ; Feiht Krooc 0 #REPAIRS 0 #SPECIALS M 29002 spec_police_attack M 29002 spec_customs_weapons M 29008 spec_customs_weapons M 29008 spec_customs_smut M 29009 spec_customs_alcohol M 29009 spec_police_attack S #$