#AREA Honoghr~ #AUTHOR Thrawn~ #RANGES 5 103 5 103 $ #RESETMSG A warm breeze blows through the kholm grass.~ #FLAGS 0 #ECONOMY 0 9928240 #MOBILES #1000 Noghri male Khabarakh~ Khabarakh, clan Kihm'bar~ A noghri male is standing here. ~ ~ 1025 32768 0 Z 45 0 52 10d9+450 3d8+2 225 0 8 8 1 13 13 13 20 13 13 13 0 0 0 0 0 6 0 0 0 67 67 3 7 9 0 0 0 0 0 0 64 0 0 0 0 0 0 0 > fight_prog 1000~ get dagger sheath wield dagger ~ | #1001 the dynast~ The Dynast~ The Dynast is here keeping control of the clans. ~ ~ 67 32768 0 Z 90 0 -125 18d10+900 11d4+2 450 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 6 0 0 0 65 65 0 16 18 0 0 0 0 0 0 64 0 0 0 0 0 0 0 #1002 noghri ~ a noghri~ A noghri is walking ever so quietly past you. ~ ~ 1 32768 0 Z 15 0 62 3d10+150 2d4+2 75 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 6 0 0 0 1 64 0 0 1 0 0 0 0 0 0 64 0 0 0 0 0 0 0 #1003 noghri child~ a noghri child~ A noghri child is playing ball here. ~ ~ 1 32768 0 Z 5 0 87 1d10+50 1d4+2 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 6 0 0 0 65 65 0 1 1 0 0 0 0 0 0 64 0 0 0 0 0 0 0 #1004 noghri female~ a noghri female~ A noghri female is silently walking aound the village. ~ ~ 1 32768 0 Z 15 0 62 3d10+150 2d4+2 75 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 6 0 0 0 64 65 0 0 0 0 0 0 0 0 0 64 0 0 0 0 0 0 0 #1005 decon droid~ a decon droid~ A decon droid is cleaning the soil here. ~ This common make of astromech droid is also known as an R2 unit. It is a small wheeled droid designed primarily for ship maintenence and repair. It has an interface apendage to plug into a ships computer as well as several other tools hidden within its domed frame that it uses to preform various functions. ~ 83886209 0 0 Z 5 0 88 0d0+0 1d4+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 2048 2048 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1006 noghri honor guard~ a noghri honor guard~ A noghri honor guard is standing here on duty. ~ ~ 3 0 0 Z 20 0 50 4d10+200 2d4+2 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 6 0 0 0 65 65 0 2 4 0 0 0 0 0 0 64 0 0 0 0 0 0 0 #1007 Vor'corkh noghri dynast~ Vork'Corkh ~ Vork'Corkh, First Dynast is here. ~ ~ 67 32768 0 Z 90 0 -125 18d10+900 11d4+2 450 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 6 0 0 0 65 65 0 16 18 0 0 0 0 0 0 64 0 0 0 0 0 0 0 #1008 Ir'Khanim noghri dynast~ Ir'Khanim~ Ir'Khanim, Second Dynast is here. ~ ~ 67 32768 0 Z 90 0 -125 18d10+900 11d4+2 450 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 6 0 0 0 65 65 0 16 18 0 0 0 0 0 0 64 0 0 0 0 0 0 0 #1009 Maitrakh matiark noghri leader~ Maitrakh, clan Kihm'bar~ Maitrakh, clan Kihm'bar is looking at her clan history. ~ ~ 65 32768 0 Z 90 0 -125 18d10+900 11d4+2 450 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 6 0 0 0 65 65 0 16 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1010 Rukh noghri assassin~ Rukh~ Rukh, ex-imperial death commando is here watching you. ~ ~ 3 98304 0 Z 90 0 -76 18d10+900 11d4+0 420 0 8 8 1 21 13 13 13 13 13 13 0 0 0 0 0 6 0 0 0 65 65 0 15 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > fight_prog 100~ get dagger sheath wield dagger ~ | #1011 noghri cook ~ a noghri cook~ A noghri cook is here ready to serve you. ~ ~ 3 32768 0 Z 15 0 62 3d10+150 2d4+2 75 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 6 0 0 0 65 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #1099 noghri ~ a newly created noghri ~ Some god abandoned a newly created noghri here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #1000 dagger~ a finely crafted dagger~ A dagger is collecting dust here.~ ~ 5 262144 8193 12 1 6 11 1 0 0 A 18 2 A 19 1 A 32 5 #1001 chest plate camo~ camoflage chest plate~ A well hidden chest plate is here.~ ~ 9 262144 9 5 5 0 0 3 500 50 A 37 3 #1002 wrist sheath~ a wrist sheath~ A wierd looking sheath has been left here.~ ~ 15 262144 4097 2 2 0 0 12 1 0 0 #1003 robe noghri brown~ brown noghri robe~ A small brown robe has been dumped here.~ ~ 9 262144 1025 16 4 4 0 0 1 60 6 A 37 10 #1004 leg camo guards~ camoflage leg guards~ On the ground you barly notice some leg guards.~ ~ 9 262144 33 8 5 5 0 0 1 450 45 A 37 4 #1005 camo arm guards~ camoflage arm guards~ You barely notice a pair of arm guards on the ground.~ ~ 9 262144 257 8 3 3 0 0 2 250 25 A 37 3 #1006 leather gloves pair~ a pair of leather gloves~ Two leather gloves are lying on the ground.~ ~ 9 262144 129 1 3 0 0 1 100 10 #1007 hood brown~ a brown hood~ A small piece of cloth is blowing around here.~ ~ 9 262144 17 2 2 0 0 1 10 1 #1008 booth~ a booth~ A booth is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #1009 assassin dagger~ an assassin's dagger~ A fine blade has been carelessly droped here.~ ~ 5 262144 8193 13 9 2 0 1 0 0 #1099 blaster ~ a newly created blaster ~ Some god dropped a newly created blaster here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #1000 Nystao Port~ You are standing in the Nystao Port. At one point in history this port would have had imperial troopers standing guard here, or the Grand Admiral Thrawn makeing his presence felt, or even The Dark Lord himself, Darth vader would be here letting the people of honoghr feel safe, but those time are gone vader long dead and the Noghri people have paid their debt to the empire the are now a free people who are finally getting their lives in order as well as their destroyed land. The Port has very few ships docked in its bays, but it does have a husk of what used to be an Imperial shuttle sitting here as a reminder to the people of Honoghr of their struggles in life as well as with themselves. ~ 0 4 1 D1 ~ ~ 0 -1 1001 R M 0 1006 2 1000 R E 1 1005 1 10 R E 1 1004 1 7 R E 1 1002 1 14 R E 1 1001 1 5 R E 1 1003 1 12 R E 1 1006 1 9 R E 1 1007 1 6 R E 1 53 1 16 R M 0 1006 2 1000 R E 1 1002 1 14 R E 1 1001 1 5 R E 1 1006 1 9 R E 1 1007 1 6 R E 1 1003 1 12 R E 1 1005 1 10 R E 1 1004 1 7 R E 1 53 1 16 S #1001 Nystao Port~ You are standing in the Nystao Port. At one point in history this port would have had imperial troopers standing guard here, or the Grand Admiral Thrawn makeing his presence felt, or even The Dark Lord himself, Darth vader would be here letting the people of honoghr feel safe, but those time are gone vader long dead and the Noghri people have paid their debt to the empire the are now a free people who are finally getting their lives in order as well as their destroyed land. The Port has very few ships docked in its bays, but it does have a husk of what used to be an Imperial shuttle sitting here as a reminder to the people of Honoghr of their struggles in life as well as with themselves. ~ 0 1028 1 D0 ~ ~ 0 -1 1002 D3 ~ ~ 0 -1 1000 S #1002 Road Way~ With Nystao Port to the south you see to the east the Grand Dukha, where all the noghri hold meetings of great importance wether it be for punishment of a clan member or for farming news it all get told in that building. Farther off to the northeast it looks like a small village made of huts speard around in no specific pattern. Without a sound, the people of Honoghr pass by you looking at you and some of the children giggle at you as you look at them. Some of the young adults look at you as though you had two heads, since they very rarely get visitors here. ~ 0 4 1 D1 ~ ~ 0 -1 1003 D2 ~ ~ 0 -1 1001 S #1003 Road Way~ With Nystao Port to the southeast you see to the east the Grand Dukha, where all the noghri hold meetings of great importance wether it be for punishment of a clan member or for farming news it all get told in that building. Farther off to the northeast it looks like a small village made of huts speard around in no specific pattern. Without a sound, the people of Honoghr pass by you looking at you and some of the children giggle at you as you look at them. Some of the young adults look at you as though you had two heads, since they very rarely get visitors here. ~ 0 4 1 D1 ~ ~ 0 -1 1004 D3 ~ ~ 0 -1 1002 S #1004 Road Way~ With Nystao Port to the southeast you see to the east the Grand Dukha, where all the noghri hold meetings of great importance wether it be for punishment of a clan member or for farming news it all get told in that building. Farther off to the northeast it looks like a small village made of huts speard around in no specific pattern. Without a sound, the people of Honoghr pass by you looking at you and some of the children giggle at you as you look at them. Some of the young adults look at you as though you had two heads, since they very rarely get visitors here. ~ 0 4 1 D1 ~ ~ 0 -1 1005 D3 ~ ~ 0 -1 1003 S #1005 Road Way~ With Nystao to the southeast you see to the distant east the Grand Dukha, where all the noghri hold mettings of great importance wether it be for punishment of a clan member or for farming news it all gets told in that building. Farther to the northeast looks like a small village made of huts speard in no specific pattern. Without a sound the people of honoghr pass by you, looking at you and some of the children giggle at you as you look at them. Some of the younge adults look at you as though you had two heads, since they rarely get visitors here anyone new is going to get look at in a wierd way. ~ 0 0 1 D1 ~ ~ 0 -1 1006 D3 ~ ~ 0 -1 1004 R M 0 1005 15 1005 S #1006 Road Way~ With Nystao to the southeast you see to the distant east the Grand Dukha, where all the noghri hold mettings of great importance wether it be for punishment of a clan member or for farming news it all gets told in that building. Farther to the northeast looks like a small village made of huts speard in no specific pattern. Without a sound the people of honoghr pass by you, looking at you and some of the children giggle at you as you look at them. Some of the younge adults look at you as though you had two heads, since they rarely get visitors here anyone new is going to get look at in a wierd way. ~ 0 0 1 D1 ~ ~ 0 -1 1007 D3 ~ ~ 0 -1 1005 S #1007 Road Way~ You have finaly reached the entrance to the Grand Dukha, doesn't seem to be in use at the moment, but, the Noghri are a very sneaky race and as far as you know, the place could be crawling with them. You see that the Grand Dukha is much bigger then all the other buildings that make up the villages. ~ 0 0 1 D0 ~ ~ 0 -1 1012 D2 ~ door~ 3 -1 1008 D3 ~ ~ 0 -1 1006 D6 ~ ~ 0 -1 1021 R D 0 1007 2 1 S #1008 The Grand Dukha~ This is much larger the the normal clan Dukhas not only in size but in almost every other aspect. The walls and roof are made of a silver-blue metal instead of wood, with no carvings of any sort on there surface. The supporting pillars are black, metal or worked stone, you can't tell which. A wide set of black-and-red-marbled steps lead up to a grey flagstone entrance terrace outside the double doors. ~ 0 8 1 D0 ~ door~ 3 -1 1007 D1 ~ ~ 0 -1 1009 D2 ~ ~ 0 -1 1011 R M 0 1007 1 1008 R E 1 1003 1 12 R M 0 1008 1 1008 R E 1 1003 1 12 R M 0 1001 1 1008 R E 1 1003 1 12 R E 1 1003 1 12 R D 0 1008 0 1 S #1009 The Grand Dukha~ This is much larger the the normal clan Dukhas not only in size but in almost every other aspect. The walls and roof are made of a silver-blue metal instead of wood, with no carvings of any sort on there surface. The supporting pillars are black, metal or worked stone, you can't tell which. A wide set of black-and-red-marbled steps lead up to a grey flagstone entrance terrace outside the double doors. ~ 0 8 1 D2 ~ ~ 0 -1 1010 D3 ~ ~ 0 -1 1008 S #1010 The Grand Dukha~ This is much larger the the normal clan Dukhas not only in size but in almost every other aspect. The walls and roof are made of a silver-blue metal instead of wood, with no carvings of any sort on there surface. The supporting pillars are black, metal or worked stone, you can't tell which. A wide set of black-and-red-marbled steps lead up to a grey flagstone entrance terrace outside the double doors. ~ 0 8 1 D0 ~ ~ 0 -1 1009 D3 ~ ~ 0 -1 1011 S #1011 The Grand Dukha~ This is much larger the the normal clan Dukhas not only in size but in almost every other aspect. The walls and roof are made of a silver-blue metal instead of wood, with no carvings of any sort on there surface. The supporting pillars are black, metal or worked stone, you can't tell which. A wide set of black-and-red-marbled steps lead up to a grey flagstone entrance terrace outside the double doors. ~ 0 8 1 D0 ~ ~ 0 -1 1008 D1 ~ ~ 0 -1 1010 S #1012 Road Way~ With the Grand Dukha to the south and the port to the southwest, you start to head into the village. Its nothing really special, since its made up of mostly huts and nothing else except for the bakery and a supply hut there is nothing in this village that makes it really stand out. Since the Noghri were basicly forced into a technology they had no use for before, they have only partialy adopted it into their farming and for their guarding of they Grand Dukha and the port, other then that the Noghri are a very low-tech race of people. ~ 0 0 1 D0 ~ ~ 0 -1 1013 D1 ~ ~ 0 -1 1019 D2 ~ ~ 0 -1 1007 D3 ~ ~ 0 -1 1020 R M 0 1002 30 1012 R M 0 1004 30 1012 R M 0 1005 30 1012 S #1013 Road Way~ With the Grand Dukha to the south and the port to the southwest, you start to head into the village. Its nothing really special, since its made up of mostly huts and nothing else except for the bakery and a supply hut there is nothing in this village that makes it really stand out. Since the Noghri were basicly forced into a technology they had no use for before, they have only partialy adopted it into their farming and for their guarding of they Grand Dukha and the port, other then that the Noghri are a very low-tech race of people. ~ 0 0 1 D0 ~ ~ 0 -1 1018 D1 ~ ~ 0 -1 1014 D2 ~ ~ 0 -1 1012 D3 ~ ~ 0 -1 1017 S #1014 Road Way~ With the Grand Dukha to the south and the port to the southwest, you start to head into the village. Its nothing really special, since its made up of mostly huts and nothing else except for the bakery and a supply hut there is nothing in this village that makes it really stand out. Since the Noghri were basicly forced into a technology they had no use for before, they have only partialy adopted it into their farming and for their guarding of they Grand Dukha and the port, other then that the Noghri are a very low-tech race of people. ~ 0 0 1 D0 ~ ~ 0 -1 1015 D2 ~ ~ 0 -1 1016 D3 ~ ~ 0 -1 1013 S #1015 Noghri Guest House~ The hut is very small, but it is, at the same time, very cozy. With a small fire burning in the fire pit located in the middle of the hut give the room a nice warmth as well as a slight spicey smell which makes it all the more refeshing to the sences. The hut has almost nothing in it, except fot the sleeping hamocks lining the walls and the odd tool here and there, there is nothing here worth while. You can safely quit here. ~ 0 8389632 1 D2 ~ ~ 0 -1 1014 S #1016 Hut~ The hut is very small, but it is, at the same time, very cozy. With a small fire burning in the fire pit located in the middle of the hut give the room a nice warmth as well as a slight spicey smell which makes it all the more refeshing to the sences. The hut has almost nothing in it, except fot the sleeping hamocks lining the walls and the odd tool here and there, there is nothing here worth while. ~ 0 0 1 D0 ~ ~ 0 -1 1014 S #1017 Cook House~ The cook hous is almost exactly the same as the huts except for one difference it sells food. Just like the other huts it has a small fire burning in a fire pit and a cauldron of sorts hanging in the middle. No Hamocks line this hut, but it is lined with the carcasus of the local live stock and other wild animals the noghri cook happend to have had the luck of stumbling across. Strangly enough though it also has some imported foods, from Coruscant, the New Republic must be willing to send some food to the noghri who wished to stay with their roots ~ 0 1032 1 D1 ~ ~ 0 -1 1013 R M 0 1011 1 1017 R G 1 32252 1 R G 1 10313 1 R G 1 31522 1 S #1018 Hut~ The hut is very small, but it is, at the same time, very cozy. With a small fire burning in the fire pit located in the middle of the hut give the room a nice warmth as well as a slight spicey smell which makes it all the more refeshing to the sences. The hut has almost nothing in it, except fot the sleeping hamocks lining the walls and the odd tool here and there, there is nothing here worth while. ~ 0 8 1 D2 ~ ~ 0 -1 1013 S #1019 Hut~ The hut is very small, but it is, at the same time, very cozy. With a small fire burning in the fire pit located in the middle of the hut give the room a nice warmth as well as a slight spicey smell which makes it all the more refeshing to the sences. The hut has almost nothing in it, except fot the sleeping hamocks lining the walls and the odd tool here and there, there is nothing here worth while. ~ 0 8 1 D3 ~ ~ 0 -1 1012 S #1020 Hut~ The hut is very small, but it is, at the same time, very cozy. With a small fire burning in the fire pit located in the middle of the hut give the room a nice warmth as well as a slight spicey smell which makes it all the more refeshing to the sences. The lining the walls and the odd tool here and there, there is nothing here worth while. ~ 0 8 1 D1 ~ ~ 0 -1 1012 R M 0 1010 1 1020 R E 1 1002 1 14 R P 0 1009 1 1002 R E 1 1007 1 6 R E 1 1003 1 12 R E 1 1006 1 9 R E 1 10424 1 17 S #1021 Road Way~ Way off to in the distant north you see another tinny little village which seems to be made in the same manor as the previous village, except this one has a smaller version of a dukha in the center. Probably a place for a different clan family to hold their own meetings that don't need the advice of the Dynast for such small family matters. ~ 0 0 1 D2 ~ ~ 0 -1 1022 D9 ~ ~ 0 -1 1007 S #1022 Road Way~ Way off to in the distant north you see another tinny little village which seems to be made in the same manor as the previous village, except this one has a smaller version of a dukha in the center. Probably a place for a different clan family to hold their own meetings that don't need the advice of the Dynast for such small family matters. ~ 0 0 1 D0 ~ ~ 0 -1 1021 D1 ~ ~ 0 -1 1023 S #1023 Road Way~ Way off to in the distant north you see another tinny little village which seems to be made in the same manor as the previous village, except this one has a smaller version of a dukha in the center. Probably a place for a different clan family to hold their own meetings that don't need the advice of the Dynast for such small family matters. ~ 0 0 1 D2 ~ ~ 0 -1 1024 D3 ~ ~ 0 -1 1022 S #1024 Road Way~ Way off to in the distant north you see another tinny little village which seems to be made in the same manor as the previous village, except this one has a smaller version of a dukha in the center. Probably a place for a different clan family to hold their own meetings that don't need the advice of the Dynast for such small family matters. ~ 0 0 1 D0 ~ ~ 0 -1 1023 D2 ~ ~ 0 -1 1025 S #1025 Road Way~ Way off to in the distant north you see another tinny little village which seems to be made in the same manor as the previous village, except this one has a smaller version of a dukha in the center. Probably a place for a different clan family to hold their own meetings that don't need the advice of the Dynast for such small family matters. ~ 0 0 1 D0 ~ ~ 0 -1 1024 D2 ~ ~ 0 -1 1026 S #1026 Road Way~ Way off to the distant north you see another tinny little village which seems to be made in the same manor as the previous village, except this one has a smaller version of a dukha in the center. Probably a place for a different clan family to hold their own meetings that don't need the advice of the Dynast for such small family matters. ~ 0 4 1 D0 ~ ~ 0 -1 1025 D2 ~ ~ 0 -1 1027 S #1027 Road Way~ Way off to the distant north you see another tinny little village which seems to be made in the same manor as the previous village, except this one has a smaller version of a dukha in the center. Probably a place for a different clan family to hold their own meetings that don't need the advice of the Dynast for such small family matters. ~ 0 0 1 D0 ~ ~ 0 -1 1026 D2 ~ ~ 0 -1 1028 S #1028 Road Way~ Way off to the distant north you see another tinny little village which seems to be made in the same manor as the previous village, except this one has a smaller version of a dukha in the center. Probably a place for a different clan family to hold their own meetings that don't need the advice of the Dynast for such small family matters. ~ 0 0 1 D0 ~ ~ 0 -1 1027 D2 ~ ~ 0 -1 1029 S #1029 Village Road~ The village road runs to the east right into the heart of the village itself. Much the same as the city of Nystao only there isn't as many huts and the Dukha isn't half as big as the Grand Dukha. The people of this village are just as curious as the people in the city if not more so, now you feel as though you have ten heads instead of the two you felt you had in the city since if there are visitors in the city there are almost none who venture to this small village ~ 0 0 1 D0 ~ ~ 0 -1 1028 D1 ~ ~ 0 -1 1030 S #1030 Village Road~ The village road runs to the east right into the heart of the village itself. Much the same as the city of Nystao only there isn't as many huts and the Dukha isn't half as big as the Grand Dukha. The people of this village are just as curious as the people in the city if not more so, now you feel as though you have ten heads instead of the two you felt you had in the city since if there are visitors in the city there are almost none who venture to this small village ~ 0 0 1 D1 ~ ~ 0 -1 1031 D3 ~ ~ 0 -1 1029 S #1031 Village Road~ The village road runs to the east right into the heart of the village itself. Much the same as the city of Nystao only there isn't as many huts and the Dukha isn't half as big as the Grand Dukha. The people of this village are just as curious as the people in the city if not more so, now you feel as though you have ten heads instead of the two you felt you had in the city since if there are visitors in the city there are almost none who venture to this small village ~ 0 0 1 D1 ~ ~ 0 -1 1032 D3 ~ ~ 0 -1 1030 S #1032 Village Road~ The village road runs to the east right into the heart of the village itself. Much the same as the city of Nystao only there isn't as many huts and the Dukha isn't half as big as the Grand Dukha. The people of this village are just as curious as the people in the city if not more so, now you feel as though you have ten heads instead of the two you felt you had in the city since if there are visitors in the city there are almost none who venture to this small village ~ 0 0 1 D2 ~ ~ 0 -1 1034 D3 ~ ~ 0 -1 1031 S #1033 The Village Dukha~ The Dukha is covered with the history of the noghri people, hard to understand how to read it but it looks very beautiful, like hyroglyphs from an ancient city this one gives the entire history from further back then the clone wars. In the corner of the Dukha is a small thing that looks almost like a confession booth, only this is made from the same wood that the Dukha itself is made from. ~ 0 8 1 D1 ~ ~ 0 -1 1034 D10 ~ booth~ 133120 -1 1047 R M 0 1009 1 1033 R E 1 1003 1 12 R E 1 1007 1 6 R O 0 1008 1 1033 S #1034 Village Road~ The village is off the the east and as you approach it you notice that it is almost an exact replica of the city, but as mentioned before, it is very small in size. Looking of to the supposed farm lands, you just notice that the fields are not filled with crops but with a strange looking brown grass, called Kholm grass, it has, from what you can see, over run the entire farm lands and has also rendered farming impossible. Some how the people are surviving without farms and live stock and you wonder how this is possible. ~ 0 0 1 D0 ~ ~ 0 -1 1032 D1 ~ ~ 0 -1 1035 D3 ~ ~ 0 -1 1033 S #1035 Village Road~ The village is off the the east and as you approach it you notice that it is almost an exact replica of the city, but as mentioned before, it is very small in size. Looking of to the supposed farm lands, you just notice that the fields are not filled with crops has, from what you can see, over run the entire farm lands and has also rendered farming impossible. Some how the people are surviving without farms and live stock and you wonder how this is possible. ~ 0 0 1 D1 ~ ~ 0 -1 1036 D3 ~ ~ 0 -1 1034 S #1036 Village Road~ The village is off the the east and as you approach it you notice that it is almost an exact replica of the city, but as mentioned before, it is very small in size. Looking of to the supposed farm lands, you just notice that the fields are not filled with crops but with a strange looking brown grass, called Kholm grass, it has, from what you can see, over run the entire farm lands and has also rendered farming impossible. Some how the people are surviving without farms and live stock and you wonder how this is possible. ~ 0 0 1 D1 ~ ~ 0 -1 1037 D3 ~ ~ 0 -1 1035 S #1037 Village Road~ The village is off the the east and as you approach it you notice that it is almost an exact replica of the city, but as mentioned before, it is very small in size. Looking of to the supposed farm lands, you just notice that the fields are not filled with crops but with a strange looking brown grass, called Kholm grass, it has, from what you can see, over run the entire farm lands and has also rendered farming impossible. Some how the people are surviving without farms and live stock and you wonder how this is possible. ~ 0 0 1 D1 ~ ~ 0 -1 1038 D3 ~ ~ 0 -1 1036 S #1038 Village Road~ The village is off the the east and as you approach it you notice that it is almost an exact replica of the city, but as mentioned before, it is very small in size. Looking of to the supposed farm lands, you just notice that the fields are not filled with crops but with a strange looking brown grass, called Kholm grass, it has, from what you can see, over run the entire farm lands and has also rendered farming impossible. Some how the people are surviving without farms and live stock and you wonder how this is possible. ~ 0 0 1 D1 ~ ~ 0 -1 1039 D3 ~ ~ 0 -1 1037 S #1039 Village Road~ The village is off the the east and as you approach it you notice that it is almost an exact replica of the city, but as mentioned before, it is very small in size. Looking of to the supposed farm lands, you just notice that the fields are not filled with crops but with a strange looking brown grass, called Kholm grass, it has, from what you can see, over run the entire farm lands and has also rendered farming impossible. Some how the people are surviving without farms and live stock and you wonder how this is possible. ~ 0 0 1 D1 ~ ~ 0 -1 1040 D3 ~ ~ 0 -1 1038 S #1040 Village Road~ The village is off the the east and as you approach it you notice that it is almost an exact replica of the city, but as mentioned before, it is very small in size. Looking of to the supposed farm lands, you just notice that the fields are not filled with crops but with a strange looking brown grass, called Kholm grass, it has, from what you can see, over run the entire farm lands and has also rendered farming impossible. Some how the people are possible. ~ 0 0 1 D0 ~ ~ 0 -1 1041 D1 ~ ~ 0 -1 1043 D2 ~ ~ 0 -1 1042 D3 ~ ~ 0 -1 1039 D7 ~ ~ 0 -1 1046 D8 ~ ~ 0 -1 1044 D9 ~ ~ 0 -1 1045 S #1041 A Hut~ This hut, much like all the others, is very small and at the same time very comfortable. With a small fire burning in the centre fire pit it give the place a nice warm and very cozy feel and a nice spicey smell giving an even more pleasant and refreshing felling to the sences. The hut has almost nothing in it except for the sleeping hamocks the are lining the walls and the odd assortment of tools here and there. There is nothing here worth while. ~ 0 8 1 D2 ~ ~ 0 -1 1040 S #1042 A Hut~ This hut, much like all the others, is very small and at the same time very comfortable. With a small fire burning in the centre fire pit it give the place a nice warm and very cozy feel and a nice spicey smell giving an even more pleasant and refreshing felling to the sences. The hut has almost nothing in it except for the sleeping hamocks the are lining the walls and the odd assortment of tools here and there. There is nothing here worth while. ~ 0 8 1 D0 ~ ~ 0 -1 1040 S #1043 A Hut~ This hut, much like all the others, is very small and at the same time very comfortable. With a small fire burning in the centre fire pit it give the place a nice warm and very cozy feel and a nice spicey smell giving an even more pleasant and refreshing felling to the sences. The hut has almost nothing in it except for the sleeping hamocks the are lining the walls and the odd assortment of tools here and there. There is nothing here worth while. ~ 0 8 1 D3 ~ ~ 0 -1 1040 S #1044 A Hut~ This hut, much like all the others, is very small and at the same time very comfortable. With a small fire burning in the centre fire pit it give the place a nice warm and very cozy feel and a nice spicey smell giving an even more pleasant and refreshing felling to the sences. The hut has almost nothing in it except for the sleeping hamocks the are lining the walls and the odd assortment of tools here and there. There is nothing here worth while. ~ 0 8 1 D7 ~ ~ 0 -1 1040 S #1045 A Hut~ This hut, much like all the others, is very small and at the same time very comfortable. With a small fire burning in the centre fire pit it give the place a nice warm and very cozy feel and a nice spicey smell giving an even more pleasant and refreshing felling to the sences. The hut has almost nothing in it except for the sleeping hamocks the are lining the walls and the odd assortment of tools here and there. There is nothing here worth while. ~ 0 8 1 D6 ~ ~ 0 -1 1040 S #1046 A Hut~ This hut, much like all the others, is very small and at the same time very comfortable. With a small fire burning in the centre fire pit it give the place a nice warm and very cozy feel and a nice spicey smell giving an even more pleasant and refreshing felling to the sences. The hut has almost nothing in it except for the sleeping hamocks the are lining the walls and the odd assortment of tools here and there. There is nothing here worth while. ~ 0 8 1 D8 ~ ~ 0 -1 1040 R M 0 1000 1 1046 R E 1 1002 1 14 R E 1 1003 1 12 R E 1 1001 1 5 R E 1 10424 1 17 R E 1 1007 1 6 S #1047 Inside the Booth~ The booth is very small and very cramped. It has a bench and a mesh screen that you can see into the Dukha from. You notice a very odd thing, on the floor of the booth is what looks to be dried and now grey and hard wookiee hairs. very odd indeed, you heard rumours that the infamous Chewbacca and Princess Leia where hiden here when the Grand Admiral came here to visit but you only thought those to be rumors and fabrications, besides maybe it was a different wookiee or some animal of some sort, who kows... ~ 0 8 1 D1 ~ screen~ 33556480 -1 1033 D10 ~ ~ 264192 -1 1033 S #0 #SHOPS 1011 0 19 0 0 0 120 90 0 23 ; a noghri cook 0 #REPAIRS 0 #SPECIALS M 1006 spec_guardian S #$