#AREA Hunters Guild~ #AUTHOR Bleeds~ #RANGES 0 0 0 103 $ #FLAGS 0 #ECONOMY 0 25856975 #MOBILES #6600 guild registerer~ Registerer~ A young bounty hunter stands here taking your applications. ~ This bounty hunter is fairly young and doing his part to get into guild management. Offering to take care of the registraiton of new members. ~ 1073741825 0 0 Z 30 0 25 6d10+300 3d9+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 67108863 67108863 0 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog work~ ' your looking for work eh. peer $n ' well you might have the makings of a hunter ' lets see what jobs we have available right now. ~ > speech_prog jobs~ , gets a list from under the counter. ' hmm right now we have the following contracts. , looks at list. ' a disinegration contract for a small time smuggler. ' Hmm got a bounty for some old guy thats been oggling girls on adari too. ~ > speech_prog smuggler~ ' yup he's wanted dead by someone. ' payment is 2000 credits upon proof of disinigration smile $n ' interested? ~ > speech_prog yes~ ' great , just bring me back proof of disinegration to collect your bounty. ~ > give_prog smugglers ear~ if ovnuminv(6611) >= 1 ' ahh great, our employer will be happy smile $n mpgain $n 3 200 mpwithdraw 2000 give 2000 credits $n ' our payment as agreed upon. else ' Bah this is useless sneer $n ' i hope you do better in the future endif mpat 10299 drop all mpat 10299 mppurge ~ > speech_prog old~ ' yeah some dirty old man been looking up the wrong skirt. snicker $n ' but hes worth 5k , and that almost buys my time too smile $n ' need to bring back his "privates" as proof evil ~ > give_prog privates~ if ovnuminv(7316) >= 1 'ewww , either way here's yer cash' chuckle mpwithdraw 5000 give 5000 credits $n mpgain $n 3 10000 ' you might make a good Bounty hunter after all. smile $n pat $n else ' bah can't even do a simple job frown $n ' I hope you do better in the future endif mpat 10299 drop all mpat 10299 mppurge ~ | #6601 Record runner~ record runner~ A plebe is here running for records ~ ~ 1073741825 0 0 Z 20 0 50 4d10+200 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6602 receptionist~ receptionist~ A receptionist is here accepting your bounty's. ~ She looks as tough as nails but what do you expect she works here after all. ~ 1073741825 0 0 Z 90 0 -125 18d10+900 9d10+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6603 Salesman~ salesman~ A Salesman is here selling his latest wares. ~ As fast as new products become available to Bounty Hunters, this salesman somehow gets them. Of course they can be a little pricy. But that what you pay to get the best i guess. ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #6604 Smuggler~ Small time smuggler~ A wirey alien is standing here. ~ This alien is glancing around watching his back. Obviously he is wanted by someone for something , just if you could figure out by who and for what, ~ 1073741825 0 0 Z 25 0 37 5d10+250 2d4+2 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 5 0 0 0 33 32 0 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > death_prog 100~ scream gasp ' ya got me mpoload 6611 ~ | #0 #OBJECTS #6600 terminal board message~ a terminal~ A galactic net message terminal is installed on the wall here.~ ~ 12 1073741824 0 0 0 0 0 1 0 0 E terminal board message~ A small computer terminal is installed on the wall for passengers to leave comments to the operators. To learn more about its usage type 'HELP MESSAGE'. ~ #6601 guildmasters desk~ guildmasters desk~ A giant wooden desk.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 E guildmasters desk~ This desk is huge and made of the finest woods credits can find. Kept impecable by the guildmasters secratary you wonder if he even does any work. ~ #6602 guildmasters chair~ guildmasters chair~ A giant managers chair.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 E guildmasters chair~ this chair is so cushy its digusting. ~ #6603 Guest chair~ guest chair~ A uncomfortable guests chair.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 E Guest chair~ A chair four legs and a seat. ~ #6604 small table~ small table~ A small table is here acting as a desk.~ ~ 12 1073741824 0 0 0 0 0 100 0 0 E small table~ This table is coverd in paper work , It's obvious who is low man on the totem pole here. ~ #6605 Small Desk~ small desk~ A small desk sits here.~ ~ 12 1073741824 0 0 0 0 0 1 0 0 E Small Desk~ A small desk is here covered in paperwork , some of it looks like it might be important. ~ E Paper~ This paper says a single word: Labria : wonder what it means ~ #6606 Managers chair~ managers chair~ A small managers chair.~ ~ 12 1073741824 0 0 0 0 0 100 0 0 E Managers chair~ This chair looks well used by the poor sole that has to sit on it. ~ #6607 thermal detonator~ thermal detonator~ A small silver ball lies here.~ ~ 82 16 16385 500 1500 0 0 1 25000 5 E thermal detonator~ once you arm this baby run for your life. ~ #6608 Riot gun~ a Riot Gun.~ A riot gun is lying here~ ~ 5 0 8193 0 10 4 6 2000 2000 15 3000 300 A 18 1 A 19 1 #6609 advanced ammunition cell~ an advanced ammunition cell~ An advanced ammunition cell was dropped here.~ ~ 57 0 1 2000 0 0 0 1 100 10 #6610 Bounty Hunters helmet~ Helmet~ A pale grey helmet lies here.~ ~ 9 1094877184 17 0 9 0 0 1 0 0 A 42 60 #6611 Smugglers ear~ smugglers ear~ A bloodied ear lies in the dust here.~ ~ 13 0 16385 10 0 0 0 1 1 0 #0 #ROOMS #6600 Security Door~ A massive door stands here, small camaras and scanners stare down at all that fire laser ~ 0 4 1 D0 ~ ~ 1 -1 6601 D2 ~ ~ 0 -1 31881 S #6601 Security Checkpoint~ Having passed through the doors you enter a small hallway that once again is covered in sensors and scanners. A slightly metallic voice asks you to show all weapons being carried and then proceed through the scanners. ~ 0 2056 1 D0 ~ ~ 0 -1 6602 D2 ~ ~ 1 -1 6600 S #6602 First Floor Hallway~ Standing in the hallway after the security checkpoint , you notice there are alot of savory beigns around, All them watch you intently waiting for you to make a descision on where to proceed. A turbo lift lies directly ahead of you while to the west is some sort of bar and to the east is a dor with a sign that reads "Bounty Placement Office" ~ 0 8 1 D0 ~ ~ 0 -1 6606 D1 ~ ~ 0 -1 6604 D2 ~ ~ 0 -1 6601 D3 ~ ~ 0 -1 6603 S #6603 Bounty Hunter's Lounge~ The Lounge is full of Bounty Hunters and their guests relaxing playing games and gennerally having a good time. A small bar is det into the north wall and tended by a droid. ~ 0 0 1 D1 ~ ~ 0 -1 6602 R O 0 32201 1 6603 S #6604 Bounty Placement Office~ It is in this office that all bounty's must be placed. A small line up of all races is here each with a personal grudge against someone. Hope you brought enough credit to get you bounty noticed. ~ 0 0 1 D3 ~ ~ 0 -1 6602 R M 0 6602 1 6604 S #6606 Turbolift~ This is your common everday turbolift. I'm hoping thet you are familiar with them but for those few that are not try entering the number or name of the floor you /3 /2 but for those few that are not try entering the number of the floor you you wish to be on. ~ 0 12 1 D10 ~ 1st Floor~ 524288 -1 6602 D10 ~ 2nd Floor~ 524288 -1 6607 D10 ~ 3rd Floor~ 524288 -1 6610 D10 ~ Labria~ 526336 -1 6624 S #6607 Quarter's Hallway~ All the rooms along this hall are owned by various Hunters. being caught here and not being a hunter could be dangerous to your health ~ 0 12 1 D0 ~ ~ 0 -1 6608 D1 ~ ~ 0 -1 6622 D2 ~ ~ 0 -1 6606 D3 ~ ~ 0 -1 6621 S #6608 Quarter's Hallway~ All the rooms along this hall are owned by various Hunters. being caught here and not being a hunter could be dangerous to your health ~ 0 4 1 D0 ~ ~ 0 -1 6609 D1 ~ ~ 0 -1 6619 D2 ~ ~ 0 -1 6607 D3 ~ ~ 0 -1 6620 S #6609 Quarter's Hallway~ All the rooms along this hall are owned by various Hunters. being caught here and not being a hunter could be dangerous to your health ~ 0 4 1 D1 ~ ~ 0 -1 6617 D2 ~ ~ 0 -1 6608 D3 ~ ~ 0 -1 6618 S #6610 Upper Hallway~ The upper hall of this building is all offices, it is somewhere on this hall that all bounty hunters must register. As well the offices of the leader,first and second are on this floor. ~ 0 12 1 D0 ~ ~ 0 -1 6611 D1 ~ ~ 0 -1 6616 D2 ~ ~ 0 -1 6606 D3 ~ ~ 0 -1 6615 S #6611 Upper Hallway~ The upper hall of this building is all offices, it is somewhere on this hall that all bounty hunters must register. As well the offices of the leader,first and second are on this floor. ~ 0 12 1 D0 ~ ~ 0 -1 6612 D1 ~ ~ 0 -1 6614 D2 ~ ~ 0 -1 6610 D3 ~ ~ 0 -1 6613 S #6612 Guild Leader's Office~ This luxerious office is dominated by a large oak desk. A plush carpet lines the floor and a giant window behind the desk offers a wonderfull view of tatooine. teo chairs sit before the desk and it is obvious by there placement that they are intended for guest of the guildmaster. ~ 0 12 1 D2 ~ ~ 0 -1 6611 R O 0 6601 1 6612 R O 0 6602 1 6612 R O 0 6603 3 6612 S #6613 Office of the First~ The office of the first is moderate in size, from the in and out box on his desk you see that he is always kept bust with day to day life of the guild. A small interview chair sits to one side of the desk so he may preform peliminary interviews for the guildmaster. ~ 0 12 1 D1 ~ ~ 0 -1 6611 R O 0 6603 2 6613 R O 0 6605 1 6613 R O 0 6606 1 6613 S #6614 Office of the Second~ / l This somewhat cramped office is carpeted and has a small desk along the east wall. The desc is coverd in a pile of paper work that looks as if it hasn't been touched in months. best to leave here before you disturb anything. ~ 0 12 1 D3 ~ ~ 0 -1 6611 R O 0 6603 2 6614 S #6615 Hall of Records~ this large room houses a complete listing of all the guilds curent and past hunters aswell as each of there acusitions. A young apprentice hunter is here running for each file that is requested as part of his training to undersand each hunters tecnique and abilties. ~ 0 12 1 D1 ~ ~ 0 -1 6610 R M 0 6601 1 6615 S #6616 Registration Office~ All hunters must be registerd with the guild to not be registerd makes you an outlaw of the guild aswell as a common murderer. Anyone hunting outsides the guild will be hunted and punished unless it was done with one of the guild leaders approval. ~ 0 12 1 D3 ~ ~ 0 -1 6610 R M 0 6600 1 6616 S #6617 An Empty Apartment~ ~ 0 10485772 1 D3 ~ ~ 0 -1 6609 S #6618 &r Bleeds Domain &R &W~ You stand in the home of Bleeds, hunter of the realm as well as enforcer of the laws , as small nest like bed is in the corner and various partially eaten diner lie about the room. ~ 0 9437196 1 D1 ~ ~ 0 -1 6609 D5 ~ ~ 0 -1 7399 R O 0 32201 1 6618 S #6619 Wolvens Crack House~ ~ 0 9437196 1 D3 ~ ~ 0 -1 6608 S #6620 &YVarssk's &Rplacid retreat&w~ ~ 0 9437188 1 D1 ~ ~ 0 -1 6608 S #6621 The Hunters Guild Storage Facility]~ ~ 0 9437196 1 D1 ~ ~ 0 -1 6607 S #6622 Stormie's Tatooine Residence~ ~ 0 9437196 1 D3 ~ ~ 0 -1 6607 S #6623 Secret Hallway~ This hallway is know of only to the hunters guild members to tell anyone of this hall is to bring all the hunters down on your head. Remeber this and Hunt Well. ~ 0 4 1 D0 ~ ~ 0 -1 6624 D2 ~ ~ 0 -1 6623 S #6624 Secret Hallway~ This hallway is know of only to the hunters guild members to tell anyone of this hall is to bring all the hunters down on your head. Remeber this and Hunt Well. ~ 0 12 1 D0 ~ door~ 11 -1 6625 D1 ~ ~ 0 -1 6630 D2 ~ ~ 0 -1 6606 D3 ~ ~ 0 -1 6629 R D 0 6624 0 1 S #6625 Secret Hallway~ This hallway is know of only to the hunters guild members to tell anyone of this hall is to bring all the hunters down on your head. Remeber this and Hunt Well. ~ 0 12 1 D0 ~ ~ 0 -1 6626 D1 ~ ~ 0 -1 6628 D2 ~ door~ 9 -1 6624 D3 ~ ~ 0 -1 6627 S #6626 Hall of Justice~ this is the last room you ever wish to be forced to enter. A large judicial bench siths on the north wall with 3 seats for each of the guild leaders, rows of chairs are alng either side of a path that leads to a small table in front of the bench. It is in this room that all crimes commited by and to bounty hunters are tried and sometimes even the justice carried out right here. ~ 0 12 1 D2 ~ ~ 0 -1 6625 S #6627 Hall of Training~ A large hall is here for the training of all hunters in both skill level and physical attributes. Various machines line the walls and all traing is regulated by an expirienced hunter. ~ 0 12 1 D1 ~ ~ 0 -1 6625 R M 0 32050 1 6627 R E 1 32275 1 16 S #6628 Hall of Practice~ A rather small room this is a target range. A computer will pop up targets at various ranges and even simulate there fire back at you. ~ 0 12 1 D3 ~ ~ 0 -1 6625 S #6629 Bounty Hunter Equipmet~ Although nothing is for sale now , we hope in the future to possess hunter speacial equipment. ~ 0 1036 1 D1 ~ ~ 0 -1 6624 R M 0 6603 1 6629 R G 1 6609 20 R G 1 6608 2 R G 1 6607 10 S #6630 Medical Office~ In this room lie 2 bacta tanks ment for members of the guild that have been injured while on the hunt. to enter either tank simply type 1st bacta or 2nd bacta. ~ 0 4 1 D3 ~ west~ 524288 -1 6624 D10 ~ 1st Bacta~ 524288 -1 6631 D10 ~ 2nd Bacta~ 524288 -1 6632 S #6631 Bacta Tank~ ~ 0 2060 1 D4 ~ ~ 0 -1 6630 S #6632 Bacta Tank~ ~ 0 2060 1 D4 ~ ~ 0 -1 6630 S #6633 Floating in a void~ ~ 0 4 1 S #0 #SHOPS 6603 73 5 6 9 82 100 90 0 23 ; salesman 0 #REPAIRS 0 #SPECIALS S #$