#AREA Coruscant Academy~ #AUTHOR Scarab/Durga~ #RANGES 1 2 0 2 $ #RESETMSG You hear the hum of repulsorlifts powering up in the distance~ #FLAGS 1 3 #ECONOMY 0 497782131 #MOBILES #10340 Domick Dom teacher~ Domick~ Domick, Lord of Knowledge, sits here reading, waiting for students. ~ Domick carries himself with a grace and confidence born from his long life and many experiences in these Realms. He is looked on with awe and unquestioned respect. That respect is well deserved. Do not attempt to kill him, for you shall surely die. ~ 1027 4194472 1000 Z 1 0 94 1d1+1000 0d0+0 100 0 8 8 1 13 13 13 13 13 13 0 0 0 0 0 37 0 0 0 0 131072 131073 0 0 0 0 0 1059840 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ tell $n Are you ready for your lessons? ~ | #10342 academy student~ a student~ An acadamy student is here taking a break from his studies. ~ ~ 1073741827 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 67108863 67108863 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog no nope~ say You can have it anyways. give luke $n drop all ~ > speech_prog yes yep~ say Ok you can have it then. give luke $n drop all ~ > speech_prog hi hello~ say Hello. Say I found this toy ... is it yours? mpat 10399 mpoload 10320 mpecho A student shows you a Luke Skywalker Action Figure. ~ | #10343 kid child~ a small child~ A young child is sitting here. ~ ~ 1073741827 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 1 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 67108863 67108863 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog p gives you a Luke Skywalker action figure.~ say thank you ~ > all_greet_prog 100~ snif say I lost my Luke Skywalker toy cry ~ > speech_prog key~ if ovnuminv (10320) >= 1 say You want the key for this door? point north say here let me open it for you mpat 10399 mpoload 10423 unlock north open north mpat 10399 drop all mpat 10399 purge else cry endif ~ > speech_prog door door? key?~ if ovnuminv (10320) >= 1 say You want the key for this door? point north say here let me open it for you mpat 10399 mpoload 10423 unlock north open north mpat 10399 drop all mpat 10399 purge else cry endif ~ > speech_prog door? north~ if ovnuminv (10320) >= 1 say You want the key for this door? point north say here let me open it for you mpat 10399 mpoload 10423 unlock north open north mpat 10399 drop all mpat 10399 purge else cry endif ~ | #10345 chadoyn cage~ the chadoyn~ The chadoyn is straining its leash, attempting to attack you. ~ He looks back at you with his beady little eyes and a snarl on his face. You are pretty sure you can best him in regards to combat. ~ 3 0 0 Z 2 0 25 2d4+1 0d0+0 0 0 8 8 0 13 13 13 13 13 13 0 0 0 0 0 44 85 0 0 0 131072 131073 0 0 0 3 0 2048 0 0 0 0 0 0 0 0 0 0 0 > death_prog 85~ if level($n) >= 6 if rand(50) mpechoat $n You feel an overwhelming desire for greater challenge. else mpechoat $n The chadoyn is far too easy for you to kill. endif endif ~ | #10350 professor schoolmaster teacher headmaster~ the Schoolmaster~ The schoolmaster is here offering diplomas to academy graduates. ~ Domick carries himself with a grace and confidence born from his long life and many experiences in these Realms. He is looked on with awe and unquestioned respect. That respect is well deserved. Do not attempt to kill him, for you shall surely die. ~ 3 4194472 1000 Z 1 0 94 1d1+1000 0d0+0 100 0 8 8 1 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 1059840 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if level($n) == 1 mpadvance $n 2 endif ~ | #10355 pilot~ a pilot~ A Mon Calamarian pilot is here ferrying academy graduates. ~ ~ 3 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog p gives you a diploma.~ look diploma say Thank-you. give diploma $n ~ > all_greet_prog 100~ bow $n say May I see your diploma please. ~ | #10360 practice droid~ a practice droid~ A practice droid is here waiting for combat. ~ ~ 67108867 0 0 Z 1 0 100 1d4+5 0d0+0 10 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #10365 service droid~ a service droid~ A service droid is here handing out canteens and rations. ~ ~ 67108867 0 0 Z 10 0 0 10d0+100 0d0+25 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > speech_prog water canteen~ mpoload 10314 1 give canteen $n drop all ~ > speech_prog food ration~ mpoload 10313 1 give ration $n drop all ~ | #10370 shopkeeper droid~ a shopkeeper~ A droid is here selling useful items to students. ~ ~ 67108867 8 0 Z 20 0 80 2d20+2 2d10+10 100 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 66732279 66994423 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #10394 Abbigayle language teacher~ abbigayle~ A beautiful lady stands here, waiting for her students. ~ This has to be one of the most beautiful women in these Realms, both inside and out. Her eyes have a sparkle of amusement and her face an easy smile. She knows you are admiring her, and she does not seem to mind. She is comfortable and confident that the picture she makes is breath taking. Her voice at last breaks the spell. Her voice is like satin, you can hardly wait for your lessons to begin. Any reason to hear her speak the tongues foreign to your ears. ~ 1048579 4194472 0 Z 5 16 5 1000d1+0 1d6+3 50 0 8 8 2 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 671871 671871 0 0 0 3 0 1059840 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if ispc($n) wink $n if level($n) < 20 tell $n My lessons start when you reach level 20. Have fun until then. else tell $n I am ready to teach you, are you prepared for the lessons? endif grin $n endif ~ > death_prog 100~ say You know, I am really a lover, not a fighter ... mpslay $n mpat $n mpechoat $n But alas, killing me was a slaying offense. mpgoto 10399 mpat 10306 mpmload 10394 ~ > act_prog p flees head over heels!~ mptrans 0.$n mpechoat $n Abbigayle says, 'You fled, so I shall spare your life!' mpgoto 10399 mpat 10306 mpmload 10394 ~ | #10395 sad student~ a sad student~ A sad student leans against the wall. ~ ~ 1073741827 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 67108863 67108863 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ close north say Don't let it happen to you $n ~ > rand_prog 25~ Say My brother is dead. Say Killed bt a stray blaster shot. Say Gone forever. snif say If only he had made a clone.... ~ | #10499 final mob~ a newly created final mob~ Some god abandoned a newly created final mob here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #10300 bracelet charm academy~ a charm bracelet~ A charm bracelet from the academy lies here~ ~ 9 0 4097 2 2 0 0 2 0 0 E bracelet charm~ This is a bracelet that will bring you luck in your travels. It can be found at the Darkhaven Acamdemy ~ A 31 1 > drop_prog 100~ mpforce $n sac $o ~ | #10301 combat boots academy~ a pair of black combat boots~ A pair of black combat boots from the Academy lies here~ ~ 9 0 65 126 3 3 0 0 3 0 0 E combat boots~ This boots are so comfortable and light, you feel you can walk a lot farther. The can be found at the Darkhaven Academy. ~ A 14 100 > drop_prog 100~ mpforce $n sac $o ~ | #10302 belt leather academy~ a braided leather belt~ A braided leather belt from the Academy lies here~ ~ 9 0 2049 2 2 0 0 2 0 0 E belt leather~ This belt is made of a fine leather, braided for strength. You can get it at the Darkhaven Academy. ~ A 5 1 > drop_prog 100~ mpforce $n sac $o ~ | #10303 pants trousers slacks leggings~ some leggings~ A pair of academy leggings is here.~ ~ 9 0 33 2 2 0 0 3 0 0 E leggings~ These leggings will offer good protection until you can get better. They can be found at the Darkhaven Academy. ~ #10304 academy cap~ an academy cap~ A Coruscant Academy cap is here.~ ~ 9 0 17 3 3 0 0 2 0 0 E helmet iron~ This is a helmet made of fine iron, from the Darkhaven Academy. It will protect you until you can find better. ~ A 3 1 > drop_prog 100~ mpforce $n sac $o ~ | #10305 cape brocade academy~ a black brocade cape~ A black brocade cape from the academy~ ~ 9 0 1025 2 2 0 0 3 0 0 E cape brocade~ This cape is made from a heavy brocade. It will offer you warmth and protection until you can find something better. You can find it at the Darkhave Academy. ~ > drop_prog 100~ mpforce $n sac $o ~ | #10306 collar metal academy~ a strong metal collar~ A strong metal collar from the academy~ ~ 9 0 5 3 2 0 0 5 0 0 E collar metal ~ This collar fits closely around your neck. It is thick with spikes to protect you in battle. You can find it in the Darkhaven Academy ~ > drop_prog 100~ mpforce $n sac $o ~ | #10307 visor completion academy~ a visor of completion~ A visor of completion is here, emitting a faint glow.~ ~ 9 64 131073 2 0 0 0 1 0 0 E visor completion~ Congratulations! You have completed the Darkhaven Academy and can now wear this visor with pride! It is magic too, type WEAR VISOR to use. ~ A 4 1 A 3 1 > wear_prog 100~ mpechoat $n As you wear this visor, you feel more intelligent and wise! mpechoaround $n As $n wears the visor of completion, $e looks more complete! ~ | #10308 academy vest~ an academy vest~ An academy vest was left here.~ ~ 9 0 9 2 2 0 0 5 0 0 E plate armour~ This plate of armour will give you protection until you can find something better. ~ #10309 sleeves tin academy~ lightweight tin sleeves~ Lightweight tin sleeves from the academy~ ~ 9 0 257 3 3 0 0 1 0 0 E sleeves tin~ This sleeves will protect your arms until you can find something better. You can find them in the Darkhaven Academy. ~ A 1 1 > drop_prog 100~ mpforce $n sac $o ~ | #10310 forceshield energyshield shields shield~ an energy shield~ An energy shield was dropped here.~ ~ 9 0 513 2 2 0 0 5 0 0 E shield crest~ This is your first shield, it will help keep you safe until you can find something better. ~ #10311 light glowrod glowstick~ a glowrod~ A glowrod would make a good light source.~ ~ 1 8257 1 0 0 50 0 1 5 0 A 24 -1 #10312 academy vibro blade knife dagger vibro-blade~ a vibro-blade~ You see a finely honed vibro-blade here.~ ~ 5 64 8193 12 5 4 2 1000 1000 3 250 50 A 18 -2 #10313 ration standard packaged~ a packaged ration~ A packaged ration is here, waiting to be eaten.~ ~ 19 0 1 50 50 0 0 2 5 0 #10314 canteen water grey stock~ a canteen~ A small grey canteen has been drooped here.~ ~ 17 0 1 40 40 0 0 1 10 1 #10315 drinking fountain~ a fountain~ A drinking fountain rests against the wall.~ ~ 25 0 0 1000 1000 0 0 1 0 0 #10316 socks~ a pair of socks~ A pair of socks is in a ball on the floor.~ ~ 9 8192 65 1 0 1 0 0 1 5 0 #10317 academy backpack~ a backpack~ An academy backpack was carelessly misplaced here.~ ~ 15 0 1025 128 20 0 0 0 1 5 0 A 17 -5 #10318 grey button~ a button~ A small grey button seems out of place on the wall here.~ ~ 39 0 0 0 0 0 0 1 0 0 > push_prog 100~ mpoload 10316 1 mpoload 10308 1 mpoload 10303 1 pull button drop all mpecho A small panel opens revealing several articles of clothing. ~ | #10319 box~ a box~ A small box .. I wonder whats inside, maybe you should open it.~ ~ 15 0 1 10 1 0 0 1 0 0 #10320 luke toy action figure doll~ a Luke Skywalker action figure~ A Luke Skywalker action figure was misplaced here.~ ~ 13 0 1 0 0 0 0 1 0 0 #10321 diploma academy coruscant graduation~ a diploma~ Someone dropped their coruscant academy graduation diploma here.~ ~ 47 0 1 0 0 0 0 1 0 0 #10322 academy shuttle~ a shuttle~ A small shuttle is docked here.~ ~ 13 0 0 0 0 0 0 1 0 0 #10414 student message terminal~ a student message terminal~ A student message terminal is here for you to play with.~ ~ 12 0 0 0 0 0 0 1 0 0 #10420 prototype blaster~ prototype blaster~ A prototype blaster is here~ ~ 5 0 8193 0 0 0 6 1 0 0 #10421 prototype saber lightsaber~ a prototype lightsaber~ A prototype lightsaber shouldn't be here~ ~ 5 0 8193 128 0 0 0 3 1 0 0 > use_prog 100~ mpechoat $n Your lightsaber ignites with a soft hum and a bright glow. mpechoaround $n $n's lightsaber seemingly jumps into $s hand. mpechoaround $n &WIt ignites with a hum and a bright glow. ~ | #10422 prototype vibro-blade~ prototype vibro-blade~ A prototype vibro-blade shouldn't be here~ ~ 5 0 8193 0 0 0 2 1 0 0 #10423 key~ a key~ An old fashioned mechanical key was left on the ground here.~ ~ 18 0 1 0 0 0 0 1 0 0 #10424 comlink radio communicator~ a comlink~ A small hand-held comlink.~ ~ 72 0 16385 0 0 0 0 1 50 5 #10425 prototype grenade~ a newly created prototype grenade~ Some god dropped a newly created prototype grenade here.~ ~ 82 1073741824 0 0 0 0 0 1 0 0 #10426 generic armor~ a newly created generic armor~ Some god dropped a newly created generic armor here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #10427 protoype landmine~ a newly created protoype landmine~ Some god dropped a newly created protoype landmine here.~ ~ 83 0 1 0 0 0 0 1 0 0 #10428 prototype light~ a newly created prototype light~ Some god dropped a newly created prototype light here.~ ~ 1 0 1 0 0 0 0 1 0 0 #10429 prototype shield~ a newly created prototype shield~ Some god dropped a newly created prototype shield here.~ ~ 9 0 513 0 0 0 0 1 0 0 #10430 prototype comlink~ a newly created prototype comlink~ Some god dropped a newly created prototype comlink here.~ ~ 72 0 0 0 0 0 0 1 0 0 #10487 carsanum spice~ some poorly refined carsanum~ Some carsanum was dropped here.~ ~ 78 0 1 1 10 0 0 1 200 20 #10488 ammo cell amunition cartridge~ an ammunition cell~ An ammunition cell was carelessly left here.~ ~ 57 8192 16385 500 500 0 0 1 10 10 #10489 lens~ a newly created lens~ Some god dropped a newly created lens here.~ ~ 62 0 1 0 0 0 0 1 0 0 #10490 test toolkit~ a newly created test toolkit~ Some god dropped a newly created test toolkit here.~ ~ 66 0 1 0 0 0 0 1 0 0 #10491 test durastuff~ a newly created test durastuff~ Some god dropped a newly created test durastuff here.~ ~ 64 0 1 0 0 0 0 1 0 0 #10492 test battery~ a newly created test battery~ Some god dropped a newly created test battery here.~ ~ 65 0 1 0 0 0 0 1 0 0 #10493 oven~ a newly created oven~ Some god dropped a newly created oven here.~ ~ 68 0 1 0 0 0 0 1 0 0 #10494 some scrap durasteel~ a newly created some scrap durasteel~ Some god dropped a newly created some scrap durasteel here.~ ~ 67 0 1 0 0 0 0 1 0 0 #10495 gem~ a newly created gem~ Some god dropped a newly created gem here.~ ~ 63 0 1 0 0 0 0 1 0 0 #10496 mirror~ a newly created mirror~ Some god dropped a newly created mirror here.~ ~ 69 0 1 0 0 0 0 1 0 0 #10497 circuit board~ a newly created circuit board~ Some god dropped a newly created circuit board here.~ ~ 70 0 1 0 0 0 0 1 0 0 #10498 superconductor~ a newly created superconductor~ Some god dropped a newly created superconductor here.~ ~ 71 0 1 0 0 0 0 1 0 0 #10499 final object~ a newly created final object~ Some god dropped a newly created final object here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #10300 Coruscant Academy~ You stand inside the Curuscant Academy, an establishment designed to teach the basics of survival within the galaxy. Each room has a specific purpose and contains information on the various commands to maneuver around and interact with the players. We recommend you explore the Academy in full, taking the time to read the instructions in each room. Check out the bulletin board to the west by typing W then come back and explore the rest of the academy to the north. ~ 0 1036 0 D0 ~ ~ 0 -1 10301 D3 ~ ~ 0 -1 10430 S #10301 A Duraplast Corridor~ To the west is the language lessons room. Lady Abbigalye is there to assist you in learning the languages of the galaxy. To the east is where Domick will assist you in practicing your weapons, skills and spells. When you are finished with your lessons, come back here and continue north through the Academy. ~ 0 8 0 D0 Reading Room ~ ~ 0 -1 10304 D1 The Laboratory of Skills. ~ ~ 0 -1 10303 D2 Entrance to Darkhaven Academy ~ ~ 0 -1 10300 D3 Abbigayle's Language Lessons. ~ ~ 0 -1 10306 > leave_prog 100~ if isimmort($n) else mpforce $n vis endif ~ | S #10302 Somewhere~ You did it! You are an excellent student! To continue your education, please leave north. That will return you to the Reading room. ~ 0 12 0 D0 The Reading Room ~ ~ 0 -1 10304 S #10303 The Laboratory of Skills~ This is where you will practice your arsenal of weapons, spells and powers. Type PRACTICE to get a list of these currently available to you. Everyone will have sections listing skills, weapons and languages. You will also have an additional section for force powers, although not everyone will be able to use these. Although it is possible to learn the theories behind how the force works, not everyon has the ability to use it. To practice a force ability, skill or weapons style, type PRACTICE <full name of power, skill or weapon style>. For instance, to practice dual wield, you would type PRAC DUAL WIELD. When practicing, you start at 0% and one practice will earn you between 15% and 20% proficieny. Additional knowledge is gained through usage of the skill or spell until adept, which is a maximum of 30% - 95%. To get see information using powers, skills or weapons, type HELP CAST or HELP <spell, skill or weapon style>. For general questions on practicing, type HELP PRACTICE. The number of practice sessions you may gain at each level is determined by the amount of wisdom you have when you level. ~ 0 1032 0 D3 A Stone Corridor ~ ~ 0 -1 10301 R M 0 10340 1 10303 S #10304 The Reading Room~ This is a silent room, which means while here you will not see any of the channels. In fact, you can only use socials, emotes and group tell here. The room was created to give you a quiet place to read our help files. You can reduce your own screen scroll by reducing the number of channels you receive. You can get a full list of channels by typing CHAN. You may turn off a channel by type CHAN -<channel> and reactive a channel by typing CHAN +<channel>. For example, you can turn off auction channel by type CHAN -AUCTION and you can turn it back on by typing CHAN +AUCTION. You can also turn off ALL your channels by typing CHAN -ALL and turn them all on again by typing CHAN +ALL. Once you have finished reading, you are ready to test your ability to negotiate your way around. Going west will take you into another part of the Academy. The test is to follow all the room descriptions until you can find your way back to this point. If at any time you become lost, type U to return to this room. Once you have successfully returned here, please continue to the north to explore the rest of the Academy. ~ 0 65544 0 D0 A Marble Corridor ~ ~ 0 -1 10314 D2 A Stone Corridor ~ ~ 0 -1 10301 D3 Wandering the Academy ~ ~ 0 -1 10307 S #10305 Chamber of Trials for Rangers~ Here you will experience your first full combat against MOBILES, also known as MOBS. Mobile is the name used for monsters and the like in the game. All exits, except down, lead to a CAGE mob. Some of these cage mobs may be aggressive and will attack you upon entering their room. As you kill them, you will gain experience, as well as academy equipment and gold. Once you have defeated a mob, type GET ALL CORPSE to loot the coins and equipment. You may also type CONFIG +AUTOLOOT or CONFIG +AUTOGOLD. Autoloot will take everything from the corpse when you kill it. Autogold will take only the gold from the corpse. When you loot a corpse of equipment, the items are transferred to your inventory. You may suffer injury during the battle, so return here and type REST or SLEEP. This will speed your healing process. When you are finished healing, type WAKE or STAND to continue. ~ 0 1036 0 S #10306 Abbigayle's Language Lessons~ This is where you LEARN your LANGUAGES. Languages are learned differently than spells, skills and weapons, as you must be adept ata language before you may use it. To see a list of the languages available to you, simply type PRACTICE. You do not need to learn the TONGUE of your race nor the common language, as they both come naturally to you. To learn a language, type LANGUAGE LEARN <language type>. For more information on how to learn a language, type HELP LANGUAGES. To learn how to use languages, type HELP SPEAK and HELP TONGUE. It will cost a few practice sessions each time you wish to increase your fluency in a language. Those who are intelligent, wise and lucky will find it takes fewer practice sessions to become adept at a language. ~ 0 1032 0 D1 A Stone Corridor ~ ~ 0 -1 10301 R M 0 10394 1 10306 S #10307 Wandering the Academy~ Each player has a menu of items that the game controls automatically once it has been configured. To get a list of this menu, type CONFIG. For this part of your schooling, it is suggested you type CONFIG +AUTOEXIT. This will have the mud show you all obvious exits available to you. When you are moving around the game, EXIT is a very important command. When you type EXIT, it shows you the room names each exit shown under obvious exits. You can use this command to get hints of dangers and death traps that might be close by. You may also try to LOOK in adjoining rooms. You do this by typing LOOK <direction>. Your next move is to the west, to see what you are walking into, try typing EXIT and L W. ~ 0 8 0 D1 The Reading Room ~ ~ 0 -1 10304 D3 Wandering Darkhaven Academy, it looks safe ~ ~ 0 -1 10309 D4 Back to the beginning ~ ~ 0 -1 10304 E Door~ You see a solid oak door. ~ S #10308 A Dank Pit~ Here stands a Chadoyn. He was captured trying to slaughter the students of the Academy, and the Immortals decided to spare his life and throw him in chains for use as a teaching aid. With him you can practice attacking and fleeing, but hopefully not dying. You will also want to make use of the 'consider' command. This command compares your level and hitpoints to that of the creature. To use here, type 'con chadoyn'. To use the consider command elsewhere, type CON <MOBNAME>. It is wise to ALWAYS consider a mob before fighting it the first time. This will many times save your life, as mobs are often a lot more difficult then they outwardly appear. Be careful and enjoy your fight. ~ 0 8 0 D3 A Dank Pit ~ ~ 0 -1 10316 R M 0 10345 1 10308 S #10309 Wandering Coruscant Academy~ This is where you will start learning about exits not listed under "Exits". Doors are not seen on the game. You must read room description and LOOK <direction> to find them. Another method of finding a door is to "bump" into the walls. Type N. OUCH! You ran into the door. You want to be careful not to be affected with the pass door spell while using the bump method, as you may end up in a room you would rather not visit. Now, type OPEN N or OPEN DOOR. Next type EXIT, you will now see the north exit listed under "Exits". Type HELP OPEN to find out more information on doors. ~ 0 8 0 D0 An Enclosed Room ~ door~ 3 -1 10310 D1 Wandering the Academy ~ ~ 0 -1 10307 D3 Lost in Darkhaven Academy ~ ~ 0 -1 10311 D4 Back to the beginning ~ ~ 0 -1 10304 R D 0 10309 0 1 E door~ You see a solid oak door. ~ S #10310 An Enclosed Room~ You did it! Well done. You will find many rooms such as this all over the game. Some are easy to find because of hints in the room descriptions. Some are very hard to find, as the clues could be rooms away. However, you are now armed with the tools to locate them. You know how to use "look", bump, and "exit". Many classes also get a spell called "scry". This spell will allow the person affected by it to see the into the adjoining rooms. It is used like "look", but gives you more detailed information. To see if you gain the scry spell at a later level, type SLIST. This will give you a list of all spells, skills and weapon types you may practice. Slist also gives you information on what level you may practice each, to what percent you are currently practiced in each, and what the maximum percent that you may practice each. ~ 0 8 0 D2 Wandering Darkhaven Academy ~ door~ 3 -1 10309 R D 0 10310 2 1 S #10311 Lost in Coruscant Academy~ There are several special exit types that you may encounter in your travels. You have experienced open exits and closed doors to this point. There are also hidden doors. The hidden door can not be found with the "bump" method. Often they will not show up with the "look" method either. These exits are found by reading room descriptions, mobiles descriptions and looking at objects. You are looking for words that stand out, those words will be the door name. You will also find doors that are locked. You may get past some locked doors with the pass door spell, the pick door skill or bash door skill. Some doors may only be passed by using the matching key. Other exits you may find require you to be skilled in climb or affected by the fly spell. All exits are in real directions that can be abbreviated to the following: N, E, W, S, NE, NW, SE, SW, U, or D. There are also SOMEWHERE exits that use "leave", "climb", "enter", or just a word to use. To the north you will experience a hidden exit, use the room description to find the door name. ~ 0 8 0 D0 Lost in Darkhaven Academy ~ ~ 0 -1 10312 D1 Wandering Darkhaven Academy ~ ~ 0 -1 10309 D4 Back to the beginning ~ ~ 0 -1 10304 S #10312 Lost in Coruscant Academy~ You are standing in a richly decorated room. A large oak table surrounded by twelve chairs dominates a large portion of the area. Crystal globes with continual light spells cast on them hover about the room, providing a soft comfortable light. The walls are adorned with tapestries of the finest quality. The tapestry on the west wall draws your attention more so than the others. Now, you have many clues on the possible exit. Try to find the right word by typing LOOK <word>. For example, try LOOK GLOBES. Sometimes looking at other things in the rooms description will lead you to the word that will open the exit. ~ 0 8 0 D2 Lost in Darkhaven Academy ~ ~ 0 -1 10311 D3 door ~ tapestry door~ 11 -1 10313 D4 Back to the beginning ~ ~ 0 -1 10304 R D 0 10312 3 1 E tapestry~ Upon closer inspection you realise that this is not even a tapestry, but a cunningly camouflaged wall! You can see the outline of a door as you look closer. ~ E west~ You see a tapestry on the wall here, something just isn't right about it. ~ E w~ You see a tapestry on the wall. ~ E door~ You see a cleverly disguised door. ~ E Crystal globes~ This globes cast shadows in the corners. The shadows on the west tapestry almost appears to be an opening. ~ S #10313 A Secret Alcove~ Well Done! You have found this secret room. Sometimes these secret rooms will contain valuable items or will lead to other parts of the area you are exploring. Always pay close attention to room descriptions, mobiles descriptions and items, this will many times bring profitable results. This is a where you will experience a Somewhere exit. To find your way out, try looking at the picture on the wall. If you can not figure it out, you may leave by the up exit. Good luck! ~ 0 12 0 D1 Lost in Darkhaven Academy ~ door~ 3 -1 10312 D4 Back to the beginning ~ ~ 0 -1 10304 D10 ~ crack~ 526336 -1 10302 R D 0 10313 1 1 E door~ You see an oak door. ~ E picture~ This is a picture of fresh cut flowers in a glass vase. It seems to be hanging here just to cover a huge crack. That crack is so large, you can probably squeeze through it! Perhaps you should look closer at the crack. HINT: type CRACK. ~ E crack~ This is a huge CRACK, you could probably squeeze through it. ~ E wall~ This is a picture of fresh cut flowers in a glass vase. It seems to be hanging here just to cover a huge crack. That crack is so large, you can probably squeeze through it! Perhaps you should look closer at the crack. HINT: type CRACK. ~ S #10314 A Marble Corridor~ This room will teach you several commands to check your statistics and character health. These commands are SCORE, EQUIPMENT, INVENTORY, and LEVEL. Score is used by typing SC, it tells you all the basic statistics about your character. Equipment is used by typing EQ, this shows you all the items you are currently wearing. Inventory is used by typing I, and shows you all items you are carrying other than your worn equipment. Level is used by typing LEVEL, it show your current level, your current experience points, and the experience needed for the next few levels. Use the help menu to get more information on the topics covered here, type HELP <subject>. ~ 0 8 0 D0 Preparing for combat ~ ~ 0 -1 10315 D2 The Reading Room ~ ~ 0 -1 10304 S #10315 Preparing for combat~ The time is drawing near to experience combat. Directly below you now is the Chadoyn Pit, the home of a creature which will assist you in learning how to initiate combat. The Chadoyn is not aggressive, which means you must begin the fight. There are many ways to start a fight, the quickest way is to type KILL <mob>. As you gain skills and spells, you may find many of them are also capable of initiating combat. Some of the more popular spells used to start an attack are DISPEL MAGIC, SLEEP, CHARM PERSON, BLINDNESS, WEAKEN, CURSE, and FAERIE FIRE. Some of the most popular skills used to begin an attack are STEAL and BACKSTAB. ** These skills and spells WILL also begin an attack on a player ** Wands, staves and scrolls may also be used to start fights. ~ 0 8 0 D0 ~ ~ 0 -1 10317 D2 A Marble Corridor ~ ~ 0 -1 10314 D5 A Dank Pit ~ ~ 0 -1 10316 S #10316 A Dank Pit~ This room explains about WIMPY, FLEE, and RECALL as a way to leave from combat. Wimpy is an automatic withdrawal from a fight when your hitpoints reach a set minimum. To set your wimpy, type WIMPY or WIMPY <number>. The number being the amount of hitpoints you want remaining when you leave the battle. You will lose experience for wimpying out of a fight, but the amount of experience lost will generally be less then the amount lost from death. You may also manually withdraw from a fight with flee. To use flee, just type FLEE. You may flee out of the fight at any amount of hitpoints. Fleeing will cost you loss of experience. You may also "recall" from a fight. This is done with the spell "word of recall" or reciting a recall scroll. You lose more experience when you recall from a fight then when you use wimpy or flee. Recall should be used as a last resort. ~ 0 12 0 D1 A Dank Pit ~ ~ 0 -1 10308 D4 Preparing for combat ~ ~ 0 -1 10315 S #10317 Time To Take A Break~ After a long fight or even a long walk you character may need to rest. The safest way to do this is to type REST. You may also SLEEP but only do that in safe places as you will be more open to being attacked or robbed when you are sleeping. When you are done sleeping type WAKE, and when you are done resting type STAND. You may find that occasionaly your character begins to get hungry or thirsty as you travel around in Star Wars Reality. The droid in this room will give you food or a canteen if you ask it nicely. To use them type EAT <whatever> or DRINK <watever>. If you are really hungry you might have to do this twice. There is also a fountain here you may drink out of or use to fill your canteen. (try: fill canteen fountain) ~ 0 1032 1 D0 ~ ~ 0 -1 10327 D2 ~ ~ 0 -1 10315 R O 0 10315 1 10317 R M 0 10365 1 10317 S #10318 A Useless Item?~ Sometimes an item may apear useless at first. There are many junk items that are worthless but some might just come in handy. Try making small talk with this student. He seems to have found something that might proove useful to you. Sometimes one item may be found inside another. To look into an object that is a container use: LOOK IN <container>. To get an item from a container use: GET <item> FROM <container>. To put an item in a container use: PUT <item> IN <container>. Sometimes you will also need to OPEN <container> as well. Hint: say hello ~ 0 1032 1 D4 ~ ~ 0 -1 10322 R M 0 10342 1 10318 S #10319 Up in a Small Loft~ Sometimes items can be obtained by manipulating other items. Some classes can make items from other ones using skills such as MAKEBLASTER, MAKESPICE, or MAKELIGHTSABER. Other times it is as simple as opening a box or pushing a button as is the case in this room. ~ 0 8 1 D5 ~ ~ 0 -1 10322 R O 0 10318 1 10319 S #10320 Looting Your Kills~ The most common way in most muds to gain equipment is by looting the corpses of dead mobiles(monsters etc). After you kill this droid use EXAMINE CORPSE to see what it was carrying. Then use GET ALL FROM CORPSE to get the goodies from it. To automaticly loot corpses when you kill something you can set CONFIG +AUTOLOOT or CONFIG +AUTOCRED for just credits. ~ 0 8 1 D3 ~ ~ 0 -1 10322 R M 0 10360 1 10320 R E 1 10301 1 8 R E 1 10302 1 13 R G 1 10304 1 S #10321 Academy Store~ Shops are a great way of aquiring equipment and getting rid of extras. To get a list of what a shopkeeper is selling type LIST. To buy an item type BUY <objectname>. If you have extra equipment or have found something that you want to sell type SELL <object>. To find out how much a shopkeeper will buy something for type VALUE <object>. One of the more useful items in this shop is the backpack. Once you have bought one you can put any extra items you have in it for safe keeping. You may also wear it. If you don't have enough credits to buy anything try getting some from the droid a couple of rooms to the east. ~ 0 1032 1 D1 ~ ~ 0 -1 10322 R M 0 10370 1 10321 R G 1 10317 1 R G 1 10311 1 S #10322 Getting More Useful Items~ One of the major goals you will have playing the mud is finding better equipment to make you characters life safer and easier. There are several ways of doing this. Two that you need to remember but won't yet be able to do until you learn the skills are SEARCHing and DIGging. STEALing is also a way to get items but only criminal characters who practice steal are able to do this. ( Be warned even if your not a criminal this is a good way to lose eq The rooms to the east and west, as well as the ones up amd down from here exibit different ways of getting items. After exploring these four rooms and getting everything you need you may move on to the next room to the north. ~ 0 8 1 D0 ~ ~ 0 -1 10323 D1 ~ ~ 0 -1 10320 D2 ~ ~ 1 -1 10327 D3 ~ ~ 0 -1 10321 D4 ~ ~ 0 -1 10319 D5 ~ ~ 0 -1 10318 S #10323 The Last Challange~ Congradulations you're almost done. The graduation hall is just to the north. Only one problem though. The doors locked. Maybe this kid knows where the key is. If only he'd stop crying long enough for you to ask. hint: find his doll hint: give doll child hint: say where's the key ~ 0 1032 1 D0 ~ ~ 7 10423 10324 D2 ~ ~ 0 -1 10322 R M 0 10343 1 10323 R D 0 10323 0 2 S #10324 Graduating from the Academy~ Congradulations you did it .. line up and get your diploma. You are in a long wide hallway. The floor is covered in a plush red carpet. The walls are made of a tansparent duraplast and come together to form dome over your head. Looking out the window you notice that the hallway in fact a catwalk connecting the academy to a small landing platform at the end. You can't look much more than 20 or 30 levels into the city depths below as many walkways criss-cross between the buildings obscuring your view of the lower levels. Looking up you see several cloudcars slowly navigating coruscants many skyscrapers. A stairway at the end of the hall slopes up towards the docking bay. It is the only exit other than the door behind you, back into the academy. ~ 0 0 1 D2 ~ ~ 1 -1 10323 D4 ~ ~ 0 -1 10325 R M 0 10350 1 10324 R O 0 10414 1 10324 R D 0 10324 2 0 S #10325 Academy Docking Bay~ Detached from the rest of the Academy to leave room for ships to manuever, this docking bay is large enough to hold four or five shuttles. The space above is clear and you can see the clouds above you. Anyone launching a shuttle from here would have to fly straight though as several larger buildings box in the sides of the docking bay no less 30 feet out on each side. The noise of the city is blends together forming a loud pulsing hum pushing in from all directions. There is a slight and very rare breeze blowing down beetween the buildings and across the pad. It is an odd feeling in such a boxed in environment. There is a small shuttle here waiting to take you home. To board it type ENTER. ~ 0 0 1 D5 ~ ~ 0 -1 10324 D10 ~ ~ 133120 -1 10326 R O 0 10322 1 10325 S #10326 The Shuttle home~ You are in a small single compartment shuttle. The passenger seats are directly behind the pilots chair and slightly raised to give you a nice view for your journey. The seats recline back into a sleeping position in case you get tired. A small pantry and a restroom are at the back of the cabin. The purpose of this shuttle is to take the newly graduated students home. Its a bit of a luxury compared to the rest of your stay at the academy. It must be as much for apearances as it is to honor the graduates. You will need to give your diploma to the driver before he will launch... Wouldn't want to spend this much money on drop outs. If you don't have a diploma yet type LEAVE, and then go look for the schoolmaster. ~ 0 4 1 D10 ~ ~ 264192 -1 10325 R M 0 10355 1 10326 S #10327 Some Important Words of Advice~ A very important thing to learn about early is cloning. Death is permanent. When you die you loose everything. However... somewhere deep in the core worlds is a place that creates and stores the clones of those who are willing to pay a small fee. Having a clone makes a back up of your character at the moment of cloning that can be used in the event of an untimely death. My advice is to find the cloning facilities as soon as possible and make a new clone at least every five levels. Death is a lot less painful when you loose 5 levels as opposed to having to start over from the beginning. ~ 0 1073741836 1 D0 ~ ~ 3 -1 10322 D2 ~ ~ 0 -1 10317 R M 0 10395 1 10327 R D 0 10327 0 1 S #10399 This Room is used by a Mob program do not delete.~ ~ 0 4 1 S #10400 A test workshop~ ~ 0 67108868 1 S #10401 a quiet place~ ~ 0 66564 1 S #10429 Floating in a void~ ~ 0 1073741828 1 S #10430 Student Lounge~ You stand in the player lounge the last safe zone in the galexy.... relax and have a cool new drink as this will be your last time you can let your guard down and not be marked for death.... A student message terminal is here for you to practice reading and writing messages. Use NOTE LIST to get a list of the messages and NOTE READ <msgnum> to read a specific message. Type HELP NOTE for more commands. ~ 0 1028 0 D1 ~ ~ 0 -1 10300 R O 0 10414 1 10430 S #0 #SHOPS 10370 15 0 0 0 0 120 90 0 23 ; a shopkeeper 0 #REPAIRS 0 #SPECIALS M 10350 spec_auth M 10355 spec_newbie_pilot S #$