#AREA Star Destroyer - Dark Hand~ #AUTHOR Durga~ #RANGES 30 103 0 103 $ #FLAGS 0 #ECONOMY 0 31196090 #MOBILES #600 spot~ a newly created spot~ Some god abandoned a newly created spot here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #601 assault stormtrooper~ an assault stormtrooper~ An assault stormtrooper is preparing for a mission. ~ Dressed in white armored space suits over black body gloves the storm trooper is a sight well recognized throughout the galaxy. Known and feared. They are the Empires elite troopers. They are well trained and fearless. They have been conditioned with unquestioning loyalty to their superiors and will always execute their orders precisly and without question. ~ 3 0 -500 Z 60 0 -50 12d10+600 6d4+2 20 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #602 imperial stormtrooper~ a stormtrooper~ An imperial stormtrooper patrols the ship. ~ Dressed in white armored space suits over black body gloves the storm trooper is a sight well recognized throughout the galaxy. Known and feared. They are the Empires elite troopers. They are well trained and fearless. They have been conditioned with unquestioning loyalty to their superiors and will always execute their orders precisly and without question. ~ 1 0 -500 Z 33 0 25 0d0+0 4d4+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #603 imperial stormtrooper~ a stormtrooper~ An imperial stormtrooper patrols the shipyard. ~ Dressed in white armored space suits over black body gloves the storm trooper is a sight well recognized throughout the galaxy. Known and feared. They are the Empires elite troopers. They are well trained and fearless. They have been conditioned with unquestioning loyalty to their superiors and will always execute their orders precisly and without question. ~ 1 0 -500 Z 33 0 25 0d0+0 4d4+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #604 tie fighter pilot~ a TIE Fighter pilot~ A TIE Fighter pilot is preparing for flight. ~ ~ 3 0 0 Z 23 0 50 0d0+0 1d10+0 30 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #605 ancient sith spirit teacher sith9870~ an ancient sith spirit~ A faint image of a dark hooded figure sends shivers down your spine. ~ ~ 1027 0 0 Z 105 0 -162 21d10+1050 10d4+2 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 21 21 0 0 0 0 1342177280 1026 0 0 0 0 0 0 0 0 > act_prog practices~ mpecho The image before you slowly fades away. mpgoto 7 say ok purge me ~ | #606 binary load lifter~ a binary load lifter~ A binary load lifter methodicly goes about its work. ~ The binary load lifter is a big droid used mainly for lifting and moving large objects. Its very simple processing unit can only handle very simple commands as there is very little need for an intelligent droid laborer. ~ 84148227 0 0 Z 20 0 50 0d0+0 0d0+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 2048 2048 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #607 power droid~ a power droid~ A power droid is here. ~ The binary load lifter is a big droid used mainly for lifting and moving large objects. Its very simple processing unit can only handle very simple commands as there is very little need for an intelligent droid laborer. ~ 84148227 0 0 Z 10 0 75 2d10+100 0d0+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 2048 2048 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #608 mouse droid mse~ a mouse droid~ An MSE droid wheels around the floor. ~ The MSE droid is a small black droid less than a foot in hight. It wheels around the floor rapidly and comunicates in high pitched beeps. This behavior along with the sound of its initials have easily led it to being more commonly known as a "mouse droid ~ 83886209 0 0 Z 1 0 100 0d0+0 1d2+0 0 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 2048 2048 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #609 the empire~ imperial royal guard~ An imperial royal guard stands at his post. ~ ~ 3 0 0 Z 80 0 -100 16d10+800 8d4+2 500 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #610 the empire~ imperial royal guard~ An imperial royal guard stands at his post. ~ ~ 3 0 0 Z 80 0 -100 16d10+800 8d4+2 500 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #611 the empire~ imperial royal guard~ An imperial royal guard stands at his post. ~ ~ 3 0 0 Z 80 0 -100 16d10+800 8d4+2 500 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #612 the empire~ imperial royal guard~ An imperial royal guard stands at his post. ~ ~ 3 0 0 Z 80 0 -100 16d10+800 8d4+2 500 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #613 captain Harlef~ Captain Harlef~ Captain Harlef stands supervising the bridge. ~ ~ 33554435 0 0 Z 85 0 -112 17d10+850 8d4+2 600 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 17 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > act_prog package~ if ovnuminv(10210) >= 1 say Thank you. mpwithdraw 2500 give 2500 credits $n mpgain $n 5 100000 else say hmm... Thanks, but this isn't adressed to me. drop all endif mpat 10299 drop all mpat 10299 mppurge ~ | #614 pilot~ an imperial pilot~ An imperial pilot sits at his station. ~ ~ 1 0 0 Z 80 0 -100 16d10+800 8d4+2 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 16 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #615 copilot~ a copilot~ A copilot sits at his post. ~ ~ 1 0 0 Z 75 0 -87 15d10+750 7d4+2 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #616 gunner~ a gunner~ A gunner checks of the weaponsystems. ~ ~ 1 0 0 Z 70 0 -75 14d10+700 7d4+2 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #617 navigator~ a navigator~ A navigator is calculating a hyperjump. ~ ~ 1 0 0 Z 70 0 -75 14d10+700 7d4+2 0 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #618 the empire~ an imperial guard~ An imperial guard stands at attention. ~ The imperial guard stands at an unwaivering alert attention. He is dressed in the standard black imperial military uniform common to many imperial naval troopers. ~ 3 0 -500 Z 40 0 0 8d10+400 4d4+2 15 0 8 8 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #619 An imperial Officer~ An imperial officer~ An imperial officer sits at the war table. ~ ~ 3 0 0 Z 70 0 -75 14d10+700 7d4+2 600 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 14 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #620 General Hanson~ General Hanson~ General Hanson sits at the war table. ~ ~ 33554435 0 0 Z 90 0 -125 18d10+900 9d4+2 600 0 8 8 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #699 spot~ a newly created spot~ Some god abandoned a newly created spot here. ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #600 an assault transport~ an assault transport~ An assault transport is docked here.~ ~ 81 0 0 0 0 0 0 1 0 0 #601 assault stormtrooper helmet as601~ an assault stormtrooper helmet~ A stormtrooper helmet was dropped here.~ ~ 9 -2147483648 17 0 9 0 0 5 0 0 A 36 -10 A 39 -10 > wear_prog 100~ if clan($n) != The Empire mpechoat $n What do you think you are a stormtrooper? mpechoat $n Go join the empire if you want to wear that! mpechoaround $n $n thinks $ss a stormtrooper. mpforce $n remove as601 endif ~ | #602 stormtrooper helmet s602~ a stormtrooper helmet~ A stormtrooper helmet was dropped here.~ ~ 9 -2147483648 17 0 6 0 0 5 0 0 #603 Assault stormtrooper gloves s603~ assault stormtrooper gloves~ Stormtrooper gloves were dropped here.~ ~ 9 -2147483648 129 0 4 0 0 3 0 0 #604 Assault stormtrooper arm plates s604~ assault stormtrooper arm plates~ Some stormtrooper arm plates were left here.~ ~ 9 -2147483648 257 0 7 0 0 3 0 0 #605 Assault stormtrooper shoulder plates s605~ assault stormtrooper shoulder plates~ Stormtrooper shoulder plates were discarded here.~ ~ 9 -2147483648 5 0 7 0 0 3 0 0 #606 Assault stormtrooper hand plates s606~ assault stormtrooper hand plates~ Stormtrooper hand plates were discarded here.~ ~ 9 -2147483648 4097 0 7 0 0 3 0 0 #607 assault stormtrooper chest plate s607~ an assault stormtrooper chest plate~ A white stormtrooper chest plate was left here.~ ~ 9 -2147483648 9 56 0 7 0 0 7 0 0 #608 assault stormtrooper groin plate s608~ an assault stormtrooper groin plate~ A stormtrooper groin plate was left here.~ ~ 9 -2147483648 2049 56 0 6 0 0 3 0 0 #609 stormtrooper leg plates s609~ assault stormtrooper leg plates~ Some stormtrooper leg armor was left here.~ ~ 9 -2147483648 33 56 0 7 0 0 6 0 0 #610 tie fighter~ a tie fighter~ An Imperial Tie Fighter is docked here.~ ~ 81 0 0 0 0 0 0 1 0 0 #611 listtttt~ a list~ A list is on the wall here.~ ~ 12 0 0 0 0 0 0 1 0 0 #612 portable oven~ a portable oven~ A portable oven is plugged into a wall socket.~ ~ 68 0 1 0 0 0 0 20 0 0 #613 ancient book sith teachings book123sith~ an ancient book~ An ancient book holds many dark secrets.~ ~ 35 0 1 0 0 0 0 1 0 0 > exa_prog 100~ mpecho As the ancient book is examined you feel a presence. mpecho that wasn't here before. It is old and strong with mpecho the dark side of the force. mpmload 605 if ovnumroom(613) < 1 mpforce $n drop $o endif mpecho The book crumbles into dust. mppurge book123sith ~ | #614 The Imperial Terminal~ The Imperial Terminal~ An Imperial Information Terminal is here.~ ~ 12 0 0 0 0 0 0 1 0 0 #620 assault stormtrooper boots~ assault stormtrooper boots~ Some white boots are here.~ ~ 9 -2147483648 65 0 6 0 0 3 0 0 #621 trash comapctor key~ trash comapctor key~ Thank the force the trash compactor key is here.~ ~ 18 33554432 1 0 0 0 0 1 0 0 #622 duraplast~ duraplast tubing~ A piece of duraplast tubing is here.~ ~ 64 33554432 1 0 0 0 0 1 0 0 #623 a sculpture~ a sculpture~ A small sculture depicts a strange batlike creature devouring a humaniod form.~ ~ 8 0 1 0 0 0 0 1 10000 1000 #624 royal guards force pike~ a royal guards force pike~ A royal guards force pike was left here.~ ~ 5 0 8193 0 5 8 11 12 1500 150 A 18 -1 #695 The Imperial Star Destroyer Darkhand~ The Imperial Star Destroyer Darkhand~ A lift leading to The Imperial Star Destroyer Darkhand is here.~ ~ 81 1073741824 0 0 0 0 0 1 0 0 #696 Battle Plans~ the battle plans~ Imperial battle plans were left here.~ ~ 47 0 1 0 0 0 0 1 0 0 #697 the silver urchin key~ a newly created the silver urchin key~ Some god dropped a newly created the silver urchin key here.~ ~ 84 0 0 0 0 0 0 1 0 0 #698 the Dark hand key~ a newly created the Dark hand key~ Some god dropped a newly created the Dark hand key here.~ ~ 13 0 0 0 0 0 0 1 0 0 #699 Dark hand key~ Dark hand key~ Dark hand key~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #600 Main Hanger of the Star Destroyer Dark Hand~ The main hanger is an enormous hanger with areas sectioned off for all types of ships. In the middle of the hanger the floor is mechanicly designed to seperate and open up allowing large ships to enter and leave. There are also smaller launch tunnels that can be used by smaller ships. ~ 0 536870912 1 D4 ~ ~ 0 -1 601 S #601 Balcony Overlooking The Main Hanger~ The main hanger is an enormous hanger with areas sectioned off for all types of ships. In the middle of the hanger the floor is mechanicly designed to seperate and open up allowing large ships to enter and leave. There are also smaller launch tunnels that can be used by smaller ships. ~ 0 536870912 1 D2 ~ ~ 0 -1 602 D5 ~ ~ 0 -1 600 R M 0 602 10 601 R E 1 32240 1 7 R E 1 32239 1 5 R E 1 32250 1 13 R E 1 32248 1 7 R E 1 32247 1 13 R E 1 32246 1 5 R E 1 32245 1 14 R E 1 32244 1 3 R E 1 32243 1 10 R E 1 32242 1 9 R E 1 32241 1 6 R E 1 50 1 16 R G 1 32254 1 R G 1 10488 1 S #602 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D0 ~ ~ 0 -1 601 D2 ~ ~ 0 -1 603 S #603 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D0 ~ ~ 0 -1 602 D2 ~ ~ 0 -1 604 S #604 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D0 ~ ~ 0 -1 603 D1 ~ ~ 0 -1 609 D2 ~ ~ 0 -1 613 D3 ~ ~ 0 -1 607 S #605 Balcony Overlooking a Transport Hanger~ The transport hanger is similar to the main hanger except that the ships exit through shield walls along the outermost wall of the hanger. Another main difference is that the ships are all of two types: assault transports designed to carry and deploy troopers and large vehicle transports used to carry ground assault vehicles. ~ 0 536870912 1 D1 ~ ~ 0 -1 608 D5 ~ ~ 0 -1 606 S #606 Transport Hanger~ The transport hanger is similar to the main hanger except that the ships exit through shield walls along the outermost wall of the hanger. Another main difference is that the ships are all of two types: assault transports designed to carry and deploy troopers and large vehicle transports used to carry ground assault vehicles. ~ 0 536870912 1 D4 ~ ~ 0 -1 605 R M 0 601 4 606 R G 1 32254 1 R G 1 10488 1 R E 1 53 1 16 R E 1 32250 1 13 R E 1 609 1 7 R E 1 607 1 5 R E 1 606 1 15 R E 1 606 1 14 R E 1 605 1 3 R E 1 604 1 10 R E 1 603 1 9 R E 1 601 1 6 R O 0 600 1 606 S #607 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 604 D3 ~ ~ 0 -1 608 S #608 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 607 D3 ~ ~ 0 -1 605 S #609 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 610 D3 ~ ~ 0 -1 604 S #610 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 611 D3 ~ ~ 0 -1 609 S #611 Balcony Overlooking A TIE Fighter Hanger~ The tie fighter hanger is aranged differently than a standard hanger. The TIE Fighters are arranged in rows, suspended by thibk metal arms. When they are ready to launch they are lowered through airlocks below them and then released. ~ 0 536870912 1 D3 ~ ~ 0 -1 610 D5 ~ ~ 0 -1 612 S #612 TIE Fighter Hanger~ The tie fighter hanger is aranged differently than a standard hanger. The TIE Fighters are arranged in rows, suspended by thibk metal arms. When they are ready to launch they are lowered through airlocks below them and then released. ~ 0 536870912 1 D4 ~ ~ 0 -1 611 R O 0 610 1 612 R M 0 604 5 612 S #613 A Turbolift~ This turbolift is located near the rear of the ship enabling it to reach all levels of the destroyer. It is voice activated. Just say the level you want to be let off on. There is a small "list" of avalable levels on the wall. ~ 0 536870916 1 R O 0 611 1 613 E list levels level note sign list. lists~ Levels: 1. Hanger 2. Engineering 3. Service 4. Detention 5. Barracks 6. Medical 7. Officers 8. Royal 9. Bridge ~ > speech_prog hanger 1~ mpecho The turbolift quickly moves to the hanger level. mpechoat $n The doors open and you step out. mpechoaround $n The doors open and $n step out before they reclose. mptransfer $n 604 mpat 604 mpechoaround $n $n arrives from a turbolift. ~ > entry_prog 100~ mpechoat $n The turbolift door closes behind you. mpechoaround $n The doors open and close briefly letting $n in. mpecho An electonic voice says. "What level please." ~ > speech_prog engineering 2~ mpecho The turbolift quickly moves to the engineering level. mpechoat $n The doors open and you step out. mpechoaround $n The doors open and $n step out before they reclose. mptransfer $n 615 mpat 615 mpechoaround $n $n arrives from a turbolift. ~ > speech_prog service 3 ~ mpecho The turbolift quickly moves to the service level. mpechoat $n The doors open and you step out. mpechoaround $n The doors open and $n step out before they reclose. mptransfer $n 614 mpat 614 mpechoaround $n $n arrives from a turbolift. ~ > speech_prog detention 4 ~ mpecho The turbolift quickly moves to the detention level. mpechoat $n The doors open and you step out. mpechoaround $n The doors open and $n step out before they reclose. mptransfer $n 616 mpat 616 mpechoaround $n $n arrives from a turbolift. ~ > speech_prog barracks 5 ~ mpecho The turbolift quickly moves to the barracks level. mpechoat $n The doors open and you step out. mpechoaround $n The doors open and $n step out before they reclose. mptransfer $n 617 mpat 617 mpechoaround $n $n arrives from a turbolift. ~ > speech_prog medical 6 ~ mpecho The turbolift quickly moves to the medical level. mpechoat $n The doors open and you step out. mpechoaround $n The doors open and $n step out before they reclose. mptransfer $n 620 mpat 620 mpechoaround $n $n arrives from a turbolift. ~ > speech_prog officer 7 ~ mpecho The turbolift quickly moves to the officer level. mpechoat $n The doors open and you step out. mpechoaround $n The doors open and $n step out before they reclose. mptransfer $n 618 mpat 618 mpechoaround $n $n arrives from a turbolift. ~ > speech_prog royal 8 ~ mpecho The turbolift quickly moves to the royal chambers. mpechoat $n The doors open and you step out. mpechoaround $n The doors open and $n step out before they reclose. mptransfer $n 619 mpat 619 mpechoaround $n $n arrives from a turbolift. ~ > speech_prog bridge 9 ~ mpecho The turbolift quickly moves to the bridge. mpechoat $n The doors open and you step out. mpechoaround $n The doors open and $n step out before they reclose. mptransfer $n 621 mpat 621 mpechoaround $n $n arrives from a turbolift. ~ | S #614 Service Level~ The service level appears similar to all other levels of the ship. The floor is the same polished black and the walls are the same blue-grey that adorns the rest of the ship. The most recognisable difference is the nature of the sounds. The sounds of droids far outweighs the sound of humans on this part of the ship. ~ 0 536870912 1 D0 ~ ~ 0 -1 696 D1 ~ ~ 0 -1 693 D2 ~ ~ 0 -1 613 D3 ~ ~ 3 -1 695 R D 0 614 3 1 S #615 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 654 D1 ~ ~ 0 -1 622 D2 ~ ~ 0 -1 613 D3 ~ ~ 0 -1 628 S #616 Detention Level~ This room contains a control desk for monitering the detention block. There are many automated defence guns positioned about the room as well as several cameras monitering the activity here. ~ 0 536870916 1 D0 ~ ~ 0 -1 630 D1 ~ ~ 0 -1 632 D2 ~ ~ 0 -1 613 D3 ~ ~ 0 -1 634 S #617 Barracks Level~ The barracks area of imperial installations is an interesting mix of youthful energy and strict order. This is a strange combination of sweat and polish. The sounds of seargents shouting orders to the north mixes with the loud chatter of off duty trops to the west. ~ 0 536870912 1 D0 ~ ~ 0 -1 636 D1 ~ ~ 0 -1 642 D2 ~ ~ 0 -1 613 D3 ~ ~ 0 -1 648 S #618 Officers Foyer~ The officers section of the darkhand contains the same uninspiring architecture as the rest of the ship. However the atmosphere is slightly lighter by the addition of a few personal touches added by the officers such as a small sculpture on a pedistal near the northern corridor. ~ 0 536870916 1 D0 ~ ~ 0 -1 670 D1 ~ ~ 0 -1 668 D2 ~ ~ 0 -1 613 D3 ~ ~ 0 -1 669 S #619 The Royal Hall~ This large wide hallway is dimly lit. The floor is polished black like the rest of the ship but the walls are quite different containing many carvings. The carvings seem to have been painstakingly carved out of the wall. The are all strange designs that look very beautiful yet at the same time very frightening. Staring at them sends shivers down your spine. ~ 0 536870916 1 D0 ~ ~ 0 -1 678 D2 ~ ~ 0 -1 613 R M 0 609 1 619 R G 1 624 1 S #620 Medical Level~ The medical level smells of strongly of antiseptic. A sign on the wall saying "emergency" points to the west. There are a few chairs along the wall to sit and wait in if the emergency room is full. ~ 0 536870916 1 D0 ~ ~ 0 -1 659 D2 ~ ~ 0 -1 613 D3 ~ ~ 0 -1 657 S #621 The Bridge~ The bridge of the star destroyer is a large room with several work stations around the perimeter and a raised command section in the center. It is wider than it is long and a large transparisteel view window covers the front wall. Several other large monitors give views from ship mounted cameras giving a complete view of whats outside the ship. ~ 0 536870916 1 D0 ~ ~ 0 -1 699 D2 ~ ~ 0 -1 613 D6 ~ ~ 0 -1 673 D7 ~ ~ 0 -1 674 R M 0 612 2 621 R M 0 612 2 621 S #622 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D2 ~ ~ 0 -1 623 D3 ~ ~ 0 -1 615 S #623 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 622 D2 ~ ~ 0 -1 624 S #624 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 623 D3 ~ ~ 0 -1 625 S #625 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D1 ~ ~ 0 -1 624 D2 ~ ~ 0 -1 629 D3 ~ ~ 0 -1 626 S #626 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 627 D1 ~ ~ 0 -1 625 S #627 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D0 ~ ~ 0 -1 628 D2 ~ ~ 0 -1 626 S #628 Engineering Deck~ The engineering deck is located around the ships main reactor. Catwalks are made of solid grating connect various computer consoles and other pieces of machinery. ~ 0 536870912 1 D1 ~ ~ 0 -1 615 D2 ~ ~ 0 -1 627 S #629 Main Reactor Control~ The main reactor control is a large computer console containing the controls for the ships main reactor as well as for monitoring the functions of the rest of engineering. This would be an ideal location to cordinate the ships engineering efforts and you will often fiend the chief of engineering posted here. ~ 0 536870916 1 D0 ~ ~ 0 -1 625 S #630 Detention Level Corridor~ This corridors walls and floors make a hexagonal shape. The ceiling is relatively low and there is very little room for manuevering around. Locked cell doors are spaced evenly out down the hall. ~ 0 536870916 1 D0 ~ ~ 0 -1 631 D1 ~ ~ 8388647 -1 630 D2 ~ ~ 0 -1 616 D3 ~ ~ 8388647 -1 630 R D 0 630 1 2 R D 0 630 3 2 S #631 Detention Level Corridor~ This corridors walls and floors make a hexagonal shape. The ceiling is relatively low and there is very little room for manuevering around. Locked cell doors are spaced evenly out down the hall. ~ 0 536870916 1 D1 ~ ~ 8388647 -1 631 D2 ~ ~ 0 -1 630 D3 ~ ~ 8388647 -1 631 R D 0 631 1 2 R D 0 631 3 2 S #632 Detention Level Corridor~ This corridors walls and floors make a hexagonal shape. The ceiling is relatively low and there is very little room for manuevering around. Locked cell doors are spaced evenly out down the hall. ~ 0 536870916 1 D0 ~ ~ 8388647 -1 632 D1 ~ ~ 0 -1 633 D2 ~ ~ 8388647 -1 632 D3 ~ ~ 0 -1 616 R D 0 632 0 2 R D 0 632 2 2 S #633 Detention Level Corridor~ This corridors walls and floors make a hexagonal shape. The ceiling is relatively low and there is very little room for manuevering around. Locked cell doors are spaced evenly out down the hall. ~ 0 536870916 1 D0 ~ ~ 8388647 -1 633 D2 ~ ~ 8388647 -1 633 D3 ~ ~ 0 -1 632 R D 0 633 0 2 R D 0 633 2 2 S #634 Detention Level Corridor~ This corridors walls and floors make a hexagonal shape. The ceiling is relatively low and there is very little room for manuevering around. Locked cell doors are spaced evenly out down the hall. ~ 0 536870916 1 D0 ~ ~ 8388647 -1 634 D1 ~ ~ 0 -1 616 D2 ~ ~ 8388647 -1 634 D3 ~ ~ 0 -1 635 R D 0 634 0 2 R D 0 634 2 2 S #635 Detention Level Corridor~ This corridors walls and floors make a hexagonal shape. The ceiling is relatively low and there is very little room for manuevering around. Locked cell doors are spaced evenly out down the hall. ~ 0 536870916 1 D0 ~ ~ 8388647 -1 635 D1 ~ ~ 0 -1 634 D2 ~ ~ 8388647 -1 635 R D 0 635 0 2 R D 0 635 2 2 S #636 The Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 536870916 1 D0 ~ ~ 0 -1 637 D1 ~ ~ 0 -1 638 D2 ~ ~ 0 -1 617 D3 ~ ~ 0 -1 639 S #637 The Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 536870916 1 D1 ~ ~ 0 -1 641 D2 ~ ~ 0 -1 636 D3 ~ ~ 0 -1 640 S #638 The Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 536870916 1 D0 ~ ~ 0 -1 641 D3 ~ ~ 0 -1 636 S #639 The Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 536870916 1 D0 ~ ~ 0 -1 640 D1 ~ ~ 0 -1 636 S #640 The Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 536870916 1 D1 ~ ~ 0 -1 637 D2 ~ ~ 0 -1 639 S #641 The Drill Hall~ The drill hall is an enormous hall taking up a large portion of this deck. It is devided into several sections. A blaster range is used for target practice at the north east corner of the room. The south east section is taken up by an obsticle course containing climbing walls. The west section contains several types of artificial terrain used for combat simulation. The center of the room however is empty and used for the standard drills that take up many hours of the day. ~ 0 536870916 1 D2 ~ ~ 0 -1 638 D3 ~ ~ 0 -1 637 S #642 Barracks Hallway~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870916 1 D1 ~ ~ 0 -1 643 D2 ~ ~ 0 -1 646 D3 ~ ~ 0 -1 617 S #643 The Mess Hall~ Neat rows of clean organized tables fill the room. Each table is rectangular in shape and seats exactly one dozen troopers. The room is filled with the talking but it is not over loud. There is a strong sense of disciplin even here. ~ 0 536870916 1 D0 ~ ~ 0 -1 644 D2 ~ ~ 0 -1 645 D3 ~ ~ 0 -1 642 S #644 The Mess Hall~ Neat rows of clean organized tables fill the room. Each table is rectangular in shape and seats exactly one dozen troopers. The room is filled with the talking but it is not over loud. There is a strong sense of disciplin even here. ~ 0 536870916 1 D2 ~ ~ 0 -1 643 S #645 Barracks Kitchen~ The barracks kitchen is a huge assembly line. There are many enormous ovens and stoves and several long prep tables. A row of large sinks spans the length of the longest wall. Troopers take shifts at kitchen duty. Extra hours are rarely given for infractions as they happen so very seldom. ~ 0 536870916 1 D0 ~ ~ 0 -1 643 R O 0 612 1 645 S #646 Barrack Bunkroom~ This is a standard looking miitary bunkroom. Rows of stacked beds line the walls. At the end of each bed is a foot locker. Small closets are on the walls inbetween the beds. The room is clean and very orderly. ~ 0 545259524 1 D0 ~ ~ 0 -1 642 D2 ~ ~ 0 -1 647 S #647 Barrack Bunkroom~ This is a standard looking miitary bunkroom. Rows of stacked beds line the walls. At the end of each bed is a foot locker. Small closets are on the walls inbetween the beds. The room is clean and very orderly. ~ 0 545259524 1 D0 ~ ~ 0 -1 646 S #648 Barracks Hallway~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870916 1 D1 ~ ~ 0 -1 617 D2 ~ ~ 0 -1 649 D3 ~ ~ 0 -1 651 S #649 Barrack Bunkroom~ This is a standard looking miitary bunkroom. Rows of stacked beds line the walls. At the end of each bed is a foot locker. Small closets are on the walls inbetween the beds. The room is clean and very orderly. ~ 0 545259524 1 D0 ~ ~ 0 -1 648 D2 ~ ~ 0 -1 650 S #650 Barrack Bunkroom~ This is a standard looking miitary bunkroom. Rows of stacked beds line the walls. At the end of each bed is a foot locker. Small closets are on the walls inbetween the beds. The room is clean and very orderly. ~ 0 545259524 1 D0 ~ ~ 0 -1 649 S #651 Barracks Lounge~ The barracks lounge contains several off duty amusements for the troops. The is a large holovid at one end of the room. Several games tables are scattered about as well as an area for just sitting and chatting. There are a few skill testing games at one end of the rom as well. these generally involve throwing something at a small target or ricocheting small objects over a playing surface. ~ 0 536870916 1 D0 ~ ~ 0 -1 652 D1 ~ ~ 0 -1 648 D2 ~ ~ 0 -1 653 S #652 Barracks Lounge~ he barracks lounge contains several off duty amusements for the troops. The is a large holovid at one end of the room. Several games tables are scattered about as well as an area for just sitting and chatting. There are a few skill testing games at one end of the rom as well. these generally involve throwing something at a small target or ricocheting small objects over a playing surface. ~ 0 536870916 1 D2 ~ ~ 0 -1 651 S #653 Barracks Lounge~ he barracks lounge contains several off duty amusements for the troops. The is a large holovid at one end of the room. Several games tables are scattered about as well as an area for just sitting and chatting. There are a few skill testing games at one end of the rom as well. these generally involve throwing something at a small target or ricocheting small objects over a playing surface. ~ 0 536870916 1 D0 ~ ~ 0 -1 651 S #654 Hallway To Turrets~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 656 D2 ~ ~ 0 -1 615 D3 ~ ~ 0 -1 655 S #655 Hallway To Turrets~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 654 D3 ~ ~ 0 -1 697 S #656 Hallway To Turrets~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870912 1 D1 ~ ~ 0 -1 698 D3 ~ ~ 0 -1 654 S #657 Emergency~ This room is filled with several stretchers and a couple dozen chairs. The back of the room is section off by several curtains. A door to the north has a sign on it saying "Medical staff only" ~ 0 536870916 1 D0 ~ ~ 0 -1 658 D1 ~ ~ 0 -1 620 S #658 Operating Room~ There are several spaced apart beds in this room. Above each is a large spotlight. They are surrounded by surgical equipment and monitoring devices. ~ 0 536870916 1 D1 ~ ~ 0 -1 659 D2 ~ ~ 0 -1 657 S #659 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870916 1 D0 ~ ~ 0 -1 661 D1 ~ ~ 0 -1 660 D2 ~ ~ 0 -1 620 D3 ~ ~ 0 -1 658 S #660 Operating Room~ ~ 0 536870916 1 D3 ~ ~ 0 -1 659 S #661 A Corridor~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870916 1 D0 ~ ~ 0 -1 664 D1 ~ ~ 0 -1 662 D2 ~ ~ 0 -1 659 D3 ~ ~ 0 -1 663 S #662 A Recovery Room~ The recovery rooms are semi-pleasant decorated in a soft white. There are several beds devidable by curtains lining the walls. Each bed has some monitoring equipment beside it. The room has a very sterile smell. ~ 0 536870916 1 D3 ~ ~ 0 -1 661 S #663 A Recovery Room~ The recovery rooms are semi-pleasant decorated in a soft white. There are several beds devidable by curtains lining the walls. Each bed has some monitoring equipment beside it. The room has a very sterile smell. ~ 0 536870916 1 D1 ~ ~ 0 -1 661 S #664 Intensive Care~ The intensive care unit is for people who need constant monitoring. The are several beds here surrounded by medical equipment as well as an equal number of bacta tanks. ~ 0 536870916 1 D0 ~ ~ 0 -1 665 D1 ~ ~ 0 -1 666 D2 ~ ~ 0 -1 661 D3 ~ ~ 0 -1 667 S #665 A Bacta Tank~ You are floating in a tank gelatnous red liquid. A small air hose is and mask available for you to breath through. There is not much to do here but rest and heal. When you are done healing leave and let someone else have a turn. ~ 0 536870916 1 0 0 1 D2 ~ ~ 0 -1 664 > rand_prog 100~ mpechoat $n The healing warmth of the bacta spreads over your body. feel heal $n ~ | S #666 A Bacta Tank~ You are floating in a tank gelatnous red liquid. A small air hose is and mask available for you to breath through. There is not much to do here but rest and heal. When you are done healing leave and let someone else have a turn. ~ 0 536870916 1 0 0 1 D3 ~ ~ 0 -1 664 > rand_prog 100~ mpechoat $n The healing warmth of the bacta spreads over your body. feel heal $n ~ | S #667 A Bacta Tank~ You are floating in a tank gelatnous red liquid. A small air hose is and mask available for you to breath through. There is not much to do here but rest and heal. When you are done healing leave and let someone else have a turn. ~ 0 536870916 1 0 0 1 D1 ~ ~ 0 -1 664 > rand_prog 100~ mpechoat $n The healing warmth of the bacta spreads over your body. feel heal $n ~ | S #668 A Dining Room~ The dining area somewhat tasteful. There are several large tables throughout the room. Each is covered in a fine table cloth and set in a manner generally considered proper amongst most human worlds and especially on all imperial controlled worlds. ~ 0 536870916 1 D3 ~ ~ 0 -1 618 S #669 Officers Lounge~ This is a comfortable room with several couches. There are several game and card tables about the room. The games played at them are mostly strategy games designed to force competition between opponents at a high intellectual level. ~ 0 536870916 1 D1 ~ ~ 0 -1 618 S #670 A Hallway~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870916 1 D0 ~ ~ 0 -1 671 D1 ~ ~ 8388647 -1 670 D2 ~ ~ 0 -1 618 D3 ~ ~ 8388647 -1 670 R D 0 670 1 2 R D 0 670 3 2 S #671 A Hallway~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870916 1 D0 ~ ~ 0 -1 672 D1 ~ ~ 8388647 -1 671 D2 ~ ~ 0 -1 670 D3 ~ ~ 8388647 -1 671 R D 0 671 1 2 R D 0 671 3 2 S #672 A Hallway~ This corridor looks like just about every other corridor on the spaceship. Imperial designs aren't the most original but they do convey a strong message. The walls are standard imperial blue-grey and the floor is a polished jet black. ~ 0 536870916 1 D0 ~ ~ 0 -1 689 D1 ~ ~ 8388647 -1 672 D2 ~ ~ 0 -1 671 D3 ~ ~ 8388647 -1 672 R D 0 672 1 2 R D 0 672 3 2 S #673 Navigators Station~ The navigator station contains a large computer with several monitors used in comparing charts and maps and making complex calculations. Most of this is done by the computer and monitored by the navigator. ~ 0 536870916 1 D0 ~ ~ 0 -1 675 D3 ~ ~ 0 -1 699 D9 ~ ~ 0 -1 621 R M 0 617 1 673 S #674 Gunners Seat~ The gunners station contains controls for monitoring and manipulating the ships main lasers as well as the ships missile launchers torpedos and bombs. There are several turrets located around the ship however that are controlled from inside the turret and not from here. ~ 0 536870916 1 D0 ~ ~ 0 -1 677 D1 ~ ~ 0 -1 699 D8 ~ ~ 0 -1 621 R M 0 616 1 674 S #675 Pilots Chair~ The pilots job is heavily assisted by computer on larger ships thus the controls at this station resemble a large computer panel rather than being centered around a flight stick like in starfighters. There are dozens of minitors around the station giving smaller versions of the large wall mounted ones as well as dozens of others monitering different aspects of the ships flight. ~ 0 536870916 1 D2 ~ ~ 0 -1 673 D3 ~ ~ 0 -1 676 R M 0 614 1 675 S #676 The Bridge~ This part of the bridge contains a panel for controling several non critical ship systems. It is located right beneath the main view window thus it is nearly impossible to see whats going on outside the ship from here. ~ 0 536870916 1 D1 ~ ~ 0 -1 675 D2 ~ Chairn~ 0 -1 699 D3 ~ ~ 0 -1 677 S #677 Co Pilots Chair~ The co pilot station contains controls for the ships defence systems. The most important controls being those for monitering and controlling the ships shields. ~ 0 536870916 1 D1 ~ ~ 0 -1 676 D2 ~ ~ 0 -1 674 R M 0 615 1 677 S #678 The Royal Hall~ This large wide hallway is dimly lit. The floor is polished black like the rest of the ship but the walls are quite different containing many carvings. The carvings seem to have been painstakingly carved out of the wall. The are all strange designs that look very beautiful yet at the same time very frightening. Staring at them sends shivers down your spine. ~ 0 536870916 1 D0 ~ ~ 0 -1 679 D2 ~ ~ 0 -1 619 S #679 Audience Chamber~ The audience chamber is a large long room. At the north end of the room a wide staircase leads up to a large throne that rests high above the rest of the room. ~ 0 536870916 1 D1 ~ ~ 3 -1 680 D2 ~ ~ 0 -1 678 D3 ~ ~ 3 -1 681 R M 0 610 1 679 R D 0 679 1 1 R D 0 679 3 1 S #680 The Royal Office~ This small room is a safe quiet place that the current emporer uses to get work done that requires some concentration. It is also a good place to rest and contemplate. ~ 0 536937988 1 D3 ~ ~ 3 -1 679 R D 0 680 3 1 S #681 A Mirrored Hallway~ The mirrors in this hallway reflect against each other giving an illusion of a thousand hallways stacked in a row. The glass is crystal clear and gives an excellent reflectyion yet somehow the image seems wrong. Distored and twisted yet not quite visible to the naked eye. ~ 0 536870916 1 D1 ~ ~ 3 -1 679 D2 ~ ~ 3 -1 683 D3 ~ ~ 3 -1 684 D10 ~ guard post~ 524288 -1 682 R D 0 681 1 1 R D 0 681 2 1 R D 0 681 3 1 S #682 Guard Post~ This alcove is designed to give a good view of the hallway yet because of the mirrors make it difficult to locate. This gives the guard stationed here a good advantage in stopping anyone who has entered the area unauthorized, even though this is very unlikely to happen. ~ 0 536870916 1 D2 ~ ~ 0 -1 681 R M 0 611 1 682 S #683 A Closet~ The closet is very large. There are many shelves stacked along the edges as well many hangers for clothes. Maybe if you looked carefully you'd find something useful. ~ 0 536870916 1 D0 ~ ~ 3 -1 681 R D 0 683 0 1 S #684 The Living Room~ This room is very well decorated compared to the rest of the ship. The walls and floor are black but all of the furniture is made of colored crystal. There are many pieces of beautiful artwork placed about the room. It is quite a contrast to what you have seen outside the royal chambers. ~ 0 536870916 1 D0 ~ ~ 0 -1 685 D1 ~ ~ 3 -1 681 D2 ~ ~ 3 -1 686 D3 ~ ~ 3 -1 687 R D 0 684 1 1 R D 0 684 2 1 R D 0 684 3 1 S #685 The Dining Room~ The dining room is nicely decorated in a style similar to the living room. The large wooden table in the center of the room is trimmed with crystal designs as are the chairs. A large crystal chendelier hangs over the table. ~ 0 536870916 1 D2 ~ ~ 0 -1 684 S #686 The Den~ This room is a small comfortable room. It is decrated in soft leathers and the artwork is simpler than that in the living area. It still however has a dark feeling to it. Thus although it looks comfortable you can't help feeling somewhat on edge. ~ 0 536870916 1 D0 ~ ~ 3 -1 684 D3 ~ ~ 3 -1 688 R O 0 613 1 686 R D 0 686 0 1 R D 0 686 3 1 S #687 The Bedroom~ The bedroom is a beautiful and frightening place. An enormous bed is the centerpiece of the room. On the walls are terrifying pictures of that suggest pain and sex in very abstract yet obvious ways. ~ 0 545259524 1 D1 ~ ~ 3 -1 684 D2 ~ ~ 3 -1 688 R D 0 687 1 1 R D 0 687 2 1 S #688 The Bathroom~ This huge bathroom is beatiful. Everything in it shines. Everything is either a shiny polished black or a crystal clear glass. Light gleams of every surface reflecting all about the room. The bathtub is large and has many small water jets around its inside wall. ~ 0 536870916 1 D0 ~ ~ 3 -1 687 D1 ~ ~ 3 -1 686 R D 0 688 0 1 R D 0 688 1 1 S #689 Before The War Room~ This area of the Dark Hand is where officers meet and hold council. Every important thing the empire does is discussed in rooms like the one to the north of here. This area is strictly off limits to unauthorized persons. ~ 0 536870916 1 D0 ~ ~ 3 -1 690 D1 ~ ~ 0 -1 691 D2 ~ ~ 0 -1 672 D3 ~ ~ 0 -1 692 R M 0 618 2 689 R E 1 32200 1 16 R E 1 32206 1 6 R E 1 32205 1 8 R E 1 32204 1 13 R E 1 32203 1 7 R E 1 32202 1 5 R M 0 618 2 689 R E 1 32200 1 16 R E 1 32206 1 6 R E 1 32205 1 8 R E 1 32204 1 13 R E 1 32203 1 7 R E 1 32202 1 5 R D 0 689 0 1 S #690 The War room~ This room is very simple in design. A large round table takes up most of the room. Around it are several chairs. The walls are sound proofed and electronic devices jam any attempts to record or electronicly snoop the discussions that take place here. ~ 0 536870916 1 D2 ~ ~ 3 -1 689 R O 0 614 1 690 R D 0 690 2 1 S #691 Computer Room~ The computer room is a small room with several terminals and a few extra chairs. The decore is simple and military yet considerably nicer than the rest of the ship. ~ 0 536870916 1 D3 ~ ~ 0 -1 689 R O 0 32201 1 691 S #692 Mail Room~ The mail room is a small room with several terminals and a few extra chairs. The decore is simple and military yet considerably nicer than the rest of the ship. ~ 0 536870916 1 D1 ~ ~ 0 -1 689 R O 0 38 1 692 S #693 Droid Maintenance Room~ As far as droid maintenance rooms go this one is very organized. The stacks of parts and equipment found in most technical areas do not exist. Instead anything not in use seems to be put away in one of hundreds of wall mounted drawers. Only very large machines are left out along with rows of droids either recharging or in a state of repair. Even these however are lined up in an organized maner giving a strong sense of order to the place. ~ 0 536870912 1 D3 ~ ~ 0 -1 614 R M 0 607 1 693 R M 0 608 1 693 S #694 A Drop Chute~ ~ 0 553648132 1 D5 ~ ~ 0 -1 695 S #695 Trash Compactor~ You can think of about 10 million other places youd rather be right now. The coom is filled with garbage and foul smeliing water. The door seems to be locked. To top it all off the walls are slowly closing in around you. ~ 0 536870916 1 D1 ~ ~ 7 621 614 R O 0 621 1 695 R D 0 695 1 2 > rand_prog 100~ mpecho You are slowly crushed as the walls close in around you. feel harm $n ~ | S #696 Storage Closet~ This room is very long. It consists of several rows of shelves stacked to the ceiling. Each shelf is filled with labelled boxes, crates or loose parts. Maybe searching through this room could produce something usefull. ~ 0 536870912 1 D2 ~ ~ 0 -1 614 R M 0 606 1 696 R O 0 622 1 696 S #697 Laser Turret~ This swivelling laser turret is located in a good position to cover most of the ships belly and side. The seat is gyroscopicly suspended and attached to the cannon so that they all swivel as a single unit enabling excellent target tracking. ~ 0 536870916 1 D1 ~ ~ 0 -1 655 S #698 Laser Turret~ This swivelling laser turret is located in a good position to cover most of the ships belly and side. The seat is gyroscopicly suspended and attached to the cannon so that they all swivel as a single unit enabling excellent target tracking. ~ 0 536870916 1 D3 ~ ~ 0 -1 656 S #699 The Captains Chair~ This chair is raised somewhat above the rest of the bridge. This not only gives the captain a good view of the rest of the bridge but makes the captain look more powerful. It is standard imperial practice that lower ranks should always have to look up at their superiors. There are very few controls located here as the captains job is mostly to issue orders to the rest of the crew. ~ 0 536870916 1 D0 ~ ~ 0 -1 676 D1 ~ ~ 0 -1 673 D2 ~ ~ 0 -1 621 D3 ~ ~ 0 -1 674 R M 0 613 1 699 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS M 601 spec_stormtrooper M 602 spec_stormtrooper M 603 spec_stormtrooper M 605 spec_dark_jedi M 609 spec_clan_guard M 610 spec_clan_guard M 611 spec_clan_guard M 612 spec_clan_guard M 618 spec_clan_guard S #$