/* Copyright (c) 1993 Stephen F. White */ #ifndef NETIO_H #define NETIO_H /* * these symbols must be provided by the application */ extern void parse(Playerid player, const char *command, SOCKET fd); extern void new_connect(Playerid player, SOCKET fd); extern int receive_message (Serverid server, const char *msg); extern void process_queues(struct timeval cur_time, struct timeval *timeout); extern void disconnect_player (Playerid who); extern void connect_server (Serverid server); extern void disconnect_server (Serverid server); extern int init (const char *dbfilename, int send_boot, int db_must_exist); extern void shutdown_server (void); extern void panic (const char *); extern void *cool_malloc (unsigned size); extern void cool_free (void *); extern char *str_dup (const char *); extern void cmdline_compile (const char *dbfile, const char *progfile, int do_init); extern void write_flatfile (const char *dbfile, const char *dumpfile); /* * these symbols are provided by the interface */ extern void tell(Playerid player, const char *msg, char newline ); extern void tell_fd(SOCKET fd, const char *msg, char newline ); extern int yo (Serverid server, const char *msg); extern void set_parse(SOCKET fd, Playerid player); extern SOCKET net_open_connect(Playerid id, const char *hostname, short port); extern void disconnect(Playerid who); extern void disconnect_fd(SOCKET fd); extern void writelog (void); extern int read_config (const char *filename); extern const char *addr_htoa (unsigned long l); extern int server_running; /* if zero, interface should shut down */ extern int promiscuous; /* promiscuous mode for server connects */ extern int verify_servers; /* verify hostnames of incoming servers */ extern int sleep_to_refresh; /* ticks and age refreshed after n seconds */ extern int registration; /* prevent player creation */ extern int corefile; /* to save a corefile on panic */ extern int max_age; /* maximum nesting of methods */ extern int max_ticks; /* maximum number of ticks per task */ extern short yo_port, player_port; /* yo and player ports */ extern char *welcome; /* msg displayed to users on connect */ /* must be set by the application */ #endif /* !NETIO_H */