COOLMUD may have been written mostly by me, but I was greatly influenced by a number of people, and wish to thank them heartily for their ideas and inspiration: James Aspnes, author of TinyMUD. You are the man! Without you, I probably wouldn't have gotten into this whole crazy mess. TinyMUD was a most elegant hack, and continues to influence MUD design to this day. Also thanks for the TinyMUD network code, of which traces may be found in COOLMUD. Marcus J. Ranum, author of UberMUD and UnterMUD Your USENET speculations when designing UberMUD certainly influenced the direction that MOO took, and hence COOLMUD. Also, of course, the cacheing and database layer of COOLMUD came from UnterMUD. I may not like UnterMUD's interface, but you are a database god. Your code is hard, fast and ruthless. Greg Hudson, author of TinyFugue, VaporTalk and ColdMUD Internet boy wonder (hope MIT hasn't eaten you alive). For getting LRUJ inheritance right (hey, it's a topological sort after all!), and for the idea of generation numbers in object searching. Ue-Li Pen, PhD student at Princeton An old and dear friend, his mention of object-oriented programming as an approach to distributed applications was an idea that once it worked its way into my head wouldn't leave me alone. Pavel Curtis, author of LambdaMOO Some of the control structures you designed for MOO found their way into COOLMUD, much to my surprise. And networking primitives, (should they ever be finished) although they will probably bear little resemblance to LambdaMOO's, were inspired by their implementation in LambdaMOO. I like to think that together we have advanced the state of the art in MUD server design a little.