/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #if defined(WIN32) #include <windows.h> #endif #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "interp.h" extern int _filbuf args( ( FILE * ) ); extern bool chaos; /* This is called by ban.c -Lancelight */ char *print_flags( int flag ) { int count, pos = 0; static char buf[52]; for ( count = 0; count < 32; count++ ) { if ( IS_SET( flag, 1 << count ) ) { if ( count < 26 ) buf[pos] = 'A' + count; else buf[pos] = 'a' + ( count - 26 ); pos++; } } if ( pos == 0 ) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; extern bool fCopyOver; /* * Local functions. */ void fwrite_char args( ( CHAR_DATA * ch, FILE * fp ) ); void fwrite_obj args( ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest ) ); void fwrite_pet args( ( CHAR_DATA * pet, FILE * fp ) ); void fread_char args( ( CHAR_DATA * ch, FILE * fp ) ); void fread_pet args( ( CHAR_DATA * ch, FILE * fp ) ); void fread_obj args( ( CHAR_DATA * ch, FILE * fp ) ); void fread_imm args( ( CHAR_DATA * ch, FILE * fp ) ); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA * ch ) { char strsave[MAX_INPUT_LENGTH]; char TempFile[MAX_INPUT_LENGTH]; FILE *fp; /* #if !defined(WIN32) char buf[MAX_STRING_LENGTH]; #endif */ /* No saving during CHAOS */ if ( chaos ) return; if ( IS_NPC( ch ) ) return; /* This was added for the Win95 version.*/ sprintf( TempFile, "%s/%d", sysconfig.player_temp, rand( ) ); /* Return from switch before saving. */ if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; /* create god log */ if ( IS_HERO( ch ) || ch->level >= LEVEL_HERO ) { fclose( fpReserve ); sprintf( strsave, "%s/%s", sysconfig.god_dir, capitalize( ch->name ) ); if ( ( fp = fopen( strsave, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); send_to_char( "Error saving!", ch ); #if defined(cbuilder) return -1; #else perror( strsave ); return; #endif } fprintf( fp, "Lev %2d Trust %2d %s%s\n", ch->level, get_trust( ch ), ch->name, ch->pcdata->title ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); } fclose( fpReserve ); if ( ( fp = fopen( TempFile, "w" ) ) == NULL ) { bug( "Save_char_obj: fopen", 0 ); perror( TempFile ); } else { IMMCMD_TYPE *tmpcmd; int c = 0; fwrite_char( ch, fp ); /* Save the objects */ if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); /* Save the pets */ if ( ch->pet != NULL && ch->pet->in_room == ch->in_room ) fwrite_pet( ch->pet, fp ); /* Save the imm commands */ fprintf( fp, "#IMM\n" ); for ( tmpcmd = ch->pcdata->immcmdlist; tmpcmd != NULL; tmpcmd = tmpcmd->next ) { c++; fprintf( fp, "%s ", tmpcmd->cmd ); if ( c == 5 ) { c = 0; fprintf( fp, "\n" ); } } fprintf( fp, "End\n" ); /* Save the factions */ if ( ch->pcdata->faction_standings != NULL ) { fwrite_faction_standings( ch, fp ); } fprintf( fp, "#END\n" ); } if ( fp != NULL ) { sprintf( strsave, "%s/%s", sysconfig.player_dir, capitalize( ch->name ) ); fclose( fp ); /* move the file */ #if defined(WIN32) if ( !CopyFile( TempFile, strsave, 0 ) ) perror( "Save: CopyFile" ); if ( !DeleteFile( TempFile ) ) perror( "Save: DeleteFile" ); #else rename( TempFile, strsave ); /* sprintf( buf, "mv %s %s", TempFile, strsave ); system( buf ); */ #endif } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA * ch, FILE * fp ) { AFFECT_DATA *paf; NEWAFFECT_DATA *npaf; int sn, gn, pos, i; fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Vers %d\n", 4 ); if ( ch->short_descr[0] != '\0' ) fprintf( fp, "ShD %s~\n", ch->short_descr ); if ( ch->long_descr[0] != '\0' ) fprintf( fp, "LnD %s~\n", ch->long_descr ); if ( ch->description[0] != '\0' ) fprintf( fp, "Desc %s~\n\r", ch->description ); fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Cla %d\n", ch->Class ); fprintf( fp, "Beep %d\n", ch->beep ); fprintf( fp, "Anon %d\n", ch->anonymous ); fprintf( fp, "Levl %d\n", ch->level ); if ( ch->trust != 0 ) fprintf( fp, "Tru %d\n", ch->trust ); fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Logn %d\n", ( int ) ( ch->logon ) ); /* Added for finger command */ fprintf( fp, "Plyd %d\n", ch->played + ( int ) ( current_time - ch->logon ) ); fprintf( fp, "Note %d\n", ( int ) ch->last_note ); fprintf( fp, "Scro %d\n", ch->lines ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum ); fprintf( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); if ( ch->gold > 0 ) fprintf( fp, "Gold %ld\n", ch->gold ); else fprintf( fp, "Gold %d\n", 0 ); if ( ch->pcdata->gold_bank > 0 ) fprintf( fp, "Gold_bank %ld\n", ch->pcdata->gold_bank ); else fprintf( fp, "Gold_bank %d\n", 0 ); fprintf( fp, "Exp %ld\n", ch->exp ); if ( ch->act != 0 ) fprintf( fp, "Act %ld\n", ch->act ); if ( ch->affected_by != 0 ) fprintf( fp, "AfBy %ld\n", ch->affected_by ); if ( ch->newaff[0] != 0 ) fprintf( fp, "NewAfBy %s\n", ch->newaff ); fprintf( fp, "Comm %ld\n", ch->comm ); if ( ch->incarnations != 0 ) fprintf( fp, "Inca %d\n", ch->incarnations ); if ( ch->invis_level != 0 ) fprintf( fp, "Invi %d\n", ch->invis_level ); fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); if ( ch->practice != 0 ) fprintf( fp, "Prac %d\n", ch->practice ); if ( ch->train != 0 ) fprintf( fp, "Trai %d\n", ch->train ); if ( ch->qp != 0 ) fprintf( fp, "Qp %d\n", ch->qp ); if ( ch->saving_throw != 0 ) fprintf( fp, "Save %d\n", ch->saving_throw ); fprintf( fp, "Alig %d\n", ch->alignment ); if ( ch->hitroll != 0 ) fprintf( fp, "Hit %d\n", ch->hitroll ); if ( ch->damroll != 0 ) fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "ACs %d %d %d %d\n", ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3] ); if ( ch->wimpy != 0 ) fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] ); fprintf( fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] ); if ( IS_NPC( ch ) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Pass %s~\n", ch->pcdata->pwd ); if ( ch->pcdata->bamfin[0] != '\0' ) fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin ); if ( ch->pcdata->bamfout[0] != '\0' ) fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Titl %s~\n", ch->pcdata->title ); fprintf( fp, "Pnts %d\n", ch->pcdata->points ); fprintf( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf( fp, "LLev %d\n", ch->pcdata->last_level ); fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move ); fprintf( fp, "Cond %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2] ); fprintf( fp, "Prom %s~\n", ch->pcdata->prompt ); fprintf( fp, "Clan %d\n", ch->pcdata->clan ); fprintf( fp, "Rank %d\n", ch->pcdata->clan_rank ); fprintf( fp, "Cmnt %s~\n", ch->pcdata->comment ); fprintf( fp, "Eml %s~\n", ch->pcdata->email ); fprintf( fp, "Spoc %d\n", ch->pcdata->spousec ); fprintf( fp, "Spou %s~\n", ch->pcdata->spouse ); fprintf( fp, "Neme %s~\n", ch->pcdata->nemesis ); fprintf( fp, "PKdi %d\n", ch->pcdata->pk_deaths ); fprintf( fp, "PKki %d\n", ch->pcdata->pk_kills ); fprintf( fp, "Tick %d\n", ch->pcdata->tick ); fprintf( fp, "Ticks %d\n", ch->pcdata->ticks ); if ( ch->pcdata->who_race ) fprintf( fp, "WRace %s~\n", ch->pcdata->who_race ); if ( ch->pcdata->who_prefix ) fprintf( fp, "WPref %s~\n", ch->pcdata->who_prefix ); /* Save note board status */ /* Save number of boards in case that number changes */ fprintf( fp, "Boards %d ", MAX_BOARD ); for ( i = 0; i < MAX_BOARD; i++ ) fprintf( fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i] ); fprintf( fp, "\n" ); if ( ch->pcdata->recall_room == NULL ) ch->pcdata->recall_room = get_room_index( ROOM_VNUM_TEMPLE ); fprintf( fp, "Recl %d\n", ch->pcdata->recall_room->vnum ); /* write alias */ for ( pos = 0; pos < MAX_ALIAS; pos++ ) { if ( ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL ) break; fprintf( fp, "Alias %s %s~\n", ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos] ); } for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } for ( gn = 0; gn < MAX_GROUP; gn++ ) { if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn] ) { fprintf( fp, "Gr '%s'\n", group_table[gn].name ); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf( fp, "AffD '%s' %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( npaf = ch->newaffected; npaf != NULL; npaf = npaf->next ) { if ( npaf->type < 0 || npaf->type >= MAX_SKILL ) continue; fprintf( fp, "NewAffD '%s' %3d %3d %3d %3d %10d\n", skill_table[npaf->type].name, npaf->level, npaf->duration, npaf->modifier, npaf->location, npaf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* write a pet */ void fwrite_pet( CHAR_DATA * pet, FILE * fp ) { AFFECT_DATA *paf; fprintf( fp, "#PET\n" ); fprintf( fp, "Vnum %d\n", pet->pIndexData->vnum ); fprintf( fp, "Name %s~\n", pet->name ); if ( pet->short_descr != pet->pIndexData->short_descr ) fprintf( fp, "ShD %s~\n", pet->short_descr ); if ( pet->long_descr != pet->pIndexData->long_descr ) fprintf( fp, "LnD %s~\n", pet->long_descr ); if ( pet->description != pet->pIndexData->description ) fprintf( fp, "Desc %s~\n", pet->description ); if ( pet->race != pet->pIndexData->race ) fprintf( fp, "Race %s~\n", race_table[pet->race].name ); fprintf( fp, "Sex %d\n", pet->sex ); if ( pet->level != pet->pIndexData->level ) fprintf( fp, "Levl %d\n", pet->level ); fprintf( fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move ); if ( pet->gold > 0 ) fprintf( fp, "Gold %ld\n", pet->gold ); if ( pet->exp > 0 ) fprintf( fp, "Exp %ld\n", pet->exp ); if ( pet->act != pet->pIndexData->act ) fprintf( fp, "Act %ld\n", pet->act ); if ( pet->affected_by != pet->pIndexData->affected_by ) fprintf( fp, "AfBy %ld\n", pet->affected_by ); if ( pet->comm != 0 ) fprintf( fp, "Comm %ld\n", pet->comm ); fprintf( fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position ); if ( pet->saving_throw != 0 ) fprintf( fp, "Save %d\n", pet->saving_throw ); if ( pet->alignment != pet->pIndexData->alignment ) fprintf( fp, "Alig %d\n", pet->alignment ); if ( pet->hitroll != pet->pIndexData->hitroll ) fprintf( fp, "Hit %d\n", pet->hitroll ); if ( pet->damroll != pet->pIndexData->damage[DICE_BONUS] ) fprintf( fp, "Dam %d\n", pet->damroll ); fprintf( fp, "ACs %d %d %d %d\n", pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3] ); fprintf( fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON] ); fprintf( fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON] ); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf( fp, "AffD '%s' %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest ) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. * keys and maps have special poof-rules */ if ( obj->item_type == ITEM_KEY || obj->item_type == ITEM_MAP ) { if ( obj->value[0] != 0 ) { if ( obj->value[1] > 0 ) { if ( ch->level < obj->value[1] ) return; /* POOF! */ } if ( obj->value[2] > 0 ) { if ( ch->level > obj->value[2] ) return; /* POOF! */ } } } fprintf( fp, "#O\n" ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if ( obj->enchanted ) fprintf( fp, "Enchanted\n" ); fprintf( fp, "Nest %d\n", iNest ); /* these data are only used if they do not match the defaults */ if ( obj->name != obj->pIndexData->name ) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr ) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description ) fprintf( fp, "Desc %s~\n", obj->description ); if ( obj->extra_flags != obj->pIndexData->extra_flags ) fprintf( fp, "ExtF %d\n", obj->extra_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags ) fprintf( fp, "WeaF %d\n", obj->wear_flags ); if ( obj->item_type != obj->pIndexData->item_type ) fprintf( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight ) fprintf( fp, "Wt %d\n", obj->weight ); /* variable data */ fprintf( fp, "Wear %d\n", obj->wear_loc ); if ( obj->level != 0 ) fprintf( fp, "Lev %d\n", obj->level ); if ( obj->timer != 0 ) fprintf( fp, "Time %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); if ( obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4] ) fprintf( fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_PILL: case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf( fp, "AffD '%s' %d %d %d %d %d\n", skill_table[paf->type].name, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if ( paf->type != -999 ) continue; fprintf( fp, "AfRd %d %d %d %d %d\n", paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA * d, char *name ) { char buf[MAX_STRING_LENGTH]; static PC_DATA pcdata_zero; char strsave[MAX_INPUT_LENGTH]; CHAR_DATA *ch; FILE *fp; bool found; int stat; if ( char_free == NULL ) { ch = alloc_perm( sizeof( *ch ) ); } else { ch = char_free; char_free = char_free->next; } clear_char( ch ); if ( pcdata_free == NULL ) { ch->pcdata = alloc_perm( sizeof( *ch->pcdata ) ); } else { ch->pcdata = pcdata_free; pcdata_free = pcdata_free->next; } *ch->pcdata = pcdata_zero; d->character = ch; ch->desc = d; ch->name = str_dup( name ); ch->version = 0; ch->race = race_lookup( "human" ); ch->affected_by = 0; ch->newaff[0] = 0; ch->act = PLR_NOSUMMON | PLR_AUTOEXIT | PLR_AUTOLOOT | PLR_AUTOSAC | PLR_AUTOGOLD; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->invis_level = 0; ch->practice = 0; ch->train = 0; ch->hitroll = 0; ch->damroll = 0; ch->trust = 0; ch->wimpy = 0; ch->saving_throw = 0; ch->exp_stack = 0; ch->pcdata->points = 0; ch->pcdata->confirm_delete = FALSE; ch->pcdata->fmessage = NULL; ch->pcdata->message = NULL; ch->pcdata->ftell_q = NULL; ch->pcdata->tell_q = NULL; ch->pcdata->messages = 0; ch->pcdata->tells = 0; ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); for ( stat = 0; stat < MAX_STATS; stat++ ) ch->perm_stat[stat] = 13; ch->pcdata->perm_hit = 0; ch->pcdata->perm_mana = 0; ch->pcdata->perm_move = 0; ch->pcdata->true_sex = 0; ch->pcdata->last_level = 0; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->security = 0; /* OLC */ ch->pcdata->prompt = str_dup( "%i`K/`W%H`w HP %n`K/`W%M`w MP %w`K/`W%V`w MV `K> " ); /* ch->pcdata->clan = 0; */ ch->beep = TRUE; ch->anonymous = FALSE; ch->pcdata->recall_room = get_room_index( ROOM_VNUM_TEMPLE ); ch->pcdata->pk_deaths = 0; ch->pcdata->pk_kills = 0; ch->pcdata->tick = 0; ch->pcdata->ticks = 0; ch->pcdata->spousec = 0; ch->pcdata->spouse = str_dup( "(none)" ); ch->pcdata->nemesis = str_dup( "(none)" ); ch->pcdata->email = str_dup( "(none)" ); ch->pcdata->comment = str_dup( "(none)" ); ch->pcdata->who_race = NULL; ch->pcdata->who_prefix = NULL; ch->pcdata->immcmdlist = NULL; ch->pcdata->faction_standings = NULL; found = FALSE; fclose( fpReserve ); /* decompress if .gz file exists */ sprintf( strsave, "%s/%s%s", sysconfig.player_dir, capitalize( name ), ".gz" ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { fclose( fp ); sprintf( buf, "gzip -dfq %s", strsave ); system( buf ); } sprintf( strsave, "%s/%s", sysconfig.player_dir, capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { int iNest; for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ;; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_char_obj: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj( ch, fp ); else if ( !str_cmp( word, "O" ) ) fread_obj( ch, fp ); else if ( !str_cmp( word, "PET" ) ) fread_pet( ch, fp ); else if ( !str_cmp( word, "FACTIONS" ) ) fread_faction_standings( ch, fp ); else if ( !str_cmp( word, "IMM" ) ) fread_imm( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_char_obj: bad section.", 0 ); break; } } fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); /* initialize race */ if ( found ) { int i; if ( ch->race == 0 ) ch->race = race_lookup( "human" ); ch->size = pc_race_table[ch->race].size; ch->dam_type = 17; /*punch */ for ( i = 0; i < 5; i++ ) { if ( pc_race_table[ch->race].skills[i] == NULL ) break; group_add( ch, pc_race_table[ch->race].skills[i], FALSE ); } ch->affected_by = ch->affected_by | race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } /* RT initialize skills */ if ( found && ch->version < 2 ) /* need to add the new skills */ { group_add( ch, "rom basics", FALSE ); group_add( ch, class_table[ch->Class].base_group, FALSE ); group_add( ch, class_table[ch->Class].default_group, TRUE ); ch->pcdata->learned[gsn_recall] = 50; } /* fix levels */ if ( found && ch->version < 3 && ( ch->level > 35 || ch->trust > 35 ) ) { switch ( ch->level ) { case ( 40 ): ch->level = 60; break; /* imp -> imp */ case ( 39 ): ch->level = 58; break; /* god -> supreme */ case ( 38 ): ch->level = 56; break; /* deity -> god */ case ( 37 ): ch->level = 53; break; /* angel -> demigod */ } switch ( ch->trust ) { case ( 40 ): ch->trust = 60; break; /* imp -> imp */ case ( 39 ): ch->trust = 58; break; /* god -> supreme */ case ( 38 ): ch->trust = 56; break; /* deity -> god */ case ( 37 ): ch->trust = 53; break; /* angel -> demigod */ case ( 36 ): ch->trust = 51; break; /* hero -> hero */ } } return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char( CHAR_DATA * ch, FILE * fp ) { char buf[MAX_STRING_LENGTH]; char *word = NULL; int count = 0; bool fMatch = FALSE; for ( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_number( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_number( fp ) ); KEY( "AfBy", ch->affected_by, fread_number( fp ) ); KEY( "NewAffectedBy", ch->newaff[0], fread_number( fp ) ); KEY( "NewAfBy", ch->newaff[0], fread_number( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Alig", ch->alignment, fread_number( fp ) ); KEY( "Anon", ch->anonymous, fread_number( fp ) ); if ( !str_cmp( word, "Alias" ) ) { if ( count >= MAX_ALIAS ) { fread_to_eol( fp ); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup( fread_word( fp ) ); ch->pcdata->alias_sub[count] = fread_string( fp ); count++; fMatch = TRUE; break; } if ( !str_cmp( word, "AC" ) || !str_cmp( word, "Armor" ) ) { fread_to_eol( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "ACs" ) ) { int i; for ( i = 0; i < 4; i++ ) ch->armor[i] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "Aff" ) || !str_cmp( word, "AffD" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof( *paf ) ); } else { paf = affect_free; affect_free = affect_free->next; } if ( !str_cmp( word, "AffD" ) ) { int sn; sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else paf->type = sn; } else /* old form */ paf->type = fread_number( fp ); if ( ch->version == 0 ) paf->level = ch->level; else paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "NewAffect" ) || !str_cmp( word, "NewAff" ) || !str_cmp( word, "NewAffD" ) ) { NEWAFFECT_DATA *npaf; if ( newaffect_free == NULL ) { npaf = alloc_perm( sizeof( *npaf ) ); } else { npaf = newaffect_free; newaffect_free = newaffect_free->next; } if ( !str_cmp( word, "NewAffD" ) ) { int sn; sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else npaf->type = sn; } else /* old form */ npaf->type = fread_number( fp ); if ( ch->version == 0 ) npaf->level = ch->level; else npaf->level = fread_number( fp ); npaf->duration = fread_number( fp ); npaf->modifier = fread_number( fp ); npaf->location = fread_number( fp ); npaf->bitvector = fread_number( fp ); /* npaf->next = ch->newaff[0]; ch->newaff = npaf;*/ fMatch = TRUE; break; } if ( !str_cmp( word, "AttrMod" ) || !str_cmp( word, "AMod" ) ) { int stat; for ( stat = 0; stat < MAX_STATS; stat++ ) ch->mod_stat[stat] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AttrPerm" ) || !str_cmp( word, "Attr" ) ) { int stat; for ( stat = 0; stat < MAX_STATS; stat++ ) ch->perm_stat[stat] = fread_number( fp ); fMatch = TRUE; break; } break; case 'B': KEY( "Beep", ch->beep, fread_number( fp ) ); KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) ); /* Read in board status */ if ( !str_cmp( word, "Boards" ) ) { int i, num = fread_number( fp ); /* number of boards saved */ char *boardname; for ( ; num; num-- ) /* for each of the board saved */ { boardname = fread_word( fp ); i = board_lookup( boardname ); /* find board number */ if ( i == BOARD_NOTFOUND ) /* Does board still exist ? */ { sprintf( buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname ); log_string( buf ); fread_number( fp ); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number( fp ); } /* for */ fMatch = TRUE; } /* Boards */ break; case 'C': KEY( "Class", ch->Class, fread_number( fp ) ); KEY( "Cla", ch->Class, fread_number( fp ) ); KEY( "Clan", ch->pcdata->clan, fread_number( fp ) ); if ( !str_cmp( word, "Condition" ) || !str_cmp( word, "Cond" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = TRUE; break; } KEY( "Cmnt", ch->pcdata->comment, fread_string( fp ) ); KEY( "Comm", ch->comm, fread_number( fp ) ); break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); KEY( "Desc", ch->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { /* Following two lines overide color setting in pfile */ if ( ch->desc->ansi && !fCopyOver ) SET_BIT( ch->act, PLR_COLOR ); else if ( !fCopyOver ) REMOVE_BIT( ch->act, PLR_COLOR ); else if ( IS_SET( ch->act, PLR_COLOR ) ) ch->desc->ansi = TRUE; else ch->desc->ansi = FALSE; return; } KEY( "Eml", ch->pcdata->email, fread_string( fp ) ); KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'G': KEY( "Gold_bank", ch->pcdata->gold_bank, fread_number( fp ) ); KEY( "Gold", ch->gold, fread_number( fp ) ); if ( !str_cmp( word, "Group" ) || !str_cmp( word, "Gr" ) ) { int gn; char *temp; temp = fread_word( fp ); gn = group_lookup( temp ); /* gn = group_lookup( fread_word( fp ) ); */ if ( gn < 0 ) { fprintf( stderr, "%s", temp ); bug( "Fread_char: unknown group. ", 0 ); } else gn_add( ch, gn ); fMatch = TRUE; } break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Hit", ch->hitroll, fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) || !str_cmp( word, "HMV" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp( word, "HMVP" ) ) { ch->pcdata->perm_hit = fread_number( fp ); ch->pcdata->perm_mana = fread_number( fp ); ch->pcdata->perm_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'I': KEY( "InvisLevel", ch->invis_level, fread_number( fp ) ); KEY( "Invi", ch->invis_level, fread_number( fp ) ); KEY( "Inca", ch->incarnations, fread_number( fp ) ); break; case 'L': KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) ); KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); KEY( "Lev", ch->level, fread_number( fp ) ); KEY( "Levl", ch->level, fread_number( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "LnD", ch->long_descr, fread_string( fp ) ); if ( ch->version == 3 ) { if ( !str_cmp( word, "Log" ) ) { fread_number( fp ); fMatch = TRUE; break; } } else if ( ch->version == 4 ) { if ( !str_cmp( word, "Logn" ) ) { fread_number( fp ); fMatch = TRUE; break; } } break; case 'N': KEY( "Name", ch->name, fread_string( fp ) ); KEY( "Neme", ch->pcdata->nemesis, fread_string( fp ) ); KEY( "Note", ch->last_note, fread_number( fp ) ); break; case 'P': KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) ); KEY( "PKdi", ch->pcdata->pk_deaths, fread_number( fp ) ); KEY( "PKki", ch->pcdata->pk_kills, fread_number( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Plyd", ch->played, fread_number( fp ) ); KEY( "Points", ch->pcdata->points, fread_number( fp ) ); KEY( "Pnts", ch->pcdata->points, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); KEY( "Prom", ch->pcdata->prompt, fread_string( fp ) ); break; case 'Q': KEY( "Qp", ch->qp, fread_number( fp ) ); break; case 'R': /* KEY( "Race", ch->race, race_lookup(fread_string( fp )) ); */ if ( !str_cmp( word, "Race" ) ) { char *race; race = fread_string( fp ); ch->race = race_lookup( race ); free_string( &race ); fMatch = TRUE; } KEY( "Rank", ch->pcdata->clan_rank, fread_number( fp ) ); if ( !str_cmp( word, "Recl" ) ) { ch->pcdata->recall_room = get_room_index( fread_number( fp ) ); if ( ch->pcdata->recall_room == NULL ) ch->pcdata->recall_room = get_room_index( ROOM_VNUM_TEMPLE ); fMatch = TRUE; break; } if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = TRUE; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Save", ch->saving_throw, fread_number( fp ) ); KEY( "Scro", ch->lines, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "ShD", ch->short_descr, fread_string( fp ) ); KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */ KEY( "Spoc", ch->pcdata->spousec, fread_number( fp ) ); KEY( "Spou", ch->pcdata->spouse, fread_string( fp ) ); if ( !str_cmp( word, "Skill" ) || !str_cmp( word, "Sk" ) ) { int sn; int value; char *temp; value = fread_number( fp ); temp = fread_word( fp ); sn = skill_lookup( temp ); /* sn = skill_lookup( fread_word( fp ) ); */ if ( sn < 0 ) { fprintf( stderr, "%s", temp ); bug( "Fread_char: unknown skill. ", 0 ); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY( "Tick", ch->pcdata->tick, fread_number( fp ) ); KEY( "Ticks", ch->pcdata->ticks, fread_number( fp ) ); KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "Trai", ch->train, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "Tru", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl" ) ) { ch->pcdata->title = fread_string( fp ); if ( ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?' ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( &ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = TRUE; break; } break; case 'V': KEY( "Version", ch->version, fread_number( fp ) ); KEY( "Vers", ch->version, fread_number( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = TRUE; break; } break; case 'W': KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "WRace", ch->pcdata->who_race, fread_string( fp ) ); KEY( "WPref", ch->pcdata->who_prefix, fread_string( fp ) ); break; } if ( !fMatch ) { bug( "Fread_char: no match.", 0 ); fread_to_eol( fp ); } } } /* load an #IMM section from a pfile */ void fread_imm( CHAR_DATA * ch, FILE * fp ) { char *word; IMMCMD_TYPE *tmp; for ( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); if ( !str_cmp( word, "End" ) ) { break; } tmp = malloc( sizeof( IMMCMD_TYPE ) ); tmp->cmd = str_dup( word ); tmp->next = ch->pcdata->immcmdlist; ch->pcdata->immcmdlist = tmp; } } /* load a pet from the forgotten reaches */ void fread_pet( CHAR_DATA * ch, FILE * fp ) { char *word; CHAR_DATA *pet; bool fMatch; /* first entry had BETTER be the vnum or we barf */ word = feof( fp ) ? "END" : fread_word( fp ); if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( get_mob_index( vnum ) == NULL ) { bug( "Fread_pet: bad vnum %d.", vnum ); pet = create_mobile( get_mob_index( MOB_VNUM_FIDO ) ); } else pet = create_mobile( get_mob_index( vnum ) ); } else { bug( "Fread_pet: no vnum in file.", 0 ); pet = create_mobile( get_mob_index( MOB_VNUM_FIDO ) ); } for ( ;; ) { word = feof( fp ) ? "END" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Act", pet->act, fread_number( fp ) ); KEY( "AfBy", pet->affected_by, fread_number( fp ) ); KEY( "Alig", pet->alignment, fread_number( fp ) ); if ( !str_cmp( word, "ACs" ) ) { int i; for ( i = 0; i < 4; i++ ) pet->armor[i] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "AffD" ) ) { AFFECT_DATA *paf; int sn; if ( affect_free == NULL ) paf = alloc_perm( sizeof( *paf ) ); else { paf = affect_free; affect_free = affect_free->next; } sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_char: unknown skill.", 0 ); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = pet->affected; pet->affected = paf; fMatch = TRUE; break; } if ( !str_cmp( word, "AMod" ) ) { int stat; for ( stat = 0; stat < MAX_STATS; stat++ ) pet->mod_stat[stat] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Attr" ) ) { int stat; for ( stat = 0; stat < MAX_STATS; stat++ ) pet->perm_stat[stat] = fread_number( fp ); fMatch = TRUE; break; } break; case 'C': KEY( "Comm", pet->comm, fread_number( fp ) ); break; case 'D': KEY( "Dam", pet->damroll, fread_number( fp ) ); KEY( "Desc", pet->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { pet->leader = ch; pet->master = ch; ch->pet = pet; return; } KEY( "Exp", pet->exp, fread_number( fp ) ); break; case 'G': KEY( "Gold", pet->gold, fread_number( fp ) ); break; case 'H': KEY( "Hit", pet->hitroll, fread_number( fp ) ); if ( !str_cmp( word, "HMV" ) ) { pet->hit = fread_number( fp ); pet->max_hit = fread_number( fp ); pet->mana = fread_number( fp ); pet->max_mana = fread_number( fp ); pet->move = fread_number( fp ); pet->max_move = fread_number( fp ); fMatch = TRUE; break; } break; case 'L': KEY( "Levl", pet->level, fread_number( fp ) ); KEY( "LnD", pet->long_descr, fread_string( fp ) ); break; case 'N': KEY( "Name", pet->name, fread_string( fp ) ); break; case 'P': KEY( "Pos", pet->position, fread_number( fp ) ); break; case 'R': /* KEY( "Race", pet->race, race_lookup(fread_string(fp))); */ if ( !str_cmp( word, "Race" ) ) { char *race; race = fread_string( fp ); ch->race = race_lookup( race ); free_string( &race ); fMatch = TRUE; } break; case 'S': KEY( "Save", pet->saving_throw, fread_number( fp ) ); KEY( "Sex", pet->sex, fread_number( fp ) ); KEY( "ShD", pet->short_descr, fread_string( fp ) ); break; if ( !fMatch ) { bug( "Fread_pet: no match.", 0 ); fread_to_eol( fp ); } } } } void fread_obj( CHAR_DATA * ch, FILE * fp ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; char *word; int iNest; bool fMatch = FALSE; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof( fp ) ? "End" : fread_word( fp ); if ( !str_cmp( word, "Vnum" ) ) { int vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number( fp ); if ( get_obj_index( vnum ) == NULL ) { bug( "Fread_obj: bad vnum %d.", vnum ); } else { obj = create_object( get_obj_index( vnum ), -1 ); new_format = TRUE; } } if ( obj == NULL ) /* either not found or old style */ { if ( obj_free == NULL ) { obj = alloc_perm( sizeof( *obj ) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); } fNest = FALSE; fVnum = TRUE; iNest = 0; for ( ;; ) { if ( first ) first = FALSE; else word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER( word[0] ) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "Aff" ) || !str_cmp( word, "AffD" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof( *paf ) ); } else { paf = affect_free; affect_free = affect_free->next; } if ( !str_cmp( word, "AffD" ) ) { int sn; sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) bug( "Fread_obj: unknown skill.", 0 ); else paf->type = sn; } else /* old form */ paf->type = fread_number( fp ); if ( ch->version == 0 ) paf->level = 20; else paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } else if ( !str_cmp( word, "AfRd" ) ) { AFFECT_DATA *paf; if ( affect_free == NULL ) { paf = alloc_perm( sizeof( *paf ) ); } else { paf = affect_free; affect_free = affect_free->next; } paf->type = -999; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = TRUE; break; } break; case 'C': KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); KEY( "Desc", obj->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "Enchanted" ) ) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtF", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp( word, "ExDe" ) ) { EXTRA_DESCR_DATA *ed; if ( extra_descr_free == NULL ) { ed = alloc_perm( sizeof( *ed ) ); } else { ed = extra_descr_free; extra_descr_free = extra_descr_free->next; } ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || ( fVnum && obj->pIndexData == NULL ) ) { bug( "Fread_obj: incomplete object.", 0 ); free_string( &obj->name ); free_string( &obj->description ); free_string( &obj->short_descr ); obj->next = obj_free; obj_free = obj; return; } else { if ( !fVnum ) { free_string( &obj->name ); free_string( &obj->description ); free_string( &obj->short_descr ); obj->next = obj_free; obj_free = obj; obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 ); } if ( !new_format ) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if ( make_new ) { int wear; wear = obj->wear_loc; extract_obj( obj ); obj = create_object( obj->pIndexData, 0 ); obj->wear_loc = wear; } if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest - 1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); KEY( "Ityp", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); KEY( "Lev", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { bug( "Fread_obj: bad nest %d.", iNest ); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if ( !str_cmp( word, "Oldstyle" ) ) { if ( obj->pIndexData != NULL ) make_new = TRUE; fMatch = TRUE; } break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "ShD", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue; int sn; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { bug( "Fread_obj: bad iValue %d.", iValue ); } else if ( sn < 0 ) { bug( "Fread_obj: unknown skill.", 0 ); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Time", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) || !str_cmp( word, "Vals" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); if ( obj->item_type == ITEM_WEAPON && obj->value[0] == 0 ) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if ( !str_cmp( word, "Val" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); obj->value[4] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) bug( "Fread_obj: bad vnum %d.", vnum ); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { bug( "Fread_obj: no match.", 0 ); fread_to_eol( fp ); } } }