Release Notes for EmberMUD v0.9.46 ---------------------------------- This is mostly a maintenance release with a handful of new stuff also thrown in. This is probably the most stable EmberMUD release we've made to date, so hopefully everyone will upgrade! <grin> EmberMUD v0.9.47 is already well underway as Dorzak has made a ton of code additions for his MUD. Once everything has been stabilized, I'll try to put together another release so that everyone can start playing with it as soon as possible. The official EmberMUD homepage http://www.embermud.org The EmberMUD project page (CVS access information available here) http://sf.net/projects/embermud The EmberMUD Team Zak Kevin Williams zak@embermud.org Zane EJ Wilburn zane@embermud.org Dorzak Nathan Cookson dorzak@earthlink.net Release Notes for EmberMUD v0.9.45 ---------------------------------- I'm not even going to attempt to count the number of new features, changes, and bug fixes that are in v0.9.45 over v0.9.44... Here is a list of the highlights (this is nowhere near a complete list - as usual, check the Changelog to see everything). Socials and Helps can now be edited using OLC. who format re-worked to compress the space used by AFK, PK, etc. Furniture is now sittable, sleepable, etc. Fixed several crash bugs in whois, switch, auctions, factions, jail, wizgrant, clan channel, spouse channel, and other places. Portal and Nexus code is in. TRACK_IS_SKILL actually works now. The OOC and GOSSIP channels can now be renamed. Added lots of new configuration options to config.h A new 'shell' command is available on Unix systems. In the default config.h, it is only available at MAX_LEVEL. Please note that it's still considered somewhat unstable and may crash your MUD. Fix a bunch of bugs in resets. ... Just do yourself a favor and read through the Changelog. 8-) PLEASE NOTE!!!! If you are upgrading from EmberMUD v0.9.44a, you will need to convert your area files to a new format. The converter will be made available for download from our SourceForge site or on www.embermud.org. Release Notes for EmberMUD v0.9.44 ---------------------------------- Along with EmberMUD v0.9.44 comes a couple of big new features. 1) Factions 2) Wizgrant/Wizrevoke I have written some detailed documenation on the new factions system and placed it in the doc dir. Check it out and if you have any questions, feel free to e-mail an EmberMUD team member or better yet, get on the ember-admins mailing list. In order to get going with the new Wizgrant/Wizrevoke system, you will need to copy/paste the following section into at least one of your imms pfiles (in order to give them access to all of the imm commands): #IMM mpstat wizrevoke wizgrant disable pload punload at goto sockets wizhelp askill divorce marry murder clan advance award hotboot trust allow ban permban cut deny disconnect freeze reboot repop sinfo set shutdown wizlock force load newlock nochannels noemote noshout notell pecho pardon purge restore slay teleport transfer objcheck poofin poofout gecho holylight log memory mwhere owhere peace echo repeat return snoop stat string switch wizinvis jail vnum clone immtalk imotd beacon chaos aexits aentrances edit asave alist resets rlist splist sklist lastimm hotboo mortslay End Once someone has been set up in this way, they should be able to use wizgrant to assign commands to anyone that needs them. Also, there is a 'wizgrant <name> all' option that allows you to give someone else access to all of the same commands that you have access to. Release Notes for EmberMUD v0.9.43 ---------------------------------- Lancelight has joined the EmberMUD team! He brings with him several new features (and a couple of bugfixes) for the MUD. As always, check the Changelog for the full story, but here are the highlights: * Custom marriage code * Banking system for gold * New imm commands 'askill', 'pload', and 'punload' * All new ban code (including perm ban) * Automated auction channel * Jail system (for imms to toss players in prison) * Rework of resets If you're an experienced Merc / ROM / Ember builder, It's of pretty high importance that you understand the resets changes. Please check the Changelog for the details and make sure all of the builders on your MUD know what's going on. Release Notes for EmberMUD v0.9.42 ---------------------------------- A few bugfixes -- many more to come. I just got a fresh list from the boards on ShadowMyst... If I can ever get out from under these bugs, I've got some great new features planned. <grin> Later, -Zak Release Notes for EmberMUD v0.9.41 ---------------------------------- Lots of bugfixes, stability improvements, and performance increases. The heart of the MUDProg parsing code has been ripped out and replaced. This is gonna require lots of testing, I'm afraid (although I have confidence in Zane's abilities... <smile>). As usual, the Changelog tells the tale in full detail. The highlights include: * Completely new MUDProg parser * Several new MUDProg commands * spec_procs NUKED and replaced with MUDProgs * String handling converted to SSM 2.2 with Erwin's hash code. * Created a config file (ember.cfg) There's lots more, so check the Changelog! Don't forget - you can join the EmberMUD mailing list by sending a message to majordomo@weasle.jebc5.k12.mo.us with "subscribe ember-admins" in the body. The official EmberMUD homepage (not updated in a LONG time) can be found at: http://embermud.supernova.org/~embermud The official EmberMUD code project page (updated all the time) can now be found at: http://www.embermud.cx Zane and I can also be reached at new e-mail addresses (the old ones do still work, tho): zane@embermud.cx and zak@embermud.cx Later, -Zak Release Notes for EmberMUD v0.9.40 ---------------------------------- WHAT?!?! A new version of EmberMUD?!?! Yes, it's true. The first new version since 1998. Why after all this time? Well, during a moment of boredom, I downloaded the code and compiled it under Visual C++. I immediately invited Zane to log in and re-live a bit of the past. Well, right away we started running into nasty bugs and - well, some of them just HAD to be fixed. I mean, the MUD was pretty much unusable in the state I found it. Now maybe it's true that no-one will ever use this code. Go ahead, prove me wrong! <grin> If I receive enough feedback on this release, we might just continue patching it up... In any case, it's really difficult for us to even look at this code anymore... Zane and I both are much better coders now than we were two years ago. The temptation to rewrite large chunks of code is hard to resist, but we both know that the time requirements make that project completely unrealistic. ANYHOW, here's v0.9.40. We've fixed some annoying bugs and changed some things we didn't like. As usual, take a look at the Changelog for the details. Feel free to contact Zane or I with any questions, comments, or suggestions! Our current e-mail addresses are listed below as well as on the EmberMUD hompeage (which is now hosted primarily at http://members.tripod.com/~Zak0). Lastly, I'd like to thank Kira for donating her area "Caedemon's Valley". This, along with a pretty much full set of ROM 2.3-era areas, fulfills one of the requests I see most often (include areas in the EmberMUD dist). Kira's credits: "tpb Kira, Jillian Bower, copyright 2000". Her e-mail address is: nermalkitten@aol.com Oh, one more thing -- If you're compiling under Linux, you may or may not need to remove -lcrypt from the Makefile... If you're running glibc, it's required. If you're using an older Linux distribution that doesn't have glibc, you'll have to get rid of the -lcrypt in order to compile the MUD.