/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "interp.h" #ifndef WIN32 #include <unistd.h> /* unlink() */ #endif bool check_disabled( const struct cmd_type * command ); DISABLED_DATA *disabled_first; #define END_MARKER "END" /* for load_disabled() and save_disabled() */ bool check_social args( ( CHAR_DATA * ch, char *command, char *argument ) ); /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 /* * Log-all switch. */ bool fLogAll = FALSE; /* * Command table. */ const struct cmd_type cmd_table[] = { /* * Common movement commands. */ {"north", do_north, POS_STANDING, 0, LOG_NEVER, 0}, {"east", do_east, POS_STANDING, 0, LOG_NEVER, 0}, {"south", do_south, POS_STANDING, 0, LOG_NEVER, 0}, {"west", do_west, POS_STANDING, 0, LOG_NEVER, 0}, {"up", do_up, POS_STANDING, 0, LOG_NEVER, 0}, {"down", do_down, POS_STANDING, 0, LOG_NEVER, 0}, /* Enter a portal */ {"enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1}, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ {"disable", do_disable, POS_DEAD, 1, LOG_NORMAL, 1}, {"pload", do_pload, POS_DEAD, 1, LOG_NORMAL, 1}, {"punload", do_punload, POS_DEAD, 1, LOG_NORMAL, 1}, {"at", do_at, POS_DEAD, 1, LOG_NORMAL, 1}, {"auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1}, {"cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1}, {"exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1}, {"get", do_get, POS_RESTING, 0, LOG_NORMAL, 1}, {"goto", do_goto, POS_DEAD, 1, LOG_NORMAL, 1}, {"heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1}, {"hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0}, {"inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1}, {"kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"look", do_look, POS_RESTING, 0, LOG_NORMAL, 1}, {"last", do_last, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"lastimm", do_lastimm, POS_SLEEPING, 1, LOG_NORMAL, 1}, #ifdef USE_ADMINTALK {"lastadmin", do_lastadmin, POS_SLEEPING, 1, LOG_NORMAL, 1}, #endif #ifdef USE_HEROTALK {"lasthero", do_lasthero, POS_SLEEPING, 1, LOG_NORMAL, 1}, #endif {"messages", do_messages, POS_RESTING, 0, LOG_NORMAL, 1}, {"order", do_order, POS_RESTING, 0, LOG_ALWAYS, 1}, {CFG_OOC_NAME, do_ooc, MIN_POS_OOC, 0, LOG_NORMAL, 1}, {"practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"sockets", do_sockets, POS_DEAD, 1, LOG_NORMAL, 1}, {"stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"tell", do_tell, MIN_POS_TELL, 0, LOG_NORMAL, 1}, {"telloff", do_telloff, POS_RESTING, 1, LOG_NORMAL, 1}, {"tick", do_tick, POS_DEAD, 0, LOG_NORMAL, 1}, {"track", do_track, POS_RESTING, 0, LOG_NORMAL, 1}, {"tq", do_tq, MIN_POS_TELL, 0, LOG_NORMAL, 1}, {"beep", do_beep, POS_RESTING, 0, LOG_NORMAL, 1}, {"wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1}, {"wizhelp", do_wizhelp, POS_DEAD, 0, LOG_NORMAL, 1}, {"wizgrant", do_wizgrant, POS_DEAD, 1, LOG_ALWAYS, 1}, {"wizrevoke", do_wizrevoke, POS_DEAD, 1, LOG_ALWAYS, 1}, {"withdraw", do_withdraw, POS_STANDING, 0, LOG_NORMAL, 1}, {"deposit", do_deposit, POS_STANDING, 0, LOG_NORMAL, 1}, {"account", do_account, POS_STANDING, 0, LOG_NORMAL, 1}, {"askill", do_skill, POS_DEAD, 1, LOG_ALWAYS, 1}, {"factions", show_faction_standings, POS_DEAD, 0, LOG_NORMAL, 1}, /* * Informational commands. */ {"affects", do_effects, POS_DEAD, 0, LOG_NORMAL, 1}, {"areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1}, {"bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1}, {"changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1}, {"commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1}, {"compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1}, {"consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1}, {"credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1}, {"cwho", do_cwho, POS_DEAD, 0, LOG_NORMAL, 1}, {"equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1}, {"examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1}, {"effects", do_effects, POS_DEAD, 0, LOG_NORMAL, 1}, {"help", do_help, POS_DEAD, 0, LOG_NORMAL, 1}, {"todo", do_todo, POS_DEAD, 0, LOG_NORMAL, 1}, {"idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1}, {"info", do_info, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"levels", do_levels, POS_DEAD, 0, LOG_NORMAL, 1}, {"motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1}, {"news", do_news, POS_DEAD, 0, LOG_NORMAL, 1}, {"read", do_read, POS_RESTING, 0, LOG_NORMAL, 1}, {"report", do_report, POS_RESTING, 0, LOG_NORMAL, 1}, {"rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1}, {"score", do_score, POS_DEAD, 0, LOG_NORMAL, 1}, {"scan", do_scan, POS_RESTING, 0, LOG_NORMAL, 1}, {"search", do_search, POS_STANDING, 0, LOG_NORMAL, 1}, /* { "show", do_show, POS_DEAD, 0, LOG_NORMAL, 1 }, */ {"skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1}, {"socials", do_socialfind, POS_DEAD, 0, LOG_NORMAL, 1}, {"spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1}, {"story", do_story, POS_DEAD, 0, LOG_NORMAL, 1}, {"time", do_time, POS_DEAD, 0, LOG_NORMAL, 1}, {"typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1}, {"weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1}, {"who", do_who, POS_DEAD, 0, LOG_NORMAL, 1}, {"whois", do_finger, POS_DEAD, 0, LOG_NORMAL, 1}, {"wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1}, {"worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1}, /* * Configuration commands. */ {"afk", do_afk, POS_DEAD, 0, LOG_NORMAL, 1}, #ifdef ANONYMOUS {"anonymous", do_anonymous, POS_DEAD, 0, LOG_NORMAL, 1}, #endif {"alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1}, {"autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1}, {"autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1}, {"autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1}, {"autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1}, {"autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1}, {"autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1}, {"autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1}, {"brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1}, {"channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1}, {"combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1}, {"compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1}, {"config", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1}, {"description", do_description, POS_DEAD, 0, LOG_NORMAL, 1}, {"delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0}, {"delete", do_delete, POS_DEAD, 0, LOG_ALWAYS, 1}, {"nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1}, {"noloot", do_noloot, POS_DEAD, 0, LOG_NORMAL, 1}, {"nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1}, {"color", do_nocolor, POS_DEAD, 0, LOG_NORMAL, 1}, {"outfit", do_outfit, POS_RESTING, 0, LOG_ALWAYS, 1}, {"password", do_password, POS_DEAD, 0, LOG_NEVER, 1}, {"pk", do_pk, POS_DEAD, 0, LOG_ALWAYS, 1}, {"prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1}, {"scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1}, {"title", do_title, POS_DEAD, 0, LOG_NORMAL, 1}, {"unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1}, {"wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1}, {"spousetalk", do_spousetalk, POS_DEAD, 0, LOG_NORMAL, 1}, {"divorce", do_divorce, POS_DEAD, 1, LOG_NORMAL, 1}, {"consent", do_consent, POS_DEAD, 0, LOG_NORMAL, 1}, {"marry", do_marry, POS_DEAD, 1, LOG_NORMAL, 1}, /* * Communication commands. */ {"answer", do_answer, MIN_POS_QA, 0, LOG_NORMAL, 1}, {"auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1}, {"emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1}, {".", do_gossip, MIN_POS_GOS, 0, LOG_NORMAL, 0}, {CFG_GOS_NAME, do_gossip, MIN_POS_GOS, 0, LOG_NORMAL, 1}, #ifdef USE_MUSIC {CFG_MUS_NAME, do_music, MIN_POS_MUS, 0, LOG_NORMAL, 1}, #endif #ifdef USE_GOCIAL {"gocial", do_gocial, MIN_POS_GOS, 0, LOG_NORMAL, 1}, #endif {":", do_emote, POS_RESTING, 0, LOG_NORMAL, 0}, {"gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1}, {";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0}, {CFG_OOC_NAME, do_ooc, MIN_POS_OOC, 0, LOG_NORMAL, 1}, {"note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"board", do_board, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1}, {"question", do_question, MIN_POS_QA, 0, LOG_NORMAL, 1}, {"quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"reply", do_reply, MIN_POS_TELL, 0, LOG_NORMAL, 1}, {"say", do_say, POS_RESTING, 0, LOG_NORMAL, 1}, {"'", do_say, POS_RESTING, 0, LOG_NORMAL, 0}, {"shout", do_shout, MIN_POS_SHOUT, 0, LOG_NORMAL, 1}, {"yell", do_yell, MIN_POS_YELL, 0, LOG_NORMAL, 1}, /* * Object manipulation commands. */ {"brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1}, {"close", do_close, POS_RESTING, 0, LOG_NORMAL, 1}, {"donate", do_donate, POS_RESTING, 0, LOG_NORMAL, 1}, {"drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1}, {"drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1}, {"eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1}, {"fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1}, {"give", do_give, POS_RESTING, 0, LOG_NORMAL, 1}, {"hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1}, {"identify", do_lore, POS_RESTING, 0, LOG_NORMAL, 1}, {"list", do_list, POS_RESTING, 0, LOG_NORMAL, 1}, {"lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1}, {"lore", do_lore, POS_RESTING, 0, LOG_NORMAL, 1}, {"open", do_open, POS_RESTING, 0, LOG_NORMAL, 1}, {"pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1}, {"pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1}, {"put", do_put, POS_RESTING, 0, LOG_NORMAL, 1}, {"quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1}, {"recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1}, {"remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1}, #ifdef USE_REBIRTH {"rebirt", do_rebirt, POS_RESTING, 0, LOG_ALWAYS, 1}, {"rebirth", do_rebirth, POS_RESTING, 0, LOG_ALWAYS, 1}, #endif #ifdef USE_REMORT {"remor", do_remor, POS_DEAD, 0, LOG_ALWAYS, 0}, {"remort", do_remort, POS_STANDING, 0, LOG_ALWAYS, 1}, #endif {"sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1}, {"take", do_get, POS_RESTING, 0, LOG_NORMAL, 1}, {"sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1}, {"junk", do_junk, POS_RESTING, 0, LOG_NORMAL, 0}, {"tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0}, {"unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1}, {"value", do_value, POS_RESTING, 0, LOG_NORMAL, 1}, {"wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1}, {"zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1}, /* * Combat commands. */ {"backstab", do_backstab, POS_STANDING, 0, LOG_NORMAL, 1}, {"circle", do_circle, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"bs", do_backstab, POS_STANDING, 0, LOG_NORMAL, 0}, {"berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"shield", do_shield, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"weapon", do_weapon, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"blackjack", do_blackjack, POS_STANDING, 0, LOG_NORMAL, 1}, {"murde", do_murde, POS_FIGHTING, 1, LOG_NORMAL, 0}, {"murder", do_murder, POS_FIGHTING, 1, LOG_ALWAYS, 1}, {"rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0}, {"trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1}, /* * Miscellaneous commands. */ {"follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1}, {"gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1}, {"group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"sgroups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1}, {"qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0}, {"quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1}, {"recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1}, {"/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0}, {"save", do_save, POS_DEAD, 0, LOG_NORMAL, 1}, {"sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1}, {"split", do_split, POS_RESTING, 0, LOG_NORMAL, 1}, {"steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1}, {"train", do_train, POS_RESTING, 0, LOG_NORMAL, 1}, {"visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"where", do_where, POS_RESTING, 0, LOG_NORMAL, 1}, {"brew", do_brew, POS_RESTING, 0, LOG_NORMAL, 1}, {"scribe", do_scribe, POS_RESTING, 0, LOG_NORMAL, 1}, {"comment", do_comment, POS_DEAD, 0, LOG_NORMAL, 1}, {"email", do_email, POS_DEAD, 0, LOG_NORMAL, 1}, {"mversion", do_version, POS_DEAD, 0, LOG_NORMAL, 1}, /* * Clan commands! */ {"promote", do_promote, POS_RESTING, 0, LOG_NORMAL, 1}, {"clan", do_clan, POS_DEAD, 1, LOG_NORMAL, 1}, {"show", do_show, POS_RESTING, 0, LOG_NORMAL, 1}, {"join", do_join, POS_RESTING, 0, LOG_NORMAL, 1}, {"petition", do_petition, POS_RESTING, 0, LOG_NORMAL, 1}, {"accept", do_accept, POS_RESTING, 0, LOG_NORMAL, 0}, {"decline", do_decline, POS_RESTING, 0, LOG_NORMAL, 0}, {"offer", do_offer, POS_RESTING, 0, LOG_NORMAL, 1}, {"clantalk", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"resign", do_resign, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"demote", do_demote, POS_SLEEPING, 0, LOG_NORMAL, 1}, {"crecall", do_crecall, POS_FIGHTING, 0, LOG_NORMAL, 1}, /* * Immortal commands. */ {"mpchangefaction", do_mpchangefaction, POS_DEAD, 0, LOG_NORMAL, 1}, {"mpsilentchangefaction", do_mpsilentchangefaction, POS_DEAD, 0, LOG_NORMAL, 1}, {"advance", do_advance, POS_DEAD, 1, LOG_ALWAYS, 1}, {"advance", do_levelgain, POS_DEAD, 0, LOG_NORMAL, 1}, {"award", do_award, POS_DEAD, 1, LOG_ALWAYS, 1}, {"hotboo", do_hotboo, POS_DEAD, 1, LOG_ALWAYS, 1}, {"hotboot", do_copyover, POS_DEAD, 1, LOG_ALWAYS, 1}, {"dump", do_dump, POS_DEAD, 1, LOG_ALWAYS, 0}, {"trust", do_trust, POS_DEAD, 1, LOG_ALWAYS, 1}, {"allow", do_allow, POS_DEAD, 1, LOG_ALWAYS, 1}, {"ban", do_ban, POS_DEAD, 1, LOG_ALWAYS, 1}, {"permban", do_permban, POS_DEAD, 1, LOG_ALWAYS, 1}, {"cut", do_new_discon, POS_DEAD, 1, LOG_ALWAYS, 1}, {"deny", do_deny, POS_DEAD, 1, LOG_ALWAYS, 1}, {"disconnect", do_disconnect, POS_DEAD, 1, LOG_ALWAYS, 1}, {"freeze", do_freeze, POS_DEAD, 1, LOG_ALWAYS, 1}, {"reboo", do_reboo, POS_DEAD, 1, LOG_NORMAL, 0}, {"reboot", do_reboot, POS_DEAD, 1, LOG_ALWAYS, 1}, {"repop", do_repop, POS_DEAD, 1, LOG_ALWAYS, 1}, {"splist", do_splist, POS_DEAD, 1, LOG_NORMAL, 1}, {"sklist", do_sklist, POS_DEAD, 1, LOG_NORMAL, 1}, {"sinfo", do_sendinfo, POS_DEAD, 1, LOG_ALWAYS, 1}, {"set", do_set, POS_DEAD, 1, LOG_ALWAYS, 1}, #ifdef REQUIRE_EDIT_PERMISSION {"setedit", do_setedit, POS_DEAD, 1, LOG_ALWAYS, 1}, #endif #ifdef REQUIRE_MUDPROG_PERMISSION {"setprog", do_setprog, POS_DEAD, 1, LOG_ALWAYS, 1}, #endif {"shutdow", do_shutdow, POS_DEAD, 1, LOG_NORMAL, 0}, {"shutdown", do_shutdown, POS_DEAD, 1, LOG_ALWAYS, 1}, {"wizlock", do_wizlock, POS_DEAD, 1, LOG_ALWAYS, 1}, {"force", do_force, POS_DEAD, 1, LOG_ALWAYS, 1}, {"load", do_load, POS_DEAD, 1, LOG_ALWAYS, 1}, {"newlock", do_newlock, POS_DEAD, 1, LOG_ALWAYS, 1}, {"nochannels", do_nochannels, POS_DEAD, 1, LOG_ALWAYS, 1}, {"noemote", do_noemote, POS_DEAD, 1, LOG_ALWAYS, 1}, {"noshout", do_noshout, POS_DEAD, 1, LOG_ALWAYS, 1}, {"notell", do_notell, POS_DEAD, 1, LOG_ALWAYS, 1}, {"pecho", do_pecho, POS_DEAD, 1, LOG_ALWAYS, 1}, {"pardon", do_pardon, POS_DEAD, 1, LOG_ALWAYS, 1}, {"purge", do_purge, POS_DEAD, 1, LOG_ALWAYS, 1}, {"restore", do_restore, POS_DEAD, 1, LOG_ALWAYS, 1}, {"sla", do_sla, POS_DEAD, 1, LOG_NORMAL, 0}, {"slay", do_slay, POS_DEAD, 1, LOG_ALWAYS, 1}, {"spellup", do_spellup, POS_DEAD, 1, LOG_NORMAL, 1}, {"mortslay", do_mortslay, POS_DEAD, 1, LOG_ALWAYS, 1}, {"teleport", do_transfer, POS_DEAD, 1, LOG_ALWAYS, 1}, {"transfer", do_transfer, POS_DEAD, 1, LOG_ALWAYS, 1}, {"objcheck", do_objcheck, POS_DEAD, 1, LOG_NORMAL, 1}, {"poofin", do_bamfin, POS_DEAD, 1, LOG_NORMAL, 1}, {"poofout", do_bamfout, POS_DEAD, 1, LOG_NORMAL, 1}, {"gecho", do_echo, POS_DEAD, 1, LOG_ALWAYS, 1}, {"holylight", do_holylight, POS_DEAD, 1, LOG_NORMAL, 1}, {"log", do_log, POS_DEAD, 1, LOG_ALWAYS, 1}, {"memory", do_memory, POS_DEAD, 1, LOG_NORMAL, 1}, {"mwhere", do_mwhere, POS_DEAD, 1, LOG_NORMAL, 1}, {"owhere", do_owhere, POS_DEAD, 1, LOG_NORMAL, 1}, {"peace", do_peace, POS_DEAD, 1, LOG_NORMAL, 1}, {"echo", do_recho, POS_DEAD, 1, LOG_ALWAYS, 1}, {"repeat", do_repeat, POS_DEAD, 1, LOG_ALWAYS, 1}, {"return", do_return, POS_DEAD, 1, LOG_NORMAL, 1}, {"snoop", do_snoop, POS_DEAD, 1, LOG_ALWAYS, 1}, {"stat", do_stat, POS_DEAD, 1, LOG_NORMAL, 1}, {"shell", do_shell, POS_DEAD, 1, LOG_ALWAYS, 1}, {"string", do_string, POS_DEAD, 1, LOG_ALWAYS, 1}, {"switch", do_switch, POS_DEAD, 1, LOG_ALWAYS, 1}, {"wizinvis", do_invis, POS_DEAD, 1, LOG_NORMAL, 1}, {"jail", do_jail, POS_DEAD, 1, LOG_ALWAYS, 1}, {"vnum", do_vnum, POS_DEAD, 1, LOG_NORMAL, 1}, {"clone", do_clone, POS_DEAD, 1, LOG_ALWAYS, 1}, {"immtalk", do_immtalk, POS_DEAD, 1, LOG_NORMAL, 1}, #ifdef USE_ADMINTALK {"admintalk", do_admintalk, POS_DEAD, 1, LOG_NORMAL, 1}, #endif #ifdef USE_HEROTALK {"herotalk", do_herotalk, POS_DEAD, 1, LOG_NORMAL, 1}, #endif {"imotd", do_imotd, POS_DEAD, 1, LOG_NORMAL, 1}, {",", do_immtalk, POS_DEAD, 1, LOG_NORMAL, 0}, {"beacon", do_beacon, POS_DEAD, BEACON_WIZ, LOG_NORMAL, 1}, {"beaconreset", do_beaconreset, POS_DEAD, BEACON_WIZ, LOG_NORMAL, 1}, {"chaos", do_chaos, POS_DEAD, 1, LOG_ALWAYS, 1}, {"rlist", do_rlist, POS_DEAD, 1, LOG_NORMAL, 0}, {"aexits", do_aexits, POS_DEAD, 1, LOG_NORMAL, 1}, {"aentrances", do_aentrances, POS_DEAD, 1, LOG_NORMAL, 1}, {"cdeposit", do_cdeposit, POS_RESTING, 0, LOG_NORMAL, 1}, {"roster", do_roster, POS_RESTING, 0, LOG_NORMAL, 1}, {"olevel", do_olevel, POS_DEAD, 1, LOG_NORMAL, 1}, {"mlevel", do_mlevel, POS_DEAD, 1, LOG_NORMAL, 1}, /* * OLC */ {"edit", do_olc, POS_DEAD, 1, LOG_NORMAL, 1}, {"asave", do_asave, POS_DEAD, 1, LOG_NORMAL, 1}, {"alist", do_alist, POS_DEAD, 1, LOG_NORMAL, 1}, {"resets", do_resets, POS_DEAD, 1, LOG_NORMAL, 1}, /* * MudProg commands. */ {"mpstat", do_mpstat, POS_DEAD, 1, LOG_NORMAL, 1}, {"mpasound", do_mpasound, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpclean", do_mpclean, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpinvis", do_mpinvis, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpjunk", do_mpjunk, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpeatcorpse", do_mpeatcorpse, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpecho", do_mpecho, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpechoat", do_mpechoat, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpechoaround", do_mpechoaround, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpfollowpath", do_mpfollowpath, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpkill", do_mpkill, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpmload", do_mpmload, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpoload", do_mpoload, POS_DEAD, 0, LOG_NORMAL, 0}, {"mppurge", do_mppurge, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpgoto", do_mpgoto, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpat", do_mpat, POS_DEAD, 0, LOG_NORMAL, 0}, {"mptransfer", do_mptransfer, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpforce", do_mpforce, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpremember", do_mpremember, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpforget", do_mpforget, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpdosilent", do_mpdosilent, POS_DEAD, 0, LOG_NORMAL, 0}, {"mprandomsocial", do_mprandomsocial, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpsilentforce", do_mpsilentforce, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpsilentcast", do_mpsilentcast, POS_DEAD, 0, LOG_NORMAL, 0}, {"mpdefault", do_mpdefault, POS_DEAD, 0, LOG_NORMAL, 0}, /* * End of list. */ {"", 0, POS_DEAD, 0, LOG_NORMAL, 0} }; bool is_immcmd( char *command ) { struct cmd_type *cmd; for ( cmd = ( struct cmd_type * ) cmd_table; *cmd->name; cmd++ ) { if ( *command == *cmd->name && !str_prefix( command, cmd->name ) ) { return cmd->imm; } } return FALSE; } bool can_do_immcmd( CHAR_DATA * ch, char *cmd ) { IMMCMD_TYPE *tmp; if ( IS_NPC( ch ) ) { /* If npc is switched, use PC's perms */ if ( ch->desc != NULL ) { ch = ch->desc->original; } /* Otherwise, mobs can't do imm commands */ else { return FALSE; } } for ( tmp = ch->pcdata->immcmdlist; tmp != NULL; tmp = tmp->next ) { if ( !str_cmp( tmp->cmd, cmd ) ) { return TRUE; } } return FALSE; } /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret( CHAR_DATA * ch, char *argument ) { char command[MAX_INPUT_LENGTH]; char *logline; struct cmd_type *cmd; int trust; bool found; bool can_do; /* * Strip leading spaces. */ while ( isspace( *argument ) ) argument++; if ( !*argument ) return; /* * No hiding. */ REMOVE_BIT( ch->affected_by, AFF_HIDE ); /* * Implement freeze command. */ if ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_FREEZE ) ) { send_to_char( "You're totally frozen!\n\r", ch ); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ logline = argument; if ( !isalpha( *argument ) && !isdigit( *argument ) ) { *command = *argument++; command[1] = '\0'; while ( isspace( *argument ) ) argument++; } else argument = one_argument( argument, command ); /* * MUDProg command triggers. */ if ( !IS_NPC( ch ) ) { can_do = mprog_command_trigger( command, ch, argument ); if ( !can_do ) return; } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = ( struct cmd_type * ) cmd_table; *cmd->name; cmd++ ) { if ( *command == LOWER( *cmd->name ) && !str_prefix( command, cmd->name ) ) { /* if the command is an imm command but the char can't * execute it, keep searching */ if ( ( cmd->imm ) && ( !can_do_immcmd( ch, cmd->name ) ) ) { continue; } else { found = TRUE; break; } } } if ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AFK ) ) { char buff[MAX_STRING_LENGTH]; if ( str_prefix( command, "afk" ) ) { sprintf( buff, "`RYou're still AFK!`w - %d message%s waiting.\n\r", ch->pcdata->messages, ( ( ch->pcdata->messages > 1 ) || ( ch->pcdata->messages < 1 ) ) ? "s" : "" ); send_to_char( buff, ch ); } } /* * Log and snoop. */ if ( ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_LOG ) ) || fLogAll || cmd->log == LOG_ALWAYS ) { sprintf( log_buf, "Log %s: %s", ch->name, logline ); log_string( log_buf ); } if ( ch->desc && ch->desc->snoop_by ) { write_to_buffer( ch->desc->snoop_by, "% ", 2 ); write_to_buffer( ch->desc->snoop_by, logline, 0 ); write_to_buffer( ch->desc->snoop_by, "\n\r", 2 ); } if ( !found ) { /* * Look for command in socials table. */ if ( !check_social( ch, command, argument ) ) send_to_char( "Huh?\n\r", ch ); return; } else /* a normal valid command.. check if it is disabled */ if ( check_disabled( cmd ) ) { send_to_char( "This command has been temporarily disabled.\n\r", ch ); return; } /* * Character not in position for command? */ if ( ch->position < cmd->position ) { switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); break; case POS_MORTAL: case POS_INCAP: send_to_char( "You are hurt far too bad for that.\n\r", ch ); break; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); break; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); break; case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\n\r", ch ); break; case POS_SITTING: send_to_char( "Better stand up first.\n\r", ch ); break; case POS_FIGHTING: send_to_char( "No way! You are still fighting!\n\r", ch ); break; } return; } /* * Dispatch the command. */ ( cmd->do_fun ) ( ch, argument ); tail_chain( ); return; } bool check_social( CHAR_DATA * ch, char *command, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; /* struct social_type *cmd;*/ SOCIALLIST_DATA *cmd; bool found; found = FALSE; for ( cmd = social_first; cmd != NULL; cmd = cmd->next ) { if ( ( is_name( command, cmd->name ) ) ) { found = TRUE; break; } } if ( !found ) return FALSE; if ( !IS_NPC( ch ) && IS_SET( ch->comm, COMM_NOEMOTE ) ) { send_to_char( "You are anti-social!\n\r", ch ); return TRUE; } switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if ( !str_cmp( cmd->name, "snore" ) ) break; send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); victim = NULL; if ( !*arg ) { if ( str_cmp( cmd->others_no_arg, "none" ) ) { act( cmd->others_no_arg, ch, NULL, victim, TO_ROOM ); } if ( str_cmp( cmd->char_no_arg, "none" ) ) { act( cmd->char_no_arg, ch, NULL, victim, TO_CHAR ); } } else if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { if ( !str_cmp( cmd->char_not_found, "none" ) ) { send_to_char( "There is nothing here that matches that name.", ch ); } else act( cmd->char_not_found, ch, NULL, victim, TO_CHAR ); } else if ( victim == ch ) { if ( str_cmp( cmd->others_auto, "none" ) ) { act( cmd->others_auto, ch, NULL, victim, TO_ROOM ); } if ( str_cmp( cmd->char_auto, "none" ) ) { act( cmd->char_auto, ch, NULL, victim, TO_CHAR ); } } else { if ( str_cmp( cmd->others_found, "none" ) ) { act( cmd->others_found, ch, NULL, victim, TO_NOTVICT ); } if ( str_cmp( cmd->char_found, "none" ) ) { act( cmd->char_found, ch, NULL, victim, TO_CHAR ); } if ( str_cmp( cmd->vict_found, "none" ) ) { act( cmd->vict_found, ch, NULL, victim, TO_VICT ); } if ( !IS_NPC( ch ) && IS_NPC( victim ) && !IS_AFFECTED( victim, AFF_CHARM ) && IS_AWAKE( victim ) && victim->desc == NULL ) { switch ( number_bits( 4 ) ) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: if ( str_cmp( cmd->others_found, "none" ) ) { act( cmd->others_found, victim, NULL, ch, TO_NOTVICT ); } if ( str_cmp( cmd->char_found, "none" ) ) { act( cmd->char_found, victim, NULL, ch, TO_CHAR ); } if ( str_cmp( cmd->vict_found, "none" ) ) { act( cmd->vict_found, victim, NULL, ch, TO_VICT ); } break; case 9: case 10: case 11: case 12: act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act( "You slap $N.", victim, NULL, ch, TO_CHAR ); act( "$n slaps you.", victim, NULL, ch, TO_VICT ); break; } } } return TRUE; } /* * Return true if an argument is completely numeric. */ bool is_number( char *arg ) { if ( *arg == '\0' ) return FALSE; if ( *arg == '+' || *arg == '-' ) arg++; for ( ; *arg != '\0'; arg++ ) { if ( !isdigit( *arg ) ) return FALSE; } return TRUE; } /* * Given a string like 14.foo, return 14 and 'foo' */ int number_argument( char *argument, char *arg ) { char *pdot; int number; for ( pdot = argument; *pdot != '\0'; pdot++ ) { if ( *pdot == '.' ) { *pdot = '\0'; number = atoi( argument ); *pdot = '.'; strcpy( arg, pdot + 1 ); return number; } } strcpy( arg, argument ); return 1; } /* * Pick off one argument from a string and return the rest. * Understands quotes. * Converts string to lower case. */ char *one_argument( char *argument, char *arg_first ) { char cEnd; while ( isspace( *argument ) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = LOWER( *argument ); arg_first++; argument++; } *arg_first = '\0'; while ( isspace( *argument ) ) argument++; return argument; } /* * Pick off one argument from a string and return the rest. * Understands quotes. * Doesn't change case. */ char *one_argument2( char *argument, char *arg_first ) { char cEnd; while ( isspace( *argument ) ) argument++; cEnd = ' '; if ( *argument == '\'' || *argument == '"' ) cEnd = *argument++; while ( *argument != '\0' ) { if ( *argument == cEnd ) { argument++; break; } *arg_first = *argument; arg_first++; argument++; } *arg_first = '\0'; while ( isspace( *argument ) ) argument++; return argument; } /* chk_command function coded by Laurie Zenner. */ void chk_command( CHAR_DATA * ch, char *argument ) { char workstr[MAX_INPUT_LENGTH]; char command[MAX_INPUT_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int pos; int var; int cmd; int trust; bool found; strcpy( workstr, argument ); argument[0] = '\0'; /* * Strip leading spaces. */ pos = 0; while ( isspace( workstr[pos] ) ) pos++; if ( workstr[pos] == '\0' ) return; /* * Implement freeze command. */ if ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_FREEZE ) ) return; /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ if ( !isalpha( workstr[pos] ) && !isdigit( workstr[pos] ) ) { command[0] = workstr[pos]; command[1] = '\0'; while ( isspace( workstr[pos] ) ) pos++; } else { var = 0; while ( !isspace( workstr[pos] ) ) { if ( workstr[pos] == '\0' ) break; command[var] = workstr[pos]; var++; pos++; } command[pos] = '\0'; while ( isspace( workstr[pos] ) ) pos++; } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) ) { /* if the command is an imm command but the char can't execute it, keep searching. */ if ( ( cmd_table[cmd].imm ) && ( !can_do_immcmd( ch, cmd_table[cmd].name ) ) ) { continue; } else { found = TRUE; sprintf( argument, "%s", cmd_table[cmd].name ); break; } } } if ( found ) { if ( ch->position < cmd_table[cmd].position ) found = FALSE; /* Character not in position for command */ } else { /* Look for command in social table */ SOCIALLIST_DATA *cmd; for ( cmd = social_first; cmd != NULL; cmd = cmd->next ) { if ( ( is_name( command, cmd->name ) ) ) { found = TRUE; sprintf( argument, "%s", cmd->name ); break; } } if ( found ) { if ( !IS_NPC( ch ) && IS_SET( ch->comm, COMM_NOEMOTE ) ) found = FALSE; else { switch ( ch->position ) { case POS_DEAD: case POS_INCAP: case POS_MORTAL: case POS_STUNNED: found = FALSE; break; case POS_SLEEPING: if ( str_cmp( cmd->name, "snore" ) ) found = FALSE; break; } } } if ( found ) { var = 0; while ( !isspace( workstr[pos] ) ) { if ( workstr[pos] == '\0' ) return; arg[var] = workstr[pos]; pos++; var++; } arg[var] = '\0'; victim = NULL; if ( arg[0] != '\0' ) { victim = get_char_room( ch, arg ); if ( victim == NULL ) found = FALSE; } } } if ( !found ) argument[0] = '\0'; return; } /* * Contributed by Alander. */ void do_commands( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( !cmd_table[cmd].imm && cmd_table[cmd].show ) { sprintf( buf, "%-12s", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); return; } void do_wizhelp( CHAR_DATA * ch, char *argument ) { char buf[MAX_STRING_LENGTH]; int cmd; int col; col = 0; for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( cmd_table[cmd].imm && can_do_immcmd( ch, cmd_table[cmd].name ) && cmd_table[cmd].show ) { sprintf( buf, "%s%-12s`w", check_disabled( &cmd_table[cmd] ) ? "`K-" : "`w ", cmd_table[cmd].name ); send_to_char( buf, ch ); if ( ++col % 6 == 0 ) send_to_char( "\n\r", ch ); } } if ( col % 6 != 0 ) send_to_char( "\n\r", ch ); if ( !IS_NPC( ch ) && ch->pcdata->immcmdlist == NULL ) send_to_char( "Huh?\n\r", ch ); return; } /* interpret without dumb stuff... used for mob programs... forcing, etc */ void mpinterpret( CHAR_DATA * ch, char *argument ) { char command[MAX_INPUT_LENGTH]; char logline[MAX_INPUT_LENGTH]; int cmd; int trust; bool found; /* * Strip leading spaces. */ while ( isspace( *argument ) ) argument++; if ( argument[0] == '\0' ) return; /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ strcpy( logline, argument ); if ( !isalpha( argument[0] ) && !isdigit( argument[0] ) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace( *argument ) ) argument++; } else { argument = one_argument( argument, command ); } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) && !cmd_table[cmd].imm ) { found = TRUE; break; } } if ( !found ) { /* * Look for command in socials table. */ if ( !check_social( ch, command, argument ) ) send_to_char( "Huh?\n\r", ch ); return; } /* * Character not in position for command? */ if ( ch->position < cmd_table[cmd].position ) { return; } /* * Dispatch the command. */ update_last( "Interpret: ", command, argument ); ( *cmd_table[cmd].do_fun ) ( ch, argument ); tail_chain( ); return; } void do_disable( CHAR_DATA * ch, char *argument ) { int i; DISABLED_DATA *p, *q; char buf[100]; if ( IS_NPC( ch ) ) { send_to_char( "RETURN first.\n\r", ch ); return; } if ( !argument[0] ) /* Nothing specified. Show disabled commands. */ { if ( !disabled_first ) /* Any disabled at all ? */ { send_to_char( "There are no commands disabled.\n\r", ch ); return; } send_to_char( "Disabled commands:\n\r" "Command Level Disabled by\n\r", ch ); for ( p = disabled_first; p; p = p->next ) { sprintf( buf, "%-12s %5d %-12s\n\r", p->command->name, p->level, p->disabled_by ); send_to_char( buf, ch ); } return; } /* command given */ /* First check if it is one of the disabled commands */ for ( p = disabled_first; p; p = p->next ) if ( !str_cmp( argument, p->command->name ) ) break; if ( p ) /* this command is disabled */ { /* Optional: The level of the imm to enable the command must equal or exceed level of the one that disabled it */ if ( get_trust( ch ) < p->level ) { send_to_char( "This command was disabled by a higher power.\n\r", ch ); return; } /* Remove */ if ( disabled_first == p ) /* node to be removed == head ? */ disabled_first = p->next; else /* Find the node before this one */ { for ( q = disabled_first; q->next != p; q = q->next ); /* empty for */ q->next = p->next; } free_string( &p->disabled_by ); /* free name of disabler */ free_mem( &p ); /* free node */ save_disabled( ); /* save to disk */ send_to_char( "Command enabled.\n\r", ch ); } else /* not a disabled command, check if that command exists */ { /* IQ test */ if ( !str_cmp( argument, "disable" ) ) { send_to_char( "You cannot disable the disable command.\n\r", ch ); return; } /* Search for the command */ for ( i = 0; cmd_table[i].name[0] != '\0'; i++ ) if ( !str_cmp( cmd_table[i].name, argument ) ) break; /* Found? */ if ( cmd_table[i].name[0] == '\0' ) { send_to_char( "No such command.\n\r", ch ); return; } /* Can the imm use this command at all ? */ if ( cmd_table[i].imm && ( !can_do_immcmd( ch, cmd_table[i].name ) ) ) { send_to_char ( "You do not have access to that command; you cannot disable it.\n\r", ch ); return; } /* Disable the command */ p = alloc_mem( sizeof( DISABLED_DATA ) ); p->command = &cmd_table[i]; p->disabled_by = str_dup( ch->name ); /* save name of disabler */ p->level = get_trust( ch ); /* save trust */ p->next = disabled_first; disabled_first = p; /* add before the current first element */ send_to_char( "Command disabled.\n\r", ch ); save_disabled( ); /* save to disk */ } } /* Check if that command is disabled Note that we check for equivalence of the do_fun pointers; this means that disabling 'chat' will also disable the '.' command */ bool check_disabled( const struct cmd_type *command ) { DISABLED_DATA *p; for ( p = disabled_first; p; p = p->next ) if ( p->command->do_fun == command->do_fun ) return TRUE; return FALSE; } /* Load disabled commands */ void load_disabled( ) { FILE *fp; DISABLED_DATA *p; char *name; int i; disabled_first = NULL; fp = fopen( sysconfig.disable_file, "r" ); if ( !fp ) /* No disabled file.. no disabled commands : */ return; name = fread_word( fp ); while ( str_cmp( name, END_MARKER ) ) /* as long as name is NOT END_MARKER :) */ { /* Find the command in the table */ for ( i = 0; cmd_table[i].name[0]; i++ ) if ( !str_cmp( cmd_table[i].name, name ) ) break; if ( !cmd_table[i].name[0] ) /* command does not exist? */ { bug( "Skipping uknown command in disable_file file.", 0 ); fread_number( fp ); /* level */ fread_word( fp ); /* disabled_by */ } else /* add new disabled command */ { p = alloc_mem( sizeof( DISABLED_DATA ) ); p->command = &cmd_table[i]; p->level = fread_number( fp ); p->disabled_by = str_dup( fread_word( fp ) ); p->next = disabled_first; disabled_first = p; } name = fread_word( fp ); } fclose( fp ); } /* Save disabled commands */ void save_disabled( ) { FILE *fp; DISABLED_DATA *p; if ( !disabled_first ) /* delete file if no commands are disabled */ { unlink( sysconfig.disable_file ); return; } fp = fopen( sysconfig.disable_file, "w" ); if ( !fp ) { bug( "Could not open disable_file for writing", 0 ); return; } for ( p = disabled_first; p; p = p->next ) fprintf( fp, "%s %d %s\n", p->command->name, p->level, p->disabled_by ); fprintf( fp, "%s\n", END_MARKER ); fclose( fp ); }