Name=@x1. Name: '@x2'. notes=@x1. Private notes: '@x2'. enternewone=Enter a new one\n\r: calset=\n\rCalendar/Clock settings:\n\r enterfile=Enter a new filename\n\r: disptxt=@x1. Dispositions: enternewname=Enter a new name\n\r: nameund=@x1. @x2: @x3UNDEFINED@x4 (@x5) enterd=Enter a new description\n\r: entnewvalue=Enter a new value: enterk=Enter a new killer\n\r: entnewid=Enter a new identity (null=blank)\n\r: enter2=Enter a new one (?)\n\r: entnewamount=Enter a new amount\n\r: entdef=Enter a new one or 'DEFAULT'\n\r: entnewrace=Enter a new race (?)\n\r: entchange=Enter one to change: entclassar=Enter a class to add/remove(?)\n\r: entnumb=Enter a new number: levelsclass=Levels to give this class (@x1)\n\r: entlist=Enter a new list (comma delimited)\n\r: siphon=Levels to siphon from @x1 for this class (0)\n\r: entnull=Enter a new one (null)\n\r: tattooent=Enter a tattoo to add/remove\n\r: entnull2=Enter a new one (null=default)\n\r: titleent=Enter a title to add or a number to remove\n\r: entnull3=Enter a new one (null = empty)\n\r: lessonent=Enter a lesson to add/remove\n\r: entreset=Enter a new one to reset\n\r: groupent=Enter a group to add/remove\n\r: some1=Enter something new (null == blended)\n\r: behaent=Enter a behavior to add/remove (?)\n\r: some2=Enter something new (null == see-through)\n\r: behapar=Enter any behavior parameters (?)\n\r:@x1 some3=Enter something new (null = empty)\n\r: effectent=Enter an effect to add/remove (?)\n\r: some4=Enter something new\n\r: effectpar=Enter any effect parameters (?)\n\r:@x1 some5=Enter something new (null=blank)\n\r: some6=Enter something new (?)\n\r: entvaluech=@x1Enter a new value\n\r:@x2@x3 curliq=. Current liquid type: entsometh=Enter something to add/remove (?)\n\r: addrem=Enter a name to add or remove\n\r: howman=How many? : arearem=Enter an area name to add or remove\n\r: atwprice=At what price? : roomcng=This will change the room type of room @x1. It will automatically save any mobs and items in this room permanently. Are you absolutely sure (y/N)? anewstri=Enter a new string (null=default)\n\r: msgreadble=Is this door anewnum=Enter a new number\n\r: msgitemr=. Is this item readable anewsmask=Enter a new string (null=no mask)\n\r: newtype=Enter a new type (?)\n\r: entabaddrem=Enter an ability to add/remove (?)\n\r: recipedata=Recipe Data newreq=Enter new requirements\n\r: entskillid=Enter new skill id (?)\n\r: newrit=Enter new ritual\n\r: entdataline=Enter new data line\n\r: sinritual=Enter new sin ritual\n\r: gettable=. A) Is Gettable : newpowritual=Enter new power ritual\n\r: droppable=B) Is Droppable : newsize=Enter a new size\n\r: newlayer=Enter a new layer\n\r: newseethrough=Is see-through (Y/N)? newmultiwear=Is multi-wear (Y/N)? removable=C) Is Removable : togglenumber=Select an option number above to TOGGLE\n\r: nonlocatable=D) Non-Locatable : enter=Enter (@x1)\n\r: twohanded=E) Is Two-Handed : entermask=Enter a new mask (?)\n\r: msgabcde=Enter one to change, or ENTER when done: allows=Allows@x1 climate=. Climate: weapclass=Enter a weapon class to add/remove (?)\n\r: wetrainy=R) Wet and Rainy : truefalse=Enter a new true/false\n\r: exhot=H) Excessively hot : entnewvalueh=Enter a new value (?)\n\r: excold=C) Excessively cold : validv=Valid values: \n\r verywindy=W) Very windy : cateerr=That category does not exist. Valid categories include: verydry=D) Very dry : racenameinv=That race name is invalid. Valid races include: stats=. Stats: bodypart=Enter a body part\n\r: entnewvalue=Enter new value bodyerr=That body part is invalid. Valid parts include: senses=. Senses: newnumb=Enter new number (@x1), 0=none\n\r: hasadoor2=Has a door hasadoor=. Has a door: statname=Enter a stat name\n\r: hasalock=\n\r Has a lock : hasalock2=Has a lock staterr=That stat is invalid. Valid stats include: openticks=\n\r Open ticks: entvaluep=Enter a value\n\r: deflocked=Defaults locked resname=Enter a resource name to remove or\n\rthe word new and an item name to add from your inventory\n\r: defclosed=Defaults closed itemname=Enter an item name to remove or\n\rthe word new and an item name to add from your inventory\n\r: entdelay=Enter a new delay\n\r: weapname=Enter a weapon name from your inventory to change, or 'null' for human\n\r: cancontaini=. Can contain : comma=Enter a comma-delimited list of 9 numbers, running from infant -> ancient\n\r: typeaddrem=Enter a type to add/remove (?)\n\r: esslist=Enter: 1) Classless, 2) Leveless, 3) Expless\n\r: hasalid=\n\r Has a lid : hasalidmsg=Has a lid abname=Enter an ability name to add or remove (?)\n\r: hasalockmsg=Has a lock skilllev=Enter the level of this skill (1): entlev=Enter a new level\n\r: proflev=Enter the (perm) proficiency level (100): entamount=Enter new amount\n\r: effaddrem=Enter an effect name to add or remove\n\r: nochange=(no change) entgaine=Enter the level to gain this effect (1): mxpfile=@x1. MXP file: '@x2'. anypar=Enter any parameters: corpsedata=@x1. Corpse Data: '@x2/@x3'. defaultprof=Enter the (default) proficiency level (0): deadMobd=Dead MOB Description: '@x1'. anyprop=Enter any properties (): killersname=Killers Name: '@x1'. defproflev=Enter the default proficiency level (100): author=@x1. Author: '@x2'. editwhich=Edit which? paneltype=@x1. Panel Type: '@x2'. namename=Name comptypes=Component Types: @x1 faction=@x1. Faction Division/Ranges List:\n\r newnotrec='@x1' is not recognized. Try '?' for a list. addremmodname=Enter a name to add, remove, or modify: currencyname=@x1. Currency: '@x2'. entnamefr=Enter a new name (@x1)\n\r: @x2 currencyerr='@x1' is not a known currency. Existing currencies include: DEFAULT@x2 lowendrange=Enter the low end of the range (@x1)\n\r: defaultant=Default -- Can't be changed. highendrange=Enter the high end of the range (@x1)\n\r: hrsday=@x1 hrs-day/ codename=Enter a code-name (@x1)\n\r: daysmn=@x1 days-mn/ virtuename=Select the 'virtue' (if any) of this range:\n\r mthyrs=@x1 mnths-yr zappermasksmsg=Optional automatic assigned values with zapper masks (semicolon delimited).\n\r calendar=@x1. Calendar: '@x2'. zappermasksmsg2=Other default values with zapper masks (semicolon delimited).\n\r hoursperday=1. @x1 hours per day\n\r newplayervchoices=Optional new player value choices (semicolon-delimited).\n\r dawnhour=2. Dawn Hour: @x1\n\r introtxt=Optional choices introduction text. Filename dayhour=3. Day Hour: @x1\n\r ratemod=Rate modifier duskhour=4. Dusk Hour: @x1\n\r factionmod=@x1. Faction change adjustment Factors with Zapper Masks:\n\r nighthour=5. Night Hour: @x1\n\r weekdays=6. Weekdays: @x1\n\r whichstring=Enter a # to remove, or modify, or enter 0 to Add: months=7. Months: @x1\n\r entzapper=Enter a new zapper mask (@x1)\n\r: @x2 yeartitle=8. Year Title(s): @x1 gainadj=Enter gain adjustment (@x1%): @x2% invalid=Invalid: @x1 lossadj=Enter loss adjustment (@x1%): @x2% dawnerr=That value is before the dawn! crossrelati=@x1. Cross-Faction Relations:\n\r dawnerr=That value is before the dawn! percchange=@x1Faction@x2Percentage change\n\r dayerr=That value is before the day! factionarm=Enter a faction to add, remove, or modify relations: dawnerr=That value is before the dawn! relamount=Enter a relation amount (@x1%): dayerr=That value is before the day! factrigg=@x1. Faction Change Triggers:\n\r duskerr=That value is before the dusk! triggerid=Select a trigger ID to add, remove, or modify (?): clanid=@x1. Clan (ID): '@x2'. validdir=Valid directions:\n\r clanrole=@x1. Clan (Role): '@x2'. selnewdir=\n\rSelect a new direction ( errrole=That role is invalid. Try: @x1 amountfactor=Enter the amount factor (@x1%): arcfilename=@x1. Archive file name: '@x2'. newflags=Enter new flag(s) (@x1): @x2 type=@x1. Type: '@x2' zappermsg=Zapper mask (@x1): @x2 newdontex='@x1' does not exist. No Change. abiallow=@x1. Ability allowances:\n\r description=@x1. Description: '@x2'. allmsg=Select an allowance to remove or modify, or enter 0 to Add: pwd=@x1. Password: ********. abdmasks=Ability determinate masks or ? (@x1): @x2 email=@x1. Email: @x2 validmasks=Valid masks: \n\r display=@x1. Display: '@x2'. minvalueab=Enter the minimum value to use the ability (@x1): blended=(blended) maxvalueab=Enter the maximum value to use the ability (@x1): exitclosedtxt=@x1. Exit Closed Text: '@x2'. smelllist=Smells list (; delimited) closedtxt=@x1. Closed Text: '@x2'. trpoints=Training Points exitdir=@x1. Exit Direction: '@x2'. practicep=Practice Points doorn=@x1. Door Name: '@x2'. questpoints=Quest Points isdestroyed=@x1. Is destroyed after burnout: '@x2'. postalchainl=Postal chain openword=@x1. Open Word: '@x2'. feebox=Fee to open a new box aeastaffname=@x1. Area staff names: @x2 minpostcost=Minimum postage cost staffrem=Staff removed. poundcost=Postage cost per pound after 1st pound ataffadd=Staff added. feepound=Holding fee per pound per month usererr='@x1' is not recognized as a valid user name. monthsmac=Maximum number of months held parentareas=@x1. Parent Areas: @x2 arearem=Area '@x1' removed. areaadd=Area '@x1' added. areaerr=Area '@x1' cannot be added because this would create a circular reference. areaerr2='@x1' is not recognized as a valid area name. areachild=@x1. Area Children: @x2 arearem=Area '@x1' removed. areaadd=Area '@x1' added. areaerr=Area '@x1' cannot be added because this would create a circular reference. areaerr2='@x1' is not recognized as a valid area name. closeword=@x1. Close Word: '@x2'. asskeyitem=@x1. Assigned Key Item: '@x2'. dorrnread=@x1. Door not is readable. dorread=@x1. Door is readable: @x2 readabletxt=\n\rText: '@x1'. itemread=@x1. Item is readable: @x2 assspellorp=@x1. Assigned Spell or Parameters: '@x2'. assspell=@x1. Assigned Spell(s) ( ';' delimited)\n: '@x2'. ammotype=@x1. Ammunition type: '@x2'. assroomid=@x1. Assigned Room IDs: '@x2'. asspellname=@x1. Assigned Spell Name: '@x2'. asskeycode=@x1. Assigned Key Code: '@x2'. assmaparea=@x1. Assigned Map Area(s): '@x2'. lightdur=@x1. Light duration (before burn out): '@x2'. assreadtxt=@x1. Assigned Read Text: '@x2'. namenotrec='@x1' is not recognized. Try '?'. spellnotrec='@x1' is not recognized. Try '?'. comskill=\n\rCommon Skills:\n\r@x1\n\r cskillerr='@x1' is not a valid common skill. Try ?. resetdticks=\n\rReset Delay (# ticks): '@x1'. cancontain=\n\rCan only contain: @x1 unktype=Unknown type. Try '?'. textkey=\n\rKey code: '@x1'. keycode=\n\r Key name : leveltxt=@x1. Level: '@x2'. rejuv=@x1. Rejuv/Pct: '@x2' (0=special). rejuvticks=@x1. Rejuv Ticks: '@x2' (0=never). neverrej=@x1 will now never rejuvinate. usesrema=@x1. Uses Remaining: '@x2'. maxuses=@x1. Maximum Uses: '@x2'. condition=@x1. Condition: '@x2'. misctxt=@x1. Misc Text: '@x2'. landplotid=@x1. Land plot ID: '@x2'. roomiderror=That property (room ID) doesn't exist! magicalability=@x1. Magical Ability: '@x2'. moneydata=@x1. Money data: '@x2 x @x3'. currencyerr='@x1' is not recognized. Try: @x2. denomerr='@x1' is not a defined denomination. Try one of these: @x2. hitpointsmod=@x1. Hit Points/Level Modifier (hp=((level*level) + (random*level*THIS))) : '@x2'. hitpointsmodp=@x1. Ability (unused) : '@x2'. basevalue=@x1. Base Value: '@x2'. weight=@x1. Weight: '@x2'. clanline=@x1. Clan: '@x2', Type: @x3. typesclan=Types: @x1 unknown='@x1' is unknown. Try '?' height=@x1. Height: '@x2'. size=@x1. Size: '@x2'. layer=@x1. Layer: '@x2'@x3@x4. capacity=@x1. Capacity: '@x2'. attackadj=@x1. AttackAdjustment: '@x2'. damagehit=@x1. Damage/Hit: '@x2'. coininter=@x1. Coin Interest: '@x2'% per real day. loaninter=@x1. Loan Interest: '@x2'% per mud month. iteminter=@x1. Item Interest: '@x2'% per real day. bankchain=@x1. Bank Chain : '@x2'. attacksperound=@x1. Attacks/Round: '@x2'. armorlb=@x1. Armor (lower-better): '@x2'. armorhb=@x1. Armor (higher-better): '@x2'. moneycounter=@x1. Money: '@x2'. ammorequi=@x1. Ammo required: @x2 (@x3) ammotype2=\n\rAmmo type: '@x1'. remembergenitem=(Remember to create a GenAmmunition item with '@x1' in the secret identity, and the uses remaining above 0! ammocapacity=\n\rAmmo capacity: '@x1'.) minmaxranges=@x1. Minimum/Maximum Ranges: @x2/@x3. defectiveent=(defective entries. resetting.) weapatttype=@x1. Weapon Attack Type: '@x2'. themesettings=@x1. Theme setting: '@x2'. materialtype=@x1. Material Type: '@x2'. instrumentype=@x1. Instrument Type: '@x2'. factions=@x1. Factions: @x2 factionrem=Faction '@x1' removed. factionadd=Faction '@x1' added. factionerr='@x1' is not recognized as a valid faction name or file. gender=@x1. Gender: '@x2'. weaponclass=@x1. Weapon Classification: '@x2'. secretid=@x1. Secret Identity: '@x2'. noureat=@x1. Nourishment/Eat: '@x2'. race=@x1. Race: '@x2'. unknownrace=Unknown race! Try '?'. classline=@x1. Class: '@x2'. finalclassmsg=Final class may not be removed. To change a class, add the new one first. classerr=Unknown character class! Try '?'. tattoos=@x1. Tattoos: '@x2'. tattoorem=@x1 removed. tattooadd=@x1 added. titles=@x1. Titles: '@x2'. tattoorem=@x1 removed. tattooadd=@x1 added. expertises=@x1. Expertises: '@x2'. behaverem=@x1 removed. behaveadd=@x1 added. behavebad=You do not have clearance to add security code '@x1' to this class. secgroups=@x1. Security Groups: '@x2'. behaverem=@x1 removed. behaveadd=@x1 added. behaviorsline=@x1. Behaviors: '@x2'. cidr=@x1 removed. cida=@x1 added. cidaa=@x1 re-added. behaveerr='@x1' is not recognized. Try '?'. effects=@x1. Effects: '@x2'. cidr=@x1 removed. cida=@x1 added. behaveerr='@x1' is not recognized. Try '?'. ridetype=@x1. Rideable Type: '@x2'. nomobheld=@x1. Number of MOBs held: '@x2'. shopktype=@x1. Shopkeeper type: '@x2'. inventoryline=@x1. Inventory: '@x2'. msgitemground=* Plus! Any items on the ground. msgmobsroom=* Plus! Any mobs hanging around in the room. itemidrem=@x1 removed. shoperror=The shopkeeper does not sell that. itemidadd=@x1 added. itemerr='@x1' is not recognized. Try '?'. prejudice=@x1. Prejudice: '@x2'. budget=@x1. Budget: '@x2'. devaluationrate=@x1. Devaluation rate(s): '@x2'. inventoryresetrate=@x1. Inventory reset rate: @x2 ticks. ignoremask=@x1. Ignore Mask: '@x2'. abilities=@x1. Abilities: '@x2'. cidr=@x1 removed. cida=@x1 added. cidaa=@x1 re-added. behaveerr='@x1' is not recognized. Try '?'. clericreq=@x1. Cleric Requirements: '@x2'. clericrit=@x1. Cleric Ritual: '@x2'. worshipreq=@x1. Worshiper Requirements: '@x2'. worshiprit=@x1. Worshiper Ritual: '@x2'. servicerit=@x1. Service Ritual : '@x2'. blessings=@x1. Blessings: '@x2'. cidr=@x1 removed. cida=@x1 added. cidaa=@x1 re-added. behaveerr='@x1' is not recognized. Try '?'. curses=@x1. Curses: '@x2'. cidr=@x1 removed. cida=@x1 added. cidaa=@x1 re-added. behaveerr='@x1' is not recognized. Try '?'. grantedpowers=@x1. Granted Powers: '@x2'. cidr=@x1 removed. cida=@x1 added. cidaa=@x1 re-added. behaveerr='@x1' is not recognized. Try '?'. clericsin=@x1. Cleric Sin: '@x2'. worshipsin=@x1. Worshiper Sin: '@x2'. clericpowrit=@x1. Cleric Power Ritual: '@x2'. sizex=@x1. Size (X): '@x2'. sizey=@x1. Size (Y): '@x2'. wearonany=Wear on any one of: wornonall=Worn on all of: wearingpar=Wearing parameters\n\r0: Done msgworn1=1: Able to worn on any ONE of these locations: msgworn2=1: Must be worn on ALL of these locations: qdrink=@x1. Quenched/Drink: '@x2'. amountdrinks=@x1. Amount of Drink Held: '@x2'. namenotrec='@x1' is not recognized. Try '?' namerem='@x1' removed. nameadd='@x1' added. availab=@x1. Availability: '@x2'. racialcate=@x1. Racial Category: '@x2'. healthrace=@x1. Health Race: '@x2'. bodyparts=@x1. Body Parts: @x2. Estatadj=@x1. EStat Adjustments: @x2. Estatadjline=@x1. EStat Adjustments: @x2. resources=@x1. Resources: @x2. reserr=That is neither an existing resource name, or the word new followed by a valid item name. inameadd=@x1 added. inamerem=@x1 removed. outfit=@x1. Outfit: @x2. nameitemerr=That is neither an existing item name, or the word new followed by a valid item name. inameadd=@x1 added. inamerem=@x1 removed. outfitline=@x1. Outfit: @x2. nameitemerr=That is neither an existing item name, or the word new followed by a valid item name. inameadd=@x1 added. inamerem=@x1 removed. naturalweap=@x1. Natural Weapon: @x2. humanweapset=Human weapons set. errinventory='@x1' is not in your inventory. agingchart=@x1. Aging Chart: @x2. entryout=Entry @x1 is out of place. classless=Classless leveless=Leveless expless=Expless extraracflags=@x1. Extra Racial Flags: @x2. raceless=Raceless leveless=Leveless expless=Expless extracharcfl=@x1. Extra CharClass Flags: @x2. racialab=@x1. Racial Abilities: @x2. abilityerr=That is neither an existing ability name, nor a valid one to add. Use ? for a list. autoinverr='@x1' cannot be named, as it is autoinvoked. notriggererr='@x1' cannot be named, as it has no trigger/command words. falseword=false; trueword=true; anameadd=@x1 added. anamerem=@x1 removed. racialfx=@x1. Racial Effects: @x2. effecterr=That is neither an existing effect name, nor a valid one to add. Use ? for a list. anameadd=@x1 added. anamerem=@x1 removed. classabilities=@x1. Class Abilities: @x2. abilityerr=That is neither an existing ability name, nor a valid one to add. Use ? for a list. trueword=true; falseword=false; trueword=true; falseword=false; anameadd=@x1 added. anamerem=@x1 removed. culturalab=@x1. Cultural Abilities: @x2. abilityerr=That is neither an existing ability name, nor a valid one to add. Use ? for a list. anameadd=@x1 added. anamerem=@x1 removed. rangedeleted=Range deleted. alreadyrange=A range already exists with that name! notappmsg=@x1) Not applicable\n\r facexists=That code name is already being used in another faction. Value not accepted. fielderr=This field may not be empty. affectexp=@x1. Affect on experience: @x2 valuerr=That value is not valid. factordel=Factor deleted. errfaction='@x1' is not a valid faction. reldel=Relation deleted. validtrigg=Valid triggers: \n\r@x1 iderr=That ID is invalid. Try '?'. trigrem=Trigger deleted. validflags=Valid flags include: @x1\n\r allowancerr=That allowance is invalid.. alldel=Allowance deleted. abilityidmsg= * Any ABILITY ID (skill/prayer/spell/etc) unknownmasks=The following are unknown masks: '@x1'. Please correct them. factionfilereadonly=Faction File '@x1' could not be modified. Make sure it is not READ-ONLY. stringlimiterr=\n\rThe data entered exceeds the string limit of @x1 characters. Please modify! equipbeforesave=\n\rNow don't forget to equip @x1 with stuff before saving!\n\r namealused=The name given cannot be chosen, as it is already being used. stringlimiterr=\n\rThe data entered exceeds the string limit of @x1 characters. Please modify! genmobmsg=\n\rNow don't forget to equip him with non-generic items before saving! If you DO add items to his list, be sure to come back here in case you've exceeded the string limit again.\n\r entvaluenew=Enter a new value\n\r: reent=Re-enter now (null=blank)\n\r: newprpid=New Property ID: zeronomag=Enter a new value (0=no magic)\n\r: entcurcode=Enter currency code (?): entde=Enter denomination (?): entstacksize=Enter stack size\n\r: weightmsg=Enter a new weight\n\r: entclan=Enter a new clan\n\r: heightmsg=Enter a new height\n\r: entnewsize=Enter a new size\n\r: entnewcap=Enter a new capacity\n\r: entnewchain=Enter a new chain\n\r: confammo=Does this weapon require ammunition (default=@x1) (Y/N)? minrangemsg=Enter a new minimum range\n\r: maxrangemsg=Enter a new maximum range\n\r: entnewlev=Enter a new level (?)\n\r entnewmaterial=Enter a new material (?)\n\r: entnewty=Enter a new type (?)\n\r: factionmsg=Enter a faction name to add or remove\n\r: howmuchf=How much faction (@x1)? entergemsg=Enter a new gender (M/F/N)\n\r: nochange=(no change) validval=Valid values: \n\r levelless=This level may not be less than @x1. enteralign=Enter alignment equivalency or 0: edname=Name edwei=Base Weight edvaria=Weight Variance edmhe=Base Male Height edfhe=Base Female Height edhevar=Height Variance edleavtxt=Leaving text edarrtxt=Arriving text edncc=Never create corpse edcadj=CharStat Adjustments edcset=CharStat Settings edcsta=CharState Adjustments ednpca=New Player CharState Adj. moddelall=Would you like to M)odify or D)elete this allowance (M/d): cna=Create a new allowance (y/N): moddeltrig=Would you like to M)odify or D)elete this trigger (M/d): cnt=Create a new trigger using ID '@x1' (y/N): moddelrel=Would you like to M)odify or D)elete this relation (M/d): cnf=Create a new relation for faction '@x1' (y/N): moddelran=Would you like to M)odify or D)elete this range (M/d): afexp=Affect on experience: shomed=Show in MOB Editor shorep=Show in Reports shofcmd=Show in 'Factions' command shosco=Show in 'Score' selvaluen=\n\rSelect a value: cnrange=Create a new range called '@x1' (y/N): cllevsec=Class Level for Security Set # seccodes=Security Codes in Set # numsecs=Number of Security Code Sets: weapres=Weapon Restr. newplaycs=New Player CharState Adj. chastateadj=CharState Adjustments chastatsett=CharStat Settings charsadj=CharStat Adjustments qualqual=Qualifications bonbon=Bonuses limlim=Limitations armarm=Armor Restr. movmov=Moves/Level dmdm=Levels/Dmg Pt traintrain=Trains/1stLvl prapra=Practices/1stLvl atat=Attack Attribute atleatle=Attack/Level pracprac=Prac/Level diedie=Mana Die dicedice=Mana #Dice divodivo=Mana Divisor hphp=HP #Dice didi=HP Die baba=Base Class nana=Name ipip=HP Con Divisor nclvl=Name #@x1 class level: nunu=Number of Class Names: sese=Is this skill secret (N/y)? autaut=Is this skill automatically gained (Y/n)? moumou=Enter a new amount\n\r: deadmobkillerplayer=Killer is a player: @x1 deadmobplayercorpse=Is a Players corpse: @x1 deadmobpkflag=Dead mobs PK flag: @x1 deadmoblastmsg=Last message string: @x1 deadmobtod=Time of death: @x1 deadMobname=Dead MOB name: '@x1'. numpackaged=Number of items in the package clangovt=@x1. Government type: '@x2'. clangvterr=That government type is invalid. Valid types include: @x1 clanprem=Clan Premise: clanexp=Clan Experience: clantax=Clan Tax Rate (X 100%): clanstatus=Clan Status: clanroomerr=That is either not a valid room id, or that room is not owned by the clan. clanmorg=@x1. Morgue RoomID: '@x2'. clanreca=@x1. Clan Home RoomID: '@x2'. clandona=@x1. Clan Donate RoomID: '@x2'. clanclas=@x1. Clan Auto-Class: '@x2'. clanclaserr=That class name is invalid. Valid names include: @x1 clanaccept=Clan Qualifications clanrole=@x1. Clan Auto-Role: '@x2'. clanrolerr=That role is invalid. Valid roles include: @x1 clanstatus=@x1. Clan Status (toggle only): '@x2'. clanmembers=@x1. Clan Members : '@x2'. clanmemaddrem=Enter a name to add/remove\n\r: clanmemerr='@x1' is an unrecognized player name. clannewrole=Enter this members role (?) '@x1':