CHANT_ACIDWARD=CHANT_ACID_WARD CHANT_ACID_WARD=<ABILITY>\ Usage : CHANT "ACID WARD" \n\r\ Example : chant "acid ward"\n\r\ This chant allows the druid to become resistant (but not immune) to acid \ attacks. Attacks of this kind include spells, breath weapons, and other \ magical and non-magical attacks. CHANT_ACIDRAIN=CHANT_ACID_RAIN CHANT_ACID_RAIN=<ABILITY>\ Usage : CHANT "ACID RAIN" \n\r\ Example : chant "acid rain"\n\r\ This chant allows causes any rain coming down around the druid to turn into \ acid rain, damaging all in its path. CHANT_ANIMALFRIENDSHIP=CHANT_ANIMAL_FRIENDSHIP CHANT_ANIMAL_FRIENDSHIP=<ABILITY>\ Usage : CHANT "ANIMAL FRIENDSHIP"\n\r\ Example : chant "animal friendship"\n\r\ This chant makes all animals in awe of the Druid. No aggressive animal will attack the \ Druid while he or she is under the affects of this chant. CHANT_ANIMALGROWTH=CHANT_ANIMAL_GROWTH CHANT_ANIMAL_GROWTH=<ABILITY>\ Usage : CHANT "ANIMAL GROWTH" [TARGET NAME]\n\r\ Example : chant "animal growth" dog\n\r\ This chant causes the target animal to grow to double its current size and weight. \ The animal will gain enhanced strength to deal with the size, but will move \ a bit more clumsily. CHANT_ALTERTIME=CHANT_ALTER_TIME CHANT_ALTER_TIME=<ABILITY>\ Usage : CHANT "ALTER TIME"\n\r\ Example : chant "alter time"\n\r\ This chant causes time to move forward or backwards by one hour. CHANT_ASTRALPROJECTION=CHANT_ASTRAL_PROJECTION CHANT_ASTRAL_PROJECTION=<ABILITY>\ Usage : CHANT "ASTRAL PROJECTION"\n\r\ Example : chant "astral projection"\n\r\ This chant causes the druid to leave his body and become a roaming spirit. \ In this spirit state, the druid can not fight, or do many physical things, but \ neither is he visible. The body of the druid will remain in a sleeping \ state while the spirit is away. Should this body be killed, or should this \ chant wear off before the druid returns to the body, then both will die. \ The druid must revoke the chant from the body (HELP REVOKE) or cast \ astral projection again to return to his or her body. CHANT_BESTOWNAME=CHANT_BESTOW_NAME CHANT_BESTOW_NAME=<ABILITY>\ Usage : CHANT "BESTOW NAME" [TARGET NAME]\n\r\ Example : chant "bestow name" tiger bob\n\r\ This chant allows the druid to name an animal follower. The animal will \ retain the name only as long as it continues to follow the druid. CHANT_BOULDERBASH=<ABILITY>\ Usage : CHANT "BOULDERBASH" [TARGET NAME]\n\r\ Example : chant "boulderbash" orc\n\r\ If the druid is in a cave, rocky, or mountainous area where the rocks answer \ to his call, this chant will cause a huge boulder to hurl itself at the target. CHANT_CAVEFISHING=CHANT_CAVE_FISHING CHANT_CAVE_FISHING=<ABILITY>\ Usage : CHANT "CAVE FISHING"\n\r\ Example : chant "cave fishing"\n\r\ This chant must be cast over an indoor or underground water source. It will cause \ the water source to begin bubbling over with fish, allowing anyone with the Fishing \ skill to catch them. CHANT_CHANTWARD=CHANT_CHANT_WARD CHANT_CHANT_WARD=<ABILITY>\ Usage : CHANT "CHANT WARD"\n\r\ Example : chant "chant ward"\n\r\ This chant causes the druid to become resistant to druidic chants. CHANT_CHARGEMETAL=CHANT_CHARGE_METAL CHANT_CHARGE_METAL=<ABILITY>\ Usage : CHANT "CHARGE METAL" [TARGET NAME]\n\r\ Example : chant "charge metal" orc\n\r\ Example : chant "charge metal" sword\n\r\ This chant causes the item, or a wielding item of the target to \ become charged. Any electrical affects occurring in the room will \ always target the wielder or wearer of the metal item instead of \ the intended target. CHANT_CRYSTALGROWTH=CHANT_CRYSTAL_GROWTH CHANT_CRYSTAL_GROWTH=<ABILITY>\ Usage : CHANT "CRYSTAL GROWTH" \n\r\ Example : chant "crystal growth"\n\r\ This chant allows causes a spec of crystal to fall from a cave wall. The \ crystal will then begin to grow and form into some useful item, armor, \ or weapon. CHANT_ANIMALSPY=CHANT_ANIMAL_SPY CHANT_ANIMAL_SPY=<ABILITY>\ Usage : CHANT "ANIMAL SPY" [TARGET NAME]\n\r\ Example : chant "animal spy" cheetah\n\r\ The target of this chant is a follower animal in the same room. When the chant takes affect, \ the animal becomes the roving eyes and hands (or claws) of the Druid. Whatever the animal \ sees, no matter how far away, the Druid will see also. The Druid may command the animal \ at any time merely by speaking. For instance, saying "north" will cause the animal spy \ to travel north, and so forth. CHANT_ANTTRAIN=CHANT_ANT_TRAIN CHANT_ANT_TRAIN=<ABILITY>\ Usage : CHANT "ANT TRAIN" [ITEM NAME]\n\r\ Example : chant "ant train" pile\n\r\ The target of this chant is an item being held, or on the ground. It will \ cause a train of ants to pick up the item and follow the caster around with \ the item seemingly floating nearby. CHANT_BARKSKIN=<ABILITY>\ Usage : CHANT "BARKSKIN"\n\r\ Example : chant "barkskin"\n\r\ This chant causes the Druids skin to become hard and brown, like the bark of a tree. The \ Druid becomes extremely difficult to hit while under this magical spell. CHANT_BLIGHT=<ABILITY>\ Usage : CHANT "BLIGHT"\n\r\ Example : chant "blight"\n\r\ This chant causes the land to become blighted, and unable to grow plants. \ Even druidic plants die under this chant, and plant creatures suffer \ double damage. CHANT_BLOODHOUND=<ABILITY>\ Usage : CHANT "BLOODHOUND"\n\r\ Example : chant "bloodhound"\n\r\ This chant causes the Druids nose to become as sensitive as a bloodhounds, allowing \ him or her to see in the dark, so long as the druid can smell. CHANT_BRITTLE=<ABILITY>\ Usage : CHANT "BRITTLE" [TARGET NAME]\n\r\ Example : chant "brittle" sword\n\r\ Example : chant "brittle" orc\n\r\ This chant causes the target item, or a random item on the target creature to \ crackle and grow extremely brittle. Any further damage will then destroy the item. CHANT_BREATHEWATER=CHANT_FISH_GILLS CHANT_FISH_GILLS=<ABILITY>\ Usage : CHANT "FISH GILLS"\n\r\ Example : chant "fish gills"\n\r\ This chant will allow the druid to breathe under water for the duration of the chant. CHANT_BROWNMOLD=CHANT_BROWN_MOLD CHANT_BROWN_MOLD=<ABILITY>\ Usage : CHANT "BROWN MOLD"\n\r\ Example : chant "brown mold"\n\r\ This chant will create a nasty brown mold creature to fight along side the \ druid. \ The mold is able to rescue the druid from his or her enemies. \ The druid needs only to order the mold to rescue 'order mold rescue'. CHANT_BLUEMOON=CHANT_BLUE_MOON CHANT_BLUE_MOON=<ABILITY>\ Usage : CHANT "BLUE MOON"\n\r\ Example : chant "blue moon"\n\r\ This chant will cause all evil in the room to take double damage during \ combat, and all good in the room to take half damage. CHANT_COLDMOON=CHANT_COLD_MOON CHANT_COLD_MOON=<ABILITY>\ Usage : CHANT "COLD MOON"\n\r\ Example : chant "cold moon"\n\r\ This chant will cause everyone in the room to become more susceptible to \ disease. CHANT_PALEMOON=CHANT_PALE_MOON CHANT_PALE_MOON=<ABILITY>\ Usage : CHANT "PALE MOON"\n\r\ Example : chant "pale moon"\n\r\ This chant will cause everyone in the room to become more susceptible to \ poisonous affliction. CHANT_HONEYMOON=CHANT_HONEY_MOON CHANT_HONEY_MOON=<ABILITY>\ Usage : CHANT "HONEY MOON"\n\r\ Example : chant "honey moon"\n\r\ This chant will cause everyone in the room to slowly become more and more \ nourished, ending any suffering from hunger or thirst. CHANT_MOONCALF=CHANT_MOON_CALF CHANT_MOON_CALF=<ABILITY>\ Usage : CHANT "MOON CALF"\n\r\ Example : chant "moon calf"\n\r\ This chant will cause everyone in the room to suffer a drop in intelligence. CHANT_HOWLERSMOON=CHANT_HOWLERS_MOON CHANT_HOWLERS_MOON=<ABILITY>\ Usage : CHANT "HOWLERS MOON"\n\r\ Example : chant "howlers moon"\n\r\ This chant will cause ferocious wolves to become attracted to the room. The \ wolfs may attack the caster, follow the caster, or do nothing. CHANT_BURY=CHANT_EARTHFEED CHANT_EARTHFEED=<ABILITY>\ Usage : CHANT "EARTHFEED" [TARGET DEAD BODY]\n\r\ Example : chant "earthfeed" orc\n\r\ This chant will cause the earth to swallow up the body of some dead being in the same room. \ The Druid will receive experience for this act, if the druid has maintained his or her \ neutrality. CHANT_BULLSTRENGTH=CHANT_BULL_STRENGTH CHANT_BULL_STRENGTH=<ABILITY>\ Usage : CHANT "BULL STRENGTH"\n\r\ Example : chant "bull strength"\n\r\ This chant allows the druid to become as strong as a bull, or at least to get \ a small boost in strength. CHANT_CATSGRACE=CHANT_CATS_GRACE CHANT_CATS_GRACE=<ABILITY>\ Usage : CHANT "CATS GRACE"\n\r\ Example : chant "cats grace"\n\r\ This chant allows the druid to become as graceful as a cat, or at least to get \ a small boost in dexterity. CHANT_CALMANIMAL=CHANT_CALM_ANIMAL CHANT_CALM_ANIMAL=<ABILITY>\ Usage : CHANT "CALM ANIMAL" [TARGET NAME]\n\r\ Example : chant "calm animal" fox\n\r\ While in combat, this chant can be used by the Druid to calm the ferociousness of an animal \ in the same room. The animal affected will immediately cease fighting. CHANT_CALMWEATHER=CHANT_CALM_WEATHER CHANT_CALM_WEATHER=<ABILITY>\ Usage : CHANT "CALM WEATHER"\n\r\ Example : chant "calm weather"\n\r\ This chant will silence winds, stop rain, lessen storms, and turn blizzards into small trickles \ of snow. CHANT_CALMWIND=CHANT_CALM_WIND CHANT_CALM_WIND=<ABILITY>\ Usage : CHANT "CALM WIND"\n\r\ Example : chant "calm wind"\n\r\ This chant will silence winds, lessen storms, and turn blizzards into small trickles of snow. CHANT_CAMELBACK=<ABILITY>\ Usage : CHANT "CAMELBACK"\n\r\ Example : chant "camelback"\n\r\ This chant will cause the druid to grow a camel's hump on his or her back, \ preventing any thirsty feelings for the duration of the chant's magic. CHANT_CAVE_IN=CHANT_CAVE-IN CHANT_CAVEIN=CHANT_CAVE-IN CHANT_CAVE-IN=<ABILITY>\ Usage : CHANT "CAVE-IN" [TARGET NAME]\n\r\ Example : chant "cave-in" orc\n\r\ Example : chant "cave-in" east\n\r\ Example : chant "cave-in" door\n\r\ This chant will cause a cave in on the target. If the target is a creature, \ then the creature will be buried in rocks, forced to struggle their way out \ from under them. If the target is an exit, then the exit will be blocked. CHANT_CHARMANIMAL=CHANT_CHARM_ANIMAL CHANT_CHARM_ANIMAL=<ABILITY>\ Usage : CHANT "CHARM ANIMAL" [TARGET NAME]\n\r\ Example : chant "charm animal" deer\n\r\ This chant will cause some animal in the same room to immediately befriend the druid. The druid \ will then have the animal as a follower who will fight alongside, and follow all ORDERs that \ the druid gives. CHANT_CHANTWARD=CHANT_CHANT_WARD CHANT_CHANT_WARD=<ABILITY>\ Usage : CHANT "CHANT WARD"\n\r\ Example : chant "chant ward"\n\r\ This chant allows the druid to become almost immune to Druidic chants. CHANT_CHARMAREA=CHANT_CHARM_AREA CHANT_CHARM_AREA=<ABILITY>\ Usage : CHANT "CHARM AREA"\n\r\ Example : chant "charm area"\n\r\ This powerful chant will cause the immediate area around the druid to appear amazingly beautiful. \ No one who enters the area will be able to leave it willingly, except the druid and his or her \ followers. CHANT_CHEETAHBURST=CHANT_CHEETAH_BURST CHANT_CHEETAH_BURST=<ABILITY>\ Usage : CHANT "CHEETAH BURST"\n\r\ Example : chant "cheetah burst"\n\r\ This chant will allow the druid to gain an extra attack per round, \ as well as rejuvinate movement more rapidly. CHANT_CHLOROPHYLL=<ABILITY>\ Usage : CHANT "CHLOROPHYLL" [TARGET NAME]\n\r\ Example : chant "chlorophyll" bob\n\r\ This chant will cause chlorophyll to enter the cells of his or her skin, allowing \ the druid to alleviate hunger whenever in the sunlight. CHANT_CLEARMOON=CHANT_CLEAR_MOON CHANT_CLEAR_MOON=<ABILITY>\ Usage : CHANT "CLEAR MOON"\n\r\ Example : chant "clear moon"\n\r\ This chant will end all moon-influenced chants in the same room as the druid. CHANT_CLOUDWALK=CHANT_CLOUD_WALK CHANT_CLOUD_WALK=<ABILITY>\ Usage : CHANT "CLOUD WALK"\n\r\ Example : chant "cloud walk"\n\r\ This chant will allow the druid, and any group members in the same room to \ fly. CHANT_CONTROLFIRE=CHANT_CONTROL_FIRE CHANT_CONTROL_FIRE=<ABILITY>\ Usage : CHANT "CONTROL FIRE" [TARGET NAME]\n\r\ Example : chant "control fire"\n\r\ This chant will turn normal fires into weapons for the druid. Any normal fires that \ are possessed by either the target, or which are burning in the room, will attack the \ target and burn them. CHANT_CONTROLWEATHER=CHANT_CONTROL_WEATHER CHANT_CONTROL_WEATHER=<ABILITY>\ Usage : CHANT "CONTROL WEATHER"\n\r\ Example : chant "control weather"\n\r\ This chant allows the druid to take exclusive control of the weather in the \ entire area where the druid presently stands. Once control is taken, no \ other druids may manipulate the weather unless they too successfully \ cast the control weather chant and take control away. CHANT_CONTROLPLANT=CHANT_CONTROL_PLANTS CHANT_CONTROL_PLANTS=<ABILITY>\ Usage : CHANT "CONTROL PLANT" [PLANT NAME]\n\r\ Example : chant "control plant" flower\n\r\ This chant allows the druid to take control of a plant summoned by another \ druid as if the druid had summoned it him or herself. CHANT_CROSSBREED=<ABILITY>\ Usage : CHANT "CROSSBREED" [TARGET NAME]\n\r\ Example : chant "crossbreed" fox\n\r\ This chant causes the target to become fertile, but only towards non-human \ races other than their own. This makes crossbreed races possible. CHANT_DARKVISION=<ABILITY>\ Usage : CHANT DARKVISION\n\r\ Example : chant darkvision\n\r\ This chant gives the druid the ability to see in the dark. CHANT_DEATHMOON=CHANT_DEATH_MOON CHANT_DEATH_MOON=<ABILITY>\ Usage : CHANT "DEATH MOON"\n\r\ Example : chant "death moon"\n\r\ This chant will cause a blanket of silence to fall over the room. Everyone \ remaining in the room will take damage from the death moon. CHANT_DEEP_DARKNESS=<ABILITY>\ Usage : CHANT "DEEP DARKNESS"\n\r\ Example : chant "deep darkness"\n\r\ This chant will cause a blanket of deep darkness to fall over the area. \ The darkness can still be penetrated by torches and spells, however. CHANT_DEHYDRATE=<ABILITY>\ Usage : CHANT DEHYDRATE [TARGET NAME]\n\r\ Example : chant "dehydrate" orc\n\r\ Example : chant "dehydrate" waterskin\n\r\ This chant will cause a target mob to become extremely thirsty, or a target \ liquid container to empty of its liquid. CHANT_DEN=<ABILITY>\ Usage : CHANT "DEN"\n\r\ Example : chant "den"\n\r\ This chant will create a dark cave den for the caster from his current position. \ The entrance to the den will be carefully concealed, but the caster will know \ the direction of it at the time of casting. CHANT_DISTANTINGROWTH=CHANT_DISTANT_INGROWTH CHANT_DISTANT_INGROWTH=<ABILITY>\ Usage : CHANT "DISTANT INGROWTH" [LOCATION NAME]\n\r\ Example : chant "distant ingrowth" "grassy field"\n\r\ This chant will allow the Druid to summon one of his or her magical plants to a distant locale. \ The plant will grow at the place specified, and will be subject to the druids "my plants" skill, \ as well as "tangle", and "plant pass". Unlike Distant Growth, this chant will \ work in buildings to create houseplants. CHANT_DISTANTFUNGALGROWTH=CHANT_DISTANT_FUNGAL_GROWTH CHANT_DISTANT_FUNGAL_GROWTH=<ABILITY>\ Usage : CHANT "DISTANT FUNGAL GROWTH" [LOCATION NAME]\n\r\ Example : chant "distant fungal growth" "grassy field"\n\r\ This chant will allow the Druid to summon one of his or her magical fungus to a distant cave. \ The fungus will grow at the place specified, and will be subject to the druids "my plants" skill, \ as well as "plant pass". CHANT_DISTANTGROWTH=CHANT_DISTANT_GROWTH CHANT_DISTANT_GROWTH=<ABILITY>\ Usage : CHANT "DISTANT GROWTH" [LOCATION NAME]\n\r\ Example : chant "distant growth" "grassy field"\n\r\ This chant will allow the Druid to summon one of his or her magical plants to a distant locale. \ The plant will grow at the place specified, and will be subject to the druids "my plants" skill, \ as well as "tangle", and "plant pass". The location specified must be of a sort \ that would normally work with the "Summon Plants" chant, that is, outdoor areas \ except city streets and places in and on the water. CHANT_DISTANTOVERGROWTH=CHANT_DISTANT_OVERGROWTH CHANT_DISTANT_OVERGROWTH=<ABILITY>\ Usage : CHANT "DISTANT OVERGROWTH" [LOCATION NAME]\n\r\ Example : chant "distant overgrowth" "grassy field"\n\r\ This chant will allow the Druid to summon one of his or her magical plants to a distant locale. \ The plant will grow at the place specified, and will be subject to the druids "my plants" skill, \ as well as "tangle", and "plant pass". Unlike Distant Growth, this chant will \ work on city streets, and in or on the water. CHANT_DISTANTWINDCOLOR=CHANT_DISTANT_WIND_COLOR CHANT_DISTANT_WINDCOLOR=CHANT_DISTANT_WIND_COLOR CHANT_DISTANT_WIND_COLOR=<ABILITY>\ Usage : CHANT "DISTANT WIND COLOR" [LOCATION NAME]\n\r\ Example : chant "distant wind color" "grassy field"\n\r\ This chant will allow the Druid to see the winds of a distant place. Do \ HELP WIND COLOR for more information on the meaning of the colors. CHANT_DRAGONSIGHT=<ABILITY>\ Usage : CHANT DRAGONSIGHT\n\r\ Example : chant "dragonsight"\n\r\ This powerful chant allows the druid to see invisible, hidden, and sneaking \ creatures, as well as to see in the dark. CHANT_DRIFTING=<ABILITY>\ Usage : CHANT "DRIFTING"\n\r\ Example : chant "drifting"\n\r\ This chant cause the druid to begin drifting along the ceiling of rooms, \ protecting him from trip and earthquake like attacks. However, should the \ druid ever go outside under the effects of this chant, he will fall upwards, \ drifting into the sky. CHANT_EARTHPOCKET=<ABILITY>\ Usage : CHANT "EARTHPOCKET"\n\r\ Example : chant "earthpocket"\n\r\ This chant will create a dark pocket of emptiness in the wall of the Cave room \ where the chant is spoken. The pocket will follow the caster to any other \ Cave rooms he walks through, and remain accessible to him. The pocket may \ be used for depositing items too heavy to carry for later use. The dark \ pocket lasts for 5 mud days, and will deposit its contents into the inventory \ of the caster when it is dispelled. CHANT_EARTHQUAKE=CHANT_QUAKE CHANT_QUAKE=<ABILITY>\ Usage : CHANT QUAKE\n\r\ Example : chant "quake"\n\r\ This powerful chant will cause the earth beneath the druids enemies to begin shaking violently. \ Those effected will take damage from the rattling, and will probably fall down. EEL_SHOCK=CHANT_EELSHOCK CHANT_EEL_SHOCK=CHANT_EELSHOCK CHANT_EELSHOCK=<ABILITY>\ Usage : CHANT "EEL SHOCK"\n\r\ Example : chant "eel shock"\n\r\ This chant causes the skin of the druid to discharge a sudden burst \ of electrical charge. When in or on water, this electrical shock will \ stun all enemies of the druid. The same will also happen in the rain. \ However, under all other circumstances, the electrical discharge happens \ too quickly to have any effect.\ CHANT_ENDURERUST=CHANT_ENDURE_RUST CHANT_ENDURE_RUST=<ABILITY>\ Usage : CHANT "ENDURE RUST" [TARGET NAME]\n\r\ Example : chant "endure rust" bob\n\r\ Example : chant "endure rust" sword\n\r\ This chant will protect the target from the affects of metal oxidation (rust). \ The protection covers all rust causes, such as from water submersion, rain, \ or malicious spells. CHANT_ENHANCEBODY=CHANT_ENHANCE_BODY CHANT_ENHANCE_BODY=<ABILITY>\ Usage : CHANT "ENHANCE BODY"\n\r\ Example : chant "enhance body"\n\r\ This chant will enhance the druids attack and damaging potential when fighting \ with his or her natural weapons (unarmed). CHANT_EXPLOSIVEDECOMPRESSION=CHANT_EXPLOSIVE_DECOMPRESSION CHANT_EXPLOSIVE_DECOMPRESSION=<ABILITY>\ Usage : CHANT "EXPLOSIVE DECOMPRESSION"\n\r\ Example : chant "explosive decompression"\n\r\ This chant, which only works indoors, will cause a blast of flames to erupt \ violently from the caster. The burst will be so dramatic that all in the room, \ except for the caster, will take horrible fire damage and be blown off their feet. \ The flames will also burn away all oxygen in the room, preventing breathing by \ normal means. CHANT_FARSIGHT=CHANT_EAGLESIGHT CHANT_EAGLESIGHT=<ABILITY>\ Usage : CHANT "EAGLESIGHT" ([DIRECTION(S)])\n\r\ Example : chant "eaglesight"\n\r\ Example : chant "eaglesight" east\n\r\ Example : chant "eaglesight" east west north\n\r\ This chant allows the druid to see the contents of some place immediately adjacent to the one in \ which he or she is standing. Without an argument, the chant shows a short impression of the \ places directly away from the caster. CHANT_FEELCOLD=CHANT_FEEL_COLD CHANT_FEEL_COLD=<ABILITY>\ Usage : CHANT "FEEL COLD" [TARGET NAME]\n\r\ Example : chant "feel cold" orc\n\r\ This chant causes the target to become more sensitive \ to coldness. Cold based attacks, and cold weather will \ all be painful reminders of the effect of the this chant. CHANT_FEELELECTRICITY=CHANT_FEEL_ELECTRICITY CHANT_FEEL_ELECTRICITY=<ABILITY>\ Usage : CHANT "FEEL ELECTRICITY" [TARGET NAME]\n\r\ Example : chant "feel electricity" orc\n\r\ This chant causes the target to become more sensitive \ to electricity. Electric based attacks, and electric storms will \ all be painful reminders of the effect of the this chant. CHANT_FEELHEAT=CHANT_FEEL_HEAT CHANT_FEEL_HEAT=<ABILITY>\ Usage : CHANT "FEEL HEAT" [TARGET NAME]\n\r\ Example : chant "feel heat" orc\n\r\ This chant causes the target to become more sensitive \ to heat. Fire based attacks, and hot weather will \ all be painful reminders of the effect of the this chant. CHANT_FERALNESS=<ABILITY>\ Usage : CHANT "FERALNESS"\n\r\ Example : chant "feralness"\n\r\ This chant causes the Druid to automatically perform a "ShapeShift" as per \ their inborn skill. In the feral state, however, the Druid also gains \ extra attack and damage bonuses, at the cost of some defence ability. CHANT_FERTILITY=<ABILITY>\ Usage : CHANT "FERTILITY" [TARGET NAME]\n\r\ Example : chant "fertility" bob\n\r\ This chant will make the target extremely fertile. Any mating acts between \ the target and a compatible partner will always result in pregancy. CHANT_FERTILIZATION=<ABILITY>\ Usage : CHANT FERTILIZATION\n\r\ Example : chant fertilization\n\r\ The chanter fortifies the land, making yields from Foraging and Farming \ double for a whole day per level of the druid. CHANT_FINDMATE=CHANT_FIND_MATE CHANT_FIND_MATE=<ABILITY>\ Usage : CHANT "FIND MATE" [TARGET NAME]\n\r\ Example : chant "find mate" bob\n\r\ This chant will cause the target to be filled with an irresistable yearning \ for procreation. They will track one down, and do their best to complete \ a mating act. CHANT_FINDGEM=CHANT_FIND_GEM CHANT_FIND_GEM=<ABILITY>\ Usage : CHANT "FIND GEM" [GEM NAME]/LIST\n\r\ Example : chant "find gem" list\n\r\ Example : chant "find gem" diamond\n\r\ This chant will cause the druid to divine a path to the place where \ the gem specified may be dug or mined. CHANT_FINDORE=CHANT_FIND_ORE CHANT_FIND_ORE=<ABILITY>\ Usage : CHANT "FIND ORE" [ORE NAME]/LIST\n\r\ Example : chant "find ore" list\n\r\ Example : chant "find ore" iron\n\r\ This chant will cause the druid to divine a path to the place where \ the metal or stone specified may be dug or mined. Mithril can not \ be found with this chant. CHANT_FINDPLANT=CHANT_FIND_PLANT CHANT_FIND_PLANT=<ABILITY>\ Usage : CHANT "FIND PLANT" [PLANT NAME]/LIST\n\r\ Example : chant "find plant" list\n\r\ Example : chant "find plant" oak\n\r\ This chant will cause the druid to divine a path to the place where \ the plant specified may be foraged or chopped. CHANT_FODDERSIGNAL=CHANT_FODDER_SIGNAL CHANT_FODDER_SIGNAL=<ABILITY>\ Usage : CHANT "FODDER SIGNAL" [TARGET NAME]\n\r\ Example : chant "fodder signal" orc\n\r\ This chant cause a horrible, angering light flash to emit from the target. Any \ non-player creatures in the room who see it will grow angry at the target \ and attack. CHANT_FORTIFYFOOD=CHANT_FORTIFY_FOOD CHANT_FORTIFY_FOOD=<ABILITY>\ Usage : CHANT "FORTIFY FOOD" [FOOD NAME]\n\r\ Example : chant "fortify food" "pot pie"\n\r\ This chant will make any normally edible meal into an extremely nourishing and filling one. CHANT_FUNGALBLOOM=CHANT_FUNGAL_BLOOM CHANT_FUNGAL_BLOOM=<ABILITY>\ Usage : CHANT "FUNGAL BLOOM" [FOOD NAME]\n\r\ Example : chant "fungal bloom" "mushroom"\n\r\ This chant will make any ordinary mushroom grow poisonous, puff up, and shortly \ thereafter explode, poisoning all in its range. The druid would be unaffected. CHANT_FURCOAT=CHANT_FUR_COAT CHANT_FUR_COAT=<ABILITY>\ Usage : CHANT "FUR COAT" [TARGET NAME]\n\r\ Example : chant "fur coat" orc\n\r\ This chant causes the druid to grow a thick fur coat \ that covers most of his or her body, and forces off \ clothing at the extremeties as it does. The coat grants \ defence against cold attacks, and grants a general defence \ bonus that improves with level. The coat cannot be removed \ until the chant runs out. CHANT_FREEVINE=CHANT_FREE_VINE CHANT_FREE_VINE=<ABILITY>\ Usage : CHANT "FREE VINE" [TARGET NAME]\n\r\ Example : chant "free vine" vine\n\r\ This chant causes the target vine creature to be uprooted. \ The vine is then able to move one room before automatically \ rerooting itself. CHANT_FUNGUSFEET=CHANT_FUNGUS_FEET CHANT_FUNGUS_FEET=<ABILITY>\ Usage : CHANT "FUNGUS FEET" [TARGET NAME]\n\r\ Example : chant "fungus feet" orc\n\r\ This chant causes the target to develop a horrid foot fungus. It \ will slowly eat away at the targets feet until the feet rot off. It \ deteriorates movement as it does so. CHANT_GOODBERRY=<ABILITY>\ Usage : CHANT GOODBERRY [NAME OF BERRIES CARRIED]\n\r\ Example : chant "goodberry" berries\n\r\ This chant will cause some number of berry batches to become enchanted. They will no longer provide \ nourishment to the hungry, but will instead provide a dose of healing to those in need. CHANT_GRAPEVINE=<ABILITY>\ Usage : CHANT GRAPEVINE\n\r\ Example : chant "grapevine"\n\r\ This chant will cause the mind of the druid to be linked with all of his or \ her plants, namely those created with the "Summon Plants" chant. During the \ duration of the chant, the druid will be able to hear all speaking that goes \ on in the same room as his or her plants, regardless of the location of the \ druid. CHANT_HOMEOPATHY=<ABILITY>\ Usage : CHANT HOMEOPATHY [TARGET NAME]\n\r\ Example : chant "homeopathy" target\n\r\ This chant is ostensibly for the curing of a disease in the target. It \ works by randomly doing nothing, forcing the disease into remission, or \ forcing the disease to run its complete course, all at once. CHANT_GROVEWALK=CHANT_GROVE_WALK CHANT_GROVE_WALK=<ABILITY>\ Usage : CHANT "GROVE WALK" [GROVE NAME]\n\r\ Example : chant "grove walk" "mr flowers grove"\n\r\ This chant will allow the druid to teleport from one druidic grove to \ any other druidic grove by merely chanting its name. A druidic grove \ is a room or player home which contains a druidic monument in it. A \ druidic monument can only be built by a druid with the Masonry skill. \ The druidic monument also confers a mana bonus when the druid is in \ the same room as a monument. CHANT_GROWCLUB=CHANT_GROW_CLUB CHANT_GROW_CLUB=<ABILITY>\ Usage : CHANT "GROW CLUB"\n\r\ Example : chant "grow club"\n\r\ If the druid is in a sufficiently wooded area, this chant will cause a club \ suitable for fighting with to grow out of a nearby tree trunk and fall \ to the ground. CHANT_GROWITEM=CHANT_GROW_ITEM CHANT_GROW_ITEM=<ABILITY>\ Usage : CHANT "GROW ITEM"\n\r\ Example : chant "grow item"\n\r\ If the druid is in a sufficiently wooded area, this chant will cause a \ a random wooden item to grow out of a nearby tree trunk and fall \ to the ground. This powerful chant always costs 50 mana, however. CHANT_VINEWEAVE=CHANT_VINE_WEAVE CHANT_VINE_WEAVE=<ABILITY>\ Usage : CHANT "VINE WEAVE"\n\r\ Example : chant "vine weave"\n\r\ If the druid is in a sufficiently vegetative area, this chant will cause a \ a random woven item to grow out of the ground. This powerful chant always \ costs 50 mana, however. CHANT_GROWFOREST=CHANT_GROW_FOREST CHANT_GROW_FOREST=<ABILITY>\ Usage : CHANT "GROW FOREST" ([TREE TYPE])\n\r\ Example : chant "grow forest"\n\r\ Example : chant "grow forest" oak\n\r\ If the druid is in the outdoors, this chant will cause a \ grove of trees to grow, either of a random, or the specified \ kind. CHANT_GROWFOOD=CHANT_GROW_FOOD CHANT_GROW_FOOD=<ABILITY>\ Usage : CHANT "GROW FOOD" ([TREE TYPE])\n\r\ Example : chant "grow food"\n\r\ Example : chant "grow food" apples\n\r\ Example : chant "grow food" herbs\n\r\ If the druid is in the outdoors, this chant will cause a \ sample of the type of food specified to sprout from the \ ground. This chant is also powerful enough to create a \ random, unidentified herb. The herb must then be identified \ with the Herbology skill. CHANT_GROWOAK=CHANT_GROW_OAK CHANT_GROW_OAK=<ABILITY>\ Usage : CHANT "GROW OAK" \n\r\ Example : chant "grow oak"\n\r\ If the druid is in the outdoors, this chant will grow the druids \ mystical and magical oak tree, with which the druid will be \ intimately connected. The tree will absorb half of all \ damage taken by the druid, and can act as a conduit for "Plant Pass" \ and "Tangle". The oak may be killed by using the "Chopping" skill \ in the same room. If the oak dies in this way, the druid will die \ as well. The oak will also die if absorbing too much of the \ druid's damage, but this will not kill the druid. This chant \ requires all of the druids mana to cast. CHANT_HARDENSKIN=CHANT_HARDEN_SKIN CHANT_HARDEN_SKIN=<ABILITY>\ Usage : CHANT "HARDEN SKIN"\n\r\ Example : chant "harden skin"\n\r\ This chant causes the Druids skin (or fur) to become hard and coarse. This grants \ the druid increased armor, as well as some protection from cold, water, and fire affects. \ The protection increases as the druid increases in level. CHANT_HAWKEYE=<ABILITY>\ Usage : CHANT "HAWKEYE"\n\r\ Example : chant "hawk"\n\r\ This chant causes the Druid to gain the eyes of a hawk; able to see hidden \ things at a glance. CHANT_HEALINGMOON=CHANT_HEALING_MOON CHANT_HEALING_MOON=<ABILITY>\ Usage : CHANT "HEALING MOON"\n\r\ Example : chant "healing moon"\n\r\ This chant causes everyone in the room to begin to take healing, so long as \ the moon is out. CHANT_HIBERNATION=<ABILITY>\ Usage : CHANT HIBERNATION\n\r\ Example : chant "hibernation"\n\r\ This chant will put the druid into a deep sleep for a minimal period of required rest. During the \ hibernation, the druid will regain hit points and mana at an accellerated rate. CHANT_HIPPIENESS=<ABILITY>\ Usage : CHANT "HIPPIENESS" [TARGET NAME]\n\r\ Example : chant "hippieness" orc\n\r\ This chant causes the target to exhibit the classic signs of the hippy curse, \ namely an unwillingness to do hard work, a lack of wisdom, a tendency to remove \ all clothing, a dislike for organization and order, and an insatiable desire \ to smoke whatever he can find. CHANT_HOLDANIMAL=CHANT_HOLD_ANIMAL CHANT_HOLD_ANIMAL=<ABILITY>\ Usage : CHANT "HOLD ANIMAL" [MOB NAME]\n\r\ Example : chant "hold animal" bear\n\r\ This chant will cause an animal to become perfectly still and unable to move for the duration of \ the druids magic. CHANT_FEELHUNGER=CHANT_FEEL_HUNGER CHANT_FEEL_HUNGER=<ABILITY>\ Usage : CHANT "FEEL HUNGER" [MOB NAME]\n\r\ Example : chant "feel hunger" orc\n\r\ This chant will cause the target to become insatiably hungry, which may affect their combat skills. CHANT_ILLUSIONARYFOREST=CHANT_ILLUSIONARY_FOREST CHANT_ILLUSIONARY_FOREST=<ABILITY>\ Usage : CHANT "ILLUSIONARY FOREST"\n\r\ Example : chant "illusionary forest"\n\r\ This chant will create the illusion that the location enchanted by the druid is actually somewhere \ in a forest. All who enter the room will be affected by the chant. CHANT_KILLERVINE=CHANT_KILLER_VINE CHANT_KILLER_VINE=<ABILITY>\ Usage : CHANT "KILLER VINE"\n\r\ Example : chant "killer vine"\n\r\ If the druid is in a sufficiently foliated area, the druid may use their combat \ anger to animate a nearby vine to fight for the druid. The \ vine will grow still again once combat ends, and remains rooted. CHANT_LABYRINTH=<ABILITY>\ Usage : CHANT "LABYRINTH"\n\r\ Example : chant "labyrinth"\n\r\ This chant causes everyone in the same room as the druid to be mystically \ transported to a random room in a great cave labyrinth. There the druid \ and all others must remain until the spell wears off, or they are able to \ spell themselves elsewhere. The druid must be in a cave to begin the chant. CHANT_LOCATEANIMALS=CHANT_LOCATE_ANIMALS CHANT_LOCATE_ANIMALS=<ABILITY>\ Usage : CHANT "LOCATE ANIMALS"\n\r\ Example : chant "locate animals"\n\r\ This chant will give the druid a hot-and-cold sense of direction to an animal somewhere in his \ or her area. By following the directions provided by the chant, the druid may direct himself \ to the animal nearby. CHANT_LOCATEPLANTS=CHANT_LOCATE_PLANTS CHANT_LOCATE_PLANTS=<ABILITY>\ Usage : CHANT "LOCATE PLANTS"\n\r\ Example : chant "locate plants"\n\r\ This chant will give the druid a hot-and-cold sense of direction to the nearest place of heavy \ plant growth in his or her area. By following the directions provided by the chant, the druid may \ direct himself to the proper place. CHANT_LOVEMOON=CHANT_LOVE_MOON CHANT_LOVE_MOON=<ABILITY>\ Usage : CHANT "LOVE MOON"\n\r\ Example : chant "love moon"\n\r\ This chant causes the love moon to rise over the room. Everyone in the room \ will have their perceived charisma rise by 6 points, and will have loving \ feelings towards the opposite sex in the room. CHANT_MAGNETICEARTH=CHANT_MAGNETIC_EARTH CHANT_MAGNETIC_EARTH=<ABILITY>\ Usage : CHANT "MAGNETIC EARTH"\n\r\ Example : chant "magnetic earth"\n\r\ This chant causes a powerful magnetic field to emenate from the ground. All \ metal items not in containers or securely worn are drawn to the ground and \ away from their owners. CHANT_MAGNETICFIELD=CHANT_MAGNETIC_FIELD CHANT_MAGNETIC_FIELD=<ABILITY>\ Usage : CHANT "MAGNETIC FIELD" [TARGET NAME]\n\r\ Example : chant "magnetic field" orc\n\r\ This chant causes a powerful and constricting magnetic field to envelope the \ target. Any metal armor worn will render them unable to change their location. \ Manipulating metal items would be likewise impossible. CHANT_MANICMOON=CHANT_MANIC_MOON CHANT_MANIC_MOON=<ABILITY>\ Usage : CHANT "MANIC MOON"\n\r\ Example : chant "manic moon"\n\r\ This chant causes the manic moon to rise over the room. Everyone in the room, \ except the druid will begin to go nuts. This can create great confusion during \ combat, making people forget or even change who they are fighting, or start \ fighting for no reason. CHANT_MASSFUNGALGROWTH=CHANT_MASS_FUNGAL_GROWTH CHANT_MASS_FUNGAL_GROWTH=<ABILITY>\ Usage : CHANT "MASS FUNGAL GROWTH"\n\r\ Example : chant "mass fungal growth"\n\r\ This chant will create a fungus in a cave room as per the spell Summon Fungus. \ In addition, it will create other fungi in other nearby cave rooms. The number \ of fungus created with this chant increase as the druid goes up in level. CHANT_METALMOLD=CHANT_METAL_MOLD CHANT_METAL_MOLD=<ABILITY>\ Usage : CHANT "METAL MOLD" [TARGET NAME]\n\r\ Example : chant "metal mold" orc\n\r\ Example : chant "metal mold" sword\n\r\ This chant will cause any metal equipment or items on the target to get eaten up \ by a metal-dissolving mold. The amount of damage goes up with the Druid, and \ magical items are less suceptable to damage than mundane ones. CHANT_METEORSTRIKE=CHANT_METEOR_STRIKE CHANT_METEOR_STRIKE=<ABILITY>\ Usage : CHANT "METEOR STRIKE"\n\r\ Example : chant "meteor strike"\n\r\ This chant will cause a storm of meteors to rain down on all enemies of the druid. MOVE_THE_SKY=CHANT_MOVESKY CHANT_MOVESKY=<ABILITY>\ Usage : CHANT "MOVE THE SKY"\n\r\ Example : chant "move the sky"\n\r\ This chant causes time to move forward or backwards such that the sun will set or rise. CHANT_MOLD=<ABILITY>\ Usage : CHANT MOLD [TARGET NAME]\n\r\ Example : chant "mold" orc\n\r\ Example : chant "mold" bread\n\r\ This chant will cause any foodstuffs in the inventory of the target to become \ moldy. Anyone eating the food becomes sick with lockjaw. The food decays \ 3 days after the mold is set on it. CHANT_MOONBEAM=<ABILITY>\ Usage : CHANT MOONBEAM\n\r\ Example : chant "moonbeam"\n\r\ This chant will create a light beam of moonlight which will follow the druid around, illuminating \ any dark places the druid may enter. CHANT_MUDDYGROUNDS=CHANT_MUDDY_GROUNDS CHANT_MUDDY_GROUNDS=<ABILITY>\ Usage : CHANT "MUDDY GROUNDS"\n\r\ Example : chant "muddy grounds"\n\r\ The druid turns the rock or sandy ground into mushy mud. This makes the \ room extremely costly in movement to walk through, or fight in. CHANT_NATURALCOMMUNION=CHANT_NATURAL_COMMUNION CHANT_NATURAL_COMMUNION=<ABILITY>\ Usage : CHANT "NATURAL COMMUNION"\n\r\ Example : chant "natural communion"\n\r\ This chant will allow the druid to enter a state of communion with nature. \ Extreme thoughts of good and evil will slowly fade from his or her mind \ with each passing minute. Willful movements or speaking may break the \ communion. CHANT_STARGAZING=CHANT_STAR_GAZING CHANT_STAR_GAZING=<ABILITY>\ Usage : CHANT "STAR GAZING"\n\r\ Example : chant "star gazing"\n\r\ This chant will allow the druid to become enthralled by the nighttime sky. \ Extreme thoughts of good and evil will slowly fade from his or her mind \ with each passing minute. This chant is twice as effective as natural \ communion. Willful movements or speaking may break concentration. CHANT_DEEPTHOUGHTS=CHANT_DEEP_THOUGHTS CHANT_DEEP_THOUGHTS=<ABILITY>\ Usage : CHANT "DEEP THOUGHTS"\n\r\ Example : chant "deep thoughts"\n\r\ This chant will allow the druid to become one with the depths of the earth. \ Extreme thoughts of good and evil will slowly fade from his or her mind \ with each passing minute. This chant is twice as effective as natural \ communion, but requires that the druid be in a cave. Willful movements \ or speaking may break concentration. CHANT_PLANTSELF=CHANT_PLANT_SELF CHANT_PLANT_SELF=<ABILITY>\ Usage : CHANT "PLANT SELF"\n\r\ Example : chant "plant self"\n\r\ This chant will allow the druid to become as one of the growing plants. \ Extreme thoughts of good and evil will slowly fade from his or her mind \ with each passing minute. This chant slightly more effective than natural \ communion, but requires that the druid be in sunlight and fertile soil. \ Willful movements or speaking may break concentration. CHANT_NECTAR=<ABILITY>\ Usage : CHANT NECTAR\n\r\ Example : chant "nectar"\n\r\ This chant will create a enormous flower that is literally dripping with nectar. \ The flower will be so enchanted that all of those whose wills fail will attempt \ to take a drink of the nectar. Fortunately, aside from being intoxicating, the \ nectar provides healing and mana recovery. CHANT_NEUTRALIZEPOISON=CHANT_NEUTRALIZE_POISON CHANT_NEUTRALIZE_POISON=<ABILITY>\ Usage : CHANT "NEUTRALIZE POISON" [MOB NAME]\n\r\ Example : chant "neutralize poison" rothar\n\r\ This chant will remove the effects of a poisonous affliction from the target \ creature. CHANT_PEACEMOON=CHANT_PEACE_MOON CHANT_PEACE_MOON=<ABILITY>\ Usage : CHANT "PEACE MOON"\n\r\ Example : chant "peace moon"\n\r\ This chant will cause the peace moon to rise, preventing and ending combat \ in the room. CHANT_PLAGUE=CHANT_SUMMON_PLAGUE CHANT_SUMMON_PLAGUE=<ABILITY>\ Usage : CHANT "SUMMON PLAGUE" [TARGET NAME]\n\r\ Example : chant "summon plague" orc\n\r\ Inflicts the target with a horrendous disease. VENOMOUS_BITE=CHANT_POISON CHANT_POISON=<ABILITY>\ Usage : CHANT "VENOMOUS BITE" [TARGET NAME]\n\r\ Example : chant "venomous bite" bob\n\r\ The druid's chant aids in the infliction of a poisonous bite on the \ target. CHANT_PLANTBED=CHANT_PLANT_BED CHANT_PLANT_BED=<ABILITY>\ Usage : CHANT "PLANT BED"\n\r\ Example : chant "plant bed"\n\r\ This chant requires that the druid be among a sufficient growth of plant life. \ If so, the chant will cause a comfortable bed shaped like a pea-pod to grow \ nearby. This bed may be slept in for improved rejuvination rates. The bed \ also grants magical help against the affects of poison and disease, allowing \ those affected to ride out the storm. CHANT_PLANTMAZE=CHANT_PLANT_MAZE CHANT_PLANT_MAZE=<ABILITY>\ Usage : CHANT "PLANT MAZE"\n\r\ Example : chant "plant maze"\n\r\ This chant causes everyone in the same room as the druid to be mystically \ transported to a random room in a great maze-like forest. There the druid \ and all others must remain until the spell wears off, or they are able to \ spell themselves elsewhere. CHANT_PLANTPASS=CHANT_PLANT_PASS CHANT_PLANT_PASS=<ABILITY>\ Usage : CHANT "PLANT PASS" [LOCATION NAME]\n\r\ Example : chant "plant pass" "grassy knoll"\n\r\ This chant requires at least two plants be created by the druid, one at the source location, and \ another at the destination. These plants are created using either "summon plants" or "distant growth". \ If the plants exist, the druid may use his or her "my plants" skill to identify their locations. This \ chant then can be used to transport the druid from the location of one of the plants to the other. CHANT_PLANTSNARE=CHANT_PLANT_SNARE CHANT_PLANT_SNARE=<ABILITY>\ Usage : CHANT "PLANT SNARE"\n\r\ Example : chant "plant snare"\n\r\ This chant requires that the druid be among a sufficient growth of plant life. If so, the chant will \ cause that plant life to grow around and entangle all of the druids enemies for a period of time. During \ this time, the entangled enemies will be unable to move or attack, until they can break free of the \ hold of the plants. CHANT_PLANT_CHOKE=<ABILITY>\ Usage : CHANT "PLANT CHOKE" [TARGET NAME]\n\r\ Example : chant "plant choke" orc\n\r\ This chant requires a summoned plant to be present, such as one from the \ Summon Plants chant. The plant will wrap itself around the targets neck, \ choking them for a time. The plant may be remove with difficulty. CHANT_PLANT_CONSTRICTION=<ABILITY>\ Usage : CHANT "PLANT CONSTRICTION" [TARGET NAME]\n\r\ Example : chant "plant CONSTRICTION" orc\n\r\ This chant requires a summoned plant to be present, such as one from the \ Summon Plants chant. The plant will wrap itself around either the targets \ arms, slowing their combat, or their legs, cutting down their movement. CHANT_PLANT_TRAP=<ABILITY>\ Usage : CHANT "PLANT TRAP"\n\r\ Example : chant "plant trap"\n\r\ This chant requires that the druid have either plant constriction, or plant choke. \ This chant will stir up the plants in the area, making them attack anyone \ who enters the room with either constriction or choke. CHANT_PLANTWALL=CHANT_PLANT_WALL CHANT_PLANT_WALL=<ABILITY>\ Usage : CHANT "PLANT WALL"\n\r\ Example : chant "plant wall"\n\r\ This chant requires that the druid be in ranged combat against his or her \ adversaries. This chant will create an enormous wall of plants which will \ absorb all enemy spells and missile attacks. The wall must be destroyed \ before enemies can reach the caster. CHANT_PRAYERWARD=CHANT_PRAYER_WARD CHANT_PRAYER_WARD=<ABILITY>\ Usage : CHANT "PRAYER WARD"\n\r\ Example : chant "prayer ward"\n\r\ This chant causes the druid to become resistant to clerical prayers. PREDICT_WEATHER=CHANT_PREDICT_WEATHER CHANT_PREDICTWEATHER=CHANT_PREDICT_WEATHER CHANT_PREDICT_WEATHER=<ABILITY>\ Usage : CHANT "PREDICT WEATHER"\n\r\ Example : chant "predict weather"\n\r\ This chant will tell the druid what the weather will be in the future. CHANT_PREDICTPHASE=CHANT_PREDICT_PHASE CHANT_PREDICT_PHASE=<ABILITY>\ Usage : CHANT "PREDICT PHASE"\n\r\ Example : chant "predict phase"\n\r\ This chant will tell the druid what the moon phase is, regardless of \ the weather or time of day. CHANT_REINCARNATION=<ABILITY>\ Usage : CHANT "REINCARNATION" [TARGET NAME]\n\r\ Available: Druid \n\r\ Example : chant "reincarnation" bob\n\r\ This most powerful of Druid chants places a powerful geas upon the target. \ Once cast, this uninvokable effect will trigger whenever the person or \ creature under the geas dies, forcing them to be reincarnated as some \ random creature. After a long period of time, the geas will be lifted, \ and the target will be permanently stuck with the race they are at that \ moment. The duration of the chant effect is a few hours of real time. CHANT_REABSORB=<ABILITY>\ Usage : CHANT "REABSORB" [TARGET NAME]\n\r\ Example : chant "reabsorb" sword\n\r\ This chant causes the target item to be reabsorbed into the earth, returning \ to the dust from which it came. CHANT_REDMOON=CHANT_RED_MOON CHANT_RED_MOON=<ABILITY>\ Usage : CHANT "RED moon"\n\r\ Example : chant "red mooon"\n\r\ This chant will cause all good in the room to take double damage during \ combat, and all evil in the room to take half damage. CHANT_ROOT=<ABILITY>\ Usage : CHANT ROOT\n\r\ Example : chant "root"\n\r\ This chant will cause the druid to become rooted in the ground. In this \ state, the druid is unable to advance or retreat in combat, or move from \ room to room until the chant is dispelled by a REVOKE call. The chant \ also protects the druid from summoning, dismissal, and spells of \ repulsion, wind gust, and reversed gravity. CHANT_COLDWARD=CHANT_COLD_WARD CHANT_COLD_WARD=<ABILITY>\ Usage : CHANT "COLD WARD" \n\r\ Example : chant "cold ward"\n\r\ This chant allows the druid to become resistant (but not immune) to cold \ attacks. Attacks of this kind include spells, breath weapons, and other \ magical and non-magical attacks. CHANT_FIREWARD=CHANT_FIRE_WARD CHANT_FIRE_WARD=<ABILITY>\ Usage : CHANT "FIRE WARD" \n\r\ Example : chant "fire ward"\n\r\ This chant allows the druid to become resistant (but not immune) to heat \ attacks. Attacks of this kind include spells, breath weapons, and other \ magical and non-magical attacks. CHANT_GASWARD=CHANT_GAS_WARD CHANT_GAS_WARD=<ABILITY>\ Usage : CHANT "GAS WARD" \n\r\ Example : chant "gas ward"\n\r\ This chant allows the druid to become resistant (but not immune) to gas \ attacks. Attacks of this kind include spells, breath weapons, and other \ magical and non-magical attacks. CHANT_LIGHTNINGWARD=CHANT_LIGHTNING_WARD CHANT_LIGHTNING_WARD=<ABILITY>\ Usage : CHANT "LIGHTNING WARD" \n\r\ Example : chant "lightning ward"\n\r\ This chant allows the druid to become resistant (but not immune) to electrical \ attacks. Attacks of this kind include spells, breath weapons, and other \ magical and non-magical attacks. CHANT_POISONOUSVINE=CHANT_POISONOUS_VINE CHANT_POISONOUS_VINE=<ABILITY>\ Usage : CHANT "POISONOUS VINE"\n\r\ Example : chant "poisonous vine"\n\r\ If the druid is in a sufficiently foliated area, the druid may use their combat \ anger to animate a nearby vine to fight for the druid. The \ vine will grow still again once combat ends, and remains rooted. The vine \ will also have a poison attack which grows more dangerous as the druid gains \ levels. \ The vine is also able to rescue the druid from his or her enemies. \ The druid needs only to order the vine to rescue 'order vine rescue'. CHANT_PRAYERWARD=CHANT_PRAYER_WARD CHANT_PRAYER_WARD=<ABILITY>\ Usage : CHANT "PRAYER WARD"\n\r\ Example : chant "prayer ward"\n\r\ This chant allows the druid to become almost immune to Clerical prayers. CHANT_VENOMWARD=CHANT_VENOM_WARD CHANT_VENOM_WARD=<ABILITY>\ Usage : CHANT "VENOM WARD" \n\r\ Example : chant "venom ward"\n\r\ This chant allows the druid to become resistant (but not immune) to poisonous \ attacks. Attacks of this kind include spells, bites and other magical and non-magical attacks. CHANT_RESTOREMANA=CHANT_RESTORE_MANA CHANT_RESTORE_MANA=<ABILITY>\ Usage : CHANT "RESTORE MANA" [TARGET NAME]\n\r\ Example : chant "restore mana" bob\n\r\ This chant quite simply transfers 50 points of mana from the source to the target. CHANT_ROCKFEET=<ABILITY>\ Usage : CHANT "ROCKFEET" [TARGET NAME]\n\r\ Example : chant "rockfeet" orc\n\r\ This wicked chant causes the hands and the feet of the target to feel as heavy \ as rocks. Any effort involving either will quickly tire the target, eventually \ causing fatigue. CHANT_ROCKTHOUGHT=<ABILITY>\ Usage : CHANT ROCKTHOUGHT [TARGET NAME]\n\r\ Example : chant rockthought orc\n\r\ This strange chant, whose effectiveness is always questionable, will first \ confuse the target, ending combat. The next action which the target performs \ will be burned into the targets mind. The target will then stubbornly perform \ that action (or try to) over and over until released from the chant. CHANT_RUSTCURSE=CHANT_RUST_CURSE CHANT_RUST_CURSE=<ABILITY>\ Usage : CHANT "RUST CURSE" [TARGET NAME]\n\r\ Example : chant "rust curse" orc\n\r\ This chant causes any metal items carried by the target, especially worn or wielded \ items, to begin rusting away into nothingness. CHANT_SACREDEARTH=CHANT_SACRED_EARTH CHANT_SACRED_EARTH=<ABILITY>\ Usage : CHANT "SACRED EARTH"\n\r\ Example : chant "sacred earth"\n\r\ This chant will prevents the gathering of resources from this room and adjacent rooms by \ mundane means (foraging, mining, etc..). CHANT_SAPLINGWORKERS=CHANT_SAPLING_WORKERS CHANT_SAPLING_WORKERS=<ABILITY>\ Usage : CHANT "SAPLING WORKERS"\n\r\ Example : chant "sapling workers"\n\r\ This chant will cause a nearby tree to animate and follow the caster. The \ sapling will be knowledgable in some craft, such as Leather Working, Tailoring, \ ScrimShaw, Sculpting, Foraging, Farming, or Butchering. The caster can then \ ORDER the sapling to perform its craft, provided the caster provides the \ necessary materials. CHANT_SENSEAGE=CHANT_SENSE_AGE CHANT_SENSE_AGE=<ABILITY>\ Usage : CHANT "SENSE AGE" [TARGET NAME]\n\r\ Example : chant "sense age" baby\n\r\ Example : chant "sense age" orc\n\r\ This chant allows the druid to know the age of the target. CHANT_SENSEPOISON=CHANT_SENSE_POISON CHANT_SENSE_POISON=<ABILITY>\ Usage : CHANT "SENSE POISON" [TARGET NAME]\n\r\ Example : chant "sense poison" vial\n\r\ Example : chant "sense poison" orc\n\r\ This chant allows the druid to become sensitive to the poisonousness of a monster \ or drink. CHANT_SENSEFLUIDS=CHANT_SENSE_FLUIDS CHANT_SENSE_FLUIDS=<ABILITY>\ Usage : CHANT "SENSE FLUID"\n\r\ Example : chant "sense fluids"\n\r\ This chant allows the druid to become sensitive to fluids on and below the ground, \ being able to easily identify specific kinds and their locations as he or she \ walks around. CHANT_SENSEGEMS=CHANT_SENSE_GEMS CHANT_SENSE_GEMS=<ABILITY>\ Usage : CHANT "SENSE GEMS"\n\r\ Example : chant "sense gems"\n\r\ This chant allows the druid to become sensitive to gems in the ground, \ being able to easily identify specific kinds and their locations as he or she \ walks around. CHANT_SENSEMETAL=CHANT_SENSE_METAL CHANT_SENSE_METAL=<ABILITY>\ Usage : CHANT "SENSE METAL"\n\r\ Example : chant "sense metal"\n\r\ This chant allows the druid to gain a sensitivity to metals. He will be able tell \ metallic items by looking at them, and will have a strong sense of whether a metallic \ resource is in the ground where he is. CHANT_SENSEORES=CHANT_SENSE_ORES CHANT_SENSE_ORES=<ABILITY>\ Usage : CHANT "SENSE ORES"\n\r\ Example : chant "sense ores"\n\r\ This chant allows the druid to become sensitive to metals and stone in the ground, \ being able to easily identify specific kinds and their locations as he or she \ walks around. CHANT_SENSEPLANTS=CHANT_SENSE_PLANTS CHANT_SENSE_PLANTS=<ABILITY>\ Usage : CHANT "SENSE PLANTS"\n\r\ Example : chant "sense plants"\n\r\ This chant allows the druid to become sensitive to trees and plants on the ground, \ being able to easily identify specific kinds and their locations as he or she \ walks around. CHANT_SENSESENTIENCE=CHANT_SENSE_SENTIENCE CHANT_SENSE_SENTIENCE=<ABILITY>\ Usage : CAST "SENSE SENTIENCE" [TARGET NAME]\n\r\ Example : cast "sense sentience"\n\r\ Allows the caster to sense the whereabouts of all sentient beings \ in all the wild places in the same area of the druid. CHANT_SENSELIFE=CHANT_LIFE_ECHOES CHANT_LIFE_ECHOES=<ABILITY>\ Usage : CHANT "LIFE ECHOES"\n\r\ Example : chant "life echoes"\n\r\ This chant allows the druid to become sensitive to the life around him or her, even \ in places relatively distant. CHANT_SENSEPREGNANCY=CHANT_SENSE_PREGNANCY CHANT_SENSE_PREGNANCY=<ABILITY>\ Usage : CHANT "SENSE PREGNANCY" [TARGET NAME]\n\r\ Example : chant "sense pregnancy" bobette\n\r\ This chant allows the druid to know whether the target is pregnant, and if so, \ how pregnant. CHANT_SHAMBLERMORPH=<ABILITY>\ Usage : CHANT "SHAMBLERMORPH" [TARGET NAME]\n\r\ Example : chant "shamblermorph" bob\n\r\ This chant will morph the target into a shambling mound, which is a ferocious \ plant creature. The effect is benevolent when cast on a follower of the druid, \ but considered malicous otherwise. CHANT_SHAPELESSNESS=<ABILITY>\ Usage : CHANT "SHAPELESSNESS"\n\r\ Example : chant "SHAPELESSNESS"\n\r\ The druid places him or herself in an ethereal state. In this state, the \ druid will float, and is able to walk through walls. However, the form is \ so unnatural that the druid will have trouble manipulating material things, \ and cannot carry equipment through doors. CHANT_SHILLELAGH=<ABILITY>\ Usage : CHANT "SHILLELAGH" [ITEM NAME]\n\r\ Example : chant "shillelagh" staff\n\r\ This chant allows the druid to temporarily enchant a weapon of the type that druids are \ allowed to use. The enchanted weapon will do additional damage, and hit more often. CHANT_SNATCHLIGHT=CHANT_SNATCH_LIGHT CHANT_SNATCH_LIGHT=<ABILITY>\ Usage : CHANT "SNATCH LIGHT" [TARGET NAME] \n\r\ Example : chant "snatch light" orc\n\r\ This powerful chant creates an aura of darkness around the druid which is \ capable of reaching out to those around him and blocking out or blanketing \ all light sources in darkness. CHANT_SNUFFFLAME=CHANT_SNUFF_FLAME CHANT_SNUFF_FLAME=<ABILITY>\ Usage : CHANT "SNUFF FLAME" [TARGET NAME] \n\r\ Example : chant "snuff flame" orc\n\r\ This powerful chant will extinguish any torches, or fire-based spells on \ the target. It will also damage fire elementals. CHANT_SOARINGEAGLE=CHANT_SOARING_EAGLE CHANT_SOARING_EAGLE=<ABILITY>\ Usage : CHANT "SOARING EAGLE"\n\r\ Example : chant "soaring eagle"\n\r\ This chant allows the druid to grow a pair of enormous wings, allowing him or \ her to fly around. CHANT_SONGWARD=CHANT_SONG_WARD CHANT_SONG_WARD=<ABILITY>\ Usage : CHANT "SONG WARD"\n\r\ Example : chant "song ward"\n\r\ This chant allows the druid to become almost immune to Bardic songs. CHANT_SPEEDAGING=CHANT_SPEED_AGING CHANT_SPEED_AGING=<ABILITY>\ Usage : CHANT "SPEED AGING" [TARGET NAME]\n\r\ Example : chant "speed aging" baby\n\r\ Example : chant "speed aging" apple\n\r\ This chant allows the druid to force the target to age a bit. This has \ different affects depending upon the target. CHANT_SPEEDBIRTH=CHANT_SPEED_BIRTH CHANT_SPEED_BIRTH=<ABILITY>\ Usage : CHANT "SPEED BIRTH" [TARGET NAME]\n\r\ Example : chant "speed birth" bobbette\n\r\ This chant allows the druid to speed up the pregnancy of the target, so \ that the target will give birth sooner. CHANT_SPELLWARD=CHANT_SPELL_WARD CHANT_SPELL_WARD=<ABILITY>\ Usage : CHANT "SPELL WARD"\n\r\ Example : chant "spell ward"\n\r\ This chant allows the druid to become almost immune to arcane spells. CHANT_SPEEDTIME=CHANT_SPEED_TIME CHANT_SPEED_TIME=<ABILITY>\ Usage : CHANT "SPEED TIME"\n\r\ Example : chant "speed time"\n\r\ This powerful chant will cause time to move forward at an alarming rate. This is especially \ noticable when time-sensitive things are going on around the druid, such as combat. Magic \ affects will expire more quickly as well. CHANT_STONEWALKING=<ABILITY>\ Usage : CHANT "STONEWALKING"\n\r\ Example : chant "stonewalking"\n\r\ The druid phases into the walls of the cave or stone room, walking along them and within them \ for the duration of the chant. The druid is able to leave the walls temporarily to walk in \ other terrains, but will reenter the stone when it is avaiable. While walking in the stone, \ the druid is both invisible and hidden. Should the druid attack, or get an item, the chant \ will be broken. CHANT_STRIKEBARREN=CHANT_STRIKE_BARREN CHANT_STRIKE_BARREN=<ABILITY>\ Usage : CHANT "STRIKE BARREN" [TARGET]\n\r\ Example : chant "strike barren" orcress\n\r\ This chant causes the target female to be utterly unable to become pregnant. It \ does not affect an existing pregnancy. This chant is extremely powerful, but \ can be dispelled with the fertility spell. CHANT_SUMMONANIMAL=CHANT_SUMMON_ANIMAL CHANT_SUMMON_ANIMAL=<ABILITY>\ Usage : CHANT "SUMMON ANIMAL\n\r\ Example : chant "summon animal"\n\r\ This chant will cause a random animal to wander to and befriend the druid as per the \ "charm animal" chant. CHANT_SUMMONCOLD=CHANT_SUMMON_COLD CHANT_SUMMON_COLD=<ABILITY>\ Usage : CHANT "SUMMON COLD"\n\r\ Example : chant "SUMMON COLD"\n\r\ This chant will cause the weather to become colder, ending heat waves, or turning rain to sleet! \ Success will depend, in part, on how large the area is that you are trying to affect. CHANT_SUMMONELEMENTAL=CHANT_SUMMON_ELEMENTAL CHANT_SUMMON_ELEMENTAL=<ABILITY>\ Usage : CHANT "SUMMON ELEMENTAL"\n\r\ Example : chant "summon elemental"\n\r\ This powerful chant will create a powerful elemental beast which will follow the druid and \ obey his or her commands. The elementals stay will be temporary, but not uneventful. CHANT_SUMMONDUSTDEVIL=CHANT_SUMMON_DUSTDEVIL CHANT_SUMMON_DUSTDEVIL=<ABILITY>\ Usage : CHANT "SUMMON DUSTDEVIL"\n\r\ Example : chant "summon dustdevil"\n\r\ This powerful chant will create a swirling air elemental that will follow the \ druid around picking up any items that may fall on the ground. When its \ capacity is reached, the elemental will give the items to the druid. \ If the dustdevil should die, or the chant wear all, all items will hit \ the ground. CHANT_SUMMONFEAR=CHANT_SUMMON_FEAR CHANT_SUMMON_FEAR=<ABILITY>\ Usage : CHANT "SUMMON FEAR"\n\r\ Example : chant "summon fear"\n\r\ This chant will create a great feeling of fear in the druids enemies, causing them to flee \ before the druid. CHANT_SUMMONFIRE=CHANT_SUMMON_FIRE CHANT_SUMMON_FIRE=<ABILITY>\ Usage : CHANT "SUMMON FIRE"\n\r\ Example : chant "SUMMON FIRE"\n\r\ This chant will cause a small campfire to appear where the druid is. CHANT_SUMMONFLOWER=CHANT_SUMMON_FLOWER CHANT_SUMMON_FLOWER=<ABILITY>\ Usage : CHANT "SUMMON FLOWER"\n\r\ Example : chant "summon flower"\n\r\ This chant will cause a random flower to magically grow for the druid. This \ flower will maintain a mystical connection to the druid, and the druid will always \ be aware of the plants through the "my plants" skill. These flowers will die \ roughly 1 day after being picked, but can be used by the druid for the "tangle" \ and "plant pass" chants. CHANT_SUMMONFUNGUS=CHANT_SUMMON_FUNGUS CHANT_SUMMON_FUNGUS=<ABILITY>\ Usage : CHANT "SUMMON FUNGUS"\n\r\ Example : chant "summon fungus"\n\r\ This chant will cause a random fungus to magically grow for the druid. This \ fungus will maintain a mystical connection to the druid, and the druid will always \ be aware of the plants through the "my plants" skill. This fungus will die \ roughly 1 day after being picked, but can be used by the druid for the "tangle" \ and "plant pass" chants. This chant only works inside caves. CHANT_SUMMONFOOD=CHANT_SUMMON_FOOD CHANT_SUMMON_FOOD=<ABILITY>\ Usage : CHANT "SUMMON FOOD"\n\r\ Example : chant "summon food"\n\r\ This chant will cause a batch of edible berries to begin growing nearby. CHANT_SUMMONHAIL=CHANT_SUMMON_HAIL CHANT_SUMMON_HAIL=<ABILITY>\ Usage : CHANT "SUMMON HAIL" [TARGET]\n\r\ Example : chant "summon hail"\n\r\ This chant must be cast either during a hail storm, or during a very strong winter cold snap. \ In those conditions, it will summon a hail storm if there was not one previously, and cause \ the hail to be directed at the target as a magical attack. CHANT_SUMMONHEAT=CHANT_SUMMON_HEAT CHANT_SUMMON_HEAT=<ABILITY>\ Usage : CHANT "SUMMON HEAT"\n\r\ Example : chant "summon heat"\n\r\ This chant will cause the weather to become warmer, melting snow to rain, and evaporating clouds. \ Success will depend, in part, on how large the area is that you are trying to affect. CHANT_SUMMONHERB=CHANT_SUMMON_HERBS CHANT_SUMMON_HERBS=<ABILITY>\ Usage : CHANT "SUMMON HERBS"\n\r\ Example : chant "summon herbs"\n\r\ This chant will cause few batches of herbs to sprout up from the ground. \ The druid must then use his or her Herbology skill to identify them. CHANT_SUMMONHOUSEPLANT=CHANT_SUMMON_HOUSEPLANT CHANT_SUMMON_HOUSEPLANT=<ABILITY>\ Usage : CHANT "SUMMON HOUSEPLANT"\n\r\ Example : chant "summon houseplant"\n\r\ This chant will cause a potted plant to magically appear for the druid. These \ plants will maintain a mystical connection to the druid, and the druid will always \ be aware of the plants through the "my plants" skill. These plants will decay if \ taken, can only appear in houses and buildings. They can also be used by the \ druid for the "tangle" and "plant pass" chants. CHANT_SUMMONINSECTS=CHANT_SUMMON_INSECTS CHANT_SUMMON_INSECTS=<ABILITY>\ Usage : CHANT "SUMMON INSECTS"\n\r\ Example : chant "summon insects"\n\r\ This chant will summon an enormous swarm of insects to appear and begin to harass the \ enemies of the druid. The biting insects do little damage, but they are dilligent! CHANT_SUMMONIVY=CHANT_SUMMON_IVY CHANT_SUMMON_IVY=<ABILITY>\ Usage : CHANT "SUMMON IVY"\n\r\ Example : chant "summon ivy"\n\r\ This chant will cause a poisonous plant to magically grow for the druid. These \ plants will maintain a mystical connection to the druid, and the druid will always \ be aware of the plants through the "my plants" skill. These plants will die if \ picked, and will poison the picker. They can also be used by the druid for the \ "tangle" and "plant pass" chants. CHANT_SUMMONLIGHTNING=CHANT_SUMMON_LIGHTNING CHANT_SUMMON_LIGHTNING=<ABILITY>\ Usage : CHANT "SUMMON LIGHTNING" [TARGET NAME]\n\r\ Example : chant "summon lightning" orc\n\r\ This extremely powerful chant requires a thunder storm be raging overhead. Under those \ conditions, the chant will cause a powerful bolt of lightning to attack and fry the \ target of the chant. CHANT_SUMMONMOUNT=CHANT_SUMMON_MOUNT CHANT_SUMMON_MOUNT=<ABILITY>\ Usage : CHANT "SUMMON MOUNT"\n\r\ Example : chant "summon mount"\n\r\ This chant will summon a wild stallion to bear the druid from place to place. CHANT_SUMMONMOON=CHANT_SUMMON_MOON CHANT_SUMMON_MOON=<ABILITY>\ Usage : CHANT "SUMMON MOON"\n\r\ Example : chant "summon moon"\n\r\ This chant will allow the moon to be seen while indoors, so long as it is \ nighttime outside. With the moon visible, other moon chants may be cast. CHANT_SUMMONPEACE=CHANT_SUMMON_PEACE CHANT_SUMMON_PEACE=<ABILITY>\ Usage : CHANT "SUMMON PEACE"\n\r\ Example : chant "summon peace"\n\r\ This chant will inspire everyone who hears it to stop fighting. CHANT_SUMMONPLANTS=CHANT_SUMMON_PLANTS CHANT_SUMMON_PLANTS=<ABILITY>\ Usage : CHANT "SUMMON PLANTS"\n\r\ Example : chant "summon plants"\n\r\ This chant will cause a random batch of plants to magically grow for the druid. These \ plants will maintain a mystical connection to the druid, and the druid will always \ be aware of the plants through the "my plants" skill. These plants will die if picked, \ but can be used by the druid for the "tangle" and "plant pass" chants. CHANT_SUMMONRAIN=CHANT_SUMMON_RAIN CHANT_SUMMON_RAIN=<ABILITY>\ Usage : CHANT "SUMMON RAIN"\n\r\ Example : chant "summon rain"\n\r\ This chant will end droughts, and cause the skys to open up and pour down rain on clear \ days. Combined with "summon wind", this can create a nasty thunderstorm. \ Success will depend, in part, on how large the area is that you are trying to affect. CHANT_SUMMONSAPLING=CHANT_SUMMON_SAPLING CHANT_SUMMON_SAPLING=<ABILITY>\ Usage : CHANT "SUMMON SAPLING"\n\r\ Example : chant "summon sapling"\n\r\ If the druid is in a sufficiently wooded area, the druid may use their combat \ anger to animate a small sapling tree nearby to fight for the druid. The \ sapling will become a tree again once combat ends, and remains rooted. \ The vine is also able to rescue the druid from his or her enemies. \ The druid needs only to order the vine to rescue 'order vine rescue'. CHANT_SUMMONSEED=CHANT_SUMMON_SEEDS CHANT_SUMMON_SEEDS=<ABILITY>\ Usage : CHANT "SUMMON SEEDS" [SEED TYPE]\n\r\ Example : chant "summon seeds" list\n\r\ Example : chant "summon seeds" apple\n\r\ This chant cause seeds of the type specified to appear in the hands \ of the druid. The seeds are then useful for the Farming skill. CHANT_SUMMONSEAWEED=CHANT_SUMMON_SEAWEED CHANT_SUMMON_SEAWEED=<ABILITY>\ Usage : CHANT "SUMMON SEAWEED"\n\r\ Example : chant "summon seaweed"\n\r\ This chant will cause a random batch of seaweed to magically grow for the druid. These \ plants will maintain a mystical connection to the druid, and the druid will always \ be aware of the plants through the "my plants" skill. These plants will die if touched, \ but can be used by the druid for the "tangle" and "plant pass" chants. CHANT_STONEFRIEND=CHANT_STONE_FRIEND CHANT_STONE_FRIEND=<ABILITY>\ Usage : CHANT "STONE FRIEND" [TARGET NAME]\n\r\ Example : chant "stone friend" golem\n\r\ This chant will cause a metal golem, stone golem, or earth elemental in \ the same room to immediately befriend the druid. The druid \ will then have the golem as a follower who will fight alongside, \ and follow all ORDERs that the druid gives. CHANT_SWEETSCENT=CHANT_SWEET_SCENT CHANT_SWEET_SCENT=<ABILITY>\ Usage : CHANT "SWEET SCENT"\n\r\ Example : chant "sweet scent"\n\r\ This chant must be cast on one of the druids plants, such as those created \ with the Summon Plants chant. The plant will then begin to exude an \ irresistable smell which will attract all creatures of animal intelligence \ to it. CHANT_SUMMONFLYTRAP=CHANT_SUMMON_FLYTRAP CHANT_SUMMON_FLYTRAP=<ABILITY>\ Usage : CHANT "SUMMON FLYTRAP"\n\r\ Example : chant "summon flytrap"\n\r\ This chant causes an enormous flytrap to grow. This creature will lie dormant \ until an arachnid or insect-like creature happens along. It will brutally \ slay those types of creatures and eat their bodies. CHANT_SUMMONPOOL=CHANT_SUMMON_POOL CHANT_SUMMON_POOL=<ABILITY>\ Usage : CHANT "SUMMON POOL"\n\r\ Example : chant "summon pool"\n\r\ This chant will cause a small magical pool to begin out of the floor of a cave, \ The water will be cool and clean, good for drinking. CHANT_SUMMONROCKGOLEM=CHANT_SUMMON_ROCK_GOLEM CHANT_SUMMON_ROCK_GOLEM=<ABILITY>\ Usage : CHANT "SUMMON ROCK GOLEM"\n\r\ Example : chant "summon rock golem"\n\r\ This chant will summon a golem of rock and stone to appear out of a cave wall. \ The golem will follow and fight for the druid. CHANT_SUMMONTORNADO=CHANT_SUMMON_TORNADO CHANT_SUMMON_TORNADO=<ABILITY>\ Usage : CHANT "SUMMON TORNADO"\n\r\ Example : chant "summon tornado"\n\r\ This chant will cause a rainstorm to unleash a ferocious tornado on all \ inhabitants. The tornado will suck up items and people alike, and toss \ them around like ragdolls in the debris. CHANT_SUMMONTREE=CHANT_SUMMON_TREE CHANT_SUMMON_TREE=<ABILITY>\ Usage : CHANT "SUMMON TREE"\n\r\ Example : chant "summon tree"\n\r\ This chant will cause tree to magically grow for the druid. These \ trees will maintain a mystical connection to the druid, and the druid will always \ be aware of the plants through the "my plants" skill. The tree cannot be picked, \ but will die off if someone chops it down with the Chopping skill. The tree can \ serve as a medium for the "Plant Pass" chant, and it's roots serve for the "Tangle" \ chant. CHANT_SUMMONVINE=CHANT_SUMMON_VINE CHANT_SUMMON_VINE=<ABILITY>\ Usage : CHANT "SUMMON VINE"\n\r\ Example : chant "summon vine"\n\r\ If the druid is in a sufficiently foliated area, the druid may use their combat \ anger to animate a nearby vine to fight for the druid. The \ vine will grow still again once combat ends, and remains rooted. \ The vine is also able to rescue the druid from his or her enemies. \ The druid needs only to order the vine to rescue 'order vine rescue'. CHANT_SUMMONWATER=CHANT_SUMMON_WATER CHANT_SUMMON_WATER=<ABILITY>\ Usage : CHANT "SUMMON WATER"\n\r\ Example : chant "summon water"\n\r\ This chant will cause a small magical spring to begin running nearby. The water will be \ sweet and clean, good for drinking. CHANT_SUMMONWIND=CHANT_SUMMON_WIND CHANT_SUMMON_WIND=<ABILITY>\ Usage : CHANT "SUMMON WIND"\n\r\ Example : chant "summon wind"\n\r\ This chant will cause the winds to begin blowing, turning rain into thunderstorm, and \ snow into a terrible blizzard. \ Success will depend, in part, on how large the area is that you are trying to affect. CHANT_SUNRAY=<ABILITY>\ Usage : CHANT SUNRAY [TARGET NAME]\n\r\ Example : chant "sunray" orc\n\r\ This chant will cause a bright ray of sunshine to beam into the eyes of the target. The \ target will then be blinded. CHANT_TAPGRAPEVINE=CHANT_TAP_GRAPEVINE CHANT_TAP_GRAPEVINE=<ABILITY>\ Usage : CHANT "TAP GRAPEVINE"\n\r\ Example : chant "tap grapevine"\n\r\ If the druid is in the same room as a plant summoned by another druid, \ this chant will cause the mind of the druid to be linked with all that druids \ plants, namely those created with the "Summon Plants" chant. During the \ duration of the chant, the druid will be able to hear all speaking that goes \ on in the same room as the other druids plants, regardless of the location of the \ druid. CHANT_TETHER=<ABILITY>\ Usage : CHANT "TETHER"\n\r\ Example : chant "tether"\n\r\ This strange chant causes a magical tether to trail behind the druid, attaching \ to the places and rooms he leaves. Should the druid fall off a cliff, or meet \ with some other untimely or deadly accident, the tether will pull him back, \ preventing potential tragedy. CHANT_THORNS=<ABILITY>\ Usage : CHANT "THORNS"\n\r\ Example : chant "thorns"\n\r\ Causes the druid to be covered in long, pricking thorns. Anyone attempting to \ touch or attack the druid in melee combat runs the risk of being pricked by \ the thorns and taking damage. CHANT_TANGLE=<ABILITY>\ Usage : CHANT TANGLE [TARGET NAME]\n\r\ Example : chant "tangle" orc\n\r\ This chant requires the cooperation of a plant summoned by the druid, typically with the \ "summon plants" chant. The chant will cause the magical plants to entangle the target, \ making them unable to fight until they are able to fight themselves free of the plants \ grip. CHANT_TREEFORM=<ABILITY>\ Usage : CHANT TREEFORM\n\r\ Example : chant "treeform"\n\r\ This chant will allow the druid to take on the form of a tree at will. In this form, the \ druid is unable to be attacked, and may consider him or herself safe. CHANT_TREEHOUSE=<ABILITY>\ Usage : CHANT TREEHOUSE\n\r\ Example : chant "treehouse"\n\r\ This chant will cause a treehouse to appear up in a nearby tree. The druid \ may then climb into the treehouse and observe all of the surrounding rooms \ by merely LOOKing in the proper direction. CHANT_TREEMIND=<ABILITY>\ Usage : CHANT TREEMIND\n\r\ Example : chant "treemind"\n\r\ This chant will allow the druid gain treelike protection against mind \ attacks, such as mind affecting spells and charms. CHANT_TREEMORPH=<ABILITY>\ Usage : CHANT TREEMORPH [TARGET NAME]\n\r\ Example : chant "treemorph" orc\n\r\ This chant will cause the target to turn into a tree, unable to move, speak, or be attacked. CHANT_TREMORSENSE=CHANT_TREMOR_SENSE CHANT_TREMOR_SENSE=<ABILITY>\ Usage : CHANT "TREMOR SENSE"\n\r\ Example : chant "tremor sense"\n\r\ This chant requires the druid to be sitting on the ground, resting. It will inform the \ druid of any footsteps or other movement from up to 5 rooms away. CHANT_UNBREAKABLE=<ABILITY>\ Usage : CHANT "UNBREAKABLE" [TARGET ITEM]\n\r\ Example : chant "unbreakable" sword\n\r\ This chant makes the target item incapable of sustaining damage for the duration of \ the chant. It will also protect the item from numerous magical affects as well. CHANT_UNICORNSHEALTH=CHANT_UNICORNS_HEALTH CHANT_UNICORNS_HEALTH=<ABILITY>\ Usage : CHANT "UNICORNS HEALTH"\n\r\ Example : chant "unicorns health"\n\r\ This chant causes the druid to become as healthy as a unicorn by boosting their \ constitution more and more as the druid gains levels. CHANT_VAMPIREVINE=CHANT_VAMPIRE_VINE CHANT_VAMPIRE_VINE=<ABILITY>\ Usage : CHANT "VAMPIRE VINE"\n\r\ Example : chant "vampire vine"\n\r\ If the druid is in a sufficiently foliated area, the druid may use their combat \ anger to animate a nearby vine to fight for the druid. The \ vine will grow still again once combat ends, and remains rooted. The vine \ will also have a faint undead aura, healing itself and the summoning druid \ part of all damage done by the vine. \ The vine is also able to rescue the druid from his or her enemies. \ The druid needs only to order the vine to rescue 'order vine rescue'. CHANT_VINEMASS=CHANT_VINE_MASS CHANT_VINE_MASS=<ABILITY>\ Usage : CHANT "VINE MASS"\n\r\ Example : chant "vine mass"\n\r\ If the druid is in a sufficiently foliated area, the druid may use their combat \ anger to animate numerous nearby vines to fight for the druid. The \ vines will grow still again once combat ends, and remain rooted. \ The vines are also able to rescue the druid from his or her enemies. \ The druid needs only to order the vines to rescue 'order all rescue'. CHANT_VOLCANICCHASM=CHANT_VOLCANIC_CHASM CHANT_VOLCANIC_CHASM=<ABILITY>\ Usage : CHANT "VOLCANIC CHASM"\n\r\ Example : chant "volcanic chasm"\n\r\ If the druid is in a cave room, this chant will turn it into a volcanic chasm, with \ sulfurous gasses and flames assaulting all who are within it. CHANT_WAKINGMOON=CHANT_WAKING_MOON CHANT_WAKING_MOON=<ABILITY>\ Usage : CHANT "WAKING MOON"\n\r\ Example : chant "waking moon"\n\r\ This chant will allow the moon to be seen during the day, so long as the \ druid is outside. With the moon visible, other moon chants may be cast. CHANT_PIERCINGMOON=CHANT_PIERCING_MOON CHANT_PIERCING_MOON=<ABILITY>\ Usage : CHANT "PIERCING MOON"\n\r\ Example : chant "piercing moon"\n\r\ This chant will allow the moon to be seen through the clouds, so long as the \ druid is outside at night. With the moon visible, other moon chants may be cast. CHANT_WARNINGWINDS=CHANT_WARNING_WINDS CHANT_WARNING_WINDS=<ABILITY>\ Usage : CHANT "WARNING WINDS"\n\r\ Example : chant "warning winds"\n\r\ Example : chant "warning winds"\n\r\ This chant will allow the druid to be aware of enemies or fighting in nearby \ rooms. CHANT_WARPWOOD=CHANT_WARP_WOOD CHANT_WARP_WOOD=<ABILITY>\ Usage : CHANT "WARP WOOD" [TARGET NAME]\n\r\ Example : chant "warp wood" orc\n\r\ Example : chant "warp wood" staff\n\r\ This chant will cause wooden weapons or items to begin to warp and mutate, taking considerable \ damage. CHANT_WATERWALKING=CHANT_WATER_WALKING CHANT_WATER_WALKING=<ABILITY>\ Usage : CHANT "WATER WALKING"\n\r\ Example : chant "water walking"\n\r\ This chant will allow the druid to glide lightly above the water as if he or she is flying. CHANT_WHISPERWARD=<ABILITY>\ Usage : CHANT WHISPERWARD [TARGET NAME] [HOLD/WIELD/WEAR/TOUCH/ENTER]\n\r\ Example : chant "whisperward" chest touch\n\r\ This is a complicated chant that allows an object or place to notify the druid when \ affected in a certain way. The first argument is the target of the spell, which \ is any inanimate object or "room". The last argument describes the circumstances \ under which the notify triggers, whether when touched (such as getting, getting from, \ or putting into), held or wielded, worn, or whenever anyone enters the same room. \ The object will only notify the druid one time before the chant expires. CHANT_WINDCOLOR=CHANT_WIND_COLOR CHANT_WIND_COLOR=<ABILITY>\ Usage : CHANT "WIND COLOR"\n\r\ Example : chant "wind color"\n\r\ This chant allows the druid, upon entering a new room, to gather information \ about the mobs and or items in the room. This is done by observing the color \ of the winds, which will be coded as follows: \n\r\ Black - Something Undead\n\r\ Red - Something evil\n\r\ Blue - Something good\n\r\ Green - A neutral creature\n\r\ Grey - Something metal or stone\n\r\ Purple - Something hidden\n\r\ Yellow - Something invisible\n\r\ Brown - Something wooden\n\r\ Orange - Something trapped\n\r\ (Striped colors) - a single source of multiple colors\n\r\ (Swirling colors) - multiple sources of multiple colors\n\r\ (Dull colors) - highest level is below 15 levels below the caster\n\r\ (Faded colors) - highest level is below 5 levels below the caster\n\r\ (Bright colors) - highest level is between 5 and 15 levels above the caster\n\r\ (Brilliant colors) - highest level is between 15 and 25 levels above the caster\n\r\ (Dazzling colors) - highest level is 25 levels or more above the caster\n\r CHANT_WINDGUST=CHANT_WIND_GUST CHANT_WIND_GUST=<ABILITY>\ Usage : CHANT "WIND GUST" [TARGET NAME]\n\r\ Example : chant "wind gust" orc\n\r\ This chant will summon a strong gust of wind to blow away the target. The target may \ also be knocked down. CHANT_WINDSHAPE=CHANT_WIND_SHAPE CHANT_WIND_SHAPE=<ABILITY>\ Usage : CHANT "WIND SHAPE"\n\r\ Example : chant "wind shape"\n\r\ This chant causes the druid to shimmer and become like the wind. In this \ condition, the caster takes only 3/4 damage from physical weapon sources. CHANT_WORMS=<ABILITY>\ Usage : CHANT "WORMS" [TARGET NAME]\n\r\ Example : chant "worms" orc\n\r\ This chant will cause a horrid worm disease in the stomach of the target. The worms \ will begin eating the target from the inside out, doing damage, and making the target \ constantly hungry. CHANT_WINDSNATCHER=CHANT_WIND_SNATCHER CHANT_WIND_SNATCHER=<ABILITY>\ Usage : CHANT "WIND SNATCHER"\n\r\ Example : chant "wind snatcher"\n\r\ This chant creates a form around the druid which will suck in any wind-related \ magic that is used in the same room as the druid. CHANT_YEARNING=<ABILITY>\ Usage : CHANT YEARNING [TARGET NAME]\n\r\ Example : chant "yearning" orc\n\r\ This chant will cause the target to have a crazed need to mate. The target \ will suffer a lower wisdom until they choose to fulfill the need.