/
com/planet_ink/coffee_mud/Abilities/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Areas/interfaces/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Software/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/Locales/interfaces/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/MOBS/interfaces/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/application/
com/planet_ink/coffee_mud/core/smtp/
com/planet_ink/siplet/applet/
lib/
resources/examples/
resources/fakedb/
resources/quests/delivery/
resources/quests/diseased/
resources/quests/drowning/
resources/quests/gobwar/
resources/quests/robbed/
resources/quests/smurfocide/
resources/quests/stolen/
resources/quests/templates/
resources/quests/templates/delivery/
resources/quests/templates/invasion/
resources/quests/treasurehunt/
resources/quests/vengeance/
resources/scripts/EN_TX/
web/
web/admin.templates/
web/admin/images/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
CHANT_ACIDWARD=CHANT_ACID_WARD
CHANT_ACID_WARD=<ABILITY>\
Usage    : CHANT "ACID WARD"  \n\r\
Example  : chant "acid ward"\n\r\
This chant allows the druid to become resistant (but not immune) to acid \
attacks.  Attacks of this kind include spells, breath weapons, and other \
magical and non-magical attacks.

CHANT_ACIDRAIN=CHANT_ACID_RAIN
CHANT_ACID_RAIN=<ABILITY>\
Usage    : CHANT "ACID RAIN"  \n\r\
Example  : chant "acid rain"\n\r\
This chant allows causes any rain coming down around the druid to turn into \
acid rain, damaging all in its path.

CHANT_ANIMALFRIENDSHIP=CHANT_ANIMAL_FRIENDSHIP
CHANT_ANIMAL_FRIENDSHIP=<ABILITY>\
Usage    : CHANT "ANIMAL FRIENDSHIP"\n\r\
Example  : chant "animal friendship"\n\r\
This chant makes all animals in awe of the Druid.  No aggressive animal will attack the \
Druid while he or she is under the affects of this chant.

CHANT_ANIMALGROWTH=CHANT_ANIMAL_GROWTH
CHANT_ANIMAL_GROWTH=<ABILITY>\
Usage    : CHANT "ANIMAL GROWTH" [TARGET NAME]\n\r\
Example  : chant "animal growth" dog\n\r\
This chant causes the target animal to grow to double its current size and weight. \
The animal will gain enhanced strength to deal with the size, but will move \
a bit more clumsily.

CHANT_ALTERTIME=CHANT_ALTER_TIME
CHANT_ALTER_TIME=<ABILITY>\
Usage    : CHANT "ALTER TIME"\n\r\
Example  : chant "alter time"\n\r\
This chant causes time to move forward or backwards by one hour.

CHANT_ASTRALPROJECTION=CHANT_ASTRAL_PROJECTION
CHANT_ASTRAL_PROJECTION=<ABILITY>\
Usage    : CHANT "ASTRAL PROJECTION"\n\r\
Example  : chant "astral projection"\n\r\
This chant causes the druid to leave his body and become a roaming spirit.  \
In this spirit state, the druid can not fight, or do many physical things, but \
neither is he visible.  The body of the druid will remain in a sleeping \
state while the spirit is away.  Should this body be killed, or should this \
chant wear off before the druid returns to the body, then both will die.  \
The druid must revoke the chant from the body (HELP REVOKE) or cast \
astral projection again to return to his or her body.

CHANT_BESTOWNAME=CHANT_BESTOW_NAME
CHANT_BESTOW_NAME=<ABILITY>\
Usage    : CHANT "BESTOW NAME" [TARGET NAME]\n\r\
Example  : chant "bestow name" tiger bob\n\r\
This chant allows the druid to name an animal follower.  The animal will \
retain the name only as long as it continues to follow the druid.

CHANT_BOULDERBASH=<ABILITY>\
Usage    : CHANT "BOULDERBASH" [TARGET NAME]\n\r\
Example  : chant "boulderbash" orc\n\r\
If the druid is in a cave, rocky, or mountainous area where the rocks answer \
to his call, this chant will cause a huge boulder to hurl itself at the target.

CHANT_CAVEFISHING=CHANT_CAVE_FISHING
CHANT_CAVE_FISHING=<ABILITY>\
Usage    : CHANT "CAVE FISHING"\n\r\
Example  : chant "cave fishing"\n\r\
This chant must be cast over an indoor or underground water source.  It will cause \
the water source to begin bubbling over with fish, allowing anyone with the Fishing \
skill to catch them.

CHANT_CHANTWARD=CHANT_CHANT_WARD
CHANT_CHANT_WARD=<ABILITY>\
Usage    : CHANT "CHANT WARD"\n\r\
Example  : chant "chant ward"\n\r\
This chant causes the druid to become resistant to druidic chants.

CHANT_CHARGEMETAL=CHANT_CHARGE_METAL
CHANT_CHARGE_METAL=<ABILITY>\
Usage    : CHANT "CHARGE METAL" [TARGET NAME]\n\r\
Example  : chant "charge metal" orc\n\r\
Example  : chant "charge metal" sword\n\r\
This chant causes the item, or a wielding item of the target to \
become charged.  Any electrical affects occurring in the room will \
always target the wielder or wearer of the metal item instead of \
the intended target.

CHANT_CRYSTALGROWTH=CHANT_CRYSTAL_GROWTH
CHANT_CRYSTAL_GROWTH=<ABILITY>\
Usage    : CHANT "CRYSTAL GROWTH"  \n\r\
Example  : chant "crystal growth"\n\r\
This chant allows causes a spec of crystal to fall from a cave wall.  The \
crystal will then begin to grow and form into some useful item, armor, \
or weapon.  

CHANT_ANIMALSPY=CHANT_ANIMAL_SPY
CHANT_ANIMAL_SPY=<ABILITY>\
Usage    : CHANT "ANIMAL SPY" [TARGET NAME]\n\r\
Example  : chant "animal spy" cheetah\n\r\
The target of this chant is a follower animal in the same room.  When the chant takes affect, \
the animal becomes the roving eyes and hands (or claws) of the Druid.  Whatever the animal \
sees, no matter how far away, the Druid will see also.  The Druid may command the animal \
at any time merely by speaking.  For instance, saying "north" will cause the animal spy \
to travel north, and so forth.

CHANT_ANTTRAIN=CHANT_ANT_TRAIN
CHANT_ANT_TRAIN=<ABILITY>\
Usage    : CHANT "ANT TRAIN" [ITEM NAME]\n\r\
Example  : chant "ant train" pile\n\r\
The target of this chant is an item being held, or on the ground.  It will \
cause a train of ants to pick up the item and follow the caster around with \
the item seemingly floating nearby.

CHANT_BARKSKIN=<ABILITY>\
Usage    : CHANT "BARKSKIN"\n\r\
Example  : chant "barkskin"\n\r\
This chant causes the Druids skin to become hard and brown, like the bark of a tree.  The \
Druid becomes extremely difficult to hit while under this magical spell.

CHANT_BLIGHT=<ABILITY>\
Usage    : CHANT "BLIGHT"\n\r\
Example  : chant "blight"\n\r\
This chant causes the land to become blighted, and unable to grow plants.  \
Even druidic plants die under this chant, and plant creatures suffer \
double damage.

CHANT_BLOODHOUND=<ABILITY>\
Usage    : CHANT "BLOODHOUND"\n\r\
Example  : chant "bloodhound"\n\r\
This chant causes the Druids nose to become as sensitive as a bloodhounds, allowing \
him or her to see in the dark, so long as the druid can smell.

CHANT_BRITTLE=<ABILITY>\
Usage    : CHANT "BRITTLE" [TARGET NAME]\n\r\
Example  : chant "brittle" sword\n\r\
Example  : chant "brittle" orc\n\r\
This chant causes the target item, or a random item on the target creature to \
crackle and grow extremely brittle.  Any further damage will then destroy the item.

CHANT_BREATHEWATER=CHANT_FISH_GILLS
CHANT_FISH_GILLS=<ABILITY>\
Usage    : CHANT "FISH GILLS"\n\r\
Example  : chant "fish gills"\n\r\
This chant will allow the druid to breathe under water for the duration of the chant.

CHANT_BROWNMOLD=CHANT_BROWN_MOLD
CHANT_BROWN_MOLD=<ABILITY>\
Usage    : CHANT "BROWN MOLD"\n\r\
Example  : chant "brown mold"\n\r\
This chant will create a nasty brown mold creature to fight along side the \
druid. \
The mold is able to rescue the druid from his or her enemies.  \
The druid needs only to order the mold to rescue 'order mold rescue'.

CHANT_BLUEMOON=CHANT_BLUE_MOON
CHANT_BLUE_MOON=<ABILITY>\
Usage    : CHANT "BLUE MOON"\n\r\
Example  : chant "blue moon"\n\r\
This chant will cause all evil in the room to take double damage during \
combat, and all good in the room to take half damage.

CHANT_COLDMOON=CHANT_COLD_MOON
CHANT_COLD_MOON=<ABILITY>\
Usage    : CHANT "COLD MOON"\n\r\
Example  : chant "cold moon"\n\r\
This chant will cause everyone in the room to become more susceptible to \
disease.

CHANT_PALEMOON=CHANT_PALE_MOON
CHANT_PALE_MOON=<ABILITY>\
Usage    : CHANT "PALE MOON"\n\r\
Example  : chant "pale moon"\n\r\
This chant will cause everyone in the room to become more susceptible to \
poisonous affliction.

CHANT_HONEYMOON=CHANT_HONEY_MOON
CHANT_HONEY_MOON=<ABILITY>\
Usage    : CHANT "HONEY MOON"\n\r\
Example  : chant "honey moon"\n\r\
This chant will cause everyone in the room to slowly become more and more \
nourished, ending any suffering from hunger or thirst.

CHANT_MOONCALF=CHANT_MOON_CALF
CHANT_MOON_CALF=<ABILITY>\
Usage    : CHANT "MOON CALF"\n\r\
Example  : chant "moon calf"\n\r\
This chant will cause everyone in the room to suffer a drop in intelligence.

CHANT_HOWLERSMOON=CHANT_HOWLERS_MOON
CHANT_HOWLERS_MOON=<ABILITY>\
Usage    : CHANT "HOWLERS MOON"\n\r\
Example  : chant "howlers moon"\n\r\
This chant will cause ferocious wolves to become attracted to the room.  The \
wolfs may attack the caster, follow the caster, or do nothing.  

CHANT_BURY=CHANT_EARTHFEED
CHANT_EARTHFEED=<ABILITY>\
Usage    : CHANT "EARTHFEED" [TARGET DEAD BODY]\n\r\
Example  : chant "earthfeed" orc\n\r\
This chant will cause the earth to swallow up the body of some dead being in the same room. \
The Druid will receive experience for this act, if the druid has maintained his or her \
neutrality.

CHANT_BULLSTRENGTH=CHANT_BULL_STRENGTH
CHANT_BULL_STRENGTH=<ABILITY>\
Usage    : CHANT "BULL STRENGTH"\n\r\
Example  : chant "bull strength"\n\r\
This chant allows the druid to become as strong as a bull, or at least to get \
a small boost in strength.

CHANT_CATSGRACE=CHANT_CATS_GRACE
CHANT_CATS_GRACE=<ABILITY>\
Usage    : CHANT "CATS GRACE"\n\r\
Example  : chant "cats grace"\n\r\
This chant allows the druid to become as graceful as a cat, or at least to get \
a small boost in dexterity.

CHANT_CALMANIMAL=CHANT_CALM_ANIMAL
CHANT_CALM_ANIMAL=<ABILITY>\
Usage    : CHANT "CALM ANIMAL" [TARGET NAME]\n\r\
Example  : chant "calm animal" fox\n\r\
While in combat, this chant can be used by the Druid to calm the ferociousness of an animal \
in the same room.  The animal affected will immediately cease fighting.

CHANT_CALMWEATHER=CHANT_CALM_WEATHER
CHANT_CALM_WEATHER=<ABILITY>\
Usage    : CHANT "CALM WEATHER"\n\r\
Example  : chant "calm weather"\n\r\
This chant will silence winds, stop rain, lessen storms, and turn blizzards into small trickles \
of snow.

CHANT_CALMWIND=CHANT_CALM_WIND
CHANT_CALM_WIND=<ABILITY>\
Usage    : CHANT "CALM WIND"\n\r\
Example  : chant "calm wind"\n\r\
This chant will silence winds, lessen storms, and turn blizzards into small trickles of snow.

CHANT_CAMELBACK=<ABILITY>\
Usage    : CHANT "CAMELBACK"\n\r\
Example  : chant "camelback"\n\r\
This chant will cause the druid to grow a camel's hump on his or her back, \
preventing any thirsty feelings for the duration of the chant's magic.

CHANT_CAVE_IN=CHANT_CAVE-IN
CHANT_CAVEIN=CHANT_CAVE-IN
CHANT_CAVE-IN=<ABILITY>\
Usage    : CHANT "CAVE-IN" [TARGET NAME]\n\r\
Example  : chant "cave-in" orc\n\r\
Example  : chant "cave-in" east\n\r\
Example  : chant "cave-in" door\n\r\
This chant will cause a cave in on the target.  If the target is a creature, \
then the creature will be buried in rocks, forced to struggle their way out \
from under them.  If the target is an exit, then the exit will be blocked.

CHANT_CHARMANIMAL=CHANT_CHARM_ANIMAL
CHANT_CHARM_ANIMAL=<ABILITY>\
Usage    : CHANT "CHARM ANIMAL" [TARGET NAME]\n\r\
Example  : chant "charm animal" deer\n\r\
This chant will cause some animal in the same room to immediately befriend the druid.  The druid \
will then have the animal as a follower who will fight alongside, and follow all ORDERs that \
the druid gives.

CHANT_CHANTWARD=CHANT_CHANT_WARD
CHANT_CHANT_WARD=<ABILITY>\
Usage    : CHANT "CHANT WARD"\n\r\
Example  : chant "chant ward"\n\r\
This chant allows the druid to become almost immune to Druidic chants.

CHANT_CHARMAREA=CHANT_CHARM_AREA
CHANT_CHARM_AREA=<ABILITY>\
Usage    : CHANT "CHARM AREA"\n\r\
Example  : chant "charm area"\n\r\
This powerful chant will cause the immediate area around the druid to appear amazingly beautiful. \
No one who enters the area will be able to leave it willingly, except the druid and his or her \
followers.

CHANT_CHEETAHBURST=CHANT_CHEETAH_BURST
CHANT_CHEETAH_BURST=<ABILITY>\
Usage    : CHANT "CHEETAH BURST"\n\r\
Example  : chant "cheetah burst"\n\r\
This chant will allow the druid to gain an extra attack per round, \
as well as rejuvinate movement more rapidly.

CHANT_CHLOROPHYLL=<ABILITY>\
Usage    : CHANT "CHLOROPHYLL" [TARGET NAME]\n\r\
Example  : chant "chlorophyll" bob\n\r\
This chant will cause chlorophyll to enter the cells of his or her skin, allowing \
the druid to alleviate hunger whenever in the sunlight.

CHANT_CLEARMOON=CHANT_CLEAR_MOON
CHANT_CLEAR_MOON=<ABILITY>\
Usage    : CHANT "CLEAR MOON"\n\r\
Example  : chant "clear moon"\n\r\
This chant will end all moon-influenced chants in the same room as the druid.

CHANT_CLOUDWALK=CHANT_CLOUD_WALK
CHANT_CLOUD_WALK=<ABILITY>\
Usage    : CHANT "CLOUD WALK"\n\r\
Example  : chant "cloud walk"\n\r\
This chant will allow the druid, and any group members in the same room to \
fly.

CHANT_CONTROLFIRE=CHANT_CONTROL_FIRE
CHANT_CONTROL_FIRE=<ABILITY>\
Usage    : CHANT "CONTROL FIRE" [TARGET NAME]\n\r\
Example  : chant "control fire"\n\r\
This chant will turn normal fires into weapons for the druid.  Any normal fires that \
are possessed by either the target, or which are burning in the room, will attack the \
target and burn them.

CHANT_CONTROLWEATHER=CHANT_CONTROL_WEATHER
CHANT_CONTROL_WEATHER=<ABILITY>\
Usage    : CHANT "CONTROL WEATHER"\n\r\
Example  : chant "control weather"\n\r\
This chant allows the druid to take exclusive control of the weather in the \
entire area where the druid presently stands.  Once control is taken, no \
other druids may manipulate the weather unless they too successfully \
cast the control weather chant and take control away.

CHANT_CONTROLPLANT=CHANT_CONTROL_PLANTS
CHANT_CONTROL_PLANTS=<ABILITY>\
Usage    : CHANT "CONTROL PLANT" [PLANT NAME]\n\r\
Example  : chant "control plant" flower\n\r\
This chant allows the druid to take control of a plant summoned by another \
druid as if the druid had summoned it him or herself.

CHANT_CROSSBREED=<ABILITY>\
Usage    : CHANT "CROSSBREED" [TARGET NAME]\n\r\
Example  : chant "crossbreed" fox\n\r\
This chant causes the target to become fertile, but only towards non-human \
races other than their own.  This makes crossbreed races possible.

CHANT_DARKVISION=<ABILITY>\
Usage    : CHANT DARKVISION\n\r\
Example  : chant darkvision\n\r\
This chant gives the druid the ability to see in the dark.

CHANT_DEATHMOON=CHANT_DEATH_MOON
CHANT_DEATH_MOON=<ABILITY>\
Usage    : CHANT "DEATH MOON"\n\r\
Example  : chant "death moon"\n\r\
This chant will cause a blanket of silence to fall over the room.  Everyone \
remaining in the room will take damage from the death moon.

CHANT_DEEP_DARKNESS=<ABILITY>\
Usage    : CHANT "DEEP DARKNESS"\n\r\
Example  : chant "deep darkness"\n\r\
This chant will cause a blanket of deep darkness to fall over the area. \
The darkness can still be penetrated by torches and spells, however.

CHANT_DEHYDRATE=<ABILITY>\
Usage    : CHANT DEHYDRATE [TARGET NAME]\n\r\
Example  : chant "dehydrate" orc\n\r\
Example  : chant "dehydrate" waterskin\n\r\
This chant will cause a target mob to become extremely thirsty, or a target \
liquid container to empty of its liquid.

CHANT_DEN=<ABILITY>\
Usage    : CHANT "DEN"\n\r\
Example  : chant "den"\n\r\
This chant will create a dark cave den for the caster from his current position.  \
The entrance to the den will be carefully concealed, but the caster will know \
the direction of it at the time of casting.

CHANT_DISTANTINGROWTH=CHANT_DISTANT_INGROWTH
CHANT_DISTANT_INGROWTH=<ABILITY>\
Usage    : CHANT "DISTANT INGROWTH" [LOCATION NAME]\n\r\
Example  : chant "distant ingrowth" "grassy field"\n\r\
This chant will allow the Druid to summon one of his or her magical plants to a distant locale. \
The plant will grow at the place specified, and will be subject to the druids "my plants" skill, \
as well as "tangle", and "plant pass".  Unlike Distant Growth, this chant will \
work in buildings to create houseplants.

CHANT_DISTANTFUNGALGROWTH=CHANT_DISTANT_FUNGAL_GROWTH
CHANT_DISTANT_FUNGAL_GROWTH=<ABILITY>\
Usage    : CHANT "DISTANT FUNGAL GROWTH" [LOCATION NAME]\n\r\
Example  : chant "distant fungal growth" "grassy field"\n\r\
This chant will allow the Druid to summon one of his or her magical fungus to a distant cave. \
The fungus will grow at the place specified, and will be subject to the druids "my plants" skill, \
as well as "plant pass".

CHANT_DISTANTGROWTH=CHANT_DISTANT_GROWTH
CHANT_DISTANT_GROWTH=<ABILITY>\
Usage    : CHANT "DISTANT GROWTH" [LOCATION NAME]\n\r\
Example  : chant "distant growth" "grassy field"\n\r\
This chant will allow the Druid to summon one of his or her magical plants to a distant locale. \
The plant will grow at the place specified, and will be subject to the druids "my plants" skill, \
as well as "tangle", and "plant pass".  The location specified must be of a sort \
that would normally work with the "Summon Plants" chant, that is, outdoor areas \
except city streets and places in and on the water.

CHANT_DISTANTOVERGROWTH=CHANT_DISTANT_OVERGROWTH
CHANT_DISTANT_OVERGROWTH=<ABILITY>\
Usage    : CHANT "DISTANT OVERGROWTH" [LOCATION NAME]\n\r\
Example  : chant "distant overgrowth" "grassy field"\n\r\
This chant will allow the Druid to summon one of his or her magical plants to a distant locale. \
The plant will grow at the place specified, and will be subject to the druids "my plants" skill, \
as well as "tangle", and "plant pass".  Unlike Distant Growth, this chant will \
work on city streets, and in or on the water.

CHANT_DISTANTWINDCOLOR=CHANT_DISTANT_WIND_COLOR
CHANT_DISTANT_WINDCOLOR=CHANT_DISTANT_WIND_COLOR
CHANT_DISTANT_WIND_COLOR=<ABILITY>\
Usage    : CHANT "DISTANT WIND COLOR" [LOCATION NAME]\n\r\
Example  : chant "distant wind color" "grassy field"\n\r\
This chant will allow the Druid to see the winds of a distant place.  Do \
HELP WIND COLOR for more information on the meaning of the colors.

CHANT_DRAGONSIGHT=<ABILITY>\
Usage    : CHANT DRAGONSIGHT\n\r\
Example  : chant "dragonsight"\n\r\
This powerful chant allows the druid to see invisible, hidden, and sneaking \
creatures, as well as to see in the dark.

CHANT_DRIFTING=<ABILITY>\
Usage    : CHANT "DRIFTING"\n\r\
Example  : chant "drifting"\n\r\
This chant cause the druid to begin drifting along the ceiling of rooms, \
protecting him from trip and earthquake like attacks.  However, should the \
druid ever go outside under the effects of this chant, he will fall upwards, \
drifting into the sky.

CHANT_EARTHPOCKET=<ABILITY>\
Usage    : CHANT "EARTHPOCKET"\n\r\
Example  : chant "earthpocket"\n\r\
This chant will create a dark pocket of emptiness in the wall of the Cave room \
where the chant is spoken.  The pocket will follow the caster to any other \
Cave rooms he walks through, and remain accessible to him.  The pocket may \
be used for depositing items too heavy to carry for later use.  The dark \
pocket lasts for 5 mud days, and will deposit its contents into the inventory \
of the caster when it is dispelled.

CHANT_EARTHQUAKE=CHANT_QUAKE
CHANT_QUAKE=<ABILITY>\
Usage    : CHANT QUAKE\n\r\
Example  : chant "quake"\n\r\
This powerful chant will cause the earth beneath the druids enemies to begin shaking violently. \
Those effected will take damage from the rattling, and will probably fall down.

EEL_SHOCK=CHANT_EELSHOCK
CHANT_EEL_SHOCK=CHANT_EELSHOCK
CHANT_EELSHOCK=<ABILITY>\
Usage    : CHANT "EEL SHOCK"\n\r\
Example  : chant "eel shock"\n\r\
This chant causes the skin of the druid to discharge a sudden burst \
of electrical charge.  When in or on water, this electrical shock will \
stun all enemies of the druid.  The same will also happen in the rain. \
However, under all other circumstances, the electrical discharge happens \
too quickly to have any effect.\

CHANT_ENDURERUST=CHANT_ENDURE_RUST
CHANT_ENDURE_RUST=<ABILITY>\
Usage    : CHANT "ENDURE RUST" [TARGET NAME]\n\r\
Example  : chant "endure rust" bob\n\r\
Example  : chant "endure rust" sword\n\r\
This chant will protect the target from the affects of metal oxidation (rust). \
The protection covers all rust causes, such as from water submersion, rain, \
or malicious spells.

CHANT_ENHANCEBODY=CHANT_ENHANCE_BODY
CHANT_ENHANCE_BODY=<ABILITY>\
Usage    : CHANT "ENHANCE BODY"\n\r\
Example  : chant "enhance body"\n\r\
This chant will enhance the druids attack and damaging potential when fighting \
with his or her natural weapons (unarmed).

CHANT_EXPLOSIVEDECOMPRESSION=CHANT_EXPLOSIVE_DECOMPRESSION
CHANT_EXPLOSIVE_DECOMPRESSION=<ABILITY>\
Usage    : CHANT "EXPLOSIVE DECOMPRESSION"\n\r\
Example  : chant "explosive decompression"\n\r\
This chant, which only works indoors, will cause a blast of flames to erupt \
violently from the caster.  The burst will be so dramatic that all in the room, \
except for the caster, will take horrible fire damage and be blown off their feet. \
The flames will also burn away all oxygen in the room, preventing breathing by \
normal means.

CHANT_FARSIGHT=CHANT_EAGLESIGHT
CHANT_EAGLESIGHT=<ABILITY>\
Usage    : CHANT "EAGLESIGHT" ([DIRECTION(S)])\n\r\
Example  : chant "eaglesight"\n\r\
Example  : chant "eaglesight" east\n\r\
Example  : chant "eaglesight" east west north\n\r\
This chant allows the druid to see the contents of some place immediately adjacent to the one in \
which he or she is standing.  Without an argument, the chant shows a short impression of the \
places directly away from the caster.

CHANT_FEELCOLD=CHANT_FEEL_COLD
CHANT_FEEL_COLD=<ABILITY>\
Usage    : CHANT "FEEL COLD" [TARGET NAME]\n\r\
Example  : chant "feel cold" orc\n\r\
This chant causes the target to become more sensitive \
to coldness.  Cold based attacks, and cold weather will \
all be painful reminders of the effect of the this chant.

CHANT_FEELELECTRICITY=CHANT_FEEL_ELECTRICITY
CHANT_FEEL_ELECTRICITY=<ABILITY>\
Usage    : CHANT "FEEL ELECTRICITY" [TARGET NAME]\n\r\
Example  : chant "feel electricity" orc\n\r\
This chant causes the target to become more sensitive \
to electricity.  Electric based attacks, and electric storms will \
all be painful reminders of the effect of the this chant.

CHANT_FEELHEAT=CHANT_FEEL_HEAT
CHANT_FEEL_HEAT=<ABILITY>\
Usage    : CHANT "FEEL HEAT" [TARGET NAME]\n\r\
Example  : chant "feel heat" orc\n\r\
This chant causes the target to become more sensitive \
to heat.  Fire based attacks, and hot weather will \
all be painful reminders of the effect of the this chant.

CHANT_FERALNESS=<ABILITY>\
Usage    : CHANT "FERALNESS"\n\r\
Example  : chant "feralness"\n\r\
This chant causes the Druid to automatically perform a "ShapeShift" as per \
their inborn skill.  In the feral state, however, the Druid also gains \
extra attack and damage bonuses, at the cost of some defence ability.

CHANT_FERTILITY=<ABILITY>\
Usage    : CHANT "FERTILITY" [TARGET NAME]\n\r\
Example  : chant "fertility" bob\n\r\
This chant will make the target extremely fertile.  Any mating acts between \
the target and a compatible partner will always result in pregancy.

CHANT_FERTILIZATION=<ABILITY>\
Usage    : CHANT FERTILIZATION\n\r\
Example  : chant fertilization\n\r\
The chanter fortifies the land, making yields from Foraging and Farming \
double for a whole day per level of the druid.

CHANT_FINDMATE=CHANT_FIND_MATE
CHANT_FIND_MATE=<ABILITY>\
Usage    : CHANT "FIND MATE" [TARGET NAME]\n\r\
Example  : chant "find mate" bob\n\r\
This chant will cause the target to be filled with an irresistable yearning \
for procreation.  They will track one down, and do their best to complete \
a mating act.

CHANT_FINDGEM=CHANT_FIND_GEM
CHANT_FIND_GEM=<ABILITY>\
Usage    : CHANT "FIND GEM" [GEM NAME]/LIST\n\r\
Example  : chant "find gem" list\n\r\
Example  : chant "find gem" diamond\n\r\
This chant will cause the druid to divine a path to the place where \
the gem specified may be dug or mined.

CHANT_FINDORE=CHANT_FIND_ORE
CHANT_FIND_ORE=<ABILITY>\
Usage    : CHANT "FIND ORE" [ORE NAME]/LIST\n\r\
Example  : chant "find ore" list\n\r\
Example  : chant "find ore" iron\n\r\
This chant will cause the druid to divine a path to the place where \
the metal or stone specified may be dug or mined.  Mithril can not \
be found with this chant.

CHANT_FINDPLANT=CHANT_FIND_PLANT
CHANT_FIND_PLANT=<ABILITY>\
Usage    : CHANT "FIND PLANT" [PLANT NAME]/LIST\n\r\
Example  : chant "find plant" list\n\r\
Example  : chant "find plant" oak\n\r\
This chant will cause the druid to divine a path to the place where \
the plant specified may be foraged or chopped.

CHANT_FODDERSIGNAL=CHANT_FODDER_SIGNAL
CHANT_FODDER_SIGNAL=<ABILITY>\
Usage    : CHANT "FODDER SIGNAL" [TARGET NAME]\n\r\
Example  : chant "fodder signal" orc\n\r\
This chant cause a horrible, angering light flash to emit from the target.  Any \
non-player creatures in the room who see it will grow angry at the target \
and attack.

CHANT_FORTIFYFOOD=CHANT_FORTIFY_FOOD
CHANT_FORTIFY_FOOD=<ABILITY>\
Usage    : CHANT "FORTIFY FOOD" [FOOD NAME]\n\r\
Example  : chant "fortify food" "pot pie"\n\r\
This chant will make any normally edible meal into an extremely nourishing and filling one.

CHANT_FUNGALBLOOM=CHANT_FUNGAL_BLOOM
CHANT_FUNGAL_BLOOM=<ABILITY>\
Usage    : CHANT "FUNGAL BLOOM" [FOOD NAME]\n\r\
Example  : chant "fungal bloom" "mushroom"\n\r\
This chant will make any ordinary mushroom grow poisonous, puff up, and shortly \
thereafter explode, poisoning all in its range.  The druid would be unaffected.

CHANT_FURCOAT=CHANT_FUR_COAT
CHANT_FUR_COAT=<ABILITY>\
Usage    : CHANT "FUR COAT" [TARGET NAME]\n\r\
Example  : chant "fur coat" orc\n\r\
This chant causes the druid to grow a thick fur coat \
that covers most of his or her body, and forces off \
clothing at the extremeties as it does.  The coat grants \
defence against cold attacks, and grants a general defence \
bonus that improves with level.  The coat cannot be removed \
until the chant runs out.

CHANT_FREEVINE=CHANT_FREE_VINE
CHANT_FREE_VINE=<ABILITY>\
Usage    : CHANT "FREE VINE" [TARGET NAME]\n\r\
Example  : chant "free vine" vine\n\r\
This chant causes the target vine creature to be uprooted.  \
The vine is then able to move one room before automatically \
rerooting itself.

CHANT_FUNGUSFEET=CHANT_FUNGUS_FEET
CHANT_FUNGUS_FEET=<ABILITY>\
Usage    : CHANT "FUNGUS FEET" [TARGET NAME]\n\r\
Example  : chant "fungus feet" orc\n\r\
This chant causes the target to develop a horrid foot fungus.  It \
will slowly eat away at the targets feet until the feet rot off. It \
deteriorates movement as it does so.

CHANT_GOODBERRY=<ABILITY>\
Usage    : CHANT GOODBERRY [NAME OF BERRIES CARRIED]\n\r\
Example  : chant "goodberry" berries\n\r\
This chant will cause some number of berry batches to become enchanted.  They will no longer provide \
nourishment to the hungry, but will instead provide a dose of healing to those in need.

CHANT_GRAPEVINE=<ABILITY>\
Usage    : CHANT GRAPEVINE\n\r\
Example  : chant "grapevine"\n\r\
This chant will cause the mind of the druid to be linked with all of his or \
her plants, namely those created with the "Summon Plants" chant.  During the \
duration of the chant, the druid will be able to hear all speaking that goes \
on in the same room as his or her plants, regardless of the location of the \
druid.

CHANT_HOMEOPATHY=<ABILITY>\
Usage    : CHANT HOMEOPATHY [TARGET NAME]\n\r\
Example  : chant "homeopathy" target\n\r\
This chant is ostensibly for the curing of a disease in the target.  It \
works by randomly doing nothing, forcing the disease into remission, or \
forcing the disease to run its complete course, all at once.

CHANT_GROVEWALK=CHANT_GROVE_WALK
CHANT_GROVE_WALK=<ABILITY>\
Usage    : CHANT "GROVE WALK" [GROVE NAME]\n\r\
Example  : chant "grove walk" "mr flowers grove"\n\r\
This chant will allow the druid to teleport from one druidic grove to \
any other druidic grove by merely chanting its name.  A druidic grove \
is a room or player home which contains a druidic monument in it.  A \
druidic monument can only be built by a druid with the Masonry skill. \
The druidic monument also confers a mana bonus when the druid is in \
the same room as a monument.

CHANT_GROWCLUB=CHANT_GROW_CLUB
CHANT_GROW_CLUB=<ABILITY>\
Usage    : CHANT "GROW CLUB"\n\r\
Example  : chant "grow club"\n\r\
If the druid is in a sufficiently wooded area, this chant will cause a club \
suitable for fighting with to grow out of a nearby tree trunk and fall \
to the ground.

CHANT_GROWITEM=CHANT_GROW_ITEM
CHANT_GROW_ITEM=<ABILITY>\
Usage    : CHANT "GROW ITEM"\n\r\
Example  : chant "grow item"\n\r\
If the druid is in a sufficiently wooded area, this chant will cause a \
a random wooden item to grow out of a nearby tree trunk and fall \
to the ground.  This powerful chant always costs 50 mana, however.

CHANT_VINEWEAVE=CHANT_VINE_WEAVE
CHANT_VINE_WEAVE=<ABILITY>\
Usage    : CHANT "VINE WEAVE"\n\r\
Example  : chant "vine weave"\n\r\
If the druid is in a sufficiently vegetative area, this chant will cause a \
a random woven item to grow out of the ground.  This powerful chant always \
costs 50 mana, however.

CHANT_GROWFOREST=CHANT_GROW_FOREST
CHANT_GROW_FOREST=<ABILITY>\
Usage    : CHANT "GROW FOREST" ([TREE TYPE])\n\r\
Example  : chant "grow forest"\n\r\
Example  : chant "grow forest" oak\n\r\
If the druid is in the outdoors, this chant will cause a \
grove of trees to grow, either of a random, or the specified \
kind.

CHANT_GROWFOOD=CHANT_GROW_FOOD
CHANT_GROW_FOOD=<ABILITY>\
Usage    : CHANT "GROW FOOD" ([TREE TYPE])\n\r\
Example  : chant "grow food"\n\r\
Example  : chant "grow food" apples\n\r\
Example  : chant "grow food" herbs\n\r\
If the druid is in the outdoors, this chant will cause a \
sample of the type of food specified to sprout from the \
ground.  This chant is also powerful enough to create a \
random, unidentified herb.  The herb must then be identified \
with the Herbology skill.

CHANT_GROWOAK=CHANT_GROW_OAK
CHANT_GROW_OAK=<ABILITY>\
Usage    : CHANT "GROW OAK" \n\r\
Example  : chant "grow oak"\n\r\
If the druid is in the outdoors, this chant will grow the druids \
mystical and magical oak tree, with which the druid will be \
intimately connected.  The tree will absorb half of all \
damage taken by the druid, and can act as a conduit for "Plant Pass" \
and "Tangle".  The oak may be killed by using the "Chopping" skill \
in the same room.  If the oak dies in this way, the druid will die \
as well.  The oak will also die if absorbing too much of the \
druid's damage, but this will not kill the druid.  This chant \
requires all of the druids mana to cast.

CHANT_HARDENSKIN=CHANT_HARDEN_SKIN
CHANT_HARDEN_SKIN=<ABILITY>\
Usage    : CHANT "HARDEN SKIN"\n\r\
Example  : chant "harden skin"\n\r\
This chant causes the Druids skin (or fur) to become hard and coarse.  This grants \
the druid increased armor, as well as some protection from cold, water, and fire affects. \
The protection increases as the druid increases in level.

CHANT_HAWKEYE=<ABILITY>\
Usage    : CHANT "HAWKEYE"\n\r\
Example  : chant "hawk"\n\r\
This chant causes the Druid to gain the eyes of a hawk; able to see hidden \
things at a glance.

CHANT_HEALINGMOON=CHANT_HEALING_MOON
CHANT_HEALING_MOON=<ABILITY>\
Usage    : CHANT "HEALING MOON"\n\r\
Example  : chant "healing moon"\n\r\
This chant causes everyone in the room to begin to take healing, so long as \
the moon is out.

CHANT_HIBERNATION=<ABILITY>\
Usage    : CHANT HIBERNATION\n\r\
Example  : chant "hibernation"\n\r\
This chant will put the druid into a deep sleep for a minimal period of required rest.  During the \
hibernation, the druid will regain hit points and mana at an accellerated rate.

CHANT_HIPPIENESS=<ABILITY>\
Usage    : CHANT "HIPPIENESS" [TARGET NAME]\n\r\
Example  : chant "hippieness" orc\n\r\
This chant causes the target to exhibit the classic signs of the hippy curse, \
namely an unwillingness to do hard work, a lack of wisdom, a tendency to remove \
all clothing, a dislike for organization and order, and an insatiable desire \
to smoke whatever he can find.

CHANT_HOLDANIMAL=CHANT_HOLD_ANIMAL
CHANT_HOLD_ANIMAL=<ABILITY>\
Usage    : CHANT "HOLD ANIMAL" [MOB NAME]\n\r\
Example  : chant "hold animal" bear\n\r\
This chant will cause an animal to become perfectly still and unable to move for the duration of \
the druids magic.

CHANT_FEELHUNGER=CHANT_FEEL_HUNGER
CHANT_FEEL_HUNGER=<ABILITY>\
Usage    : CHANT "FEEL HUNGER" [MOB NAME]\n\r\
Example  : chant "feel hunger" orc\n\r\
This chant will cause the target to become insatiably hungry, which may affect their combat skills.

CHANT_ILLUSIONARYFOREST=CHANT_ILLUSIONARY_FOREST
CHANT_ILLUSIONARY_FOREST=<ABILITY>\
Usage    : CHANT "ILLUSIONARY FOREST"\n\r\
Example  : chant "illusionary forest"\n\r\
This chant will create the illusion that the location enchanted by the druid is actually somewhere \
in a forest.  All who enter the room will be affected by the chant.

CHANT_KILLERVINE=CHANT_KILLER_VINE
CHANT_KILLER_VINE=<ABILITY>\
Usage    : CHANT "KILLER VINE"\n\r\
Example  : chant "killer vine"\n\r\
If the druid is in a sufficiently foliated area, the druid may use their combat \
anger to animate a nearby vine to fight for the druid.  The \
vine will grow still again once combat ends, and remains rooted. 

CHANT_LABYRINTH=<ABILITY>\
Usage    : CHANT "LABYRINTH"\n\r\
Example  : chant "labyrinth"\n\r\
This chant causes everyone in the same room as the druid to be mystically \
transported to a random room in a great cave labyrinth.  There the druid \
and all others must remain until the spell wears off, or they are able to \
spell themselves elsewhere.  The druid must be in a cave to begin the chant.

CHANT_LOCATEANIMALS=CHANT_LOCATE_ANIMALS
CHANT_LOCATE_ANIMALS=<ABILITY>\
Usage    : CHANT "LOCATE ANIMALS"\n\r\
Example  : chant "locate animals"\n\r\
This chant will give the druid a hot-and-cold sense of direction to an animal somewhere in his \
or her area.  By following the directions provided by the chant, the druid may direct himself \
to the animal nearby.

CHANT_LOCATEPLANTS=CHANT_LOCATE_PLANTS
CHANT_LOCATE_PLANTS=<ABILITY>\
Usage    : CHANT "LOCATE PLANTS"\n\r\
Example  : chant "locate plants"\n\r\
This chant will give the druid a hot-and-cold sense of direction to the nearest place of heavy \
plant growth in his or her area.  By following the directions provided by the chant, the druid may \
direct himself to the proper place.

CHANT_LOVEMOON=CHANT_LOVE_MOON
CHANT_LOVE_MOON=<ABILITY>\
Usage    : CHANT "LOVE MOON"\n\r\
Example  : chant "love moon"\n\r\
This chant causes the love moon to rise over the room.  Everyone in the room \
will have their perceived charisma rise by 6 points, and will have loving \
feelings towards the opposite sex in the room.

CHANT_MAGNETICEARTH=CHANT_MAGNETIC_EARTH
CHANT_MAGNETIC_EARTH=<ABILITY>\
Usage    : CHANT "MAGNETIC EARTH"\n\r\
Example  : chant "magnetic earth"\n\r\
This chant causes a powerful magnetic field to emenate from the ground.  All \
metal items not in containers or securely worn are drawn to the ground and \
away from their owners.

CHANT_MAGNETICFIELD=CHANT_MAGNETIC_FIELD
CHANT_MAGNETIC_FIELD=<ABILITY>\
Usage    : CHANT "MAGNETIC FIELD" [TARGET NAME]\n\r\
Example  : chant "magnetic field" orc\n\r\
This chant causes a powerful and constricting magnetic field to envelope the \
target.  Any metal armor worn will render them unable to change their location. \
Manipulating metal items would be likewise impossible.

CHANT_MANICMOON=CHANT_MANIC_MOON
CHANT_MANIC_MOON=<ABILITY>\
Usage    : CHANT "MANIC MOON"\n\r\
Example  : chant "manic moon"\n\r\
This chant causes the manic moon to rise over the room.  Everyone in the room, \
except the druid will begin to go nuts.  This can create great confusion during \
combat, making people forget or even change who they are fighting, or start \
fighting for no reason.

CHANT_MASSFUNGALGROWTH=CHANT_MASS_FUNGAL_GROWTH
CHANT_MASS_FUNGAL_GROWTH=<ABILITY>\
Usage    : CHANT "MASS FUNGAL GROWTH"\n\r\
Example  : chant "mass fungal growth"\n\r\
This chant will create a fungus in a cave room as per the spell Summon Fungus. \
In addition, it will create other fungi in other nearby cave rooms.  The number \
of fungus created with this chant increase as the druid goes up in level.

CHANT_METALMOLD=CHANT_METAL_MOLD
CHANT_METAL_MOLD=<ABILITY>\
Usage    : CHANT "METAL MOLD" [TARGET NAME]\n\r\
Example  : chant "metal mold" orc\n\r\
Example  : chant "metal mold" sword\n\r\
This chant will cause any metal equipment or items on the target to get eaten up \
by a metal-dissolving mold.  The amount of damage goes up with the Druid, and \
magical items are less suceptable to damage than mundane ones.

CHANT_METEORSTRIKE=CHANT_METEOR_STRIKE
CHANT_METEOR_STRIKE=<ABILITY>\
Usage    : CHANT "METEOR STRIKE"\n\r\
Example  : chant "meteor strike"\n\r\
This chant will cause a storm of meteors to rain down on all enemies of the druid.

MOVE_THE_SKY=CHANT_MOVESKY
CHANT_MOVESKY=<ABILITY>\
Usage    : CHANT "MOVE THE SKY"\n\r\
Example  : chant "move the sky"\n\r\
This chant causes time to move forward or backwards such that the sun will set or rise.

CHANT_MOLD=<ABILITY>\
Usage    : CHANT MOLD [TARGET NAME]\n\r\
Example  : chant "mold" orc\n\r\
Example  : chant "mold" bread\n\r\
This chant will cause any foodstuffs in the inventory of the target to become \
moldy.  Anyone eating the food becomes sick with lockjaw.  The food decays \
3 days after the mold is set on it.

CHANT_MOONBEAM=<ABILITY>\
Usage    : CHANT MOONBEAM\n\r\
Example  : chant "moonbeam"\n\r\
This chant will create a light beam of moonlight which will follow the druid around, illuminating \
any dark places the druid may enter.

CHANT_MUDDYGROUNDS=CHANT_MUDDY_GROUNDS
CHANT_MUDDY_GROUNDS=<ABILITY>\
Usage    : CHANT "MUDDY GROUNDS"\n\r\
Example  : chant "muddy grounds"\n\r\
The druid turns the rock or sandy ground into mushy mud.  This makes the \
room extremely costly in movement to walk through, or fight in.

CHANT_NATURALCOMMUNION=CHANT_NATURAL_COMMUNION
CHANT_NATURAL_COMMUNION=<ABILITY>\
Usage    : CHANT "NATURAL COMMUNION"\n\r\
Example  : chant "natural communion"\n\r\
This chant will allow the druid to enter a state of communion with nature.  \
Extreme thoughts of good and evil will slowly fade from his or her mind \
with each passing minute.  Willful movements or speaking may break the \
communion.

CHANT_STARGAZING=CHANT_STAR_GAZING
CHANT_STAR_GAZING=<ABILITY>\
Usage    : CHANT "STAR GAZING"\n\r\
Example  : chant "star gazing"\n\r\
This chant will allow the druid to become enthralled by the nighttime sky.  \
Extreme thoughts of good and evil will slowly fade from his or her mind \
with each passing minute.  This chant is twice as effective as natural \
communion.  Willful movements or speaking may break concentration.

CHANT_DEEPTHOUGHTS=CHANT_DEEP_THOUGHTS
CHANT_DEEP_THOUGHTS=<ABILITY>\
Usage    : CHANT "DEEP THOUGHTS"\n\r\
Example  : chant "deep thoughts"\n\r\
This chant will allow the druid to become one with the depths of the earth.  \
Extreme thoughts of good and evil will slowly fade from his or her mind \
with each passing minute.  This chant is twice as effective as natural \
communion, but requires that the druid be in a cave.  Willful movements \
or speaking may break concentration.

CHANT_PLANTSELF=CHANT_PLANT_SELF
CHANT_PLANT_SELF=<ABILITY>\
Usage    : CHANT "PLANT SELF"\n\r\
Example  : chant "plant self"\n\r\
This chant will allow the druid to become as one of the growing plants.  \
Extreme thoughts of good and evil will slowly fade from his or her mind \
with each passing minute.  This chant slightly more effective than natural \
communion, but requires that the druid be in sunlight and fertile soil.  \
Willful movements or speaking may break concentration.

CHANT_NECTAR=<ABILITY>\
Usage    : CHANT NECTAR\n\r\
Example  : chant "nectar"\n\r\
This chant will create a enormous flower that is literally dripping with nectar. \
The flower will be so enchanted that all of those whose wills fail will attempt \
to take a drink of the nectar.  Fortunately, aside from being intoxicating, the \
nectar provides healing and mana recovery.

CHANT_NEUTRALIZEPOISON=CHANT_NEUTRALIZE_POISON
CHANT_NEUTRALIZE_POISON=<ABILITY>\
Usage    : CHANT "NEUTRALIZE POISON" [MOB NAME]\n\r\
Example  : chant "neutralize poison" rothar\n\r\
This chant will remove the effects of a poisonous affliction from the target \
creature.

CHANT_PEACEMOON=CHANT_PEACE_MOON
CHANT_PEACE_MOON=<ABILITY>\
Usage    : CHANT "PEACE MOON"\n\r\
Example  : chant "peace moon"\n\r\
This chant will cause the peace moon to rise, preventing and ending combat \
in the room.

CHANT_PLAGUE=CHANT_SUMMON_PLAGUE
CHANT_SUMMON_PLAGUE=<ABILITY>\
Usage    : CHANT "SUMMON PLAGUE" [TARGET NAME]\n\r\
Example  : chant "summon plague" orc\n\r\
Inflicts the target with a horrendous disease.

VENOMOUS_BITE=CHANT_POISON
CHANT_POISON=<ABILITY>\
Usage    : CHANT "VENOMOUS BITE" [TARGET NAME]\n\r\
Example  : chant "venomous bite" bob\n\r\
The druid's chant aids in the infliction of a poisonous bite on the \
target.

CHANT_PLANTBED=CHANT_PLANT_BED
CHANT_PLANT_BED=<ABILITY>\
Usage    : CHANT "PLANT BED"\n\r\
Example  : chant "plant bed"\n\r\
This chant requires that the druid be among a sufficient growth of plant life.  \
If so, the chant will cause a comfortable bed shaped like a pea-pod to grow \
nearby.  This bed may be slept in for improved rejuvination rates.  The bed \
also grants magical help against the affects of poison and disease, allowing \
those affected to ride out the storm.

CHANT_PLANTMAZE=CHANT_PLANT_MAZE
CHANT_PLANT_MAZE=<ABILITY>\
Usage    : CHANT "PLANT MAZE"\n\r\
Example  : chant "plant maze"\n\r\
This chant causes everyone in the same room as the druid to be mystically \
transported to a random room in a great maze-like forest.  There the druid \
and all others must remain until the spell wears off, or they are able to \
spell themselves elsewhere.

CHANT_PLANTPASS=CHANT_PLANT_PASS
CHANT_PLANT_PASS=<ABILITY>\
Usage    : CHANT "PLANT PASS" [LOCATION NAME]\n\r\
Example  : chant "plant pass" "grassy knoll"\n\r\
This chant requires at least two plants be created by the druid, one at the source location, and \
another at the destination.  These plants are created using either "summon plants" or "distant growth". \
If the plants exist, the druid may use his or her "my plants" skill to identify their locations.  This \
chant then can be used to transport the druid from the location of one of the plants to the other.

CHANT_PLANTSNARE=CHANT_PLANT_SNARE
CHANT_PLANT_SNARE=<ABILITY>\
Usage    : CHANT "PLANT SNARE"\n\r\
Example  : chant "plant snare"\n\r\
This chant requires that the druid be among a sufficient growth of plant life.  If so, the chant will \
cause that plant life to grow around and entangle all of the druids enemies for a period of time.  During \
this time, the entangled enemies will be unable to move or attack, until they can break free of the \
hold of the plants.

CHANT_PLANT_CHOKE=<ABILITY>\
Usage    : CHANT "PLANT CHOKE" [TARGET NAME]\n\r\
Example  : chant "plant choke" orc\n\r\
This chant requires a summoned plant to be present, such as one from the \
Summon Plants chant.  The plant will wrap itself around the targets neck, \
choking them for a time.  The plant may be remove with difficulty.

CHANT_PLANT_CONSTRICTION=<ABILITY>\
Usage    : CHANT "PLANT CONSTRICTION" [TARGET NAME]\n\r\
Example  : chant "plant CONSTRICTION" orc\n\r\
This chant requires a summoned plant to be present, such as one from the \
Summon Plants chant.  The plant will wrap itself around either the targets \
arms, slowing their combat, or their legs, cutting down their movement.

CHANT_PLANT_TRAP=<ABILITY>\
Usage    : CHANT "PLANT TRAP"\n\r\
Example  : chant "plant trap"\n\r\
This chant requires that the druid have either plant constriction, or plant choke. \
This chant will stir up the plants in the area, making them attack anyone \
who enters the room with either constriction or choke.

CHANT_PLANTWALL=CHANT_PLANT_WALL
CHANT_PLANT_WALL=<ABILITY>\
Usage    : CHANT "PLANT WALL"\n\r\
Example  : chant "plant wall"\n\r\
This chant requires that the druid be in ranged combat against his or her \
adversaries.  This chant will create an enormous wall of plants which will \
absorb all enemy spells and missile attacks. The wall must be destroyed \
before enemies can reach the caster.

CHANT_PRAYERWARD=CHANT_PRAYER_WARD
CHANT_PRAYER_WARD=<ABILITY>\
Usage    : CHANT "PRAYER WARD"\n\r\
Example  : chant "prayer ward"\n\r\
This chant causes the druid to become resistant to clerical prayers.

PREDICT_WEATHER=CHANT_PREDICT_WEATHER
CHANT_PREDICTWEATHER=CHANT_PREDICT_WEATHER
CHANT_PREDICT_WEATHER=<ABILITY>\
Usage    : CHANT "PREDICT WEATHER"\n\r\
Example  : chant "predict weather"\n\r\
This chant will tell the druid what the weather will be in the future.

CHANT_PREDICTPHASE=CHANT_PREDICT_PHASE
CHANT_PREDICT_PHASE=<ABILITY>\
Usage    : CHANT "PREDICT PHASE"\n\r\
Example  : chant "predict phase"\n\r\
This chant will tell the druid what the moon phase is, regardless of \
the weather or time of day.

CHANT_REINCARNATION=<ABILITY>\
Usage    : CHANT "REINCARNATION" [TARGET NAME]\n\r\
Available: Druid \n\r\
Example  : chant "reincarnation" bob\n\r\
This most powerful of Druid chants places a powerful geas upon the target.  \
Once cast, this uninvokable effect will trigger whenever the person or \
creature under the geas dies, forcing them to be reincarnated as some \
random creature.  After a long period of time, the geas will be lifted, \
and the target will be permanently stuck with the race they are at that \
moment.  The duration of the chant effect is a few hours of real time.

CHANT_REABSORB=<ABILITY>\
Usage    : CHANT "REABSORB" [TARGET NAME]\n\r\
Example  : chant "reabsorb" sword\n\r\
This chant causes the target item to be reabsorbed into the earth, returning \
to the dust from which it came.

CHANT_REDMOON=CHANT_RED_MOON
CHANT_RED_MOON=<ABILITY>\
Usage    : CHANT "RED moon"\n\r\
Example  : chant "red mooon"\n\r\
This chant will cause all good in the room to take double damage during \
combat, and all evil in the room to take half damage.

CHANT_ROOT=<ABILITY>\
Usage    : CHANT ROOT\n\r\
Example  : chant "root"\n\r\
This chant will cause the druid to become rooted in the ground.  In this \
state, the druid is unable to advance or retreat in combat, or move from \
room to room until the chant is dispelled by a REVOKE call.  The chant \
also protects the druid from summoning, dismissal, and spells of \
repulsion, wind gust, and reversed gravity.

CHANT_COLDWARD=CHANT_COLD_WARD
CHANT_COLD_WARD=<ABILITY>\
Usage    : CHANT "COLD WARD"  \n\r\
Example  : chant "cold ward"\n\r\
This chant allows the druid to become resistant (but not immune) to cold \
attacks.  Attacks of this kind include spells, breath weapons, and other \
magical and non-magical attacks.

CHANT_FIREWARD=CHANT_FIRE_WARD
CHANT_FIRE_WARD=<ABILITY>\
Usage    : CHANT "FIRE WARD"  \n\r\
Example  : chant "fire ward"\n\r\
This chant allows the druid to become resistant (but not immune) to heat \
attacks.  Attacks of this kind include spells, breath weapons, and other \
magical and non-magical attacks.

CHANT_GASWARD=CHANT_GAS_WARD
CHANT_GAS_WARD=<ABILITY>\
Usage    : CHANT "GAS WARD"  \n\r\
Example  : chant "gas ward"\n\r\
This chant allows the druid to become resistant (but not immune) to gas \
attacks.  Attacks of this kind include spells, breath weapons, and other \
magical and non-magical attacks.

CHANT_LIGHTNINGWARD=CHANT_LIGHTNING_WARD
CHANT_LIGHTNING_WARD=<ABILITY>\
Usage    : CHANT "LIGHTNING WARD"  \n\r\
Example  : chant "lightning ward"\n\r\
This chant allows the druid to become resistant (but not immune) to electrical \
attacks.  Attacks of this kind include spells, breath weapons, and other \
magical and non-magical attacks.

CHANT_POISONOUSVINE=CHANT_POISONOUS_VINE
CHANT_POISONOUS_VINE=<ABILITY>\
Usage    : CHANT "POISONOUS VINE"\n\r\
Example  : chant "poisonous vine"\n\r\
If the druid is in a sufficiently foliated area, the druid may use their combat \
anger to animate a nearby vine to fight for the druid.  The \
vine will grow still again once combat ends, and remains rooted.  The vine \
will also have a poison attack which grows more dangerous as the druid gains \
levels.  \
The vine is also able to rescue the druid from his or her enemies.  \
The druid needs only to order the vine to rescue 'order vine rescue'.

CHANT_PRAYERWARD=CHANT_PRAYER_WARD
CHANT_PRAYER_WARD=<ABILITY>\
Usage    : CHANT "PRAYER WARD"\n\r\
Example  : chant "prayer ward"\n\r\
This chant allows the druid to become almost immune to Clerical prayers.

CHANT_VENOMWARD=CHANT_VENOM_WARD
CHANT_VENOM_WARD=<ABILITY>\
Usage    : CHANT "VENOM WARD"  \n\r\
Example  : chant "venom ward"\n\r\
This chant allows the druid to become resistant (but not immune) to poisonous \
attacks.  Attacks of this kind include spells, bites and other magical and non-magical attacks.

CHANT_RESTOREMANA=CHANT_RESTORE_MANA
CHANT_RESTORE_MANA=<ABILITY>\
Usage    : CHANT "RESTORE MANA" [TARGET NAME]\n\r\
Example  : chant "restore mana" bob\n\r\
This chant quite simply transfers 50 points of mana from the source to the target.

CHANT_ROCKFEET=<ABILITY>\
Usage    : CHANT "ROCKFEET" [TARGET NAME]\n\r\
Example  : chant "rockfeet" orc\n\r\
This wicked chant causes the hands and the feet of the target to feel as heavy \
as rocks.  Any effort involving either will quickly tire the target, eventually \
causing fatigue.

CHANT_ROCKTHOUGHT=<ABILITY>\
Usage    : CHANT ROCKTHOUGHT [TARGET NAME]\n\r\
Example  : chant rockthought orc\n\r\
This strange chant, whose effectiveness is always questionable, will first \
confuse the target, ending combat.  The next action which the target performs \
will be burned into the targets mind.  The target will then stubbornly perform \
that action (or try to) over and over until released from the chant.

CHANT_RUSTCURSE=CHANT_RUST_CURSE
CHANT_RUST_CURSE=<ABILITY>\
Usage    : CHANT "RUST CURSE" [TARGET NAME]\n\r\
Example  : chant "rust curse" orc\n\r\
This chant causes any metal items carried by the target, especially worn or wielded \
items, to begin rusting away into nothingness.

CHANT_SACREDEARTH=CHANT_SACRED_EARTH
CHANT_SACRED_EARTH=<ABILITY>\
Usage    : CHANT "SACRED EARTH"\n\r\
Example  : chant "sacred earth"\n\r\
This chant will prevents the gathering of resources from this room and adjacent rooms by \
mundane means (foraging, mining, etc..).


CHANT_SAPLINGWORKERS=CHANT_SAPLING_WORKERS
CHANT_SAPLING_WORKERS=<ABILITY>\
Usage    : CHANT "SAPLING WORKERS"\n\r\
Example  : chant "sapling workers"\n\r\
This chant will cause a nearby tree to animate and follow the caster.  The \
sapling will be knowledgable in some craft, such as Leather Working, Tailoring, \
ScrimShaw, Sculpting, Foraging, Farming, or Butchering.  The caster can then \
ORDER the sapling to perform its craft, provided the caster provides the \
necessary materials.

CHANT_SENSEAGE=CHANT_SENSE_AGE
CHANT_SENSE_AGE=<ABILITY>\
Usage    : CHANT "SENSE AGE" [TARGET NAME]\n\r\
Example  : chant "sense age" baby\n\r\
Example  : chant "sense age" orc\n\r\
This chant allows the druid to know the age of the target.

CHANT_SENSEPOISON=CHANT_SENSE_POISON
CHANT_SENSE_POISON=<ABILITY>\
Usage    : CHANT "SENSE POISON" [TARGET NAME]\n\r\
Example  : chant "sense poison" vial\n\r\
Example  : chant "sense poison" orc\n\r\
This chant allows the druid to become sensitive to the poisonousness of a monster \
or drink.

CHANT_SENSEFLUIDS=CHANT_SENSE_FLUIDS
CHANT_SENSE_FLUIDS=<ABILITY>\
Usage    : CHANT "SENSE FLUID"\n\r\
Example  : chant "sense fluids"\n\r\
This chant allows the druid to become sensitive to fluids on and below the ground, \
being able to easily identify specific kinds and their locations as he or she \
walks around.

CHANT_SENSEGEMS=CHANT_SENSE_GEMS
CHANT_SENSE_GEMS=<ABILITY>\
Usage    : CHANT "SENSE GEMS"\n\r\
Example  : chant "sense gems"\n\r\
This chant allows the druid to become sensitive to gems in the ground, \
being able to easily identify specific kinds and their locations as he or she \
walks around.

CHANT_SENSEMETAL=CHANT_SENSE_METAL
CHANT_SENSE_METAL=<ABILITY>\
Usage    : CHANT "SENSE METAL"\n\r\
Example  : chant "sense metal"\n\r\
This chant allows the druid to gain a sensitivity to metals.  He will be able tell \
metallic items by looking at them, and will have a strong sense of whether a metallic \
resource is in the ground where he is.

CHANT_SENSEORES=CHANT_SENSE_ORES
CHANT_SENSE_ORES=<ABILITY>\
Usage    : CHANT "SENSE ORES"\n\r\
Example  : chant "sense ores"\n\r\
This chant allows the druid to become sensitive to metals and stone in the ground, \
being able to easily identify specific kinds and their locations as he or she \
walks around.

CHANT_SENSEPLANTS=CHANT_SENSE_PLANTS
CHANT_SENSE_PLANTS=<ABILITY>\
Usage    : CHANT "SENSE PLANTS"\n\r\
Example  : chant "sense plants"\n\r\
This chant allows the druid to become sensitive to trees and plants on the ground, \
being able to easily identify specific kinds and their locations as he or she \
walks around.

CHANT_SENSESENTIENCE=CHANT_SENSE_SENTIENCE
CHANT_SENSE_SENTIENCE=<ABILITY>\
Usage    : CAST "SENSE SENTIENCE" [TARGET NAME]\n\r\
Example  : cast "sense sentience"\n\r\
Allows the caster to sense the whereabouts of all sentient beings \
in all the wild places in the same area of the druid.

CHANT_SENSELIFE=CHANT_LIFE_ECHOES
CHANT_LIFE_ECHOES=<ABILITY>\
Usage    : CHANT "LIFE ECHOES"\n\r\
Example  : chant "life echoes"\n\r\
This chant allows the druid to become sensitive to the life around him or her, even \
in places relatively distant.

CHANT_SENSEPREGNANCY=CHANT_SENSE_PREGNANCY
CHANT_SENSE_PREGNANCY=<ABILITY>\
Usage    : CHANT "SENSE PREGNANCY" [TARGET NAME]\n\r\
Example  : chant "sense pregnancy" bobette\n\r\
This chant allows the druid to know whether the target is pregnant, and if so, \
how pregnant.

CHANT_SHAMBLERMORPH=<ABILITY>\
Usage    : CHANT "SHAMBLERMORPH" [TARGET NAME]\n\r\
Example  : chant "shamblermorph" bob\n\r\
This chant will morph the target into a shambling mound, which is a ferocious \
plant creature.  The effect is benevolent when cast on a follower of the druid, \
but considered malicous otherwise.

CHANT_SHAPELESSNESS=<ABILITY>\
Usage    : CHANT "SHAPELESSNESS"\n\r\
Example  : chant "SHAPELESSNESS"\n\r\
The druid places him or herself in an ethereal state.  In this state, the \
druid will float, and is able to walk through walls.  However, the form is \
so unnatural that the druid will have trouble manipulating material things, \
and cannot carry equipment through doors.

CHANT_SHILLELAGH=<ABILITY>\
Usage    : CHANT "SHILLELAGH" [ITEM NAME]\n\r\
Example  : chant "shillelagh" staff\n\r\
This chant allows the druid to temporarily enchant a weapon of the type that druids are \
allowed to use.  The enchanted weapon will do additional damage, and hit more often.

CHANT_SNATCHLIGHT=CHANT_SNATCH_LIGHT
CHANT_SNATCH_LIGHT=<ABILITY>\
Usage    : CHANT "SNATCH LIGHT" [TARGET NAME] \n\r\
Example  : chant "snatch light" orc\n\r\
This powerful chant creates an aura of darkness around the druid which is \
capable of reaching out to those around him and blocking out or blanketing \
all light sources in darkness.

CHANT_SNUFFFLAME=CHANT_SNUFF_FLAME
CHANT_SNUFF_FLAME=<ABILITY>\
Usage    : CHANT "SNUFF FLAME" [TARGET NAME] \n\r\
Example  : chant "snuff flame" orc\n\r\
This powerful chant will extinguish any torches, or fire-based spells on \
the target.  It will also damage fire elementals.

CHANT_SOARINGEAGLE=CHANT_SOARING_EAGLE
CHANT_SOARING_EAGLE=<ABILITY>\
Usage    : CHANT "SOARING EAGLE"\n\r\
Example  : chant "soaring eagle"\n\r\
This chant allows the druid to grow a pair of enormous wings, allowing him or \
her to fly around.

CHANT_SONGWARD=CHANT_SONG_WARD
CHANT_SONG_WARD=<ABILITY>\
Usage    : CHANT "SONG WARD"\n\r\
Example  : chant "song ward"\n\r\
This chant allows the druid to become almost immune to Bardic songs.

CHANT_SPEEDAGING=CHANT_SPEED_AGING
CHANT_SPEED_AGING=<ABILITY>\
Usage    : CHANT "SPEED AGING" [TARGET NAME]\n\r\
Example  : chant "speed aging" baby\n\r\
Example  : chant "speed aging" apple\n\r\
This chant allows the druid to force the target to age a bit.  This has \
different affects depending upon the target.

CHANT_SPEEDBIRTH=CHANT_SPEED_BIRTH
CHANT_SPEED_BIRTH=<ABILITY>\
Usage    : CHANT "SPEED BIRTH" [TARGET NAME]\n\r\
Example  : chant "speed birth" bobbette\n\r\
This chant allows the druid to speed up the pregnancy of the target, so \
that the target will give birth sooner.

CHANT_SPELLWARD=CHANT_SPELL_WARD
CHANT_SPELL_WARD=<ABILITY>\
Usage    : CHANT "SPELL WARD"\n\r\
Example  : chant "spell ward"\n\r\
This chant allows the druid to become almost immune to arcane spells.

CHANT_SPEEDTIME=CHANT_SPEED_TIME
CHANT_SPEED_TIME=<ABILITY>\
Usage    : CHANT "SPEED TIME"\n\r\
Example  : chant "speed time"\n\r\
This powerful chant will cause time to move forward at an alarming rate.  This is especially \
noticable when time-sensitive things are going on around the druid, such as combat.  Magic \
affects will expire more quickly as well.

CHANT_STONEWALKING=<ABILITY>\
Usage    : CHANT "STONEWALKING"\n\r\
Example  : chant "stonewalking"\n\r\
The druid phases into the walls of the cave or stone room, walking along them and within them \
for the duration of the chant.  The druid is able to leave the walls temporarily to walk in \
other terrains, but will reenter the stone when it is avaiable.  While walking in the stone, \
the druid is both invisible and hidden.  Should the druid attack, or get an item, the chant \
will be broken.

CHANT_STRIKEBARREN=CHANT_STRIKE_BARREN
CHANT_STRIKE_BARREN=<ABILITY>\
Usage    : CHANT "STRIKE BARREN" [TARGET]\n\r\
Example  : chant "strike barren" orcress\n\r\
This chant causes the target female to be utterly unable to become pregnant.  It \
does not affect an existing pregnancy.  This chant is extremely powerful, but \
can be dispelled with the fertility spell.

CHANT_SUMMONANIMAL=CHANT_SUMMON_ANIMAL
CHANT_SUMMON_ANIMAL=<ABILITY>\
Usage    : CHANT "SUMMON ANIMAL\n\r\
Example  : chant "summon animal"\n\r\
This chant will cause a random animal to wander to and befriend the druid as per the \
"charm animal" chant.

CHANT_SUMMONCOLD=CHANT_SUMMON_COLD
CHANT_SUMMON_COLD=<ABILITY>\
Usage    : CHANT "SUMMON COLD"\n\r\
Example  : chant "SUMMON COLD"\n\r\
This chant will cause the weather to become colder, ending heat waves, or turning rain to sleet! \
Success will depend, in part, on how large the area is that you are trying to affect.

CHANT_SUMMONELEMENTAL=CHANT_SUMMON_ELEMENTAL
CHANT_SUMMON_ELEMENTAL=<ABILITY>\
Usage    : CHANT "SUMMON ELEMENTAL"\n\r\
Example  : chant "summon elemental"\n\r\
This powerful chant will create a powerful elemental beast which will follow the druid and \
obey his or her commands.  The elementals stay will be temporary, but not uneventful.

CHANT_SUMMONDUSTDEVIL=CHANT_SUMMON_DUSTDEVIL
CHANT_SUMMON_DUSTDEVIL=<ABILITY>\
Usage    : CHANT "SUMMON DUSTDEVIL"\n\r\
Example  : chant "summon dustdevil"\n\r\
This powerful chant will create a swirling air elemental that will follow the \
druid around picking up any items that may fall on the ground.  When its \
capacity is reached, the elemental will give the items to the druid.  \
If the dustdevil should die, or the chant wear all, all items will hit \
the ground.

CHANT_SUMMONFEAR=CHANT_SUMMON_FEAR
CHANT_SUMMON_FEAR=<ABILITY>\
Usage    : CHANT "SUMMON FEAR"\n\r\
Example  : chant "summon fear"\n\r\
This chant will create a great feeling of fear in the druids enemies, causing them to flee \
before the druid.

CHANT_SUMMONFIRE=CHANT_SUMMON_FIRE
CHANT_SUMMON_FIRE=<ABILITY>\
Usage    : CHANT "SUMMON FIRE"\n\r\
Example  : chant "SUMMON FIRE"\n\r\
This chant will cause a small campfire to appear where the druid is.

CHANT_SUMMONFLOWER=CHANT_SUMMON_FLOWER
CHANT_SUMMON_FLOWER=<ABILITY>\
Usage    : CHANT "SUMMON FLOWER"\n\r\
Example  : chant "summon flower"\n\r\
This chant will cause a random flower to magically grow for the druid.  This \
flower will maintain a mystical connection to the druid, and the druid will always \
be aware of the plants through the "my plants" skill.  These flowers will die \
roughly 1 day after being picked, but can be used by the druid for the "tangle" \
and "plant pass" chants.

CHANT_SUMMONFUNGUS=CHANT_SUMMON_FUNGUS
CHANT_SUMMON_FUNGUS=<ABILITY>\
Usage    : CHANT "SUMMON FUNGUS"\n\r\
Example  : chant "summon fungus"\n\r\
This chant will cause a random fungus to magically grow for the druid.  This \
fungus will maintain a mystical connection to the druid, and the druid will always \
be aware of the plants through the "my plants" skill.  This fungus will die \
roughly 1 day after being picked, but can be used by the druid for the "tangle" \
and "plant pass" chants.  This chant only works inside caves.

CHANT_SUMMONFOOD=CHANT_SUMMON_FOOD
CHANT_SUMMON_FOOD=<ABILITY>\
Usage    : CHANT "SUMMON FOOD"\n\r\
Example  : chant "summon food"\n\r\
This chant will cause a batch of edible berries to begin growing nearby.

CHANT_SUMMONHAIL=CHANT_SUMMON_HAIL
CHANT_SUMMON_HAIL=<ABILITY>\
Usage    : CHANT "SUMMON HAIL" [TARGET]\n\r\
Example  : chant "summon hail"\n\r\
This chant must be cast either during a hail storm, or during a very strong winter cold snap. \
In those conditions, it will summon a hail storm if there was not one previously, and cause \
the hail to be directed at the target as a magical attack.

CHANT_SUMMONHEAT=CHANT_SUMMON_HEAT
CHANT_SUMMON_HEAT=<ABILITY>\
Usage    : CHANT "SUMMON HEAT"\n\r\
Example  : chant "summon heat"\n\r\
This chant will cause the weather to become warmer, melting snow to rain, and evaporating clouds. \
Success will depend, in part, on how large the area is that you are trying to affect.

CHANT_SUMMONHERB=CHANT_SUMMON_HERBS
CHANT_SUMMON_HERBS=<ABILITY>\
Usage    : CHANT "SUMMON HERBS"\n\r\
Example  : chant "summon herbs"\n\r\
This chant will cause few batches of herbs to sprout up from the ground. \
The druid must then use his or her Herbology skill to identify them.

CHANT_SUMMONHOUSEPLANT=CHANT_SUMMON_HOUSEPLANT
CHANT_SUMMON_HOUSEPLANT=<ABILITY>\
Usage    : CHANT "SUMMON HOUSEPLANT"\n\r\
Example  : chant "summon houseplant"\n\r\
This chant will cause a potted plant to magically appear for the druid.  These \
plants will maintain a mystical connection to the druid, and the druid will always \
be aware of the plants through the "my plants" skill.  These plants will decay if \
taken, can only appear in houses and buildings.  They can also be used by the \
druid for the "tangle" and "plant pass" chants.

CHANT_SUMMONINSECTS=CHANT_SUMMON_INSECTS
CHANT_SUMMON_INSECTS=<ABILITY>\
Usage    : CHANT "SUMMON INSECTS"\n\r\
Example  : chant "summon insects"\n\r\
This chant will summon an enormous swarm of insects to appear and begin to harass the \
enemies of the druid.  The biting insects do little damage, but they are dilligent!

CHANT_SUMMONIVY=CHANT_SUMMON_IVY
CHANT_SUMMON_IVY=<ABILITY>\
Usage    : CHANT "SUMMON IVY"\n\r\
Example  : chant "summon ivy"\n\r\
This chant will cause a poisonous plant to magically grow for the druid.  These \
plants will maintain a mystical connection to the druid, and the druid will always \
be aware of the plants through the "my plants" skill.  These plants will die if \
picked, and will poison the picker.  They can also be used by the druid for the \
"tangle" and "plant pass" chants.

CHANT_SUMMONLIGHTNING=CHANT_SUMMON_LIGHTNING
CHANT_SUMMON_LIGHTNING=<ABILITY>\
Usage    : CHANT "SUMMON LIGHTNING" [TARGET NAME]\n\r\
Example  : chant "summon lightning" orc\n\r\
This extremely powerful chant requires a thunder storm be raging overhead.  Under those \
conditions, the chant will cause a powerful bolt of lightning to attack and fry the \
target of the chant.

CHANT_SUMMONMOUNT=CHANT_SUMMON_MOUNT
CHANT_SUMMON_MOUNT=<ABILITY>\
Usage    : CHANT "SUMMON MOUNT"\n\r\
Example  : chant "summon mount"\n\r\
This chant will summon a wild stallion to bear the druid from place to place.

CHANT_SUMMONMOON=CHANT_SUMMON_MOON
CHANT_SUMMON_MOON=<ABILITY>\
Usage    : CHANT "SUMMON MOON"\n\r\
Example  : chant "summon moon"\n\r\
This chant will allow the moon to be seen while indoors, so long as it is \
nighttime outside.  With the moon visible, other moon chants may be cast.

CHANT_SUMMONPEACE=CHANT_SUMMON_PEACE
CHANT_SUMMON_PEACE=<ABILITY>\
Usage    : CHANT "SUMMON PEACE"\n\r\
Example  : chant "summon peace"\n\r\
This chant will inspire everyone who hears it to stop fighting.

CHANT_SUMMONPLANTS=CHANT_SUMMON_PLANTS
CHANT_SUMMON_PLANTS=<ABILITY>\
Usage    : CHANT "SUMMON PLANTS"\n\r\
Example  : chant "summon plants"\n\r\
This chant will cause a random batch of plants to magically grow for the druid.  These \
plants will maintain a mystical connection to the druid, and the druid will always \
be aware of the plants through the "my plants" skill.  These plants will die if picked, \
but can be used by the druid for the "tangle" and "plant pass" chants.

CHANT_SUMMONRAIN=CHANT_SUMMON_RAIN
CHANT_SUMMON_RAIN=<ABILITY>\
Usage    : CHANT "SUMMON RAIN"\n\r\
Example  : chant "summon rain"\n\r\
This chant will end droughts, and cause the skys to open up and pour down rain on clear \
days.  Combined with "summon wind", this can create a nasty thunderstorm. \
Success will depend, in part, on how large the area is that you are trying to affect.

CHANT_SUMMONSAPLING=CHANT_SUMMON_SAPLING
CHANT_SUMMON_SAPLING=<ABILITY>\
Usage    : CHANT "SUMMON SAPLING"\n\r\
Example  : chant "summon sapling"\n\r\
If the druid is in a sufficiently wooded area, the druid may use their combat \
anger to animate a small sapling tree nearby to fight for the druid.  The \
sapling will become a tree again once combat ends, and remains rooted. \
The vine is also able to rescue the druid from his or her enemies.  \
The druid needs only to order the vine to rescue 'order vine rescue'.

CHANT_SUMMONSEED=CHANT_SUMMON_SEEDS
CHANT_SUMMON_SEEDS=<ABILITY>\
Usage    : CHANT "SUMMON SEEDS" [SEED TYPE]\n\r\
Example  : chant "summon seeds" list\n\r\
Example  : chant "summon seeds" apple\n\r\
This chant cause seeds of the type specified to appear in the hands \
of the druid.  The seeds are then useful for the Farming skill.

CHANT_SUMMONSEAWEED=CHANT_SUMMON_SEAWEED
CHANT_SUMMON_SEAWEED=<ABILITY>\
Usage    : CHANT "SUMMON SEAWEED"\n\r\
Example  : chant "summon seaweed"\n\r\
This chant will cause a random batch of seaweed to magically grow for the druid.  These \
plants will maintain a mystical connection to the druid, and the druid will always \
be aware of the plants through the "my plants" skill.  These plants will die if touched, \
but can be used by the druid for the "tangle" and "plant pass" chants.

CHANT_STONEFRIEND=CHANT_STONE_FRIEND
CHANT_STONE_FRIEND=<ABILITY>\
Usage    : CHANT "STONE FRIEND" [TARGET NAME]\n\r\
Example  : chant "stone friend" golem\n\r\
This chant will cause a metal golem, stone golem, or earth elemental in \
the same room to immediately befriend the druid.  The druid \
will then have the golem as a follower who will fight alongside, \
and follow all ORDERs that the druid gives.

CHANT_SWEETSCENT=CHANT_SWEET_SCENT
CHANT_SWEET_SCENT=<ABILITY>\
Usage    : CHANT "SWEET SCENT"\n\r\
Example  : chant "sweet scent"\n\r\
This chant must be cast on one of the druids plants, such as those created \
with the Summon Plants chant.  The plant will then begin to exude an \
irresistable smell which will attract all creatures of animal intelligence \
to it.

CHANT_SUMMONFLYTRAP=CHANT_SUMMON_FLYTRAP
CHANT_SUMMON_FLYTRAP=<ABILITY>\
Usage    : CHANT "SUMMON FLYTRAP"\n\r\
Example  : chant "summon flytrap"\n\r\
This chant causes an enormous flytrap to grow.  This creature will lie dormant \
until an arachnid or insect-like creature happens along.  It will brutally \
slay those types of creatures and eat their bodies.

CHANT_SUMMONPOOL=CHANT_SUMMON_POOL
CHANT_SUMMON_POOL=<ABILITY>\
Usage    : CHANT "SUMMON POOL"\n\r\
Example  : chant "summon pool"\n\r\
This chant will cause a small magical pool to begin out of the floor of a cave, \
The water will be cool and clean, good for drinking.

CHANT_SUMMONROCKGOLEM=CHANT_SUMMON_ROCK_GOLEM
CHANT_SUMMON_ROCK_GOLEM=<ABILITY>\
Usage    : CHANT "SUMMON ROCK GOLEM"\n\r\
Example  : chant "summon rock golem"\n\r\
This chant will summon a golem of rock and stone to appear out of a cave wall. \
The golem will follow and fight for the druid.


CHANT_SUMMONTORNADO=CHANT_SUMMON_TORNADO
CHANT_SUMMON_TORNADO=<ABILITY>\
Usage    : CHANT "SUMMON TORNADO"\n\r\
Example  : chant "summon tornado"\n\r\
This chant will cause a rainstorm to unleash a ferocious tornado on all \
inhabitants.  The tornado will suck up items and people alike, and toss \
them around like ragdolls in the debris.

CHANT_SUMMONTREE=CHANT_SUMMON_TREE
CHANT_SUMMON_TREE=<ABILITY>\
Usage    : CHANT "SUMMON TREE"\n\r\
Example  : chant "summon tree"\n\r\
This chant will cause tree to magically grow for the druid.  These \
trees will maintain a mystical connection to the druid, and the druid will always \
be aware of the plants through the "my plants" skill.  The tree cannot be picked, \
but will die off if someone chops it down with the Chopping skill.  The tree can \
serve as a medium for the "Plant Pass" chant, and it's roots serve for the "Tangle" \
chant.

CHANT_SUMMONVINE=CHANT_SUMMON_VINE
CHANT_SUMMON_VINE=<ABILITY>\
Usage    : CHANT "SUMMON VINE"\n\r\
Example  : chant "summon vine"\n\r\
If the druid is in a sufficiently foliated area, the druid may use their combat \
anger to animate a nearby vine to fight for the druid.  The \
vine will grow still again once combat ends, and remains rooted. \
The vine is also able to rescue the druid from his or her enemies.  \
The druid needs only to order the vine to rescue 'order vine rescue'.


CHANT_SUMMONWATER=CHANT_SUMMON_WATER
CHANT_SUMMON_WATER=<ABILITY>\
Usage    : CHANT "SUMMON WATER"\n\r\
Example  : chant "summon water"\n\r\
This chant will cause a small magical spring to begin running nearby.  The water will be \
sweet and clean, good for drinking.

CHANT_SUMMONWIND=CHANT_SUMMON_WIND
CHANT_SUMMON_WIND=<ABILITY>\
Usage    : CHANT "SUMMON WIND"\n\r\
Example  : chant "summon wind"\n\r\
This chant will cause the winds to begin blowing, turning rain into thunderstorm, and \
snow into a terrible blizzard. \
Success will depend, in part, on how large the area is that you are trying to affect.

CHANT_SUNRAY=<ABILITY>\
Usage    : CHANT SUNRAY [TARGET NAME]\n\r\
Example  : chant "sunray" orc\n\r\
This chant will cause a bright ray of sunshine to beam into the eyes of the target.  The \
target will then be blinded.

CHANT_TAPGRAPEVINE=CHANT_TAP_GRAPEVINE
CHANT_TAP_GRAPEVINE=<ABILITY>\
Usage    : CHANT "TAP GRAPEVINE"\n\r\
Example  : chant "tap grapevine"\n\r\
If the druid is in the same room as a plant summoned by another druid, \
this chant will cause the mind of the druid to be linked with all that druids \
plants, namely those created with the "Summon Plants" chant.  During the \
duration of the chant, the druid will be able to hear all speaking that goes \
on in the same room as the other druids plants, regardless of the location of the \
druid.

CHANT_TETHER=<ABILITY>\
Usage    : CHANT "TETHER"\n\r\
Example  : chant "tether"\n\r\
This strange chant causes a magical tether to trail behind the druid, attaching \
to the places and rooms he leaves.  Should the druid fall off a cliff, or meet \
with some other untimely or deadly accident, the tether will pull him back, \
preventing potential tragedy.

CHANT_THORNS=<ABILITY>\
Usage    : CHANT "THORNS"\n\r\
Example  : chant "thorns"\n\r\
Causes the druid to be covered in long, pricking thorns.  Anyone attempting to \
touch or attack the druid in melee combat runs the risk of being pricked by \
the thorns and taking damage.

CHANT_TANGLE=<ABILITY>\
Usage    : CHANT TANGLE [TARGET NAME]\n\r\
Example  : chant "tangle" orc\n\r\
This chant requires the cooperation of a plant summoned by the druid, typically with the \
"summon plants" chant.  The chant will cause the magical plants to entangle the target, \
making them unable to fight until they are able to fight themselves free of the plants \
grip.

CHANT_TREEFORM=<ABILITY>\
Usage    : CHANT TREEFORM\n\r\
Example  : chant "treeform"\n\r\
This chant will allow the druid to take on the form of a tree at will.  In this form, the \
druid is unable to be attacked, and may consider him or herself safe.

CHANT_TREEHOUSE=<ABILITY>\
Usage    : CHANT TREEHOUSE\n\r\
Example  : chant "treehouse"\n\r\
This chant will cause a treehouse to appear up in a nearby tree.  The druid \
may then climb into the treehouse and observe all of the surrounding rooms \
by merely LOOKing in the proper direction.

CHANT_TREEMIND=<ABILITY>\
Usage    : CHANT TREEMIND\n\r\
Example  : chant "treemind"\n\r\
This chant will allow the druid gain treelike protection against mind \
attacks, such as mind affecting spells and charms.

CHANT_TREEMORPH=<ABILITY>\
Usage    : CHANT TREEMORPH [TARGET NAME]\n\r\
Example  : chant "treemorph" orc\n\r\
This chant will cause the target to turn into a tree, unable to move, speak, or be attacked.

CHANT_TREMORSENSE=CHANT_TREMOR_SENSE
CHANT_TREMOR_SENSE=<ABILITY>\
Usage    : CHANT "TREMOR SENSE"\n\r\
Example  : chant "tremor sense"\n\r\
This chant requires the druid to be sitting on the ground, resting.  It will inform the \
druid of any footsteps or other movement from up to 5 rooms away.

CHANT_UNBREAKABLE=<ABILITY>\
Usage    : CHANT "UNBREAKABLE" [TARGET ITEM]\n\r\
Example  : chant "unbreakable" sword\n\r\
This chant makes the target item incapable of sustaining damage for the duration of \
the chant.  It will also protect the item from numerous magical affects as well.

CHANT_UNICORNSHEALTH=CHANT_UNICORNS_HEALTH
CHANT_UNICORNS_HEALTH=<ABILITY>\
Usage    : CHANT "UNICORNS HEALTH"\n\r\
Example  : chant "unicorns health"\n\r\
This chant causes the druid to become as healthy as a unicorn by boosting their \
constitution more and more as the druid gains levels.

CHANT_VAMPIREVINE=CHANT_VAMPIRE_VINE
CHANT_VAMPIRE_VINE=<ABILITY>\
Usage    : CHANT "VAMPIRE VINE"\n\r\
Example  : chant "vampire vine"\n\r\
If the druid is in a sufficiently foliated area, the druid may use their combat \
anger to animate a nearby vine to fight for the druid.  The \
vine will grow still again once combat ends, and remains rooted.  The vine \
will also have a faint undead aura, healing itself and the summoning druid \
part of all damage done by the vine. \
The vine is also able to rescue the druid from his or her enemies.  \
The druid needs only to order the vine to rescue 'order vine rescue'.

CHANT_VINEMASS=CHANT_VINE_MASS
CHANT_VINE_MASS=<ABILITY>\
Usage    : CHANT "VINE MASS"\n\r\
Example  : chant "vine mass"\n\r\
If the druid is in a sufficiently foliated area, the druid may use their combat \
anger to animate numerous nearby vines to fight for the druid.  The \
vines will grow still again once combat ends, and remain rooted.   \
The vines are also able to rescue the druid from his or her enemies.  \
The druid needs only to order the vines to rescue 'order all rescue'.

CHANT_VOLCANICCHASM=CHANT_VOLCANIC_CHASM
CHANT_VOLCANIC_CHASM=<ABILITY>\
Usage    : CHANT "VOLCANIC CHASM"\n\r\
Example  : chant "volcanic chasm"\n\r\
If the druid is in a cave room, this chant will turn it into a volcanic chasm, with \
sulfurous gasses and flames assaulting all who are within it.

CHANT_WAKINGMOON=CHANT_WAKING_MOON
CHANT_WAKING_MOON=<ABILITY>\
Usage    : CHANT "WAKING MOON"\n\r\
Example  : chant "waking moon"\n\r\
This chant will allow the moon to be seen during the day, so long as the \
druid is outside.  With the moon visible, other moon chants may be cast.

CHANT_PIERCINGMOON=CHANT_PIERCING_MOON
CHANT_PIERCING_MOON=<ABILITY>\
Usage    : CHANT "PIERCING MOON"\n\r\
Example  : chant "piercing moon"\n\r\
This chant will allow the moon to be seen through the clouds, so long as the \
druid is outside at night.  With the moon visible, other moon chants may be cast.

CHANT_WARNINGWINDS=CHANT_WARNING_WINDS
CHANT_WARNING_WINDS=<ABILITY>\
Usage    : CHANT "WARNING WINDS"\n\r\
Example  : chant "warning winds"\n\r\
Example  : chant "warning winds"\n\r\
This chant will allow the druid to be aware of enemies or fighting in nearby \
rooms.

CHANT_WARPWOOD=CHANT_WARP_WOOD
CHANT_WARP_WOOD=<ABILITY>\
Usage    : CHANT "WARP WOOD" [TARGET NAME]\n\r\
Example  : chant "warp wood" orc\n\r\
Example  : chant "warp wood" staff\n\r\
This chant will cause wooden weapons or items to begin to warp and mutate, taking considerable \
damage.

CHANT_WATERWALKING=CHANT_WATER_WALKING
CHANT_WATER_WALKING=<ABILITY>\
Usage    : CHANT "WATER WALKING"\n\r\
Example  : chant "water walking"\n\r\
This chant will allow the druid to glide lightly above the water as if he or she is flying. 

CHANT_WHISPERWARD=<ABILITY>\
Usage    : CHANT WHISPERWARD [TARGET NAME] [HOLD/WIELD/WEAR/TOUCH/ENTER]\n\r\
Example  : chant "whisperward" chest touch\n\r\
This is a complicated chant that allows an object or place to notify the druid when \
affected in a certain way.  The first argument is the target of the spell, which \
is any inanimate object or "room".  The last argument describes the circumstances \
under which the notify triggers, whether when touched (such as getting, getting from, \
or putting into), held or wielded, worn, or whenever anyone enters the same room. \
The object will only notify the druid one time before the chant expires.

CHANT_WINDCOLOR=CHANT_WIND_COLOR
CHANT_WIND_COLOR=<ABILITY>\
Usage    : CHANT "WIND COLOR"\n\r\
Example  : chant "wind color"\n\r\
This chant allows the druid, upon entering a new room, to gather information \
about the mobs and or items in the room.  This is done by observing the color \
of the winds, which will be coded as follows: \n\r\
Black - Something Undead\n\r\
Red - Something evil\n\r\
Blue - Something good\n\r\
Green - A neutral creature\n\r\
Grey - Something metal or stone\n\r\
Purple - Something hidden\n\r\
Yellow - Something invisible\n\r\
Brown - Something wooden\n\r\
Orange - Something trapped\n\r\
(Striped colors) - a single source of multiple colors\n\r\
(Swirling colors) - multiple sources of multiple colors\n\r\
(Dull colors) - highest level is below 15 levels below the caster\n\r\
(Faded colors) - highest level is below 5 levels below the caster\n\r\
(Bright colors) - highest level is between 5 and 15 levels above the caster\n\r\
(Brilliant colors) - highest level is between 15 and 25 levels above the caster\n\r\
(Dazzling colors) - highest level is 25 levels or more above the caster\n\r

CHANT_WINDGUST=CHANT_WIND_GUST
CHANT_WIND_GUST=<ABILITY>\
Usage    : CHANT "WIND GUST" [TARGET NAME]\n\r\
Example  : chant "wind gust" orc\n\r\
This chant will summon a strong gust of wind to blow away the target.  The target may \
also be knocked down.

CHANT_WINDSHAPE=CHANT_WIND_SHAPE
CHANT_WIND_SHAPE=<ABILITY>\
Usage    : CHANT "WIND SHAPE"\n\r\
Example  : chant "wind shape"\n\r\
This chant causes the druid to shimmer and become like the wind.  In this \
condition, the caster takes only 3/4 damage from physical weapon sources.

CHANT_WORMS=<ABILITY>\
Usage    : CHANT "WORMS" [TARGET NAME]\n\r\
Example  : chant "worms" orc\n\r\
This chant will cause a horrid worm disease in the stomach of the target.  The worms \
will begin eating the target from the inside out, doing damage, and making the target \
constantly hungry.

CHANT_WINDSNATCHER=CHANT_WIND_SNATCHER
CHANT_WIND_SNATCHER=<ABILITY>\
Usage    : CHANT "WIND SNATCHER"\n\r\
Example  : chant "wind snatcher"\n\r\
This chant creates a form around the druid which will suck in any wind-related \
magic that is used in the same room as the druid.

CHANT_YEARNING=<ABILITY>\
Usage    : CHANT YEARNING [TARGET NAME]\n\r\
Example  : chant "yearning" orc\n\r\
This chant will cause the target to have a crazed need to mate.  The target \
will suffer a lower wisdom until they choose to fulfill the need.