#set the quest name set name <QUESTNAME> set wait <WAITTIME> set interval <INTERVAL> set runlevel <RUNLEVEL> import items quests/<QUESTNAME>/item.cmare #import our secret note set area <QUESTAREA1> # inform the quest that it occurs anywhere quiet # this makes sure we don't get a final error message set mob <MOB1CRITERIA> # load up any mob from the above area. Will set a room! # since this quest relys on random specified mobs, most # errors are turned off w/ quiet give behavior Scriptable LOAD=quests/<QUESTNAME>/deliverer.script # load the above behavior into the last mob (Human) load item <DELIVERYITEM> # load our secret note. For the time being, it will sit in the room give item # now we give the item to our mob set room set mob set area # clear the room designation set area <QUESTAREA1> # set any other area as a designation set mob <MOB1CRITERIA> # load up any other mob from any other area. Will set a room! give behavior Scriptable LOAD=quests/<QUESTNAME>/deliveree.script # load the above behavior into the last mob (Human) set duration <DURATION> # the duration of the quest is 10 minutes (175 ticks). The scripts on the mobs will # do the rest...