civilwar - certain mobs fight other mobs in area deputy - given cityguard privs to capture a fugitive killemall - kill all of certain kind of mob in area or world? killone -- kill a generated mob, or a single particular mob lostperson - find a particular mob who follows you back murdermystery - solve the murder plague - mob or mobs in area have plague, cure them with potions, wands, whatever puzzlepieces - find all the items and return them someplace treasurehunt - find a particular item and return them someplace robbed - a shopkeeper is robbed, find the robber, return the money starvation - mob or mobs in area are starving, give them food stolen - just like treasurehunt? do we need this? /* <SCREEN NAME=X CLASS=X URL=NAME NEXT=X> <FIELDS> <FIELD NAME=X TYPE=X CLASS=X LABEL="Fill this in" /> <FIELD NAME=X TYPE=X CLASS=X LABEL="Select of these" /> </FIELDS> <SCRIPT> .. javascript .. always executes.. </SCRIPT> <SCREEN ... /> <SCREEN ... /> <FINISHED> .. ant type commands here for moving files, .. doing search/replaces on tags in files </FINISHED> */ /* * Screen classes can map to URLs, or menu types perhaps * screens need next and back, with finish option. * Nexts and backs just remember what their last screen was, * and use caches to undo (unless undo=off?). * */