/
 
SillyMUD was developed on machines at the University of Florida by:
 
J. Brothers, J. Sievert, K. McClelland, S. Gardner, R. Forsman,
   and P. Martin
 
 
SillyMUD was based on DIKUMud.
 
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                     Original game idea, concept, and design:
 
              Katja Nyboe               [Superwoman] (katz@freja.diku.dk)
              Tom Madsen              [Stormbringer] (noop@freja.diku.dk)
              Hans Henrik Staerfeldt           [God] (bombman@freja.diku.dk)
              Michael Seifert                 [Papi] (seifert@freja.diku.dk)
              Sebastian Hammer               [Quinn] (quinn@freja.diku.dk)
 
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                     Additional contributions from:
 
Michael Curran  - the player title collection and additional locations.
Ragnar Loenn    - the bulletin board.
Bill Wisner     - for being the first to successfully port the game, uncovering
                  several old bugs, uh, inconsistencies, in the process.
 
And: Mads Haar and Stephan Dahl for additional locations.
 
Developed at:
  DIKU - The Department of Computer Science at the University of Copenhagen.

Uf Credits:

    Thanks to Sunsor (whose full name has never been revealed to me)
	for bug fixes in time, and the feeblemind spell.
    Thanks to Gecko for some nifty special procs and some other bug fixes.