Mage Cleric First Level: First Level: Detect Magic Armor Magic Missile Bless Shield Cause Light Shocking Grasp Cure Light Turn Detect Evil Ventriloquate Turn Second Level: Second Level: Detect Invisibility Create Water Sleep Detect Poison Refresh Third Level: Third Level: Chill Touch Create Water Fly Detect Magic Knock Know Alignment Refresh Fourth Level: Fourth Level: Armor Cure Blind Invisibility Locate Object Know Alignment Remove Paralysis Strength Water Breath Weakness Fifth Level: Fifth Level: Burning Hands Detect Invisibility Infravision Monsum One Sixth Level: Sixth Level: Dispel Magic Blindness Protection from Evil Dispel Magic Seventh Level: Seventh Level: Acid Blast Animate Dead Ice Storm Remove Curse Monsum Two Sense Life Cause Serious Cure Serious Eighth Level: Eighth Level: Charm Monster Earthquake Blindness Poison Fear Second Wind Teleport Ninth Level: Ninth Level: Enchant Weapon Cause Critical Lightning Bolt Cure Critical Monsum Three Tenth Level: Tenth Level: Animate Dead Word of Recall Control Weather Eleventh Level: Eleventh Level: Colour Spray Flamestrike Cone of Cold Monsum Four Twelfth Level: Twelfth Level: Curse Curse Dispel Evil Dispel Good Thirteenth Level: Thirteenth Level: Monsum Five Control Weather Fourteenth Level: Fourteenth Level: Charm Person Fly Fifteenth Level: Fifteenth Level: Clone Call Lightning Fireball Monsum Sixth Paralyze Sixteenth Level: Sixteenth Level: Summon Seventeenth Level: Seventeenth Level: Energy Drain Harm Monsum Seven Heal Eighteenth Level: Eighteenth Level: Summon Succor Nineteenth Level: Nineteenth Level: FireShield Twentieth Level: Meteor Swarm Twenty First Level: Succor