/
/*
  SillyMUD Distribution V1.1b             (c) 1993 SillyMUD Developement
 
  See license.doc for distribution terms.   SillyMUD is based on DIKUMUD
*/

#include <stdio.h>
#include <string.h>
#include <assert.h>
#include <ctype.h>

#include "protos.h"

/* extern variables */

extern struct str_app_type str_app[];
extern struct descriptor_data *descriptor_list;
extern char *drinks[];
extern int drink_aff[][3];
extern struct skill_data skill_info[];


void weight_change_object(struct obj_data *obj, int weight)
{
  struct obj_data *tmp_obj;
  struct char_data *tmp_ch;
  char buf[255];

  if (GET_OBJ_WEIGHT(obj) + weight < 1) {
      weight = 0 - (GET_OBJ_WEIGHT(obj) -1);
      if (obj->carried_by) {
	sprintf(buf,"Bad weight change on %s, carried by %s.",obj->name,obj->carried_by->player.name);
	log(buf);
      } else {
	sprintf(buf,"Bad weight change on %s.",obj->name);
	log(buf);
      }
  }
  
  if (obj->in_room != NOWHERE) {
    GET_OBJ_WEIGHT(obj) += weight;
  } else if (tmp_ch = obj->carried_by) {
    obj_from_char(obj);
    GET_OBJ_WEIGHT(obj) += weight;
    obj_to_char(obj, tmp_ch);
  } else if (tmp_obj = obj->in_obj) {
    obj_from_obj(obj);
    GET_OBJ_WEIGHT(obj) += weight;
    obj_to_obj(obj, tmp_obj);
  } else {
    log("Unknown attempt to subtract weight from an object.");
  }
}



void name_from_drinkcon(struct obj_data *obj)
{
  int i;
  char *new_name;
  
  for(i=0; (*((obj->name)+i)!=' ') && (*((obj->name)+i)!='\0'); i++)  ;
  
  if (*((obj->name)+i)==' ') {
    new_name=strdup((obj->name)+i+1);
    free(obj->name);
    obj->name=new_name;
  }
}



void name_to_drinkcon(struct obj_data *obj,int type)
{
  char *new_name;
  extern char *drinknames[];
  
  CREATE(new_name,char,strlen(obj->name)+strlen(drinknames[type])+2);
  sprintf(new_name,"%s %s",drinknames[type],obj->name);
  free(obj->name);
  obj->name=new_name;
}



void do_drink(struct char_data *ch, char *argument, int cmd)
{
  char buf[255];
  struct obj_data *temp;
  struct affected_type af;
  int amount;
  
  
  only_argument(argument,buf);
  
  if(!(temp = get_obj_in_list_vis(ch,buf,ch->carrying))) {
    act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
    return;
  }
  
  if (temp->obj_flags.type_flag!=ITEM_DRINKCON)	{
    act("You can't drink from that!",FALSE,ch,0,0,TO_CHAR);
    return;
  }
  
  if((GET_COND(ch,DRUNK)>15)&&(GET_COND(ch,THIRST)>0)) {
    /* The pig is drunk */
    act("You're just sloshed.", FALSE, ch, 0, 0, TO_CHAR);
    act("$n is looks really drunk.", TRUE, ch, 0, 0, TO_ROOM);
    return;
  }
  
  if((GET_COND(ch,FULL)>20)&&(GET_COND(ch,THIRST)>0)) /* Stomach full */ {
      act("Your stomach can't contain anymore!",FALSE,ch,0,0,TO_CHAR);
      return;
    }
  
  if (temp->obj_flags.type_flag==ITEM_DRINKCON){
    if (temp->obj_flags.value[1]>0)  /* Not empty */ {
      sprintf(buf,"$n drinks %s from $p",drinks[temp->obj_flags.value[2]]);
      act(buf, TRUE, ch, temp, 0, TO_ROOM);
      sprintf(buf,"You drink the %s.\n\r",drinks[temp->obj_flags.value[2]]);
      send_to_char(buf,ch);
      
      if (drink_aff[temp->obj_flags.value[2]][DRUNK] > 0 )
	amount = (25-GET_COND(ch,THIRST))/
	  drink_aff[temp->obj_flags.value[2]][DRUNK];
      else
	amount = number(3,10);
      
      amount = MIN(amount,temp->obj_flags.value[1]);
      /* Subtract amount, if not a never-emptying container */
      if (!IS_SET(temp->obj_flags.value[3],DRINK_PERM) &&
	  (temp->obj_flags.value[0] > 20))
	weight_change_object(temp, -amount);
      
      gain_condition(ch,DRUNK,(int)((int)drink_aff
		 [temp->obj_flags.value[2]][DRUNK]*amount)/4);
      
      gain_condition(ch,FULL,(int)((int)drink_aff
			   [temp->obj_flags.value[2]][FULL]*amount)/4);
      
      gain_condition(ch,THIRST,(int)((int)drink_aff
		     [temp->obj_flags.value[2]][THIRST]*amount)/4);
      
      if(GET_COND(ch,DRUNK)>10)
	act("You feel drunk.",FALSE,ch,0,0,TO_CHAR);
      
      if(GET_COND(ch,THIRST)>20)
	act("You do not feel thirsty.",FALSE,ch,0,0,TO_CHAR);
      
      if(GET_COND(ch,FULL)>20)
	act("You are full.",FALSE,ch,0,0,TO_CHAR);

      /* The shit was poisoned ! */      
      if(IS_SET(temp->obj_flags.value[3],DRINK_POISON))	{
	  act("Oops, it tasted rather strange ?!!?",FALSE,ch,0,0,TO_CHAR);
	  act("$n chokes and utters some strange sounds.",
	      TRUE,ch,0,0,TO_ROOM);
	  af.type = SPELL_POISON;
	  af.duration = amount*3;
	  af.modifier = 0;
	  af.location = APPLY_NONE;
	  af.bitvector = AFF_POISON;
	  affect_join(ch,&af, FALSE, FALSE);
	}
      
      /* empty the container, and no longer poison. */
      if(!IS_SET(temp->obj_flags.value[3],DRINK_PERM))
	temp->obj_flags.value[1]-= amount;
      if(!temp->obj_flags.value[1]) {  /* The last bit */
	temp->obj_flags.value[2]=0;
	temp->obj_flags.value[3]=0;
	name_from_drinkcon(temp);
      }
      if (temp->obj_flags.value[1] < 1) {  /* its empty */
	if (temp->obj_flags.value[0] < 20) {  
	  extract_obj(temp);  /* get rid of it */
	}
      }
      return;
      
    }
    act("It's empty already.",FALSE,ch,0,0,TO_CHAR);
    
    return;
    
  }
  
}



void do_eat(struct char_data *ch, char *argument, int cmd)
{
	char buf[100];
	int j, num;
	struct obj_data *temp;
	struct affected_type af;

	one_argument(argument,buf);

	if(!(temp = get_obj_in_list_vis(ch,buf,ch->carrying)))	{
		act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if((temp->obj_flags.type_flag != ITEM_FOOD) && 
	   (GetMaxLevel(ch) < DEMIGOD))	{
       	    act("Your stomach refuses to eat that!?!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	if(GET_COND(ch,FULL)>20) /* Stomach full */	{	
		act("You are to full to eat more!",FALSE,ch,0,0,TO_CHAR);
		return;
	}

	act("$n eats $p.",TRUE,ch,temp,0,TO_ROOM);
	act("You eat the $o.",FALSE,ch,temp,0,TO_CHAR);

	if(GET_RACE(ch) == RACE_VAMPIRE) {
	  send_to_char("It does not seem to alleviate your hunger.\n\r", ch);
	} else {
	  gain_condition(ch,FULL,temp->obj_flags.value[0]);
	}

	if(GET_COND(ch,FULL)>20)
		act("You are full.",FALSE,ch,0,0,TO_CHAR);

        for(j=0; j<MAX_OBJ_AFFECT; j++)
	  if (temp->affected[j].location == APPLY_EAT_SPELL) {
	    num = temp->affected[j].modifier;

	    /* hit 'em with the spell */
	    
	    ((*skill_info[num].spell_pointer)
	     (6, ch, "", SPELL_TYPE_POTION, ch, 0));
	  }
	
	if(temp->obj_flags.value[3] && (GetMaxLevel(ch) < LOW_IMMORTAL)) {
       	   act("That tasted rather strange!!",FALSE,ch,0,0,TO_CHAR);
	   act("$n coughs and utters some strange sounds.",
	       FALSE,ch,0,0,TO_ROOM);

		af.type = SPELL_POISON;
		af.duration = temp->obj_flags.value[0]*2;
		af.modifier = 0;
		af.location = APPLY_NONE;
		af.bitvector = AFF_POISON;
		affect_join(ch,&af, FALSE, FALSE);
	 }

	extract_obj(temp);
}


void do_pour(struct char_data *ch, char *argument, int cmd)
{
  char arg1[132];
  char arg2[132];
  char buf[256];
  struct obj_data *from_obj;
  struct obj_data *to_obj;
  int temp;
  
  argument_interpreter(argument, arg1, arg2);
  
  if(!*arg1) /* No arguments */	{
    act("What do you want to pour from?",FALSE,ch,0,0,TO_CHAR);
    return;
  }
  
  if(!(from_obj = get_obj_in_list_vis(ch,arg1,ch->carrying)))	{
    act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
    return;
  }
  
  if(from_obj->obj_flags.type_flag!=ITEM_DRINKCON)	{
    act("You can't pour from that!",FALSE,ch,0,0,TO_CHAR);
    return;
  }
  
  if(from_obj->obj_flags.value[1]==0)	{
    act("The $p is empty.",FALSE, ch,from_obj, 0,TO_CHAR);
    return;
  }
  
  if(!*arg2)	{
    act("Where do you want it? Out or in what?",FALSE,ch,0,0,TO_CHAR);
    return;
  }
  
  if(!str_cmp(arg2,"out")) {
    act("$n empties $p", TRUE, ch,from_obj,0,TO_ROOM);
    act("You empty the $p.", FALSE, ch,from_obj,0,TO_CHAR);
    
    weight_change_object(from_obj, -from_obj->obj_flags.value[1]);
    
    from_obj->obj_flags.value[1]=0;
    from_obj->obj_flags.value[2]=0;
    from_obj->obj_flags.value[3]=0;
    name_from_drinkcon(from_obj);
    
    return;
    
  }
  
  if(!(to_obj = get_obj_in_list_vis(ch,arg2,ch->carrying)))  {
    act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
    return;
  }
  
  if(to_obj->obj_flags.type_flag!=ITEM_DRINKCON)	{
    act("You can't pour anything into that.",FALSE,ch,0,0,TO_CHAR);
    return;
  }
  
  if((to_obj->obj_flags.value[1]!=0)&&
     (to_obj->obj_flags.value[2]!=from_obj->obj_flags.value[2])) {
    act("There is already another liquid in it!",FALSE,ch,0,0,TO_CHAR);
    return;
  }
  
  if(!(to_obj->obj_flags.value[1]<to_obj->obj_flags.value[0]))	{
    act("There is no room for more.",FALSE,ch,0,0,TO_CHAR);
    return;
  }
  
  sprintf(buf,"You pour the %s into the %s.",
	  drinks[from_obj->obj_flags.value[2]],arg2);
  send_to_char(buf,ch);
  
  /* New alias */
  if (to_obj->obj_flags.value[1]==0) 
    name_to_drinkcon(to_obj,from_obj->obj_flags.value[2]);
  
  /* First same type liq. */
  to_obj->obj_flags.value[2]=from_obj->obj_flags.value[2];
    
  /*
    the new, improved way of doing this...
  */
  temp = from_obj->obj_flags.value[1];
  from_obj->obj_flags.value[1] = 0;
  to_obj->obj_flags.value[1] += temp;
  temp = to_obj->obj_flags.value[1] - to_obj->obj_flags.value[0];
  
  if (temp>0) {
    from_obj->obj_flags.value[1] = temp;
  } else {
    name_from_drinkcon(from_obj);
  }
  
  if (from_obj->obj_flags.value[1] > from_obj->obj_flags.value[0])
    from_obj->obj_flags.value[1] = from_obj->obj_flags.value[0];
  
  /* Then the poison boogie */
  to_obj->obj_flags.value[3]=
    (to_obj->obj_flags.value[3]||from_obj->obj_flags.value[3]);
  
  return;
}

void do_sip(struct char_data *ch, char *argument, int cmd)
{
  struct affected_type af;
  char arg[MAX_STRING_LENGTH];
  char buf[MAX_STRING_LENGTH];
  struct obj_data *temp;
  
  one_argument(argument,arg);
  
  if(!(temp = get_obj_in_list_vis(ch,arg,ch->carrying)))    {
      act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
      return;
    }
  
  if(temp->obj_flags.type_flag!=ITEM_DRINKCON)    {
      act("You can't sip from that!",FALSE,ch,0,0,TO_CHAR);
      return;
    }
  
  if(GET_COND(ch,DRUNK)>10) /* The pig is drunk ! */    {
      act("You simply fail to reach your mouth!",FALSE,ch,0,0,TO_CHAR);
      act("$n tries to sip, but fails!",TRUE,ch,0,0,TO_ROOM);
      return;
    }
  
  if(!temp->obj_flags.value[1])  /* Empty */    {
      act("But there is nothing in it?",FALSE,ch,0,0,TO_CHAR);
      return;
    }
  
  act("$n sips from the $o",TRUE,ch,temp,0,TO_ROOM);
  sprintf(buf,"It tastes like %s.\n\r",drinks[temp->obj_flags.value[2]]);
  send_to_char(buf,ch);
  
  gain_condition(ch,DRUNK,(int)(drink_aff[temp->obj_flags.value[2]]
				[DRUNK]/4));
  
  gain_condition(ch,FULL,(int)(drink_aff[temp->obj_flags.value[2]][FULL]/4));
  
  gain_condition(ch,THIRST,(int)(drink_aff[temp->obj_flags.value[2]]
				 [THIRST]/4)
);

#if 0  
  if(!IS_SET(temp->obj_flags.value[3],DRINK_PERM) ||
     (temp->obj_flags.value[0] > 19))
    weight_change_object(temp, -1); /* Subtract one unit, unless permanent */
#endif

  if(GET_COND(ch,DRUNK)>10)
    act("You feel drunk.",FALSE,ch,0,0,TO_CHAR);
  
  if(GET_COND(ch,THIRST)>20)
    act("You do not feel thirsty.",FALSE,ch,0,0,TO_CHAR);
  
  if(GET_COND(ch,FULL)>20)
    act("You are full.",FALSE,ch,0,0,TO_CHAR);
  
  if(IS_SET(temp->obj_flags.value[3],DRINK_POISON)
     && !IS_AFFECTED(ch,AFF_POISON)) /* The shit was poisoned ! */    {
      act("But it also had a strange taste!",FALSE,ch,0,0,TO_CHAR);
      
      af.type = SPELL_POISON;
      af.duration = 3;
      af.modifier = 0;
      af.location = APPLY_NONE;
      af.bitvector = AFF_POISON;
      affect_to_char(ch,&af);
    }
  
  if(!IS_SET(temp->obj_flags.value[3],DRINK_PERM))
    temp->obj_flags.value[1]--;
  
  if(!temp->obj_flags.value[1])  /* The last bit */    {
      temp->obj_flags.value[2]=0;
      temp->obj_flags.value[3]=0;
      name_from_drinkcon(temp);
    }
  
  return;
  
}


void do_taste(struct char_data *ch, char *argument, int cmd)
{
  struct affected_type af;
  char arg[80];
  struct obj_data *temp;
  
  one_argument(argument,arg);
  
  if(!(temp = get_obj_in_list_vis(ch,arg,ch->carrying)))    {
      act("You can't find it!",FALSE,ch,0,0,TO_CHAR);
      return;
    }
  
  if(temp->obj_flags.type_flag==ITEM_DRINKCON)    {
      do_sip(ch,argument,0);
      return;
    }
  
  if(!(temp->obj_flags.type_flag==ITEM_FOOD))    {
      act("Taste that?!? Your stomach refuses!",FALSE,ch,0,0,TO_CHAR);
      return;
    }
  
  act("$n tastes the $o", FALSE, ch, temp, 0, TO_ROOM);
  act("You taste the $o", FALSE, ch, temp, 0, TO_CHAR);
  
  gain_condition(ch,FULL,1);
  
  if(GET_COND(ch,FULL)>20)
    act("You are full.",FALSE,ch,0,0,TO_CHAR);
  
  if(temp->obj_flags.value[3]&&!IS_AFFECTED(ch,AFF_POISON))     {
      act("Ooups, it did not taste good at all!",FALSE,ch,0,0,TO_CHAR);
      
      af.type = SPELL_POISON;
      af.duration = 2;
      af.modifier = 0;
      af.location = APPLY_NONE;
      af.bitvector = AFF_POISON;
      affect_to_char(ch,&af);
    }
  
  temp->obj_flags.value[0]--;
  
  if(!temp->obj_flags.value[0]) {	/* Nothing left */
      act("There is nothing left now.",FALSE,ch,0,0,TO_CHAR);
      extract_obj(temp);
    }
  
  return;

}



/* functions related to wear */

perform_wear(struct char_data *ch, struct obj_data *obj_object, int keyword)
{
  switch(keyword) {
  case 0 :
    act("$n lights $p and holds it.", FALSE, ch, obj_object,0,TO_ROOM);
    break;
  case 1 : 
    act("$n wears $p on $s finger.", TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 2 : 
    act("$n wears $p around $s neck.", TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 3 : 
    act("$n wears $p on $s body.", TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 4 : 
    act("$n wears $p on $s head.",TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 5 : 
    act("$n wears $p on $s legs.",TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 6 : 
    act("$n wears $p on $s feet.",TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 7 : 
    act("$n wears $p on $s hands.",TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 8 : 
    act("$n wears $p on $s arms.",TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 9 : 
    act("$n wears $p about $s body.",TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 10 : 
    act("$n wears $p about $s waist.",TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 11 : 
    act("$n wears $p around $s wrist.",TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 12 : 
    act("$n wields $p.",TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 13 : 
    act("$n grabs $p.",TRUE, ch, obj_object,0,TO_ROOM);
    break;
  case 14 : 
    act("$n starts using $p as a shield.", TRUE, ch, obj_object,0,TO_ROOM);
    break;
  }
}


int IsRestricted(int Mask, int Class)
{
  int i;

  /*
    this function attempts to compare the restrictions on item useage
    to the character's class, to figure out if he/she can wear that item.
    Mask indicates classes that are restricted with '1's
    */


  /*
     monks are special cases
    */

  if (IS_SET(Class, CLASS_MONK)) {
    if (Mask != 0)
      return(TRUE);
  }

  for (i = CLASS_MAGIC_USER; i<= CLASS_THIEF; i*=2) {
    if (IS_SET(i, Mask) && (!IS_SET(i, Class))) {
      Mask -= i;
    }
  }

  if (Mask == Class) 
    return(TRUE);

  return(FALSE);

}

int GetMobClassRestrictions(struct char_data *ch)
{
  int tmp;
  tmp = ch->player.class;

  if (IS_SET(tmp, CLASS_DRUID)) {
    SET_BIT(tmp, CLASS_CLERIC);
    REMOVE_BIT(tmp, CLASS_DRUID);
  }
  return(tmp);
}

void wear(struct char_data *ch, struct obj_data *obj_object, int keyword)
{
  char buffer[MAX_STRING_LENGTH];
  int BitMask, ClMask;
  struct room_data *rp;

  
  if (!IS_IMMORTAL(ch)) {
    
    BitMask = GetItemClassRestrictions(obj_object);
    ClMask = GetMobClassRestrictions(ch);
    if (IsRestricted(BitMask, ClMask) && 
	IS_PC(ch)) {
      send_to_char("You are forbidden to do that.\n\r", ch);
      return;
    }
  }

  if (IS_SET(obj_object->obj_flags.extra_flags, ITEM_ANTI_MEN)) {
    if (GET_SEX(ch) != SEX_FEMALE) {
      send_to_char("Only women can do that.\n\r", ch);
      return;
    }
  }

  if (IS_SET(obj_object->obj_flags.extra_flags, ITEM_ANTI_WOMEN)) {
    if (GET_SEX(ch) != SEX_MALE) {
      send_to_char("Only men can do that.\n\r", ch);
      return;
    }
  }
  
  if(IS_PC(ch)) {
    if (IS_SET(obj_object->obj_flags.extra_flags, ITEM_METAL)) {
      if (OnlyClass(ch, CLASS_DRUID)) {
	send_to_char("You can not use metal.\n\r", ch);
	return;
      }
    }
  }

  rp = real_roomp(ch->in_room);

  if (!IsHumanoid(ch)) {
    if( (keyword == 14 || keyword == 13 || keyword == 12 || keyword == 1) &&
       !HasHands(ch)) {
      send_to_char("You can't wear that without having hands!\n\r",ch);
      return;
    }
  }

  switch(keyword) {
  case 0: {  /* LIGHT SOURCE */
    if (ch->equipment[WEAR_LIGHT]) {
      send_to_char("You are already holding a light source.\n\r", ch);
    } else if (ch->equipment[WIELD] && ch->equipment[WIELD]->obj_flags.weight> 
	  str_app[STRENGTH_APPLY_INDEX(ch)].wield_w) {
        send_to_char("You cannot wield a two handed weapon, and hold a light source.\n\r", ch);
    } else if ((ch->equipment[WIELD] && ch->equipment[HOLD])) {
	send_to_char("Sorry, you only have two hands.\n\r", ch);
    } else if (rp->sector_type == SECT_UNDERWATER &&
	       obj_object->obj_flags.value[2] != -1) {
      send_to_char("You can't light that underwater!\n\r", ch);
      if (strcmp(GET_NAME(ch), "Excavator")==0) {
	send_to_char("Fuck you, paul :-)\n\r", ch);
	return;
      }
    } else {
      if (obj_object->obj_flags.value[2])
	real_roomp(ch->in_room)->light++;
      send_to_char("Ok.\n\r", ch);
      perform_wear(ch,obj_object,keyword);
      obj_from_char(obj_object);
      equip_char(ch,obj_object, WEAR_LIGHT);
    }
  } break;
    
  case 1: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_FINGER)) {
      if ((ch->equipment[WEAR_FINGER_L]) && (ch->equipment[WEAR_FINGER_R])) {
	send_to_char(
	    "You are already wearing something on your fingers.\n\r", ch);
      } else {
	perform_wear(ch,obj_object,keyword);
	if (ch->equipment[WEAR_FINGER_L]) {
	  sprintf(buffer, "You put %s on your right finger.\n\r",
		  obj_object->short_description);
	  send_to_char(buffer, ch);
	  obj_from_char(obj_object);
	  equip_char(ch, obj_object, WEAR_FINGER_R);
	} else {
	  sprintf(buffer, "You put %s on your left finger.\n\r", 
		  obj_object->short_description);
	  send_to_char(buffer, ch);
	  obj_from_char(obj_object);
	  equip_char(ch, obj_object, WEAR_FINGER_L);
	}
      }
    } else {
      send_to_char("You can't wear that on your finger.\n\r", ch);
    }
  } break;
  case 2: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_NECK)) {
      if ((ch->equipment[WEAR_NECK_1]) && (ch->equipment[WEAR_NECK_2])) {
	send_to_char("You can't wear any more around your neck.\n\r", ch);
      } else {
	send_to_char("OK.\n\r", ch);
	perform_wear(ch,obj_object,keyword);
	if (ch->equipment[WEAR_NECK_1]) {
	  obj_from_char(obj_object);
	  equip_char(ch, obj_object, WEAR_NECK_2);
	} else {
	  obj_from_char(obj_object);
	  equip_char(ch, obj_object, WEAR_NECK_1);
	}
      }
    } else {
      send_to_char("You can't wear that around your neck.\n\r", ch);
    }
  } break;
  case 3: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_BODY)) {
      if (ch->equipment[WEAR_BODY]) {
	send_to_char("You already wear something on your body.\n\r", ch);
      } else {
	send_to_char("OK.\n\r", ch);
	perform_wear(ch,obj_object,keyword);
	obj_from_char(obj_object);
	equip_char(ch,  obj_object, WEAR_BODY);
      }
    } else {
      send_to_char("You can't wear that on your body.\n\r", ch);
    }
  } break;
  case 4: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_HEAD)) {
      if (ch->equipment[WEAR_HEAD]) {
	send_to_char("You already wear something on your head.\n\r", ch);
      } else {
	send_to_char("OK.\n\r", ch);
	perform_wear(ch,obj_object,keyword);
	obj_from_char(obj_object);
	equip_char(ch, obj_object, WEAR_HEAD);
      }
    } else {
      send_to_char("You can't wear that on your head.\n\r", ch);
    }
  } break;
  case 5: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_LEGS)) {
      if (ch->equipment[WEAR_LEGS]) {
	send_to_char("You already wear something on your legs.\n\r", ch);
      } else {
	send_to_char("OK.\n\r", ch);
	perform_wear(ch,obj_object,keyword);
	obj_from_char(obj_object);
	equip_char(ch, obj_object, WEAR_LEGS);
      }
    } else {
      send_to_char("You can't wear that on your legs.\n\r", ch);
    }
  } break;
  case 6: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_FEET)) {
      if (ch->equipment[WEAR_FEET]) {
	send_to_char("You already wear something on your feet.\n\r", ch);
      } else {
	send_to_char("OK.\n\r", ch);
	perform_wear(ch,obj_object,keyword);
	obj_from_char(obj_object);
	equip_char(ch, obj_object, WEAR_FEET);
      }
    } else {
      send_to_char("You can't wear that on your feet.\n\r", ch);
    }
  } break;
  case 7: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_HANDS)) {
      if (ch->equipment[WEAR_HANDS]) {
	send_to_char("You already wear something on your hands.\n\r", ch);
      } else {
	send_to_char("OK.\n\r", ch);
	perform_wear(ch,obj_object,keyword);
	obj_from_char(obj_object);
	equip_char(ch, obj_object, WEAR_HANDS);
      }
    } else {
      send_to_char("You can't wear that on your hands.\n\r", ch);
    }
  } break;
  case 8: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_ARMS)) {
      if (ch->equipment[WEAR_ARMS]) {
	send_to_char("You already wear something on your arms.\n\r", ch);
      } else {
	send_to_char("OK.\n\r", ch);
	perform_wear(ch,obj_object,keyword);
	obj_from_char(obj_object);
	equip_char(ch, obj_object, WEAR_ARMS);
      }
    } else {
      send_to_char("You can't wear that on your arms.\n\r", ch);
    }
  } break;
  case 9: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_ABOUT)) {
      if (ch->equipment[WEAR_ABOUT]) {
	send_to_char("You already wear something about your body.\n\r", ch);
      } else {
	send_to_char("OK.\n\r", ch);
	perform_wear(ch,obj_object,keyword);
	obj_from_char(obj_object);
	equip_char(ch, obj_object, WEAR_ABOUT);
      }
    } else {
      send_to_char("You can't wear that about your body.\n\r", ch);
    }
  } break;
  case 10: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_WAISTE)) {
      if (ch->equipment[WEAR_WAISTE]) {
	send_to_char("You already wear something about your waiste.\n\r",
		     ch);
      } else {
	send_to_char("OK.\n\r", ch);
	perform_wear(ch,obj_object,keyword);
	obj_from_char(obj_object);
	equip_char(ch,  obj_object, WEAR_WAISTE);
      }
    } else {
      send_to_char("You can't wear that about your waist.\n\r", ch);
    }
  } break;
  case 11: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_WRIST)) {
      if ((ch->equipment[WEAR_WRIST_L]) && (ch->equipment[WEAR_WRIST_R])) {
	send_to_char(
	     "You already wear something around both your wrists.\n\r", ch);
      } else {
	perform_wear(ch,obj_object,keyword);
	obj_from_char(obj_object);
	if (ch->equipment[WEAR_WRIST_L]) {
	  sprintf(buffer, "You wear %s around your right wrist.\n\r", 
		  obj_object->short_description);
	  send_to_char(buffer, ch);
	  equip_char(ch,  obj_object, WEAR_WRIST_R);
	} else {
	  sprintf(buffer, "You wear %s around your left wrist.\n\r", 	
		  obj_object->short_description);
	  send_to_char(buffer, ch);
	  equip_char(ch, obj_object, WEAR_WRIST_L);
	}
      }
    } else {
      send_to_char("You can't wear that around your wrist.\n\r", ch);
    }
  } break;
    
  case 12:
    if (CAN_WEAR(obj_object,ITEM_WIELD)) {
      if (ch->equipment[WIELD]) {
	send_to_char("You are already wielding something.\n\r", ch);
      } else if (ch->equipment[WEAR_LIGHT] && ch->equipment[HOLD]) {
	send_to_char("You must first remove something from one of your hands.\n\r", ch);
      } else if(IS_SET(ch->specials.affected_by2, AFF2_FEEDING)) {
	send_to_char("And mutilate lunch? Never!\n\r",ch);
      } else {
	if (GET_OBJ_WEIGHT(obj_object) >
	    str_app[STRENGTH_APPLY_INDEX(ch)].wield_w) {
	  send_to_char("It is too heavy for you to use single-handedly.\n\r",ch);
	  if (GET_OBJ_WEIGHT(obj_object) < 
	      (3*str_app[STRENGTH_APPLY_INDEX(ch)].wield_w)/2) {
	    send_to_char("But, you can use it two handed.\n\r", ch);
	    if (ch->equipment[WEAR_SHIELD]) {
	      send_to_char("If you removed your shield.\n\r", ch);
	    } else if (ch->equipment[HOLD] || ch->equipment[WEAR_LIGHT]) {
	      send_to_char("If you removed what was in your hands.\n\r", ch);
	    } else {
	      perform_wear(ch,obj_object,keyword);
	      obj_from_char(obj_object);
	      equip_char(ch, obj_object, WIELD);
	    }
	  }
	} else {
	  send_to_char("OK.\n\r", ch);
	  perform_wear(ch,obj_object,keyword);
	  obj_from_char(obj_object);
	  equip_char(ch, obj_object, WIELD);
	}
      }
    } else {
      send_to_char("You can't wield that.\n\r", ch);
    }
    break;
    
  case 13:
    if (CAN_WEAR(obj_object,ITEM_HOLD)) {
      if (ch->equipment[HOLD]) {
	send_to_char("You are already holding something.\n\r", ch);
      } else if (ch->equipment[WIELD] && ch->equipment[WIELD]->obj_flags.weight
	          > str_app[STRENGTH_APPLY_INDEX(ch)].wield_w) {
	send_to_char("You cannot wield a two handed weapon and hold something also.\n\r", ch);
      } else if (ch->equipment[WEAR_LIGHT] && ch->equipment[WIELD]) {
	  send_to_char("Sorry, both hands are full!\n\r", ch);
      } else {

	if (ITEM_TYPE(obj_object)==ITEM_WEAPON) {

	  if (ch->equipment[WEAR_SHIELD]) {
	    send_to_char("You can't wear a shield and hold a weapon!\n\r", ch);
	    return;
	  }

	  if (GET_OBJ_WEIGHT(obj_object) > 
	    str_app[STRENGTH_APPLY_INDEX(ch)].wield_w/2) {
	    send_to_char("That weapon is too heavy for you to hold\n\r", ch);
	    return;
	  }
	} else if (ch->equipment[WIELD]) {
	  if (GET_OBJ_WEIGHT(obj_object) > 
		   str_app[STRENGTH_APPLY_INDEX(ch)].wield_w) {
	    send_to_char("That item is too heavy for you to hold\n\r", ch);
	    return;
	  }
	}

	send_to_char("OK.\n\r", ch);
	perform_wear(ch,obj_object,keyword);
	obj_from_char(obj_object);
	equip_char(ch, obj_object, HOLD);
      }
    } else {
      send_to_char("You can't hold this.\n\r", ch);
    }
    break;
  case 14: {
    if (CAN_WEAR(obj_object,ITEM_WEAR_SHIELD)) {
      if ((ch->equipment[WEAR_SHIELD])) {
	send_to_char("You are already using a shield\n\r", ch);
      } else if (ch->equipment[WIELD] && ch->equipment[WIELD]->obj_flags.weight >
              str_app[STRENGTH_APPLY_INDEX(ch)].wield_w) {
	    send_to_char("You cannot wield a two handed weapon and wear a shield.\n\r", ch);
      } else {
	perform_wear(ch,obj_object,keyword);
	sprintf(buffer, "You start using %s.\n\r", 
		obj_object->short_description);
	send_to_char(buffer, ch);
	obj_from_char(obj_object);
	equip_char(ch, obj_object, WEAR_SHIELD);
      }
    } else {
      send_to_char("You can't use that as a shield.\n\r", ch);
    }
  } break;
  case -1: {
    sprintf(buffer,"Wear %s where?.\n\r", obj_object->short_description);
    send_to_char(buffer, ch);
  } break;
  case -2: {
    sprintf(buffer,"You can't wear %s.\n\r", obj_object->short_description);
    send_to_char(buffer, ch);
  } break;
  default: {
    log("Unknown type called in wear.");
  } break;
  }
}


void do_wear(struct char_data *ch, char *argument, int cmd) 
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char buf[256];
  char buffer[MAX_INPUT_LENGTH];
  struct obj_data *obj_object, *next_obj;
  int keyword;
  static char *keywords[] = {
    "finger",
    "neck",
    "body",
    "head",
    "legs",
    "feet",
    "hands",
    "arms",
    "about",
    "waist",
    "wrist",
    "shield",
    "\n"
    };
  
  argument_interpreter(argument, arg1, arg2);
  if (*arg1) {
    if (!strcmp(arg1,"all")) {
      
      for (obj_object = ch->carrying; obj_object; obj_object = next_obj) {
	next_obj = obj_object->next_content;
	keyword = -2;
	
	if (CAN_WEAR(obj_object,ITEM_WEAR_SHIELD)) keyword = 14;
	if (CAN_WEAR(obj_object,ITEM_WEAR_FINGER)) keyword = 1;
	if (CAN_WEAR(obj_object,ITEM_WEAR_NECK)) keyword = 2;
	if (CAN_WEAR(obj_object,ITEM_WEAR_WRIST)) keyword = 11;
	if (CAN_WEAR(obj_object,ITEM_WEAR_WAISTE)) keyword = 10;
	if (CAN_WEAR(obj_object,ITEM_WEAR_ARMS)) keyword = 8;
	if (CAN_WEAR(obj_object,ITEM_WEAR_HANDS)) keyword = 7;
	if (CAN_WEAR(obj_object,ITEM_WEAR_FEET)) keyword = 6;
	if (CAN_WEAR(obj_object,ITEM_WEAR_LEGS)) keyword = 5;
	if (CAN_WEAR(obj_object,ITEM_WEAR_ABOUT)) keyword = 9;
	if (CAN_WEAR(obj_object,ITEM_WEAR_HEAD)) keyword = 4;
	if (CAN_WEAR(obj_object,ITEM_WEAR_BODY)) keyword = 3;
	if (CAN_WEAR(obj_object,ITEM_WIELD)) keyword = 12;
	if (CAN_WEAR(obj_object,ITEM_HOLD)) keyword = 13;
	
	if (keyword != -2) {
	  sprintf(buf,"%s :", obj_object->short_description);
	  send_to_char(buf,ch);
	  wear(ch, obj_object, keyword);
	}
      }
      
    } else {
      obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying);
      if (obj_object) {
	if (*arg2) {
	  keyword = search_block(arg2, keywords, FALSE); /* Partial Match */
	  if (keyword == -1) {
	    sprintf(buf, "%s is an unknown body location.\n\r", arg2);
	    send_to_char(buf, ch);
	  } else {
	  sprintf(buf,"%s :", obj_object->short_description);
	  send_to_char(buf,ch);
	    wear(ch, obj_object, keyword+1);
	  }
	} else {
	  keyword = -2;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_SHIELD)) keyword = 14;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_FINGER)) keyword = 1;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_NECK)) keyword = 2;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_WRIST)) keyword = 11;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_WAISTE)) keyword = 10;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_ARMS)) keyword = 8;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_HANDS)) keyword = 7;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_FEET)) keyword = 6;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_LEGS)) keyword = 5;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_ABOUT)) keyword = 9;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_HEAD)) keyword = 4;
	  if (CAN_WEAR(obj_object,ITEM_WEAR_BODY)) keyword = 3;
	  
	  sprintf(buf,"%s :", obj_object->short_description);
	  send_to_char(buf,ch);
	  wear(ch, obj_object, keyword);
	}
      } else {
	sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1);
	send_to_char(buffer,ch);
      }
    }
  } else {
    send_to_char("Wear what?\n\r", ch);
  }
}


void do_wield(struct char_data *ch, char *argument, int cmd) 
{
  char arg1[MAX_INPUT_LENGTH];
  char arg2[MAX_INPUT_LENGTH];
  char buffer[MAX_INPUT_LENGTH];
  struct obj_data *obj_object;
  int keyword = 12;
  
  argument_interpreter(argument, arg1, arg2);
  if (*arg1) {
    obj_object = get_obj_in_list_vis(ch, arg1, ch->carrying);
    if (obj_object) {
      wear(ch, obj_object, keyword);
    } else {
      sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1);
      send_to_char(buffer,ch);
    }
  } else {
    send_to_char("Wield what?\n\r", ch);
  }
}


void do_grab(struct char_data *ch, char *argument, int cmd)
{
  char arg1[128];
  char arg2[128];
  char buffer[256];
  struct obj_data *obj_object;
  
  argument_interpreter(argument, arg1, arg2);
  
  if (*arg1) {
    obj_object = get_obj_in_list(arg1, ch->carrying);
    if (obj_object) {
      if (obj_object->obj_flags.type_flag == ITEM_LIGHT)
	wear(ch, obj_object, WEAR_LIGHT);
      else
	wear(ch, obj_object, 13);
    } else {
      sprintf(buffer, "You do not seem to have the '%s'.\n\r",arg1);
      send_to_char(buffer,ch);
    }
  } else {
    send_to_char("Hold what?\n\r", ch);
  }
}


void do_remove(struct char_data *ch, char *argument, int cmd)
{
  char arg1[128],*T,*P;
  char buffer[256];
  int Rem_List[20],Num_Equip;
  struct obj_data *obj_object;
  int j;
  
  one_argument(argument, arg1);
  
  if (*arg1) {
    if (!strcmp(arg1,"all")) {
      for (j=0;j<MAX_WEAR;j++) {
	if (CAN_CARRY_N(ch) != IS_CARRYING_N(ch)) {
	  if (ch->equipment[j]) {
	    if ((obj_object = unequip_char(ch,j))!=NULL) {
	      obj_to_char(obj_object, ch);
	      
	      act("You stop using $p.",FALSE,ch,obj_object,0,TO_CHAR);
	      if (obj_object->obj_flags.type_flag == ITEM_LIGHT)
		if (obj_object->obj_flags.value[2])
		  real_roomp(ch->in_room)->light--;

	    }
	  }
	} else {
	  send_to_char("You can't carry any more stuff.\n\r",ch);
	  j = MAX_WEAR;
	}
      }
      act("$n stops using $s equipment.",TRUE,ch,obj_object,0,TO_ROOM);
      return;
    }
    if (isdigit(arg1[0])) 	    {
      /* PAT-PAT-PAT */
      
      /* Make a list of item numbers for stuff to remove */
      
      for (Num_Equip = j=0;j<MAX_WEAR;j++) 	    {
	if (CAN_CARRY_N(ch) != IS_CARRYING_N(ch)) 		{
	  if (ch->equipment[j]) Rem_List[Num_Equip++] = j;
	}
      }
      
      T = arg1;
      
      while (isdigit(*T) && (*T != '\0'))	    {
	P = T;
	if (strchr(T,','))		{
	  P = strchr(T,',');
	  *P = '\0';
	}
	if (atoi(T) > 0 && atoi(T) <= Num_Equip)		{
	  if (CAN_CARRY_N(ch) != IS_CARRYING_N(ch)) 		    {
	    j = Rem_List[atoi(T) - 1];
	    if (ch->equipment[j]) 			{
	      if ((obj_object = unequip_char(ch,j))!=NULL)   {
		obj_to_char(obj_object, ch);
		
		
		act("You stop using $p.",FALSE,ch,obj_object,0,TO_CHAR);
		act("$n stops using $p.",TRUE,ch,obj_object,0,TO_ROOM);

		if (obj_object->obj_flags.type_flag == ITEM_LIGHT)
		  if (obj_object->obj_flags.value[2]) 
		    real_roomp(ch->in_room)->light--;

	      }
	    }
	  } 
	  else 		     {
	    send_to_char("You can't carry any more stuff.\n\r",ch);
	    j = MAX_WEAR;
	  }
	} else 	{
	  sprintf(buffer,"You dont seem to have the %s\n\r",T);
	  send_to_char(buffer,ch);
	}
	if (T != P) T = P + 1;
	else *T = '\0';
      }
    }  else {
      obj_object = get_object_in_equip_vis(ch, arg1, ch->equipment, &j);
      if (obj_object) {
	 if (IS_OBJ_STAT(obj_object,ITEM_NODROP)) {
	      send_to_char
		("You can't let go of it, it must be CURSED!\n\r", ch);
	      return;
	 }
	if (CAN_CARRY_N(ch) != IS_CARRYING_N(ch)) {
	  
	  obj_to_char(unequip_char(ch, j), ch);
	  
	  if (obj_object->obj_flags.type_flag == ITEM_LIGHT)
	    if (obj_object->obj_flags.value[2])
	      real_roomp(ch->in_room)->light--;
	  
	  act("You stop using $p.",FALSE,ch,obj_object,0,TO_CHAR);
	  act("$n stops using $p.",TRUE,ch,obj_object,0,TO_ROOM);
	  
	} else {
	  send_to_char("You can't carry that many items.\n\r", ch);
	}
      } else {
	send_to_char("You are not using it.\n\r", ch);
      }
    }
  }
  else {
    send_to_char("Remove what?\n\r", ch);
  }

  check_falling(ch);
}