<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>CoffeeMud Default Player Race Reference</title> <link rel="StyleSheet" href="style.css" type="text/css" media="screen" /> </head> <body> <center><table width=90% cellpadding=10 cellspacing=0 border=1 bordercolor=gray><tr> <td width=100% colspan=2 bgcolor=#DFDFDF align=left> <h1>Default Player Race Reference</h1> <h2> CoffeeMud 5.9 </h2> </td></tr><tr><td width=20% valign=top align=left> <ul> <li><a href="#Duergar">Duergar</a> <li><a href="#Dwarf">Dwarf</a> <li><a href="#Elf">Elf</a> <li><a href="#Gnome">Gnome</a> <li><a href="#HalfElf">Half Elf</a> <li><a href="#Halfling">Halfling</a> <li><a href="#Human">Human</a> </ul> </td><td valign=top align=left> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Duergar"><H3>Duergar</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Duergar are shorter than humans, but much stockier, and sport long black<BR>beards and bald heads.They receive one bonus Constitution point, but lose<BR>four Charisma points. They also have Darkvision, or the ability to see other<BR>creatures in the dark, and have a talent for Invisibility and Growth. <BR>Duergar, like their cousins the Dwarfs, are natural Miners, though their<BR>class choices will be even more limited.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>constitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>darkvision, Mining(50%), Invisibility(25%), Grow(25%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Dwarven(100%), Undercommon(25%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>290 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Minstrel Missionary Necromancer Pirate Sailor Scholar Shaman Templar Thief Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Dwarf"><H3>Dwarf</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Dwarves are shorter than humans, but much stockier, and enjoy sporting beards<BR>(including the women). They receive one bonus Constitution point, but lose<BR>one Charisma point. They also have Infravision, or the ability to see other<BR>creatures in the dark. Dwarves are natural Miners, though their class<BR>choices will be limited.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>constitution+1, charisma-1, save vs poison+10, max constitution adj.+1, max charisma adj.-1</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Stonecunning(100%), Mining(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Dwarven(100%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>290 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Delver Doomsayer Druid Fighter Gaoler Healer Minstrel Missionary Necromancer Oracle Pirate Purist Sailor Scholar Shaman Templar Thief Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Elf"><H3>Elf</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Elves are slightly shorter and more slender than humans, but are quick and<BR>agile. They receive one bonus Dexterity point, but lose one Constitution<BR>point. Elves have Infravision, are skilled at Foraging. Though their class<BR>choices are more limited than humans, they have the broadest choices of all<BR>demi-humans.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>dexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.-1</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Keenvision(100%), Foraging(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Elvish(75%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>430 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Mer Minstrel Missionary Monk Necromancer Oracle Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Gnome"><H3>Gnome</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Gnomes are curious and quick-witted folk, resembling small dwarves. They<BR>receive one bonus Intelligence point, but lose one Wisdom point due to their<BR>carelessness. They also have Infravision, are skilled at Gem Digging, though<BR>their class choices will be limited.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>intelligence+1, wisdom-1, save vs mind+10, max intelligence adj.+1, max wisdom adj.-1, save vs overlooking+10</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Burrowspeak(100%), Gem Digging(50%), Burrow Hide(25%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Gnomish(100%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>260 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Charlatan Cleric Conjurer Diviner Doomsayer Enchanter Evoker Fighter Gaoler Illusionist Jester Mage Minstrel Missionary Necromancer Pirate Sailor Scholar Shaman Templar Thief Transmuter Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="HalfElf"><H3>Half Elf</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Half Elves are a mixture of humans and elves, possessing human drive and<BR>elven grace. They have Infravision, are skilled Fishermen, and have almost<BR>as many class choices as normal Humans.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>justice save+5, save vs magic+5</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Fishing(50%), Cultural Adaptation(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Elvish(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>137 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Monk Necromancer Oracle Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Halfling"><H3>Halfling</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Halflings are a very short fur-footed folk. They receive one bonus Dexterity<BR>point, but lose one point of Strength. They have Infravision, make excellent<BR>Cooks, though their class choices will be limited.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>strength-1, dexterity+1, paralysis save+10, max strength adj.-1, max dexterity adj.+1, save vs detection+10</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>infravision, Cooking(75%), Sling Proficiency(25%), Fast Slinging(25%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD>Elvish(25%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>120 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a small tunic, some small pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Apprentice Artisan Assassin Barbarian Bard Burglar Cleric Doomsayer Fighter Gaoler Jester Minstrel Missionary Necromancer Pirate Dancer Sailor Scholar Shaman Templar Thief Trapper </TD> </TR> </TABLE> </P> <P> <TABLE WIDTH=100% BORDER=1> <TR><TD WIDTH=100% COLSPAN=2 BGCOLOR=#DFDFDF ALIGN=CENTER><a name="Human"><H3>Human</H3></a></TD></TR> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Description</B></TD><TD>Just like you and me! Humans are versatile and successful adventurers. They<BR>receive 2 bonus training points at first level, make powerful lumberjacks. <BR>Humans also have the broadest class choices.</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Stat Adjustments</B></TD><TD>justice save+10, trains+2</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Abilities</B></TD><TD>Diligent Studying(100%), Wood Chopping(50%)</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Bonus Languages</B></TD><TD></TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Life expectancy</B></TD><TD>78 years</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Starting Equipment</B></TD><TD>a nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt</TD> <TR><TD WIDTH=25% BGCOLOR=#DFDFDF><B>Qualifying Classes</B></TD> <TD> Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Jester Mage Mer Minstrel Missionary Monk Necromancer Oracle Paladin Pirate Dancer Purist Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper </TD> </TR> </TABLE> </P> </td></tr></table></center> </body> </html>