package com.planet_ink.coffee_mud.Abilities.Spells; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2014-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Spell_PurgeInvisibility extends Spell { @Override public String ID() { return "Spell_PurgeInvisibility"; } private final static String localizedName = CMLib.lang().L("Purge Invisibility"); @Override public String name() { return localizedName; } private final static String localizedStaticDisplay = CMLib.lang().L("(Invisibility Purge)"); @Override public String displayText() { return localizedStaticDisplay; } @Override protected int canAffectCode() { return CAN_ROOMS|CAN_ITEMS|CAN_MOBS; } @Override protected int canTargetCode() { return 0; } @Override public int abstractQuality() { return Ability.QUALITY_INDIFFERENT; } @Override public int classificationCode() { return Ability.ACODE_SPELL|Ability.DOMAIN_EVOCATION; } @Override public void unInvoke() { // undo the affects of this spell if(affected==null) return; final Room room=CMLib.map().roomLocation(affected); if(canBeUninvoked() && (room != null)) room.showHappens(CMMsg.MSG_OK_ACTION, L("The invisibility purge is lifted from @x1.",affected.Name())); super.unInvoke(); } @Override public void affectPhyStats(final Physical affected, final PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); if(CMath.bset(affectableStats.disposition(),PhyStats.IS_INVISIBLE)) affectableStats.setDisposition(affectableStats.disposition() & ~PhyStats.IS_INVISIBLE); } @Override public int castingQuality(final MOB mob, final Physical target) { if((mob!=null)&&(target!=null)) { if((!CMLib.flags().isInvisible(mob)) &&(!CMLib.flags().canSeeInvisible(mob)) &&(CMLib.flags().isInvisible(target))) return Ability.QUALITY_BENEFICIAL_SELF; } return super.castingQuality(mob,target); } public static List<Ability> returnOffensiveAffects(final Physical fromMe) { final MOB newMOB=CMClass.getFactoryMOB(); newMOB.setLocation(CMLib.map().roomLocation(fromMe)); final List<Ability> offenders=new Vector<Ability>(); for(int a=0;a<fromMe.numEffects();a++) // personal { final Ability A=fromMe.fetchEffect(a); if((A!=null)&&(A.canBeUninvoked())) { try { newMOB.recoverPhyStats(); A.affectPhyStats(newMOB,newMOB.phyStats()); if(CMLib.flags().isInvisible(newMOB)) offenders.add(A); } catch(final Exception e) { } } } newMOB.destroy(); return offenders; } @Override public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel) { if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; final boolean success=proficiencyCheck(mob,0,auto); if(success) { final Room R=mob.location(); final CMMsg msg = CMClass.getMsg(mob, null, this, somanticCastCode(mob,null,auto),L((auto?"S":"^S<S-NAME> gesture(s) and a s")+"upressive magic falls over the area.^?")); if((R!=null)&&(R.okMessage(mob,msg))) { R.send(mob,msg); for(final Enumeration<MOB> m=R.inhabitants();m.hasMoreElements();) { final MOB M=m.nextElement(); if(M!=null) { final List<Ability> list=returnOffensiveAffects(M); for(final Ability A : list) { if(A.canBeUninvoked()) A.unInvoke(); else beneficialAffect(mob,M,asLevel,0); } for(final Enumeration<Item> i=M.items();i.hasMoreElements();) { final Item I=i.nextElement(); if(I!=null) { final List<Ability> list2=returnOffensiveAffects(I); for(final Ability A : list2) { if(A.canBeUninvoked() &&((A.invoker()==null)||(mob.phyStats().level() >= A.adjustedLevel(invoker(), 0)))) A.unInvoke(); else beneficialAffect(mob,I,asLevel,0); } } } } } for(final Enumeration<Item> i=R.items();i.hasMoreElements();) { final Item I=i.nextElement(); if(I!=null) { final List<Ability> list=returnOffensiveAffects(I); for(final Ability A : list) { if(A.canBeUninvoked() &&((A.invoker()==null)||(mob.phyStats().level() >= A.adjustedLevel(invoker(), 0)))) A.unInvoke(); else beneficialAffect(mob,I,asLevel,0); } } } R.recoverRoomStats(); } } else return beneficialVisualFizzle(mob,null,L("<S-NAME> gesture(s) for supressing magic, but the spell fizzles.")); // return whether it worked return success; } }