package com.planet_ink.coffee_mud.CharClasses; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2016-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Sailor extends StdCharClass { @Override public String ID() { return "Sailor"; } private final static String localizedStaticName = CMLib.lang().L("Sailor"); @Override public String name() { return localizedStaticName; } @Override public String baseClass() { return "Commoner"; } @Override public int getBonusPracLevel() { return 1; } @Override public int getBonusAttackLevel() { return -1; } @Override public int getAttackAttribute() { return CharStats.STAT_DEXTERITY; } @Override public int getLevelsPerBonusDamage() { return 15; } @Override public String getHitPointsFormula() { return "((@x6<@x7)/6)+(1*(1?5))"; } @Override public String getManaFormula() { return "((@x4<@x5)/9)+(1*(1?2))"; } @Override public int allowedArmorLevel() { return CharClass.ARMOR_CLOTH; } @Override public int allowedWeaponLevel() { return CharClass.WEAPONS_ANY; } private final Set<Integer> disallowedWeapons = buildDisallowedWeaponClasses(); @Override protected Set<Integer> disallowedWeaponClasses(final MOB mob) { return disallowedWeapons; } @Override public int availabilityCode() { return Area.THEME_FANTASY; } public Hashtable<String, int[]> mudHourMOBXPMap = new Hashtable<String, int[]>(); public Sailor() { super(); maxStatAdj[CharStats.STAT_CONSTITUTION]=6; maxStatAdj[CharStats.STAT_DEXTERITY]=6; } @Override public void initializeClass() { super.initializeClass(); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",100,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",0,false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Climb",25,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Unbinding",0,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Fishing",0,true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Semaphore",true); CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Chopping",0,"",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Carpentry",false); CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Skill_SeaLegs",true); CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Thief_Belay",true); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Skill_Stowaway",false); CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Skill_AbandonShip",true); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Trawling",true); CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Boatwright",0,"",true,false,CMParms.parseSemicolons("Carpentry",true),""); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_MorseCode",false); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_FindShip",true); CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_CrowsNest",0,"",true,false,CMParms.parseSemicolons("Skill_Climb(74)", true),""); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_AvoidCurrents",true); CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_TieDown",false); CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Skill_SeaMapping",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Diving",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_ShipLore",true); CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Shipwright",0,"",false,false,CMParms.parseSemicolons("Boatwright",true),""); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Skill_SeaCharting",true); CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Baiting",false); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Skill_DeadReckoning",true); CMLib.ableMapper().addCharAbilityMapping(ID(),11,"FishLore",false); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Skill_SeaNavigation",true); CMLib.ableMapper().addCharAbilityMapping(ID(),12,"CargoLoading",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Thief_Bind",false); CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Thief_Scuttle",true); CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Skill_SeaManeuvers",true); CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Siegecraft",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Specialization_SiegeWeapon",false); CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Fighter_WaterTactics",true); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_DeepBreath",false); CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_HardToPort",false); CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Skill_CombatRepairs",true); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Salvaging",false); CMLib.ableMapper().addCharAbilityMapping(ID(),19,"MasterFishing",true); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_FoulWeatherSailing",false); CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_HardToStern",false); CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Skill_NavalTactics",false); CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Thief_RammingSpeed",true); CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Skill_InterceptShip",0,"",true,false,CMParms.parseSemicolons("Skill_SeaCharting(50)", true),""); CMLib.ableMapper().addCharAbilityMapping(ID(),24,"MasterTrawling",true); CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Skill_AwaitShip",true); CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Skill_HireCrewmember",true); // to separate from artisan -------------------------------------------------------------------------------------------- //CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Chopping",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Digging",0,"",false,true); //CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Carpentry",false); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Drilling",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Blacksmithing",0,"",false,true); //CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Fishing",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Foraging",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Herbology",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Cobbling",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Hunting",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Mining",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Pottery",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Shearing",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"LockSmith",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Baking",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"FoodPrep",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"ScrimShaw",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"LeatherWorking",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"GlassBlowing",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Sculpting",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Tailoring",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Weaving",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"CageBuilding",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"JewelMaking",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Dyeing",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Embroidering",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Engraving",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Lacquerring",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Smelting",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Armorsmithing",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Fletching",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Weaponsmithing",0,"",false,true); //CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Boatwright",0,"",false,true); //CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Shipwright",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Wainwrighting",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"PaperMaking",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Distilling",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Farming",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Speculate",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Painting",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Construction",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Masonry",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Excavation",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Irrigation",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Landscaping",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Taxidermy",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Merchant",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Scrapping",0,"",false,true); CMLib.ableMapper().addCharAbilityMapping(ID(),-1,"Costuming",0,"",false,true); } @Override public boolean tick(final Tickable ticking, final int tickID) { if((tickID==Tickable.TICKID_MOB)&&(ticking instanceof MOB)) { final MOB mob=(MOB)ticking; if(mob.charStats().getCurrentClass().ID().equals(ID())) { int exp=0; for(final Enumeration<Ability> a=mob.effects();a.hasMoreElements();) { final Ability A=a.nextElement(); if((A!=null) &&(!A.isAutoInvoked()) &&(mob.isMine(A)) &&((A.classificationCode()&Ability.ALL_ACODES)==Ability.ACODE_COMMON_SKILL)) { exp++; if((A.ID().equalsIgnoreCase("Trawling"))//||(A.ID().equalsIgnoreCase("Fishing")))) ||(A.ID().equalsIgnoreCase("MasterTrawling")))//||(A.ID().equalsIgnoreCase("MasterFishing")))) exp++; } } if(exp>0) CMLib.leveler().postExperience(mob,null,null,exp,true); } } return super.tick(ticking,tickID); } protected void giveExploreXP(final MOB mob, final Room R, final int amt, final CMMsg msg) { if(((R.roomID().length()>0) ||((R.getGridParent()!=null)&&(R.getGridParent().roomID().length()>0))) &&(!CMath.bset(R.getArea().flags(),Area.FLAG_INSTANCE_CHILD)) &&(!mob.playerStats().hasVisited(R)) &&(mob.soulMate()==null) &&(mob.charStats().getCurrentClass() == this) &&(CMLib.flags().isWaterySurfaceRoom(R)) ) { final int pctBefore=mob.playerStats().percentVisited(mob,R.getArea()); if(mob.playerStats().addRoomVisit(R)) { final Area A=R.getArea(); CMLib.players().bumpPrideStat(mob,AccountStats.PrideStat.ROOMS_EXPLORED,1); if(mob.playerStats().hasVisited(R)) { CMLib.leveler().postExperience(mob, null, null, amt, false); final double totalCountableRooms=A.getAreaIStats()[Area.Stats.COUNTABLE_ROOMS.ordinal()]; if((totalCountableRooms > 0) &&(CMath.div(A.getAreaIStats()[Area.Stats.WATER_ROOMS.ordinal()], totalCountableRooms)>.80)) { final int pctAfter=mob.playerStats().percentVisited(mob,A); if((pctBefore<50)&&(pctAfter>=50)) { int xp=(int)Math.round(50.0*CMath.div(A.getAreaIStats()[Area.Stats.AVG_LEVEL.ordinal()],mob.phyStats().level())); if(xp>125) xp=125; if(xp<50) xp=50; if((xp>0) &&((xp=CMLib.leveler().postExperience(mob,null,null,xp,true))>0)) msg.addTrailerMsg(CMClass.getMsg(mob,null,null,CMMsg.MSG_OK_VISUAL,CMLib.lang().L("^HYou have familiarized yourself with '@x1', you gain @x2 experience.^?",A.name(),""+xp),CMMsg.NO_EFFECT,null,CMMsg.NO_EFFECT,null)); } else if((pctBefore<90)&&(pctAfter>=90)) { int xp=(int)Math.round(100.0*CMath.div(A.getAreaIStats()[Area.Stats.AVG_LEVEL.ordinal()],mob.phyStats().level())); if(xp>250) xp=250; if(xp<125) xp=125; if((xp>0) &&((xp=CMLib.leveler().postExperience(mob,null,null,xp,true))>0)) msg.addTrailerMsg(CMClass.getMsg(mob,null,null,CMMsg.MSG_OK_VISUAL,CMLib.lang().L("^HYou have explored '@x1', you gain @x2 experience.^?",A.name(),""+xp),CMMsg.NO_EFFECT,null,CMMsg.NO_EFFECT,null)); } } } } } } @Override public void executeMsg(final Environmental myHost, final CMMsg msg) { super.executeMsg(myHost, msg); if((msg.target() instanceof Room) &&(msg.targetMinor()==CMMsg.TYP_ENTER)) { if((msg.source()==myHost) &&(msg.source().riding() !=null) &&(!msg.source().isMonster()) &&(msg.source().playerStats()!=null) &&(msg.source().riding().rideBasis() == Rideable.RIDEABLE_WATER)) giveExploreXP(msg.source(), (Room)msg.target(), 5, msg); if((msg.source().riding() instanceof SailingShip) &&(msg.source().Name().equals(msg.source().riding().Name())) &&(myHost instanceof MOB) &&(((MOB)myHost).playerStats()!=null) &&(((MOB)myHost).location()!=null) &&(((MOB)myHost).location().getArea() == ((BoardableShip)msg.source().riding()).getShipArea())) giveExploreXP((MOB)myHost, (Room)msg.target(), 10, msg); } if((msg.sourceMinor()==CMMsg.TYP_EXPCHANGE) &&(msg.value()>0) &&(msg.source().charStats().getCurrentClass() == this) &&(CMLib.map().areaLocation(msg.source()) instanceof BoardableShip) &&(msg.source() != msg.target())) { if(msg.target() instanceof MOB) msg.setValue(msg.value() * 2); else if(msg.target() == null) { final BoardableShip shipArea = (BoardableShip)CMLib.map().areaLocation(msg.source()); final Room R=CMLib.map().roomLocation(shipArea.getShipItem()); if(R!=null) { for(final Enumeration<Item> i=R.items();i.hasMoreElements();) { final Item I=i.nextElement(); if((I instanceof BoardableShip) &&(I.fetchEffect("Sinking")!=null) &&(I!=shipArea.getShipItem())) { msg.setValue(msg.value() * 2); break; } } } } } } private final String[] raceRequiredList=new String[]{"All","-Equine","-Svirfneblin","-Aarakocran","-Faerie"}; @Override public String[] getRequiredRaceList() { return raceRequiredList; } @SuppressWarnings("unchecked") private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{ new Pair<String,Integer>("Constitution",Integer.valueOf(5)), new Pair<String,Integer>("Dexterity",Integer.valueOf(5)) }; @Override public Pair<String, Integer>[] getMinimumStatRequirements() { return minimumStatRequirements; } @Override public List<Item> outfit(final MOB myChar) { if(outfitChoices==null) { outfitChoices=new Vector<Item>(); final Weapon w=CMClass.getWeapon("GenWeapon"); if(w != null) { w.setName("a belaying pin"); w.setDisplayText("a belaying pin lies here."); w.setMaterial(RawMaterial.RESOURCE_WOOD); w.setWeaponClassification(Weapon.CLASS_BLUNT); w.setWeaponDamageType(Weapon.TYPE_BASHING); w.setBaseValue(0); w.basePhyStats().setDamage(4); w.basePhyStats().setWeight(1); w.basePhyStats().setAttackAdjustment(0); w.recoverPhyStats(); outfitChoices.add(w); } } return outfitChoices; } @Override public String getOtherBonusDesc() { return L("Sailors earn twice as much XP as other commoners when trawling, sea explore xp, and double experience in ship combat."); } }