package com.planet_ink.coffee_mud.Abilities.Spells; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Spell_Delude extends Spell { @Override public String ID() { return "Spell_Delude"; } private final static String localizedName = CMLib.lang().L("Delude"); @Override public String name() { return localizedName; } private final static String localizedStaticDisplay = CMLib.lang().L("(Delude spell)"); @Override public String displayText() { return localizedStaticDisplay; } @Override public int abstractQuality() { return Ability.QUALITY_OK_SELF; } @Override protected int canAffectCode() { return CAN_MOBS; } int previousAlignment=500; @Override public int classificationCode() { return Ability.ACODE_SPELL|Ability.DOMAIN_TRANSMUTATION; } @Override public void unInvoke() { if(!(affected instanceof MOB)) return; final MOB mob=(MOB)affected; super.unInvoke(); if(canBeUninvoked()) { if(mob.playerStats()!=null) mob.playerStats().setLastUpdated(0); CMLib.factions().postFactionChange(mob,this, CMLib.factions().getAlignmentID(), previousAlignment-mob.fetchFaction(CMLib.factions().getAlignmentID())); if(mob.fetchFaction(CMLib.factions().getAlignmentID()) != previousAlignment) mob.addFaction(CMLib.factions().getAlignmentID(), previousAlignment); mob.tell(L("Your attitude returns to normal.")); CMLib.utensils().confirmWearability(mob); } } @Override public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel) { MOB target=mob; if((auto)&&(givenTarget!=null)&&(givenTarget instanceof MOB)) target=(MOB)givenTarget; if(target.fetchEffect(this.ID())!=null) { mob.tell(target,null,null,L("<S-NAME> <S-IS-ARE> already deluding others.")); return false; } if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; boolean success=proficiencyCheck(mob,0,auto); if((success)&&(CMLib.factions().getFaction(CMLib.factions().getAlignmentID())!=null)) { final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastCode(mob,target,auto),auto?"":L("^S<S-NAME> incant(s) and meditate(s).^?")); if(mob.location().okMessage(mob,msg)) { mob.location().send(mob,msg); if(msg.value()<=0) { previousAlignment=target.fetchFaction(CMLib.factions().getAlignmentID()); target.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> undergo(es) a change of attitude")); success=beneficialAffect(mob,target,asLevel,0)!=null; if(success) { if(CMLib.factions().isAlignmentLoaded(Faction.Align.EVIL)||CMLib.factions().isAlignmentLoaded(Faction.Align.GOOD)) { int which=0; if(CMLib.flags().isEvil(target)) which=1; else if(CMLib.flags().isGood(target)) which=2; else if(CMLib.dice().rollPercentage()>50) which=1; else which=2; Enumeration<Faction.FRange> e; switch(which) { case 1: // find a good range, set them within that int newAlign=0; e=CMLib.factions().getRanges(CMLib.factions().getAlignmentID()); if(e!=null) { for(;e.hasMoreElements();) { final Faction.FRange R=e.nextElement(); if(R.alignEquiv()==Faction.Align.GOOD) { newAlign = R.random(); break; } } } CMLib.factions().postFactionChange(target,this, CMLib.factions().getAlignmentID(), newAlign-target.fetchFaction(CMLib.factions().getAlignmentID())); CMLib.utensils().confirmWearability(target); return true; case 2: // find an evil range, set them within that newAlign=0; e=CMLib.factions().getRanges(CMLib.factions().getAlignmentID()); if(e!=null) { for(;e.hasMoreElements();) { final Faction.FRange R=e.nextElement(); if(R.alignEquiv()==Faction.Align.EVIL) { newAlign = R.random(); break; } } } CMLib.factions().postFactionChange(target,this, CMLib.factions().getAlignmentID(), newAlign-target.fetchFaction(CMLib.factions().getAlignmentID())); CMLib.utensils().confirmWearability(target); return true; } } if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC)||CMLib.factions().isAlignmentLoaded(Faction.Align.LAWFUL)) { int which=0; if(CMLib.flags().isChaotic(target)) which=1; else if(CMLib.flags().isLawful(target)) which=2; else if(CMLib.dice().rollPercentage()>50) which=1; else which=2; Enumeration<Faction.FRange> e; switch(which) { case 1: // find a lawful range, set them within that int newAlign=0; e=CMLib.factions().getRanges(CMLib.factions().getInclinationID()); if(e!=null) { for(;e.hasMoreElements();) { final Faction.FRange R=e.nextElement(); if(R.alignEquiv()==Faction.Align.LAWFUL) { newAlign = R.random(); break; } } } CMLib.factions().postFactionChange(target,this, CMLib.factions().getInclinationID(), newAlign-target.fetchFaction(CMLib.factions().getInclinationID())); CMLib.utensils().confirmWearability(target); return true; case 2: // find an chaotic range, set them within that newAlign=0; e=CMLib.factions().getRanges(CMLib.factions().getInclinationID()); if(e!=null) { for(;e.hasMoreElements();) { final Faction.FRange R=e.nextElement(); if(R.alignEquiv()==Faction.Align.CHAOTIC) { newAlign = R.random(); break; } } } CMLib.factions().postFactionChange(target,this, CMLib.factions().getAlignmentID(), newAlign-target.fetchFaction(CMLib.factions().getAlignmentID())); CMLib.utensils().confirmWearability(target); return true; } } } } } } else return beneficialWordsFizzle(mob,null,L("<S-NAME> incant(s) and meditate(s), but fizzle(s) the spell.")); // return whether it worked return success; } }