package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
import java.util.*;
/*
Copyright 2003-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
public class Barbarian extends StdCharClass
{
@Override
public String ID()
{
return "Barbarian";
}
private final static String localizedStaticName = CMLib.lang().L("Barbarian");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public String baseClass()
{
return "Fighter";
}
@Override
public int getBonusPracLevel()
{
return -1;
}
@Override
public int getBonusAttackLevel()
{
return 0;
}
@Override
public int getAttackAttribute()
{
return CharStats.STAT_STRENGTH;
}
@Override
public int getLevelsPerBonusDamage()
{
return 30;
}
@Override
public int getPracsFirstLevel()
{
return 3;
}
@Override
public int getTrainsFirstLevel()
{
return 4;
}
@Override
public String getMovementFormula()
{
return "8*((@x2<@x3)/18)";
}
@Override
public String getHitPointsFormula()
{
return "((@x6<@x7)/2)+(2*(1?7))";
}
@Override
public String getManaFormula()
{
return "((@x4<@x5)/8)+(1*(1?2))";
}
@Override
public int allowedArmorLevel()
{
return CharClass.ARMOR_NONMETAL;
}
public Barbarian()
{
super();
maxStatAdj[CharStats.STAT_STRENGTH]=4;
maxStatAdj[CharStats.STAT_CONSTITUTION]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",25,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Axe",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_BluntWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_FlailedWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Hammer",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Natural",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Polearm",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Armor",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Shield",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_WildernessLore",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Fighter_Charge",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Fighter_Kick",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_Parry",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Skill_TwoWeaponFighting",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Skill_Bash",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Fighter_SmokeSignals",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Scalp",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Fighter_Cleave",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Fighter_Battlecry",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_Dodge",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Skill_Disarm",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Fighter_Berzerk",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Fighter_Rescue",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Fighter_BloodBrother",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Attack2",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Fighter_ArmorTweaking",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Fighter_Spring",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Apothecary",0,"ANTIDOTES",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Skill_Dirt",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Fighter_JungleTactics",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Fighter_Intimidate",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Fighter_SwampTactics",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Fighter_Warcry",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Fighter_DesertTactics",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Fighter_ImprovedThrowing",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Fighter_MountainTactics",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Skill_Climb",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Fighter_WeaponBreak",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Fighter_Sweep",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Fighter_Rallycry",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Skill_MountedCombat",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Fighter_HillsTactics",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Fighter_Endurance",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Skill_IdentifyPoison",true,CMParms.parseSemicolons("Apothecary",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_AttackHalf",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Scrapping",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Fighter_Roll",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Fighter_ForestTactics",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Fighter_BullRush",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Fighter_Fragmentation",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Fighter_PlainsTactics",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Fighter_Stonebody",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Fighter_Shrug",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),35,"Fighter_MonkeyGrip",true);
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
@Override
public String getOtherBonusDesc()
{
return L("Damage reduction 1pt/5 levels. A 1%/level resistance to Enchantments. Bonus conquest and duel experience. Bonus max dex/15 levels when torso and body are bare.");
}
@Override
public void executeMsg(final Environmental host, final CMMsg msg)
{
super.executeMsg(host,msg);
Fighter.conquestExperience(this,host,msg);
Fighter.duelExperience(this, host, msg);
}
private final String[] raceRequiredList = new String[] { "All" };
@Override
public String[] getRequiredRaceList()
{
return raceRequiredList;
}
@SuppressWarnings("unchecked")
private final Pair<String,Integer>[] minimumStatRequirements=new Pair[]{
new Pair<String,Integer>("Strength",Integer.valueOf(9)),
new Pair<String,Integer>("Constitution",Integer.valueOf(9))
};
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
protected boolean conanCheck(final MOB mob)
{
for(int i=0;i<mob.numItems();i++)
{
final Item I=mob.getItem(i);
if((I!=null)
&&(I.amWearingAt(Wearable.WORN_TORSO)
||I.amWearingAt(Wearable.WORN_ABOUT_BODY)
||I.amWearingAt(Wearable.WORN_BACK))
&&(((I instanceof Armor)||(I instanceof Shield)))
&&(!(I instanceof FalseLimb))
&&(!(I instanceof BodyToken)))
return false;
}
return true;
}
protected WeakHashMap<MOB,Boolean> conanMap=new WeakHashMap<MOB,Boolean>();
@Override
public void affectCharStats(final MOB affected, final CharStats affectableStats)
{
super.affectCharStats(affected,affectableStats);
// must be the last thing in this method
Boolean doConan = null;
synchronized(conanMap)
{
if(conanMap.containsKey(affected))
doConan=conanMap.get(affected);
}
if(doConan==null)
{
doConan=Boolean.valueOf(conanCheck(affected));
synchronized(conanMap)
{
conanMap.put(affected, doConan);
}
}
if(doConan.booleanValue())
affectableStats.adjStat(CharStats.STAT_MAX_DEXTERITY_ADJ, 1+(int)Math.round(Math.floor(affectableStats.getClassLevel(this)/15)));
}
@Override
public boolean okMessage(final Environmental myHost, final CMMsg msg)
{
if(!(myHost instanceof MOB))
return super.okMessage(myHost,msg);
final MOB myChar=(MOB)myHost;
if((msg.source()==myChar)
&&(msg.target() instanceof Item)
&&((msg.targetMinor()==CMMsg.TYP_WEAR)||(msg.targetMinor()==CMMsg.TYP_REMOVE)))
{
synchronized(conanMap)
{
conanMap.remove(msg.source());
}
}
else
if(msg.amITarget(myChar))
{
if((msg.tool() instanceof Weapon)
&&(msg.targetMinor()==CMMsg.TYP_DAMAGE))
{
final int classLevel=myChar.charStats().getClassLevel(this);
int recovery=(classLevel/5);
final double minPct=.10+((classLevel>33)?((classLevel-30)*.0025):0);
final int minAmount=(int)Math.round(CMath.mul(msg.value(), minPct));
if(recovery < minAmount)
recovery=minAmount;
msg.setValue(msg.value()-recovery);
}
else
if((CMath.bset(msg.targetMajor(),CMMsg.MASK_MALICIOUS))
&&(msg.tool() instanceof Ability)
&&((((Ability)msg.tool()).classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_ENCHANTMENT))
{
if(CMLib.dice().rollPercentage()<=myChar.charStats().getClassLevel(this))
{
myChar.location().show(myChar,null,msg.source(),CMMsg.MSG_OK_ACTION,L("<S-NAME> resist(s) the @x1 attack from <O-NAMESELF>!",msg.tool().name()));
return false;
}
}
}
return super.okMessage(myChar,msg);
}
@Override
public void grantAbilities(final MOB mob, final boolean isBorrowedClass)
{
super.grantAbilities(mob,isBorrowedClass);
if(mob.playerStats()==null)
{
final List<AbilityMapper.AbilityMapping> V=CMLib.ableMapper().getUpToLevelListings(ID(),
mob.charStats().getClassLevel(ID()),
false,
false);
for(final AbilityMapper.AbilityMapping able : V)
{
final Ability A=CMClass.getAbility(able.abilityID());
if((A!=null)
&&(!CMLib.ableMapper().getAllQualified(ID(),true,A.ID()))
&&(!CMLib.ableMapper().getDefaultGain(ID(),true,A.ID())))
giveMobAbility(mob,A,CMLib.ableMapper().getDefaultProficiency(ID(),true,A.ID()),CMLib.ableMapper().getDefaultParm(ID(),true,A.ID()),isBorrowedClass);
}
}
}
@Override
public List<Item> outfit(final MOB myChar)
{
if(outfitChoices==null)
{
final Weapon w=CMClass.getWeapon("Shortsword");
if(w == null)
return new Vector<Item>();
outfitChoices=new Vector<Item>();
outfitChoices.add(w);
}
return outfitChoices;
}
@Override
public boolean qualifiesForThisClass(final MOB mob, final boolean quiet)
{
if(quiet)
return super.qualifiesForThisClass(mob, quiet);
if(CMLib.factions().isAlignmentLoaded(Faction.Align.CHAOTIC))
{
if(!CMLib.flags().isChaotic(mob))
{
mob.tell(L("You must be chaotic to be a barbarian."));
return false;
}
}
return super.qualifiesForThisClass(mob, quiet);
}
@Override
public int classDurationModifier(final MOB myChar, final Ability skill, final int duration)
{
if(myChar==null)
return duration;
if((((skill.classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_CRAFTINGSKILL)
||((skill.classificationCode()&Ability.ALL_DOMAINS)==Ability.DOMAIN_BUILDINGSKILL))
&&(!skill.ID().equals("Foraging"))
&&(!skill.ID().equals("Hunting")))
return duration*2;
return duration;
}
}