package com.planet_ink.coffee_mud.CharClasses;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;
/*
Copyright 2003-2019 Bo Zimmerman
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
@SuppressWarnings("unchecked")
public class Assassin extends Thief
{
@Override
public String ID()
{
return "Assassin";
}
private final static String localizedStaticName = CMLib.lang().L("Assassin");
@Override
public String name()
{
return localizedStaticName;
}
@Override
public int availabilityCode()
{
return Area.THEME_FANTASY;
}
@Override
public int allowedWeaponLevel()
{
return CharClass.WEAPONS_ANY;
}
@Override
public String[] getRequiredRaceList()
{
return super.getRequiredRaceList();
}
private final Pair<String, Integer>[] minimumStatRequirements = new Pair[] { new Pair<String, Integer>("Dexterity", Integer.valueOf(5)), new Pair<String, Integer>("Wisdom", Integer.valueOf(5)) };
@Override
public Pair<String, Integer>[] getMinimumStatRequirements()
{
return minimumStatRequirements;
}
@Override
public String getOtherBonusDesc()
{
return L("Strong resistance to all poisons at 21st level.");
}
public Assassin()
{
super();
maxStatAdj[CharStats.STAT_DEXTERITY]=4;
maxStatAdj[CharStats.STAT_WISDOM]=4;
}
@Override
public void initializeClass()
{
super.initializeClass();
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Write",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Ranged",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_EdgedWeapon",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Specialization_Sword",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Apothecary",false,"+WIS 12");
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"ThievesCant",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Recall",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Swim",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Skill_Climb",50,true);
CMLib.ableMapper().addCharAbilityMapping(ID(),1,"Thief_Mark",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Thief_Hide",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Fighter_Kick",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),2,"Specialization_Dagger",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Thief_SneakAttack",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),3,"Thief_KillLog",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Thief_Sneak",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),4,"Skill_IdentifyPoison",false,CMParms.parseSemicolons("Apothecary",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_Dirt",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Thief_DetectTraps",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),5,"Skill_WandUse",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Skill_Dodge",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Thief_Pick",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),6,"Thief_DaggerDefense",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Thief_MarkInvisibility",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),7,"Specialization_Natural",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Skill_Disarm",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),8,"Thief_Shadow",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Skill_Parry",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),9,"Specialization_FlailedWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Thief_BackStab",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),10,"Thief_Spying",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Fighter_CritStrike",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),11,"Skill_Trip",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Thief_UsePoison",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Skill_TwoWeaponFighting",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),12,"Specialization_BluntWeapon",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Thief_AnalyzeMark",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),13,"Thief_Observation",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Thief_Assassinate",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),14,"Thief_Shadowpass",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Skill_Attack2",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Fighter_TrueShot",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),15,"Specialization_Axe",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Fighter_DualParry",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Skill_AttackHalf",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),16,"Thief_CutThroat",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Fighter_CriticalShot",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),17,"Specialization_Hammer",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Thief_Peek",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Thief_Scratch",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),18,"Thief_Sap",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Thief_HighMarks",true,CMParms.parseSemicolons("Thief_Mark",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Specialization_Polearm",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),19,"Skill_TwoDaggerFighting",false,CMParms.parseSemicolons("Skill_TwoWeaponFighting",true));
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Thief_Trap",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),20,"Skill_Stability",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Thief_MarkerSpying",false,CMParms.parseSemicolons("Thief_Mark;Thief_Spying", true),null);
CMLib.ableMapper().addCharAbilityMapping(ID(),21,"Thief_TapRoom",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Thief_Ambush",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),22,"Thief_Flank",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Thief_FrameMark",true);
CMLib.ableMapper().addCharAbilityMapping(ID(),23,"Fighter_Cleave",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Fighter_Tumble",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),24,"Thief_Evesdrop",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Thief_DeepCut",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),25,"Thief_Espionage",false);
CMLib.ableMapper().addCharAbilityMapping(ID(),30,"Thief_Shadowstrike",true);
}
@Override
public void affectCharStats(final MOB affected, final CharStats affectableStats)
{
super.affectCharStats(affected,affectableStats);
if(affectableStats.getClassLevel(this)>=21)
affectableStats.setStat(CharStats.STAT_SAVE_POISON,200);
}
}