/******************************************************************************
 Copyright (c) 2000-2001 Richard Woolcock

 Permission is hereby granted, free of charge, to any person obtaining a copy 
 of this software and associated documentation files (the "Software"), to deal 
 in the Software without restriction, including without limitation the rights 
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
 copies of the Software, and to permit persons to whom the Software is 
 furnished to do so, subject to the following conditions:

 The above copyright notice and this permission notice shall be included in all 
 copies or substantial portions of the Software.

 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 
 SOFTWARE.
 ******************************************************************************/

/******************************************************************************
 File Name        : glad.h
 ******************************************************************************
 Description      : Contains the core functionality of the mud.
 ******************************************************************************/

#ifndef GLAD_HEADER
#define GLAD_HEADER

/******************************************************************************
 Required literals.
 ******************************************************************************/

#define STR          0 /* Strength */
#define DEX          1 /* Dexterity */
#define STA          2 /* Stamina */
#define SIZ          3 /* Size */
#define WIT          4 /* Wits */

/******************************************************************************
 Required operation prototypes.
 ******************************************************************************/

/* Game functions */
void     GameLoop        ( int iControl );
void     Update          ( void );
void     Log             ( char* szTxt, ... );

/* Mud functions */
void     TrainStat       ( conn_t  * pstConn, char* szTxt, int iStat, int iNum );
char   * StatusName      ( body_t  * pstBody );
conn_t * FindPerson      ( char    * szTxt );
body_t * FindBody        ( char    * szTxt );
void     FreeBody        ( body_t ** ppstBody );
int      RollDice        ( int       iSides );

/* Character functions */
int      GetHealth       ( body_t *  pstBody );
int      GetAttack       ( body_t *  pstBody );
int      GetDefence      ( body_t *  pstBody );
int      GetDamage       ( body_t *  pstBody );
int      GetSpeed        ( body_t *  pstBody );
int      GetRoom         ( conn_t *  pstConn );
char   * GetName         ( conn_t *  pstConn );
status_t GetStatus       ( conn_t *  pstConn );

#endif /* GLAD_HEADER */