This represents the maximum pain (and damage) threshold of your character.  
When you have taken more damage than you have HEALTH, you fall unconscious.
[{got.body} == {true}]
   {name}, therefore, is able to sustain {health} points of damage before 
   collapsing in combat.
   [{wounds} > 0]
      In {his/her} last fight, {he/she} received {wounds} points of damage.
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