/****************************************************************************** Copyright (c) 2000-2001 Richard Woolcock Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ******************************************************************************/ /****************************************************************************** File Name : sockets.h ****************************************************************************** Description : Contains the socket handling code. ******************************************************************************/ #ifndef SOCKETS_HEADER #define SOCKETS_HEADER /****************************************************************************** Required literals. ******************************************************************************/ #define MAX_BUF 4096 /* Storage size used for many char arrays */ #define MAX_TRAIN 30 /* Max number of trains allowed */ #define PORT 3001 /* The port number of the mud */ #define MAX_TECHNIQUES 10 /* The max number of techniques stored */ /****************************************************************************** Required types. ******************************************************************************/ typedef enum { FALSE, TRUE } bool; typedef enum { MALE, FEMALE } sex_t; typedef enum { TO_USER, TO_ROOM, TO_WORLD, TO_ALL } out_t; typedef enum { CROWD=1, CITIZEN=2, TRAINING=4, GLADIATOR=8, CHALLENGER=16, FIGHTING=32, CORRUPTED_PFILE=64, ALL=127 } status_t; typedef enum { AP_LEFT_HAND, AP_RIGHT_HAND, AP_EYES, AP_LEGS, AP_MAX } ap_t; typedef enum { TABLE_HANDS, TABLE_LEGS, TABLE_EYES, TABLE_MAX /* This should always be last */ } table_t; typedef struct body body_t; typedef struct connection conn_t; struct body { status_t eStatus; conn_t* pstConn; body_t* pstOpponent; char a_chName[16]; char a_chPassword[16]; char a_chTechniques[AP_MAX][MAX_TECHNIQUES+1]; char * szPrompt; int iStats[5]; sex_t eSex; int iRoom; int iWin; int iLoss; int iKill; int iDam; table_t eTable[AP_MAX]; /* Combat table being used */ int iCmbtIndex[AP_MAX]; /* Index of combat table */ int iSpeed[AP_MAX]; /* Speed per location. */ int iActions[AP_MAX]; /* Action points per location. */ bool bBusy[AP_MAX]; /* Is the hand/legs/eyes busy? */ void (* pfnAttack[AP_MAX])( body_t* pstBody, ap_t eLocation ); body_t* pstPrev; body_t* pstNext; }; struct connection { body_t* pstBody; char a_chInBuf[MAX_BUF]; char a_chOutBuf[MAX_BUF]; int iSocket; int iInLen; int iOutLen; int iIp; conn_t* pstPrev; conn_t* pstNext; }; /****************************************************************************** Required global variables. ******************************************************************************/ extern body_t stBodyEmpty; /* Empty body structure for initialisation */ extern conn_t stConnEmpty; /* Empty connection structure for initialisation */ extern conn_t *pstFirstConn; /* Connection list */ extern body_t *pstFirstBody; /* Body list */ extern fd_set a_sFd; /* Array of socket flags */ extern bool bShutdown; /* When TRUE, shut mud down */ extern FILE *pFile; /* File pointer */ /****************************************************************************** Required operation prototypes. ******************************************************************************/ /* Socket functions */ int InitSocket ( void ); void CloseSocket ( int iSocket ); /* Input functions */ bool GetInput ( conn_t* pstConn ); void ParseInput ( conn_t* pstConn ); /* Output functions */ void PutOutput ( conn_t* pstConn, out_t eOut, char*szTxt, ... ); void SendToBody ( body_t* pstBody, out_t eOut, char*szTxt, ... ); void FlushOutput ( conn_t* pstConn ); void PutPrompt ( conn_t* pstConn ); /* Connection functions */ bool NewConnection ( int iSocket ); void CloseConnection ( conn_t* pstConn ); #endif /* SOCKETS_HEADER */