In March 2000, Erwin Andreasen made a post to The Mud Connector with the first
ideas for a contest - to see who could construct the best mud in 16K or less 
of source code.  He later tidied up the rules and gathered a group of judges, 
all of whom had considerable mudding experience.  I decided to take part in 
this contest, creating Gladiator Pits.

The Gladiator Pits is a player-vs-player deathmatch game set in a fictional 
fighting arena.  Players are given a number of points which they can use to 
customise their characters before engaging in one-on-one fights against other 
characters.

After submitting my entry, I started tidying the source code up.  Eventually 
I decided to go the whole way and turn it into a proper little codebase and 
this - Glad 2.0 - is the result.  Other than the new combat system (which I 
wasn't able to use in my competition entry due to size restrictions) the game 
is basically the same, but from a development point of view the code is more 
advanced and better organised.