****************************************************************************** File Name : statistics.txt Description : Primary and secondary character statistics. ****************************************************************************** Characters have ten different statistics - five primary and five secondary. The primary statistics all start at 1 and can be increased through training, with each character having 25 additional points to split between them as he or she wishes. The secondary statistics are calculated entirely from the primary statistics and cannot be directly manipulated or adjusted. ****************************************************************************** Primary Statistics ****************************************************************************** 1. STR (Strength): The raw physical might of your character. Each point of strength gives you one point of HEALTH and three points of DAMAGE. 2. DEX (Dexterity): The agility and hand-eye coordination of your character. Each point of dexterity gives you four points of ATTACK, two points of DEFENCE and a third of a point of SPEED. 3. STA (Stamina): The toughness and overall fitness of your character. Each point of stamina gives you seven points of HEALTH. 4. SIZ (Size): The physical size and reach of your character. Each point of size gives three points of HEALTH, two point of ATTACK and one point of DAMAGE. 5. WIT (Wits): The mental alertness and reaction speed of your character. Each point of wits gives you four points of DEFENCE and two thirds of a point of SPEED. ****************************************************************************** Secondary Statistics ****************************************************************************** 1. HEALTH: The maximum pain (and damage) threshold of your character. When you have taken more damage than you have HEALTH, you fall unconscious. 2. ATTACK: The offensive fighting capabilities of your character. Your base chance of hitting an opponent is 50%, however you gain +1% per point of ATTACK - and -1% per point of DEFENCE your opponent has. Your chances to hit are also adjusted according to the type of attack you are performing, the position your opponent is in and any defences they might currently have in place. 3. DEFENCE: The defensive fighting capabilities of your character. Your base chance of avoiding an opponent's attack is 50%, however you gain +1% per point of DEFENCE - and -1% per point of ATTACK your opponent has. Your chances to avoid being hit are also adjusted according to the type of attack your opponent is performing, the position you are in and any defences you might currently have in place. 4. DAMAGE: The raw power of your character, depending on how big and strong they are. In combat, the amount of damage inflicted can be anything from as little as 1 point to as many as your DAMAGE rating. 5. SPEED: The attack speed of your character. Each second, you gain SPEED+3 action points in each body location. These action points (APs) are then spent on performing combat techniques. Note that APs are not recovered while you are in the process of performing a technique. This statistic is rounded down to the nearest whole second.