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File Name   : statistics.txt
Description : Primary and secondary character statistics.
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Characters have ten different statistics - five primary and five secondary.  
The primary statistics all start at 1 and can be increased through training, 
with each character having 25 additional points to split between them as he or 
she wishes.  The secondary statistics are calculated entirely from the primary 
statistics and cannot be directly manipulated or adjusted.

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Primary Statistics
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1. STR (Strength): The raw physical might of your character.  Each point of 
   strength gives you one point of HEALTH and three points of DAMAGE.

2. DEX (Dexterity): The agility and hand-eye coordination of your character.  
   Each point of dexterity gives you four points of ATTACK, two points of 
   DEFENCE and a third of a point of SPEED.

3. STA (Stamina): The toughness and overall fitness of your character.  Each 
   point of stamina gives you seven points of HEALTH.

4. SIZ (Size): The physical size and reach of your character.  Each point of 
   size gives three points of HEALTH, two point of ATTACK and one point of 
   DAMAGE.

5. WIT (Wits): The mental alertness and reaction speed of your character.  Each 
   point of wits gives you four points of DEFENCE and two thirds of a point of 
   SPEED.

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Secondary Statistics
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1. HEALTH: The maximum pain (and damage) threshold of your character.  When you 
   have taken more damage than you have HEALTH, you fall unconscious.

2. ATTACK: The offensive fighting capabilities of your character.  Your base 
   chance of hitting an opponent is 50%, however you gain +1% per point of 
   ATTACK - and -1% per point of DEFENCE your opponent has.  Your chances to 
   hit are also adjusted according to the type of attack you are performing, 
   the position your opponent is in and any defences they might currently have 
   in place.

3. DEFENCE: The defensive fighting capabilities of your character.  Your base 
   chance of avoiding an opponent's attack is 50%, however you gain +1% per 
   point of DEFENCE - and -1% per point of ATTACK your opponent has.  Your 
   chances to avoid being hit are also adjusted according to the type of attack 
   your opponent is performing, the position you are in and any defences you 
   might currently have in place.

4. DAMAGE: The raw power of your character, depending on how big and strong 
   they are.  In combat, the amount of damage inflicted can be anything from as 
   little as 1 point to as many as your DAMAGE rating.

5. SPEED: The attack speed of your character.  Each second, you gain SPEED+3 
   action points in each body location.  These action points (APs) are then 
   spent on performing combat techniques.  Note that APs are not recovered 
   while you are in the process of performing a technique.  This statistic is 
   rounded down to the nearest whole second.