/****************************************************************************** Copyright (c) 2000-2001 Richard Woolcock Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ******************************************************************************/ /****************************************************************************** File Name : combat.h ****************************************************************************** Description : The combat system. ******************************************************************************/ #ifndef COMBAT_HEADER #define COMBAT_HEADER /****************************************************************************** Required macros. ******************************************************************************/ #define CMBT(f) void Cmbt##f(body_t* pstBody, ap_t eLocation) /****************************************************************************** Required types. ******************************************************************************/ typedef struct { char *szRequirements; /* The move requirements */ void (*pfnFunction)(body_t* pstBody, ap_t eLocation); /* A pointer to the attack function */ int iSpeed; /* Speed delay */ int iAttack; /* Attack bonus */ int iDefence; /* Defense bonus */ int iDamage; /* Damage bonus */ char *szBlockTxt; /* The text you see when an attack is blocked */ } cmbt_table_t; /****************************************************************************** Externally available commands. ******************************************************************************/ extern const cmbt_table_t *kstCmbtTable[]; /****************************************************************************** Global operation prototypes. ******************************************************************************/ void Combat ( body_t *pstBody, ap_t eLocation, char chMove, table_t eTable ); void (*CombatCmd( body_t *pstBody, char *szCmd, ap_t eLocation ))(body_t*, ap_t); void PushMove ( char *szTxt, char chMove ); bool IsBlocked ( body_t *pstBody, char *szAttack, int iAttack ); int GetEnhancedDamage( body_t *pstBody ); CMBT(Null); #endif /* COMBAT_HEADER */