ackfuss-4.3.2/area/boards/
ackfuss-4.3.2/npcs/a/
ackfuss-4.3.2/npcs/b/
ackfuss-4.3.2/npcs/c/
ackfuss-4.3.2/npcs/d/
ackfuss-4.3.2/npcs/e/
ackfuss-4.3.2/npcs/f/
ackfuss-4.3.2/npcs/h/
ackfuss-4.3.2/npcs/i/
ackfuss-4.3.2/npcs/k/
ackfuss-4.3.2/npcs/l/
ackfuss-4.3.2/npcs/n/
ackfuss-4.3.2/npcs/o/
ackfuss-4.3.2/npcs/p/
ackfuss-4.3.2/npcs/r/
ackfuss-4.3.2/npcs/s/
ackfuss-4.3.2/npcs/w/
ackfuss-4.3.2/player/c/
ackfuss-4.3.2/reports/
#AREA
@@WThe @@eMinotaur's @@dWarcamp@@N~
Q 16
K minotaurcamp~
L @@W{@@mLO RM@@W}@@N~
N 145
I 70 100
V 6600 6631
X 0
F 10
U @@WThe sounds of a @@ewardrum@@W fill your ears.@@N~
O dragonrage~
R dragonrage~
W dragonrage~
#ROOMS
#6600
@@GForest @@dPath@@N~
@@dAs you walk through the dark @@Gforest@@d you notice several large

@@bstumps@@d around you. The @@Gforest@@d starts to become more and more

sparse. You faintly hear the sounds of hammering and sawing to the north.

~
221188 3
D0
~
~
0 -1 6601
D2
~
~
0 0 9722
S
#6601
@@GForest @@dPath@@N~
@@dAs you walk through the dark @@Gforest@@d you notice several large

@@bstumps@@d around you. The @@Gforest@@d starts to become more and more

sparse. You faintly hear the sounds of hammering and sawing to the north.@@N

~
221184 3
D0
~
~
0 -1 6602
D2
~
~
0 -1 6600
E
stump~
@@WA large @@bstump @@Wlooks like it was recently cut.@@N

~
E
stumps~
@@WA large @@bstump @@Wlooks like it was recently cut.@@N

~
S
#6602
@@GForest @@dClearing@@N~
@@dThe @@Gforest@@d opens up to reveal a large encampment of some kind. An

earthen wall surrounds it inhibiting your view. You hear the crackling of

leaves and the sounds of something grunting coming up behind you.@@N


~
221184 2
D1
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~
0 -1 6603
D2
~
~
0 -1 6601
D3
~
~
0 -1 6608
S
#6603
@@GForest @@dPath@@N~
@@dSilence pervades the forest as all the woodland creatures stop making

sounds. Could it have been you that could have startled all the creatures?

Perhaps. The @@gpath @@dcontinues to the east.@@N

~
221184 3
D1
~
~
0 -1 6604
D3
~
~
0 -1 6602
S
#6604
@@GForest @@dPath@@N~
@@dSilence pervades the forest as all the woodland creatures stop making

sounds. Could it have been you that could have startled all the creatures?

Perhaps. The @@gpath @@dcontinues to the east.@@N

~
221184 3
D0
~
~
0 -1 6606
D1
~
~
0 -1 6605
D3
~
~
0 -1 6603
S
#6605
@@eAmbush!@@N~
@@dThe path leads its way through a pair of large @@gboulders@@d. As you walk

through them you have a strong @@lsense@@d that you shouldnt have done that.

~
221184 3
D3
~
~
0 -1 6604
E
~
~
E
boulders~
@@WA pattern of sprayed @@Rblood@@W indicates a recent battle occured here.@@N

~
S
#6606
@@dDark @@GForest @@dPath@@N~
@@dAs you continue along the path the @@Gforest@@d becomes increasingly denser

in growth. @@yLight@@d is barely making it through the canopy high above your

head. Something up ahead catches you eye.@@N

~
221184 3
D1
~
~
0 -1 6607
D2
~
~
0 -1 6604
S
#6607
@@eSafe @@dRoom?@@N~
@@dThe path you have followed leads you to a small @@gcave@@d. You feel a

strange sensation of @@Wprotective @@lmagic@@d in the cave. Perhaps this is a

good place to @@grest@@d, the wrong spot could lead to an ambush of some kind.@@N

@@N

~
212998 3
D3
~
~
0 -1 6606
S
#6608
@@dWorn-down Path@@N~
@@dYou decide to take a worn-down @@gpath@@d that is slightly out of sight

from the encampment's view of you. The path has numerous footprints and looks

like it is used quite often. Several tree trunks show the signs of large ax

marks on them.@@N

~
221184 2
D1
~
~
0 -1 6602
D3
~
~
0 -1 6609
S
#6609
@@dWorn-down Path@@N~
@@dYou decide to take a worn-down @@gpath@@d that is slightly out of sight

from the encampment's view of you. The path has numerous footprints and looks

like it is used quite often. Several tree trunks show the signs of large ax

marks on them.@@N

~
221184 2
D0
~
~
0 -1 6610
D1
~
~
0 -1 6608
S
#6610
@@dWorn-down Path@@N~
@@dYou decide to take a worn-down @@gpath@@d that is slightly out of sight

from the encampment's view of you. The path has numerous footprints and looks

like it is used quite often. Several tree trunks show the signs of large ax

marks on them.@@N

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221184 2
D0
~
~
0 -1 6611
D2
~
~
0 -1 6609
S
#6611
@@dFork in the Path@@N~
@@dThe worn-out path takes a turn towards the east while another less used

path splits off to the north. The noise of the @@gcamp@@d can be heard easily

now. It is just a matter of time before someone or something happens across

your path.@@N

~
221188 2
D0
~
~
0 -1 6612
D1
~
~
0 -1 6620
D2
~
~
0 -1 6610
S
#6612
@@GForest @@gPath@@N~
@@dThe @@Gforest @@dagain closes in on the small @@gpath@@d that you are

following. The noise from the @@gcamp @@dfades into the distance leaving the

forest quiet. You notice large fresh footprints that cross your path. You

could be discovered at anytime.@@N

~
221184 3
D1
~
~
0 -1 6613
D2
~
~
0 -1 6611
S
#6613
@@GForest @@gPath@@N~
@@dThe @@Gforest @@dagain closes in on the small @@gpath@@d that you are

following. The silence in the forest makes you feel uneasy, yet you have to

continue on. A strange unfamiliar smell fills the air.@@N

~
221184 3
D1
~
~
0 -1 6614
D3
~
~
0 -1 6612
S
#6614
@@eMinotaur's @@dRear WatchPost@@N~
@@dA small @@bwooden @@gshack @@dlies out of place in the dark @@Gforest.@@d

The smell of some burnt meat lingers in the air. The inside of the @@gshack@@d

looks no better than the outside. Trash lies everywhere and the only thing of

interest lies on the @@GRanger.@@N

~
221184 3
D3
~
~
0 -1 6613
S
#6615
New room~
No description~
221188 11
S
#6616
New room~
No description~
221188 11
S
#6617
New room~
No description~
221188 11
S
#6618
New room~
No description~
221188 11
S
#6619
New room~
No description~
221188 11
S
#6620
@@dMain Path@@N~
@@dJust your luck, you have managed to stumble onto the main path of the

@@eminotaur's@@d camp. You have been spotted by several of them and your

choice is to stand and @@lfight@@d them or @@yflee@@d from an almost certain

death.

~
221184 2
D1
~
~
0 -1 6621
D3
~
~
0 -1 6611
S
#6621
@@dCamp @@aEntrance@@N~
@@dYour path finally comes upon what you have been looking for. The camp's

@@gentrance@@d lies in front of you. You could possibly get in if you had the

@@ekey@@d and if you could make your way past the @@eguards.@@N

~
221184 2
D1
~
~
0 -1 6622
D2
~
~
481 6623 6623
D3
~
~
0 -1 6620
S
#6622
@@cTraining @@dGrounds@@N~
@@dYou have entered a large training ground of some kind. @@bWooden

@@gbattle-axes @@dlie on a table as well as @@bwooden @@gshields.@@d Several

humanoid shaped targets line the field with numerous puncture holes and slash

marks on each of them.@@N

~
221184 11
D1
~
~
0 -1 6624
D3
~
~
0 -1 6621
S
#6623
@@eWar @@dRoom@@N~
@@dYou enter a plain looking @@eroom@@d with a large oak @@Rtable@@d in the

middle surrounded by several chairs. On the table are many different

@@gplans@@d for an attack on @@WMidgaard!

~
212992 11
D0
~
~
481 6623 6621
E
plans~
@@WYou look a one note and it looks like the minotaurs are going to attack

Midgaard by ship in two months!

~
E
midgaard~
A painting of Midgaard with several daggers sticking in it hangs on the wall

@@N

~
S
#6630
New room~
No description~
4 11
S
#6624
@@bA dirt path.@@N~
@@bA dirt path shows the hooveprints of hundreds of minotaurs@@N.

~
0 2
D0
~
~
0 -1 1380
D3
~
~
0 -1 6622
S
#0
#MOBILES
#6601
minotaur patrol~
@@eMinotaur @@dPatrol@@N~
@@dA @@eMinotaur @@dPatrol spots you and attacks!@@N

~
~
3145729 8380 -200 S
83 1
-674 160 130
! 7 0 12 7 14350 0 4
| 0 0 0 0 0 0 0
#6605
cut cutthroat throat minotaur~
@@eMinotaur @@dCutthroat@@N~
@@dA @@eMinotaur @@dCutthroat jumps out from behind the @@grocks.@@N

~
~
3145731 106686 -200 S
85 1
-675 175 140
! 2 0 12 7 6286 0 128
| 0 0 0 0 0 0 0
#6621
minotaur lesser guard~
@@eMinotaur @@dLesser Guard@@N~
@@dThis @@eMinotaur@@d @@dGuard seems to be guarding a door.@@N

~
~
3153923 8892 -200 S
84 1
-750 230 200
! 3 0 12 7 14782 0 2
| 0 0 0 0 0 0 0
#6622
minotaur trainee~
@@eMinotaur @@dTrainee@@N~
@@dA @@eMinotaur @@dTrainee @@dis hard at work slashing a target.@@N

~
~
3153923 8328 -200 S
84 1
-590 140 140
! 3 0 12 7 14 0 0
| 0 0 0 0 0 0 0
#6620
minotaur worker~
@@eMinotaur @@dWorker@@N~
@@dA @@eMinotaur @@dWorker is busy carrying large bags of supplies down the

path.@@N

~
~
1 8320 -100 S
87 1
-500 160 145
! 3 0 12 7 6 0 0
| 0 0 0 0 0 0 0
#6614
minotaur ranger~
@@eMinotaur @@GRanger@@N~
@@dA @@eMinotaur @@GRanger @@dscouts out the rear area of the camp.@@N

~
~
3153923 631036 -200 S
90 1
-800 250 225
! 9 0 12 7 14478 0 80
| 0 0 0 0 0 0 0
#6623
minotaur commander~
@@eMinotaur @@cCommander@@N~
@@dThe @@eMinotaur @@cCommander@@d looks pissed that his plans have been

discovered.@@N

~
~
3153923 90300 -200 S
95 1
-1000 310 310
! 0 0 12 7 6798 0 48
| 0 0 0 0 0 0 0
#0
#OBJECTS
#6623
key~
@@ga @@eBone @@dKey@@N~
@@Wa @@eBone @@dKey @@Wlies on the ground here.@@N

~
18 147488 8388608 1
6623 0 0 0 0 0 0 0 0 0
1
L
100
#6622
battleaxe~
@@eMinotaur @@dBattle-Axe@@N~
@@dA wicked looking @@gbattle-axe@@d lies on the ground.@@N

~
5 0 8421376 1
0 0 0 3 0 0 0 0 0 0
25
A
13 200
A
17 -20
A
19 15
A
18 12
L
80
#6621
security pass~
@@dSecurity @@lPass@@N~
@@dA piece of paper with strange writing on it lies on the ground.@@N

~
9 131072 8421376 1
0 0 0 0 0 0 0 0 0 0
1
A
17 -175
A
24 -20
A
13 100
A
19 14
A
18 14
L
80
#6620
boots~
@@eMinotaur @@dBoots@@N~
@@dA large pair of @@eMinotaur @@dboots lies on the ground.@@N

~
9 131392 12582912 1
0 0 0 0 0 0 0 0 0 0
15
A
17 -150
A
19 10
A
18 15
A
13 50
A
12 50
A
14 -100
L
80
#6619
battle helmet~
@@eMinotaur @@dBattle Helmet@@N~
@@dA very large helmet with two holes on the top lies on the ground.@@N

~
9 131072 8388612 1
0 0 0 0 0 0 0 0 0 0
25
A
19 18
A
18 18
A
17 -170
A
13 75
L
80
#0
#RESETS
D 0 6621 2 1 (null)

D 0 6623 0 2 (null)

D 0 6621 2 2 (null)

M 0 6614 1 6614 (null)

G 0 6623 0 (null)

E 0 6621 0 17 (null)

M 0 6622 1 6622 (null)

M 0 6621 2 6621 (null)

E 0 6619 0 6 (null)

M 0 6620 4 6620 (null)

M 0 6623 1 6623 (null)

E 0 6620 0 8 (null)

E 0 6621 0 17 (null)

E 0 6622 0 16 (null)

M 0 6601 8 6602 (null)

M 0 6605 2 6605 (null)

S
#SPECIALS
M 6601 spec_mino_guard
M 6605 spec_mino_guard
M 6614 spec_mino_guard
M 6621 spec_mino_guard
M 6623 spec_mino_guard
S
#$