#AREA @@W{@@eNONE!@@W} @@mSYSTEM@@N @@eDO NOT USE!@@N~ Q 16 K none~ L {?? ??}~ N 42 I 0 0 V 30 40 X 0 F 15 U You hear the screams of the Dead within your head.~ O stephen~ R stephen~ W stephen~ S Title not shown on area list. #HELPS -1 build_shops~ BUILD HELP : SHOPS ------------------ Shops are basically mobiles with a few extras. To make a shop, simply create a mobile, and set the 'shopspec' part of the mobile. trade0 - trade4 are the item types that the monile will buy or sell. If you don't want 5 different item types bought/sold, leave some entries blank. profbuy is the profit the shopkeeper makes when you buy an item. 100 = 100% = no profit. 150 = 150% = a fifty percent increae in price. profsell is the loss you make when selling. 100 = 100% = no loss. 50 = 50% = you only get half the item's price from the shopkeeper. profbuy should be no smaller than 100 profsell should be no larger than 100 openhour is the time the shop is 'open' closehour is the time the shop is 'shut' For a 24-hr shop, set openhour to 0 and closehour to 23. ~ -1 build_doors~ BUILD HELP : DOORS ------------------ Uh-oh. I don't know exactly _how_ doors are handled by the builder. I'm still working this one out myself. As far as i know, this method seems to work: set the door as type door, and as closed, locked or pickproof, as needed. Add a reset to close/lock the door. Make sure you set both sides of the door. ~ -1 build_specials~ BUILD HELP : SPECIAL FUNCTIONS ------------------------------ Special Functions (spec_funs) can be attached to mobiles in order to increase the things they can do. +=======================+===============================================+ | Spec_Fun | Description | +-----------------------+-----------------------------------------------+ | spec_breath_any | Casts any fire breath. | | spec_breath_acid | Casts acid breath. | | spec_breath_fire | Casts fire breath. | | spec_breath_frost | Casts frost breath. | | spec_breath_lightning | Casts lightning breath. | | spec_cast_adept | Casts healing spells. | | spec_cast_cleric | Offensive spells. | | spec_cast_judge | Used to be for Judge Dread - Offensive. | | spec_cast_mage | Offensive spells. | | spec_cast_undead | Offensive spells. | | spec_executioner | For executioners only. | | spec_fido | Eats corpses left lying around. | | spec_janitor | Clears up objects on the floor. | | spec_guard | Attacks wanted players. | | spec_mayor | DON'T USE. | | spec_posion | Bites players, poisoning them. | | spec_thief | Steals gold from players. | | spec_policeman | Same as spec_guard. | | spec_cast_cadaver | DON'T USE. | | spec_undead | Like spec_cast_undead; summons undead mobs. | | spec_rewield | Will wield best weapon available in room/inv. | | spec_bigtime | High level offensive spells. | +=======================+===============================================+ ~ -1 build_extra~ BUILD HELP : EXTRA DESCRIPTIONS ------------------------------- Extra descriptions consist of a keyword, and a string. When the player 'examines' the keyword, the string will be displayed. Extra Descriptions enable you to add more detail to your rooms and objects. ~ -1 build_editor~ BUILD HELP : USING THE EDITOR ----------------------------- Using the editor, it is possible to edit any strings you need. The most common of these will be room descriptions. To enter the editor, enter '$edit' as the string. So, in Redit mode: 'desc $edit' will allow you to edit the room's description. To format the string, type '.f' To see what other options are available, type '.h' To finish editing a string, type '.' ~ -1 build_oaff~ OBJECT AFFECTED_BY FLAGS: None Str Dex Int Wis Con Sex Age Height Weight Mana Hit Move Gold Exp AC HitRoll DamRoll Saving_Para Saving_rod Saving_Petri Saving_Breath Saving_Spell ~ -1 build_loc~ OBJECT WEAR LOCATIONS: None Light Finger_1 Finger_2 Neck_1 Neck_2 Body Head Legs Feet Hands Arms Shield About Waist Wrist_L Wrist_R Wield Hold Face Ear Clutch ~ -1 build_owear~ OBJECT WEAR FLAGS: Take Finger Neck Body Head Legs Feet Hands Arms Shield About Waist Wrist Hold Face Ear Clutch ~ -1 build_oflags~ OBJECT FLAGS: Glow Hum Dark Lock Evil Invis Magic NoDrop Bless Anti_Good Anti_Evil Anti_Neutral NoRemove Inventory NoSave ~ -1 build_otypes~ OBJECT TYPES: +===============+=======================================================+ | Object Type | Description | +---------------+-------------------------------------------------------+ | LIGHT | Object provides light for the room it is held in. | | SCROLL | 3-spells, affects one target. | | WAND | One spell, usually aggresive; one target. | | STAFF | One spell, affects each character in room. | | WEAPON | Can be wielded, and used in combat. | | TREASURE | Item is treasure, usually jewels, etc. | | ARMOR | Can be worn to protect the player. | | POTION | Can be quaffed to affect the user only. (no_save) | | CLUTCH | Reserved for special objects. Ask before using! | | FURNITURE | Players may rest on these objects. | | TRASH | Object doesn't really do anything at all :) | | CONTAINER | Can be used to put items in. | | DRINK_CON | Drink Container. | | KEY | Opens a certain door. (no_save) | | FOOD | Object may be eaten. | | MONEY | Object is converted to GP when picked up. | | BOAT | Can be used to cross water. | | CORPSE | Object is a corpse... | | FOUNTAIN | Players may drink from this. | | PILL | Like a potion, but eaten. | | BOARD | Bulletin Board. Ask before using, please! | +===============+=======================================================+ ~ -1 build_maff~ MOB AFFECTED_BY FLAGS: Blind Invisible Detect_Evil Detect_Invis Detect_Magic Detect_Hidden Sanctuary Faerie_Fire Infrared Curse Poison Protection Sneak Hide Sleep Flying Pass_Door Anti_Magic Detect_Undead *Anti_Magic protects the Mobile from magical attacks. ~ -1 build_mflags~ MOBILE (ACT) FLAGS: +===============+=======================================================+ | Act Flag | Description | +---------------+-------------------------------------------------------+ | IS_NPC | Auto-set for Mobiles. | | SENTINEL | The Mobile will stay in the room it is loaded into. | | SCAVENGER | Will pick up any objects lying on the floor. | | REMEMBER | Will attack the last player to try and kill it. | | NO_FLEE | Players are unable to flee from this Mobile. | | AGGRESSIVE | Attacks any players that it encounters. | | STAY_AREA | Will not leave the area it was loaded into. | | WIMPY | Wimps out of fights. | | PET | Is a Pet. (Don't use!) | | TRAIN | Can train players. | | PRACTICE | Players can practice skills/spells at this Mobile | | MERCENARY | Will assassinate players for a price. | | HEAL | Mobile sells heals and other spells. | | ADAPT | Will adapt weapon levels for players. | | UNDEAD | Mob is undead; may be summoned by spec_undead. | | BANK | Offers banking services to players. | | NO_BODY | Has no solid body; can't bs. | | HUNTER | Hunts anyone who attacks it, or it attacks. | +===============+=======================================================+ ~ -1 build_rexit~ EXIT FLAGS: +===============+=======================================================+ | Door Type | Description | +---------------+-------------------------------------------------------+ | DOOR | This exit is a door. | | CLOSED | This exit can be closed. | | LOCKED | This exit can be locked. | | CLIMB | Climb skill or fly spell required to use this exit. | | IMMORTAL | Only Immortal players may use this exit. | | PICKPROOF | The lock on this exit cannot be picked. | +===============+=======================================================+ ~ -1 build_rsector~ SECTOR TYPES: +===============+===============+ +===============+===============+ | Sector Type | Movement Loss | | Sector Type | Movement Loss | +---------------+---------------+ +---------------+---------------+ | INSIDE | 1 | | WATER_SWIM | 4 | | CITY | 2 | | WATER_NOSWIM | 1 | | FIELD | 2 | | UNUSED | 6 | | FOREST | 3 | | AIR | 10 | | HILLS | 4 | | DESERT | 6 | | MOUNTAIN | 6 | +===============+===============+ +===============+===============+ *WATER_NOSWIM Sectors require a boat, or a 'fly' spell. *AIR Sectors require the player to be affected by 'fly'. ~ -1 build_rflags~ ROOM FLAGS: ( * = To be added! ) +===============+============================================================+ | Flag Name | Description | +---------------+------------------------------------------------------------+ | DARK | The Room is dark - a light source is needed to see. | | REGEN | Players will regenerate HPs, mana and movement faster. | | NO_MOB | No mobiles may enter the room. | | INDOORS | The room is indoors; players see no weather messages. | | *NO_MAGIC | Players may not cast spells here. | | HOT | Players lose HPs due to the heat. | | COLD | Players lose Hps due to the cold. | | *PK | Players may Pkill here without being flagged. | | *QUIET | Players may not talk in this room. | | PRIVATE | The room holds only two players maximum. | | SAFE | Players are safe from attack here. | | SOLITARY | Only one player is allowed into the room at a time. | | PET_SHOP | Room is a Pet_shop. Please don't use this flag! | | NO_RECALL | Players may not recall or use the home command here. | | NO_TELEPORT | Players using teleport cannot appear in this room. | +===============+============================================================+ ~ -1 build_strings~ BUILD HELP : STRINGS -------------------- STRINGS are collections of characters: i.e. words or sentences. The most visible parts of an area are the descriptions on mobiles, objects, and especially rooms. Please try and bear some thought to how these will look, especially for mobiles and objects that may end up out of their intended positions. Room descriptions should be neutral, and not too short, where possible. ~ -1 build_flags~ BULD HELP : FLAGS ----------------- Flags are used to represent many different values. Becasue of the way they are implemented, this means a saving in space. One integer can store MANY different flags. For the use of ther builder, a flag is a certain type of attribute, that can be either on or off; true or flase; yes or no. For example, rooms use flags to store such information as 'dark', 'no_recall', 'indoors' etc. When a new object, room or mobile is created, some flags will be set my default. In order to set it to be whatver you wish, you will need to set the flags properly. ~ -1 build_building~ BUILD HELP : BUILDING --------------------- BUILDING is a term used to refer to adding Rooms, Mobiles or Objects to the mud, whilst still playing it, allowing possibly instant inclusion of the rooms/mobs/objects into gameplay. The builder allows to you to add new mobiles, rooms or objects. It is up to you how they look and act. You have complete control over how your area looks. Bear in mind that if you make objects that are too powerful, you may be asked to tone them down in power. If this does not happen, then an Immortal will have to do it.... You should decide a level range for your area, and build your mobs ABOVE that range. It is usually wise to check with a Creator about the theme of your area, AND the level range. ~ -1 build_resets~ BUILD HELP : RESETS ------------------- Each area typically consists of Rooms, Objects and Mobiles. Rooms 'appear' almost automatically, but for your objects and mobiles to be loaded requires the use of RESETS. Using the builder, you can add resets to rooms, to do such operations as loading mobiles, equiping mobiles with objects, randomising exits, etc. ~ -1 build_vnums~ BUILD HELP : VNUMS ------------------ "VNUMS" stands for "Virtual Numbers". They are arbitary numbers used to identify either Rooms, Objects or Mobiles on the mud. Each object, room and mobile must have a unique vnum, for their type. That is, you can't have two mobiles with the same vnum, but you could have a mobile and an object using the same vnum. Think of each of the three "users" of vnums as being completely sperate: Mobile vnums have to be unique, but only for mobs. Object vnums must also be unique, but also only for objects. Room vnums must be unique, but only for rooms. Each area consists of: rooms, mobiles and objects, principally. Each area has a vnum range associated with it. So, for example, the range is vnums 100 to 199 (Kiess area). There are rooms with vnums 101 - 195, objects with vnums 101 - 143, and mobiles with vnums 101 - 135. It is normal to use consecutive vnums starting at the lowest vnum, for all objects, rooms and mobiles in an area. Please try to conform to this usage of vnums! ~ -1 build_mobiles~ BUILD HELP : MOBILES -------------------- The following information is need for each mobile: NAME Keywords for the Mobile. SHORT The short description of the mobile. LONG The long description, used on 'LOOK'. DESC The Mobile's description. SPEC Any SPECial functions the Mobile uses. SEX The Mobile's gender. LEVEL The Mobile's level. ALIGN The Mobile's alignment. AFF Flags determining what spells, etc the Mobile is affected by. ACT Flags determining how the Mobile acts, eg: Scavenger, Hunter, etc. HR_MOD HitRoll Modifier. DR_MOD DamRoll Modifier. AC_MOD ArmorClass Modifier. SHOP Shop information. See 'HELP shops'. ~ -1 build_rooms~ BUILD HELP : ROOMS ------------------ The following information is needed for each room: NAME The name of the room, eg "The Temple of Midgaard" DESC The description FLAGS Flags which determine the room's attributes, eg no_recall, dark, etc. SECTOR The kind of terrain, eg city, field, hills, etc. DOOR Information about exits, etc. See 'HELP doors'. EXTRA Extra descriptions - see 'HELP extra' ~ -1 build_objects~ BUILD HELP : OBJECTS -------------------- The following information is needed for each object: NAME The name(s) that it is referenced by, from commands like give, etc. SHORT The short description, used when getting or wielding, for example. LONG The long description - seen when object is on the floor. EXTRA Flags used to set special properties for the object. WEAR Flags which determine where the object can be worn, if at all. AFF Affects, such as HitRoll + 5, mana +50. etc. WEIGHT The weight of the object - 1:light 5:heavy 10:Very Heavy! TYPE The item type for the object, eg weapon, armor or fountain. ED Extra description - see 'HELP extra' ~ -1 build_summary~ BUILD HELP : SUMMARY -------------------- +===========================================+===========================+ | BASICS | OTHERS | +-------------------------------------------+---------------------------+ | Objects Rooms Vnums | Editor Doors | | Mobiles Resets Building | Extra Shops | | Flags Strings | Specials | +-------------------------------------------+---------------------------+ | COMMANDS | +-----------------------------------------------------------------------+ | Goto List X Showarea Showmob | | Showroom Showobject Showresets Findarea Findmob | | Findmobroom Findroom Findobject Set Stop | | Dig Addobject Addmob Addreset Delroom | | Delobject Delreset Delmobile Forcereset Redit | | Oedit Medit Nedit Setvnum Values | | Liquids Weapons Spells | +-----------------------------------------------------------------------+ | FLAGS | +-----------------------------------------------------------------------+ | Rflags Rsector Rexit Mflags Maff | | Otypes Oflags Owear Oloc Oaff | +=======================================================================+ ~ -1 build_spells~ BUILD HELP : SPELLS ------------------- The SPELLS command displays information about spells. Syntax: SPELLS [ ign | off | def | slf | obj | all ] Depending on the argument, the SPELLS command display information about spells. ign : Spells that ignore target (earthquake, mindflame, etc) off : Offensive spells (will start combat) def : Defensive spells (won't) slf : Defensive spells that can only affect the caster obj : Object related spells all : List all spells. This will show the name, and the SLOT NUMBER, which is used by magical items to determine what spells thay have. ~ -1 build_weapons~ BUILD HELP : WEAPONS -------------------- The WEAPONS command displays the weapon numbers. Syntax: WEAPONS For objects of type WEAPON, the last value (value3) determines which sort of weapon it is - hit, crush, slash, etc. This command displays a numbered list of the weapon types. Note: For backstabbing weapons, the weapon type must be 11 (pierce). ~ -1 build_liquids~ BUILD HELP : LIQUIDS -------------------- The LIQUIDS command shows the liquid numbers. Syntax: LIQUIDS This will display a numbered list of liquids. Liquids are used for drink containers and fountains. ~ -1 build_values~ BUILD HELP : VALUES ------------------- The VALUES command displays information about different object types. Syntax: VALUES <object_type> Each object used has a TYPE: armor, weapon, fountain, staff, etc. For each object, there are four values (value0 to value3) for each object, which determine how the object works or is used. To find out what the four values mean for a given object type, use the values command. For example, typing 'VALUES container' will display: [0] Weight capacity [1] FLAGS: 1:closeable 2:pickproof 4:closed 8:locked [2] Key Vnum [3] Unused ~ -1 build_setvnum~ BUILD HELP : SETVNUM -------------------- The SETVNUM command allows you to select which vnum you are working on. Syntax SETVNUM <vnum> This will set the vnum of the room, object or mobile that you are currently working on. ~ -1 build_nedit~ BUILD HELP : NEDIT ------------------ The NEDIT command places you in No EDITing mode. Syntax: NEDIT This sets your editing mode to nothing. ~ -1 build_oedit~ BUILD HELP : OEDIT ------------------ The OEDIT command places you in Object EDITing mode. Syntax: OEDIT [object-vnum] This will allow you to edit onformation concerning objects. To set which object you wish to work on, either enter an object-vnum after OEDIT, or use the SETVNUM command. Anything you type will be checked to see if it applies to mobiles, and if so, the value, flag or string specified will be set. ~ -1 build_medit~ BUILD HELP : MEDIT ------------------ The MEDIT command places you in Mobile EDITing mode. Syntax: MEDIT [mob-vnum] This will allow you to edit information concerning mobiles. To set which mobile you wish to work on, either enter a mob-vnum after MEDIT, or use the SETVNUM command. Anything you type will be checked to see if it applies to mobiles, and if so, the value, flag or string specified will be set. ~ -1 build_redit~ BUILD HELP : REDIT ------------------ The REDIT command places you in Room EDITing mode. Syntax: REDIT This will allow you to edit information concerning rooms. The room you are working on is ALWAYS the room your character is currently in. Anything you type will be checked to see if it applies to rooms, and if so, the value, flag or string will be set. ~ -1 build_forcereset~ BUILD HELP : FORCERESET ----------------------- The FORCERESET command allows you to execute all resets within the current area. Syntax: FORCERESET This will read through each reset, and if applicable, will load objects or mobs, equip mobs, set door states, etc. BE WARNED! Any aggressive mobiles that are loaded are just that - aggressive! In other words you'll be a valid target, even if you are in building mode. ~ -1 build_delmobile~ BUILD HELP : DELMOBILE ---------------------- The DELMOBILE command allows you to delete a mobile from an area. Syntax: DELMOBILE <mob-vnum> This will flag the mob with the specified mob-vnum to be deleted. You will need to enter DELMOBILE OK in order for it to be actually deleted. ~ -1 build_delreset~ BUILD HELP : DELRESET --------------------- The DELRESET command allows you to remove resets from a room. Syntax: DELRESET <reset-number> This will delete reset-number from the reset list in the current room. To find out the number for each reset, type SHOWRESETS. ~ -1 build_delobject~ BUILD HELP : DELOBJECT ---------------------- The DELOBJECT allows you to delete an object. Syntax: DELOBJECT <obj-vnum> If an object is found with the specified vnum in the current area, it will be flagged for deletion, and you will be asked to enter DELOBJECT OK in order for it to be actually deleted. ~ -1 build_delroom~ BUILD HELP : DELROOM -------------------- The DELROOM command allows you to delete a room. Syntax: DELROOM <room-vnum> If the room-vnum is found in your current area, and no one is currently in it, the room will be flagged for deletion, and you will be asked to enter DELROOM OK to actually delete it. ~ -1 build_addreset~ BUILD HELP : ADDRESET --------------------- The ADDRESET command adds a new entry to the reset list. Syntax: ADDRESET mob <mob-vnum> <limit> Load the mob with mob-vnum into the present room. Don't load more than limit. EG: ADDRESET mob 1010 1 Syntax: ADDRESET obj <obj-vnum> Load the object with obj-vnum into the present room. EG: ADDRESET obj 1020 Syntax: ADDRESET equip <mob-vnum> <obj-vnum> <location> Make the mob with mob-vnum wear the object with obj-vnum in location. EG: ADDRESET equip 1010 1020 wield Syntax: ADDRESET give <mob-vnum> <obj-vnum> Give the mob with mob-vnum the object with obj-vnum. EG: ADDRESET give 1010 1021 Syntax: ADDRESET door <direction> <state> Set the flag specified by state to the door in a certain direction. EG: ADDRESET door n closed Syntax: ADDRESET rand <num-dirs> Randomise the first num-dirs exits in the room. Exits are number 0 (North), 1 (East), 2 (South), 3 (West), 4 (Up), and 5 (Down). EG: ADDRESET rand 3 Syntax: ADDRESET message <text> Adds an auto-message to the room, which is displayed periodically. EG: ADDRESET message You hear the screams of the Ogre Kings. ~ -1 build_addmob~ BUILD HELP : ADDMOB ------------------- The ADDMOB command allows you to create new mobiles within the current area. Syntax: ADDMOB <mob-vnum> <name> This will add a new mobile into the area, with the specified vnum and name(s). This will not happen if there is already a mobile with the vnum you supply. ~ -1 build_addobject~ BUILD HELP : ADDOBJECT ---------------------- The ADDOBJECT command allows you to create new objects within the current area. Syntax: ADDOBJECT <object-vnum> <name> This will add a new object with the specified vnum, and with the specified name (which you can always change later). The object will not be added if there is already an object with the vnum you supply. ~ -1 build_dig~ BUILD HELP : DIG ---------------- The DIG command allows you to add a room to an area. Syntax: DIG <direction> <room-vnum> This will add an exit in the direction given, to the room you are currently in, connected to a new room, which will have the vnum specified. There are two obvious limitations: There can't already be a door in the direction you give, or a room that already has the vnum you give. ~ -1 build_stop~ BUILD HELP : STOP ----------------- Typing STOP will cause you to leave the Builder. ~ -1 build_set~ BUILD HELP : SET ---------------- Set allows you to set some value, string or flag, depending upon which editing mode you are currently in. It is not really needed any more, as you can drop the 'SET' part of the command now. Eg: SET level 100 (when editing mobs) could be entered as 'level 100' instead. Typing 'SET' on it's own displays the values, flags or strings you can set. ~ -1 build_findobject~ BUILD HELP : FINDOBJECT ----------------------- The FINDOBJECT command displays certain object vnums. Syntax: FINDOBJECT <string> You will be shown a list of any objects that contain the string within their short description. Typing 'ALL' for the string will list all the objects. This command will only show details of objects in your current area. ~ -1 build_findroom~ BUILD HELP : FINDROOM ---------------------- The FINDROOM command allows to find certain rooms. Syntax: FINDROOM <string> You will be shown a list of any rooms, which contain the string in their name. If you enter 'ALL' as the string, you will be shown a list of all the rooms in the area you are in. ~ -1 build_findmobroom~ BUILD HELP : FINDMOBROOM ------------------------ The FINDMOBROOM command allows you to find which room a mob is loaded into. Syntax: FINDMOBROOM <mob-vnum> You will be shown a list of any rooms that the mob referenced is loaded in. ~ -1 build_findmob~ BUILD HELP : FINDMOB -------------------- The FINDMOB command allows you to find the vnum of a given mobile. Syntax: FINDMOB <mob-name | ALL > If a mob-name is supllied, the vnums of any mobiles whose names match that given will be displayed. If ALL is entered, then all the mobiles will be displayed. This command only shows the vnums for mobiles in the same area as you. ~ -1 build_findarea~ BUILD HELP : FINDAREA --------------------- The FINDAREA command allows you find certain areas. Syntax: FINDAREA <string> You will be shown a list of all the area titles containing the string. ~ -1 build_showresets~ BUILD HELP : SHOWRESETS ----------------------- The SHOWRESETS command displays any resets for the room you are currently in. Syntax: SHOWRESETS ~ -1 build_showroom~ BUILD HELP : SHOWROOM --------------------- The SHOWROOM command displays details about the room you are currently in. Sytnax: SHOWROOM ~ -1 show_showobject~ BUILD HELP : SHOWOBJECT ----------------------- The SHOWOBJECT command displays various details about a given object. Syntax: SHOWOBJECT <object-vnum> ~ -1 build_showmob~ BUILD HELP : SHOWMOB -------------------- SHOWMOB displays various details about a given mob. Sytntax: SHOWMOB <mob-vnum> ~ -1 build_showarea~ BUILD HELP : SHOWAREA --------------------- The SHOWAREA command displays various details about the area, Ranging from the owner, to the minimum and maximum vnums allowed. ~ -1 build_x~ BUILD HELP : LIST | X --------------------- The LIST command has two purposes. Firstly, it shows you details about the Room, Mobile or Object you are currently working on. Secondly, it allows you find out which flags you can set for objects. Syntax: LIST [flags-name] If you type just LIST on its own, you will be shown details of your current room, mobile or object. If you want to see a list of flags (in wide format, rather than the long format used when you screw up) type LIST HELP. The lists of flags you can display vary according to which editing mode you are in. This is basically because there is a list of FLAGS for each mode, etc... X may be used in place of LIST. ~ -1 build_list~ BUILD HELP : LIST | X --------------------- The LIST command has two purposes. Firstly, it shows you details about the Room, Mobile or Object you are currently working on. Secondly, it allows you find out which flags you can set for objects. Syntax: LIST [flags-name] If you type just LIST on its own, you will be shown details of your current room, mobile or object. If you want to see a list of flags (in wide format, rather than the long format used when you screw up) type LIST HELP. The lists of flags you can display vary according to which editing mode you are in. This is basically because there is a list of FLAGS for each mode, etc... X may be used in place of LIST. ~ -1 build_goto~ BUILD HELP : GOTO ----------------- The GOTO command allows you to goto either a room or a mob. Sytntax: [For Rooms] GOTO <room-vnum> [For Mobs] GOTO <mob-name> At Present, the builder's goto command simply calls the Immortal's goto. This will be changed shortly, to reduce the chance of abuse. ~ -1 shelp_outline~ ******************************************************************************* Name: Classes: Duration: Modifies: Type: Description: ******************************************************************************* ~ -1 shelp_outline~ ******************************************************************************* Name: Classes: Duration: Modifies: Type: Description: ******************************************************************************* ~ -1 shelp_ego_whip~ ******************************************************************************* Name: Ego Whip Classes: Psionicist(25) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to mentally assualt the victim's ego, thus causing damage. ******************************************************************************* ~ -1 shelp_physic crush~ ******************************************************************************* Name: Physic Crush Classes: Psionicist(19) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to try and crush the victim's will, causing damage doing so. ******************************************************************************* ~ -1 shelp_physic thrust~ ******************************************************************************* Name: Physic Thrust Classes: Psionicist(7) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to thrust negative energy into the victim's mind, to cause damage. ******************************************************************************* ~ -1 shelp_mind flail~ ******************************************************************************* Name: Mind Flail Classes: Psionicist(6) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to attack an enemy's mind. ******************************************************************************* ~ -1 shelp_know item~ ******************************************************************************* Name: Know Item Classes: Psionicist(9) Duration: Permanent Modifies: N/A Type: N/A Description: This spell, when cast on an object, provides the caster with knowledge about that object. ******************************************************************************* ~ -1 shelp_hypnosis~ ******************************************************************************* Name: Hypnosis Classes: Psionicist(17) Duration: 3 + ( Cast Level / 8 ) Modifies: N/A Type: Offensive Description: This spell allows the caster to attempt to hypnotise his/her victim, who will then follow all orders given. ******************************************************************************* ~ -1 shelp_calm~ ******************************************************************************* Name: Calm Classes: Psionicist(52) Duration: Permanent Modifies: N/A Type: Defensive Description: This spell allows the caster to produce a calm feeling in all enemies present, causing them to stop fighting. Of course, this won't stop them attacking again should they wish! ******************************************************************************* ~ -1 shelp_know_critical~ ******************************************************************************* Name: Know Critical Classes: Psionicist(28) Duration: 2-5 (Cast Level baded) Modifies: Damroll Type: Defensive - Self Description: This spell allows the caster to know the points on his/her enemy's that will inflicy greater damage. ******************************************************************************* ~ -1 shelp_know_weakness~ ******************************************************************************* Name: Know Weakness Classes: Psionicist(18) Duration: 2-5 (Cast Level based) Modifies: HitRoll Type: Defensive - Self Description: This spell allows the caster to know his/her enemy's weaknesses, thus providing a greater chance of striking it. ******************************************************************************* ~ -1 shelp_fire blade~ ******************************************************************************* Name: Fire Blade Classes: Psionicist(50) Duration: 2 + ( Cast Level / 20 ) Modifies: N/A Type: N/A Description: This spell allows the caster to magically produce a blade of fire, which he/she will automatically wield. The blade may not be removed, due to the way the caster maintains it's existence. ******************************************************************************* ~ -1 shelp_detection~ ******************************************************************************* Name: Detection Classes: Psionicist(22) Duration: N/A Modifies: N/A Type: N/A Description: This spell, when invoked with an object the caster wishes to find, provides him/her with the locations of the object. ******************************************************************************* ~ -1 shelp_see magic~ ******************************************************************************* Name: See Magic Classes: Psionicist(7) Duration: 6 + ( Cast Level / 4 ) Modifies: N/A Type: Defensive - Self Description: This spell allows the caster to see the aura surrounding any magical items. ******************************************************************************* ~ -1 shelp_animate~ ******************************************************************************* Name: Animate Classes: Cleric(46) Duration: Perment Modifies: N/A Type: N/A Description: This spell allows the caster to attempt to animate a corpse. The zombie created will have no knowledge of it's past life, or similar characteristics, but will retain any equipment or other items it was carrying. ******************************************************************************* ~ -1 shelp_produce food~ ******************************************************************************* Name: Produce Food Classes: Psionicist(24) Duration: Permanent Modifies: N/A Type: N/A Description: This spell allows the caster to magically create a small bundle of food. ******************************************************************************* ~ -1 shelp_dimension blade~ ******************************************************************************* Name: Dimension Blade Classes: Psionicist(41) Duration: Permanent Modifies: Object's HitRoll and DamRoll Type: N/A Description: This spell allows the caster to make the specified weapon more lethal, by switching one of it's dimensions into another phase. Sometimes, the weapon may not survive the process, and will shatter into tiny pieces. ******************************************************************************* ~ -1 shelp_phase~ ******************************************************************************* Name: Phase Classes: Psionicist(45) Duration: 3 + ( Cast Level / 20 ) Modifies: Armor Class Type: Defensive - Self Description: This spell switches part of the caster's body into a different plane of existence, allowing him/her to pass through closed doors, as well as providing an Armor Class bonus. ******************************************************************************* ~ -1 shelp_fighting trance~ ******************************************************************************* Name: Fighting Trance Classes: Psionicist(60) Duration: 6 + ( Cast Level / 20 ) Modifies: HitRoll, DamRoll, Armor Class, Saving Throws Type: Defensive - Self Description: This potent power allows the caster to focus him/herself on combat, providing bonuses to HitRoll, DamRoll and Saving Throws. This increased combat ability also effectively provides an Armor Class bonus to the caster. ******************************************************************************* ~ -1 shelp_nerve fire~ ******************************************************************************* Name: Nerve Fire Classes: Psionicist(60) Duration: N/A Modifies: N/A Type: Offensive Description: This spell affects all non-friendly beings in the current location, causing their nervous system to heat up briefly. ******************************************************************************* ~ -1 shelp_mind bolt~ ******************************************************************************* Name: Mind Bolt Classes: Psionicist(12) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to strike the victim's mind with small, intense bursts of energy. The number of bolts striking the victim is determined by the Cast Level. Cast Level Number of Bolts ---------- --------------- below 20 One 20 to 34 Two 35 to 49 Three 50 to 65 Four above 65 Five ******************************************************************************* ~ -1 shelp_bloody tears~ ******************************************************************************* Name: Bloody Tears Classes: Psionicist(26) Duration: 2 + ( Cast Level / 4 ) Modifies: HitRoll Type: Offensive Description: This spell causes the victim's eyes to start bleeding suddenly, rendering him/her blind for a short while. ******************************************************************************* ~ -1 shelp_enhance weapon~ ******************************************************************************* Name: Enhance Weapon Classes: Psionicst(40) Duration: 3 + ( level / 4 ) Modifies: Weapon HitRoll and DamRoll Type: N/A Description: This spell allows the caster to transfer energy into a weapon, giving it HitRoll and DamRoll bonuses. ******************************************************************************* ~ -1 shelp_suffocate~ ******************************************************************************* Name: Suffocate Classes: Psionicist(46) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to manipulate the victim's body, causing a tightening of the throat. ******************************************************************************* ~ -1 shelp_sense evil~ ******************************************************************************* Name: Sense Evil Classes: Psionicist(10) Duration: 5 + ( Cast Level / 10 ) Modifies: N/A Type: Defensive - Self Description: This spell allows the caster to sense if any beings encountered are of evil alignment. ******************************************************************************* ~ -1 shelp_chain lightning~ ******************************************************************************* Name: Chain Lightning Classes: Mage(65) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to produce a powerful bolt of energy from his/her fingertip. The bolt will proceed to fly through the current location, striking all present randomly. The bolt will then either vanish, or return to strike the caster! Each time a victim is struck, the bolt's energy is reduced, as is it's ability to damage. ******************************************************************************* ~ -1 shelp_mindflame~ ******************************************************************************* Name: Mindflame Classes: Psionicist(35) Duration: N/A Modifies: N/A Type: Offensive Description: This spell causes the caster to emit a blast of searing mental energy, which cause all those present to suffer the effects of having their very minds burnt. ******************************************************************************* ~ -1 shelp_phobia~ ******************************************************************************* Name: Phobia Classes: Psionicist(10) Duration: N/A Modifies: N/A Type: Offensive Description: This spell enables the caster to produces horrific nightmare images into the victim's mind. This sudden mental attack may either just cause damage due to the shock, or cause the victim to attempt to flee in wild panic. ******************************************************************************* ~ -1 shelp_static~ ******************************************************************************* Name: Static Classes: Psionicist(20) Duration: N/A Modifies: N/A Type: Offensive Description: This spells allows the caster to transfer kinetic (movement) energy to static electricity, which is then directed towards the victim, to cause damage. ******************************************************************************* ~ -1 shelp_barrier~ ******************************************************************************* Name: Barrier Classes: Psionicist(8) Duration: 4 + ( Cast Level / 20 ) Modifies: Armor Class Type: Defensive - Self Description: This spell allows the caster to magically produce a mental barrier around him/her, which gives limited protection from attacks. ******************************************************************************* ~ -1 shelp_visit~ ******************************************************************************* Name: Visit Classes: Psionicist(32) Duration: N/A Modifies: N/A Type: N/A Description: This spell allows the caster to attempt to transfer him/herself to the target. Note that this spell only works for fellow characters, and not NPCs. ******************************************************************************* ~ -1 shelp_planergy~ ******************************************************************************* Name: Planergy Classes: Psionicist(5) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to summon alien energy to come forth, and engulf the victim. The energy summoned is determined by the level of the caster: Level: Plane: Energy: < 8 Fire Flames 9-17 Sun Heat Ray 18-26 Magma Lava 27-35 Radiance Light 36-44 Lightning Lightning 34-53 Salt Dehydration 54-62 Ash Cold 63-71 Positive Energy > 72 Negative Energy NOTE: The damage increases with each new Plane. ******************************************************************************* ~ -1 shelp_hellspawn~ ******************************************************************************* Name: HellSpawn Classes: Mage(43) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to invoke demonic powers to strike the target. ******************************************************************************* ~ -1 shelp_word of recall~ ******************************************************************************* Name: Word of Recall Classes: Priest(66) Duration: N/A Modifies: N/A Type: Defensive - Self Description: This spell allows the caster assured recall, even under extreme circumstances, by reinforcing the usual recall ability with his/her magical abilities. ******************************************************************************* ~ -1 shelp_weaken~ ******************************************************************************* Name: Weaken Classes: Cleric(20) Duration: 1 + ( Cast Level / 16 ) Modifies: Strength Type: Offensive Description: This spell causes the caster to force the target to feel very weak, suffering a Strength penalty as a result. ******************************************************************************* ~ -1 shelp_ventriloquate~ ******************************************************************************* Name: Ventriloquate Classes: Mage(3) Duration: N/A Modifies: N/A Type: N/A Description: This spell allows the caster to throw his/her voice onto a being in the same room. To use the spell correctly, the caster must specify a target, and the message to be given. ******************************************************************************* ~ -1 shelp_teleport~ ******************************************************************************* Name: Teleport Classes: Mage(40) Duration: N/A Modifies: N/A Type: N/A Description: This spell causes the caster to randomly teleport to a new location somewhere in the realms. The caster has no control other where he/she ends up! ******************************************************************************* ~ -1 shelp_summon~ ******************************************************************************* Name: Summon Classes: Mage(35) Duration: N/A Modifies: N/A Type: N/A Description: This spell allows the caster to attempt to summon a specified character to the current location. Range is unimportant. ******************************************************************************* ~ -1 shelp_stone skin~ ******************************************************************************* Name: Stone Skin Classes: Mage(36) Duration: N/A Modifies: Armor Class Type: Defensive - Self Description: This spell allows the caster to cause his/her skin to harden, until it looks like stone. Because of the increased protection this provides, the caster gains an Armor Class bonus. ******************************************************************************* ~ -1 shelp_sleep~ ******************************************************************************* Name: Sleep Classes: Mage(9) Duration: 4 + ( Cast Level / 15 ) Modifies: N/A Type: Offensive Description: If successfully cast, this spell allows the caster to force the victim into a deep, trance-like sleep. The victim may not be woken by normal means, save for combat, or the spell running it's duration. ******************************************************************************* ~ -1 shelp_shocking grasp~ ******************************************************************************* Name: Shocking Grasp Classes: Mage(5) Duration: N/A Modifies: N/A Type: Offensive Description: This spell causes an electrical charge to accumulate in the caster's hands. This can be directed at an enemy by touch. ******************************************************************************* ~ -1 shelp_shield~ ******************************************************************************* Name: Shield Classes: Mage(9) Duration: 4 + ( Cast Level / 5 ) Modifies: Armor Class Type: Defensive Description: This spell allows the caster to create a magical, invisible shield about the target, providing an Armor Class bonus. ******************************************************************************* ~ -1 shelp_sanctuary~ ******************************************************************************* Name: Sanctuary Classes: Cleric(12) Duration: 5 + ( Cast Level / 20 ) Modifies: N/A Type: Defensive Description: This spell surrounds the target with a glowing white aura, which serves to protect the target from any damage sustained. ******************************************************************************* ~ -1 shelp_remove curse~ ******************************************************************************* Name: Remove Curse Classes: Mage(36), Cleric(27) Duration: Permanent Modifies: HitRoll Type: Defensive Description: This spell allows the caster to remove any affects of a curse spell placed upon the target, negating the HitRoll penalty in the process. ******************************************************************************* ~ -1 shelp_refresh~ ******************************************************************************* Name: Refresh Classes: Cleric(11) Duration: Permanent Modifies: N/A Type: Defensive Description: This spell allows the caster to transfer some magical energy to movement energy, which is supplied to the target. ******************************************************************************* ~ -1 shelp_protection~ ******************************************************************************* Name: Protection from Evil Classes: Mage(9), Cleric(12) Duration: 8 + ( Cast Level / 5 ) Modifies: N/A Type: Defensive - Self Description: This spell surrounds the caster with an invisible shield of energy of energy, helping to protect against any evil beings the caster might encounter. ******************************************************************************* ~ -1 shelp_poison~ ******************************************************************************* Name: Posion Classes: Cleric(31) Duration: 12 + ( Cast Level / 10 ) Modifies: Strength Type: Offensive Description: This spell enables the caster to poison the victim, resulting in a drop in the victim's Strength score. ******************************************************************************* ~ -1 shelp_pass door~ ******************************************************************************* Name: Pass Door Classes: Mage(46) Duration: 2 + ( Cast Level / 20 ) Modifies: N/A Type: Defensive - Self Description: This spell allows the caster's body and belongings to become phased into a different plane. Whilst phased, the caster is able to move through closed doors easily. The phased part of the caster is at all times safe. ******************************************************************************* ~ -1 shelp_mass invis~ ******************************************************************************* Name: Mass Invisibilty Classes: Mage(60) Duration: 4 + ( Cast Level / 5 ) Modifies: N/A Type: Defensive Description: This spell enables the caster to make everyone in the present location invisible. ******************************************************************************* ~ -1 shelp_magic missile~ ******************************************************************************* Name: Magic Missile Classes: Mage(3) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to unleash tiny, magically darts of magical energy, which will strike the target. For higher level casters, the ability to produce more than one such missile becomes possible. ******************************************************************************* ~ -1 shelp_locate object~ ******************************************************************************* Name: Locate Object Classes: Mage(16), Cleric(30) Duration: N/A Modifies: N/A Type: N/A Description: This spell is used by the caster to find the position of the specified object. General terms such as 'sword' may be given, but this will result in an almost overwhelming burst of information being provided to the caster! ******************************************************************************* ~ -1 shelp_lightning bolt~ ******************************************************************************* Name: Lightning Bolt Classes: Mage(24) Duration: N/A Modifies: N/A Type: Offensive Description: This spell enables the caster to unleash a powerful bolt of energy from his/her fingertips, which strikes the victim in the form of a bolt of lightning. ******************************************************************************* ~ -1 shelp_know alignment~ ******************************************************************************* Name: Know Alignment Classes: Cleric(13) Duration: N/A Modifies: N/A Type: Defensive Description: This spell enables the caster to know the alignment of the victim. ******************************************************************************* ~ -1 shelp_invis~ ******************************************************************************* Name: Invisibility Classes: Mage(17) Duration: 4 + ( Cast Level / 5 ) Modifies: N/A Type: Defensive Description: This spell causes the target to become invisible to other beings, but can still be detected by the use of a detect magic spell. ******************************************************************************* ~ -1 shelp_infravision~ ******************************************************************************* Name: Infravision Classes: Mage(20) Duration: 4 + ( Cast Level / 3 ) Modifies: N/A Type: Defensive Description: This spell enables the target to see better in darkness, without the use of any external light source. ******************************************************************************* ~ -1 shelp_identify~ ******************************************************************************* Name: Identify Classes: Mage(9) Duration: N/A Modifies: N/A Type: N/A Description: This spell, when cast upon an object reveals the the caster it's characteristics - object type, and other information. ******************************************************************************* ~ -1 shelp_influx~ ******************************************************************************* Name: Influx Classes: Cleric(65) Duration: Permanent Modifies: N/A Type: Defensive Description: With this spell, the caster floods the room with positive energy, partially restoring the Hit Points of all beings present in the same location. ******************************************************************************* ~ -1 shelp_heal~ ******************************************************************************* Name: Heal Classes: Cleric(75) Duration: Permanent Modifies: N/A Type: Defensive Description: This spells results in the target's Hit Points being virtually restored, as well as healing any diseases or posions. ******************************************************************************* ~ -1 shelp_harm~ ******************************************************************************* Name: Harm Classes: Cleric(74) Duration: N/A Modifies: N/A Type: Offensive Description: This spell causes a dramatic loss in Hit Points of the victim, as well as him/her being infected with a disease. ******************************************************************************* ~ -1 shelp_giant strength~ ******************************************************************************* Name: Giant Strength Classes: Mage(18) Duration: 2 + ( Cast Level / 4 ) Modifies: Strength Type: Defensive Description: This spell summons forth the power of the Great Giants into the target, resulting in a Strength bonus. ******************************************************************************* ~ -1 shelp_gate~ ******************************************************************************* Name: Gate Classes: None at Present! Duration: Permanent Modifies: N/A Type: N/A Description: To Be Decided. ******************************************************************************* ~ -1 shelp_fly~ ******************************************************************************* Name: Fly Classes: Mage(24) Duration: 3 + ( Cast Level / 6 ) Modifies: N/A Type: Defensive Description: This spell causes the target to float off the floor, making movement over land and water effortless. It also enables entrance to certain parts of the sky... ******************************************************************************* ~ -1 shelp_faerie fog~ ******************************************************************************* Name: Faerie Fog Classes: Priest(14) Duration: N/A Modifies: N/A Type: Defensive Description: This spell creates a billowing cloud of purple fog, which reveals any hidden or invisible beings in the location. ******************************************************************************* ~ -1 shelp_faerie fire~ ******************************************************************************* Name: Faerie Fire Classes: Mage(3) Duration: 5 + (Cast Level / 4) Modifies: Armor Class Type: Defensive Description: This spell engulfs the victim's body, making it easy for those figting the victim to see him/her, effectively raising the victim's Armor Class. ******************************************************************************* ~ -1 shelp_flamestrike~ ******************************************************************************* Name: Flamestrike Classes: Cleric(54) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to call forth a vertically-moving jet of flame to briefly engulf the target. ******************************************************************************* ~ -1 shelp_fireball~ ******************************************************************************* Name: Fireball Classes: Mage(28) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to project a ball of flame from their hand, to strike down the target. ******************************************************************************* ~ -1 shelp_energy drain~ ******************************************************************************* Name: Energy Drain Classes: Mage(80) Duration: N/A Modifies: N/A Type: Offensive Description: This spell allows the caster to drain HitPoints, Mana Points and Experience Points from the target, whilst gaining in Hit Points Him/Herself. ******************************************************************************* ~ -1 shelp_encumber~ ******************************************************************************* Name: Encumber Classes: Cleric(18) Duration: 5 + ( Cast Level / 16 ) Modifies: Armour Class Type: Offensive Description: This spell causes the victim to feel weighted down, suffering a penalty to their Armor Class. ******************************************************************************* ~ -1 shelp_enchant weapon~ ******************************************************************************* Name: Enchant Weapon Classes: Mage(39) Duration: Permanent Modifies: Object HitRoll, Object DamRoll Type: N/A Description: This spell allows the caster to convert a normal, non-magic weapon to a magically enchanted one, resulting in bonuses to the wielder's attack rolls. ******************************************************************************* ~ -1 shelp_earthquake~ ******************************************************************************* Name: Earthquake Classes: Cleric(78) Duration: N/A Modifies: N/A Type: Offensive Description: This spell summons a mini-earthquake to strike the caster's location, causing damage to all those affected. ******************************************************************************* ~ -1 shelp_dispel evil~ ******************************************************************************* Name: Dispel Evil Classes: Cleric(63) Duration: N/A Modifies: N/A Type: Offensive Description: This spell is used by the caster, to ask his/her God to strike against an evil being. Remember that the Gods do not take lightly such requests from evil spellcasters! ******************************************************************************* ~ -1 shelp_dispel magic~ ******************************************************************************* Name: Dispel Magic Classes: Mage(28), Cleric(26) Duration: N/A Modifies: N/A Type: Defensive Description: This spell allows the caster to attempt to remove the affects of certain spells from the victim. Due to the effort involved, it becomes progressively difficult to remove further affects for each single use of this spell. ******************************************************************************* ~ -1 shelp_detect undead~ ******************************************************************************* Name: Detect Undead Classes: Mage(8) Duration: 5 + ( Cast Level / 6 ) Modifies: N/A Type: Defensive - Self Description: This spell allows the caster to sense if a being is undead. ******************************************************************************* ~ -1 shelp_detect poison~ ******************************************************************************* Name: Detect Posion Classes: Cleric(10) Duration: N/A Modifies: N/A Type: N/A Description: This spell allows the caster to determine if drink or food is poisoned. It can only be cast upon items. ******************************************************************************* ~ -1 shelp_detect magic~ ******************************************************************************* Name: Detect Magic Classes: Mage(7), Cleric(7) Duration: 6 + ( Cast Level / 4 ) Modifies: N/A Type: Defensive - Self Description: This spells allows the caster to detect magical affects. ******************************************************************************* ~ -1 shelp_detect invis~ ******************************************************************************* Name: Detect Invisibility Classes: Mage(19) Duration: 6 + ( Cast Level / 8 ) Modifies: N/A Type: Defensive - Self Description: This spell allows the caster to see any invisible beings, providing they are of similar level to the caster, or lower. ******************************************************************************* ~ -1 shelp_detect hidden~ ******************************************************************************* Name: Detect Hidden Classes: Mage(17), Cleric(16) Duration: 4 + ( Cast Level / 8 ) Modifies: N/A Type: Defensive - Self Description: This spell allows the caster to be aware of any hiding beings in the current location. This spell does not reveal who is hiding, however, just the fact that someone is. ******************************************************************************* ~ -1 shelp_detect evil~ ******************************************************************************* Name: Detect Evil Classes: Mage(12), Cleric(8) Duration: 5 + ( Cast Level / 10 ) Modifies: N/A Type: Defensive - Self Description: This spell allows the caster to recognize evil beings, who will appear to be surrounded by a red aura. ******************************************************************************* ~ -1 shelp_curse~ ******************************************************************************* Name: Curse Classes: Mage(35), Cleric(26) Duration: 2 * ( Cast Level / 8 ) Modifies: HitRoll, Saving Roll Type: Offensive Description: This spell casts a curse upon the victim, reducing their chances of the victim striking thier enemies, whilst making it easy for them to be attacked. Cursed players may not recall to their temple. ******************************************************************************* ~ -1 shelp_cure serious~ ******************************************************************************* Name: Cure Serious Classes: Cleric(41) Duration: Permanent Modifies: N/A Type: Defensive Description: This spell allows the caster to cure serious wounds of the target. ******************************************************************************* ~ -1 shelp_cure poison~ ******************************************************************************* Name: Cure Poison Classes: Cleric(32) Duration: Permanent Modifies: N/A Type: Defensive Description: This spell allows the caster to remove any traces of poison from the victim's body. ******************************************************************************* ~ -1 shelp_cure light~ ******************************************************************************* Name: Cure Light Classes: Cleric(5) Duration: Permanent Modifies: N/A Type: Defensive Description: This spell allows the caster to cure light wounds of the target. ******************************************************************************* ~ -1 shelp_cure critical~ ******************************************************************************* Name: Cure Critical Classes: Cleric(59) Duration: Permanent Modifies: N/A Type: Defensive Description: This spell allows the caster to cure critical wounds of the target. ******************************************************************************* ~ -1 shelp_cure blindness~ ******************************************************************************* Name: Cure Blindness Classes: Cleric(28) Duration: Permanent Modifies: N/A Type: Defensive Description: This spells allows the caster to remove any affects of a blindness spell, or similiar. ******************************************************************************* ~ -1 shelp_create water~ ******************************************************************************* Name: Create Water Classes: Cleric(9) Duration: Permanent Modifies: N/A Type: N/A Description: This spell is cast upon an object. If the object is able to hold liquids, and is empty, it will be magically filled with water. ******************************************************************************* ~ -1 shelp_create spring~ ******************************************************************************* Name: Create Spring Classes: Cleric(65) Duration: Cast Level Modifies: N/A Type: N/A Description: This spell causes a magically spring to appear. ******************************************************************************* ~ -1 shelp_create food~ ******************************************************************************* Name: Create Food Classes: Cleric(26) Duration: Permanent Modifies: N/A Type: N/A Description: This spell allows the caster to magically produce some food, in the form of a mushroom. ******************************************************************************* ~ -1 shelp_control weather~ ******************************************************************************* Name: Control Weather Classes: Mage(58), Cleric(79) Duration: N/A Modifies: Weather Conditions Type: N/A Description: This spells allows the caster to make the weather conditions either 'better' or 'worse'. ******************************************************************************* ~ -1 shelp_continual light~ ******************************************************************************* Name: Continual Light Classes: Mage(11), Cleric(27) Duration: Permanent Modifies: N/A Type: N/A Description: This spell allows the caster to magically produce a small, glowing ball of light. ******************************************************************************* ~ -1 shelp_colour spray~ ******************************************************************************* Name: Colour Spray Classes: Mage(7) Duration: N/A Modifies: N/A Type: Offensive Description: This spell causes a rainbow-coloured array of colours to shoot out, causing injury to the specified target. ******************************************************************************* ~ -1 shelp_chill touch~ ******************************************************************************* Name: Chill Touch Classes: Mage(8) Duration: 3 Modifies: Strength Type: Offensive Description: This spells causes a blue glow to encompass the caster's hand. This energy can then be used to strike at a given foe, who will be reduced in strength, as well as suffering damage. ******************************************************************************* ~ -1 shelp_charm person~ ******************************************************************************* Name: Charm Person Classes: Mage(7), Cleric(15) Duration: 3 + ( Cast Level / 8 ) Modifies: N/A Type: Offensive Description: This spells allows the caster to attempt to charm the victim. if the spell succeeds, the victim will treat the caster as a trusted friend, and obey any reasonable order they are given. Remember that it is normal to hold the master responsible for any orders the victims carry out. ******************************************************************************* ~ -1 shelp_change sex~ ******************************************************************************* Name: Change Sex Classes: Mage(66) Duration: 5 + ( Cast Level / 10 ) Modifies: Gender Type: Defensive Description: This spell, although not offensive, is not considered to be completely harmless by it's victims. Upon casting of this spell, the victim will appear to be of a different gender to all those who that they encounter. ******************************************************************************* ~ -1 shelp_cause serious~ ******************************************************************************* Name: Cause Serious Classes: Cleric(40) Duration: Permanent Modifies: N/A Type: Offensive Description: This spell inflicts serious wounds to the victim. ******************************************************************************* ~ -1 shelp_cause critical~ ******************************************************************************* Name: Cause Critical Classes: Cleric(58) Duration: Permanent Modifies: N/A Type: Offensive Description: This spell causes critical injuries to the victim. ******************************************************************************* ~ -1 shelp_cause light~ ******************************************************************************* Name: Cause Light Classes: Cleric(4) Duration: Permanent Modifies: N/A Type: Offensive Description: This spell causes light injuries to the victim. ******************************************************************************* ~ -1 shelp_call lightning~ ******************************************************************************* Name: Call Lightning Classes: Cleric(36) Duration: N/A Modifies: N/A Type: Offensive Description: This spell can only be used outdoors, in bad weather. It allows the caster to call bolts of lightning, which strike all non-friendly characters in that location. ******************************************************************************* ~ -1 shelp_burning hands~ ******************************************************************************* Name: Burning Hands Classes: Mage(6) Duration: N/A Modifies: N/A Type: Offensive Description: This spell causes a jet of flame to shoot from the caster's hands, which strike the target. ******************************************************************************* ~ -1 shelp_blindness~ ******************************************************************************* Name: Blindness Classes: Mage(16) Duration: 1 + ( Cast Level / 4 ) Modifies: HitRoll Type: Offensive Description: This spell causes blindness in the recipient, affecting their ability to strike their foes. ******************************************************************************* ~ -1 shelp_bless~ ******************************************************************************* Name: Bless Classes: Cleric(8) Duration: 6 + ( Cast Level / 6 ) Modifies: HitRoll & Saving Spell Damage: N/A Type: Defensive Description: This spell allows the caster to raise the morale of the recipient, giving a bonus to their combat abilities. ******************************************************************************* ~ -1 shelp_bark skin~ ******************************************************************************* Name: Bark Skin Classes: Cleric(20) Duration: 3 + ( Cast Level / 12 ) Modifies: Armor Class Type: Defensive - Self Description: This spell causes the caster's skin to harden, until it looks like wood, providing an Armor Class bonus. ******************************************************************************* ~ -1 shelp_bad breath~ ******************************************************************************* Name: Bad Breath Classes: Mage(4) Duration: N/A Modifies: N/A Type: Offensive Description: The caster expells a blast of bad breath, which strikes the victim. ******************************************************************************* ~ -1 shelp_armor~ ******************************************************************************* Name: Armor Classes: Mage(3) Duration: 24 Modifies: Armor Class Type: Defensive Description: This spell creates a magical field of force, which protects as if it were physical armor. It does not hinder the player in any way, and will last for it's duration, unless dispelled. ******************************************************************************* ~ -1 shelp_acid blast~ ******************************************************************************* Name: Acid Blast Classes: Mage(50) Duration: N/A Modifies: N/A Type: Offensive Description: This spell conjures forth a blast of acid to strike the victim. ******************************************************************************* ~ -1 shelp_summary~ ******************************************************************************* sHelp is a command that provides help pages for the various skills and spells offered to all the classes within the game. Unlike the 'help' command, you can abbreviate the skill or spell you are looking for, eg: 'shelp arm' will display the help page for the armor spell. For spells, the following information is shown: Name: The name of the spell Classes: Which classes have access to this spell, and at what level Duration: The time (in ticks) that the spell lasts for Modifies: What (if any) modifies the spell offers Type: What type of spell, eg: Offensive (starts fights) or defensive Description: A brief description of the spell For skills, the same information is shown as for spells, except for the 'type' field. ******************************************************************************* ~ -1 shelp_outline~ ******************************************************************************* Name: Classes: Duration: Modifies: Type: Description: ******************************************************************************* ~ 0 $~ #ROOMS #32 @@RThe READ THIS DESCRIPTION room.@@g~ @@RBEFORE YOU RECALL, PLEASE READ THE REST OF THIS DESCRIPTION!!! @@y There have been many changes to the mud. You have been transferred to this room, because your playerfile was last saved BEFORE these changes came into force. The major change has been in the skills and spells. There is no longer such an overlap between classes. Now, each class ONLY gets skills or spells the they "should" have. Now, for some of you, this is not going to help much, i know. But, the old way skills/spells were organized, was from before we went multiclass. The change reflects the fact that classes should have specific abilities. There's not really much point in being a multiclass mud, if each class has all the other's abilities. There are new spells and skills. Many old ones have been changed a LOT. Because of this, you will find that you are no longer practiced in _any_ skill or spell. Before you totally panic, you should also note that your number of practices has been increased in line with the number of skills/spells lost. There should also be a surplus, for you to use as you like. In your inventory, you should also find a token, which will allow you to ask an Immortal to set the order of your classes. Instead of being race-based, you now select the order of classes for your character, best -> worst. Another new feature is the 'SHELP' command, which gives help for spells. (And soon, skills.) Lots of other things about the mud have been changed or tweaked. More detailed information will (hopefully) made available. Thanks for reading this. Stephen ~ 12 11 S #30 The Utility Room~ This room serves no purpose at present. This area is used to hold some mobs and objects for some new spells, and a few other things. I'll add something here soon. There is a test exit going up to test the climb skill. ~ 4 11 D3 ~ ~ 0 -1 33 D4 ~ ~ 0 -1 31 S #31 New room~ No description~ 0 11 D0 ~ ~ 0 -1 32 D5 ~ ~ 0 -1 30 S #33 Test Room #2~ This is a little test for an area I have in mind. Not hard to work out, I hope :P ~ 0 11 D1 ~ ~ 0 -1 30 S #37 The BattleField of Orcs~ You are suddenly WITHIN the portrait showing the Orc battle! All around you, you can hear the blood-curdling cries of women and children, as the Orcs rampage through the land, slaying all humans they see. ~ 4 2 S #0 #MOBILES #36 taert intel~ Taert~ Taert, bulging muscles and all, is here. ~ ~ 1 1572864 500 S 61 1 -50 0 20 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #32 A Dark Stalker~ the Dark Stalker~ A Dark Stalker stands here, searching for it's prey. ~ The Dark Stalker is a product of the Dark Powers. It's only purpose in life is to search out it's victim, and try and kill it. It looks dark, powerful, and ready to kill. ~ 65553 1049090 -900 S 49 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #30 zombie~ the Zombie~ A rotting Zombie stands before you, smelling slightly. ~ The Zombie looks like it has just been animated. This doesn't stop it also looking like a bad road accident. ~ 3 0 -400 S 6 0 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #31 zombie~ the zombie~ A hideous zombie stands before you. ~ The Zombie looks freshly animated. Looking closer you almost recognise it. ~ 16385 0 -400 S 1 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #33 wizard oz~ the wizard of oz~ The Wizard of Oz is waiting here. ~ You see a long beared wacky mage standing here. His head seems swollen with pride and he looks at you as if you were insects for him to experiment on. ~ 11 1573032 0 S 65 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #34 tate sugar intel~ Tate~ The sweet-looking Tate is here. ~ ~ 1 1572864 300 S 51 1 -50 22 22 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #35 lyle intel~ Lyle~ Lyle, the second most bravest adventurer in the world, cowers here. ~ ~ 1 1572864 300 S 63 1 -20 40 12 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #0 #OBJECTS #33 window magic~ a magical window~ A magical window floats before you. Where does it look? ~ 7 64 0 1 0 0 0 0 0 0 0 0 0 0 200 L 1 #32 token~ a token you should EXAMINE~ ~ 13 4224 8388608 1 0 0 0 0 0 0 0 0 0 0 1 E token~ Thank you for looking at this token. Due to the changes made to the mud, it is now possible for players (i.e. you ) to select the order of your classes, from Best to Worst ~ L 1 #31 fireblade fire blade~ a FireBlade~ A FireBlade lies here. ~ 5 12484 8421376 1 0 0 0 3 0 0 0 0 0 0 1 A 13 -75 A 18 13 A 19 11 L 1 #30 foode bundle~ a small bundle of food~ A small bundle of food lies here. ~ 19 64 8388608 1 5 0 0 0 0 0 0 0 0 0 1 L 1 #35 beacon~ a magical beacon~ A magical beacon floats gently before you. ~ 6 64 8388608 1 0 0 0 0 0 0 0 0 0 0 5 L 1 #34 portal~ a magical portal~ A large portal silently spins before you. ~ 7 0 0 1 0 0 0 0 0 0 0 0 0 0 200 L 1 #36 picture portrait orc orcs~ a huge Portrait~ A huge Portrait hangs here, showing hundreds of Orcs in battle~ 13 0 0 1 9 0 37 0 0 0 0 0 0 0 1 L 1 #37 soul potion~ @@eA Soul potion@@N~ @@NA flask filled with an @@devil dark liquid@@N lies here, screaming faintly. @@N ~ 10 688 8388608 1 70 632 616 618 0 0 0 0 0 0 1 L 70 #38 soul figurine~ @@da small, living figurine@@N~ A small living figurine lies here, groaning in agony.@@N ~ 28 512 8421376 1 0 0 0 0 0 0 0 0 0 0 1 L 70 #0 #OBJFUNS O 37 objfun_soul_moan O 38 objfun_soul_moan S #$