ackfuss-4.3.2/area/boards/
ackfuss-4.3.2/npcs/a/
ackfuss-4.3.2/npcs/b/
ackfuss-4.3.2/npcs/c/
ackfuss-4.3.2/npcs/d/
ackfuss-4.3.2/npcs/e/
ackfuss-4.3.2/npcs/f/
ackfuss-4.3.2/npcs/h/
ackfuss-4.3.2/npcs/i/
ackfuss-4.3.2/npcs/k/
ackfuss-4.3.2/npcs/l/
ackfuss-4.3.2/npcs/n/
ackfuss-4.3.2/npcs/o/
ackfuss-4.3.2/npcs/p/
ackfuss-4.3.2/npcs/r/
ackfuss-4.3.2/npcs/s/
ackfuss-4.3.2/npcs/w/
ackfuss-4.3.2/player/c/
ackfuss-4.3.2/reports/
#AREA
Plane of the Mortals~
Q 16
K players~
L @@W{@@mRMORT@@W}@@N~
N 27
I 70 120
V 1100 1149
X 0
F 15
U You hear the screams of the Dead within your head.~
O stephen~
R stephen~
W stephen~
T You can teleport into here
#ROOMS
#1146
The Secret Garden~
This small garden is built on the roof of part of the Players' Rooms.

Lush green grass softly ripples around your legs, while unseen birds

serenade you with their sweet song.  On the bushes that encompass this

area, small, brightly-coloured butterflies flutter back and forth,

while a soft breeze helps to keep you cool and relaxed.

~
17935 11
D4
~
~
8 -1 1145
S
#1145
On A High Up Ledge~
This small, narrow ledge is constructed out of metal, and forms a walkway

around the Observation Room to the East.  From here, you seem uninterested

in the amazing view, and more worried about not falling to the ground, many

tens of feet below you.

~
18452 1
D1
~
~
481 1145 1144
D5
~
~
8 -1 1146
S
#1144
The Observation Room~
This small room is situated above the level of the Player's Rooms, and the

adjacent Temple and buildings of Midgaard.

Circular in shape, with a domed roof, this room offers clear views across

Midgaard and the surrounding area.  Far off to the West, you can sometimes

watch the Sun glint off the ocean.

 

There are no walls as such here; instead the whole room appears to be

constructed out of the finest quality glass.  Outside the windows, a

small metal walkway encircles the structure, although you are unable to

work out any way to gain access to it.  Even if you could, balancing on

such a thin strip of metal this high up could be tricky...  Instead, why

not just sit a while, and enjoy the view, letting your worries fade away?

~
17934 11
D3
~
~
481 1145 1145
S
#1140
A Tiny Alcove~
You are in a tiny alcove, which is just the right size to hold a bulletin board.

~
8 11
D0
~
~
0 -1 1116
S
#1136
New room~
No description~
0 11
D1
~
~
0 -1 1132
S
#1135
New room~
No description~
0 11
D0
~
~
0 -1 1131
S
#1134
New room~
No description~
0 11
D3
~
~
0 -1 1130
S
#1132
The Templars' Guild~
Description to come...

~
0 11
D1
A small, dusty chamber.

~
~
0 -1 1124
D3
~
~
0 -1 1136
S
#1131
The Conjuerers' Guild~
Description to come....

~
0 11
D0
~
~
0 -1 1124
D2
~
~
0 -1 1135
S
#1130
The Rangers' Guild~
No description~
0 11
D1
~
~
0 -1 1134
D3
A small, dusty chamber.

~
~
0 -1 1124
S
#1126
The Training Room~
This is where disciples of the Way come to advance their skills. 

Due to the complexity of advancing one's Knowledge, only one disciple may

enter at any one time.  Your Guild room is to the south.

~
1548 11
D2
Your Guild room.

~
~
0 -1 1125
S
#1125
The Psionicist's Guild~
This is where the Psionicists gather, whether they be beginners in the Way,

or true Mindbenders.  The room is fairly small, with small cushions littered

about the place for Psionicists to rest and meditate.

The chamber lies to the south, and your training room to the north.

~
1036 11
D0
The Training Room.

~
~
0 -1 1126
D2
The Chamber.

~
~
0 -1 1124
S
#1124
A small, dusty chamber~
You are in a small chamber, below Guild square.  This chamber was built to

accomadate the new guilds of this Realm.  The chamber itself is square, with

rounded corners.  Stone stairs lead up to Guild Square, and a small spiral

staircase winds down below you.

~
12 11
D0
The Psionicist's Guild.

~
~
0 -1 1125
D1
Rangers' Guild.

~
~
0 -1 1130
D2
Conjuerers's Guild.

~
~
0 -1 1131
D3
Templar's Guild

~
~
0 -1 1132
D4
Guild Square.

~
~
0 -1 1104
D5
The Player's Bar.

~
~
0 -1 1122
S
#1123
The Disused Wine Cellar~
This small, cold room has definitely seen better days.  Dust covers everything

in this room - the ceiling included.  There are numerous broken bottles 

littering the floor, and some old barrels have been left stacked against the

west wall.

~
12 11
D4
The Trapdoor.

~
trapdoor~
1 -1 1122
E
ceiling~
@@bYou notice a small trap door.@@N~
E
barrels~
@@WBehind the barrels, you notice a small tunnel.@@N~
S
#1122
The Player's Bar~
This is surely the largest room within the area of the Player's Rooms.

A huge gleaming bar stretches across the far wall, manned by a single bartender

who never appears to be over or underworked.  Stools line the bar, and the rest

of the room is occupied by small and large tables, with an assortment of

chairs surrounding them.  A small spiral staircase leads up.

~
1036 11
D4
The chamber.

~
~
0 -1 1124
D5
A small, dusty trapdoor.

~
trapdoor~
1 -1 1123
S
#1121
The Training Room~
This is where you come to become well-versed in your Spells and Skills.

Your Guild Room lies to the East.

~
1036 11
D1
Your Guild Room.

~
~
0 -1 1108
S
#1120
Mage's Laboratory~
This is the Magical Experiments Laboratory.  Dark smoke-stained stones

arch over numerous huge oaken tables, most of these cluttered with strange-

looking pipes and flasks.  The floor is covered with half-erased pentagrams

and even weirder symbols, and a blackboard in a dark corner has only been

partially cleaned, some painful-looking letters faintly visible.  

Your Guild Room lies to the North.

~
1036 11
D0
Your Guild Room.

~
~
0 -1 1107
E
letters blackboard board~
You see the words: "Fear is the Mind Killer"

~
S
#1119
The Training Room~
This is where you come to become well-versed in your Spells and Skills.

Your Guild Room lies to the West.

~
1036 11
D3
Your Guild Room.

~
~
0 -1 1106
S
#1118
Cleric's Inner Sanctum~
This is the inner sanctum.  A picture of the mighty Thor, is hanging on

the wall, just above the altar which is set against the western wall.  

Your Guild Room lies to the South.

~
1036 11
D2
Your Guild Room.

~
~
0 -1 1105
E
altar~
A still quivering sheep lies here as a sacrifice to the Mighty Thor.

~
S
#1117
The Info Room~
This grand room houses the Rules Board.  Maybe you should read it??

~
12 11
D1
A small, round room.

~
~
0 -1 1114
E
board~
Umm this is a fake board.  The real one is broke.

~
E
+notice~
~
S
#1116
The Gossip Room~
The Gossip Room, as it's name implies, is the suggested room for players to

congregate, rest and talk about any subject.  The way out is to the North.

~
14 11
D0
A small, round room.

~
~
0 -1 1114
D2
~
~
0 -1 1140
S
#1115
The PK Room!~
This room is provided to enable disputing players to fight to the death,

without gaining Player Killing Flags.  The way out is to the South.

~
140 11
D2
A small, round room.

~
~
0 -1 1114
S
#1114
A Small, Round Room~
You are in a small round room, which serves as an area between the surrounding

rooms.  Exits lead north, east, south and west.

~
8 11
D0
The PK Room.

~
~
0 -1 1115
D1
The Lobby.

~
~
0 -1 1103
D2
The Gossip Room.

~
~
0 -1 1116
D3
The Info Room.

~
~
0 -1 1117
S
#1113
A Privacy Booth~
These Booths are designed to only allow a maximum of two players to enter.

Please use them for whatever purpose you see fit.  The way out is to the East.

~
1548 11
D1
The Landing.

~
~
0 -1 1109
S
#1112
A Privacy Booth~
These Booths are designed to only allow a maximum of two players to enter.

Please use them for whatever purpose you see fit.  The way out is to the North.

~
1548 11
D0
The Landing.

~
~
0 -1 1109
S
#1111
A Privacy Booth~
These Booths are designed to only allow a maximum of two players to enter.

Please use them for whatever purpose you see fit.  The way out is to the West.

~
1548 11
D3
The Landing.

~
~
0 -1 1109
S
#1110
A Privacy Booth~
These Booths are designed to only allow a maximum of two players to enter.

Please use them for whatever purpose you see fit.  The way out is to the South.

~
1548 11
D2
The Landing.

~
~
0 -1 1109
S
#1109
The Landing~
You are on the Landing of the Privacy Suite, built above the Lobby of the

Player's Rooms.  There are four privacy booths here, situated to the north,

east, south and west.  Each room will hold a *maximum* of two players.  Stairs

lead down back to the Lobby.

~
12 11
D0
A Privacy Booth.

~
~
0 -1 1110
D1
A Privacy Booth.

~
~
0 -1 1111
D2
A Privacy Booth.

~
~
0 -1 1112
D3
A Privacy Booth.

~
~
0 -1 1113
D5
The Lobby.

~
~
0 -1 1103
S
#1108
The Warrior's Room~
This room is provided solely for the use of those belonging to the Warrior's

Guild.  You can discuss new strategies with Guild members, devise new attack

methods, or even suggestions to aid your Guild.  It's also a cool place in

which to hang out!  Guild Sqaure is East, the training room lies to the West.

~
1036 11
D1
Guild Square.

~
~
0 -1 1104
D3
The Training Room.

~
~
0 -1 1121
S
#1107
The Mage's Room~
This room is provided solely for the use of those belonging to the Mage's

Guild.  It is intended to be used as a room to discuss spells, and perhaps

suggestions for new spells.  It also makes a pretty select place to hang out!

Guild Square is to the North, and the training room is South.

~
1036 11
D0
Guild Square.

~
~
0 -1 1104
D2
Mage's Laboratory

~
~
0 -1 1120
S
#1106
The Thief's Room~
This room is provided solely for the use of those belonging to the Thief's

Guild.  Everything here is nailed to the floor, for some strange reason.

This room can be used to discuss new tactics, ideas or just for somewhere to

hangout.  Guild Square is West, and the training room is East.

~
1036 11
D1
The Training Room.

~
~
0 -1 1119
D3
Guild Square.

~
~
0 -1 1104
S
#1105
The Cleric's Room~
This room is provided solely for the use of those belonging to the Cleric's

Guild.  It can be used as an room to discuss new ideas for Cleric spells, to

get information from fellow guild members, or just as somewhere to hang out.

The Guild Square is to the South, and the Training room is to the North.

~
1036 11
D0
Cleric's Inner Sanctum.

~
~
0 -1 1118
D2
Guild Square.

~
~
0 -1 1104
S
#1104
Guild Square~
Guild Square, situated below the Grand Lobby, forms a central area from which

the seperate guild rooms are built round.  These rooms are only open to players

of *that* guild, and may be reached by use of the GUILD command, or by simply 

walking into YOUR room.  Small steps lead back upstairs, whilst some dusty

stone stairs leads further down.

~
8 11
D0
Clerics' Rooms.

~
~
0 -1 1105
D1
Thiefs' Rooms.

~
~
0 -1 1106
D2
Mages' Rooms.

~
~
0 -1 1107
D3
Warriors' Rooms.

~
~
0 -1 1108
D4
The Lobby.

~
~
0 -1 1103
D5
It looks murky down there.

~
~
0 -1 1124
S
#1103
The Lobby~
You are in the Lobby of the Player's Rooms.  This grand room is slightly

cold, like a train station on an Autumn morning.  You sense a general bustle,

and can hear the mumbles and giggles of other players pursuing their interests.

There are small, rock steps leading down towards where most of the noise is

coming from.  Wide, wooden steps lead up, whilst doors are set into the east

and west walls.

~
8 11
D1
The Passage.

~
~
0 -1 1102
D3
A small, round room.

~
~
0 -1 1114
D4
The Privacy Suite.

~
~
0 -1 1109
D5
Guild Square.

~
~
0 -1 1104
S
#1102
The Passage~
You are now in a passage between the Entrance Hall to the east and the Lobby

to the west.

~
8 11
D1
The Entrance Hall.

~
~
0 -1 1101
D2
~
~
481 1106 1100
D3
The Lobby.

~
~
0 -1 1103
S
#1101
The Entrance Hall~
You are within the Entrance to the Player's Room, a collection of rooms

provided for players to meet privately, settle disputes, or just to chat.

This room is of similar construction to the Temple, but with a lower ceiling.

Hidden light sources make the marble walls gleam brightly.  Exits lead east

and west.

~
8 11
D1
The Temple of Midgaard.

~
~
0 -1 3001
D3
The Passage.

~
~
0 -1 1102
S
#1100
@@mRemortals' Sanctuary@@N~
This is where all the Remortals of the Realm gather to relax and chat,

share war stories or plan their strategies.

A soft light emanates from the walls and comfortable rugs and cushions

abound.

 

~
1036 11
D0
~
~
481 1106 1102
S
#0
#MOBILES
#1106
guildmaster master~
the guildmaster~
Your guildmaster is standing here.

~
You are in no doubt that this guildmaster is truly close to your god; he has

a peaceful, loving look. You notice that he is surrounded by a white aura.

You sense that he could destroy your mind with the slightest thought.

~
1027 128 1000 S
74 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#1105
al bartender~
Al the Bartender~
Al the Bartender stands behind the bar, waiting for your order.

~
Al the Bartender is a short, fat, round kind of guy, always cleaning glasses,

with the help of some spit and a dirty cloth.  He looks just that little bit

strange, ya know?  Enough for you to notice, but not enough to make you really

think about it.  He flashes a quick smile at you.

~
515 533180 900 S
75 1
-1000 500 500
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
>greet_prog 100~
if ispc($n)

        say Greetings, $n

        bow $n

endif

~
>act_prog p smiles at you.~
say A smile a day keeps the Doctor away!

   emote gets back to cleaning his glasses.

~
>act_prog p opens the trapdoor.~
say Just the cellar down there... and that's empty.

   sigh

   emote spits into the glass he is cleaning.

~
>rand_prog 2~
emote leans towards you.

   say They say it gets hot this year.  Very hot.

~
>rand_prog 10~
emote starts on a new glass, and spits twice for good measure.

~
|
#1104
guildmaster master~
the guildmaster~
Your guildmaster is standing here.

~
This is your master.  Big and strong with bulging muscles.  Several scars

across his body prove that he was using arms before you were born.  He

has a calm look on his face.

~
1027 0 1000 S
80 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#1103
guildmaster master~
the guildmaster~
Your guildmaster is standing here.

~
You realize that whenever your guildmaster moves, you fail to notice it:

the way of the true thief.  She is dressed in poor clothing, having

the appearance of a beggar.

~
1027 0 1000 S
78 2
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#1102
guildmaster master~
the guildmaster~
Your guildmaster is standing here.

~
You are in no doubt that this guildmaster is truly close to your god; he has

a peaceful, loving look. You notice that he is surrounded by a white aura.

~
1027 128 1000 S
75 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#1101
guildmaster master~
the guildmaster~
Your guildmaster is standing here.

~
Even though your guildmaster looks old and tired, you can clearly see the

vast amount of knowledge she possesses. She is wearing fine magic clothing,

and you notice that she is surrounded by a blue shimmering aura.

~
1027 0 1000 S
73 2
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#0
#OBJECTS
#1147
seat~
a wooden garden seat~
A very old, well-worn oak garden seat is tucked away in one corner.~
12 64 0 1
2 0 0 0 0 0 0 0 0 0
1
L
1
#1146
fountain~
a small china fountain~
A small china fountain gurgles away sweetly to itself.

~
25 64 0 1
0 0 0 0 0 0 0 0 0 0
1000
L
1
#1145
glass key~
a glass key~
An Important Looking Glass Key Lies Here.~
1 0 8388608 1
0 0 0 0 0 0 0 0 0 0
1
L
1
#1144
seat~
a small, circular seat~
A small, circular seat is in the middle of the room.~
12 64 0 1
2 0 0 0 0 0 0 0 0 0
200
L
1
#1141
board~
the Lovers' Board~
The Lovers's Board is here, stuck to the wall with four arrows.~
27 0 0 1
14 1 1 1141 0 0 0 0 0 0
10000
L
1
#1117
board~
the Info board~
The Info Board is here, holding Rules, and General Information.

~
27 0 0 1
365 1 82 1117 0 0 0 0 0 0
1
L
1
#1105
pepsi~
a can of Pepsi~
A can of Pepsi lies forgotten on the floor.

~
17 0 8388608 1
4 4 15 0 0 0 0 0 0 0
5
L
1
#1104
jack daniel's whisky~
a glass of Jack Daniel's~
A glass of Jack Daniel's lies on the floor.

~
17 0 8388608 1
4 4 5 0 0 0 0 0 0 0
5
L
1
#1103
wine~
a glass of wine~
A bottle of quality red wine has been left here.

~
17 0 8388608 1
4 4 2 0 0 0 0 0 0 0
5
L
1
#1102
beer~
a bottle of beer~
A bottle of warm beer has been left here.

~
17 0 8388608 1
4 4 1 0 0 0 0 0 0 0
5
L
1
#1101
spring water~
a bottle of spring water~
A small bottle of local spring water has been left here.

~
17 0 8388608 1
4 4 0 0 0 0 0 0 0 0
5
L
1
#1100
board~
@@bBoard@@N~
@@bAn ancient board for Remortals' scribbles@@N~
27 0 0 1
30 35 35 1100 0 0 0 0 0 0
1
L
1
#1106
key~
@@bAncient key of the @@mRemortals@@N~
@@bAncient key of the @@mRemortals' Sanctum@@N~
4 0 8388608 1
0 0 0 -1 0 0 0 0 0 0
1
L
80
#1107
wed board~
@@eS@@do@@eE@@W's @@yWedding @@aBoard@@N~
@@eS@@do@@eE@@W's @@yWedding @@aBoard@@N

~
27 1 0 1
60 1 1 1107 0 0 0 0 0 0
1000
L
1
#0
#SHOPS
1105 17 2 8 18 13 550 10 0 23
0
#RESETS
M 0 1101 1 1120       The Magic Users Guildmaster
M 0 1102 1 1118       The Clerics Guildmaster
M 0 1103 1 1119       The Thieves Guildmaster
M 0 1104 1 1121       The Warrior's Guildmaster
M 0 1106 1 1126       The Psionicist's Guildmaster  
M 0 1105 1 1122       Al the Bartender
G 0 1101 0            Give Al the water
G 0 1102 0            Give Al the beer
G 0 1103 0            Give Al the wine
G 0 1104 0            Give Al the whisky
G 0 1105 0            Give Al the Pepsi
D 0 1122 5 1 
D 0 1123 4 1 
O 0 1117 0 1117 (null)

O 0 1144 0 1144 (null)

D 0 1145 1 1 (null)

D 0 1145 1 2 (null)

D 0 1144 3 1 (null)

D 0 1144 3 2 (null)

O 0 1146 0 1146 (null)

O 0 1147 0 1146 (null)

D 0 1102 2 1 (null)

O 0 1100 0 1100 (null)

D 0 1100 0 2 (null)

O 0 1107 0 1109 (null)

S
#$