ackfuss-4.3.2/area/boards/
ackfuss-4.3.2/npcs/a/
ackfuss-4.3.2/npcs/b/
ackfuss-4.3.2/npcs/c/
ackfuss-4.3.2/npcs/d/
ackfuss-4.3.2/npcs/e/
ackfuss-4.3.2/npcs/f/
ackfuss-4.3.2/npcs/h/
ackfuss-4.3.2/npcs/i/
ackfuss-4.3.2/npcs/k/
ackfuss-4.3.2/npcs/l/
ackfuss-4.3.2/npcs/n/
ackfuss-4.3.2/npcs/o/
ackfuss-4.3.2/npcs/p/
ackfuss-4.3.2/npcs/r/
ackfuss-4.3.2/npcs/s/
ackfuss-4.3.2/npcs/w/
ackfuss-4.3.2/player/c/
ackfuss-4.3.2/reports/
#AREA
@@WThe City of @@yMidgaard@@N~
Q 16
K midgaard~
L @@W{@@r ALL @@W}@@N~
N 23
I 1 120
V 3001 3200
X 0
F 15
U @@WThe Mayor stumbles by, acting drunk.@@N~
O diku~
R stephen ~
W stephen ~
P This is a pay area.
T You can teleport into here
B Currently building area.
M No bad room spells allowed.
#ROOMS
#3055
Entering the @@eSyringe@@N~
@@NWoW!!! That was...different.  You are very disoriented..suddenly, a crazed

man with unkempt hair and the smell of cheap wine on his breath appears, and

shouts: "Oh my, another victim to experiment on!!!  MUAHHAAAAA!!" He waves his

hands and mutters loudly, and suddenly, you begin to shrink!!! Smaller and

smaller you become, until you are smaller than the dust particles around you..


It seems the only way to go is DOWN.

~
12 1
S
#3039
The Mad Scientist's Lab~
@@NThe scent of chemicals, burning fires, and bubbling fluids overwhelm you as

you enter. Scattered about on various tables and workbenches are wierd glass

flasks, tubes, and unusual pieces of equipment, with what seems to be some

sort of strange experiments being performed..all with no apparent rhyme or

reason. Who ever works here is absent, but you are drawn towards the center

workbench, where a large @@eSyringe@@N lies next to a covered glass dish

filled with a dark @@Rfluid@@N--maybe it's blood!

~
12 1
D2
~
~
0 -1 3024
D5
~
~
0 -1 3055
E
syringe~
Go Down to enter the @@eSyringe@@N!!!~
S
#3038
The Midgaard Post Office~
This is the Midgaard branch of the Global Post Office.

From here you may read or write letters to friends

and enemies alike...

There is a large SIGN here... perhaps you should look at it?

~
17436 11
D1
~
~
0 -1 3005
E
sign~
@@WTo send notes use the following commands:-

 

Note to (name)

 

  Note subject (subject)

 

    Note + (msg) for each subsequent line of text.

      Note show to see your note

~
S
#3085
The quiet room~
This is a room where players can come and sleep with no interuptions. There is

a sign on the wall.

~
25886 11
D5
~
~
0 -1 3054
E
sign~
Sssshh! No talking in this room.

~
S
#3086
The Power Trivia Room~
This room is used by the players of the mud, to engage in the totally

pointless pursuit of trivial knowledge.

~
8 11
D4
~
~
0 -1 3054
S
#3004
The Undead Shrine to Cyberlich.~
This horrid place is predominately black.  If you look closely, you see that blood seeps from the walls, pools here and there on the floor.  This is where Cyberlich's devout followers come to worship him, and where they come to hire his minions.~
18 11
D1
~
~
0 -1 3002
S
#3017
The Miscellaneous Donation Area~
You are in the part of the donation area used to hold items other than

weapons or amror.

~
12 11
D0
The central donation area.

~
~
0 -1 3021
S
#3018
The Armor Donation Area~
You are in part of the donation area used to hold armor items. 

~
12 11
D3
The central donation area.

~
~
0 -1 3021
S
#3019
The Weapons Donation Area~
You are in part of the donation area used to hold weapons.

~
12 11
D2
The central donation area.

~
~
0 -1 3021
S
#3021
The Donation Area~
You are standing in a cross-shaped room.  To the west you can see the Temple.

To the North, East and South, you see the various donation locations.  These

are used to house unwanted equipment, donated by players who no longer need

them.

~
12 11
D0
You see the Weapon donation area.

~
~
0 -1 3019
D1
You see the Armor donation area.

~
~
0 -1 3018
D2
You see a room used for various donations.

~
~
0 -1 3017
D3
You see the Temple of Midgaard.

~
~
0 -1 3001
S
#3022
On the River~
The river enters from a hole in the eastern city wall.  The hole has been

blocked by several vertically positioned iron bars set into the wall.

~
0 7
D3
~
~
0 -1 3023
S
#3023
On the River~
You see the warehouse on the northern riverbank.  East of here you see the

city wall.  The river flows west towards the levee.

~
0 7
D1
~
~
0 -1 3022
D3
~
~
0 -1 3027
S
#3027
On the River~
The levee is directly north of here.  The river flows in an east west

direction.

~
4 7
D0
~
~
0 -1 3049
D1
~
~
0 -1 3023
D3
~
~
0 -1 3028
S
#3028
On the River~
North of here you see the dump.  The river flows from east to west.  The

riverbanks are too steep to climb.

~
0 7
D1
~
~
0 -1 3027
D3
~
~
0 -1 3036
S
#3036
On the River~
North of here you see the miserable buildings of the poor alley.  The

river flows west towards the bridge.  The riverbanks are too steep to climb.

~
0 7
D1
~
~
0 -1 3028
D3
~
~
0 -1 3200
S
#3200
Under the Bridge~
The arch under the bridge is covered by seaweed for one foot above the

surface of the river.  The water gently flows through an opening in the lower

part of the city wall.

~
0 7
D1
~
~
0 -1 3036
E
wall~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar.  Looks pretty solid.

~
S
#3143
The Jail~
You are in a dark and humid jail.  The dark stone walls are hard and cold

to the touch.  A heavy steel door is to the north.

~
8 11
D0
You see the heavy steel door.

~
door~
1 3137 3142
E
wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences

like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN".

~
S
#3142
Captain's Office~
You are in the Office of the Captain of the Guard.  The Midgaard Coat of

Arms is hanging on the north wall and a heavy steel door is to the south.

~
8 11
D1
You see the Cityguard Head Quarters.

~
door~
1 3120 3110
D2
You see the heavy steel door.

~
door~
1 3137 3143
E
arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.

~
S
#3141
End of Penny Lane~
You are at the end of Penny Lane.  The only exit appears to be south.

~
0 1
D2
~
~
0 -1 3140
S
#3140
Penny Lane~
You are on Penny Lane.  The narrow road continues north and west.

~
0 1
D0
~
~
0 -1 3141
D3
~
~
0 -1 3139
S
#3139
Penny Lane~
You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane

continues in eastward direction.

~
0 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3138
The Mayor's Office~
You are in the not very big office of the Mayor of Midgaard.  A large and

polished but completely empty desk is standing in front of an armchair that

looks so comfortable that it most of all resembles a bed with the head end

raised slightly.

~
8 11
D3
The waiting room is to the west.

~
~
0 -1 3137
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably

as in a bed.  All lecture halls should be equipped with these things.

~
S
#3137
The Waiting Room~
You are standing in the waiting room at the town hall.  Wooden chairs stand

along the walls and a long desk is placed in the middle of the room.

~
8 11
D1
It looks like some kind of office.

~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.

~
~
0 -1 3117
S
#3136
Park Road~
You are at a bend on Park Road.  To the south the road goes on and to the

west is the Road Crossing.

~
0 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
S
#3135
Park Road~
You are at a bend on Park Road.  To the north the road goes on and to the

east is the Road Crossing.  To the south, the ancient cliffs rise from deep

under the ground, forming a wall.

~
0 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
S
#3134
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  To the west the road goes on

and to the north is the Road Crossing.

~
0 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3133
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  To the east the road goes on

and to the south is the Road Crossing.

~
0 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
S
#3132
Emerald Avenue~
You are standing on the north end of Emerald Avenue.  To the north is the

promenade and to the east is the small street Penny Lane.

~
0 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3131
Park Road~
You are at Park Road which continues north and south.

~
0 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3130
On the Concourse~
You are at the southeast corner of the city wall.  The Concourse leads

both north and west.  A small path leads off the concourse to the South, and

is partly obscured by the overgrowth.

~
0 1
D0
~
~
0 -1 3104
D3
~
~
0 -1 3129
S
#3129
On the Concourse~
The Concourse continues both east and west.  Park Road is north of here.

~
0 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D3
~
~
0 -1 3128
S
#3128
On the Concourse~
The Concourse continues both east and west.  Emerald Avenue is north of

here.

~
0 1
D0
~
~
0 -1 3125
D1
~
~
0 -1 3129
D3
~
~
0 -1 3127
S
#3127
On the Concourse~
You are at the southwest corner of the city wall.  The Concourse leads

both north and east.

~
0 1
D0
~
~
0 -1 3100
D1
~
~
0 -1 3128
S
#3126
Park Road~
You are on Park Road which continues north.  The Concourse is south of here.

~
0 1
D0
~
~
0 -1 3122
D2
~
~
0 -1 3129
S
#3125
Emerald Avenue~
You are on Emerald Avenue which continues north.

The Concourse is south of here.

~
0 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3124
End of Elm Street~
You are at the end of Elm Street.  An old elm tree grows here.

~
0 1
D3
~
~
0 -1 3123
E
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.

~
S
#3123
Elm Street~
You are on Elm street.  Park Road is to the west and Elm Street continues

in eastward direction.

~
0 1
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3122
Park Road~
You are on Park Road which leads south and north.  Elm Street is east of

here.

~
0 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3121
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  The road leads south and

east.

~
0 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3120
Road Crossing~
You are in the middle of the road cross.  Roads lead in all directions.

A road sign is here.

~
0 1
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
E
sign~
The sign points in all directions:


   North - Emerald Avenue.

   East  - Park Road.

   South - Emerald Avenue.

   West  - Park Road.


~
S
#3119
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  The road leads north and west.

~
0 1
D0
~
~
0 -1 3117
D3
~
~
0 -1 3133
S
#3118
Park Road~
You are on Park Road which leads north and south.

~
0 1
D0
~
~
0 -1 3111
D2
~
~
0 -1 3135
S
#3117
Emerald Avenue~
You are at Emerald Avenue which continues north and south.  To the west is

the park entrance and to the east is the not very big Town Hall of Midgaard.

~
0 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3116
Eastern Park Entrance~
You are standing at the eastern end of the park.  A small path leads west

into the park.  Going east through the entrance you will reach Emerald

Avenue.

~
4 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3115
A path in the park~
You are in the park.  The paths lead north and east.  Eastwards is the

park entrance and to the west you see a small pond.

~
0 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3114
The Pond~
You are swimming around in the pond, feeling rather stupid.  You can get

back on the path from the eastern and western end of the pond.

~
0 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3113
A path in the park~
You are in the park.  The paths lead north and west.  Westwards is the

park entrance and to the east you see a small pond.

~
0 1
D0
~
~
0 -1 3107
D1
You see the pond.

~
~
0 -1 3114
D3
You see the western park entrance.

~
~
0 -1 3112
S
#3112
Western Park Entrance~
You are standing at the western end of the park.  A small path leads east

into the park and going west through the entrance you will reach Park Road.

~
4 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3111
Park Road~
The road continues north and south.  A building is just west of here, you

notice a sign on the door.  The park entrance is to the east.

~
0 1
D0
~
~
0 -1 3131
D1
You see the park entrance.

~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the cityguard head quarters.

~
door~
1 -1 3110
E
building door sign~
The sign on the door says:-


		 Cityguard Head Quarters

~
S
#3110
Cityguard Head Quarters~
You are inside a tidy office.  A big desk made from dark wood is standing

in the centre of the room.

~
8 11
D1
You see Park Road.

~
door~
1 -1 3111
D3
You see a sign saying 'KEEP OUT'.

~
door~
1 3120 3142
S
#3109
Small path in the park~
You are on a small path running through the park.  It continues west and

south and just north of here you see the southern wall of Park Cafe.

~
0 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3108
Small path in the park~
You are standing on a small path inside the park.  The park entrance is

just north of here, and Park Cafe is just east of the entrance.  The path

leads further east and west.

~
0 1
D0
You see the northern park entrance.

~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3107
Small path through the park~
You are walking along a small path through the park.  The path continues

south and east.

~
0 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3106
Park Cafe~
You are inside Park Cafe, a very well lighted, cosy place. The cafe

is built from large logs. Through the windows in the northern wall you

see the river, and through the southern window you see many vigorous

colorful plants.

~
8 11
D3
You see the park entrance.

~
~
0 -1 3105
S
#3105
Park Entrance~
You are standing just inside the small park of Midgaard.  To the north is

the promenade and a small path leads south into the park.  To your east is

the famous Park Cafe.

~
4 1
D0
You see the promenade.

~
~
0 -1 3102
D1
You see Park Cafe.

~
~
0 -1 3106
D2
You see the park.

~
~
0 -1 3108
S
#3104
Northeast end of Concourse~
You are at the Concourse.  The city wall is just east and a small

promenade goes west.  Looking across the river you see a building that

resembles a warehouse.  The Concourse continues south along the city wall.

~
0 1
D2
The Concourse continues south.

~
~
0 -1 3130
D3
You see the promenade.

~
~
0 -1 3103
E
wall~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar.  It is far too high to climb.

~
S
#3103
Promenade~
The river gently flows west just north of here.  The promenade continues

both east and west.  A small path leads south.  Looking across the river you

see the levee.

~
0 1
D1
You see the Concourse.

~
~
0 -1 3104
D2
The small path leads south.

~
~
0 -1 3132
D3
You see the promenade.

~
~
0 -1 3102
S
#3102
Promenade~
The river gently flows west just north of here.  The promenade continues

both east and west.  South of here you see the entrance to the park, and a

small building seems to be just west of the entrance.

~
0 1
D1
You see the promenade.

~
~
0 -1 3103
D2
You see the park entrance.

~
~
0 -1 3105
D3
You see the promenade.

~
~
0 -1 3101
S
#3101
Promenade~
The river gently flows west just north of here.  The promenade continues

further east and to the west you see the city wall.  Park Road leads south

from here.

~
0 1
D1
The promenade.

~
~
0 -1 3102
D2
Park Road leads south.

~
~
0 -1 3131
D3
You see the Concourse.

~
~
0 -1 3100
S
#3100
Northwest end of Concourse~
You are at the concourse, the city wall is just west.  A small promenade

goes east, and the bridge is just north of here.  The concourse continues

south along the city wall.

~
0 1
D0
You see the Bridge.

~
~
0 -1 3051
D1
You see the promenade.

~
~
0 -1 3101
D2
The promenade continues far south.

~
~
0 -1 3127
S
#3057
Entrance to the Valkyrie~
WOW you can fly!  You are floating in the air above Temple Square of Midgaard.


A ladder leading to the Valkyrie clan room has been left here.

~
4 9
D5
Back down on the earth where you should be!

~
~
0 0 3005
S
#3054
By the Temple Altar~
You are by the temple altar in the northern end of the Temple of Midgaard.

A huge altar made from white polished marble is standing in front of you and

behind it is a ten foot tall sitting statue of Odin, the King of the Gods.

To the West is the meeting point of the Immortal and mortal worlds and to the East lies the Quest Room.

~
132104 11
D2
You see the southern end of the temple.

~
~
0 -1 3001
D4
~
~
0 -1 3085
D5
~
~
0 -1 3086
E
statue odin king god~
The statue represents the one-eyed Odin sitting on a his throne.  He has

long, grey hair and beard and a strict look on his face.  On top of the

throne, just above his shoulders, his two ravens Hugin and Munin are sitting

and at his feet are his wolves Gere and Freke.

~
E
altar~
Even though the altar is more than ten feet long it appears to be made from a

single block of white virgin marble.

~
S
#3053
Outside the East Gate of Midgaard~
You are by two small towers that have been built into the city wall and

connected with a footbridge across the heavy wooden gate.  To the east is the

Midgaard Road. To the north a small dusty trail follow the city wall.  

A new path leads to the south.....

~
0 1
D3
You see the city gate.

~
~
1 3133 3041
E
wall~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar.  It is far too high to climb.

~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to

each other with some kind of mortar, just like the city wall.

~
E
gate~
It is a set of very big double doors made from hard wood.  They have been

reinforced with large iron bands to make them even more sturdy.  One of the

doors is equipped with a very big lock.

~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it

from one tower to the other.

~
S
#3052
Outside the West Gate of Midgaard~
You are by two small towers that have been built into the city wall and

connected with a footbridge across the heavy wooden gate.  To the west you

can see Roc Road, which runs to the West.

~
0 1
D1
The city gate is to the east.

~
~
1 3133 3040
D3
Roc Road.

~
~
0 -1 3230
E
wall~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar.  It is far too high to climb.

~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to

each other with some kind of mortar, just like the city wall.

~
E
gate~
It is a set of very big double doors made from hard wood.  They have been

reinforced with large iron bands to make them even more sturdy.  One of the

doors is equipped with a very big lock.

~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it

from one tower to the other.

~
S
#3051
On the Bridge~
You are standing on the stone bridge crosses the river.  The bridge is

built out from the western city wall and the river flows west through an

opening in the wall ten feet below the bridge.

~
0 1
D0
You see the road.

~
~
0 -1 3047
D2
You see the Concourse.

~
~
0 -1 3100
E
wall~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar.  It is far too high to climb.

~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.

~
E
bridge~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar, just like the wall.

~
S
#3050
The Unused Whorehouse~
This rundown house used to be the "Escort Service" for those citizens of

~
8 11
D0
You see the alley.

~
~
0 -1 3046
S
#3049
Levee~
You are at the levee.  South of here you see the river gently flowing west.

~
0 1
D0
You see the Alley.

~
~
0 -1 3045
S
#3048
Grubby Inn~
You are inside the old Grubby Inn.  This place has not been cleaned for

several decades, vile smells make you dizzy.

~
1032 11
D0
You see the alley.

~
~
0 -1 3024
S
#3047
Wall Road~
You are standing on the road next to the western city wall which

continues north.  South of here is a bridge across the river.

~
0 1
D0
You see the road.

~
~
0 -1 3043
D2
You see the bridge.

~
~
0 -1 3051
E
wall~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar.  It is far too high to climb.

~
S
#3046
Eastern end of Alley~
You are standing at the eastern end of the alley, the city wall is just

east, blocking any further movement.  An old three-story warehouse is

directly south of here.

~
0 1
D2
You see the warehouse.

~
~
0 -1 3050
D3
You see the alley.

~
~
0 -1 3045
S
#3045
Alley at Levee~
You are standing in the alley which continues east and west.  South of

here you see the levee.  North is the Pet Shop.

~
0 1
D0
You see, hear, and smell the pet shop.

~
~
0 0 3031
D1
The alley leads east.

~
~
0 -1 3046
D2
You see the levee.

~
~
0 -1 3049
D3
The alley leads west.

~
~
0 -1 3026
S
#3044
Poor Alley~
You are in narrow and dirty alley leading east and west.  The leather shop

is to the north.

~
0 1
D0
The leather shop is to the north.

~
~
0 -1 3035
D1
The alley leads east.

~
~
0 -1 3024
D3
The alley leads west.

~
~
0 -1 3043
S
#3043
Wall Road~
You are walking next to the western city wall.  Wall Road continues further

north and south.  A small, poor alley leads east.

Some letters have been written on the wall here.

~
0 1
D0
The road continues further north.

~
~
0 -1 3042
D1
The alley leads east.

~
~
0 -1 3044
D2
The road continues further south.

~
~
0 -1 3047
E
wall~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar.  It is far too high to climb.

~
E
letters~
It says 'Who watches the watchmen?'

~
S
#3042
Wall Road~
You are walking next to the western city wall.  The road continues further

south and the city gate is just north of here.

~
0 1
D0
You see the city gate.

~
~
0 -1 3040
D2
The road continues further south.

~
~
0 -1 3043
E
wall~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar.  It is far too high to climb.

~
S
#3041
Inside the East Gate of Midgaard~
You are by two small towers that have been built into the city wall and

connected with a footbridge across the heavy wooden gate.  Main Street leads

west from here.  South of here is the wall road, but it looks dirty and 

not too safe.

~
0 1
D1
You see the city gate.

~
~
1 3133 3053
D3
You see Main Street.~
~
0 -1 3016
E
wall~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar.  It is far too high to climb.

~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to

each other with some kind of mortar, just like the city wall.

~
E
gate~
It is a set of very big double doors made from hard wood.  They have been

reinforced with large iron bands to make them even more sturdy.  One of the

doors is equipped with a very big lock.

~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it

from one tower to the other.

~
S
#3040
Inside the West Gate of Midgaard~
You are by two small towers that have been built into the city wall and

connected with a footbridge across the heavy wooden gate.  Main Street leads

east and Wall Road leads south from here.

~
0 1
D1
You see Main Street.

~
~
0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice

that it is called Wall Road.

~
~
0 -1 3042
D3
The city gate is to the west.

~
~
1 3133 3052
E
wall~
It is built from large grey rocks that have been fastened to each other with

some kind of mortar.  It is far too high to climb.

~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to

each other with some kind of mortar, just like the city wall.

~
E
gate~
It is a set of very big double doors made from hard wood.  They have been

reinforced with large iron bands to make them even more sturdy.  One of the

doors is equipped with a very big lock.

~
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it

from one tower to the other.

~
S
#3035
The Leather Shop~
An acrid smell fills this large room.  Along the walls are numerous

shelves containing all sorts of animal hide and in the crackling fireplace

hangs a big iron pot with boiling water.  In the middle of the room is a

large oak table.

A wooden sign is hanging above the fireplace.

~
1032 11
D2
You see the alley.

~
~
0 -1 3044
E
sign~
The wooden sign says :-


    Use 'list' to see what is in store,

	'buy <item>' to buy an item,

	'sell <item>' to sell an item and

	'value <item>' to make the leather worker evaluate an item.

~
E
pot~
Several large pieces of leather hide are boiling in the iron pot.

~
E
table~
It is made from solid oak but appears to be very used.  Its surface is

covered in marks and scratches.  A large burning candle stands directly on

the table surface, tallow flowing down its sides.

~
E
fireplace~
It is a rather large fireplace made from heavy granite rocks.

~
S
#3034
The Jeweller's Shop~
You are in a small, beautifully furnished room.  The warm light emanating from

the small oil lamps on the walls is reflected in the hard, polished surface of

the big mahogany desk that stands in the centre of the room. A small sign with

golden letters stands on the desk.

~
1032 11
D0
You see Main Street.

~
~
0 -1 3015
E
sign~
The golden letters say :-


    Use 'list' to see what is in store,

	'buy <item>' to buy an item,

	'sell <item>' to sell an item and

	'value <item>' to make the jeweller evaluate an item.

~
E
desk~
Your face is reflected in its surface.

~
E
oil lamps~
They are made from polished gold and looks as if they are securely fastened

to the smooth stone walls.

~
S
#3033
The Magic Shop~
You are in a small room that smells of rare chemicals and spices.

Dividing the room in two is a large desk, and on the wall behind it are

numerous shelves crammed with jars, bottles, books and scrolls of all

sorts and sizes.

~
1032 11
D2
You see the main street.

~
~
0 -1 3012
E
scrolls~
Each scroll is stored in a leather tube that protects it from moist.

~
E
books~
Most of them appear to be very old and dusty.

~
E
jars bottles~
Some of them are transparent enabling you to see that some contain colored

powders while others contain body parts of various animals.

~
S
#3032
Pet Shop Store~
This is the small dark room in which the Pet Shop Boy keeps his pets.

It is vital that this room be immediately after the pet shop.

~
12 11
S
#3031
The Pet Shop~
The Pet Shop is a small crowded store, full of cages and animals of

various sorts and sizes.  There is a sign on the wall.

~
5128 11
D2
You see the Alley.

~
~
0 -1 3045
E
sign~
The sign reads:


  Use 'List' to see the available pets.

  Use 'Buy <pet> <name>' to buy yourself a pet and name it.


  You can use 'order <pet> <instructions>' to order your pets around.

  If you abuse your pet, it will no longer regard you as its master.

  If you have several pets you may use 'order all <instructions>'


 Regards,


   The Shopkeeper

~
S
#3030
The Dump~
(Dwf) An adorable leper stands here rotting quietly.

~
4 2
D0
You see the common square.

~
~
0 -1 3025
D2
~
~
0 -1 7302
D4
~
~
0 -1 3056
S
#3029
Abandoned Warehouse~
You are inside the only room in the old warehouse.  The place is very dusty

and appears to have been unused for many years.  The skylight spills

violet-tinged light.

~
8 11
D0
The Dark Alley.

~
~
0 -1 3026
E
sign~
-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-

xWELCOME TO THE BLACK DETH'S CORPSE RETRIEVAL SERVICE!                        x

-                                                                             -

x If you've died, and were unable to get back to your corpse, why not let the x

- Black Deth use his dark powers to summon forth your rotting remains?        -

x We offer reasonable rates:                                                  x

-                                                                             -

x       Levels 1 to 10 : 1000 gold coins.                                     x

-       Levels 11 +    : 3000 gold coins.                                     -

x                                                                             x

-                        Please note:                                         -

x 1) NO REFUNDS!                                                              x

- 2) If you pay for the Black Deth's services, and receive no corpse, tough.  -

x 3) You will only receive the first corpse the Black Deth finds with his     x

-    dark powers.  So try not to die everywhere and expect him to get         -

x    the corpse with your equipment first time.  Remember, time IS money!     x

- 4) The prices shown are likely to change at any time.                       -

x 5) E&OE                                                                     x

-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-

~
S
#3026
The Dark Alley~
The dark alley, to the west is the common square.  The alley continues east.

A forboding unused whorehouse lies to the south.

~
0 1
D1
The alley continues east.

~
~
0 -1 3045
D2
The Unused Whorehouse.

~
~
0 -1 3029
D3
You see the common square.

~
~
0 -1 3025
S
#3025
The Common Square~
The common square, people pass you, talking to each other.  To the west is

the poor alley and to the east is the dark alley.  To the north, this square

is connected to the market square.  From the south you notice a nasty smell.

~
0 1
D0
You see the market square.

~
~
0 -1 3014
D1
You see the dark alley.

~
~
0 -1 3026
D2
You see the city dump.

~
~
0 -1 3030
D3
You see the poor alley.

~
~
0 -1 3024
S
#3024
Eastern End of Poor Alley~
You are at the poor alley.  South of here is the Grubby Inn and to the

east you see common square.  The alley continues further west.

~
0 1
D0
~
~
0 -1 3039
D1
You see the common square.

~
~
0 -1 3025
D2
You see the Inn.

~
~
0 -1 3048
D3
You see the poor alley.

~
~
0 -1 3044
S
#3020
The Armoury~
The armoury with all kinds of armours on the walls and in the window.  You

see helmets, shields and chain mails.  To the north is the main street.

On the wall is a small note.

~
1032 11
D0
You see the main street.

~
~
0 -1 3013
E
note~
You can use these commands for trading:


  value <item>     To get the price of an item in your possession.

  sell <item>      To sell something.

  buy <item>       To buy something (provided that the shop has it in store).

  list             Gives you a listing of the shop's inventory.


	WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!

			     NO HAGGLING

~
S
#3016
The Main Street~
The main street, to the north is the weapon shop.  To the east you leave town

and to the west the street leads to the market square. A doorway to the south

marks the entrance to the Sample House.

~
0 1
D0
You see the weapon shop.

~
~
0 -1 3011
D1
You see the city gate.

~
~
0 -1 3041
D2
~
~
0 -1 1001
D3
You see the main street leading to the market square.

~
~
0 -1 3015
S
#3015
The Main Street~
You are on Main Street crossing through town.  To the north is the general

store, and the main street continues east.  To the west you see and hear the

market place and to the south is the Jeweller's Shop.

~
0 1
D0
You see the general store.

~
~
0 -1 3010
D1
You see Main Street.

~
~
0 -1 3016
D2
You see the Jeweller's Shop.

~
~
0 -1 3034
D3
You see the market square.

~
~
0 -1 3014
S
#3014
Market Square~
You are standing on the market square, the famous Square of Midgaard. A large,  peculiar looking statue is standing in the middle of the square. Roads lead in  every direction, north to the temple square, south to the common square, east   and westbound is the main street.  Some small steps lead down below the Squar.f

~
0 1
D0
You see the temple square.

~
~
0 -1 3005
D1
You see the main street.

~
~
0 -1 3015
D2
You see the common square.

~
~
0 -1 3025
D3
You see the main street.

~
~
0 -1 3013
D4
~
~
0 -1 3062
D5
Some steps lead this way....

~
~
1 -1 9551
E
statue~
What you see is the Midgaard Worm, stretching around the Palace of Midgaard.

~
S
#3013
Main Street~
You are on the main street passing through the City of Midgaard.  South of

here is the entrance to the Armoury, and the bakery is to the north.  East of

here is the market square.

~
0 1
D0
You see the bakery.

~
~
0 -1 3009
D1
You see the market square.

~
~
0 -1 3014
D2
You see the armoury.

~
~
0 -1 3020
D3
You see the main street.

~
~
0 -1 3012
S
#3012
Main Street~
You are at the end of the main street of Midgaard.  The street continues 

east towards the market square.  The magic shop is to the north and to the 

west is the city gate.

~
0 1
D0
You see the magic shop.

~
~
0 -1 3033
D1
You see the main street.

~
~
0 -1 3013
D2
~
~
0 -1 1022
D3
You see the city gate.

~
~
0 -1 3040
S
#3011
The Weapon Shop~
You are inside the weapon shop.  There is a small note on the counter.

~
1032 11
D2
You see the main street.

~
~
0 -1 3016
E
note~
The note reads:


  List  - Show which various items are in the store.

  Buy   - Buy an item.

  Value - The shopkeeper will (free of charge) tell how much he will

	  pay for your item.

  Sell  - Sell an item.

~
S
#3010
The General Store~
You are inside the general store.  All sorts of items are stacked on shelves

behind the counter, safely out of your reach.

A small note hangs on the wall.

~
1032 11
D2
You see the main street.

~
~
0 -1 3015
E
note~
The note reads:


  List  - Show which various items are in the store.

  Buy   - Buy an item.

  Value - The shopkeeper will (free of charge) tell how much he will

	  pay for your item.

  Sell  - Sell an item.

~
S
#3009
The Bakery~
You are standing inside the small bakery.  A sweet scent of Danish and

fine bread fills the room.  The bread and Danish are arranged in fine order

on the shelves, and seem to be of the finest quality.

A small sign is on the counter.

~
1036 11
D2
You see the main street.

~
~
0 -1 3013
E
sign~
Free instructions provided by the store:


   Buy  - Will buy you some bread or pastry.

   List - The baker will kindly tell you the price and sort of the bread in

	  his bakery.

~
E
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from

Denmark (which surely is not the capital of Sweden!).  Former ruler of

Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,

Iceland, Estonia etc. etc.

   The sight of those large, wholesome chokoladeboller makes your mouth water

and your soul sing.


~
S
#3008
The lover's hideaway.~
A quiet, ornately furnished room, for you to sit and chat with your loved one.

Relax for a while, get the strains out of your system. In fact, its really

just a glorified private room isnt it.

~
1548 11
D4
~
~
0 -1 3037
D5
You see the entrance hall.

~
~
0 -1 3006
S
#3007
The Grunting Boar~
You are standing in the bar.  The bar is set against the northern wall, old

archaic writing, carvings and symbols cover its top.  A fireplace is built into

the western wall, and through the southeastern windows you can see the temple

square.  This place makes you feel like home.

A small sign with big letters is fastened to the bar.

~
8 11
D3
You see the exit to the entrance hall.

~
~
0 -1 3006
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,

poems about beer, and small beer-mugs.

~
E
sign~
The sign reads:

Free instructions provided by the Grunting Boar Inn.


   Buy  - Buy something (drinkable) from the bartender.

   List - The bartender will show you all the different drinks and

	  specialties, and tell the price of each.

~
S
#3006
Entrance to the Grunting Boar Inn~
You are standing in the entrance hall of the Grunting Boar Inn.  The hall

has been wisely decorated with simple but functional furniture.  A small

staircase leads up to the defunct reception room and the bar is to the east.

~
8 11
D1
Surprise! You see the bar.

~
~
0 -1 3007
D3
You see the temple square.

~
~
0 -1 3005
D4
You see the defunct reception room.

~
~
0 -1 3008
S
#3005
The Temple Square~
You are standing in Temple Square. Huge, marble steps lead up to the Temple

Gate. Ye Old Grunting Boar Inn lies to the east. South of you is Market Square

the center of Midgaard.

~
16 1
D0
You see the temple.

~
~
0 -1 3001
D1
You see the good old Grunting Boar Inn.

~
~
0 -1 3006
D2
You see the Market Square.

~
~
0 -1 3014
D3
~
~
0 -1 3038
D4
~
~
0 -1 3057
S
#3001
The Temple Of Midgaard~
@@WYou stand at the southern end of the Temple Hall in the Temple of Midgaard.

The Temple has been constructed from giant marble blocks, eternal in

appearance.  Most of the walls are covered by ancient murals depicting Gods,

Giants and peasants.

   Large steps lead down through the Grand Temple Gate, descending the huge

mound upon which the temple is built ending at the Temple Square below.

   Equally large steps lead UP through a small door into the ENTRANCE to MUD

SCHOOL.  (type '@@yup@@W' to go to @@RMUD SCHOOL@@W.)

You see a small plaque and spy a small doorway to the east, which looks like

it was just made, as well as a Grand Archway to the west.

  The Temple itself with the Midgaard Healer lie North of here.

~
213020 8
D0
At the northern end of the temple hall is a statue and a huge altar.

~
~
0 -1 3054
D1
The Donation Area.

~
~
0 -1 3021
D2
You see the temple square.

~
~
0 -1 3005
D3
The Entrance Hall to the Player's Rooms.

~
~
0 -1 1101
D4
~
~
0 -1 3700
D5
~
~
0 -1 3002
E
plaque~
This entire world has been integrated, modified, debugged, and enhanced by

Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.

1992 December 17

~
S
#3002
The Bank of Midgaard~
You are in a small room, home to the Midgaard branch of Globank, the bank that

likes to say no.  The room is very small, and looks like most other banks

-silent, and well-kept.  You hate it already.

 

 

@@lYou notice a shadowy form in the corner, seemingly casing the joint.@@N

~
8 11
D0
~
~
0 -1 3003
D3
~
~
0 -1 3004
D4
~
~
0 -1 3001
S
#3003
The Idea Board Room~
~
8 11
D2
~
~
0 -1 3002
S
#3037
Calm room of relaxation and meditation.~
Theres a natural mystic flowing through the air, and if you listen carefully

you will hear, sweet sweet sounds of trickling water, gentle chiming and winds

stirring through forrests. Calm feelings pervade the air, and you breathe

deeply in an atmosphere of true relaxation and utmost tranquility

 

~
1562 11
D5
~
~
0 -1 3008
S
#3058
A dusty trail into nowhere~
Managing to escape the hustle and bustle of Midgaard, you now find yourself

standing in the middle of an open field...Dusty trails lead in all directions

to what appears to be.....a farm?!?!?!

~
1024 2
D0
~
~
0 -1 3059
S
#3059
Leading to the pond~
The tall grass starts to creep up on your sides, as the smell of water and

green grass linger in the air. Gazing towards the north more you can barely

make out what appears to be a pond.

~
1024 2
D0
~
~
0 -1 3060
D2
~
~
0 -1 3058
S
#3060
The shores of a small pond~
You find yourself waist deep in tall grasses and cat-o-nine tails. The ground

beneath your feet is soft and squishy. Kind of makes you feel like if you

don't move soon you know your will become a permanent fixture here.

~
1024 2
D0
~
~
0 -1 3061
D2
~
~
0 -1 3059
S
#3061
The @@GP@@Bo@@Gn@@Bd@@g~
~
0 2
D2
~
~
0 -1 3060
S
#3056
The Immortal Contact Area~
This room is for use of contacting an immortal when none can be found thru

other means. If you have bugs to report, reims to ask for, and other

situations that need an immortals guidance please feel free to post here. This

board is meant for that one purpose alone, excessive use will lead to the

board being unavailable for the purposes which is was intended for, which is

to help in coping with the frequest adsence of immortals when they are needed.


~
1032 1
D5
~
~
0 -1 3030
S
#3062
@@WTales of Power, Despair and Honor@@N~
@@aThis room is placed for mortals to comment and compliment the roleplaying

qualities of other players.  It is NOT here for in character stories, flames,

or boosting your own multi-play characters.  Messages will be reviewed, and

researched notes will be used in calculating the weekly roleplayer of the week

award of 10 qps.@@N

~
1052 1
D5
~
~
0 -1 3014
S
#0
#MOBILES
#3015
post postmaster master~
The Postmaster~
The Postmaster stands here, watching over you...

~
~
524299 8320 1000 S
72 1
0 50 50
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3020
The Black Avenger~
Cyberlich's Black Avenger.~
Cyberlich's Black Avenger is here, staring at you with @@Rred eyes.@@g~
~
3153927 1157800 1000 S
92 0
-2500 1000 1000
! 0 0 0 7 32160 64 0
| 0 0 0 0 0 0 0
#3144
crier~
the town crier~
The town crier is here, weeping quietly.

~
He is very good at his job - completely dissolved in tears.

~
1 0 900 S
23 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3143
mayor~
the mayor~
The mayor is here.  He shakes your hand.

~
He is a well-built, middle-aged man with thin, grey hair.

~
1 8192 900 S
16 1
0 0 0
! 0 0 0 7 0 0 32
| 0 0 0 0 0 0 0
#3142
secretary~
the secretary~
A secretary is sitting at the desk.

~
She looks very busy.

The Secretary says 'Sorry, but the Mayor is extremely busy today'.

The Secretary says 'Please sit down and have a seat in the meantime'.

~
1 0 900 S
15 2
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3141
cityguard guard~
the cityguard~
A cityguard stands here, looking very upset.

~
A big, strong, angry guard.

~
1 0 1000 S
8 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3140
captain~
the captain~
The captain of the guard is looking very upset.

~
A big, strong, angry captain.

~
1 8 1000 S
19 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3124
duck~
the duck~
A duck is here, quacking happily.

~
The duck is quite fat.  It looks like it is enjoying life.

~
1 0 1000 S
10 0
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3123
sparrow~
the sparrow~
A sparrow is flapping around on the ground.

~
The sparrow looks like it is enjoying life.

~
1 0 1000 S
7 0
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3122
duckling~
the duckling~
A duckling is swimming around in the pond.

~
The duckling is adorable, it looks most of all like a tiny furball.

~
1 0 1000 S
2 0
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3121
swan~
the swan~
A swan is swimming around in the pond.

~
The white swan is very elegant.

~
1 0 1000 S
5 0
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3120
sexton~
the sexton~
A sexton is sitting here, drinking hot tea.

~
The sexton looks like he is relaxing after another grave-digging job.

~
1 0 800 S
12 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3100
maid~
the maid~
The maid is waiting for your order.

~
She is very beautiful with golden hair, and deep blue eyes. A good reason

for coming here more often.

~
1 0 1000 S
31 2
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3094
wolf~
the wolf~
A large, trained wolf is here.

~
The wolf looks like a strong, fearless fighter.

~
1 0 0 S
3 0
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3093
rottweiler~
the rottweiler~
A large, loyal rottweiler is here.

~
The rottweiler looks like a strong, fierce fighter.

~
1 0 400 S
23 0
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3092
beagle~
the beagle~
A small, quick, loyal beagle is here.

~
The beagle looks like a fierce fighter.

~
1 0 400 S
14 0
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3091
puppy~
the puppy~
A small loyal puppy is here.

~
The puppy looks like a cute, little, fierce fighter.

~
1 0 400 S
2 0
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3090
kitten~
the kitten~
A small loyal kitten is here.

~
The kitten looks like a cute, little, fierce fighter.

~
1 0 400 S
2 0
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3069
cityguard guard~
the cityguard~
A cityguard is here, guarding the mayor.

~
A big, strong, helpful, trustworthy guard.

~
65 65538 1000 S
2 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3068
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.

~
A big, strong, helpful, trustworthy guard.

~
65 0 1000 S
7 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3067
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.

~
A big, strong, helpful, trustworthy guard.

~
65 0 1000 S
10 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3066
cat~
an alley cat~
An alley cat hisses at you.

~
The alley cat is half starved and more than a little feral.

~
1 0 -200 S
39 1
-350 85 94
! 0 0 0 7 2322 0 0
| 0 0 0 0 0 0 0
#3065
beggar~
the beggar~
A beggar is here, asking for a few coins.

~
The beggar looks like she is fed up with life.

~
1 0 400 S
2 2
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3064
drunk~
the drunk~
A singing, happy drunk.

~
A drunk who seems to be too happy, and to carry too much money.

~
1 0 400 S
9 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3063
vagabond~
the vagabond~
A vagabond is here, looking for victims.

~
He looks pretty mean.

~
1 0 -200 S
6 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3062
bug~
A bug~
A furry little system bug is here.

~
A system bug is something from a computer programer's worst nightmare.

~
131201 40 -200 S
11 0
10 -3 -3
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3061
janitor~
the janitor~
A janitor is walking around, cleaning up.

~
~
1 0 900 S
8 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3060
cityguard guard~
the cityguard~
A cityguard stands here.

~
A big, strong, helpful, trustworthy guard.

~
65 0 1000 S
35 1
-100 70 80
! 0 0 0 7 6150 0 0
| 0 0 0 0 0 0 0
#3050
dealer~
Aod the Dealer~
Aod the Dealer stands in the shadows here.

~
Aod looks just like the dealer hoodlum you see on T.V.  He's wearing a

concert shirt and Levi 501's.  His hair is pulled back into a pony tail.

A beard and moustache complete the look.  Aod has brought some drugs

with him from Generic Mud.

~
8388611 552 0 S
10 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3046
filthy~
Filthy~
Filthy is standing here, eager to serve you a special drink.

~
Filthy looks real, ehm, dirty. He likes to keep his costumers happy,

but do not mess with him or else he'll get upset.

~
3 0 600 S
15 1
-500 500 500
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3040
bartender~
the bartender~
A bartender watches you calmly, while he skillfully mixes a drink.

~
A tired looking Bartender who hates trouble in his bar.

~
8388611 0 900 S
47 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3012
healer~
the healer~
A healer is here.

~
Although retired from adventuring, the healer still lends a hand.

~
4099 8328 1000 S
113 1
-500 500 500
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3011
gertrude executioner~
Gertrude~
Gertrude the Executioner polishes her blade...~
A masked woman with muscles bulging all over her body.  You can tell by

the look in her eyes that she enjoys seeing you cower in her presence.

~
131103 1633020 1000 S
138 2
-2500 1000 1000
! 0 0 0 7 944270 7637056 48
| 0 0 0 0 0 0 0
#3010
leather worker~
the leather worker~
The leather worker is sitting by the table, sewing a leather cap.

~
He looks as an honest, hard-working artisan who only just earns enough to

keep himself going.

~
3 128 900 S
106 1
-500 500 500
! 0 0 0 7 2054 0 0
| 0 0 0 0 0 0 0
#3009
jeweller~
the jeweller~
The jeweller is standing behind the desk.

~
He is fat and has a content although watchful look on his face.

~
8388611 8320 900 S
80 1
-500 500 500
! 0 0 0 7 32 64 0
| 0 0 0 0 0 0 0
#3008
boy~
the pet shop boy~
A pet shop boy is here, humming gently.

~
He is young and close-cropped and looks quite happy.

~
3 0 900 S
71 1
-500 500 500
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3007
sailor~
the sailor~
A sailor stands here, waiting to train you.

~
He looks like a strong, fit sailor.

~
515 0 900 S
65 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3006
captain~
the captain~
A retired captain stands here, selling boats.

~
This captain has killed more sharks than you have eaten peas.

~
3 40 900 S
18 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3005
thief~
the thief~
A thief, all dressed in black.

~
Well COUNT your money!

~
3 98304 100 S
2 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3004
armourer armorer~
the armourer~
An armourer stands here.

~
An old but very strong armourer, he has made more armours in his

lifetime than you have ever seen.

~
9438211 8328 900 S
100 1
-500 500 500
! 0 0 0 7 416 0 0
| 0 0 0 0 0 0 0
#3003
weaponsmith~
the weaponsmith~
A weaponsmith.

~
A young weaponsmith, who still has lots to learn.

~
8396807 8328 900 S
85 1
-500 500 500
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3002
grocer~
the grocer~
A grocer stands at the counter, with a slightly impatient look on his face.

~
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.

~
8388611 8320 900 S
110 1
-500 500 500
! 0 0 0 7 32 16384 0
| 0 0 0 0 0 0 0
#3001
baker~
the baker~
The baker looks at you calmly, wiping flour from his face with one hand.

~
A fat, nice looking baker. But you can see that he has many scars on his

body.

~
9437187 8320 900 S
98 1
-500 500 500
! 0 0 0 7 6600 16384 0
| 0 0 0 0 0 0 0
#3014
wizard~
the wizard~
A wizard walks around behind the counter, talking to himself.

~
The wizard looks old and senile, and yet he looks like a very powerful

wizard. He is equipped with fine clothing, and is wearing many fine

rings and bracelets.

~
3 0 900 S
75 1
-500 500 500
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3013
temp~
~
This is a test

.This is another

.~
~
1 0 0 S
11 1
0 0 0
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#3099
max teller~
Max~
Max the bank teller stands here, ready to take your money.

@@W  Max the bank teller says, 'Have you seen those shady dudes loitering about?'@@N

~
He looks greasy, and not very trustworthy.  Go figure.

~
9469963 128 0 S
97 1
-500 500 500
! 0 0 0 7 8328 0 0
| 0 0 0 0 0 0 0
#3016
collector~
@@WA @@lS@@do@@eE@@W @@eTax Collector@@N~
@@WA @@lS@@do@@eE Tax Collector@@W wanders about looking for poeple who haven't filed their taxes.@@N~
~
20250625 1591528 0 S
133 1
-2500 1000 1000
! 0 0 0 7 401294 128 16
| 0 0 0 0 0 0 0
#3095
warhorse horse~
@@WA Warhorse@@N~
@@WA Warhorse snorts at you!@@N

~
~
134217985 0 0 S
31 1
-100 30 25
! 0 0 0 7 2054 0 0
| 0 0 0 0 0 0 0
#0
#OBJECTS
#3057
ladder~
~
~
1 0 0 1
0 0 0 0 0 0 0 0 0 0
1
L
1
#3038
darkness~
@@GDarkness@@g~
A blade of @@GDarkness@@g lies here.

~
5 16384 8421376 33
0 0 0 9 0 0 0 0 0 0
10
A
18 5
A
19 5
A
14 100
A
12 20
A
13 20
E
darkness~
Looking at @@GDarkness@@g is like looking into the furthest corner of your

sad and evil soul.  You sense the power stored within this weapon to be awesome,

ready to strike your enemies at the slightest chance.  You are forced to look

away, rather than be dragged into it's dark heart....

~
L
1
#3039
oil~
some cinnamon massage oil~
An oily patch on the ground~
13 2 8388608 1
0 0 0 0 0 0 0 0 0 0
1
L
1
#3043
loren mask~
loren's Silver Mask~
The Mask of Loren lies here.~
9 1 8388624 1
0 0 0 0 0 0 0 0 0 0
1
A
17 -100
A
18 15
A
19 15
L
1
#3006
ddagger~
a dagger~
A dagger lies here.~
5 1 8421376 1
0 0 0 11 0 0 0 0 0 0
1
A
19 20
A
18 30
A
12 200
A
13 100
L
1
#3007
dcomic~
a Dark Horse Comic~
A tattered, well-read edition of Dark Horse Presents... lies forgotten here.~
1 1 8421376 1
0 0 -1 0 0 0 0 0 0 0
1
A
17 -100
A
12 200
A
18 10
A
19 10
A
13 100
L
1
#3010
ddhell~
darkDemon's flaming blade named "HellsFury"~
DarkDemon's blazing blade is here !~
5 3 8421376 1
0 0 0 11 0 0 0 0 0 0
1
A
12 50
A
17 -100
A
19 10
A
18 10
L
1
#3008
board~
the lover's board~
The lover's board is stuck to the wall with 4 arrows.

~
27 0 0 1
0 0 0 0 0 0 0 0 0 0
1
L
1
#3089
board~
a bulletin board.~
A decrepit board with sheets of paper stuck to it is tacked to the wall.

~
27 0 0 1
0 0 0 3089 0 0 0 0 0 0
1
L
1
#3090
letter~
<Obj Name> not available.~
A letter of condolence lies here.

~
13 0 8388608 1
0 0 0 0 0 0 0 0 0 0
1
L
1
#3011
board notice bulletin~
the notice board.~
There is a large notice board fixed to the wall.~
27 0 0 1
10 1 1 2 0 0 0 0 0 0
16960
L
1
#3012
board notice bulletin~
the test board.~
There is a Test Bulletin Board here.~
27 0 0 1
10 1 1 1 0 0 0 0 0 0
16960
L
1
#3013
Band Temp Wedding~
@@WA @@ybeautiful @@gdiamond @@yring @@d<@@WT@@d>@@N~
@@yA wide, plain circle of gold inscribed:~
9 0 8396800 1
1 0 0 0 0 0 0 0 0 0
1
L
2
#3015
banner~
a war banner~
A war banner is on the floor here.~
1 65 8388608 1
0 0 -1 0 0 0 0 0 0 0
1
A
17 -2
A
24 -2
E
banner~
This is the official Merc war banner to see you through the darkest realm!

~
L
1
#3016
ring signet~
a city guard signet ring~
You see a ring with a strange symbol on the floor.~
9 64 8396800 1
0 0 0 0 0 0 0 0 0 0
1
A
24 -2
A
17 -6
L
28
#3017
bracer~
a standard issue bracer~
You see a standard issue bracer here.~
9 0 8390656 1
5 0 0 0 0 0 0 0 0 0
5
E
bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3018
belt~
a standard issue belt~
You see a standard issue belt here.~
9 0 8519680 1
5 0 0 0 0 0 0 0 0 0
5
E
belt~
You see a belt of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3019
cape~
a standard issue cape~
You see a standard issue cape here.~
9 0 8454144 1
5 0 0 0 0 0 0 0 0 0
5
E
cape~
You see a cape of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3023
sleeves~
a pair of standard issue sleeves~
You see a pair of standard issue sleeves here.~
9 0 8389632 1
5 0 0 0 0 0 0 0 0 0
5
E
sleeves~
You see sleeves of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3024
gloves~
a pair of standard issue gloves~
You see a pair of standard issue gloves here.~
9 0 8392704 1
5 0 0 0 0 0 0 0 0 0
5
E
gloves~
You see gloves of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3025
boots~
a pair of standard issue boots~
You see a pair of standard issue boots here.~
9 0 10485760 1
5 0 0 0 0 0 0 0 0 0
5
E
boots~
You see boots of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3026
leggings~
a pair of standard issue leggings~
You see a pair of standard issue leggings here.~
9 0 9437184 1
5 0 0 0 0 0 0 0 0 0
5
E
leggings~
You see leggings of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3027
helmet~
a standard issue helmet~
You see a standard issue helmet here.~
9 0 8388616 1
5 0 0 0 0 0 0 0 0 0
5
E
helmet~
You see a helmet of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3028
cloak~
a standard issue cloak~
You see a standard issue cloak here.~
9 0 8388736 1
5 0 0 0 0 0 0 0 0 0
5
E
cloak~
You see a cloak of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3029
shield~
a standard issue shield~
You see a standard issue shield here.~
9 0 8421376 1
5 0 0 0 0 0 0 0 0 0
5
E
shield~
You see a shield of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3034
vest~
a standard issue vest~
You see a standard issue vest here.~
9 0 8650752 1
5 0 0 0 0 0 0 0 0 0
5
E
vest~
You see a vest of great craftsmanship.  Stamped on the side is:

Merc Industries

~
L
3
#3035
mace~
a standard issue mace~
You see a standard issue mace here.~
5 64 8421376 1
0 4 4 7 0 0 0 0 0 0
5
A
19 2
A
18 2
E
mace~
You see a mace of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3036
dagger~
a standard issue dagger~
You see a standard issue dagger here.~
5 64 8421376 1
0 4 4 11 0 0 0 0 0 0
5
A
19 1
A
18 2
E
dagger~
You see a dagger of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3037
sword~
a standard issue sword~
You see a standard issue sword here.~
5 64 8421376 1
0 3 4 3 0 0 0 0 0 0
5
A
19 2
A
18 2
E
sword~
You see a sword of great craftsmanship.  Imprinted on the side is:

Merc Industries

~
L
1
#3140
notice liquidation bank~
the bank's notice of liquidation~
The bank's notice of liquidation is taped to the wall.~
12 0 0 1
0 0 0 0 0 0 0 0 0 0
999
E
notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.


    To whom it may concern,


	Merc Industries has charmed your money.  Apparently one's

	gold will remain close, even beyond death. We are closing

	down our offices and ATM machines.  Our services here are

	no longer required.


    Midgaard City Bank

~
L
1
#3139
letter resignation~
the receptionist's letter of resignation~
The receptionist's letter of resignation is taped to the wall.~
12 0 0 1
0 0 0 0 0 0 0 0 0 0
999
E
letter resignation~
The letter is written in a bold and feminine Carolinian hand.


    To whom it may concern,


	Merc Industries has installed a new no-rent save and quit

	system.  Apparently one can now save and quit at any time

	from anywhere inside a town or out.  My services here are

	no longer required.


    Diana the Receptionist

~
L
1
#3138
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
17 0 8388608 1
100 100 0 0 0 0 0 0 0 0
5
L
1
#3137
key steel~
a steel key~
A large steel key has been left here.~
18 0 8388608 1
0 0 0 0 0 0 0 0 0 0
1
E
key steel~
A key of this size must fit a very strong lock.

~
L
1
#3136
coins gold~
a small pile of gold coins~
A small pile of gold coins lies here.~
20 0 8388608 1
20 0 0 0 0 0 0 0 0 0
0
L
1
#3135
fountain water~
a fountain~
A small white fountain gushes forth here.~
25 0 0 1
15 0 0 0 0 0 0 0 0 0
500
E
fountain~
It is very nice.  Made from fine white marble.

~
L
1
#3134
bench~
the Bench~
A white-painted wooden bench is standing here.~
12 0 0 1
0 0 0 0 0 0 0 0 0 0
100
E
bench~
It is a quite heavy but very comfortable bench.  It is placed with its front

towards the river so you can sit and watch the river and the houses on the

other side.

~
L
1
#3133
city key~
the City Key~
The very big City Key is lying here.~
18 0 8388608 1
0 0 0 0 0 0 0 0 0 0
10
L
1
#3132
gold coins~
the gold~
A lot of gold is here.~
20 0 8388608 1
52385 0 0 0 0 0 0 0 0 0
0
L
1
#3131
safe~
the safe~
A safe is placed in a dark corner of the room.~
15 0 0 1
34 15 3123 0 0 0 0 0 0 0
100
E
safe~
The safe is very heavy.

~
L
1
#3130
desk drawer~
the desk~
A desk is set against the western wall.~
15 0 0 1
34 15 3122 0 0 0 0 0 0 0
100
E
drawer~
You notice a keyhole in the drawer.

~
L
1
#3129
hand cuffs~
a pair of hand cuffs~
A pair of hand cuffs has been left here.~
13 0 8421376 1
0 0 0 0 0 0 0 0 0 0
4
L
1
#3124
sword long~
a long sword~
A long sword has been left here.~
5 0 8421376 1
0 3 8 3 0 0 0 0 0 0
8
E
sword long~
This is the ceremonial sword of the Mayor of Midgaard.

~
L
1
#3123
key brass~
a key~
A brass key has been left here.~
18 0 8388608 1
0 0 0 0 0 0 0 0 0 0
1
E
key brass~
The brass key is small and looks like it fits a very complicated lock.

~
L
1
#3122
key wooden~
a key~
A wooden key has been left here.~
18 0 8388608 1
0 0 0 0 0 0 0 0 0 0
1
E
key wooden~
The wooden key is not special.

~
L
1
#3121
key rusty~
a key~
A rusty key has been left here.~
18 0 8388608 1
0 0 0 0 0 0 0 0 0 0
1
E
key rusty~
The key is a fairly large rusty key.  You notice some fresh dirt on it.

~
L
1
#3120
key iron~
a key~
An iron key has been left here.~
18 0 8388608 1
0 0 0 0 0 0 0 0 0 0
1
E
key iron~
The iron key is not special.

~
L
1
#3106
bracer iron~
an iron bracer~
An iron bracer is lying on the ground.~
9 0 8390656 1
7 0 0 0 0 0 0 0 0 0
8
L
1
#3105
bracer bronze~
a bronze bracer~
A bronze bracer is lying on the ground.~
9 0 8390656 1
6 0 0 0 0 0 0 0 0 0
8
L
1
#3102
water cup~
a cup of water~
A cup has been set here.~
17 0 8388608 1
2 2 0 0 0 0 0 0 0 0
3
E
cup~
It is a large simple cup.

~
L
1
#3101
coffee cup~
a cup of coffee~
A cup has been set here.~
17 0 8388608 1
2 2 12 0 0 0 0 0 0 0
3
E
cup~
It is a small simple cup.

~
L
1
#3100
tea cup~
a cup of tea~
A cup has been set here.~
17 0 8388608 1
2 2 11 0 0 0 0 0 0 0
3
E
cup~
It is a small simple cup.

~
L
1
#3097
shield small metal~
a small metal shield~
A small metal shield is lying on the ground.~
9 0 8421376 1
4 0 0 0 0 0 0 0 0 0
3
L
1
#3077
sleeves scale mail~
a pair of scale mail sleeves~
A pair of scale mail sleeves is lying on the ground.~
9 0 8389632 1
4 0 0 0 0 0 0 0 0 0
8
L
1
#3076
gloves reinforced~
a pair of reinforced gloves~
A pair of reinforced gloves is lying on the ground.~
9 0 8392704 1
4 0 0 0 0 0 0 0 0 0
2
L
1
#3075
boots reinforced~
a pair of reinforced boots~
A pair of reinforced boots lies here.~
9 0 10485760 1
4 0 0 0 0 0 0 0 0 0
6
L
1
#3074
skirt scale mail~
a long scale mail skirt~
A long scale mail skirt is lying on the ground.~
9 0 9437184 1
4 0 0 0 0 0 0 0 0 0
20
L
1
#3073
coif scale mail~
a scale mail coif~
A scale mail coif is lying on the ground.~
9 0 8388616 1
4 0 0 0 0 0 0 0 0 0
4
L
1
#3072
jerkin scale mail~
a scale mail jerkin~
A scale mail jerkin is lying on the ground.~
9 0 8650752 1
4 0 0 0 0 0 0 0 0 0
20
L
1
#3071
sleeves~
a pair of studded leather sleeves~
A pair of studded leather sleeves is lying on the ground.~
9 0 8389632 1
3 0 0 0 0 0 0 0 0 0
4
L
1
#3070
gloves~
a pair of hard leather gloves~
A pair of hard leather gloves is lying on the ground.~
9 0 8392704 1
3 0 0 0 0 0 0 0 0 0
1
L
1
#3069
boots~
a pair of hard leather boots~
A pair of hard leather boots lies here.~
9 0 10485760 1
3 0 0 0 0 0 0 0 0 0
4
L
1
#3068
pants~
a pair of studded leather pants~
A pair of studded leather pants is lying on the ground.~
9 0 9437184 1
3 0 0 0 0 0 0 0 0 0
8
L
1
#3067
cap~
a hard leather cap~
A hard leather cap is lying on the ground.~
9 0 8388616 1
3 0 0 0 0 0 0 0 0 0
2
L
1
#3066
jerkin~
a studded leather jerkin~
A studded leather jerkin is lying on the ground.~
9 0 8650752 1
3 0 0 0 0 0 0 0 0 0
10
L
1
#3065
sleeves~
a pair of leather sleeves~
A pair of leather sleeves is lying on the ground.~
9 0 8389632 1
2 0 0 0 0 0 0 0 0 0
3
L
1
#3064
gloves~
a pair of leather gloves~
A pair of leather gloves is lying on the ground.~
9 0 8392704 1
2 0 0 0 0 0 0 0 0 0
1
L
1
#3063
boots~
a pair of leather boots~
A pair of leather boots lies here.~
9 0 10485760 1
2 0 0 0 0 0 0 0 0 0
3
L
1
#3062
pants~
a pair of leather pants~
A pair of leather pants is lying on the ground.~
9 0 9437184 1
2 0 0 0 0 0 0 0 0 0
5
L
1
#3061
cap~
a leather cap~
A leather cap is lying on the ground.~
9 0 8388616 1
2 0 0 0 0 0 0 0 0 0
1
L
1
#3060
jerkin~
a leather jerkin~
A leather jerkin is lying on the ground.~
9 0 8650752 1
2 0 0 0 0 0 0 0 0 0
5
L
1
#3051
canoe~
a canoe~
A canoe has been left here.~
22 0 8388608 1
0 0 0 0 0 0 0 0 0 0
32
E
canoe~
The canoe is fairly light.

~
L
1
#3050
raft~
a raft~
A raft has been left here.~
22 0 8388608 1
0 0 0 0 0 0 0 0 0 0
75
E
raft~
The raft looks very primitive.

~
L
1
#3046
bronze breast plate~
a bronze breast plate~
A bronze breast plate is lying on the ground.~
9 0 8650752 1
6 0 0 0 0 0 0 0 0 0
80
L
1
#3045
jacket scale mail~
a scale mail jacket~
A scale mail jacket is lying on the ground.~
9 0 8650752 1
4 0 0 0 0 0 0 0 0 0
40
L
1
#3042
scroll recall~
a scroll of recall~
A scroll has carelessly been left here.~
2 64 8388608 1
12 42 -1 -1 0 0 0 0 0 0
4
E
scroll~
The scroll has written a formulae of 'Word of Recall' upon it.

~
L
1
#3041
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
10 192 8388608 1
12 19 -1 -1 0 0 0 0 0 0
1
E
potion yellow~
The potion has a small label 'Detect The Invisible'.

~
L
1
#3040
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
2 64 8388608 1
12 53 -1 -1 0 0 0 0 0 0
1
E
scroll identify~
The scroll has a magic formula drawn upon it:

     ???

    ?   ?

       ?

      ?

      ?

      *

~
L
2
#3033
box~
a box~
A small box.~
15 0 8388608 1
10 0 0 0 0 0 0 0 0 0
5
L
1
#3032
bag~
a bag~
A small bag.~
15 0 8388608 1
50 0 0 0 0 0 0 0 0 0
2
L
1
#3031
lantern~
a hooded brass lantern~
A hooded brass lantern has been left here.~
1 8192 8421376 1
0 0 100 0 0 0 0 0 0 0
4
E
letters~
They say, "Use 'hold lantern' to activate."

~
E
lantern~
It is a large and robust but somewhat battered oil lantern made from brass,

equipped with a handle to make it handy and a hood to protect its flame.

Some letters have been scratched on its bottom.

~
L
2
#3030
torch~
a torch~
A large torch.~
1 8192 8388608 1
0 0 24 0 0 0 0 0 0 0
1
L
2
#3022
sword long~
a long sword~
A long sword has been left here.~
5 0 8421376 1
0 2 6 3 0 0 0 0 0 0
8
L
1
#3021
sword small~
a small sword~
A small sword lies here.~
5 0 8421376 1
0 2 5 11 0 0 0 0 0 0
3
L
1
#3020
dagger~
a dagger~
A dagger with a long thin blade is here.~
5 0 8421376 1
0 2 4 11 0 0 0 0 0 0
1
L
1
#3009
potpie pot pie~
a big pot pie~
A big pot pie has been left here.~
19 8192 8388608 1
40 0 0 0 0 0 0 0 0 0
5
L
2
#3005
axe blade~
an executioner's axe~
An executioner's axe is here waiting to possess its next user.~
5 3072 8421376 1
0 5 6 1 0 0 0 0 0 0
30
E
axe blade~
It is quite heavy.  The blade is made of some metal that you can't even

spell.  The edge of the blade looks as if it could cut through anything

or anyone.

~
L
1
#3004
bottle local~
a bottle of local specialty~
A dark bottle has been left here.~
17 0 8388608 1
8 8 8 0 0 0 0 0 0 0
10
L
1
#3003
bottle firebreather~
a bottle of firebreather~
A firebreather has been left here.~
17 0 8388608 1
8 8 7 0 0 0 0 0 0 0
10
L
1
#3002
bottle ale~
a bottle of ale~
A dark bottle of ale has been left here.~
17 0 8388608 1
8 8 3 0 0 0 0 0 0 0
10
L
1
#3001
bottle beer~
a bottle of beer~
A beer bottle has been left here.~
17 0 8388608 1
8 8 1 0 0 0 0 0 0 0
10
L
1
#3044
barrel beer~
a barrel of beer~
A beer barrel has been left here.~
17 0 8388608 1
50 50 1 0 0 0 0 0 0 0
65
L
1
#3047
board~
the Board of Thought~
The board for thought sharing is here, floating downwind slowly.

~
27 0 0 1
0 0 0 3210 0 0 0 0 0 0
1
L
1
#3098
amulet youth~
the @@yamulet@@g of @@By@@Wo@@Ru@@Wt@@Bh@@g~
An amulet depicting life lies here.

~
9 320 8388736 1
0 0 0 0 0 0 0 0 0 0
3
A
9 -20
A
19 1
A
18 1
A
12 10
A
13 10
L
1
#3048
Osiris Statue~
@@gStatue of @@cOsiris@@N~
@@gStatue of @@cOsiris~
12 1 0 1
0 0 0 0 0 0 0 0 0 0
1
E
plaque~
@@gThis statue represents one of the great gods of Egypt, @@cOsiris@@g, the loving husband of @@yIsis@@g.  It is placed here in the @@Wcenter @@gof town for all to see, and as a @@Rreminder @@gto all that not all Gods are @@dImmortal@@G.

~
L
1
#3049
board~
the Immortal contact board~
A board sits here, with post it notes attached, a single one saying if in need of an immortal please leave message here.

~
27 0 0 1
10 0 0 3049 0 0 0 0 0 0
1
L
1
#3052
board~
@@WThe @@bTales @@Wof @@yHonor@@W Board@@N~
@@WThe @@bTales @@Wof @@yHonor@@W Board @@Wfloats here quietly.@@N~
27 0 0 1
10 0 0 3052 0 0 0 0 0 0
10000
L
1
#3014
Duel Board~
duel Challenge Board (aka Mortal Combat)~
A board on which to issue challenges to those deserving them~
27 1 0 1
30 1 10 3014 0 0 0 0 0 0
1000
L
1
#0
#SHOPS
3100 0 0 0 0 0 110 90 6 23
3050 0 0 0 0 0 100 50 0 23
3046 0 0 0 0 0 100 90 0 23
3040 0 0 0 0 0 110 100 0 23
3010 9 0 0 0 0 110 90 8 21
3009 8 31 0 0 0 150 50 0 23
3008 0 0 0 0 0 100 100 0 23
3006 22 0 0 0 0 120 90 6 22
3004 9 0 0 0 0 100 50 0 23
3003 5 6 7 0 0 130 40 0 23
3002 1 8 13 15 19 150 40 0 23
3001 0 0 0 0 0 110 100 0 23
3014 2 3 4 10 0 105 15 0 23
0
#RESETS
M 0 3011 1 3001       The executioner

E 0 3005 100 16         wield the executioners blade

M 0 3014 1 3033       The Wizard Shop Keeper

G 0 3040 500                Give identify scroll.

G 0 3041 500                Give potion of see invisible.

M 0 3003 1 3011       The weaponsmith

G 0 3020 100 

G 0 3021 100 

G 0 3022 100 

E 0 3022 100 16            wields a longsword

M 0 3004 1 3020       The armourer

G 0 3072 100 

G 0 3073 100 

G 0 3074 100 

G 0 3075 100 

G 0 3076 100 

G 0 3077 100 

G 0 3097 100 

E 0 3022 100 16            wields a longsword

M 0 3002 1 3010       The grocer

G 0 3032 0 (null)

G 0 3030 900 

G 0 3031 900 

G 0 3138 999 

E 0 3022 900 16            wields a longsword

M 0 3001 1 3009       The baker

G 0 3009 100 

E 0 3022 100 16            wields a longsword

M 0 3008 1 3031       The Pet Shop Boy

M 0 3009 1 3034       The Jeweller

G 0 4813 0 (null)

G 0 4812 0 (null)

G 0 4811 0 (null)

G 0 4810 0 (null)

G 0 4809 0 (null)

G 0 4807 0 (null)

G 0 4806 0 (null)

G 0 4805 0 (null)

G 0 4804 0 (null)

G 0 4803 0 (null)

G 0 4802 0 (null)

G 0 4801 0 (null)

G 0 4800 0 (null)

M 0 3010 1 3035       The Leather Worker

G 0 3066 100 

G 0 3067 100 

G 0 3068 100 

G 0 3069 100 

G 0 3070 100 

G 0 3071 100 

M 0 3006 1 3049       A Captain (selling boats) at Levee

G 0 3050 20              Give a raft to the captain

G 0 3051 10              Give canoe to Captain

M 0 3007 1 3050       Sailor training in the warehouse

M 0 3040 1 3007       The bartender

G 0 3044 100 

G 0 3001 100 

E 0 3022 100 16            wields a longsword

M 0 3046 1 3048       Filthy (bartender) in Grubby Inn

G 0 3003 100 

G 0 3004 100 

E 0 3022 100 16            wields a longsword

M 0 3050 1 3025       Aod the Dealer

M 0 3060 12 3005      Cityguard 1

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

E 0 3028 199 4          cloak

M 0 3060 12 3014      Cityguard 2

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

E 0 3027 99 6            helmet

M 0 3060 10 3014      Cityguard 3

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

E 0 3026 99 7            leggings

M 0 3060 10 3020      Cityguard 4

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

E 0 3025 99 8            boots

M 0 3060 12 3026      Cityguard 5

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

E 0 3024 99 9            gloves

M 0 3067 2 3041      Cityguard 1 at east gate

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

E 0 3023 99 10           sleeves

M 0 3067 2 3041      Cityguard 2 at east gate

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

E 0 3029 99 11           shield

M 0 3068 2 3040      Cityguard 1 at west gate

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

E 0 3019 99 12           cape

M 0 3068 2 3040      Cityguard 2 at west gate

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

E 0 3018 99 13           belt

M 0 3063 5 3026       A Mercenary (at Dark Alley)

E 0 3021 100 16            wields a shortsword

M 0 3064 3 3007       A Happy Drunk (at Inn)

M 0 3065 2 3044       A Beggar in poor alley

M 0 3065 2 3048       A Beggar in Grubby Inn

M 0 3062 15 3024      The Cute Little Doggy Fido (at Poor Alley)

M 0 3062 15 3025      The Cute Little Doggy Fido (at Common Square)

M 0 3062 15 3016      The Cute Little Doggy Fido (at Main Street)

M 0 3062 15 3012      The Cute Little Doggy Fido (at Main Street)

M 0 3066 1 3026       The Alley Cat (at Dark Alley)

M 0 3061 5 3006       The janitor (at Inn Entrance)

M 0 3090 1 3032       Kitten in pet shop

M 0 3091 1 3032       Puppy in pet shop

M 0 3092 1 3032       Beagle in pet shop

M 0 3093 1 3032       Rottweiler in pet shop

M 0 3094 1 3032       Wolf in pet shop

M 0 3005 5 3026         thief at entrance to thief guild

E 0 3020 99 16 

M 0 3005 5 3128         thief on concourse

E 0 3020 99 16 

O 0 3135 10 3005        fountain at temple

D 0 3110 3 2          Lock Captain's door from outside

D 0 3142 1 2          Lock Captain's door from inside

D 0 3142 2 2          Lock jail from outside

D 0 3143 0 2          Lock jail from inside

O 0 3134 3 3101       Bench 1 at promenade

O 0 3134 3 3102       Bench 2 at promenade

O 0 3134 3 3103       Bench 3 at promenade

M 0 3100 1 3106       Maid in Park Cafe

G 0 3100 500             A cup of tea

G 0 3101 500             A cup of coffee

G 0 3102 500             A cup of water

M 0 3120 1 3106       Sexton in Park Cafe

G 0 3121 2               A rusty old key (to graveyard)

M 0 3121 1 3114       Swan in Pond

M 0 3122 1 3114       Duckling in Pond

M 0 3123 1 3109       Sparrow in Park

M 0 3124 2 3113       Duck 1 in Park

M 0 3124 2 3115       Duck 2 in Park

M 0 3140 1 3142       Captain of the Guard in H.Q.

G 0 3122 2               Give Captain A wooden key to the desk.

G 0 3137 2               Give Captain A steel key to the jail.

M 0 3141 4 3142       Mad Guard in H.Q.

M 0 3141 4 3142       Mad Guard in H.Q.

M 0 3141 4 3142       Mad Guard in H.Q.

M 0 3141 4 3142       Mad Guard in H.Q.

O 0 3130 1 3142       Load the desk

O 0 3131 1 3142       Load the safe

M 0 3060 20 3111      Cityguard 1

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

G 0 3120 8                 Has an iron key to Captain's Office

M 0 3060 20 3111      Cityguard 2

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

E 0 3017 199 15          bracer

M 0 3060 20 3111      Cityguard 3

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

M 0 3060 20 3111      Cityguard 4

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

E 0 3034 99 5           vest

M 0 3142 1 3137       Secretary at town hall

M 0 3143 1 3138       Mayor at town hall

E 0 3133 80 17         Has the City Key

E 0 3124 80 16         Mayor's sword

M 0 3069 4 3138       Cityguard for the Mayor

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

M 0 3069 4 3138       Cityguard for the Mayor

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

M 0 3069 4 3138       Cityguard for the Mayor

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

M 0 3069 4 3138       Cityguard for the Mayor

E 0 3015 99 0           banner

E 0 3016 99 1           signet ring

E 0 3037 199 16         sword

M 0 3144 1 3120       Town Crier

O 0 3089 0 3003 (null)

O 0 1141 0 3008 (null)

O 0 3047 0 3037 (null)

M 0 3020 1 3004 (null)

E 0 3038 0 16 (null)

O 0 3135 0 3086 (null)

M 0 3099 1 3002 (null)

O 0 3032 0 3010 (null)

M 0 3015 1 3038 (null)

M 0 3066 2 3046 (null)

M 0 3066 3 3047 (null)

M 0 3012 1 3054 (null)

O 0 3048 0 3014 (null)

O 0 3049 0 3056 (null)

M 0 3095 1 3032 (null)

M 0 3016 2 3001 (null)

O 0 3052 0 3062 (null)

O 0 3014 0 3025 (null)

S
#SPECIALS
M 3020 spec_rewield
M 3143 spec_mayor
M 3120 spec_cast_cleric
M 3100 spec_cast_cleric
M 3069 spec_policeman
M 3068 spec_policeman
M 3067 spec_policeman
M 3062 spec_fido
M 3061 spec_janitor
M 3060 spec_policeman
M 3050 spec_cast_undead
M 3012 spec_cast_adept
M 3005 spec_thief
M 3014 spec_cast_bigtime
M 3011 spec_executioner
M 3016 spec_tax_man
S
#$