#AREA @@WThe City of @@yMidgaard@@N~ Q 16 K midgaard~ L @@W{@@r ALL @@W}@@N~ N 23 I 1 120 V 3001 3200 X 0 F 15 U @@WThe Mayor stumbles by, acting drunk.@@N~ O diku~ R stephen ~ W stephen ~ P This is a pay area. T You can teleport into here B Currently building area. M No bad room spells allowed. #ROOMS #3055 Entering the @@eSyringe@@N~ @@NWoW!!! That was...different. You are very disoriented..suddenly, a crazed man with unkempt hair and the smell of cheap wine on his breath appears, and shouts: "Oh my, another victim to experiment on!!! MUAHHAAAAA!!" He waves his hands and mutters loudly, and suddenly, you begin to shrink!!! Smaller and smaller you become, until you are smaller than the dust particles around you.. It seems the only way to go is DOWN. ~ 12 1 S #3039 The Mad Scientist's Lab~ @@NThe scent of chemicals, burning fires, and bubbling fluids overwhelm you as you enter. Scattered about on various tables and workbenches are wierd glass flasks, tubes, and unusual pieces of equipment, with what seems to be some sort of strange experiments being performed..all with no apparent rhyme or reason. Who ever works here is absent, but you are drawn towards the center workbench, where a large @@eSyringe@@N lies next to a covered glass dish filled with a dark @@Rfluid@@N--maybe it's blood! ~ 12 1 D2 ~ ~ 0 -1 3024 D5 ~ ~ 0 -1 3055 E syringe~ Go Down to enter the @@eSyringe@@N!!!~ S #3038 The Midgaard Post Office~ This is the Midgaard branch of the Global Post Office. From here you may read or write letters to friends and enemies alike... There is a large SIGN here... perhaps you should look at it? ~ 17436 11 D1 ~ ~ 0 -1 3005 E sign~ @@WTo send notes use the following commands:- Note to (name) Note subject (subject) Note + (msg) for each subsequent line of text. Note show to see your note ~ S #3085 The quiet room~ This is a room where players can come and sleep with no interuptions. There is a sign on the wall. ~ 25886 11 D5 ~ ~ 0 -1 3054 E sign~ Sssshh! No talking in this room. ~ S #3086 The Power Trivia Room~ This room is used by the players of the mud, to engage in the totally pointless pursuit of trivial knowledge. ~ 8 11 D4 ~ ~ 0 -1 3054 S #3004 The Undead Shrine to Cyberlich.~ This horrid place is predominately black. If you look closely, you see that blood seeps from the walls, pools here and there on the floor. This is where Cyberlich's devout followers come to worship him, and where they come to hire his minions.~ 18 11 D1 ~ ~ 0 -1 3002 S #3017 The Miscellaneous Donation Area~ You are in the part of the donation area used to hold items other than weapons or amror. ~ 12 11 D0 The central donation area. ~ ~ 0 -1 3021 S #3018 The Armor Donation Area~ You are in part of the donation area used to hold armor items. ~ 12 11 D3 The central donation area. ~ ~ 0 -1 3021 S #3019 The Weapons Donation Area~ You are in part of the donation area used to hold weapons. ~ 12 11 D2 The central donation area. ~ ~ 0 -1 3021 S #3021 The Donation Area~ You are standing in a cross-shaped room. To the west you can see the Temple. To the North, East and South, you see the various donation locations. These are used to house unwanted equipment, donated by players who no longer need them. ~ 12 11 D0 You see the Weapon donation area. ~ ~ 0 -1 3019 D1 You see the Armor donation area. ~ ~ 0 -1 3018 D2 You see a room used for various donations. ~ ~ 0 -1 3017 D3 You see the Temple of Midgaard. ~ ~ 0 -1 3001 S #3022 On the River~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. ~ 0 7 D3 ~ ~ 0 -1 3023 S #3023 On the River~ You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. ~ 0 7 D1 ~ ~ 0 -1 3022 D3 ~ ~ 0 -1 3027 S #3027 On the River~ The levee is directly north of here. The river flows in an east west direction. ~ 4 7 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3023 D3 ~ ~ 0 -1 3028 S #3028 On the River~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. ~ 0 7 D1 ~ ~ 0 -1 3027 D3 ~ ~ 0 -1 3036 S #3036 On the River~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 0 7 D1 ~ ~ 0 -1 3028 D3 ~ ~ 0 -1 3200 S #3200 Under the Bridge~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ 0 7 D1 ~ ~ 0 -1 3036 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ S #3143 The Jail~ You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. ~ 8 11 D0 You see the heavy steel door. ~ door~ 1 3137 3142 E wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN". ~ S #3142 Captain's Office~ You are in the Office of the Captain of the Guard. The Midgaard Coat of Arms is hanging on the north wall and a heavy steel door is to the south. ~ 8 11 D1 You see the Cityguard Head Quarters. ~ door~ 1 3120 3110 D2 You see the heavy steel door. ~ door~ 1 3137 3143 E arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ S #3141 End of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 0 1 D2 ~ ~ 0 -1 3140 S #3140 Penny Lane~ You are on Penny Lane. The narrow road continues north and west. ~ 0 1 D0 ~ ~ 0 -1 3141 D3 ~ ~ 0 -1 3139 S #3139 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 0 1 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3138 The Mayor's Office~ You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 8 11 D3 The waiting room is to the west. ~ ~ 0 -1 3137 E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All lecture halls should be equipped with these things. ~ S #3137 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk is placed in the middle of the room. ~ 8 11 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 S #3136 Park Road~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 0 1 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3135 Park Road~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ 0 1 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 0 1 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3133 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 0 1 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3132 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is the promenade and to the east is the small street Penny Lane. ~ 0 1 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3131 Park Road~ You are at Park Road which continues north and south. ~ 0 1 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3130 On the Concourse~ You are at the southeast corner of the city wall. The Concourse leads both north and west. A small path leads off the concourse to the South, and is partly obscured by the overgrowth. ~ 0 1 D0 ~ ~ 0 -1 3104 D3 ~ ~ 0 -1 3129 S #3129 On the Concourse~ The Concourse continues both east and west. Park Road is north of here. ~ 0 1 D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D3 ~ ~ 0 -1 3128 S #3128 On the Concourse~ The Concourse continues both east and west. Emerald Avenue is north of here. ~ 0 1 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3129 D3 ~ ~ 0 -1 3127 S #3127 On the Concourse~ You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ 0 1 D0 ~ ~ 0 -1 3100 D1 ~ ~ 0 -1 3128 S #3126 Park Road~ You are on Park Road which continues north. The Concourse is south of here. ~ 0 1 D0 ~ ~ 0 -1 3122 D2 ~ ~ 0 -1 3129 S #3125 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 0 1 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3124 End of Elm Street~ You are at the end of Elm Street. An old elm tree grows here. ~ 0 1 D3 ~ ~ 0 -1 3123 E elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ S #3123 Elm Street~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ 0 1 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3122 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 0 1 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3121 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 0 1 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3120 Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A road sign is here. ~ 0 1 D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. ~ S #3119 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. ~ 0 1 D0 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3133 S #3118 Park Road~ You are on Park Road which leads north and south. ~ 0 1 D0 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3135 S #3117 Emerald Avenue~ You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of Midgaard. ~ 0 1 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3116 Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 4 1 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3115 A path in the park~ You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ 0 1 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3114 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 0 6 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3113 A path in the park~ You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ 0 1 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3112 Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 4 1 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3111 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 0 1 D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the cityguard head quarters. ~ door~ 1 -1 3110 E building door sign~ The sign on the door says:- Cityguard Head Quarters ~ S #3110 Cityguard Head Quarters~ You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room. ~ 8 11 D1 You see Park Road. ~ door~ 1 -1 3111 D3 You see a sign saying 'KEEP OUT'. ~ door~ 1 3120 3142 S #3109 Small path in the park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 0 1 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3108 Small path in the park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 0 1 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3107 Small path through the park~ You are walking along a small path through the park. The path continues south and east. ~ 0 1 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3106 Park Cafe~ You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colorful plants. ~ 8 11 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3105 Park Entrance~ You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 4 1 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3104 Northeast end of Concourse~ You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. ~ 0 1 D2 The Concourse continues south. ~ ~ 0 -1 3130 D3 You see the promenade. ~ ~ 0 -1 3103 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3103 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. ~ 0 1 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3102 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. ~ 0 1 D1 You see the promenade. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3101 Promenade~ The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 0 1 D1 The promenade. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3100 Northwest end of Concourse~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 0 1 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The promenade continues far south. ~ ~ 0 -1 3127 S #3057 Entrance to the Valkyrie~ WOW you can fly! You are floating in the air above Temple Square of Midgaard. A ladder leading to the Valkyrie clan room has been left here. ~ 4 9 D5 Back down on the earth where you should be! ~ ~ 0 0 3005 S #3054 By the Temple Altar~ You are by the temple altar in the northern end of the Temple of Midgaard. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. To the West is the meeting point of the Immortal and mortal worlds and to the East lies the Quest Room. ~ 132104 11 D2 You see the southern end of the temple. ~ ~ 0 -1 3001 D4 ~ ~ 0 -1 3085 D5 ~ ~ 0 -1 3086 E statue odin king god~ The statue represents the one-eyed Odin sitting on a his throne. He has long, grey hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ S #3053 Outside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east is the Midgaard Road. To the north a small dusty trail follow the city wall. A new path leads to the south..... ~ 0 1 D3 You see the city gate. ~ ~ 1 3133 3041 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3052 Outside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see Roc Road, which runs to the West. ~ 0 1 D1 The city gate is to the east. ~ ~ 1 3133 3040 D3 Roc Road. ~ ~ 0 -1 3230 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3051 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 0 1 D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ S #3050 The Unused Whorehouse~ This rundown house used to be the "Escort Service" for those citizens of ~ 8 11 D0 You see the alley. ~ ~ 0 -1 3046 S #3049 Levee~ You are at the levee. South of here you see the river gently flowing west. ~ 0 1 D0 You see the Alley. ~ ~ 0 -1 3045 S #3048 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ 1032 11 D0 You see the alley. ~ ~ 0 -1 3024 S #3047 Wall Road~ You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. ~ 0 1 D0 You see the road. ~ ~ 0 -1 3043 D2 You see the bridge. ~ ~ 0 -1 3051 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3046 Eastern end of Alley~ You are standing at the eastern end of the alley, the city wall is just east, blocking any further movement. An old three-story warehouse is directly south of here. ~ 0 1 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3045 Alley at Levee~ You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ 0 1 D0 You see, hear, and smell the pet shop. ~ ~ 0 0 3031 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3044 Poor Alley~ You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ 0 1 D0 The leather shop is to the north. ~ ~ 0 -1 3035 D1 The alley leads east. ~ ~ 0 -1 3024 D3 The alley leads west. ~ ~ 0 -1 3043 S #3043 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 0 1 D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E letters~ It says 'Who watches the watchmen?' ~ S #3042 Wall Road~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 0 1 D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ S #3041 Inside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. South of here is the wall road, but it looks dirty and not too safe. ~ 0 1 D1 You see the city gate. ~ ~ 1 3133 3053 D3 You see Main Street.~ ~ 0 -1 3016 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3040 Inside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads south from here. ~ 0 1 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ ~ 1 3133 3052 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ S #3035 The Leather Shop~ An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. ~ 1032 11 D2 You see the alley. ~ ~ 0 -1 3044 E sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ E pot~ Several large pieces of leather hide are boiling in the iron pot. ~ E table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ E fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ S #3034 The Jeweller's Shop~ You are in a small, beautifully furnished room. The warm light emanating from the small oil lamps on the walls is reflected in the hard, polished surface of the big mahogany desk that stands in the centre of the room. A small sign with golden letters stands on the desk. ~ 1032 11 D0 You see Main Street. ~ ~ 0 -1 3015 E sign~ The golden letters say :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the jeweller evaluate an item. ~ E desk~ Your face is reflected in its surface. ~ E oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ S #3033 The Magic Shop~ You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 1032 11 D2 You see the main street. ~ ~ 0 -1 3012 E scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ E books~ Most of them appear to be very old and dusty. ~ E jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ S #3032 Pet Shop Store~ This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room be immediately after the pet shop. ~ 12 11 S #3031 The Pet Shop~ The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. ~ 5128 11 D2 You see the Alley. ~ ~ 0 -1 3045 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet> <name>' to buy yourself a pet and name it. You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order all <instructions>' Regards, The Shopkeeper ~ S #3030 The Dump~ (Dwf) An adorable leper stands here rotting quietly. ~ 4 2 D0 You see the common square. ~ ~ 0 -1 3025 D2 ~ ~ 0 -1 7302 D4 ~ ~ 0 -1 3056 S #3029 Abandoned Warehouse~ You are inside the only room in the old warehouse. The place is very dusty and appears to have been unused for many years. The skylight spills violet-tinged light. ~ 8 11 D0 The Dark Alley. ~ ~ 0 -1 3026 E sign~ -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x- xWELCOME TO THE BLACK DETH'S CORPSE RETRIEVAL SERVICE! x - - x If you've died, and were unable to get back to your corpse, why not let the x - Black Deth use his dark powers to summon forth your rotting remains? - x We offer reasonable rates: x - - x Levels 1 to 10 : 1000 gold coins. x - Levels 11 + : 3000 gold coins. - x x - Please note: - x 1) NO REFUNDS! x - 2) If you pay for the Black Deth's services, and receive no corpse, tough. - x 3) You will only receive the first corpse the Black Deth finds with his x - dark powers. So try not to die everywhere and expect him to get - x the corpse with your equipment first time. Remember, time IS money! x - 4) The prices shown are likely to change at any time. - x 5) E&OE x -x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x- ~ S #3026 The Dark Alley~ The dark alley, to the west is the common square. The alley continues east. A forboding unused whorehouse lies to the south. ~ 0 1 D1 The alley continues east. ~ ~ 0 -1 3045 D2 The Unused Whorehouse. ~ ~ 0 -1 3029 D3 You see the common square. ~ ~ 0 -1 3025 S #3025 The Common Square~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ 0 1 D0 You see the market square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see the poor alley. ~ ~ 0 -1 3024 S #3024 Eastern End of Poor Alley~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. The alley continues further west. ~ 0 1 D0 ~ ~ 0 -1 3039 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3020 The Armoury~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 1032 11 D0 You see the main street. ~ ~ 0 -1 3013 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ S #3016 The Main Street~ The main street, to the north is the weapon shop. To the east you leave town and to the west the street leads to the market square. A doorway to the south marks the entrance to the Sample House. ~ 0 1 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 ~ ~ 0 -1 1001 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3015 The Main Street~ You are on Main Street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place and to the south is the Jeweller's Shop. ~ 0 1 D0 You see the general store. ~ ~ 0 -1 3010 D1 You see Main Street. ~ ~ 0 -1 3016 D2 You see the Jeweller's Shop. ~ ~ 0 -1 3034 D3 You see the market square. ~ ~ 0 -1 3014 S #3014 Market Square~ You are standing on the market square, the famous Square of Midgaard. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. Some small steps lead down below the Squar.f ~ 0 1 D0 You see the temple square. ~ ~ 0 -1 3005 D1 You see the main street. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the main street. ~ ~ 0 -1 3013 D4 ~ ~ 0 -1 3062 D5 Some steps lead this way.... ~ ~ 1 -1 9551 E statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ S #3013 Main Street~ You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ 0 1 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the market square. ~ ~ 0 -1 3014 D2 You see the armoury. ~ ~ 0 -1 3020 D3 You see the main street. ~ ~ 0 -1 3012 S #3012 Main Street~ You are at the end of the main street of Midgaard. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 0 1 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the main street. ~ ~ 0 -1 3013 D2 ~ ~ 0 -1 1022 D3 You see the city gate. ~ ~ 0 -1 3040 S #3011 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 1032 11 D2 You see the main street. ~ ~ 0 -1 3016 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3010 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 1032 11 D2 You see the main street. ~ ~ 0 -1 3015 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ S #3009 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 1036 11 D2 You see the main street. ~ ~ 0 -1 3013 E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ S #3008 The lover's hideaway.~ A quiet, ornately furnished room, for you to sit and chat with your loved one. Relax for a while, get the strains out of your system. In fact, its really just a glorified private room isnt it. ~ 1548 11 D4 ~ ~ 0 -1 3037 D5 You see the entrance hall. ~ ~ 0 -1 3006 S #3007 The Grunting Boar~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 8 11 D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ S #3006 Entrance to the Grunting Boar Inn~ You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the defunct reception room and the bar is to the east. ~ 8 11 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D3 You see the temple square. ~ ~ 0 -1 3005 D4 You see the defunct reception room. ~ ~ 0 -1 3008 S #3005 The Temple Square~ You are standing in Temple Square. Huge, marble steps lead up to the Temple Gate. Ye Old Grunting Boar Inn lies to the east. South of you is Market Square the center of Midgaard. ~ 16 1 D0 You see the temple. ~ ~ 0 -1 3001 D1 You see the good old Grunting Boar Inn. ~ ~ 0 -1 3006 D2 You see the Market Square. ~ ~ 0 -1 3014 D3 ~ ~ 0 -1 3038 D4 ~ ~ 0 -1 3057 S #3001 The Temple Of Midgaard~ @@WYou stand at the southern end of the Temple Hall in the Temple of Midgaard. The Temple has been constructed from giant marble blocks, eternal in appearance. Most of the walls are covered by ancient murals depicting Gods, Giants and peasants. Large steps lead down through the Grand Temple Gate, descending the huge mound upon which the temple is built ending at the Temple Square below. Equally large steps lead UP through a small door into the ENTRANCE to MUD SCHOOL. (type '@@yup@@W' to go to @@RMUD SCHOOL@@W.) You see a small plaque and spy a small doorway to the east, which looks like it was just made, as well as a Grand Archway to the west. The Temple itself with the Midgaard Healer lie North of here. ~ 213020 8 D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 D1 The Donation Area. ~ ~ 0 -1 3021 D2 You see the temple square. ~ ~ 0 -1 3005 D3 The Entrance Hall to the Player's Rooms. ~ ~ 0 -1 1101 D4 ~ ~ 0 -1 3700 D5 ~ ~ 0 -1 3002 E plaque~ This entire world has been integrated, modified, debugged, and enhanced by Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud. 1992 December 17 ~ S #3002 The Bank of Midgaard~ You are in a small room, home to the Midgaard branch of Globank, the bank that likes to say no. The room is very small, and looks like most other banks -silent, and well-kept. You hate it already. @@lYou notice a shadowy form in the corner, seemingly casing the joint.@@N ~ 8 11 D0 ~ ~ 0 -1 3003 D3 ~ ~ 0 -1 3004 D4 ~ ~ 0 -1 3001 S #3003 The Idea Board Room~ ~ 8 11 D2 ~ ~ 0 -1 3002 S #3037 Calm room of relaxation and meditation.~ Theres a natural mystic flowing through the air, and if you listen carefully you will hear, sweet sweet sounds of trickling water, gentle chiming and winds stirring through forrests. Calm feelings pervade the air, and you breathe deeply in an atmosphere of true relaxation and utmost tranquility ~ 1562 11 D5 ~ ~ 0 -1 3008 S #3058 A dusty trail into nowhere~ Managing to escape the hustle and bustle of Midgaard, you now find yourself standing in the middle of an open field...Dusty trails lead in all directions to what appears to be.....a farm?!?!?! ~ 1024 2 D0 ~ ~ 0 -1 3059 S #3059 Leading to the pond~ The tall grass starts to creep up on your sides, as the smell of water and green grass linger in the air. Gazing towards the north more you can barely make out what appears to be a pond. ~ 1024 2 D0 ~ ~ 0 -1 3060 D2 ~ ~ 0 -1 3058 S #3060 The shores of a small pond~ You find yourself waist deep in tall grasses and cat-o-nine tails. The ground beneath your feet is soft and squishy. Kind of makes you feel like if you don't move soon you know your will become a permanent fixture here. ~ 1024 2 D0 ~ ~ 0 -1 3061 D2 ~ ~ 0 -1 3059 S #3061 The @@GP@@Bo@@Gn@@Bd@@g~ ~ 0 2 D2 ~ ~ 0 -1 3060 S #3056 The Immortal Contact Area~ This room is for use of contacting an immortal when none can be found thru other means. If you have bugs to report, reims to ask for, and other situations that need an immortals guidance please feel free to post here. This board is meant for that one purpose alone, excessive use will lead to the board being unavailable for the purposes which is was intended for, which is to help in coping with the frequest adsence of immortals when they are needed. ~ 1032 1 D5 ~ ~ 0 -1 3030 S #3062 @@WTales of Power, Despair and Honor@@N~ @@aThis room is placed for mortals to comment and compliment the roleplaying qualities of other players. It is NOT here for in character stories, flames, or boosting your own multi-play characters. Messages will be reviewed, and researched notes will be used in calculating the weekly roleplayer of the week award of 10 qps.@@N ~ 1052 1 D5 ~ ~ 0 -1 3014 S #0 #MOBILES #3015 post postmaster master~ The Postmaster~ The Postmaster stands here, watching over you... ~ ~ 524299 8320 1000 S 72 1 0 50 50 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3020 The Black Avenger~ Cyberlich's Black Avenger.~ Cyberlich's Black Avenger is here, staring at you with @@Rred eyes.@@g~ ~ 3153927 1157800 1000 S 92 0 -2500 1000 1000 ! 0 0 0 7 32160 64 0 | 0 0 0 0 0 0 0 #3144 crier~ the town crier~ The town crier is here, weeping quietly. ~ He is very good at his job - completely dissolved in tears. ~ 1 0 900 S 23 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3143 mayor~ the mayor~ The mayor is here. He shakes your hand. ~ He is a well-built, middle-aged man with thin, grey hair. ~ 1 8192 900 S 16 1 0 0 0 ! 0 0 0 7 0 0 32 | 0 0 0 0 0 0 0 #3142 secretary~ the secretary~ A secretary is sitting at the desk. ~ She looks very busy. The Secretary says 'Sorry, but the Mayor is extremely busy today'. The Secretary says 'Please sit down and have a seat in the meantime'. ~ 1 0 900 S 15 2 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3141 cityguard guard~ the cityguard~ A cityguard stands here, looking very upset. ~ A big, strong, angry guard. ~ 1 0 1000 S 8 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3140 captain~ the captain~ The captain of the guard is looking very upset. ~ A big, strong, angry captain. ~ 1 8 1000 S 19 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3124 duck~ the duck~ A duck is here, quacking happily. ~ The duck is quite fat. It looks like it is enjoying life. ~ 1 0 1000 S 10 0 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3123 sparrow~ the sparrow~ A sparrow is flapping around on the ground. ~ The sparrow looks like it is enjoying life. ~ 1 0 1000 S 7 0 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3122 duckling~ the duckling~ A duckling is swimming around in the pond. ~ The duckling is adorable, it looks most of all like a tiny furball. ~ 1 0 1000 S 2 0 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3121 swan~ the swan~ A swan is swimming around in the pond. ~ The white swan is very elegant. ~ 1 0 1000 S 5 0 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3120 sexton~ the sexton~ A sexton is sitting here, drinking hot tea. ~ The sexton looks like he is relaxing after another grave-digging job. ~ 1 0 800 S 12 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3100 maid~ the maid~ The maid is waiting for your order. ~ She is very beautiful with golden hair, and deep blue eyes. A good reason for coming here more often. ~ 1 0 1000 S 31 2 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3094 wolf~ the wolf~ A large, trained wolf is here. ~ The wolf looks like a strong, fearless fighter. ~ 1 0 0 S 3 0 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3093 rottweiler~ the rottweiler~ A large, loyal rottweiler is here. ~ The rottweiler looks like a strong, fierce fighter. ~ 1 0 400 S 23 0 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3092 beagle~ the beagle~ A small, quick, loyal beagle is here. ~ The beagle looks like a fierce fighter. ~ 1 0 400 S 14 0 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3091 puppy~ the puppy~ A small loyal puppy is here. ~ The puppy looks like a cute, little, fierce fighter. ~ 1 0 400 S 2 0 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3090 kitten~ the kitten~ A small loyal kitten is here. ~ The kitten looks like a cute, little, fierce fighter. ~ 1 0 400 S 2 0 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3069 cityguard guard~ the cityguard~ A cityguard is here, guarding the mayor. ~ A big, strong, helpful, trustworthy guard. ~ 65 65538 1000 S 2 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3068 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ 65 0 1000 S 7 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3067 cityguard guard~ the cityguard~ A cityguard is here, guarding the gate. ~ A big, strong, helpful, trustworthy guard. ~ 65 0 1000 S 10 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3066 cat~ an alley cat~ An alley cat hisses at you. ~ The alley cat is half starved and more than a little feral. ~ 1 0 -200 S 39 1 -350 85 94 ! 0 0 0 7 2322 0 0 | 0 0 0 0 0 0 0 #3065 beggar~ the beggar~ A beggar is here, asking for a few coins. ~ The beggar looks like she is fed up with life. ~ 1 0 400 S 2 2 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3064 drunk~ the drunk~ A singing, happy drunk. ~ A drunk who seems to be too happy, and to carry too much money. ~ 1 0 400 S 9 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3063 vagabond~ the vagabond~ A vagabond is here, looking for victims. ~ He looks pretty mean. ~ 1 0 -200 S 6 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3062 bug~ A bug~ A furry little system bug is here. ~ A system bug is something from a computer programer's worst nightmare. ~ 131201 40 -200 S 11 0 10 -3 -3 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3061 janitor~ the janitor~ A janitor is walking around, cleaning up. ~ ~ 1 0 900 S 8 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3060 cityguard guard~ the cityguard~ A cityguard stands here. ~ A big, strong, helpful, trustworthy guard. ~ 65 0 1000 S 35 1 -100 70 80 ! 0 0 0 7 6150 0 0 | 0 0 0 0 0 0 0 #3050 dealer~ Aod the Dealer~ Aod the Dealer stands in the shadows here. ~ Aod looks just like the dealer hoodlum you see on T.V. He's wearing a concert shirt and Levi 501's. His hair is pulled back into a pony tail. A beard and moustache complete the look. Aod has brought some drugs with him from Generic Mud. ~ 8388611 552 0 S 10 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3046 filthy~ Filthy~ Filthy is standing here, eager to serve you a special drink. ~ Filthy looks real, ehm, dirty. He likes to keep his costumers happy, but do not mess with him or else he'll get upset. ~ 3 0 600 S 15 1 -500 500 500 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3040 bartender~ the bartender~ A bartender watches you calmly, while he skillfully mixes a drink. ~ A tired looking Bartender who hates trouble in his bar. ~ 8388611 0 900 S 47 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3012 healer~ the healer~ A healer is here. ~ Although retired from adventuring, the healer still lends a hand. ~ 4099 8328 1000 S 113 1 -500 500 500 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3011 gertrude executioner~ Gertrude~ Gertrude the Executioner polishes her blade...~ A masked woman with muscles bulging all over her body. You can tell by the look in her eyes that she enjoys seeing you cower in her presence. ~ 131103 1633020 1000 S 138 2 -2500 1000 1000 ! 0 0 0 7 944270 7637056 48 | 0 0 0 0 0 0 0 #3010 leather worker~ the leather worker~ The leather worker is sitting by the table, sewing a leather cap. ~ He looks as an honest, hard-working artisan who only just earns enough to keep himself going. ~ 3 128 900 S 106 1 -500 500 500 ! 0 0 0 7 2054 0 0 | 0 0 0 0 0 0 0 #3009 jeweller~ the jeweller~ The jeweller is standing behind the desk. ~ He is fat and has a content although watchful look on his face. ~ 8388611 8320 900 S 80 1 -500 500 500 ! 0 0 0 7 32 64 0 | 0 0 0 0 0 0 0 #3008 boy~ the pet shop boy~ A pet shop boy is here, humming gently. ~ He is young and close-cropped and looks quite happy. ~ 3 0 900 S 71 1 -500 500 500 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3007 sailor~ the sailor~ A sailor stands here, waiting to train you. ~ He looks like a strong, fit sailor. ~ 515 0 900 S 65 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3006 captain~ the captain~ A retired captain stands here, selling boats. ~ This captain has killed more sharks than you have eaten peas. ~ 3 40 900 S 18 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3005 thief~ the thief~ A thief, all dressed in black. ~ Well COUNT your money! ~ 3 98304 100 S 2 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3004 armourer armorer~ the armourer~ An armourer stands here. ~ An old but very strong armourer, he has made more armours in his lifetime than you have ever seen. ~ 9438211 8328 900 S 100 1 -500 500 500 ! 0 0 0 7 416 0 0 | 0 0 0 0 0 0 0 #3003 weaponsmith~ the weaponsmith~ A weaponsmith. ~ A young weaponsmith, who still has lots to learn. ~ 8396807 8328 900 S 85 1 -500 500 500 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3002 grocer~ the grocer~ A grocer stands at the counter, with a slightly impatient look on his face. ~ A tall grocer, who moves two 200 pounds bag of flour around on his shoulders. ~ 8388611 8320 900 S 110 1 -500 500 500 ! 0 0 0 7 32 16384 0 | 0 0 0 0 0 0 0 #3001 baker~ the baker~ The baker looks at you calmly, wiping flour from his face with one hand. ~ A fat, nice looking baker. But you can see that he has many scars on his body. ~ 9437187 8320 900 S 98 1 -500 500 500 ! 0 0 0 7 6600 16384 0 | 0 0 0 0 0 0 0 #3014 wizard~ the wizard~ A wizard walks around behind the counter, talking to himself. ~ The wizard looks old and senile, and yet he looks like a very powerful wizard. He is equipped with fine clothing, and is wearing many fine rings and bracelets. ~ 3 0 900 S 75 1 -500 500 500 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3013 temp~ ~ This is a test .This is another .~ ~ 1 0 0 S 11 1 0 0 0 ! 0 0 0 7 0 0 0 | 0 0 0 0 0 0 0 #3099 max teller~ Max~ Max the bank teller stands here, ready to take your money. @@W Max the bank teller says, 'Have you seen those shady dudes loitering about?'@@N ~ He looks greasy, and not very trustworthy. Go figure. ~ 9469963 128 0 S 97 1 -500 500 500 ! 0 0 0 7 8328 0 0 | 0 0 0 0 0 0 0 #3016 collector~ @@WA @@lS@@do@@eE@@W @@eTax Collector@@N~ @@WA @@lS@@do@@eE Tax Collector@@W wanders about looking for poeple who haven't filed their taxes.@@N~ ~ 20250625 1591528 0 S 133 1 -2500 1000 1000 ! 0 0 0 7 401294 128 16 | 0 0 0 0 0 0 0 #3095 warhorse horse~ @@WA Warhorse@@N~ @@WA Warhorse snorts at you!@@N ~ ~ 134217985 0 0 S 31 1 -100 30 25 ! 0 0 0 7 2054 0 0 | 0 0 0 0 0 0 0 #0 #OBJECTS #3057 ladder~ ~ ~ 1 0 0 1 0 0 0 0 0 0 0 0 0 0 1 L 1 #3038 darkness~ @@GDarkness@@g~ A blade of @@GDarkness@@g lies here. ~ 5 16384 8421376 33 0 0 0 9 0 0 0 0 0 0 10 A 18 5 A 19 5 A 14 100 A 12 20 A 13 20 E darkness~ Looking at @@GDarkness@@g is like looking into the furthest corner of your sad and evil soul. You sense the power stored within this weapon to be awesome, ready to strike your enemies at the slightest chance. You are forced to look away, rather than be dragged into it's dark heart.... ~ L 1 #3039 oil~ some cinnamon massage oil~ An oily patch on the ground~ 13 2 8388608 1 0 0 0 0 0 0 0 0 0 0 1 L 1 #3043 loren mask~ loren's Silver Mask~ The Mask of Loren lies here.~ 9 1 8388624 1 0 0 0 0 0 0 0 0 0 0 1 A 17 -100 A 18 15 A 19 15 L 1 #3006 ddagger~ a dagger~ A dagger lies here.~ 5 1 8421376 1 0 0 0 11 0 0 0 0 0 0 1 A 19 20 A 18 30 A 12 200 A 13 100 L 1 #3007 dcomic~ a Dark Horse Comic~ A tattered, well-read edition of Dark Horse Presents... lies forgotten here.~ 1 1 8421376 1 0 0 -1 0 0 0 0 0 0 0 1 A 17 -100 A 12 200 A 18 10 A 19 10 A 13 100 L 1 #3010 ddhell~ darkDemon's flaming blade named "HellsFury"~ DarkDemon's blazing blade is here !~ 5 3 8421376 1 0 0 0 11 0 0 0 0 0 0 1 A 12 50 A 17 -100 A 19 10 A 18 10 L 1 #3008 board~ the lover's board~ The lover's board is stuck to the wall with 4 arrows. ~ 27 0 0 1 0 0 0 0 0 0 0 0 0 0 1 L 1 #3089 board~ a bulletin board.~ A decrepit board with sheets of paper stuck to it is tacked to the wall. ~ 27 0 0 1 0 0 0 3089 0 0 0 0 0 0 1 L 1 #3090 letter~ <Obj Name> not available.~ A letter of condolence lies here. ~ 13 0 8388608 1 0 0 0 0 0 0 0 0 0 0 1 L 1 #3011 board notice bulletin~ the notice board.~ There is a large notice board fixed to the wall.~ 27 0 0 1 10 1 1 2 0 0 0 0 0 0 16960 L 1 #3012 board notice bulletin~ the test board.~ There is a Test Bulletin Board here.~ 27 0 0 1 10 1 1 1 0 0 0 0 0 0 16960 L 1 #3013 Band Temp Wedding~ @@WA @@ybeautiful @@gdiamond @@yring @@d<@@WT@@d>@@N~ @@yA wide, plain circle of gold inscribed:~ 9 0 8396800 1 1 0 0 0 0 0 0 0 0 0 1 L 2 #3015 banner~ a war banner~ A war banner is on the floor here.~ 1 65 8388608 1 0 0 -1 0 0 0 0 0 0 0 1 A 17 -2 A 24 -2 E banner~ This is the official Merc war banner to see you through the darkest realm! ~ L 1 #3016 ring signet~ a city guard signet ring~ You see a ring with a strange symbol on the floor.~ 9 64 8396800 1 0 0 0 0 0 0 0 0 0 0 1 A 24 -2 A 17 -6 L 28 #3017 bracer~ a standard issue bracer~ You see a standard issue bracer here.~ 9 0 8390656 1 5 0 0 0 0 0 0 0 0 0 5 E bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3018 belt~ a standard issue belt~ You see a standard issue belt here.~ 9 0 8519680 1 5 0 0 0 0 0 0 0 0 0 5 E belt~ You see a belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3019 cape~ a standard issue cape~ You see a standard issue cape here.~ 9 0 8454144 1 5 0 0 0 0 0 0 0 0 0 5 E cape~ You see a cape of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3023 sleeves~ a pair of standard issue sleeves~ You see a pair of standard issue sleeves here.~ 9 0 8389632 1 5 0 0 0 0 0 0 0 0 0 5 E sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3024 gloves~ a pair of standard issue gloves~ You see a pair of standard issue gloves here.~ 9 0 8392704 1 5 0 0 0 0 0 0 0 0 0 5 E gloves~ You see gloves of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3025 boots~ a pair of standard issue boots~ You see a pair of standard issue boots here.~ 9 0 10485760 1 5 0 0 0 0 0 0 0 0 0 5 E boots~ You see boots of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3026 leggings~ a pair of standard issue leggings~ You see a pair of standard issue leggings here.~ 9 0 9437184 1 5 0 0 0 0 0 0 0 0 0 5 E leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3027 helmet~ a standard issue helmet~ You see a standard issue helmet here.~ 9 0 8388616 1 5 0 0 0 0 0 0 0 0 0 5 E helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3028 cloak~ a standard issue cloak~ You see a standard issue cloak here.~ 9 0 8388736 1 5 0 0 0 0 0 0 0 0 0 5 E cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3029 shield~ a standard issue shield~ You see a standard issue shield here.~ 9 0 8421376 1 5 0 0 0 0 0 0 0 0 0 5 E shield~ You see a shield of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3034 vest~ a standard issue vest~ You see a standard issue vest here.~ 9 0 8650752 1 5 0 0 0 0 0 0 0 0 0 5 E vest~ You see a vest of great craftsmanship. Stamped on the side is: Merc Industries ~ L 3 #3035 mace~ a standard issue mace~ You see a standard issue mace here.~ 5 64 8421376 1 0 4 4 7 0 0 0 0 0 0 5 A 19 2 A 18 2 E mace~ You see a mace of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3036 dagger~ a standard issue dagger~ You see a standard issue dagger here.~ 5 64 8421376 1 0 4 4 11 0 0 0 0 0 0 5 A 19 1 A 18 2 E dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3037 sword~ a standard issue sword~ You see a standard issue sword here.~ 5 64 8421376 1 0 3 4 3 0 0 0 0 0 0 5 A 19 2 A 18 2 E sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ L 1 #3140 notice liquidation bank~ the bank's notice of liquidation~ The bank's notice of liquidation is taped to the wall.~ 12 0 0 1 0 0 0 0 0 0 0 0 0 0 999 E notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Merc Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices and ATM machines. Our services here are no longer required. Midgaard City Bank ~ L 1 #3139 letter resignation~ the receptionist's letter of resignation~ The receptionist's letter of resignation is taped to the wall.~ 12 0 0 1 0 0 0 0 0 0 0 0 0 0 999 E letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Merc Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ L 1 #3138 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ 17 0 8388608 1 100 100 0 0 0 0 0 0 0 0 5 L 1 #3137 key steel~ a steel key~ A large steel key has been left here.~ 18 0 8388608 1 0 0 0 0 0 0 0 0 0 0 1 E key steel~ A key of this size must fit a very strong lock. ~ L 1 #3136 coins gold~ a small pile of gold coins~ A small pile of gold coins lies here.~ 20 0 8388608 1 20 0 0 0 0 0 0 0 0 0 0 L 1 #3135 fountain water~ a fountain~ A small white fountain gushes forth here.~ 25 0 0 1 15 0 0 0 0 0 0 0 0 0 500 E fountain~ It is very nice. Made from fine white marble. ~ L 1 #3134 bench~ the Bench~ A white-painted wooden bench is standing here.~ 12 0 0 1 0 0 0 0 0 0 0 0 0 0 100 E bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ L 1 #3133 city key~ the City Key~ The very big City Key is lying here.~ 18 0 8388608 1 0 0 0 0 0 0 0 0 0 0 10 L 1 #3132 gold coins~ the gold~ A lot of gold is here.~ 20 0 8388608 1 52385 0 0 0 0 0 0 0 0 0 0 L 1 #3131 safe~ the safe~ A safe is placed in a dark corner of the room.~ 15 0 0 1 34 15 3123 0 0 0 0 0 0 0 100 E safe~ The safe is very heavy. ~ L 1 #3130 desk drawer~ the desk~ A desk is set against the western wall.~ 15 0 0 1 34 15 3122 0 0 0 0 0 0 0 100 E drawer~ You notice a keyhole in the drawer. ~ L 1 #3129 hand cuffs~ a pair of hand cuffs~ A pair of hand cuffs has been left here.~ 13 0 8421376 1 0 0 0 0 0 0 0 0 0 0 4 L 1 #3124 sword long~ a long sword~ A long sword has been left here.~ 5 0 8421376 1 0 3 8 3 0 0 0 0 0 0 8 E sword long~ This is the ceremonial sword of the Mayor of Midgaard. ~ L 1 #3123 key brass~ a key~ A brass key has been left here.~ 18 0 8388608 1 0 0 0 0 0 0 0 0 0 0 1 E key brass~ The brass key is small and looks like it fits a very complicated lock. ~ L 1 #3122 key wooden~ a key~ A wooden key has been left here.~ 18 0 8388608 1 0 0 0 0 0 0 0 0 0 0 1 E key wooden~ The wooden key is not special. ~ L 1 #3121 key rusty~ a key~ A rusty key has been left here.~ 18 0 8388608 1 0 0 0 0 0 0 0 0 0 0 1 E key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ L 1 #3120 key iron~ a key~ An iron key has been left here.~ 18 0 8388608 1 0 0 0 0 0 0 0 0 0 0 1 E key iron~ The iron key is not special. ~ L 1 #3106 bracer iron~ an iron bracer~ An iron bracer is lying on the ground.~ 9 0 8390656 1 7 0 0 0 0 0 0 0 0 0 8 L 1 #3105 bracer bronze~ a bronze bracer~ A bronze bracer is lying on the ground.~ 9 0 8390656 1 6 0 0 0 0 0 0 0 0 0 8 L 1 #3102 water cup~ a cup of water~ A cup has been set here.~ 17 0 8388608 1 2 2 0 0 0 0 0 0 0 0 3 E cup~ It is a large simple cup. ~ L 1 #3101 coffee cup~ a cup of coffee~ A cup has been set here.~ 17 0 8388608 1 2 2 12 0 0 0 0 0 0 0 3 E cup~ It is a small simple cup. ~ L 1 #3100 tea cup~ a cup of tea~ A cup has been set here.~ 17 0 8388608 1 2 2 11 0 0 0 0 0 0 0 3 E cup~ It is a small simple cup. ~ L 1 #3097 shield small metal~ a small metal shield~ A small metal shield is lying on the ground.~ 9 0 8421376 1 4 0 0 0 0 0 0 0 0 0 3 L 1 #3077 sleeves scale mail~ a pair of scale mail sleeves~ A pair of scale mail sleeves is lying on the ground.~ 9 0 8389632 1 4 0 0 0 0 0 0 0 0 0 8 L 1 #3076 gloves reinforced~ a pair of reinforced gloves~ A pair of reinforced gloves is lying on the ground.~ 9 0 8392704 1 4 0 0 0 0 0 0 0 0 0 2 L 1 #3075 boots reinforced~ a pair of reinforced boots~ A pair of reinforced boots lies here.~ 9 0 10485760 1 4 0 0 0 0 0 0 0 0 0 6 L 1 #3074 skirt scale mail~ a long scale mail skirt~ A long scale mail skirt is lying on the ground.~ 9 0 9437184 1 4 0 0 0 0 0 0 0 0 0 20 L 1 #3073 coif scale mail~ a scale mail coif~ A scale mail coif is lying on the ground.~ 9 0 8388616 1 4 0 0 0 0 0 0 0 0 0 4 L 1 #3072 jerkin scale mail~ a scale mail jerkin~ A scale mail jerkin is lying on the ground.~ 9 0 8650752 1 4 0 0 0 0 0 0 0 0 0 20 L 1 #3071 sleeves~ a pair of studded leather sleeves~ A pair of studded leather sleeves is lying on the ground.~ 9 0 8389632 1 3 0 0 0 0 0 0 0 0 0 4 L 1 #3070 gloves~ a pair of hard leather gloves~ A pair of hard leather gloves is lying on the ground.~ 9 0 8392704 1 3 0 0 0 0 0 0 0 0 0 1 L 1 #3069 boots~ a pair of hard leather boots~ A pair of hard leather boots lies here.~ 9 0 10485760 1 3 0 0 0 0 0 0 0 0 0 4 L 1 #3068 pants~ a pair of studded leather pants~ A pair of studded leather pants is lying on the ground.~ 9 0 9437184 1 3 0 0 0 0 0 0 0 0 0 8 L 1 #3067 cap~ a hard leather cap~ A hard leather cap is lying on the ground.~ 9 0 8388616 1 3 0 0 0 0 0 0 0 0 0 2 L 1 #3066 jerkin~ a studded leather jerkin~ A studded leather jerkin is lying on the ground.~ 9 0 8650752 1 3 0 0 0 0 0 0 0 0 0 10 L 1 #3065 sleeves~ a pair of leather sleeves~ A pair of leather sleeves is lying on the ground.~ 9 0 8389632 1 2 0 0 0 0 0 0 0 0 0 3 L 1 #3064 gloves~ a pair of leather gloves~ A pair of leather gloves is lying on the ground.~ 9 0 8392704 1 2 0 0 0 0 0 0 0 0 0 1 L 1 #3063 boots~ a pair of leather boots~ A pair of leather boots lies here.~ 9 0 10485760 1 2 0 0 0 0 0 0 0 0 0 3 L 1 #3062 pants~ a pair of leather pants~ A pair of leather pants is lying on the ground.~ 9 0 9437184 1 2 0 0 0 0 0 0 0 0 0 5 L 1 #3061 cap~ a leather cap~ A leather cap is lying on the ground.~ 9 0 8388616 1 2 0 0 0 0 0 0 0 0 0 1 L 1 #3060 jerkin~ a leather jerkin~ A leather jerkin is lying on the ground.~ 9 0 8650752 1 2 0 0 0 0 0 0 0 0 0 5 L 1 #3051 canoe~ a canoe~ A canoe has been left here.~ 22 0 8388608 1 0 0 0 0 0 0 0 0 0 0 32 E canoe~ The canoe is fairly light. ~ L 1 #3050 raft~ a raft~ A raft has been left here.~ 22 0 8388608 1 0 0 0 0 0 0 0 0 0 0 75 E raft~ The raft looks very primitive. ~ L 1 #3046 bronze breast plate~ a bronze breast plate~ A bronze breast plate is lying on the ground.~ 9 0 8650752 1 6 0 0 0 0 0 0 0 0 0 80 L 1 #3045 jacket scale mail~ a scale mail jacket~ A scale mail jacket is lying on the ground.~ 9 0 8650752 1 4 0 0 0 0 0 0 0 0 0 40 L 1 #3042 scroll recall~ a scroll of recall~ A scroll has carelessly been left here.~ 2 64 8388608 1 12 42 -1 -1 0 0 0 0 0 0 4 E scroll~ The scroll has written a formulae of 'Word of Recall' upon it. ~ L 1 #3041 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ 10 192 8388608 1 12 19 -1 -1 0 0 0 0 0 0 1 E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ L 1 #3040 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ 2 64 8388608 1 12 53 -1 -1 0 0 0 0 0 0 1 E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ L 2 #3033 box~ a box~ A small box.~ 15 0 8388608 1 10 0 0 0 0 0 0 0 0 0 5 L 1 #3032 bag~ a bag~ A small bag.~ 15 0 8388608 1 50 0 0 0 0 0 0 0 0 0 2 L 1 #3031 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ 1 8192 8421376 1 0 0 100 0 0 0 0 0 0 0 4 E letters~ They say, "Use 'hold lantern' to activate." ~ E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ L 2 #3030 torch~ a torch~ A large torch.~ 1 8192 8388608 1 0 0 24 0 0 0 0 0 0 0 1 L 2 #3022 sword long~ a long sword~ A long sword has been left here.~ 5 0 8421376 1 0 2 6 3 0 0 0 0 0 0 8 L 1 #3021 sword small~ a small sword~ A small sword lies here.~ 5 0 8421376 1 0 2 5 11 0 0 0 0 0 0 3 L 1 #3020 dagger~ a dagger~ A dagger with a long thin blade is here.~ 5 0 8421376 1 0 2 4 11 0 0 0 0 0 0 1 L 1 #3009 potpie pot pie~ a big pot pie~ A big pot pie has been left here.~ 19 8192 8388608 1 40 0 0 0 0 0 0 0 0 0 5 L 2 #3005 axe blade~ an executioner's axe~ An executioner's axe is here waiting to possess its next user.~ 5 3072 8421376 1 0 5 6 1 0 0 0 0 0 0 30 E axe blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ L 1 #3004 bottle local~ a bottle of local specialty~ A dark bottle has been left here.~ 17 0 8388608 1 8 8 8 0 0 0 0 0 0 0 10 L 1 #3003 bottle firebreather~ a bottle of firebreather~ A firebreather has been left here.~ 17 0 8388608 1 8 8 7 0 0 0 0 0 0 0 10 L 1 #3002 bottle ale~ a bottle of ale~ A dark bottle of ale has been left here.~ 17 0 8388608 1 8 8 3 0 0 0 0 0 0 0 10 L 1 #3001 bottle beer~ a bottle of beer~ A beer bottle has been left here.~ 17 0 8388608 1 8 8 1 0 0 0 0 0 0 0 10 L 1 #3044 barrel beer~ a barrel of beer~ A beer barrel has been left here.~ 17 0 8388608 1 50 50 1 0 0 0 0 0 0 0 65 L 1 #3047 board~ the Board of Thought~ The board for thought sharing is here, floating downwind slowly. ~ 27 0 0 1 0 0 0 3210 0 0 0 0 0 0 1 L 1 #3098 amulet youth~ the @@yamulet@@g of @@By@@Wo@@Ru@@Wt@@Bh@@g~ An amulet depicting life lies here. ~ 9 320 8388736 1 0 0 0 0 0 0 0 0 0 0 3 A 9 -20 A 19 1 A 18 1 A 12 10 A 13 10 L 1 #3048 Osiris Statue~ @@gStatue of @@cOsiris@@N~ @@gStatue of @@cOsiris~ 12 1 0 1 0 0 0 0 0 0 0 0 0 0 1 E plaque~ @@gThis statue represents one of the great gods of Egypt, @@cOsiris@@g, the loving husband of @@yIsis@@g. It is placed here in the @@Wcenter @@gof town for all to see, and as a @@Rreminder @@gto all that not all Gods are @@dImmortal@@G. ~ L 1 #3049 board~ the Immortal contact board~ A board sits here, with post it notes attached, a single one saying if in need of an immortal please leave message here. ~ 27 0 0 1 10 0 0 3049 0 0 0 0 0 0 1 L 1 #3052 board~ @@WThe @@bTales @@Wof @@yHonor@@W Board@@N~ @@WThe @@bTales @@Wof @@yHonor@@W Board @@Wfloats here quietly.@@N~ 27 0 0 1 10 0 0 3052 0 0 0 0 0 0 10000 L 1 #3014 Duel Board~ duel Challenge Board (aka Mortal Combat)~ A board on which to issue challenges to those deserving them~ 27 1 0 1 30 1 10 3014 0 0 0 0 0 0 1000 L 1 #0 #SHOPS 3100 0 0 0 0 0 110 90 6 23 3050 0 0 0 0 0 100 50 0 23 3046 0 0 0 0 0 100 90 0 23 3040 0 0 0 0 0 110 100 0 23 3010 9 0 0 0 0 110 90 8 21 3009 8 31 0 0 0 150 50 0 23 3008 0 0 0 0 0 100 100 0 23 3006 22 0 0 0 0 120 90 6 22 3004 9 0 0 0 0 100 50 0 23 3003 5 6 7 0 0 130 40 0 23 3002 1 8 13 15 19 150 40 0 23 3001 0 0 0 0 0 110 100 0 23 3014 2 3 4 10 0 105 15 0 23 0 #RESETS M 0 3011 1 3001 The executioner E 0 3005 100 16 wield the executioners blade M 0 3014 1 3033 The Wizard Shop Keeper G 0 3040 500 Give identify scroll. G 0 3041 500 Give potion of see invisible. M 0 3003 1 3011 The weaponsmith G 0 3020 100 G 0 3021 100 G 0 3022 100 E 0 3022 100 16 wields a longsword M 0 3004 1 3020 The armourer G 0 3072 100 G 0 3073 100 G 0 3074 100 G 0 3075 100 G 0 3076 100 G 0 3077 100 G 0 3097 100 E 0 3022 100 16 wields a longsword M 0 3002 1 3010 The grocer G 0 3032 0 (null) G 0 3030 900 G 0 3031 900 G 0 3138 999 E 0 3022 900 16 wields a longsword M 0 3001 1 3009 The baker G 0 3009 100 E 0 3022 100 16 wields a longsword M 0 3008 1 3031 The Pet Shop Boy M 0 3009 1 3034 The Jeweller G 0 4813 0 (null) G 0 4812 0 (null) G 0 4811 0 (null) G 0 4810 0 (null) G 0 4809 0 (null) G 0 4807 0 (null) G 0 4806 0 (null) G 0 4805 0 (null) G 0 4804 0 (null) G 0 4803 0 (null) G 0 4802 0 (null) G 0 4801 0 (null) G 0 4800 0 (null) M 0 3010 1 3035 The Leather Worker G 0 3066 100 G 0 3067 100 G 0 3068 100 G 0 3069 100 G 0 3070 100 G 0 3071 100 M 0 3006 1 3049 A Captain (selling boats) at Levee G 0 3050 20 Give a raft to the captain G 0 3051 10 Give canoe to Captain M 0 3007 1 3050 Sailor training in the warehouse M 0 3040 1 3007 The bartender G 0 3044 100 G 0 3001 100 E 0 3022 100 16 wields a longsword M 0 3046 1 3048 Filthy (bartender) in Grubby Inn G 0 3003 100 G 0 3004 100 E 0 3022 100 16 wields a longsword M 0 3050 1 3025 Aod the Dealer M 0 3060 12 3005 Cityguard 1 E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest E 0 3028 199 4 cloak M 0 3060 12 3014 Cityguard 2 E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest E 0 3027 99 6 helmet M 0 3060 10 3014 Cityguard 3 E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest E 0 3026 99 7 leggings M 0 3060 10 3020 Cityguard 4 E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest E 0 3025 99 8 boots M 0 3060 12 3026 Cityguard 5 E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest E 0 3024 99 9 gloves M 0 3067 2 3041 Cityguard 1 at east gate E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest E 0 3023 99 10 sleeves M 0 3067 2 3041 Cityguard 2 at east gate E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest E 0 3029 99 11 shield M 0 3068 2 3040 Cityguard 1 at west gate E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest E 0 3019 99 12 cape M 0 3068 2 3040 Cityguard 2 at west gate E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest E 0 3018 99 13 belt M 0 3063 5 3026 A Mercenary (at Dark Alley) E 0 3021 100 16 wields a shortsword M 0 3064 3 3007 A Happy Drunk (at Inn) M 0 3065 2 3044 A Beggar in poor alley M 0 3065 2 3048 A Beggar in Grubby Inn M 0 3062 15 3024 The Cute Little Doggy Fido (at Poor Alley) M 0 3062 15 3025 The Cute Little Doggy Fido (at Common Square) M 0 3062 15 3016 The Cute Little Doggy Fido (at Main Street) M 0 3062 15 3012 The Cute Little Doggy Fido (at Main Street) M 0 3066 1 3026 The Alley Cat (at Dark Alley) M 0 3061 5 3006 The janitor (at Inn Entrance) M 0 3090 1 3032 Kitten in pet shop M 0 3091 1 3032 Puppy in pet shop M 0 3092 1 3032 Beagle in pet shop M 0 3093 1 3032 Rottweiler in pet shop M 0 3094 1 3032 Wolf in pet shop M 0 3005 5 3026 thief at entrance to thief guild E 0 3020 99 16 M 0 3005 5 3128 thief on concourse E 0 3020 99 16 O 0 3135 10 3005 fountain at temple D 0 3110 3 2 Lock Captain's door from outside D 0 3142 1 2 Lock Captain's door from inside D 0 3142 2 2 Lock jail from outside D 0 3143 0 2 Lock jail from inside O 0 3134 3 3101 Bench 1 at promenade O 0 3134 3 3102 Bench 2 at promenade O 0 3134 3 3103 Bench 3 at promenade M 0 3100 1 3106 Maid in Park Cafe G 0 3100 500 A cup of tea G 0 3101 500 A cup of coffee G 0 3102 500 A cup of water M 0 3120 1 3106 Sexton in Park Cafe G 0 3121 2 A rusty old key (to graveyard) M 0 3121 1 3114 Swan in Pond M 0 3122 1 3114 Duckling in Pond M 0 3123 1 3109 Sparrow in Park M 0 3124 2 3113 Duck 1 in Park M 0 3124 2 3115 Duck 2 in Park M 0 3140 1 3142 Captain of the Guard in H.Q. G 0 3122 2 Give Captain A wooden key to the desk. G 0 3137 2 Give Captain A steel key to the jail. M 0 3141 4 3142 Mad Guard in H.Q. M 0 3141 4 3142 Mad Guard in H.Q. M 0 3141 4 3142 Mad Guard in H.Q. M 0 3141 4 3142 Mad Guard in H.Q. O 0 3130 1 3142 Load the desk O 0 3131 1 3142 Load the safe M 0 3060 20 3111 Cityguard 1 E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest G 0 3120 8 Has an iron key to Captain's Office M 0 3060 20 3111 Cityguard 2 E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest E 0 3017 199 15 bracer M 0 3060 20 3111 Cityguard 3 E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest M 0 3060 20 3111 Cityguard 4 E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword E 0 3034 99 5 vest M 0 3142 1 3137 Secretary at town hall M 0 3143 1 3138 Mayor at town hall E 0 3133 80 17 Has the City Key E 0 3124 80 16 Mayor's sword M 0 3069 4 3138 Cityguard for the Mayor E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword M 0 3069 4 3138 Cityguard for the Mayor E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword M 0 3069 4 3138 Cityguard for the Mayor E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword M 0 3069 4 3138 Cityguard for the Mayor E 0 3015 99 0 banner E 0 3016 99 1 signet ring E 0 3037 199 16 sword M 0 3144 1 3120 Town Crier O 0 3089 0 3003 (null) O 0 1141 0 3008 (null) O 0 3047 0 3037 (null) M 0 3020 1 3004 (null) E 0 3038 0 16 (null) O 0 3135 0 3086 (null) M 0 3099 1 3002 (null) O 0 3032 0 3010 (null) M 0 3015 1 3038 (null) M 0 3066 2 3046 (null) M 0 3066 3 3047 (null) M 0 3012 1 3054 (null) O 0 3048 0 3014 (null) O 0 3049 0 3056 (null) M 0 3095 1 3032 (null) M 0 3016 2 3001 (null) O 0 3052 0 3062 (null) O 0 3014 0 3025 (null) S #SPECIALS M 3020 spec_rewield M 3143 spec_mayor M 3120 spec_cast_cleric M 3100 spec_cast_cleric M 3069 spec_policeman M 3068 spec_policeman M 3067 spec_policeman M 3062 spec_fido M 3061 spec_janitor M 3060 spec_policeman M 3050 spec_cast_undead M 3012 spec_cast_adept M 3005 spec_thief M 3014 spec_cast_bigtime M 3011 spec_executioner M 3016 spec_tax_man S #$