ackfuss-4.3.2/area/boards/
ackfuss-4.3.2/npcs/a/
ackfuss-4.3.2/npcs/b/
ackfuss-4.3.2/npcs/c/
ackfuss-4.3.2/npcs/d/
ackfuss-4.3.2/npcs/e/
ackfuss-4.3.2/npcs/f/
ackfuss-4.3.2/npcs/h/
ackfuss-4.3.2/npcs/i/
ackfuss-4.3.2/npcs/k/
ackfuss-4.3.2/npcs/l/
ackfuss-4.3.2/npcs/n/
ackfuss-4.3.2/npcs/o/
ackfuss-4.3.2/npcs/p/
ackfuss-4.3.2/npcs/r/
ackfuss-4.3.2/npcs/s/
ackfuss-4.3.2/npcs/w/
ackfuss-4.3.2/player/c/
ackfuss-4.3.2/reports/
#AREA
@@WThe @@dMiskatonic @@mAsylum@@N~
Q 16
K asyluminside~
L @@W{@@r50 @@mRM@@W}@@N~
N 47
I 50 80
V 16000 16099
X 0
F 8
U @@dA large puddle of @@Gslime@@d drips from the ceiling.@@N~
O zenithar~
R loren~
W loren~
#ROOMS
#16002
@@WThe Administrator's Chambers@@N~
@@WApparently, someone was looking for something here..the room is a shambles, desk torn apart and @@gpapers@@N and @@bbooks@@N scattered everywhere.

Off in the corner, another pile of lumber has been stacked.

~
8 11
D1
~
~
0 -1 16001
E
books~
Many tombs of the insanities of man, and the needs of the emotionally

disturbed lie scattered about.@@N

~
E
papers~
@@WSearching through the papers, the only thing of any interest you find is a

@@gpage@@N torn out of an ancient book.@@N

~
E
page~
<. .. .. is summonable, but only after great preperation, and the sacrifice of..>

<. .. ... ..#X#XX#X can bring the summoner great power, but demands the souls of many to enhance...>

~
S
#16001
@@WThe Secretary's Room@@N~
@@WA very old and rotten wooden @@ydesk@@N has been left here, apparently abandoned by

it's original owner. @@WA few piles of lumber have recently been placed to one

side, apparently to rework the @@ydesk@@N into @@WA suitable work area.

~
8 11
D1
~
~
0 -1 16000
D3
~
~
0 -1 16002
E
desk~
@@NSearching the desk, you notice nothing of any value.  However, a slight

 @@Gslime@@N appears to have been smeared all over the drawers.  It appears

fresh.

~
S
#16000
The Entryway~
@@gDark shadows veil deeper darkness, as you catch a glimpse of eyes peering

at you.  While this building seems to have been forgotten, recent construction

seems to have been performed. It appears as if the Asylum is back in business.


~
12 11
D0
~
~
0 -1 16003
D2
~
~
0 0 3966
D3
~
~
0 -1 16001
S
#16003
A Marble Arch~
@@NYour footsteps echo loudly down a long hallway as you step through the arch

Many doors can be seen to the east and west, each appearing unused for quite

some time.

 

@@bLayers upon layers of dust cover the marble of the floor here, disturbed only by tracks of human footsteps, and something....else.@@N

~
8 11
D0
~
~
0 -1 16004
D2
~
~
0 0 16000
E
tracks~
@@aYou can tell that several humanoids have traversed these hallways in the

recent past.  You also wonder what sort of creature would leave a large set of

3-toed paw marks, every 10 feet or so.  Either something VERY large, or

something with an unusual method of walking.

@@N

~
S
#16004
A Hallway@@N~
The marble is ancient and cracked in several places. The wooden frame of the

doors around you is mostly rotted, and apparently covered with a dark

substance in several places.

~
8 11
D0
~
~
0 -1 16010
D1
~
~
0 -1 16005
D2
~
~
0 -1 16003
E
substance~
@@GSlimy streaks of a gelatinous substance have been left staining the wooden

frames of the doors, as if a large creature had carelessly brushed against

them.@@N

~
S
#16005
The Cafeteria~
@@WSeveral tables are carlessly strewn about, apparently abandoned from the

time when the @@mAsylum@@N had many patients.@@N

~
8 11
D0
~
~
0 -1 16006
D3
~
~
0 -1 16004
S
#16006
@@WThe Cafeteria@@N~
The dust in this section of the cafeteria is very disturbed, and the stacked chairs against the wall show that someone is attempting to clean up the Cafeteria for future use.@@N

~
8 11
D1
~
~
0 -1 16007
D2
~
~
0 -1 16005
S
#16007
The Buffet Line~
@@NA wooden table, almost 15 feet long contains many bowls and trays of dust

and refuse, obviously remains of decade old food for the inmates.

~
8 11
D2
~
~
0 -1 16008
D3
~
~
0 -1 16006
S
#16008
The Buffet Line~
@@NThis portion of the line has been recently cleaned up, and no dust appears

on the floor. Several bowls are filled with a mush that while appearing

unappetizing, would at least be nourishing.

~
8 11
D0
~
~
0 -1 16007
D1
~
~
0 -1 16009
S
#16009
The @@mAsylum@@N Kitchen~
@@WThe kitchen has recently been readied for the preperation of food.

Utensils line the walls, and cooking bowls and pots are stacked near the large

oven.

~
0 11
D3
~
~
0 -1 16008
S
#16010
The Hallway~
@@WThe @@bdust@@N on the marble shows heavy tracks to the north and south, and

a somewhat less used path goes to the west.

~
8 11
D0
~
~
0 -1 16015
D2
~
~
0 -1 16004
D3
~
~
0 -1 16011
S
#16011
The Recreation Room~
@@WApparently some sort of recreation room for the @@einmates@@N, this room stores many games of the sort that would occupy the time of the mentally impaired.

 

~
8 11
D0
~
~
0 -1 16012
D1
~
~
0 -1 16010
D3
~
~
0 -1 16014
S
#16012
The Recreation Room~
@@WA few uncomfortable looking chairs are placed in a circle here.

@@gPictures@@W obviously drawn by @@einmates@@N line the walls.  Several

@@gbooks@@W lie scattered about.

~
8 11
D2
~
~
0 -1 16011
D3
~
~
0 -1 16013
E
pictures~
As you would expect, the pictures are very...unusual.  The products of

deformed minds, they depict various strange and unusual scenes.

~
E
books~
Coloring books, picture books, Simple stories.  However, in one book, you come

accross an unusual @@rpassage:@@N

~
E
passage~
@@WI've hidden this note in the hopes that The Adminstrator will never find it, but that someone not a part of this evil @@mAsylum@@N may.  BEWARE!!!! 

The staff of this nightmarish institution are not what they seem. I dream of strange things at night:  Nurses with frog eyes, Therapists with slimy skin, and evil experiements gone insane in the bowels of this evil structure.  The Administrator MUST be stopped!@@N

@@NXylanor

~
S
#16013
The Recreation Room~
@@WA small desk stands here, completely empty.  More pictures line the walls, the

proud efforts of the hopelessly insane.

~
8 11
D1
~
~
0 -1 16012
D2
~
~
0 -1 16014
S
#16014
The Recreation Room~
@@WThis corner of the recreation area is rather empty.  No pictures line the

walls, no chairs or rugs are here.  However, you do notice a pair of shackles

on the wall, with darkened @@Rstains@@W on them.

~
8 11
D0
~
~
0 -1 16013
D1
~
~
0 0 16011
S
#16015
The Hallway~
@@WSome slight depressions have been pressed into the marble of the floor, most

likely from ages of @@einmates@@N being led about the @@mAsylum@@N.

~
8 11
D0
~
~
0 -1 16016
D2
~
~
0 -1 16010
S
#16016
The Northern Arch~
@@WThe marble hallway ends in another arch.

 

@@aYou can hear an occasional wail of a miserable @@einmate@@a from the east.@@N

~
8 11
D1
~
~
0 -1 16017
D2
~
~
0 -1 16015
D3
~
~
0 -1 16026
S
#16017
@@WThe @@eInmate's @@WRooms@@N~
@@WSeveral locked rooms line this hallway, the homes of past and present

victims of this instiution.

~
8 11
D0
~
~
225 16004 16019
D1
~
~
0 -1 16020
D2
~
~
225 16004 16018
D3
~
~
0 -1 16016
S
#16018
A Small Cell~
@@WThis miserable cell is the entire world of a poor @@einmate@@N.

~
90201 11
D0
~
~
225 16004 16017
S
#16019
A Small Cell~
@@WThis miserable cell is the entire world of a poor @@einmate@@N.

~
90201 11
D2
~
~
225 16004 16017
S
#16020
@@WThe @@eInmate's @@WRooms@@N~
@@WSeveral locked rooms line this hallway, the homes of past and present

victims of this instiution.

~
8 11
D0
~
~
225 16004 16021
D1
~
~
0 -1 16023
D2
~
~
225 16004 16022
D3
~
~
0 -1 16017
S
#16021
A Small Cell~
@@WThis miserable cell is the entire world of a poor @@einmate@@N.

~
90201 11
D2
~
~
225 16004 16020
S
#16022
A Small Cell~
@@WThis miserable cell is the entire world of a poor @@einmate@@N.

~
90201 11
D0
~
~
225 16004 16020
S
#16023
@@WThe @@eInmate's @@WRooms@@N~
@@WSeveral locked rooms line this hallway, the homes of past and present

victims of this instiution.

~
8 11
D0
~
~
225 16004 16024
D2
~
~
225 16004 16025
D3
~
~
0 -1 16020
S
#16024
A Small Cell~
@@WThis miserable cell is the entire world of a poor @@einmate@@N.

~
90201 11
D2
~
~
225 16004 16023
S
#16025
A Small Cell~
@@WThis miserable cell is the entire world of a poor @@einmate@@N.

~
90201 11
D0
~
~
225 16004 16023
S
#16026
The Surgery~
@@WThe @@mAsylum@@W surgery seems to be the most complete portion of the

Institution's remodelling.  Cots are organized into rows, medical items of all

sorts are lined neatly on tables. Apparently, the heart of The Administrator's

Project has something to do with medical research.

~
12 11
D0
~
~
0 -1 16027
D1
~
~
0 -1 16016
D3
~
~
257 -1 16029
S
#16027
The Infirmary~
@@WCots lined up in neat rows fill this small alcove, ready to handle sick

@@einmates@@W. As would be expected, restraints are attached to the cots,

better to deal with insane patients.

~
8 11
D0
~
~
0 -1 16028
D2
~
~
0 -1 16026
S
#16028
The Infirmary~
@@WMore cots line the walls in the northern portion of this alcove.  Counting

them quickly, it appears as if there are at least 2 cots for each @@einmate@@W

that you have seen so far, which seems rather excessive for normal health

maintainence.

~
8 11
D2
~
~
0 -1 16027
S
#16029
The Surgeon's Office~
@@WThis office is most modern, with medical @@gcharts@@W, @@gsculptures@@W,

and various @@gtextbooks@@W on the @@bbookshelf @@Won the far wall.@@N

~
8 11
D1
~
~
257 -1 16026
E
charts~
Pictures of the anatomy of several humanoid races, and some animals, line the

walls.

~
E
sculptures~
Skulls, arms, body cavities, and hands are included in this collection.  In

addition, there is also a small model of a frog.

~
E
textbooks~
Many texts and tomes of a medical nature adorn the office.  Of a more

interesting note, an ancient magical tome relating to transforming people into

mythical demons, and experimenting on summoning devils is also here.

~
S
#16030
@@dA dark stairwell@@N~
@@dThe stairwell leads down into the depths of the @@mAsylum@@d.@@N

~
13 11
D5
~
~
0 -1 5100
S
#0
#MOBILES
#16003
inmate~
@@WAn @@eimprisoned Inmate@@N~
@@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N

~
~
36700163 65536 250 S
57 1
-160 120 100
! 0 0 0 7 6158 0 0
| 0 0 0 0 0 0 0
#16000
chef cook~
@@WThe @@mAsylum @@NChef~
@@WA Chef is busily preparing mush for the @@einmates@@N.

~
~
36700163 168 -750 S
73 1
-250 100 100
! 3 0 0 7 23054 4128 4
| 0 0 0 0 0 0 0
#16001
instructor~
@@WAn @@mAsylum @@WInstructor@@N~
~
~
3145803 232 -750 S
72 1
-280 150 140
! 0 0 0 7 154126 1081472 8
| 0 0 0 0 0 0 0
#16002
inmate~
@@WAn @@eimprisoned Inmate@@N~
@@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N

~
~
36700163 65536 250 S
60 1
-160 120 100
! 0 0 0 7 71726 0 0
| 0 0 0 0 0 0 0
#16004
inmate~
@@WAn @@eimprisoned Inmate@@N~
@@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N

~
~
36700163 65536 250 S
57 1
-160 120 100
! 0 0 0 7 6158 0 0
| 0 0 0 0 0 0 0
#16005
inmate~
@@WAn @@eimprisoned Inmate@@N~
@@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N

~
~
36700163 65536 250 S
58 1
-160 120 100
! 0 0 0 7 6158 0 0
| 0 0 0 0 0 0 0
#16006
inmate~
@@WAn @@eimprisoned Inmate@@N~
@@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N

~
~
36700163 65536 250 S
61 1
-160 120 100
! 0 0 0 7 6158 0 0
| 0 0 0 0 0 0 0
#16007
inmate~
@@WAn @@eimprisoned Inmate@@N~
@@WAn @@einmate @@Wof the @@mAsylum@@N lies here looking miserable.@@N

~
~
36700163 65536 250 S
63 1
-160 120 100
! 0 0 0 7 6158 0 0
| 0 0 0 0 0 0 0
#16008
monitor~
@@WAn @@mAsylum @@RMonitor@@N~
@@WAn @@mAsylum@@R Monitor @@W ensures obedience within the Institution.@@N

~
~
3145801 32936 -500 S
76 1
-280 105 100
! 7 0 0 7 6150 2 0
| 0 0 0 0 0 0 0
#16010
therapist~
@@WAn @@mAsylum @@aTherapist@@N~
@@WA pretty @@atherapist @@Wsmiles at you.@@N

~
~
3145737 16552 -500 S
72 2
-210 160 150
! 0 0 0 7 22862 16384 16
| 0 0 0 0 0 0 0
#16009
surgeon~
@@WThe @@mAsylum @@eSurgeon@@N~
@@WA tall and evil looking man stares at you with interest.@@N

~
~
36700171 66218 -1000 S
79 1
-550 350 250
! 0 0 0 7 415758 16777216 48
| 0 0 0 0 0 0 0
#0
#OBJECTS
#16000
ring turquoise~
@@NA @@aTurquoise @@yRing@@N~
@@WA small @@rturquoise @@yring@@N glitters here in the light.@@N

~
9 0 8396800 1
0 0 0 0 0 0 0 0 0 0
1
A
13 60
A
18 11
A
19 9
A
12 100
A
17 -50
L
60
#16001
cleaver~
@@WA Viscious cleaver@@N~
@@WA razor-edged cleaver lies here.@@N

~
5 2 8421376 257
0 0 0 3 0 0 0 0 0 0
10
A
18 12
A
19 18
L
60
#16002
rod~
the rod of discipline~
A nasty ribbed rod lies here.

~
9 8388688 8421376 257
0 0 0 0 0 0 0 0 0 0
15
A
19 14
A
18 15
A
12 75
A
17 -90
A
24 -10
A
13 60
L
70
#16003
spectacles~
a pair of @@mspectacles@@N~
A small pair of @@mspectacles@@N is almost crushed by your foot!@@N

~
9 0 8388624 1
0 0 0 0 0 0 0 0 0 0
1
A
12 100
A
24 -15
A
13 75
A
17 -100
L
70
#16004
key cell cellkey~
@@WAn @@mAsylum@@N Cell Key@@N~
@@WA small stone key lies here.@@N

~
18 0 8388608 1
0 0 0 0 0 0 0 0 0 0
1
L
60
#16005
jerkin~
@@WA @@bLeather @@Wand @@rturquoise @@WJerkin@@N~
@@WA @@bleather@@W jerkin, studded with @@rturquoise@@W plates lies here in a

heap.@@N

~
9 66 8650752 4113
0 0 0 0 0 0 0 0 0 0
14
A
17 -110
A
13 80
A
24 -7
A
19 10
A
1 2
A
2 -1
A
18 12
L
65
#16006
enforcer~
@@WA @@rTurquoise @@REnforcer@@N~
@@WA spiked mace with @@rturquoise bands@@N has been left here.

~
5 4194324 8421376 257
0 0 0 8 0 0 0 0 0 0
22
A
19 14
A
18 12
A
17 -70
A
13 50
L
69
#16007
scalpel~
@@WA @@eSurgeon's @@WScalpel@@N~
@@WA razor sharp scalpel lies here, begging to draw @@Rblood@@N.

~
5 33554452 8421376 257
0 0 0 11 0 0 0 0 0 0
5
A
19 17
A
18 13
A
13 90
L
75
#16008
medallion~
@@WA @@rturquoise @@Wand @@dObsidian @@yMedallion@@N~
@@WA @@rturquoise @@Wand @@dObsidian@@y medallion@@W lies here@@N.~
9 0 8388736 1
0 0 0 0 0 0 0 0 0 0
5
A
17 -100
A
13 80
A
12 80
A
18 13
A
19 16
L
75
#16009
circle~
@@WA @@mThaumatergic @@aCircle@@N~
@@WA pulsing @@acircle@@W floats in mid air.@@N

~
1 161 8388608 3593
0 0 -1 0 0 0 0 0 0 0
1
A
12 100
A
13 75
A
18 10
A
19 15
A
24 -12
L
75
#16010
^bookshelf~
@@WA large @@bwooden bookshelf@@N~
~
14 0 0 1
9 0 16030 0 0 0 0 0 0 0
10000
E
bookshelf~
Noting something unusual, you may want to examine the bookshelf a little

closer.

~
L
10
#0
#RESETS
M 0 16000 1 16009 (null)

E 0 16001 0 16 (null)

E 0 16000 0 1 (null)

M 0 16001 1 16013 (null)

E 0 16003 0 18 (null)

E 0 16002 0 17 (null)

E 0 16000 0 1 (null)

M 0 16002 1 16019 (null)

M 0 16003 1 16018 (null)

M 0 16004 1 16022 (null)

M 0 16005 1 16021 (null)

M 0 16006 1 16024 (null)

M 0 16007 1 16025 (null)

D 0 16025 0 2 (null)

D 0 16024 2 2 (null)

D 0 16021 2 2 (null)

D 0 16022 0 2 (null)

D 0 16018 0 2 (null)

D 0 16019 2 2 (null)

D 0 16017 0 2 (null)

D 0 16017 2 2 (null)

D 0 16020 0 2 (null)

D 0 16020 2 2 (null)

D 0 16023 0 2 (null)

D 0 16023 2 2 (null)

M 0 16008 10 16016 (null)

E 0 3904 0 9 (null)

G 0 16004 0 (null)

E 0 16005 0 5 (null)

E 0 16006 0 16 (null)

E 0 16000 0 1 (null)

M 0 16010 4 16028 (null)

E 0 3903 0 5 (null)

E 0 16000 0 1 (null)

D 0 16026 3 1 (null)

M 0 16009 1 16029 (null)

E 0 16007 0 16 (null)

E 0 16008 0 3 (null)

E 0 16009 0 0 (null)

O 0 16010 0 16029 (null)

S
#SPECIALS
M 16001 spec_cast_mage
S
#OBJFUNS
O 16006 objfun_cast_fight
S
#$