ackfuss-4.3.2/area/boards/
ackfuss-4.3.2/npcs/a/
ackfuss-4.3.2/npcs/b/
ackfuss-4.3.2/npcs/c/
ackfuss-4.3.2/npcs/d/
ackfuss-4.3.2/npcs/e/
ackfuss-4.3.2/npcs/f/
ackfuss-4.3.2/npcs/h/
ackfuss-4.3.2/npcs/i/
ackfuss-4.3.2/npcs/k/
ackfuss-4.3.2/npcs/l/
ackfuss-4.3.2/npcs/n/
ackfuss-4.3.2/npcs/o/
ackfuss-4.3.2/npcs/p/
ackfuss-4.3.2/npcs/r/
ackfuss-4.3.2/npcs/s/
ackfuss-4.3.2/npcs/w/
ackfuss-4.3.2/player/c/
ackfuss-4.3.2/reports/
#AREA
@@RTirna n'Ogth@@N~
Q 16
K tirnanogth~
L @@W{@@r ALL @@W}@@N~
N 71
I 1 120
V 9000 9099
X 0
F 15
U You hear the screams of the Dead within your head.~
O mouse~
R all mouse~
W all mouse~
#HELPS
0 playtesting~
Playtesting will go periodically on port 4000.  Whenever new code is installed, it will be playtested on port 4000 for a period of 1 day to 1 week.  If you would like to be a playtester, just log on to meson.atom.com port 4000.  Be sure that you get ahold of an immortal beforehand, so that they can set you to whatever code is being playtested on port 4000.

 

~
0 $~
#ROOMS
#9099
Path of Shadows~
This path is made of the shadows themselves.  The path creeps through the

forest at a leisurely pace, for the shadows of the path are moving.

 

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#9098
Shadows Abund~
Totall darkness.  The wind comes rushing in from the east.

 

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S
#9097
Clearing of Blood~
This clearing is surrounded by the shadows you just came through In the

middle of this This clearing is a fountain made of living bone!

 


 

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S
#9096
Dense Shadows~
Shadows, shadows everywhere, as far as you can see.  Actually you can barely

see at all.  The whistling wind can be heard to the south.

 

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D3
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S
#9095
Path of Shadows~
Here the trees part into what appears a small open field.  But the field is of

the shadows too, and all is still very dark.

 

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S
#9094
Shadow Park~
This is no ordinary park.  There is nothing living here.  Everything is made

of shadows.  The trees are shadows, the grass is shadows, EVERYTHING!!  A high

whistling wind comes from the south-east.

 

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D2
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S
#9093
Gabe's Grocery~
The grocery sells items that might be needed on an adventure.  There are

neatly organized shelves in rows in the small building.  The grocer walks

around helping where he can.


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#9072
Izan Drive~
The drive heads north and south.

~
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S
#9071
Izan Drive~
The drive heads north and west~
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S
#9070
Izan Drive~
The drive heads east and west.~
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D3
~
~
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S
#9069
Izan Drive~
The drive heads east and west~
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D3
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S
#9068
Izan Drive~
Izan Drive leaves in all cardinal directions.~
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~
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S
#9067
Room of Questing~
You learn about the quests that are going to be happening here, so just read

the board.

 

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S
#9066
Clan Information~
There is information hanging all over the place about the various clans.  Here

you can find out what the clans are about and what they are up to.  Read

carefully!

 

~
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D1
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S
#9065
Idea Room~
Do you think you have an idea that would be cool, do you think you know

something to make things run smoother, or do you notice any problems?  If so,

just post them here on the board.

 

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S
#9064
Clan Leader Room~
Only the clan leaders can be in this room.  This is where they can meet to

discuss all kinds of clan stuff.

 

~
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S
#9062
Pkill Room~
You can pkill your friends and foes here free of charge!

 

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S
#9063
Board Junction~
This room leads to many of the board rooms.  Also the pkill room is downward.

 

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S
#9061
The Room of Greater Worship~
A bright white light totally surrounds you.  You heart becomes weak and you

feel totally connected with your god here.

 

~
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D5
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S
#9060
Prayer Room~
This room is filled with cushions amongst the pews so that prayers can be sent

by the way of your religion. In this room, all are equals, and fighting is

punishable by your god.

 

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D5
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S
#9059
The Room of the Brain~
This room is all upside down.  When you enter, you seem to flip over so that

you are walking on the ceiling.  It is rather comfortable and seems better

than sitting in a chair.  Mindwave the Guildmaster keeps it this way so that

you can learn focus.

 

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S
#9058
The Mental Room~
This room is meant for the mentally challenging. The mind waves flowing

through the room could drop a rat dead if it entered.  Only those with great

mental powers can remain in this room to socialize without becoming toast.

The Psionics guild is to the south.

 

~
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S
#9057
The Laboratory of Power~
This room is a safe room for spells to be cast in.  It is protected by wards

so that spells wont misfire and cause mass destrution.  There is a large

pentagram in the middle of the floor in case you have the nerve to try a

summoning.  It is said that Kazmar the Guildmaster has an army of demons at

his disposal by using this room.

 

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S
#9056
The Study~
The study resembles an old library.  It is filled with many bookshelves with

many old tomes of deadly spells and simple cantrips.  There are large

comfortable chairs around the room with soft light lamps to help in the

studies.  There is a spell practicing room to the north, and the guildmaster

there will help you with what you need.

 

~
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S
#9055
Magic Shop~
There are vials, jars, beakers, and tubes lying all over the many benches in

the shop.  Spell components are kept on the shelves, while the actuall potion

and scrolls are made at the large mixing table at the back of the shop.

 

~
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S
#9054
Illusion Road~
This is the end of of Illusion Road.  It is short but beautifully evil with

all the magical monsters walking around.  The magic shop is to the west and

the Magic and Psionics guilds are to the north and south.



~
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~
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D2
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~
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D3
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S
#9053
Illusion Road~
The road of Illusion starts here and heads west to the magic shop and the

Magic and Psionic Guilds.  The road is paved in multicolored bricks and bright

illusions of dragons and other evil monsters walk amongst you.

 

~
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~
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S
#9052
Outside the North Gate~
The North can either take you out of town or into it.  The gate is small,

giving you just enough room to fit in

 

~
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D2
~
~
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S
#9051
Grunge Road~
This is the north end of Grunge Road.  North Gate lies north and Illusion Road

is to the west..

 

~
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~
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S
#9050
Grunge Road~
Grunge Road heads north to the North Gate and south towards town square.

 There is also a park to the east.

 

~
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~
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D1
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~
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S
#9049
Warrior's Battle Room~
This room is as big as a small village.  There is a large arena in the center

where dueling can be practiced.  And around the arena are scattered practice

dummies, punching bags, and weights.  This is where a warrior can truely

become buff.

 

~
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S
#9048
Warrior's Lounge~
This cozy looking room is full of large pillows to rest upon after a hard days

work.  There is a cabinet containing scar removal ointments and pain relievers

on one wall.  The room is perfect to sit back and relax while gossiping about

your many adventures.

 

~
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S
#9047
Weapon Shop~
There are many weapons in this room.  Some are just laying on the ground, some

are hung on the walls, but the best of them are kept in glass display cases.

There is room in one of the corners in which you can try out your swing with

your new weapon.

 

~
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~
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D3
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~
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S
#9046
Armor Shop~
This packed room is filled with wooden men wearing the armor for sale.  There

is a large cabinet filled with rings against one wall.  And another wall has a

large hatrack with assorted hats and helmets.

 

~
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S
#9045
Grunge Road~
Grunge Road is running north and south. To the west is the

weapon shop and to the east is the armor shop.

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S
#9044
Joe's Slightly Edibles~
The smell of a dark baked bread permeates the air.  There is a man standing

behind the counter that seperates the kitchen from the dining room.  The

specialty here is a dark, hard bread, but sometimes other things can be bought

to eat also.

 

~
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D1
~
~
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S
#9043
Grunge Road~
Grunge Road heads north from the town square.  It leads to many shops and

guilds to the north.  Joe's Slightly Edibles is to the west and the road

continues on.

~
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~
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S
#9042
Object Donation~
This room is where odds-n-ends get donated for you to freely pick up.

 

~
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S
#9041
Armor Donation~
One person can only where so much armor, so you might find extra armor donated

here.

 

~
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~
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S
#9040
Weapon's Donation~
Sometimes there is a generous soul who likes to help others out.  This person

might donate some of his/her unused weapons to a needy person.  This room is

where they will be waiting.

 

~
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S
#9039
The Cluster~
This room helps to bring many of the rooms together.  South, east, and west

lead to the donation rooms.  Down heads to many of the boards where you can

learn about the happenings in the realm. By heading up, you can go to

mudschool!

~
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~
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~
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D4
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~
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~
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S
#9038
Donut's Healing Wonderland~
This is the room where the people of the town come to be healed.  The room is

painted in all white, from the floor to the walls to the ceiling.  There is no

other decoration in the room because all attention is focused on the healing

arts.

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S
#9037
Temple~
This is the temple of Tirna n'Ogth.  Expensive imported carpets are placed on

the floors to keep in the warmth.  Strange scents are being burnt throughout

the temple, filling this place with a relaxing feeling.  The healer can be see

to the east where he is curing the ill.  Up a stairwell is a place for the

clerics to learn and study and worship.  Both north and south lead out of the

temple, with the north way heading into town.

~
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~
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~
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~
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D4
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~
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S
#9036
Office of the Post~
The room is small with a desk sitting in the middle where a man is sorting the

post.  One small window lets in light and there is a back door that is blocked

preventing passage.

~
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~
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S
#9035
Bank~
This is the nice little bank of Tirna n'Ogth.  There is a SIGN at the desk. 

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12 11
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~
~
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E
sign~
BANK BALANCE  -  SEE YOUR BALANCE

BANK WITHDRAW -  WITHDRAW SOME MONEY

BANK DEPOSIT -  DEPOSIT SOME MONEY

~
S
#9034
Scrub's Bar~
This bar is owned and run by Scrub, a man who was magically given an extra arm

There are tables set around the large room and the bar is the biggest you have

ever seen, being able to sit 50 men across.  There is a small demon flying

around carrying foods and drinks.  To the south you can send and pick up the

post.  To the west you can keep your money safe, or else withdraw so that you

can have more to drink.

 

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~
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D2
~
~
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D3
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~
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S
#9033
Monolith~
Before you rises a jet black monolith rising half a mile into the sky.  It is

said that in earlier times, the Monolith was erected to thank the God,  Dareth

for all of his help in the realms!  To the south is the temple.  A bar is to

the west, and Death's square is to the east.

~
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~
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D2
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~
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D3
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~
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S
#9032
Death's Square~
This is where the executions of criminals takes place.  A large masked

executioner stands infront of large block holding a huge hammer.  It appears

that instead of cutting of criminal's heads, that in Tirna n'Ogth, they are

smashed into a bloody pulp. To the east lies town square and west is a large

black Monolith.

~
8 11
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~
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D3
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~
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S
#9028
Town Square~
At this point, all of the main sections of Tirna n'Ogth meat.  To the west

lies Death's Square where the executions are carried out.  Most of the shops

and guilds lie north on Grunge Road.  Grunge Road can be followed south out of

the city.  And to the east is the slummier parts of town down Ramgul's Alley.

~
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~
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D2
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~
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D3
~
~
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E
~
~
E
~
~
S
#9027
Ramgul's Alley~
This alley is pretty dark with buildings lining both sides about 5 stories high

Trash is strewn about with people sleeping both in and on it. To the west is

town square, and to the east is the main part of the alley.

~
8 11
D1
~
~
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D3
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~
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S
#9026
The Culdasac~
This is the beginning of the culdasac.~
8 11
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~
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D2
~
~
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S
#9025
The Culdasac~
Heading north and south on the culdasac.~
8 11
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~
~
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D2
~
~
0 -1 9026
S
#9024
The Culdasac~
The culdasac starts to turn here.~
8 11
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~
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D2
~
~
0 -1 9025
S
#9023
The Culdasac~
This is a rather large culdasac.~
8 11
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~
~
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D3
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~
0 -1 9024
S
#9022
The Culdasac~
You can continue on the culdasac or else head down towards what appears a road.~
12 11
D2
~
~
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D3
~
~
0 -1 9023
D5
~
~
0 -1 9068
S
#9021
The Culdasac~
The culdasac goes around and around.~
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D0
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~
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D3
~
~
0 -1 9020
S
#9020
The Culdasac~
This is a semicircular culdasac.~
8 11
D1
~
~
0 -1 9021
D2
~
~
0 -1 9019
S
#9019
The Culdasac~
Your are wandering around a culdasac.~
8 11
D0
~
~
0 -1 9020
D2
~
~
0 -1 9017
S
#9018
East Gate~
This is the east gate of Tirna n'Ogth~
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D3
~
~
0 -1 9017
S
#9017
Ramgul's Alley~
The alley runs east/west, while a culdasac is to the north.~
9 11
D0
~
~
0 -1 9019
D1
~
~
0 -1 9018
D3
~
~
0 -1 9016
S
#9016
Ramgul's Alley~
The alley runs in all directions.~
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D0
~
~
0 0 9026
D1
~
~
0 -1 9017
D2
~
~
0 -1 9015
D3
~
~
0 -1 9027
S
#9015
Ramgul's Alley~
This is a dark alley running north/south.~
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D0
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~
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D2
~
~
0 -1 9014
S
#9014
Ramgul's Alley~
An old stable can be seen to the west while the alley continues back to the

north.

~
9 11
D0
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~
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D3
~
~
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S
#9013
~
The room of solace, meditation, and safety for those who must remain unknown.

The high walls are lined with portraits, both aged and new, of those who

followed the path of darkness at one time or another. Comfortable chairs

surround a large oak table. The center of the table graced with a dark glowing

crimson orb that pulses with the magic of the dark side. A single chair is

pulled out, signifying its constant use for those who come and go with time.

The howls and whispers of memories haunt this spacious room, the reddish cast

of the magic stone being all the light..both present and needed by us.

~
16399 11
S
#9012
Dark Room~
This room is pitch black!!~
13 11
D2
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~
0 -1 9011
S
#9011
Abandoned Stables~
In many years past, these stables probably held beautiful horses, but now it

is abandoned and falling apart.  To the north there appears to be a small dark

hole leading into what might just be a room.  The alley is back to the east.

~
9 11
D0
~
~
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D1
~
~
0 -1 9014
S
#9004
Crypt~
This is the southwest corner of the square.  Who knows what the future holds

for this corner of the square, perhaps a store, maybe something else.  Only

time will tell.  Wander around and see what's up.

~
137 11
D0
~
~
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D1
~
~
0 -1 9003
S
#9002
Crypt~
Standing at the southeast corner of the square you notice a pair of lots to

the south and east that are about to be built on.  The buildings look like

they will be of a good size and may belong to merchants.  You wonder what

these buildings will sell when they are completed.  Westwards is the way to

the Morgue and north heads to the east road and some more wonderful

construction.

~
137 11
D0
~
~
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D3
~
~
0 -1 9003
S
#9003
Crypt~
This is the south end of the square.  To the south is the Unholy Citadel, the

home of all vampyres.  To the north seems to be some new construction.  The

square continues to the east and west.

~
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D1
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~
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D2
~
~
0 0 9001
D3
~
~
0 -1 9004
S
#9005
Crypt~
This is the east end of the square.  To the north is the way to the exit, and

to the south is the way towards the Morgue.  A large sign blocks your way west

that reads, "This road has been temporarily closed due to a recent cave in.

The road will be opened when it is again safe to travel on." You are

interested about what is on the other side of the rubble.

~
137 11
D0
~
~
0 -1 9007
D2
~
~
0 0 9002
S
#9001
The Unholy Citadel~
This is the home of the Vampyres.  Because of limited space and the

inconveniece it would be, rather than each vampire having its own coffin it

only has a drawer here in the morgue.  This is the safe place for the vampires

of the world.  If they get in trouble they can always <recall> back here to be

safe from harm. To the north is the Crypt area, the undergroud city for the

undead.  Or you can rest here to heal a little faster.

~
16521 8
D0
~
~
0 -1 9003
S
#9000
Pit of Death!~
This is where things come to DIE!~
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~
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D1
~
~
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D2
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~
0 0 9000
D3
~
~
0 0 9000
D4
~
~
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D5
~
~
0 -1 9000
S
#9007
Crypt~
This is the northeast corner of the square.  There is a good possiblity that

the construction going on in this area will yield a great town for the vampire

folk of the world.  It looks like an armory is going to go in to the north and

perhaps a bar to the east.  South is the way to the Morgue and west leads to

the exit of the crypt.

~
137 11
D2
~
~
0 -1 9005
D3
~
~
0 -1 9008
S
#9008
Crypt~
You are at the north end of the square in the crypt.  The way out of the crypt

lies to the north.  Going east or west will bring you deeper into the crypt

into the heart of the city.  The smell of the carcuses is still strong and you

notice some bones of what used to be a halfling tossed to the side of the

street.  The vampyres didn't waste a bit of him.

~
137 11
D0
~
~
0 -1 9010
D1
~
~
0 -1 9007
D3
~
~
0 -1 9009
S
#9010
Entrance to the Crypt~
This is the entrance to the crypt.  It is very musty and very dark in here.

You feel that this is a place of the undead.  The stench of rotting flesh

fills the air and makes you nauseous.  Lucky you have a light or else you

wouldn't be able to see a thing.  You take a quick look around and notice the

way out of the crypt is back north and you can go south to further explore the

crypt.

~
137 11
D0
~
~
0 -1 9011
D2
~
~
0 -1 9008
S
#9009
Crypt~
This is the northeast corner of the square.  Construction is heavy here as

well as if a pair of stores are going to the north and west of this spot.  The

building to the west looks like it may be a weapon shop, but you cannot figure

out what the store to the north could be.  Guess you'll just have to wait to

see.  To the east is the way out of the crypt and heading south will take you

into the middle of the city.

~
137 11
D1
~
~
0 -1 9008
D2
~
~
0 -1 9006
S
#9006
Crypt~
This is the west end of the square.  To the north is the way to the exit, and

to the south is the way towards the Morgue.  A large sign blocks your way west

that reads, "This road has been blocked off due to construction that is taking

place."  You wonder what lies beyond the limits of the barrier.

~
137 11
D0
~
~
0 -1 9009
D2
~
~
0 0 9004
S
#9029
Grunge Road~
This is the sparkling clean Grunge Road.  It heads north to town square and south towards the southern gate of Tirna n'Ogth~
8 11
D0
~
~
0 -1 9028
D2
~
~
0 -1 9030
S
#9030
Grunge Road~
The name Grunge Road is truly false.  The roads are kept clean of refuse and

the bricks are relaid once per year.  A gate to the south leads out of the

city and to the north continues Grunge Road.

~
8 11
D0
~
~
0 -1 9029
D2
~
~
0 -1 9031
S
#9031
South Gate~
This is the south gate of Tirna n'Ogth~
8 11
D0
~
~
0 -1 9030
S
#9073
Izan Drive~
The drive heads north and south~
8 11
D0
~
~
0 -1 9074
D2
~
~
0 -1 9072
S
#9074
Izan Drive~
This room is totally in ruin.  There are burnt statues and symbols all over

the place.

 

~
8 11
D2
~
~
0 -1 9073
S
#9075
Izan Drive~
The drive heads north and south.~
8 11
D0
~
~
0 -1 9076
D2
~
~
0 -1 9068
S
#9076
Izan Drive~
The drive heads north and south.~
8 11
D0
~
~
0 -1 9077
D2
~
~
0 -1 9075
S
#9077
Izan Drive~
The drive leads off to the west and to the south.~
8 11
D2
~
~
0 -1 9076
D3
~
~
0 -1 9078
S
#9078
Izan Drive~
The drive leads to the east and the west.~
8 11
D1
~
~
0 -1 9077
D3
~
~
0 -1 9079
S
#9079
Izan Drive~
The drive heads east and west.~
8 11
D1
~
~
0 -1 9078
D3
~
~
0 -1 9080
S
#9080
Izan Drive~
This room is large, containing many statues and paintings. There is a large

black cross like symbol on a red background covering one wall



 

~
8 11
D1
~
~
0 -1 9079
S
#9081
Izan Drive~
The drive leads of to the east and west.~
8 11
D1
~
~
0 -1 9068
D3
~
~
0 -1 9082
S
#9082
Izan Drive~
The drive leads east and west.~
8 11
D1
~
~
0 -1 9081
D3
~
~
0 -1 9083
S
#9083
Izan Drive~
The drive heads to the south and east.~
8 11
D1
~
~
0 -1 9082
D2
~
~
0 -1 9084
S
#9084
Izan Drive~
The drive goes north and south.~
8 11
D0
~
~
0 -1 9083
D2
~
~
0 -1 9085
S
#9085
Izan Drive~
The drive leads north and south.

 

~
8 11
D0
~
~
0 -1 9084
D2
~
~
0 -1 9086
S
#9086
Izan Drive~
This room is totally painted black and red.

 

~
8 11
D0
~
~
0 -1 9085
S
#9087
Izan Drive~
The drive heads north and south.~
8 11
D0
~
~
0 -1 9068
D2
~
~
0 -1 9088
S
#9088
Izan Drive~
The drive heads north and south~
8 11
D0
~
~
0 -1 9087
D2
~
~
0 -1 9089
S
#9089
Izan Drive~
The drive heads north and east.~
8 11
D0
~
~
0 -1 9088
D1
~
~
0 -1 9090
S
#9090
Izan Drive~
The drive heads east and west.~
8 11
D1
~
~
0 -1 9091
D3
~
~
0 -1 9089
S
#9091
Izan Drive~
The drive heads east and west.~
8 11
D1
~
~
0 -1 9092
D3
~
~
0 -1 9090
S
#9092
Izan Drive~
This room is decorated in the colors of red and black.

 

~
8 11
D3
~
~
0 -1 9091
S
#0
#MOBILES
#9027
Hurv~
Hurv the Sorceror~
Hurv sells you potions and scrolls!

 

~
~
8388611 8360 0 S
91 1
-500 500 500
! 5 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9026
Smith~
Smith the armorsmith~
Smith the armorsmith is selling his armor!

 

~
~
8388611 8360 0 S
91 1
-500 500 500
! 7 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9025
Smith~
Smith the weaponsmith~
Smith the weaponsmith is standing here!

 

~
~
8388611 8360 0 S
103 1
-500 500 500
! 7 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9023
Gabe~
Gabe the Grocer~
Gabe is standing here waiting to sell you something! 

~
~
8388611 8360 0 S
94 1
-500 500 500
! 3 0 0 7 14 0 0
| 0 0 0 0 0 0 0
#9022
Scrub~
Scrub~
Scrub is selling drinks.

~
~
8388611 40 0 S
92 1
-500 500 500
! 6 0 0 7 14 0 0
| 0 0 0 0 0 0 0
#9021
Reltih~
Reltih~
Reltih is standing here!

 

~
He is a very insane man who believes that brown hair and brown eyes are

superior in the human race.  To him, all others must die!

 

~
35 552 -1000 S
35 1
-50 25 25
! 3 0 0 7 14358 0 0
| 0 0 0 0 0 0 0
#9020
Ortsac~
Ortsac~
Ortsac is standing here!

 

~
This man really likes his cigars.

 

~
35 32 -500 S
26 1
-35 22 19
! 3 0 0 7 8194 0 0
| 0 0 0 0 0 0 0
#9019
Notnilc~
Notnilc~
Notnilc is standing here!

 

~
He is the leader of the SU.

 

~
3 4 500 S
22 1
-40 15 10
! 3 0 0 7 6146 0 0
| 0 0 0 0 0 0 0
#9018
Nilats~
Nilats~
Nilats is standing here! 

~
He used to be some political dude for some extreme cult.

 

~
35 8 -400 S
42 1
-40 20 20
! 3 0 0 7 4162 0 0
| 0 0 0 0 0 0 0
#9016
izan soldier~
The Izan soldier~
The Izan soldier patrols the streets!

 

~
He is a soldier in the cult called Izan.  He stands strong with brown hair and

brown eyes.

 

~
65 0 0 S
20 1
16 13 15
! 3 0 0 7 18 0 0
| 0 0 0 0 0 0 0
#9015
deathguard guard~
The deathguard~
The deathguard is here guarding the gate!

 

~
This guard is one of the elite of the black watchman.  His sole purpose is go

guard the gate from unwanted visitors.

 

~
67 0 0 S
17 1
-20 15 18
! 3 0 0 7 98 0 0
| 0 0 0 0 0 0 0
#9014
rodent~
The rodent~
The rodent is picking through the garbage!

 

~
The rodent is a large brown looking mouse.  It is said that the city was

overrun by them when the god, Mouse, was playing a joke.

 

~
65 0 0 S
4 1
0 0 0
! 2 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9002
Slipper~
Slipper the Guildmaster~
Slipper the Guildmaster is ready to teach you the trade.~
She is very petit with long blond hair.  Her eyes burn you like fire and seem

to say stay away.  She carries many daggers that are stained with blood.  You

know she could kill you with a wink.  There is a rumor that she used to be one

of Mouse's lovers.

~
8390147 168 0 S
76 2
-100 100 350
! 2 0 0 7 31112 0 0
| 0 0 0 0 0 0 0
#9001
Ramgul~
Ramgul~
Ramgul is hiding out!~
Ramgul is the lord of these alley's.  He may not be too tough, but his

intelligence brings death to his foes.

~
8195 65538 -280 S
11 1
-10 8 10
! 2 0 0 7 4096 0 0
| 0 0 0 0 0 0 0
#9017
pkiller hunter~
@@BA Pkiller Hunter@@g~
~
~
20054045 1633020 0 S
123 1
-2000 1000 1000
! 3 0 0 7 420346 16384 16
| 0 0 0 0 0 0 0
#9003
Fromp~
Fromp the Guildmaster~
Fromp will teach you how to battle!~
Fromp is a huge bald man with bulging muscles. He is totally decked out in

shining armor and he carries a six-foot sword.  He looks mean but deep down he

is a kind man.

~
1539 168 0 S
90 1
-100 100 350
! 3 0 0 7 30776 0 0
| 0 0 0 0 0 0 0
#9004
Kazmar~
Kazmar the Guildmaster~
Kazmar trains you in the way of spellcasting.~
All you see is someone in a dark black robe!

~
8390147 524456 0 S
89 1
-100 100 350
! 0 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9005
Mindwave~
Mindwave the Guildmaster~
Mindwave teaches you how to really use your mind.~
He looks totally normal, except he has a really big head!

~
8390147 168 0 S
99 1
-100 100 350
! 4 0 0 7 0 8675328 0
| 0 0 0 0 0 0 0
#9006
Juzical~
Juzical the Guildmaster~
Juzical will help you with you worship.~
Juzical is a very tanned lady with jet-black hair.  She wears a many colored

robe showing the differences in the nature of the gods.  She is eager to help

in any form of worship.

~
8390147 168 0 S
100 2
-100 100 350
! 1 0 0 7 4 0 16
| 0 0 0 0 0 0 0
#9007
Jim~
Jim the Banker~
Jim the Banker wants your money.~
Jim will keep your money safe in his bank.

~
8421379 0 0 S
92 1
-100 100 100
! 2 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9008
Brad~
Brad the Postdude~
Brad will send and give you mail.~
He is just the guy who handles the post.

~
8912899 0 0 S
86 1
-100 100 100
! 1 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9009
Donut~
Donut the Healer~
Donut will heal you right up!~
This guy is a non-stop healing machine.  He never tires, he just keeps casting

spells at everyone.  Make sure to say thanks!

~
8392707 0 0 S
96 1
-100 100 350
! 1 0 0 7 0 0 24
| 0 0 0 0 0 0 0
#9010
cut cutthroat~
The cutthroat~
The cutthroat stands here ready to kill 

~
He seems like a normal man, but he has a very evil grin on his face.  Better

watch your back!


 

~
65 0 0 S
11 1
0 0 0
! 2 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9011
black watchman~
The Black Watchman~
The Black Watchman stands here alert!

~
This man is one of the policing members of the city.  His job is to patrol and

make sure no big crimes are happening.

 

~
65 0 0 S
17 1
-10 10 10
! 3 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9012
mercenary~
The mercenary~
The mercenary is here looking for a job.

 

~
He is a large man with a gruff appearance.  He is in much need of a job though


~
65 0 0 S
18 1
0 0 0
! 3 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9013
bum~
bum~
The bum is hanging around looking for food and money!

 

~
She is dressed in thin rags, barely covering here frail body.  It looks like

she has not eaten in days.

 

~
65 0 0 S
11 2
0 0 0
! 4 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9024
Joe~
Joe the Baker~
Joe the baker sells his goods! 

~
~
8388611 8360 0 S
96 1
-500 500 500
! 4 0 0 7 0 0 0
| 0 0 0 0 0 0 0
#9000
guardian~
@@dThe @@BGuardian@@N of the @@RCrypt@@N~
@@dThe @@BGuardian@@N of the @@RCrypt.

~
~
2250879 59640 -1000 S
138 1
-2500 1000 1000
! 0 0 0 7 958592 17334468 32
| 0 0 0 0 0 0 0
#0
#OBJECTS
#9070
hook~
@@bGrappling@@N @@dHook@@N~
~
9 0 8519680 1
0 0 0 0 0 0 0 0 0 0
1
L
81
#9014
board~
the Vampire board of wisdom~
The Vampire Board of Wisdom~
27 0 0 1
150 0 0 9014 0 0 0 0 0 0
1
L
1
#9017
stake~
Stake~
Stake~
21 0 8421376 1
0 0 0 0 0 0 0 0 0 0
1
L
1
#9000
Drink~
@@gThe Fountain of @@eBloodlust@@g.~
~
25 1 0 1
13 0 0 0 0 0 0 0 0 0
1
L
1
#9016
fountain~
fountain of Living Bone~
A fountain of living bone is constructed here with a deep crimson fluid flowing through the many crevices.

 

~
25 0 0 1
13 0 0 0 0 0 0 0 0 0
1
L
1
#9015
portal door~
the door portal~
The portal~
7 0 0 1
0 0 0 0 0 0 0 0 0 0
1
L
1
#9007
fountain~
the fountain of death.~
The fountain nourishes you so that you will be healthy when you are dead!~
25 0 0 1
11 0 0 0 0 0 0 0 0 0
1
L
1
#9001
helm~
the Deathguard's Helm~
The helm is totally black with a bright red flame on the top!

 

~
9 0 8388616 1
0 0 0 0 0 0 0 0 0 0
1
A
19 1
L
1
#9002
boots~
the Deathguard's Boots~
The boots are jet black with spiked toes.~
9 0 10485760 1
0 0 0 0 0 0 0 0 0 0
1
A
18 2
L
1
#9003
sword~
the Deathguard's Sword~
The sword is a shiny black.~
5 0 8421376 1
0 0 0 3 0 0 0 0 0 0
1
A
19 1
A
18 1
L
1
#9004
sleeves~
watchman's Sleeves~
The sleeves are black with a painted eye on them.~
9 0 8389632 1
0 0 0 0 0 0 0 0 0 0
1
L
1
#9005
leggings~
watchman's leggings~
The leggings are a crimson red with a skeleton painted down the front. 

~
9 0 9437184 1
0 0 0 0 0 0 0 0 0 0
1
A
19 1
L
1
#9006
ring~
watchman's ring~
The ring is made of a rought twine.~
9 0 8396800 1
0 0 0 1 0 0 0 0 0 0
1
A
18 1
L
1
#9008
popper~
popper~
The slim Popper dagger is lying here!~
5 0 8421376 1
0 0 0 11 0 0 0 0 0 0
1
A
19 3
A
18 3
L
20
#9009
banner~
cross-like Symboled Banner~
A banner lays here with a red cross like symbol on it!~
1 0 8388608 1
0 0 0 0 0 0 0 0 0 0
1
A
19 1
L
1
#9010
gauntlets~
gauntlets of SU~
A pair of multicolored gauntlets are waiting to be worn.~
9 0 8392704 1
0 0 0 0 0 0 0 0 0 0
1
A
19 1
A
18 -1
L
1
#9011
bracer~
brAcEr~
A bRaCeR is on the ground.~
9 0 8390656 1
0 0 0 0 0 0 0 0 0 0
1
A
19 1
L
1
#9012
ring~
ring of Ruling~
A charming looking ring is here.~
9 0 8396800 1
0 0 0 0 0 0 0 0 0 0
1
A
18 1
A
13 5
A
17 -3
L
1
#9013
board~
a Large Board~
The Vampire Board of wisdom~
27 4 0 1
150 0 0 9013 0 0 0 0 0 0
1
L
1
#9025
Golden Spatula~
a Golden Spatula~
This shining Golden Spatula is a wedding gift from Jaguar!~
13 0 8388608 1
0 0 0 0 0 0 0 0 0 0
1
L
1
#9018
clutchie~
an ancient piece of parchment~
A piece of parchment, with words that you do not understand.

~
11 -65344 8421376 1
3 9013 0 0 0 0 0 0 0 0
1
L
60
#9019
board~
~
The darkened board, red glow casting enough to barely see the words of the written.

~
27 0 0 1
12 80 80 9019 0 0 0 0 0 0
1
L
1
#0
#SHOPS
9027 2 3 4 10 0 130 40 0 23
9026 9 0 0 0 0 130 40 0 23
9025 5 6 7 0 0 130 40 0 23
9023 1 8 13 15 19 130 40 0 23
9022 17 0 0 0 0 130 40 0 23
9024 19 0 0 0 0 130 40 0 23
0
#RESETS
M 0 9001 1 9011 (null)

E 0 9008 0 16 (null)

M 0 9003 1 9049 (null)

M 0 9004 1 9057 (null)

M 0 9005 1 9059 (null)

M 0 9006 1 9061 (null)

M 0 9007 1 9035 (null)

M 0 9008 1 9036 (null)

M 0 9009 1 9038 (null)

M 0 9015 6 9052 (null)

E 0 9003 0 16 (null)

E 0 9002 0 8 (null)

E 0 9001 0 6 (null)

M 0 9015 6 9052 (null)

E 0 9003 0 16 (null)

E 0 9002 0 8 (null)

E 0 9001 0 6 (null)

M 0 9015 6 9031 (null)

E 0 9003 0 16 (null)

E 0 9002 0 8 (null)

E 0 9001 0 6 (null)

M 0 9015 6 9031 (null)

E 0 9003 0 16 (null)

E 0 9002 0 8 (null)

E 0 9001 0 6 (null)

M 0 9015 6 9018 (null)

E 0 9003 0 16 (null)

E 0 9002 0 8 (null)

E 0 9001 0 6 (null)

M 0 9015 6 9018 (null)

E 0 9003 0 16 (null)

E 0 9002 0 8 (null)

E 0 9001 0 6 (null)

M 0 9016 10 9068 (null)

M 0 9016 10 9076 (null)

M 0 9016 10 9078 (null)

M 0 9016 10 9082 (null)

M 0 9016 10 9084 (null)

M 0 9016 10 9088 (null)

M 0 9016 10 9090 (null)

M 0 9016 10 9070 (null)

M 0 9016 10 9072 (null)

M 0 9014 15 9011 (null)

M 0 9014 15 9011 (null)

M 0 9014 15 9016 (null)

M 0 9014 15 9024 (null)

M 0 9014 15 9021 (null)

M 0 9014 15 9032 (null)

M 0 9014 15 9032 (null)

M 0 9014 15 9050 (null)

M 0 9014 15 9054 (null)

M 0 9013 4 9017 (null)

M 0 9013 4 9015 (null)

M 0 9013 4 9025 (null)

M 0 9012 5 9032 (null)

M 0 9012 5 9030 (null)

M 0 9012 5 9047 (null)

M 0 9012 5 9046 (null)

M 0 9012 5 9055 (null)

M 0 9011 8 9053 (null)

E 0 9006 0 1 (null)

M 0 9011 8 9050 (null)

E 0 9005 0 7 (null)

M 0 9011 8 9045 (null)

E 0 9004 0 10 (null)

M 0 9011 8 9029 (null)

E 0 9004 0 10 (null)

M 0 9011 8 9027 (null)

E 0 9005 0 7 (null)

M 0 9011 8 9023 (null)

E 0 9006 0 1 (null)

M 0 9010 5 9035 (null)

M 0 9010 5 9034 (null)

M 0 9010 5 9033 (null)

M 0 9010 5 9044 (null)

M 0 9010 5 9019 (null)

M 0 9021 1 9080 (null)

E 0 9009 0 0 (null)

M 0 9019 1 9074 (null)

E 0 9010 0 9 (null)

M 0 9018 1 9092 (null)

E 0 9011 0 14 (null)

M 0 9020 1 9086 (null)

E 0 9012 0 1 (null)

O 0 3089 0 9065 (null)

M 0 9022 1 9034 (null)

G 0 3044 0 (null)

G 0 3001 0 (null)

O 0 9007 0 9028 (null)

M 0 9023 1 9093 (null)

G 0 3138 0 (null)

G 0 3031 0 (null)

G 0 3030 0 (null)

G 0 3032 0 (null)

M 0 9024 1 9044 (null)

G 0 3009 0 (null)

M 0 9025 1 9047 (null)

G 0 3022 0 (null)

G 0 3021 0 (null)

G 0 3020 0 (null)

M 0 9026 1 9046 (null)

G 0 3097 0 (null)

G 0 3077 0 (null)

G 0 3076 0 (null)

G 0 3075 0 (null)

G 0 3074 0 (null)

G 0 3073 0 (null)

G 0 3072 0 (null)

O 0 9016 0 9097 (null)

M 0 9027 1 9055 (null)

M 0 9002 1 9012 (null)

O 0 9019 0 9013 (null)

O 0 16806 0 9013 (null)

M 0 9000 1 9003 (null)

M 0 9000 2 9003 (null)

M 0 9000 3 9003 (null)

O 0 9000 0 9001 (null)

M 0 9000 5 9000 (null)

M 0 9000 6 9000 (null)

M 0 9000 7 9000 (null)

M 0 9000 8 9000 (null)

M 0 9000 9 9000 (null)

S
#SPECIALS
M 9017 spec_executioner
M 9004 spec_cast_bigtime
M 9006 spec_cast_cleric
M 9009 spec_cast_adept
S
#$