// Petrarch // Jan 19, 2002 // Helper Monster #include <std.h> inherit MONSTER; void create() { ::create(); set_name("Helper"); set_short("a welcome helper"); set_long("This creature is here to help you in some ways. He will speak to you and answer some questions, though not very well. He also surves the purpose of being a monster example."); set_id(({"helper", "welcome helper"})); set_level(5); set_race("elf"); set_gender("male"); set_money("gold", 10); new(WEA "sword")->move(this_object()); command("wield sword"); new(ARM "cloak")->move(this_object()); command("wear cloak"); } void catch_tell(string str) { if(!str) return; if(this_object()==this_player()) return; says("I saw: "+str); }