// Petrarch // Merentha Lib 1.0 #include <std.h> inherit ROOM; void create() { ::create(); set_short("The courtyard of Cabeiri Castle"); set_long("The courtyard is filled with shops, halls and \ travellers. The castle is to the east and extends high into the \ sky. To the west are the gates of the courtyard. There is a tall \ archer's tower on each side of the gate where lookouts keep \ watch."); set_items(([ "shop":"There is a shop to the north which appears to supply items for daily use. To the south are some stands selling food.", "hall":"There are several halls in the courtyard. The fighter and monk halls are to the west by the courtward gates. The mage and healer halls are to the east.", "castle":"The castle is to the east. It's gates open into the courtyard.", "tower":"The archer towers are manned night and day by archers who protect the castle incase of invasion. Movement can be seen from within them." ])); set_exits((["west":"/domains/Cabeiri/west_square", "east":"/domains/Cabeiri/east_square", "north":"/domains/Cabeiri/north_square", "south":"/domains/Cabeiri/south_square", ])); set_sounds((["default":"The sound of everyday commerce fills the streets."])); } void reset() { ::reset(); if(!present("helper")) new(MON "helper")->move(this_object()); }