// Petrarch // Merentha Lib 1.0 // <say> string help() { return "Syntax: emote <something>\n\n\ Allows you to emote an action. For example \"emote walks around in \ circles.\" Will tell everyone in the room that you walk around in \ circles."; } varargs int command(string str) { string type; if(!this_player()) return 1; if(!str) return notify_fail("Emote what?\n"); if(!environment(this_player())) return notify_fail("You can not emote with no environment.\n"); while(str[0..0]==" ") str=str[1..<1]; type=str[<1..<1]; message("communication", "You emote: "+this_player()->query_cap_name()+" "+str, this_player()); message("communication", this_player()->query_cap_name()+" "+str, environment(this_player()), this_player()); return 1; }