// Petrarch // Merentha Lib 1.0 #include <std.h> inherit BAR; void create() { ::create(); set_short("Enkidu's Bar"); set_long("This is the main eatery of the courtyard. All types of \ food and drink are sold here for people passing through."); set_smells((["default":"The smell of food fills the air."])); set_items(([ "food":"There are many types of food here.", "drink":"There are several jugs of different drinks here.", ])); set_exits((["north":"/domains/Cabeiri/square"])); set_currency("gold"); set_menu(([ "foods":([ "steak":([ "strength":10, "name":"steak", "short":"a juicy steak dinner", "long":"The steak is well done. It is covered in mushrooms.", "id":({"steak", "steak dinner"}), "weight":1, ]), "salad":([ "strength":8, "name":"salad", "short":"a fresh green salad", "long":"The salad has lettuce, tomatoes and celery in it.", "id":({"salad", "green salad", "fresh salad", "fresh green salad"}), "weight":1, ]), ]), "drinks":([ "water":([ "strength":2, "name":"water", "short":"a skin of water", "long":"This is a leather skin filled with water.", "id":({"water", "skin", "skin of water"}), "weight":1, ]), "juice":([ "strength":4, "name":"juice", "short":"a skin of juice", "long":"This is a leather skin full of apple juice.", "id":({"juice", "apple juice"}), "weight":1, ]), ]) ])); }