/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #include <glib.h> #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <merc.h> #include <tables.h> #include <interp.h> #include <olc.h> char last_command[MAX_STRING_LENGTH]; bool check_xsocial args( ( CHAR_DATA *ch, char *command, char *argument ) ); void make_preg args( ( CHAR_DATA *mother, CHAR_DATA *father ) ); extern void show_fm args( ( CHAR_DATA *ch, char argument[MAX_STRING_LENGTH] ) ); extern void write_to_snooper args(( DESCRIPTOR_DATA *d, GString *output)); /* * Command logging types. */ #define LOG_NORMAL 0 #define LOG_ALWAYS 1 #define LOG_NEVER 2 /* * Log-all switch. */ bool fLogAll = FALSE; /* * Command table. */ const struct cmd_type cmd_table [] = { /* * Common movement commands. */ { "p", do_powers, POS_FIGHTING, 3, LOG_NORMAL }, //This is to allow P = Powers to come first.. lazy people :P { "north", do_north, POS_STANDING, 0, LOG_NORMAL }, { "east", do_east, POS_STANDING, 0, LOG_NORMAL }, { "south", do_south, POS_STANDING, 0, LOG_NORMAL }, { "west", do_west, POS_STANDING, 0, LOG_NORMAL }, { "up", do_up, POS_STANDING, 0, LOG_NORMAL }, { "down", do_down, POS_STANDING, 0, LOG_NORMAL }, /* * Common other commands. * Placed here so one and two letter abbreviations work. */ { "buy", do_buy, POS_SITTING, 0, LOG_NORMAL }, { "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL }, { "immreport", do_area_report, POS_STANDING, 12, LOG_NORMAL }, { "crack", do_crack, POS_STANDING, 3, LOG_NORMAL }, { "diagnose", do_diagnose, POS_FIGHTING, 0, LOG_NORMAL }, { "dismount", do_dismount, POS_STANDING, 0, LOG_NORMAL }, { "enter", do_enter, POS_STANDING, 0, LOG_NORMAL }, { "exits", do_exits, POS_SITTING, 0, LOG_NORMAL }, { "get", do_get, POS_SITTING, 0, LOG_NORMAL }, { "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL }, { "ignore", do_ignore, POS_DEAD, 0, LOG_NORMAL }, { "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL }, { "look", do_look, POS_MEDITATING, 0, LOG_NORMAL }, /* OLC Command, Due to it won't run if not after meditate */ { "medit", do_medit, POS_DEAD, 9, LOG_NORMAL }, { "mpedit", do_mpedit, POS_DEAD, 10, LOG_NORMAL }, { "meditate", do_meditate, POS_MEDITATING, 0, LOG_NORMAL }, { "mount", do_mount, POS_STANDING, 0, LOG_NORMAL }, { "order", do_order, POS_SITTING, 2, LOG_NORMAL }, { "rest", do_rest, POS_MEDITATING, 0, LOG_NORMAL }, { "sit", do_sit, POS_SITTING, 0, LOG_NORMAL }, { "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL }, { "tell", do_tell, POS_MEDITATING, 0, LOG_NORMAL }, { "whisper", do_whisper, POS_SITTING, 0, LOG_NORMAL }, { "wield", do_wear, POS_SITTING, 0, LOG_NORMAL }, { "wizhelp", do_wizhelp, POS_DEAD, 7, LOG_NORMAL }, /* { "version", do_version, POS_DEAD, 0, LOG_NORMAL }, * { "donate", do_donate, POS_SITTING, 0, LOG_NORMAL },*/ /* * Informational commands. */ { "affects", do_affects, POS_DEAD, 0, LOG_NORMAL }, { "anondesc", do_anon_desc, POS_SITTING, 2, LOG_NORMAL }, { "areas", do_areas, POS_DEAD, 0, LOG_NORMAL }, { "avatar", do_avatar, POS_DEAD, 3, LOG_NORMAL }, { "bug", do_bug, POS_DEAD, 0, LOG_NORMAL }, { "chop", do_chop, POS_STANDING, 0, LOG_NORMAL }, { "claw", do_spclaw, POS_STANDING, 3, LOG_ALWAYS }, { "commands", do_commands, POS_DEAD, 0, LOG_NORMAL }, { "compare", do_compare, POS_SITTING, 0, LOG_NORMAL }, { "consider", do_consider, POS_SITTING, 0, LOG_NORMAL }, { "cook", do_cook, POS_STANDING, 0, LOG_NORMAL }, { "credits", do_credits, POS_DEAD, 0, LOG_NORMAL }, { "demeanor", do_demeanor, POS_DEAD, 2, LOG_NORMAL }, { "dissolve", do_dissolve, POS_DEAD, 0, LOG_NORMAL }, { "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL }, { "examine", do_examine, POS_SITTING, 0, LOG_NORMAL }, { "filet", do_filet, POS_STANDING, 0, LOG_NORMAL }, { "grenown", do_give_renown, POS_STANDING, 3, LOG_NORMAL }, { "help", do_help, POS_DEAD, 0, LOG_NORMAL }, { "introduce", do_introduce, POS_STANDING, 1, LOG_NORMAL }, { "level", do_skillall, POS_DEAD, 0, LOG_NORMAL }, { "makefire", do_make_fire, POS_STANDING, 0, LOG_NORMAL }, { "nature", do_nature, POS_DEAD, 2, LOG_NORMAL }, { "penrenown", do_penalty_renown,POS_STANDING, 3, LOG_NORMAL }, { "permrenown", do_perm_renown, POS_STANDING, 3, LOG_NORMAL }, { "pet", do_pet, POS_DEAD, 0, LOG_NORMAL }, { "petdrink", do_petdrink, POS_DEAD, 0, LOG_NORMAL }, { "petfeed", do_petfeed, POS_DEAD, 0, LOG_NORMAL }, { "petscore", do_petscore, POS_DEAD, 0, LOG_NORMAL }, { "pettrain", do_pettrain, POS_DEAD, 0, LOG_NORMAL }, { "powers", do_powers, POS_FIGHTING, 3, LOG_NORMAL }, { "report", do_report, POS_DEAD, 0, LOG_NORMAL }, { "roompose", do_roompose, POS_DEAD, 2, LOG_NORMAL }, { "rpflag", do_flag_rp, POS_DEAD, 2, LOG_NORMAL }, { "score", do_score, POS_DEAD, 0, LOG_NORMAL }, { "skill", do_skillall, POS_DEAD, 0, LOG_NORMAL }, { "skillz", do_skillz, POS_DEAD, 0, LOG_NORMAL }, { "socials", do_socials, POS_DEAD, 0, LOG_NORMAL }, { "spells", do_spell, POS_DEAD, 0, LOG_NORMAL }, { "stats", do_skillall, POS_DEAD, 0, LOG_NORMAL }, { "time", do_time, POS_DEAD, 0, LOG_NORMAL }, { "typo", do_typo, POS_DEAD, 0, LOG_NORMAL }, { "vote", do_vote, POS_SITTING, 0, LOG_NORMAL }, { "wash", do_wash, POS_STANDING, 0, LOG_NORMAL }, { "weapon", do_skillall, POS_DEAD, 0, LOG_NORMAL }, { "weather", do_weather, POS_SITTING, 1, LOG_NORMAL }, { "who", do_who, POS_DEAD, 0, LOG_NORMAL }, { "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL }, { "xsocial", do_huh, POS_DEAD, 2, LOG_NORMAL }, { "xsocials", do_xsocials, POS_DEAD, 2, LOG_NORMAL }, /* * Configuration commands. */ { "alignment", do_alignment, POS_DEAD, 0, LOG_NORMAL }, { "alia", do_alia, POS_DEAD, 0, LOG_NORMAL }, { "alias", do_alias, POS_DEAD, 0, LOG_NORMAL }, { "antitribu", do_antitribu, POS_DEAD, 3, LOG_NORMAL }, { "unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL }, { "prefi", do_prefi, POS_DEAD, 11, LOG_NORMAL }, { "prefix", do_prefix, POS_DEAD, 11, LOG_NORMAL }, { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL }, { "config", do_config, POS_DEAD, 0, LOG_NORMAL }, { "mudconfig", do_mud_config, POS_DEAD, 12, LOG_NORMAL }, { "auto", do_config, POS_DEAD, 0, LOG_NORMAL }, { "description",do_description, POS_DEAD, 0, LOG_NORMAL }, { "password", do_password, POS_DEAD, 0, LOG_NEVER }, { "title", do_title, POS_DEAD, 0, LOG_NORMAL }, { "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL }, { "ansi", do_ansi, POS_DEAD, 0, LOG_NORMAL }, { "color", do_ansi, POS_DEAD, 0, LOG_NORMAL }, { "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL }, { "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL }, { "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL }, { "autoprotect", do_autoprotect, POS_DEAD, 0, LOG_NORMAL }, { "autostance", do_autostance, POS_DEAD, 0, LOG_NORMAL }, { "blank", do_blank, POS_DEAD, 0, LOG_NORMAL }, { "brief", do_brief, POS_DEAD, 0, LOG_NORMAL }, { "cprompt", do_cprompt, POS_DEAD, 0, LOG_NORMAL }, { "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL }, /* * Communication commands. */ { "answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL }, { "cgossip", do_cgossip, POS_DEAD, 1, LOG_NORMAL }, { "chat", do_chat, POS_DEAD, 0, LOG_NORMAL }, { ".", do_chat, POS_DEAD, 0, LOG_NORMAL }, { "emote", do_xemote, POS_SITTING, 0, LOG_NORMAL }, { ",", do_xemote, POS_SITTING, 0, LOG_NORMAL }, { "email", do_email, POS_DEAD, 0, LOG_NORMAL }, { "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL }, { ";", do_gtell, POS_DEAD, 0, LOG_NORMAL }, /* { "howl", do_howl, POS_DEAD, 3, LOG_NORMAL }, */ { "music", do_music, POS_SLEEPING, 0, LOG_NORMAL }, { "note", do_note, POS_DEAD, 0, LOG_NORMAL }, { "pose", do_emote, POS_SITTING, 0, LOG_NORMAL }, { "mspoff", do_mspoff, POS_DEAD, 0, LOG_NORMAL }, { "quest", do_quest, POS_SITTING, 2, LOG_ALWAYS }, { "aquest", do_askquest, POS_SITTING, 2, LOG_NORMAL }, { "question", do_question, POS_SLEEPING, 0, LOG_NORMAL }, { "reply", do_reply, POS_MEDITATING, 0, LOG_NORMAL }, { "say", do_say, POS_MEDITATING, 0, LOG_NORMAL }, { "speak", do_speak, POS_MEDITATING, 0, LOG_NORMAL }, { "'", do_say, POS_MEDITATING, 0, LOG_NORMAL }, { "shout", do_shout, POS_SITTING, 0, LOG_NORMAL }, { "yell", do_yell, POS_SITTING, 0, LOG_NORMAL }, //{ "change", do_change, POS_STANDING, 3, LOG_NORMAL }, { "board", do_board, POS_SLEEPING, 0, LOG_NORMAL }, { "read", do_read, POS_SLEEPING, 0, LOG_NORMAL }, { "unread", do_board, POS_SLEEPING, 0, LOG_NORMAL }, { "greet", do_greet, POS_STANDING, 2, LOG_NORMAL }, /* * Object manipulation commands. */ { "activate", do_activate, POS_STANDING, 0, LOG_NORMAL }, { "brandish", do_brandish, POS_SITTING, 12, LOG_NORMAL }, { "close", do_close, POS_SITTING, 0, LOG_NORMAL }, { "draw", do_draw, POS_FIGHTING, 0, LOG_NORMAL }, { "drink", do_drink, POS_SITTING, 0, LOG_NORMAL }, { "drop", do_drop, POS_SITTING, 0, LOG_NORMAL }, { "eat", do_eat, POS_SITTING, 0, LOG_NORMAL }, { "empty", do_empty, POS_SITTING, 0, LOG_NORMAL }, { "fill", do_fill, POS_SITTING, 0, LOG_NORMAL }, { "give", do_give, POS_SITTING, 0, LOG_NORMAL }, { "hold", do_wear, POS_SITTING, 0, LOG_NORMAL }, { "list", do_list, POS_SITTING, 0, LOG_NORMAL }, { "lock", do_lock, POS_SITTING, 0, LOG_NORMAL }, { "morph", do_morph, POS_STANDING, 0, LOG_NORMAL }, { "open", do_open, POS_SITTING, 0, LOG_NORMAL }, { "pick", do_pick, POS_SITTING, 0, LOG_NORMAL }, { "press", do_press, POS_STANDING, 0, LOG_NORMAL }, { "pull", do_pull, POS_STANDING, 0, LOG_NORMAL }, { "put", do_put, POS_SITTING, 0, LOG_NORMAL }, { "quaff", do_quaff, POS_SITTING, 0, LOG_NORMAL }, { "recite", do_recite, POS_SITTING, 0, LOG_NORMAL }, { "remove", do_remove, POS_SITTING, 0, LOG_NORMAL }, { "sell", do_sell, POS_SITTING, 0, LOG_NORMAL }, { "sheath", do_sheath, POS_STANDING, 0, LOG_NORMAL }, { "take", do_get, POS_SITTING, 0, LOG_NORMAL }, { "reload", do_reload, POS_STANDING, 4, LOG_NORMAL }, { "unload", do_unload, POS_STANDING, 4, LOG_NORMAL }, { "read", do_read, POS_DEAD, 0, LOG_NORMAL }, { "shoot", do_shoot, POS_STANDING, 4, LOG_NORMAL }, { "throw", do_throw, POS_STANDING, 0, LOG_NORMAL }, { "turn", do_turn, POS_MEDITATING, 0, LOG_NORMAL }, { "twist", do_twist, POS_STANDING, 0, LOG_NORMAL }, { "sacrifice", do_sacrifice, POS_SITTING, 0, LOG_NORMAL }, { "unlock", do_unlock, POS_SITTING, 0, LOG_NORMAL }, { "value", do_value, POS_SITTING, 0, LOG_NORMAL }, { "wear", do_wear, POS_SITTING, 0, LOG_NORMAL }, { "write", do_write, POS_MEDITATING, 0, LOG_NORMAL }, { "voodoo", do_voodoo, POS_SITTING, 3, LOG_NORMAL }, { "zap", do_zap, POS_SITTING, 12, LOG_NORMAL }, { "howl", do_howl, POS_DEAD, 3, LOG_NORMAL }, { "secttalk", do_secttalk, POS_DEAD, 3, LOG_NORMAL }, { "killme", do_killme, POS_DEAD, 2, LOG_NORMAL }, { "wraith", do_wraith, POS_DEAD, 2, LOG_NORMAL }, /* * Combat commands. */ { "backstab", do_backstab, POS_STANDING, 2, LOG_NORMAL }, { "bash", do_bash, POS_FIGHTING, 2, LOG_NORMAL }, { "berserk", do_berserk, POS_FIGHTING, 2, LOG_NORMAL }, { "bs", do_backstab, POS_STANDING, 2, LOG_NORMAL }, { "disarm", do_disarm, POS_FIGHTING, 2, LOG_NORMAL }, { "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL }, { "fightstyle", do_fightstyle, POS_FIGHTING, 0, LOG_NORMAL }, { "hurl", do_hurl, POS_STANDING, 2, LOG_NORMAL }, { "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL }, { "punch", do_punch, POS_STANDING, 0, LOG_NORMAL }, { "stomp", do_stomp, POS_FIGHTING, 3, LOG_NORMAL }, { "rescue", do_rescue, POS_FIGHTING, 2, LOG_NORMAL }, { "stance", do_stance, POS_FIGHTING, 0, LOG_NORMAL }, { "surrender", do_surrender, POS_FIGHTING, 4, LOG_NORMAL }, /* * Mob command interpreter (placed here for faster scan...) */ { "mob", do_mob, POS_DEAD, 0, LOG_NEVER }, /* * Miscellaneous commands. */ { "accep", do_huh, POS_STANDING, 2, LOG_NORMAL }, { "logou", do_huh, POS_STANDING, 2, LOG_NORMAL }, { "accept", do_accept, POS_STANDING, 2, LOG_NORMAL }, { "artifact", do_artifact, POS_DEAD, 3, LOG_NORMAL }, { "birth", do_birth, POS_STANDING, 2, LOG_NORMAL }, { "blindfold", do_blindfold, POS_STANDING, 3, LOG_NORMAL }, { "breaku", do_huh, POS_STANDING, 2, LOG_NORMAL }, { "breakup", do_breakup, POS_STANDING, 2, LOG_NORMAL }, { "call", do_call, POS_STANDING, 0, LOG_NORMAL }, { "claim", do_claim, POS_STANDING, 0, LOG_NORMAL }, { "complete", do_complete, POS_STANDING, 0, LOG_NORMAL }, { "consen", do_huh, POS_STANDING, 1, LOG_NORMAL }, { "consent", do_consent, POS_STANDING, 2, LOG_NORMAL }, { "delet", do_delet, POS_STANDING, 0, LOG_ALWAYS }, { "delete", do_delete, POS_DEAD, 9, LOG_ALWAYS }, { "finger", do_finger, POS_DEAD, 0, LOG_NORMAL }, { "follow", do_follow, POS_SITTING, 0, LOG_NORMAL }, { "gag", do_gag, POS_STANDING, 3, LOG_NORMAL }, { "gift", do_gift, POS_STANDING, 2, LOG_NORMAL }, { "group", do_group, POS_DEAD, 0, LOG_NORMAL }, { "hide", do_hide, POS_STANDING, 0, LOG_NORMAL }, { "home", do_home, POS_STANDING, 2, LOG_NORMAL }, { "mobhunt", do_mob_hunt, POS_STANDING, 10, LOG_NORMAL }, { "locate", do_locate, POS_DEAD, 0, LOG_NORMAL }, { "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL }, { "propos", do_huh, POS_STANDING, 2, LOG_NORMAL }, { "propose", do_propose, POS_STANDING, 2, LOG_NORMAL }, { "garou", do_garou, POS_STANDING, 0, LOG_NORMAL }, { "hunter", do_hunter, POS_STANDING, 0, LOG_NORMAL }, { "qui", do_qui, POS_DEAD, 0, LOG_NORMAL }, { "quit", do_quit, POS_SLEEPING, 0, LOG_NORMAL }, { "ooc", do_ooc, POS_SLEEPING, 0, LOG_NORMAL }, { "logout", do_quit, POS_SLEEPING, 0, LOG_NORMAL }, { "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL }, { "escape", do_escape, POS_DEAD, 3, LOG_NORMAL }, { "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL }, { "recharge", do_recharge, POS_STANDING, 0, LOG_NORMAL }, { "rent", do_rent, POS_DEAD, 0, LOG_NORMAL }, { "safe", do_safe, POS_STANDING, 0, LOG_NORMAL }, { "save", do_save, POS_DEAD, 0, LOG_NORMAL }, { "pbackup", do_pbackup, POS_DEAD, 0, LOG_NORMAL }, { "saferoom", do_safe_room, POS_STANDING, 7, LOG_NORMAL }, { "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL }, { "smother", do_smother, POS_STANDING, 0, LOG_NORMAL }, { "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL }, { "split", do_split, POS_SITTING, 0, LOG_NORMAL }, { "scan", do_scan, POS_SITTING, 0, LOG_NORMAL }, { "spy", do_spy, POS_SITTING, 0, LOG_NORMAL }, { "steal", do_steal, POS_STANDING, 3, LOG_NORMAL }, { "summon", do_summon, POS_DEAD, 0, LOG_NORMAL }, { "tie", do_tie, POS_STANDING, 3, LOG_NORMAL }, { "token", do_token, POS_STANDING, 2, LOG_NORMAL }, { "track", do_track, POS_STANDING, 2, LOG_NORMAL }, { "train", do_train, POS_SITTING, 0, LOG_NORMAL }, { "trait", do_trait, POS_SITTING, 2, LOG_NORMAL }, { "untie", do_untie, POS_STANDING, 3, LOG_NORMAL }, { "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL }, { "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL }, { "where", do_where, POS_SITTING, 7, LOG_NORMAL }, { "tag", do_tag, POS_STANDING, 2, LOG_NORMAL }, { "notag", do_notag, POS_STANDING, 2, LOG_NORMAL }, /* * Vampire and Werewolf commands. */ { "anarch", do_anarch, POS_STANDING, 3, LOG_NORMAL }, { "bite", do_bite, POS_STANDING, 3, LOG_NORMAL }, { "clanname", do_clanname, POS_STANDING, 3, LOG_ALWAYS }, { "favour", do_favour, POS_SITTING, 3, LOG_NORMAL }, { "feed", do_feed, POS_SITTING, 3, LOG_NORMAL }, { "inconnu", do_inconnu, POS_STANDING, 3, LOG_NORMAL }, { "induct", do_induct, POS_STANDING, 3, LOG_NORMAL }, { "pray", do_pray, POS_MEDITATING, 3, LOG_NORMAL }, { "readaura", do_readaura, POS_STANDING, 3, LOG_NORMAL }, { "regenerate", do_regenerate, POS_SLEEPING, 3, LOG_NORMAL }, { "stake", do_stake, POS_STANDING, 3, LOG_NORMAL }, { "scry", do_scry, POS_STANDING, 3, LOG_NORMAL }, { "sidestep",do_sidestep, POS_STANDING, 3, LOG_NORMAL }, { "teach", do_teach, POS_STANDING, 3, LOG_NORMAL }, { "teachgift", do_teachgift, POS_STANDING, 3, LOG_NORMAL }, { "learngift", do_learn_gift, POS_STANDING, 3, LOG_NORMAL }, { "learndisc", do_learndisc, POS_STANDING, 3, LOG_NORMAL }, { "tribe", do_tribe, POS_SITTING, 3, LOG_NORMAL }, { "upkeep", do_upkeep, POS_DEAD, 3, LOG_NORMAL }, { "vclan", do_vclan, POS_DEAD, 3, LOG_NORMAL }, { "for", do_for, POS_DEAD, 10, LOG_ALWAYS }, { "force", do_force, POS_DEAD, 9, LOG_ALWAYS }, /* * Mage Commands */ { "sphereaffects",do_sphereaffects,POS_DEAD, 3, LOG_NORMAL }, { "mage", do_mage, POS_STANDING, 3, LOG_NORMAL }, { "create", do_create, POS_STANDING, 8, LOG_NORMAL }, { "focistat", do_focistat, POS_STANDING, 3, LOG_NORMAL }, { "unmist", do_unmist, POS_STANDING, 3, LOG_NORMAL }, { "tcaern", do_tap_caern, POS_STANDING, 3, LOG_NORMAL }, /* * Spiral WWF commands */ { "gstat", do_garou_status, POS_RESTING, 3, LOG_NORMAL }, { "shapeshift", do_shapeshift, POS_FIGHTING, 3, LOG_NORMAL }, { "breed", chbreed_form, POS_DEAD, 3, LOG_NORMAL }, /* * Immortal commands. */ { "aaxe", aslan_axe, POS_DEAD, 12, LOG_ALWAYS }, { "chomp", do_chomp, POS_DEAD, 10, LOG_ALWAYS }, { "trust", do_trust, POS_DEAD, 11, LOG_ALWAYS }, { "allow", do_allow, POS_DEAD, 10, LOG_ALWAYS }, { "ban", do_ban, POS_DEAD, 10, LOG_ALWAYS }, { "permban", do_permban, POS_DEAD, 10, LOG_ALWAYS }, { "bind", do_bind, POS_DEAD, 10, LOG_ALWAYS }, { "deny", do_deny, POS_DEAD, 10, LOG_ALWAYS }, { "disconnect", do_disconnect, POS_DEAD, 10, LOG_ALWAYS }, { "divorce", do_divorce, POS_DEAD, 7, LOG_ALWAYS }, /* { "fcommand", do_fcommand, POS_STANDING, 10, LOG_NORMAL },*/ /* { "fileupdate", do_fileupdate, POS_DEAD, 12, LOG_ALWAYS },*/ { "freeze", do_freeze, POS_DEAD, 10, LOG_ALWAYS }, { "marry", do_marry, POS_DEAD, 7, LOG_ALWAYS }, { "omni", do_omni, POS_DEAD, 7, LOG_NORMAL }, { "listskills", do_list_skills, POS_DEAD, 10, LOG_NORMAL }, { "fvlist", do_fvlist, POS_DEAD, 10, LOG_NORMAL }, { "vlist", do_vlist, POS_DEAD, 10, LOG_NORMAL }, { "qset", do_qset, POS_DEAD, 9, LOG_ALWAYS }, { "qstat", do_qstat, POS_DEAD, 9, LOG_ALWAYS }, { "map", do_map, POS_DEAD, 10, LOG_NORMAL }, { "style", do_style, POS_DEAD, 2, LOG_NORMAL }, { "qtrust", do_qtrust, POS_DEAD, 11, LOG_ALWAYS }, { "ntrust", do_ntrust, POS_DEAD, 10, LOG_ALWAYS }, { "reboo", do_reboo, POS_DEAD, 11, LOG_NORMAL }, { "reboot", do_reboot, POS_DEAD, 11, LOG_ALWAYS }, { "spiralbow", do_spiralbow, POS_DEAD, 11, LOG_NORMAL }, { "shutdow", do_shutdow, POS_DEAD, 11, LOG_NORMAL }, { "shutdown", do_shutdown, POS_DEAD, 11, LOG_ALWAYS }, { "copyove", do_huh, POS_DEAD, 10, LOG_NORMAL }, { "copyover", do_copyover, POS_DEAD, 10, LOG_ALWAYS }, { "autocopy", do_autocopy, POS_DEAD, 10, LOG_ALWAYS }, { "sockets", do_users, POS_DEAD, 8, LOG_NORMAL }, { "users", do_newusers, POS_DEAD, 8, LOG_NORMAL }, { "wizlock", do_wizlock, POS_DEAD, 11, LOG_ALWAYS }, { "wiznet", do_wiznet, POS_DEAD, 7, LOG_ALWAYS }, { "watche", do_huh, POS_DEAD, 2, LOG_NEVER }, { "watcher", do_watcher, POS_DEAD, 2, LOG_NEVER }, { "listoo", do_list_oowners, POS_DEAD, 8, LOG_NEVER }, { "mload", do_mload, POS_DEAD, 8, LOG_ALWAYS }, { "mset", do_mset, POS_DEAD, 10, LOG_ALWAYS }, { "cset", do_cset, POS_DEAD, 10, LOG_ALWAYS }, { "noemote", do_noemote, POS_DEAD, 9, LOG_NORMAL }, { "notell", do_notell, POS_DEAD, 9, LOG_NORMAL }, { "showspecial",do_showspecial, POS_DEAD, 10, LOG_NORMAL }, { "oclone", do_oclone, POS_DEAD, 9, LOG_ALWAYS }, { "oload", do_oload, POS_DEAD, 9, LOG_ALWAYS }, { "oset", do_oset, POS_DEAD, 9, LOG_ALWAYS }, { "otransfer", do_otransfer, POS_DEAD, 9, LOG_ALWAYS }, { "planewalk", do_planewalk, POS_DEAD, 7, LOG_ALWAYS }, { "pload", do_pload, POS_DEAD, 12, LOG_ALWAYS }, { "preturn", do_preturn, POS_DEAD, 2, LOG_NORMAL }, { "pset", do_pset, POS_DEAD, 10, LOG_ALWAYS }, { "purge", do_purge, POS_DEAD, 7, LOG_NORMAL }, { "qmake", do_qmake, POS_DEAD, 10, LOG_ALWAYS }, { "release", do_release, POS_DEAD, 9, LOG_ALWAYS }, { "restore", do_restore, POS_DEAD, 8, LOG_ALWAYS }, { "rset", do_rset, POS_DEAD, 10, LOG_ALWAYS }, { "silence", do_silence, POS_DEAD, 10, LOG_NORMAL }, //{ "silent", do_silent, POS_DEAD, 3, LOG_NORMAL }, { "sla", do_sla, POS_DEAD, 10, LOG_NORMAL }, { "slay", do_slay, POS_DEAD, 10, LOG_ALWAYS }, { "spc", do_spc, POS_DEAD, 10, LOG_NORMAL }, { "special", do_special, POS_DEAD, 10, LOG_ALWAYS }, { "decapitate", do_decapitate, POS_STANDING, 3, LOG_ALWAYS }, { "diablerize", do_diablerize, POS_STANDING, 3, LOG_ALWAYS }, { "sset", do_sset, POS_DEAD, 10, LOG_ALWAYS }, { "tear", do_tear, POS_STANDING, 3, LOG_ALWAYS }, { "transfer", do_transfer, POS_DEAD, 7, LOG_ALWAYS }, { "makepet", do_makepet, POS_DEAD, 11, LOG_NORMAL }, { "transport", do_transport, POS_DEAD, 0, LOG_NORMAL }, { "at", do_at, POS_DEAD, 7, LOG_NORMAL }, { "baname", do_bad_name, POS_DEAD, 8, LOG_NORMAL }, { "bamfin", do_bamfin, POS_DEAD, 7, LOG_NORMAL }, { "bamfout", do_bamfout, POS_DEAD, 7, LOG_NORMAL }, { "check", do_check, POS_DEAD, 10, LOG_NORMAL }, { "checkld", do_checkld, POS_DEAD, 9, LOG_NEVER }, { "echo", do_echo, POS_DEAD, 9, LOG_ALWAYS }, { "goto", do_goto, POS_DEAD, 7, LOG_NORMAL }, { "holylight", do_holylight, POS_DEAD, 7, LOG_NORMAL }, { "incog", do_incog, POS_DEAD, 7, LOG_NORMAL }, { "invis", do_invis, POS_DEAD, 7, LOG_NORMAL }, { "log", do_log, POS_DEAD, 11, LOG_ALWAYS }, { "memory", do_memory, POS_DEAD, 10, LOG_NORMAL }, { "newmem", do_newmem, POS_DEAD, 10, LOG_NORMAL }, { "mfind", do_mfind, POS_DEAD, 8, LOG_NORMAL }, { "mstat", do_mstat, POS_DEAD, 8, LOG_NORMAL }, { "mwhere", do_mwhere, POS_DEAD, 8, LOG_NORMAL }, { "mxpecho",do_mxpecho, POS_DEAD, 11, LOG_ALWAYS }, { "ofind", do_ofind, POS_DEAD, 9, LOG_NORMAL }, { "ostat", do_ostat, POS_DEAD, 8, LOG_NORMAL }, { "oswitch", do_oswitch, POS_DEAD, 9, LOG_NORMAL }, { "oreturn", do_oreturn, POS_DEAD, 9, LOG_NORMAL }, { "peace", do_peace, POS_DEAD, 8, LOG_NORMAL }, { "recho", do_recho, POS_DEAD, 8, LOG_NORMAL }, { "return", do_return, POS_DEAD, 7, LOG_NORMAL }, { "rstat", do_rstat, POS_DEAD, 10, LOG_NORMAL }, { "slookup", do_slookup, POS_DEAD, 9, LOG_NORMAL }, { "snoop", do_snoop, POS_DEAD, 10, LOG_NORMAL }, { "switch", do_switch, POS_DEAD, 7, LOG_ALWAYS }, { "showfight", do_showfight, POS_DEAD, 11, LOG_ALWAYS }, { "vamptalk", do_vamptalk, POS_DEAD, 3, LOG_NORMAL }, { "magetalk", do_magetalk, POS_DEAD, 3, LOG_NORMAL }, { "vtalk", do_vamptalk, POS_DEAD, 3, LOG_NORMAL }, { ">", do_vamptalk, POS_DEAD, 3, LOG_NORMAL }, { "vampire", do_vampire, POS_STANDING, 0, LOG_NORMAL }, //{ "immune", do_immune, POS_DEAD, 0, LOG_NORMAL }, //{ "[", do_fcommand, POS_SITTING, 3, LOG_NORMAL }, { "immtalk", do_immtalk, POS_DEAD, 7, LOG_NORMAL }, { "immstake", do_imm_stake, POS_DEAD, 12, LOG_NORMAL }, { "playwave", do_playwave, POS_DEAD, 10, LOG_NORMAL }, { "outfit", do_outfit, POS_DEAD, 7, LOG_ALWAYS }, { "info", do_info, POS_DEAD, 9, LOG_NORMAL }, { ":", do_immtalk, POS_DEAD, 7, LOG_NORMAL }, { "mpdump", do_mpdump, POS_DEAD, 10, LOG_NEVER }, { "mpstat", do_mpstat, POS_DEAD, 10, LOG_NEVER }, { "clear", do_clear, POS_DEAD, 7, LOG_NORMAL }, /* * OLC */ { "edit", do_olc, POS_DEAD, 9, LOG_NORMAL }, { "asave", do_asave, POS_DEAD, 9, LOG_NORMAL }, { "alist", do_alist, POS_DEAD, 9, LOG_NORMAL }, { "resets", do_resets, POS_DEAD, 9, LOG_NORMAL }, { "redit", do_redit, POS_DEAD, 9, LOG_NORMAL }, { "aedit", do_aedit, POS_DEAD, 9, LOG_NORMAL }, { "oedit", do_oedit, POS_DEAD, 9, LOG_NORMAL }, { "hedit", do_hedit, POS_DEAD, 9, LOG_NORMAL }, //Games { "slots", do_slots, POS_STANDING, 1, LOG_NORMAL }, { "highdice", do_high_dice, POS_STANDING, 1, LOG_NORMAL }, /* * End of list. */ { "", 0, POS_DEAD, 0, LOG_NORMAL } }; /* * The main entry point for executing commands. * Can be recursively called from 'at', 'order', 'force'. */ void interpret( CHAR_DATA *ch, char *argument ) { /* ROOMTEXT_DATA *rt; char kavirarg[MAX_INPUT_LENGTH]; */ char arg[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; char fight_buf[MSL]; GString *buffer; char argu[MAX_STRING_LENGTH]; char command[MAX_STRING_LENGTH]; char logline[MAX_STRING_LENGTH]; int cmd; int trust; bool found; char cmd_copy[MAX_INPUT_LENGTH] ; if (!IS_NPC(ch) && ch->fighting != NULL){ sprintf(fight_buf,"@%s@COMMAND: %s",ch->name->str,argument); show_fm(ch,fight_buf); } sprintf(argu,"%s %s",arg,one_argument( argument, arg)); /* * Strip leading spaces. */ while ( isspace(*argument) ) argument++; if ( argument[0] == '\0' ) return; /* * No hiding. REMOVE_BIT( ch->affected_by, AFF_HIDE ); */ /* * Implement freeze command. */ if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) ) { send_to_char( "You're totally frozen!\n\r", ch ); return; } else if (number_percent() <= 10 && IS_SET(ch->added, ADDED_CALM)) { send_to_char( "You really can't be bothered.\n\r", ch ); return; } /* * Grab the command word. * Special parsing so ' can be a command, * also no spaces needed after punctuation. */ str_cpy(cmd_copy, argument); str_cpy( logline, argument ); /*Lets see who is doing what? -Ferric*/ str_cpy( buf, argument); if (!IS_NPC(ch)) sprintf(last_command,"%s in room[%d]: %s.",ch->name->str, ch->in_room->vnum, buf); if ( !isalpha(argument[0]) && !isdigit(argument[0]) ) { command[0] = argument[0]; command[1] = '\0'; argument++; while ( isspace(*argument) ) argument++; } else { argument = one_argument( argument, command ); } /* * Look for command in command table. */ found = FALSE; trust = get_trust( ch ); for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == cmd_table[cmd].name[0] && !str_prefix( command, cmd_table[cmd].name ) && cmd_table[cmd].level <= trust ) { if (ch->plane == PLANE_DEAD && !IS_IMMORTAL(ch)) { if (!str_cmp( cmd_table[cmd].name, "killme" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "wraith" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "note" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "board" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "help" )) found = TRUE; else { send_to_char( "You are dead! You must type KILLME or Wraith to continue\n\r", ch ); return; } } if (ch->plane == PLANE_PUNISHMENT && !IS_IMMORTAL(ch)) { if (!str_cmp( cmd_table[cmd].name, "say" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "help" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "quit" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "up" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "down" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "north" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "west" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "east" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "south" )) found = TRUE; else { send_to_char( "Umm Your being Punished... You can't do that\n\r", ch ); return; } } if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH) ) { if (!str_cmp( cmd_table[cmd].name, "say" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "'" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "immtalk" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, ":" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "chat" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "." )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "look" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "exits" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "emote" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "tell" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "order" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "who" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "weather" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "where" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "safe" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "scan" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "spy" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "score" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "inventory" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "oreturn" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "roll" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "leap" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "lifespan" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "nightsight" )) found = TRUE; //else if (!str_cmp( cmd_table[cmd].name, "recite" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "truesight" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "horns" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "fangs" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "essence" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "p")) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "power")) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "powers")) found = TRUE; //else if (!str_cmp( cmd_table[cmd].name, "cast" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "quit" ) && !IS_NPC(ch) && ch->pcdata->obj_vnum != 0) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "humanform" ) && !IS_NPC(ch) && ch->pcdata->obj_vnum != 0) found = TRUE; else { send_to_char( "Not without a body!\n\r", ch ); return; } } else if (IS_EXTRA(ch,TIED_UP) ) { if (!str_cmp( cmd_table[cmd].name, "say" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "'" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "chat" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "." )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "yell" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "shout")) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "look" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "save" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "exits")) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "inventory" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "tell" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "order" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "who" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "weather" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "where" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "introduce" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "safe" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "scan" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "spy" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "sleep" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "wake" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "fangs" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "claws" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "nightsight" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "shadowsight" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "shadowplane" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "regenerate" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "shield" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "vclan" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "upkeep" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "score" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "immune" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "report" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "goto" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "flex" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "change" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "drink" )) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "p")) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "power")) found = TRUE; else if (!str_cmp( cmd_table[cmd].name, "powers")) found = TRUE; else { send_to_char( "Not while tied up.\n\r", ch ); if (ch->position > POS_STUNNED) act("$n strains against $s bonds.",ch,NULL,NULL,TO_ROOM); return; } } found = TRUE; break; } } /* * Log and snoop. */ if ( cmd_table[cmd].log == LOG_NEVER ) str_cpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" ); if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) ) || fLogAll || cmd_table[cmd].log == LOG_ALWAYS ) { sprintf( log_buf, "Log %s: %s", ch->name->str, logline ); log_string2( log_buf ); logchan(log_buf, NULL, NULL,WIZ_GENERAL,0, ch->level ); } if ( ch->desc != NULL && ch->desc->snoop_by != NULL && g_slist_length(ch->desc->snoop_by) > 0 ) { GSList *desc_list = NULL; GString *SnoopString; DESCRIPTOR_DATA *snooper; for ( desc_list = ch->desc->snoop_by; desc_list != NULL; desc_list = g_slist_next(desc_list) ) { snooper = (DESCRIPTOR_DATA*)desc_list->data; SnoopString = g_string_new(logline); SnoopString = g_string_append(SnoopString,"\n\r"); write_to_snooper( snooper, SnoopString); g_string_free(SnoopString,TRUE); } } if ( !found ) { /* * Look for command in socials table. */ if ( !check_social( ch, command, argument ) ) { if ( !check_xsocial( ch, command, argument ) ) { send_to_char( "Huh?\n\r", ch ); playwave_toch(ch,11); } } /* else { sprintf(kavirarg,">>>%s",argu); room_text( ch, kavirarg ); } */ return; } /* * Character not in position for command? */ if ( ch->position < cmd_table[cmd].position ) { switch( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); break; case POS_MORTAL: case POS_INCAP: send_to_char( "You are hurt far too bad for that.\n\r", ch ); break; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); break; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); break; case POS_MEDITATING: case POS_SITTING: case POS_RESTING: send_to_char( "Nah... You feel too relaxed...\n\r", ch); break; case POS_FIGHTING: send_to_char( "No way! You are still fighting!\n\r", ch); break; } return; } if (!IS_NPC(ch) && ch->plane == PLANE_ETHEREAL ) { if (!str_cmp( cmd_table[cmd].name, "unmist" ) || !str_cmp( cmd_table[cmd].name, "score" ) || !str_cmp( cmd_table[cmd].name, "planewalk" ) || !str_cmp( cmd_table[cmd].name, "look" ) || !str_cmp( cmd_table[cmd].name, "save" ) || !str_cmp( cmd_table[cmd].name, "north" ) || !str_cmp( cmd_table[cmd].name, "west" ) || !str_cmp( cmd_table[cmd].name, "south" ) || !str_cmp( cmd_table[cmd].name, "east" ) || !str_cmp( cmd_table[cmd].name, "up" ) || !str_cmp( cmd_table[cmd].name, "tenebrous" ) || !str_cmp( cmd_table[cmd].name, "down" ) || !str_cmp( cmd_table[cmd].name, "upkeep" ) || !str_cmp( cmd_table[cmd].name, "powers" ) || !str_cmp( cmd_table[cmd].name, "stand" ) || !str_cmp( cmd_table[cmd].name, "change" ) || !str_cmp( cmd_table[cmd].name, "who" )) { } else { send_to_char( "You can't do that while ethereal!\n\r", ch ); return; } } if ( !IS_NPC(ch) && ch->plane == PLANE_EARTH) { if (!str_cmp( cmd_table[cmd].name, "earthmeld" ) || !str_cmp( cmd_table[cmd].name, "score" ) || !str_cmp( cmd_table[cmd].name, "look" ) || !str_cmp( cmd_table[cmd].name, "powers" ) || !str_cmp( cmd_table[cmd].name, "planewalk" ) || !str_cmp( cmd_table[cmd].name, "spburrow" ) || !str_cmp( cmd_table[cmd].name, "save" ) || !str_cmp( cmd_table[cmd].name, "upkeep" ) || !str_cmp( cmd_table[cmd].name, "who" )) { } else { send_to_char( "You can't move underground!\n\r", ch ); return; } } if ( !IS_NPC(ch) && IS_SET(ch->added, ADDED_CHAMELEON)) { if (!str_cmp( cmd_table[cmd].name, "earthmeld" ) || !str_cmp( cmd_table[cmd].name, "score" ) || !str_cmp( cmd_table[cmd].name, "look" ) || !str_cmp( cmd_table[cmd].name, "powers" ) || !str_cmp( cmd_table[cmd].name, "planewalk" ) || !str_cmp( cmd_table[cmd].name, "spburrow" ) || !str_cmp( cmd_table[cmd].name, "save" ) || !str_cmp( cmd_table[cmd].name, "upkeep" ) || !str_cmp( cmd_table[cmd].name, "who" )) { } else { send_to_char( "You can't do anything as a chameleon!\n\r", ch ); return; } } /* * Dispatch the command. */ if (IS_SET(mudsetting->mud_setting,MS_DEBUG)){ buffer = g_string_new(""); g_string_sprintf(buffer,"command/owner: %s/%s\n\r",cmd_table[cmd].name,ch->name->str); bug(buffer->str,0); g_string_free(buffer,TRUE); } (*cmd_table[cmd].do_fun) ( ch, argument ); //Lag the people that pissed us off :P if(!IS_NPC(ch) && ch->pcdata->lag_time > 0) WAIT_STATE(ch,number_range(1,ch->pcdata->lag_time)); tail_chain( ); return; } void check_affection(CHAR_DATA *ch, CHAR_DATA *victim, char *argument) { int AffAmount = 0; if (!IS_PET(victim)) return; if (!str_cmp(argument,"pat")) { do_say(victim,"Thanks I needed that!"); AffAmount = 1; } if (!str_cmp(argument,"slap")) { do_say(victim,"Ouch! I'm sorry!"); AffAmount = -3; } victim->pet_stats[PET_AFFECTION] += AffAmount; return; } bool check_social( CHAR_DATA *ch, char *command, char *argument ) { char arg[MAX_STRING_LENGTH]; CHAR_DATA *victim = NULL; int cmd; bool found; found = FALSE; for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ ) { if ( command[0] == social_table[cmd].name[0] && !str_prefix( command, social_table[cmd].name ) ) { found = TRUE; break; } } if ( !found ) return FALSE; if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) ) { send_to_char( "You are anti-social!\n\r", ch ); return TRUE; } /* if ( IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH)) { send_to_char( "You cannot socialize in this form!\n\r", ch ); return TRUE; } */ switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: /* * I just know this is the path to a 12" 'if' statement. :( * But two players asked for it already! -- Furey */ if ( !str_cmp( social_table[cmd].name, "snore" ) ) break; send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); if ( arg[0] == '\0' ) { act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); } else if ( victim == ch ) { act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else { act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT ); act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if ( !IS_NPC(ch) && IS_NPC(victim) && !IS_AFFECTED(victim, AFF_CHARM) && IS_AWAKE(victim) ) { if (IS_PET(victim)) check_affection(ch,victim,social_table[cmd].name); /* switch ( number_bits( 4 ) ) { case 0: multi_hit( victim, ch, TYPE_UNDEFINED ); break; case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: act( social_table[cmd].others_found, victim, NULL, ch, TO_NOTVICT ); act( social_table[cmd].char_found, victim, NULL, ch, TO_CHAR ); act( social_table[cmd].vict_found, victim, NULL, ch, TO_VICT ); break; case 9: case 10: case 11: case 12: act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT ); act( "You slap $N.", victim, NULL, ch, TO_CHAR ); act( "$n slaps you.", victim, NULL, ch, TO_VICT ); break; } */ } } return TRUE; } bool check_xsocial( CHAR_DATA *ch, char *command, char *argument ) { char arg[MAX_STRING_LENGTH]; CHAR_DATA *victim = NULL; CHAR_DATA *partner = NULL; int cmd; int stage; int amount; bool is_ok = FALSE; bool found = FALSE; bool one = FALSE; bool two = FALSE; if (IS_NPC(ch)) return FALSE; for ( cmd = 0; xsocial_table[cmd].name != NULL; cmd++ ) { if ( command[0] == xsocial_table[cmd].name[0] && !str_prefix( command, xsocial_table[cmd].name ) ) { found = TRUE; break; } } if ( !found ) return FALSE; if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) ) { send_to_char( "You are anti-social!\n\r", ch ); return TRUE; } switch ( ch->position ) { case POS_DEAD: send_to_char( "Lie still; you are DEAD.\n\r", ch ); return TRUE; case POS_INCAP: case POS_MORTAL: send_to_char( "You are hurt far too bad for that.\n\r", ch ); return TRUE; case POS_STUNNED: send_to_char( "You are too stunned to do that.\n\r", ch ); return TRUE; case POS_SLEEPING: send_to_char( "In your dreams, or what?\n\r", ch ); return TRUE; } one_argument( argument, arg ); if ( arg[0] == '\0' ) { act( xsocial_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM ); act( xsocial_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR ); } else if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); } else if ( victim == ch ) { act( xsocial_table[cmd].others_auto, ch, NULL, victim, TO_ROOM ); act( xsocial_table[cmd].char_auto, ch, NULL, victim, TO_CHAR ); } else if (IS_NPC(victim)) { send_to_char("You can only perform xsocials on players.\n\r",ch); } else if (ch->sex != SEX_MALE && ch->sex != SEX_FEMALE) { send_to_char("You must be either male or female to use these socials.\n\r",ch); } else if (victim->sex != SEX_MALE && victim->sex != SEX_FEMALE) { send_to_char("They must be either male or female for these socials.\n\r",ch); } else if (ch->sex == victim->sex) { send_to_char("Please stick to people of the opposite gender.\n\r",ch); } else { if (xsocial_table[cmd].gender == SEX_MALE && ch->sex != SEX_MALE) { send_to_char("Only men can perform this type of social.\n\r",ch); } else if (xsocial_table[cmd].gender == SEX_FEMALE && ch->sex != SEX_FEMALE) { send_to_char("Only women can perform this type of social.\n\r",ch); } else if (xsocial_table[cmd].gender == SEX_MALE && victim->sex != SEX_FEMALE) { send_to_char("You can only perform this social on a woman.\n\r",ch); } else if (xsocial_table[cmd].gender == SEX_FEMALE && victim->sex != SEX_MALE) { send_to_char("You can only perform this social on a man.\n\r",ch); } else if ((partner = victim->pcdata->partner) == NULL || partner != ch) { send_to_char("You cannot perform an xsocial on someone without their CONSENT.\n\r",ch); } else if (xsocial_table[cmd].stage == 0 && ch->pcdata->stage[0] < 1 && ch->pcdata->stage[2] > 0 && ch->sex == SEX_MALE) send_to_char("You have not yet recovered from last time!\n\r",ch); else if (xsocial_table[cmd].stage == 0 && victim->pcdata->stage[0] < 1 && victim->pcdata->stage[2] > 0 && victim->sex == SEX_MALE) send_to_char("They have not yet recovered from last time!\n\r",ch); else if (xsocial_table[cmd].stage > 0 && ch->pcdata->stage[0] < 100) send_to_char("You are not sufficiently aroused.\n\r",ch); else if (xsocial_table[cmd].stage > 0 && victim->pcdata->stage[0] < 100) send_to_char("They are not sufficiently aroused.\n\r",ch); else if (xsocial_table[cmd].stage > 1 && ch->pcdata->stage[1] < 1) send_to_char("You are not in the right position.\n\r",ch); else if (xsocial_table[cmd].stage > 1 && victim->pcdata->stage[1] < 1) send_to_char("They are not in the right position.\n\r",ch); else { act(xsocial_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT); act(xsocial_table[cmd].char_found, ch, NULL, victim, TO_CHAR ); act(xsocial_table[cmd].vict_found, ch, NULL, victim, TO_VICT ); if (xsocial_table[cmd].chance) { if (ch->sex == SEX_FEMALE && !IS_EXTRA(ch, EXTRA_PREGNANT) && number_range(1,1000) == 1) make_preg(ch,victim); else if (victim->sex == SEX_FEMALE && !IS_EXTRA(victim, EXTRA_PREGNANT) && number_range(1,1000) == 1) make_preg(victim,ch); } if (xsocial_table[cmd].stage == 1) { ch->pcdata->stage[1] = xsocial_table[cmd].position; victim->pcdata->stage[1] = xsocial_table[cmd].position; if (!IS_SET(ch->extra, EXTRA_DONE)) { SET_BIT(ch->extra, EXTRA_DONE); if (ch->sex == SEX_FEMALE) { act("You feel $n bleed as you enter $m.",ch,NULL,victim,TO_VICT); act("You feel yourself bleed as $N enters you.",ch,NULL,victim,TO_CHAR); ch->in_room->blood += 1; } } if (!IS_SET(victim->extra, EXTRA_DONE)) { SET_BIT(victim->extra, EXTRA_DONE); if (victim->sex == SEX_FEMALE) { act("You feel $N bleed as you enter $M.",ch,NULL,victim,TO_CHAR); act("You feel yourself bleed as $n enters you.",ch,NULL,victim,TO_VICT); ch->in_room->blood += 1; } } stage = 2; } else stage = xsocial_table[cmd].stage; if (stage == 2) amount = ch->pcdata->stage[1]; else amount = 100; if (xsocial_table[cmd].self > 0) { is_ok = FALSE; if (ch->pcdata->stage[stage] >= amount) is_ok = TRUE; ch->pcdata->stage[stage] += xsocial_table[cmd].self; if (!is_ok && ch->pcdata->stage[stage] >= amount) { stage_update(ch,victim,stage); one = TRUE; } } if (xsocial_table[cmd].other > 0) { is_ok = FALSE; if (victim->pcdata->stage[stage] >= amount) is_ok = TRUE; victim->pcdata->stage[stage] += xsocial_table[cmd].other; if (!is_ok && victim->pcdata->stage[stage] >= amount) { stage_update(victim,ch,stage); two = TRUE; } } if ( one && two ) { ch->pcdata->stage[0] = 0; victim->pcdata->stage[0] = 0; if (!IS_EXTRA(ch, EXTRA_EXP)) { send_to_char("Congratulations on achieving a simultanious orgasm! Recieve 100000 exp!\n\r",ch); SET_BIT(ch->extra, EXTRA_EXP); ch->exp += 100000; } if (!IS_EXTRA(victim, EXTRA_EXP)) { send_to_char("Congratulations on achieving a simultanious orgasm! Recieve 100000 exp!\n\r",victim); SET_BIT(victim->extra, EXTRA_EXP); victim->exp += 100000; } } } } return TRUE; } void stage_update( CHAR_DATA *ch, CHAR_DATA *victim, int stage ) { if (IS_NPC(ch) || IS_NPC(victim)) return; if (stage == 0) { if (ch->sex == SEX_MALE) { send_to_char("You feel yourself harden.\n\r",ch); act("You feel $n harden.",ch,NULL,victim,TO_VICT); return; } else if (ch->sex == SEX_FEMALE) { send_to_char("You feel moist.\n\r",ch); act("You feel $n dampen.",ch,NULL,victim,TO_VICT); return; } } else if (stage == 2) { if (ch->sex == SEX_MALE) { act("You clench your teeth as you cum in $M.",ch,NULL,victim,TO_CHAR); act("$n clenches $s teeth as $e cums in you.",ch,NULL,victim,TO_VICT); act("$n clenches $s teeth as $e cums in $N.",ch,NULL,victim,TO_NOTVICT); ch->pcdata->stage[0] = 0; ch->pcdata->stage[1] = 0; ch->pcdata->genes[8] += 1; victim->pcdata->genes[8] += 1; save_char_obj(ch); save_char_obj(victim); if (ch->pcdata->stage[0] <= 250) ch->pcdata->stage[0] = 0; else victim->pcdata->stage[0] -= 250; victim->pcdata->stage[1] = 0; if (victim->sex == SEX_FEMALE && !IS_EXTRA(victim, EXTRA_PREGNANT) && number_percent() <= 8) make_preg(victim,ch); return; } else if (ch->sex == SEX_FEMALE) { act("You wimper as you cum.",ch,NULL,victim,TO_CHAR); act("$n wimpers as $e cums.",ch,NULL,victim,TO_ROOM); if (victim->pcdata->stage[2] < 1 || victim->pcdata->stage[2] >= 250) { ch->pcdata->stage[2] = 0; if (ch->pcdata->stage[0] >= 200) ch->pcdata->stage[0] -= 100; } else ch->pcdata->stage[2] = 200; return; } } return; } void make_preg( CHAR_DATA *mother, CHAR_DATA *father ) { char *strtime; char buf [MAX_STRING_LENGTH]; if (( ((get_age(mother) - 17) * 2 ) < 25 ) || ( ((get_age(father) - 17) * 2 ) < 25 )) return; /* parents must have 25 hours for conception */ if (IS_NPC(mother) || IS_NPC(father)) return; if (IS_AFFECTED(mother, AFF_CONTRACEPTION)) return; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; mother->pcdata->conception = g_string_assign(mother->pcdata->conception,strtime); sprintf(buf,"%s %s",mother->name->str,father->name->str); mother->pcdata->cparents = g_string_assign(mother->pcdata->cparents,buf); SET_BIT(mother->extra, EXTRA_PREGNANT); mother->pcdata->genes[0] = UMIN(3000,(int)((double)(mother->max_hit + father->max_hit) * 0.5)); mother->pcdata->genes[1] = UMIN(3000,(int)((double)(mother->max_mana + father->max_mana) * 0.5)); mother->pcdata->genes[2] = UMIN(3000,(int)((double)(mother->max_move + father->max_move) * 0.5)); mother->pcdata->genes[4] = number_range(1,2); return; } bool check_dumbshit(char * command) { int cmd; for ( cmd = 0; dumb_shit[cmd].command[0] != '\0'; cmd++ ) { if ( command[0] == dumb_shit[cmd].command[0] && !str_prefix( command, dumb_shit[cmd].command)) return FALSE; } return TRUE; }