area/
build/testing/
log/
player/
player/backup/
#AREADATA
Name Cancer  /{CThe Hidden Manor{x~
Builders (null)~
VNUMs 20000 20199
Credits (null)~
Security 9
End



#MOBILES
#20000
filthy ghoul absurdly~
A filthy ghoul~
An absurdly filthy ghoul is here gnawing on a fresh corpse.~
A closer examination of this creature is much worse than your first impression.
Worms and Maggots fester into its skin and a horrid stench leaks out from its
gaping mouth.  It licks its cracked teeth with a forked tongue.
~
AC J 0 -60 S
58 55 -100 50d10+5000 9d9+34 200 8000
8 8 0 
0 0 0
#20001
starving vulture~
A starving vulture~
A starving vulture is here circling, waiting for a corpse.~
The vulture slowly starts circling its way downward at your approach.
It might not want to wait long enough for you to die of more natural
reasons.  It's wingspan is enormous and its razor beak and knife-like
talons look perfect for ripping through flesh.
~
ABCHRW T 0 0 S
8 5 -20 2d6+75 2d6+4 0 8000
8 8 0 
0 0 0
#20002
necromancer dark Maleek Baron~
Baron Maleek~
The dark necromancer, Baron Maleek stares at you with lidless eyes.~
It appears that the necromancer has experimented on himself.  His lidless
eyes stare at you menacingly and his drooping lower lip exposes blackened 
lifeless teeth.  His blood-red robes are immaculet and in stark contrast to
his hideous appearence.  His flesh appears as if it was flayed from his body
and a stench of the crypt settles around him.
~
ABCQS DHJ 0 -200 S
60 55 -100 50d10+5000 9d9+34 1200 8000
8 8 1 
0 0 0
#20003
ogre bodyguard zombie~
A large zombie~
A huge Zombie stands here performing guard duty.~
A huge Zombie stands here performing gaurd duty.  It appears that a
twisted Necromancer has been busy animating the biggest creatures he could
get his hands on.  The undead stands an easy seven feet tall with an
impressive girth to go along with the height.  Even though dead the hair and
nails continued to grow giving the zombie a truely frightening appearance. 
It's body appears to be pulling away from its spine, giving the impression
that it has existed in this state for quite a while.  While undead, the
zombie moves with uncanny speed.  
~
AB Z 0 0 S
54 55 -100 50d10+5000 9d9+34 0 8000
8 8 0 
0 0 0
#20004
Jim Crow king scarecrow~
Jim Crow~
Jim Crow, king of the Ravens, stands here.~
Jim Crow is a legend mothers tell their children to make sure they behave.
It is an exuisitly detailed scarecrow who's eyes strangely appear alive.  Crows
perch respectfully on its broad shoulders and on its wide brimmed cap.  As
the wind picks up the limbs twitch and sway not quite in rythm with the wind.
It appears as if it is watching your movements...  You repress a shudder when
your gaze wanders to its leering mouth.
~
AB DFHZc 0 0 S
26 25 -80 20d20+2200 4d10+17 0 8000
8 8 0 
0 0 0
#20005
crow bird giant~
A giant crow~
A giant crow is perched here.~
This is easily the biggest crow you have ever seen as is clearly not natural.
Its eyes shine with an evil light and its beak is stained reddish brown.  It
lets out a piercing caw and launches itself in the air.
~
ABCR T 0 -50 S
12 0 -20 2d7+75 2d6+4 0 8000
8 8 0 
0 0 0
#20006
creeping vine~
A Creeping Vine~
A twisted vine curls in and out the trees.
~
This vile vine ensures that it has a steady supply of blood to feed its roots.
It's outer layer appears fleshy, and you see  liquid  transported through 
varoius parts of the plant through its veins.
~
ABC Q 0 0 S
11 0 -20 2d6+75 2d6+4 0 8000
8 8 0 
0 0 0
#20007
twisted tree cypress~
A Twisted Cypress~
A twisted cypress tree juts out from a copse of trees.
~
This twisted and weathered cypress tree has its roots sunk deep into the
swampy ground.  It's branches shift and twitch as if there is a strong
breeze that blows above the tree tops.  It is not a very pleasant sight.
~
ABY c 0 -100 S
7 10 -30 2d7+150 5d4+7 0 8000
8 8 0 
0 0 0
#20008
hellhound dog~
A Hellhound~
A very large dog stands here.
~
This dog resembles a doberman but is a couple of inches taller and alot 
more muscular.  It's great teeth are blackedned  and wisps of smoke
escape from the beasts nostrils.
~
ABDF FJ 0 -75 S
58 60 -135 50d10+6000 10d11+42 0 8000
8 8 0 
0 0 0
#20009
insane woodsman uncle ~
The insane woodsman~
A woodsman is here blabbering at nothing in general.~
This man hasn't shaved in years (or bathed).  His rustic brown tunic is fithly
and is coated from top to bottom with unknow stains.  He easily shifts an axe
from shoulder to shoulder while chatting with bushes and blades or grass.
Every once in a while he throws back his head and cackles.  You are not quite
sure if he is laughing or crying.
~
AGSY 0 0 -175 S
30 35 -90 25d10+2500 6d10+20 500 8000
8 8 1 
0 0 0
#20010
shadows demon shadowdemon creature~
The Shadow Demon~
A creature composed entirely of shadows hovers here.~
This demonic being is constantly changing forms, blending in with the 
shadows.  You also aren't sure how large this creature is because it
draws shadows to itself like a shroud.  Every once in a while twin points
of light leak out of its dark head.  As it spreads its great wings the area
is shrouded in almost absolute darkness
~
AB BDFJQTUZc 0 -256 S
58 55 -100 50d10+5000 9d9+34 0 8000
8 8 0 
0 0 0
#20011
skeletal hound~
A skeletal hound~
A skeletal hound prowls here.
~
This skeletal perversion of nature races to and fro trying to find
some quarry to appease its fading insticts.  It bends its head to 
the ground as if it is trying to sniff something out.
~
AG Z 0 0 S
53 55 -100 50d10+5000 9d9+34 0 8000
8 8 0 
0 0 0
#20012
clockwork golem mechanical~
A clockwork golem~
A hideous mechanical golem stands here.~
This construct is obviously the result of the latest perversions of technology.
It has many gears and rotors that enable it to shuffle along.  It's arms have 
deadly rotary cutting devices attached to them that look like they have seen
a fair amount of use.  Inside its mechanical head that resembles a fishbowl,
There is a brain that is floating in a murky green liquid attached to numerous
wires.
~
AB 0 0 0 S
61 60 -135 50d10+6000 10d11+42 0 8000
8 8 0 
0 0 0
#20013
twisted gardener~
The twisted gardener~
A gardener stands here tending to his garden.~
The gardener stands here carefully pruning each bush and flower.  It appears
to be a labor of love the painstaking way he cares for each one of the
hideous flora in this twisted garden.  He is a small man and bent over with
age.  He  looks up at you with your approach and flashes you a touthless
smile.  Then with a wave of his hand he presents his garden to you.
~
ABCS 0 0 -100 S
24 25 -80 20d20+2200 4d10+17 1135 8000
8 8 1 
0 0 0
#20014
adolescent black dragon~
an adolescent black dragon~
An adolescent black dragon lounges here.~
This young dragon seems to have done very well for herself judging by the
remains of slain adventurers and treasure in her lair.  She is about 35 feet
from tip to tail a pretty impressive size even for one not fully grown yet.
Her black eyes are filled with a malicious glow as she fills up her lungs for
a deadly spout.
~
ABCF DFJT 0 -175 S
41 40 -120 50d10+4200 10d4+25 0 8000
8 8 2 
0 128 0
#20015
revenant~
a revenant~
A Revenant shuffles twords you.
~
The horrible revenant lurches immediately towards you as it attempts to make
you join its ranks.
~
ABGW Z 0 -50 S
88 250 -300 75d25+17000 10d10+245 0 8000
8 8 0 
0 0 0
#20016
master tormentor~
the master tormentor~
The Master tormentor stands here grinning.~
This man is obviously a master at his art.  You greatly admire his lack of
teeth and abundance of parasites.  It appears that this is a man who enjoys
his work greatly.
~
ABS 0 0 -25 S
43 55 -100 50d10+5500 10d10+36 0 8000
8 8 0 
0 0 0
#20017
bloated vulture~
a bloated vulture~
A bloated vulture stands here licking it's bloody beak.~
This nasty critter seems to have just finished eating a meal.
You can just barely see the remains of what must have been a
rib cage.
~
ABCHRW T 0 0 S
9 10 -30 2d7+100 3d6+6 0 8000
8 8 0 
0 0 0
#20018
undead librarian~
undead librarian~
An undead librarian stands here filing books.~
The librarian appears to want you to mind your own buisness
and let him continue to file his books.
~
ABG V 0 -10 S
47 55 -100 50d10+5000 9d9+34 675 8000
8 8 0 
0 0 0
#20019
tragor imp~
tragor imp~
A tragor imp cackles as it notices you.
~
The tragor imp looks alot like an extra from the movie
Gremlins.
~
ACH CDEFGJQTZ 0 -80 S
40 0 -90 50d10+4200 10d4+25 560 8000
8 8 0 
0 0 0
#20020
Elzibeth~
Elzibeth~
Elzibeth is here, she looks worse for the wear and tear.~
It appears that Maleek loved Elzibeth so much that he couldn't bear to part
with her.  So he didn't.  She has been turned into a mummy.
~
ABG 0 0 0 S
50 55 -100 50d10+5000 9d9+34 350 8000
8 8 2 
0 0 0
#20021
bailiff~
the bailiff~
The bailiff greets you as you walk in.~
There is something quiet wrong with the bailiff but you simply cannot put
your finger on it.  Maybe it's the strange way he eyed you upon your
entrance.
~
ABC 0 0 0 S
25 25 -80 20d20+2200 4d10+17 0 8000
8 8 1 
0 0 0
#20022
sheep~
a grazing sheep~
There is a grazing sheep here.~
The sheep appear rather timid at your approach. As if they are spooked by
something.
~
ABGHR 0 0 0 S
9 0 -30 2d7+100 3d6+6 0 8000
8 8 0 
0 0 0
#20023
Master hunt stag~
the Master of the Hunt~
The Master of the Hunt stands here.~
The Master of The Hunt is the most magnificent looking stag that you have
ever seen.  It's magestic horns would make the perfect trophy.  It looks up
at you with amazing clarity in it's eyes.
~
ABGHR HN 0 200 S
60 55 -100 50d10+5500 10d10+36 0 8000
8 8 1 
0 0 0
#20024
alfa wolf~
the alfa wolf~
The alfa wolf bays at your approach
~
The alfa is indead the prime example of what a wolf should be like.  Large
and powerful, she is a terrible predator.
~
AHR Z 0 0 S
91 160 -400 100d25+23000 10d10+245 0 8000
8 8 2 
0 0 0
#20025
beta wolf~
the beta wolf~
The beta wolf growls at you.~
The wolf is an exception specimin.  Second only to the alfa he can exude his
will towards the pack.
~
AHR Z 0 0 S
86 160 -400 100d25+23000 10d10+245 0 8000
8 8 1 
0 0 0
#20026
moor wolf~
a moor wolf~
A moor wolf runs around looking for food.~
The moor wolf is a particular nasty breed of wolf.  Slightly larger than a
normal wolf, it has yellowed teeth and shaggy. coarse fur.
~
AR Z 0 0 S
89 160 -400 100d25+23000 10d10+245 0 8000
8 8 0 
0 0 0
#20027
undead servant~
an undead servant~
An undead servant waits here to carry out it's masters orders
~
It is obvious that this poor wretch used to be part of part of the baron
servant staff.  Now horribly animated they serve some master in death.  It
is still wearing the same clothes that it wore in life.
~
AC 0 0 -20 S
55 55 -100 50d10+5000 9d9+34 350 8000
8 8 0 
0 0 0
#20028
wailing banshee~
a wailing banshee~
A banshee notices you and starts to sing.~
A banshee is an undead spirit.  Presumably a banshee is the product of a
dead maiden that failed to complete some all important task.
~
AB J 0 0 S
60 55 -100 50d10+5000 9d9+34 780 8000
8 8 2 
0 0 0
#20029
babbling idiot~
a babbling idiot~
A babbling idiot is here, staring at you.
~
This poor fool looks like he just up and went insane.  He stands here
babbling about huge shadowy winged creatures and such nonesense.
~
AB 0 0 0 S
29 25 -80 20d20+2200 4d10+17 0 8000
8 8 1 
0 0 0
#20030
master tinkerer~
the master tinkerer~
The master tinkerer scowls at your intrusion.~
The master tinkerer is a bent aged dwarf that appears very bent on his
work.  It appears as if he has forgotten to eat over the last couple of
weeks.  His toolbelt is well stocked with various tools of the trade.  
~
ABFS J 0 -25 S
30 25 -80 20d20+2200 4d10+17 680 8000
8 8 1 
0 0 0
#20031
young maiden~
a young maiden~
A young maiden stands here dazed.~
This extremely beautiful maiden has been made the victim of a foul mind.
She appears to have not been fed or watered in a long time.  Her hair is
dirty and grimy and her cell is covered in her own feces. Through it all she
has managed to keep stoic and beautiful.
~
AHS JY 0 30 S
14 15 -70 10d10+1000 6d4+9 0 8000
8 8 2 
0 0 0
#20032
elder~
the elder~
An elder eyes you suspiciously.
~
~
AGS Ja 0 30 S
36 35 -90 25d10+2500 6d10+20 0 8000
8 8 1 
0 0 0
#20033
herder~
the sheep herder~
A very strange sheep herder stands here looking to his flock.~
As if it isn't strange enough for a sheep herder to be carrying a large
pitchfork, but he starts to relate a story to you.  He pauses, takes a deep
breath and starts

A long time ago, the Baron was a good and just man.  Alas those days are
long gone.  It is said that he sold his soul to Maurvet, the devil himself.
Since then the pull on his soul has been tearing him apart.  I dont leave
because i have no where else to go.

He sighs and continues tending his flock.
~
AS 0 0 -34 S
25 25 -80 20d20+2200 4d10+17 760 8000
8 8 1 
0 0 0
#20034
skeletal knight~
the skeletal knight~
A skeletal knight stands here.~
The skeletal knight was obviously in some knight order before this tragic
ordeal overcame it.  It is still dressed in the garb that it wore on it's 
death.  The armor is a little rusty perhaps but still very servaceable.
~
AG 0 0 0 S
58 55 -100 50d10+5000 9d9+34 230 8000
8 8 0 
0 0 0
#20035
skeletal knight~
the skeletal knight~
A skeletal knight stands here.~
The skeletal knight was obviously in some knight order before this tragic
ordeal overcame it.  It is still dressed in the garb that it wore on it's 
death.  The armor is a little rusty perhaps but still very servaceable.
~
AG 0 0 0 S
54 55 -100 50d10+5000 9d9+34 230 8000
8 8 0 
0 0 0
#20036
skeletal knight~
the skeletal knight~
A skeletal knight stands here.~
The skeletal knight was obviously in some knight order before this tragic
ordeal overcame it.  It is still dressed in the garb that it wore on it's 
death.  The armor is a little rusty perhaps but still very servaceable.
~
A 0 0 0 S
53 55 -100 50d10+5000 9d9+34 230 8000
8 8 0 
0 0 0
#20037
skeletal knight~
the skeletal knight~
A skeletal knight stands here.~
The skeletal knight was obviously in some knight order before this tragic
ordeal overcame it.  It is still dressed in the garb that it wore on it's 
death.  The armor is a little rusty perhaps but still very servaceable.
~
A 0 0 0 S
56 55 -100 50d10+5000 9d9+34 230 8000
8 8 0 
0 0 0
#20038
count denon~
the shade of Count Denon~
The shade of Count Denon stands here.~
Count Denon is of course the Baron's older brother.  Legend has it that
when Baron Maleek made a pact with demonic beings, his brother was one
of the many sacrificed in an unholy ritual.

The shade looks at you imploringly and in a 
ghostly voice says:

"Please free my brother from his vile curse, only
 then will i get my rest".
~
AB BNU 0 40 S
89 250 -300 75d25+17000 10d10+245 0 8000
8 8 0 
0 0 0
#20039
ghost ghostly figure~
a ghostly figure~
A ghostly figure floats by, completely ignoring you.~
The ghostly figure floats down the hallway emmiting a barely audible moan.
It appears to be searching for something the way it's head constantly
scan's from side to side.
~
AG BTUZ 0 0 S
51 55 -100 50d10+5000 9d9+34 0 8000
8 8 0 
0 0 0
#20040
mother claudette~
Claudette~
The Baron's mother, Claudette stands here beckoning you.~
Claudette is a rather twisted sight.  She is an old bent hag that seemes to
have developed a nervous twitch.  She politely offers you to sit down and
enjoy some tea.
~
AB 0 0 -100 S
17 15 -70 10d10+1000 6d4+9 600 8000
8 8 2 
0 0 0
#20041
demonic liason~
the demonic liason~
A winged demonic creature rests here.~
The Demon looks vaguely reptilian in respect to it's skin texture
but with the eyes of a cat. A pair of degenerate wings sprout out
of it's back as well as a set of what appears to be goat horns.
~
AB T 0 0 S
62 60 -135 50d10+6000 10d11+42 2200 8000
8 8 1 
0 0 0
#20042
perched gargoyle~
a perched gargoyle~
A stone gargoyle is perched here preforming it's slient vigil.~
The gargoyle appears to be the work of a master stone mason.
It is expertly carved with minute detail and attention.
~
ABF T 0 0 S
57 60 -135 50d10+6000 10d11+42 0 8000
8 8 0 
0 0 0
#20043
bodyguard zombie~
a large zombie~
A huge Zombie stands here performing guard duty.~
It appears that a twisted Necromancer has been busy animating the biggest
creatures he could get his hands on.  The undead stands an easy seven feet
tall with an impressive girth to go along with the height.  Even though dead
the hair and nails continued to grow giving the zombie a truely frightening
appearance.  It's body appears to be pulling away from its spine, giving the
impression that it has existed in this state for quite a while.  While
undead, the zombie moves with uncanny speed.  
~
AB VZ 0 0 S
54 55 -100 50d10+5000 9d9+34 0 8000
8 8 0 
0 0 0
#20044
skeletal soldier~
a skeletal soldier~
A skeletal soldier stands here on guard.~
The soldier appears to have once been in the the Baron's army
a long, long, time ago.
~
AG 0 0 0 S
58 55 -100 50d10+5000 9d9+34 0 8000
8 8 0 
0 0 0
#0



#OBJECTS
#20000
straw heart lump~
the heart of straw~
A lump of straw shaped like a heart throbs here.~
~
9 BG AO
2 2 2 7
30 1500 0
A
4 -1
A
18 3
A
12 35
E
straw heart~
This heart shaped object appears to be made out of straw.  It pulses
with a sick beat in rythm to a normal heart.  
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20001
woodcutter axe~
a Woodcutter's Axe~
An axe used to chop wood lies here.~
~
5 J AN
0 2 6 1
100 750 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20002
cloak shadows patch~
the cloak of shadows~
A dark patch of shadow lies here.~
~
9 CFG AK
4 4 4 8
10 900 0
A
14 20
A
2 2
E
cloak shadows patch~
This dark patch of nothingness shimmers constantly and never seems to have
a consistant shape.  The only way you can see it is that it is darker than
the pitch black around it.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20003
rod netherworld nether gnarled~
the rod of the Netherworld~
A gnarled rod rests here.~
~
4 GJ AO
34 5 5 0
50 900 0
E
rod netherworld gnarled~
This wooden rod is intricately carved with wards and charms.
In addition to this it has a head carved to resemble a demon with
a gaping mouth and an iron shod bottom.  It would make a great
walking stick.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20004
burlap sack~
a burlap sack~
A burlap sack lies here.~
~
15 0 A
150 0 0 75
20 50 0
E
burlap sack~
This is a burlap sack.  It is used to hold things.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20005
leather slippers~
a pair of leather slippers~
A fine pair of leather slippers have been left here.~
~
9 G AG
7 7 7 2
10 960 0
A
3 1
A
17 -5
E
leather slippers~
These slippers are the perfect thing for leasure and lounging around.
They look very comfortable and very fashionable.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20006
barbed pitchfork~
a barbed pitchfork~
A pitchfork is stuck here in the ground.~
~
5 0 AN
0 3 3 11
10 50 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20007
pentagram ring~
a pentagram engraved ring~
A shiny black ring is here.~
~
12 I AB
0 0 0 0
5 100000 0
A
3 1
A
4 1
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20008
red liquid beaker~
a red beaker~
A beaker containig a reddish liquid lies here.~
~
17 0 A
32 32 0 0
5 40 0
E
red liquid beaker~
This beaker contains a liquid that looks almost good 
enough to drink.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20009
green beaker liquid~
a green beaker~
A beaker containing a greenish liquid lies here.~
~
10 G AO
0 0 0 0
5 990 0
E
green beaker~
The beaker has a small label 'Enrage the Soul'.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20010
brown beaker liquid~
a brown beaker~
A beaker containing a brownish liquid lies here.~
~
10 E AO
0 33 0 0
5 140 0
E
brown beaker~
The beaker has a small label 'Warning, do NOT drink'.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20011
strange leather tome~
a strange leather tome~
A tome made out of unusual leather is here.~
~
2 GJ AO
0 0 0 0
40 675 0
E
strange leather tome~
It appears that this tome is made out of human skin.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20012
black book~
a black pulsing book~
A black book that pulses with a life of its own lies here.~
~
2 GJ AO
0 68 33 0
30 810 0
E
black book~
This book appears to be in great condition considering its
apparent age.  It has a pulse that is not that much unlike
a heart beat.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20013
mummified hand mummy~
a mummified hand~
A mummified hand is here.~
~
3 G AO
35 10 0 0
30 700 0
E
mummified hand mummy~
The hand is brittle and extremly withered.  It appears
to have been cleanly severed.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20014
mummy wrappings~
the mummy wrappings~
A mummy's wrappings lies here.~
~
9 B AK
9 9 9 5
100 200 0
E
mummy wrappings~
These wrappings are old, musty, and extremely dusty.  It is
amazing that they are still in one piece.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20015
shackled skeleton~
a shackled skeleton~
A skeleton is shackled to the wall here.~
~
15 0 0
50 0 0 50
750 0 0
E
shackled skeleton~
This poor retch seemed to have die chained against the wall.  Inside its
ribs you can barely see a glint.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20016
engraved box~
an engraved box~
A beautifully engraved box lies here.~
~
15 H A
75 0 0 35
2 35 0
E
engraved box~
You gaze in wonder at this extremly attractive box.  The ornate carvings
inscripted upon it are a joy to behold.  You feel as if you never want to
let this box go.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20017
pruning knife~
a pruning knife~
A pruning knife has been left here.~
~
5 J AN
0 2 7 2
20 900 0
A
19 3
E
pruning knife~
This delicate little knife has an incredibly sharp point.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20018
mandrake root~
some mandrake root~
Some mandrake root has been left here.~
~
26 G AO
0 0 15 0
20 400 0
E
mandrake root~
The root of the mandrake plant looks a little like a 
little wooden doll.  It is said to have certain affects
upon ingestion.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20019
blood red rose~
a blood rose~
A blood red rose grows here.~
~
13 0 A
0 0 0 0
10 0 0
E
blood red rose~
This delicate blossom fills the garden with an incredible scent.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20020
black orchid~
a black orchid~
A black orchid grows here.~
~
13 0 A
0 0 0 0
10 0 0
E
black orchid~
This extremely rare flower grows in abundance
here in this garden.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20021
murky pond~
a murky pond~
A murky, stagnant pond of a vile liquid is here.~
~
25 G 0
10000 10000 0 0
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20022
glowing skull~
a glowing skull~
A huge glowing skull is here.~
~
1 AG AO
0 0 999 0
40 780 0
A
1 2
A
13 15
E
glowing skull~
The skull appears to be from some gigantic humanoid
creature.  It has a pale glow to it that banishes
all the shadows within a 20 foot area.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20023
hardwood chair~
a hardwood chair~
A hardwood chair is here.~
~
12 0 A
1 400 16 0
30 0 0
E
hardwood chair~
This wooden chair looks pretty comfy.  Why not try
it out?
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20024
oak desk~
an oak desk~
An oak desk commands the middle of the room.~
~
12 0 0
2 2000 0 100
0 0 0
E
oak desk~
This oak desk is the perfect piece of furniture
for the power executive.  It's bold and flawless
design enables it to dominate the room.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20025
wooden mallet~
a wooden mallet~
A huge wooden mallet is here.~
~
5 0 AN
0 2 10 0
250 800 0
E
wooden mallet~
This mallet looks like it belongs in a circus, pounding
tent pegs into the ground with.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20026
scarecrow chest~
the scarecrow chest~
The scarecrow's chest has apparently burst open.~
~
15 E D
50 0 0 50
10 0 0
E
scarecrow chest~
This is indead a disgusting sight.  The scarecrow has been beat
open about the chest area.  There is some kind of sickly liquid
pooled at the bottom of its chest cavity.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20027
white gold ring~
white gold ring~
A ring made out of white gold rests here.~
~
8 GI AB
0 0 0 0
5 640 0
A
0 0
A
0 0
A
3 1
E
white gold ring~
This perfectly smooth ring appears to be a wedding 
band made out of white gold
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20028
voodoo doll~
a voodoo doll~
A tiny doll is proped up here.~
~
4 BE AO
30 2 0 7
10 780 0
E
voodoo doll~
The voodoo doll is poseable and comes with some
nifty pins for you to play with.  I bet you have
a sneaky feeling on who you would like to use this
on.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20029
deer jerky~
deer jerky~
A hunk of cured deer jerky awaits to be eaten.~
~
19 0 A
10 15 0 0
10 100 0
E
deer jerky~
This hunk of bambi looks very tasty.  Why not try some.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20030
rat poison~
rat poison~
A plate of rat poison has been discarded here.~
~
26 0 A
0 33 0 0
3 200 0
E
rat poison~
It appears to be rat poison.  I wouldn't eat it.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20031
shield sphere~
a shield sphere~
A shield sphere floats here.~
~
9 ABF A
2 2 2 5
0 1000 0
A
19 -2
A
18 -2
A
17 -20
E
shield sphere~
The shield sphere appears to afford the one protected
inside very well.  However it appears difficult to  
attack from inside its confines.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20032
cat nine tails~
a cat o' nine tails~
A cat o' nine tails was tossed on the ground here.~
~
5 0 AN
0 9 2 4
45 650 0
E
cat nine tails~
A whip with 9 barbs.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20033
crack wall~
a crack in the wall~
There is a large crack in the wall here.~
~
15 0 0
50 0 0 50
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20035
bedroom key iron~
a bedroom key~
There is a large iron key here.~
~
18 0 A
0 0 0 0
10 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20036
victorian bed~
victorian bed~
There is a huge victorian bed dominating this room.~
~
12 0 0
4 200 0 100
500 0 0
E
victorian bed~
This bed is obviously designed for the cultured palate.  It's
high curtains add a touch of elegance to this otherwise drab
room.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20037
lightning rod~
lightning rod~
There is a lightning rod perched here.~
~
5 AB AN
0 5 4 0
100 870 0
E
lightning rod~
This is a pole designed to train electicity away from a house.
It look like it absorbed a little to much.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20038
runed greaves~
runed greaves~
There are a pair of runed greaves discarded here.~
~
9 B AF
8 8 8 0
70 605 0
A
13 30
A
14 -30
E
runed greaves~
These greaves have numerous runes carved on them.  Obviously
they are supposed to mean something.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20039
flickering torch~
flickering torch~
Twin torches rest against the wall flickering~
~
1 0 0
0 0 999 0
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20040
wooden bench~
wooden bench~
A wooden bench stands here among the trees.~
~
12 0 0
2 500 0 100
0 0 0
E
wooden bench~
This wooden bench looks perfect for resting in this morbid park.
Why don't you take a sit down on it.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20041
flask visili~
the Flask of Visili~
The Flask of Visili lies here unguarded!~
~
17 A A
100 100 0 0
40 1200 0
E
flask visili~
Legend has it that the flask of Visili will never run out
of water.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20042
ruby charm~
a ruby charm~
There is a small ruby charm here.~
~
12 0 AC
0 0 0 0
20 970 0
A
2 1
A
1 1
E
ruby charm~
This lovely charm is a thin golden chain with a ruby pendant.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20043
huge boots~
huge boots~
A pair of huge boots sits here.~
~
22 0 AG
0 0 0 0
50 400 0
A
14 -30
A
13 25
E
huge boots~
These boots are so huge they look like they can float on water!
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20045
bedroll~
a bedroll~
A bedroll has been carelessly abandoned here.~
~
12 0 A
1 4000 1024 110
50 400 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20046
half eaten corpse~
a half eaten corpse~
A half eaten corpse lies here.~
~
13 0 0
0 0 0 0
5 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20047
copper urn~
a copper urn~
A copper urn rests here~
~
15 0 A
100 0 0 100
50 200 0
E
copper urn~
This copper urn is decorated with gold inlayed designs.  It looks like a
burial urn.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20048
bronze urn~
a bronze urn~
A bronze urn is here.~
~
15 EHI A
100 0 0 100
50 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20049
sarcophagus~
a sarcophagus~
A limestone sarcophagus dominates the center of this room~
~
15 0 0
500 100 0 500
100 0 0
E
sarcophagus~
The sarcophagus is expertly maintained as well as the room.  There is not a
single spider's web or speck of dust.  The lid to the sarcophagus looks
heavy, but possible to open with a good tug.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20050
hat rack~
hat rack~
A hat rack stands here.~
~
13 0 A
0 0 0 0
30 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20051
rack~
a rack~
A rack that has seen alot of use is here.~
~
12 0 N
1 500 0 -50
200 0 0
A
0 0
E
rack~
This well oiled machine appears to have seen alot of use.  There are
replacement sets of restraints and ropes here for easy access.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20052
large iron key~
a large iron key~
A large iron key has been discarded here.~
~
18 0 AN
0 0 0 0
20 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20053
wooden chest~
a wooden chest~
A wooden chest sits here on the cavern floor.~
~
15 0 0
50 13 0 10
70 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20054
key black~
a black key~
A black key lies here.~
~
18 0 0
0 0 0 0
2 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20055
huge opal~
a huge opal~
A huge opal lies here.~
~
12 0 AO
0 0 0 0
20 2100 0
E
huge opal~
This is by far the largest opal that you have ever seen.  It is about the
size of a human's fist.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20056
hunk meat~
a hunk of meat~
An unidentifiable hunk of meat is here.~
~
19 0 A
5 5 0 0
20 0 0
E
hunk meat~
This hunk of meat might pass for a cow's leg but the texture is slightly off.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20057
bloody cleaver~
a bloody cleaver~
A bloody cleaver lies here.~
~
5 BJ AN
0 2 6 0
30 460 0
A
19 3
E
bloody cleaver~
This cleaver is stained with coagulated blood.  It could use a good cleaning.  The cleaver itself is simply huge.  It looks like something Yan can cook with.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20058
bloody table~
a bloody table~
A bloody table stands in the center of the room.~
~
15 0 0
100 0 0 100
5 0 0
E
bloody table~
The table is almost totally red due to the large anount of blood spilled all
over it.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20059
water bowl~
a water bowl~
An animals water bowl lies here.~
~
17 0 A
10 5 0 0
10 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20060
stag antlers~
stag antlers~
A pair of stag antlers lies here.~
~
9 0 AE
-7 -7 -7 -3
5 780 0
A
24 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20061
night stand~
a night stand~
A night stand sits againts a bed.~
~
15 0 0
100 0 0 100
5 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20062
Statue Muarvet~
a Statue of Maurvet~
A statue of Maurvet dominates the middle of the grotto.~
~
8 AEJ 0
0 0 0 0
5 0 0
E
statue Maurvet~
Maurvet appears to be a terrible god.  Disfigured and hideous.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20063
quasit~
a quasit~
A quasit mischevously floats around your head.~
~
9 EF A
2 2 2 2
0 0 0
A
12 20
A
18 2
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20064
wine rack~
a wine rack~
A wine rack sits against the east wall.~
~
15 0 0
100 0 0 100
5 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20065
red bottle wine~
a red bottle~
A red bottle is here.~
~
17 0 A
5 5 0 0
10 0 0
E
bottle red~
The bottle has a label on it that reads

Asami Wine Company : Bottled 1210~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20066
green bottle~
a green bottle~
A green bottle is here.~
~
17 0 A
5 5 0 0
10 0 0
E
green bottle~
This appears to be an extremely pleasant elvish wine.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20067
golden bottle~
a golden bottle~
A golden bottle is here.~
~
17 0 A
5 5 0 0
10 0 0
E
golden bottle~
This appears to be an exquisitly aged brandy.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20068
screwdriver~
a screwdriver~
A screwdriver lies here.~
~
5 0 AN
0 2 7 2
20 570 0
A
19 4
E
screwdriver~
The screwdriver appears very rusty.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20069
tool belt~
a tool belt~
A tool belt has been discarded here.~
~
15 0 AL
400 0 0 5
50 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20070
cape shadows black cloth~
the cape of shadows~
A black piece of cloth lies here~
~
9 0 AK
5 5 5 5
40 0 0
A
0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20071
jail key ring~
a jail key~
A large keyring rests here.~
~
18 0 A
0 0 0 0
10 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20072
gown~
a gown~
A gown made out of an extremly fine fabric lies here.~
~
9 GK AD
5 5 5 7
20 760 0
A
12 10
E
gown~
This danty and delicate gown looks like a strong wind can tear it.  But on
closer examination it is made out an extremly tough, durable and light
substance.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20073
dwarven necklace~
a dwarven necklace~
A necklace of dwarven make has been discarded here.~
~
9 AB AC
2 2 2 2
20 970 0
A
5 1
A
19 2
E
dwarven necklace~
This necklace is made of mithril and is obviously the work or master dwarf
craftsmen.  It has various symbols of the fire and anvil crafted on it as
well as a charm in the center.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20074
silver tea service~
a silver tea service~
A silver tea service sits here.~
~
17 0 A
5 5 11 0
40 200 0
E
silver tea setting~
The setting is finely detailed and is obviously
worth a great deal of money.  Sadly it is 
tarnished and fell into disrepair.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20075
electrum gloves~
a pair of electrum gloves~
A pair of electum gloves lies here.~
~
9 0 AH
6 6 6 3
60 750 0
A
17 -4
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20076
electrum sleeves~
a pair of electrum sleeves~
A pair of electrum sleeves lies here.~
~
9 0 AI
6 6 6 2
70 750 0
A
17 -4
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20077
electrum bracer~
an electrum bracer~
An electrum bracer lies here.~
~
9 0 AM
6 6 6 2
50 750 0
A
17 -4
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20078
electrum platemail~
electrum platemail~
A suit of electrum platemail lies here.~
~
9 0 AD
5 5 5 4
60 750 0
A
17 -4
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20079
electrum helm~
an electrum helm~
An electrum helm lies here.~
~
9 0 AE
6 6 6 2
50 750 0
A
17 -4
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20080
electrum shield~
an electrum shield~
An electrum shield lies here.~
~
9 0 AJ
6 6 6 2
50 750 0
A
17 -4
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20081
electrum boots~
electrum boots~
A pair of electrum boots lies here.~
~
9 0 AG
6 6 6 2
40 750 0
A
17 -4
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20082
electrum belt~
an electrum belt~
An electrum belt lies here.~
~
9 0 AL
6 6 6 2
30 750 0
A
17 -4
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20083
flowing silver cloak~
a flowing silver cloak~
A flowing silver cape lies here.~
~
9 0 AC
1 1 1 4
30 700 0
A
2 1
A
1 1
A
19 1
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20084
electrum ring~
an electrum ring~
An electrum ring rests here.~
~
8 0 ABN
0 0 0 0
10 120 0
A
18 2
A
17 -5
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20085
electrum sword~
an electrum sword~
A heavily runed sword lies here.~
~
5 0 AN
0 4 4 3
5 1100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20086
electrum pike~
an electrum pike~
A heavily runed pike lies here.~
~
5 0 AN
0 2 8 0
80 1100 0
E
electrum pike~
The pike is heavily inscribed with runes of power.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20087
electrum mace~
an electrum mace~
An heavily runed mace lies here.~
~
5 0 AN
0 4 4 0
50 1100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#20088
electrum spear~
an electrum spear~
An electrum tipped spear has been discarded here.~
~
5 0 AN
0 6 3 11
60 1100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#0



#ROOMS
#20000
a grassy path~
You are on a grassy path that leads north-south. 
From the north you can detect the slight scent of decay.
~
0 0 2
D0
~
~
0 -1 20001
D2
~
~
0 0 6151
S
#20001
A barren path~
The grass on the side of the path appears to have  died or been striped away.
Just a couple of yards to the south the field held pleasant flora.  There is
a wooden sign jutting out of the ground.
~
0 0 2
D0
~
~
0 -1 20003
D2
~
~
0 -1 20000
D3
~
~
0 -1 20002
E
sign~
*******************************************
*                                         *
*   Welcome to the Hidden Manor.  This    *
*   area is designed for levels 12-25.    *
*   It containes alot of aggressive mobs  *
*   so beware!                            *
*                                         *
*******************************************~
S
#20002
An abandoned campsite~
This appears to be an abandoned campsite.
There is the remains of a campfire smoldering here.
~
0 1 2
D1
~
~
0 -1 20001
E
campfire~
On closer examination around the campfire it appears that there was some sort
of hasty retreat by the builders of this camp.~
S
#20003
A barren path~
This barren path continues along north-south.  In the distance to the north
you can barely make out a mansion.
~
0 1 2
D0
~
~
0 -1 20004
D2
~
~
0 -1 20001
S
#20004
Crossroad~
You are standing at a crossroad.  The sweet smell of flowers waifs to you
from the west. The path to the east appears to be well used, and there is
a notice posted on the side of the road.
~
0 1 2
D0
~
~
0 -1 20029
D1
~
~
0 -1 20011
D2
~
~
0 -1 20003
D3
~
~
0 -1 20005
E
notice sign~
There is a ornate sign, beautifully crafted in bronze here.  It reads

 ********************************************
 *                                          *
 * Welcome to my home. Please follow the    *  
 * path to the north and taste my           *
 * hospitality.                             *
 *                                          *
 * Your humble host, Maleek                 * 
 *                                          *
 ********************************************
                      ||
                      ||
                      ||
                      ||~
S
#20005
In the fragrant garden~
This is an exquisitly beautiful, expertly maintained garden.  The budding
flowers produce an intoxicating aroma.  This garden is in total contrast
to the grim surroundings.
~
0 1 2
D1
~
~
0 -1 20004
D3
~
~
0 -1 20006
S
#20006
Near the pond~
This appears to be where the beautiful garden gets it's water supply from.
The garden surrounds you in all directions.  Strangely you do not see any
fishes inhabiting the pond.
~
0 1 2
D0
~
~
0 -1 20008
D1
~
~
0 -1 20005
D2
~
~
0 -1 20009
D3
~
~
0 -1 20007
S
#20007
In the fragrant garden~
The garden is so beautiful that it takes your breath away.  No matter how
long you wander around here your sense of awe never wavers.
~
0 1 2
D1
~
~
0 -1 20006
S
#20008
In the fragrant garden~
As you gaze at the garden your mind reals at the sheer number of exotic and
bewildering vegetation.  This garden would either be a botanist's dream or
his worst nightmare.
~
0 1 2
D2
~
~
0 -1 20006
S
#20009
In the fragrant garden~
This section of the garden seems to have a different theme from the rest.
There are many tresses where vines and ivy grows in compex geometric shapes.
To the south you can see a gazebo.
~
0 1 2
D0
~
~
0 -1 20006
D2
~
~
0 -1 20010
S
#20010
Inside a gazebo~
You are in a small wooden gazebo.  This appears to be where the prized flora
is kept.
~
0 1 0
D0
~
~
0 -1 20009
S
#20011
A well troden path~
This path seems to have been used extensively over a large period of time.
It appears that there was no actual effort to clear the land just numerous
feet wearing it down.  There appears to be a gate to the east.
~
0 1 2
D1
~
gate cemetary east~
0 -1 20012
D3
~
~
0 -1 20004
S
#20012
Cemetery Gates~
You are standing at the foot of a great cemetary.  The gate looms ominously
in front of you.  It is obvious that it is in need of repair for the rusty
hinges screach and grind against each other.
~
0 1 2
D0
~
~
0 -1 20014
D1
~
~
0 -1 20015
D2
~
~
0 -1 20013
D3
~
~
1 -1 20011
S
#20013
Inside the graveyard~
You are standing inside a well trafficed graveyard.  There appears to have
been alot of fresh burying as well as alot of opened graves.  The hairs
raise on the back of your neck as you ponder the possibilities.
~
0 1 2
D0
~
~
0 -1 20012
D1
~
~
0 -1 20017
S
#20014
Inside the graveyard~
You are inside a well trafficed graveyard.  There is a musty smell in the
air as if something hasn't quite settled down yet.
~
0 1 2
D1
~
~
0 -1 20016
D2
~
~
0 -1 20012
S
#20015
Inside the graveyard~
You are standing at the back end of the graveyard.  There is an extremly high
iron fence decororated with spikes on top.  There are many areas where it
appears that something was trying to dig up the graves with their hands.
~
0 1 2
D0
~
~
0 -1 20016
D2
~
~
0 -1 20017
D3
~
~
0 -1 20012
S
#20016
Inside the graveyard~
You are standing in the north-east corner of the graveyard.  The graveyard
fence surrounds you on two sides but you spot a gate to the north.
~
0 1 2
D0
~
Cemetary gate~
0 -1 20025
D2
~
~
0 -1 20015
D3
~
~
0 -1 20014
S
#20017
Inside the graveyard~
You are standing in the south-east corner of the graveyard.  Here the graves
give way to a very large mausoleum to the east.  There is a marker above the
entrance to the mausoleum.
~
0 1 2
D0
~
~
0 -1 20015
D1
~
mausoleum east door~
0 -1 20018
D3
~
~
0 -1 20013
E
marker~
*****************************
* Thieves be warned, do not *
* disturb the rest of the   *
*           dead            *
*****************************~
S
#20018
Inside the Mausoleum~
It is extremly cold and damp inside the Mausoleum.  You can vaguely here
the scurrying of rats in the distance.  The chill in the air causes a shiver
to run down your spine.
~
0 1 0
D1
~
~
0 -1 20019
D2
~
~
0 -1 20021
D3
~
~
1 -1 20017
S
#20019
Inside the Mausoleum~
The Mausoleum is extremly damp and musty.  The longer you stay here the more
uncomfortable you get.  The smallest sounds you make are echoed and
rebounded tenfold.
~
0 1 0
D1
~
~
0 -1 20020
D2
~
~
0 -1 20022
D3
~
~
0 -1 20018
S
#20020
Inside the Mausoleum~
You spot rows of vaults against the walls where the bodies are interred.
The brass plaques above each of the vaults are much to tarnished to read.
The chill in this room settles on your bones.
~
0 1 0
D2
~
~
0 -1 20023
D3
~
~
0 -1 20019
S
#20021
Inside the Mausoleum~
The Mausoleum is so cold you can easily see your own breath.  One of the
vaults along the walls is strangely open.
~
0 1 0
D0
~
~
0 -1 20018
D1
~
~
0 -1 20022
E
vault~
As you examine the vault closer you realize that whoever opened it did so
from the inside.~
S
#20022
Inside the Mausoleum~
There are rows and rows of vaults along the south wall.  Amazingly enough
tomb robbers have not defiled them yet.  You start to shiver as the
temperature in the room seems to dropped like a rock.
~
0 1 0
D0
~
~
0 -1 20019
D1
~
~
0 -1 20023
D3
~
~
0 -1 20021
E
vaults vault~
These vaults are all locked and sealed very tightly.  It would take a very
long time to open even one up.
~
S
#20023
Inside the Mausoleum~
You are in the south-east corner of this wretched mausoleum.  There is a
door to the east with a small plaque mounted on it.  This room appears to
have more dust in it than the others.
~
0 1 0
D0
~
~
0 -1 20020
D1
~
door east~
0 20061 20024
D3
~
~
0 -1 20022
E
plaque~
The plaque on the door reads

=====================================
|  Woe to those who would break my  |
|     beloved, Elzibeth's slumber   |
=====================================~
S
#20024
Elzibeth's Crypt~
You are standing inside a lavishly furnished crypt.  There is numerous wards
and charms placed around the crypt.  There is a magical lights on the walls
that illuminate this room.  The slab to the burial chamber is below your feet.
~
0 0 0
D3
~
~
1 -1 20023
D5
~
slab down~
0 -1 20046
S
#20025
an overgrown path~
It is obvious that this path is not well used as the weeds are slowly
starting to reclaim it.  There is the smell of decay coming from the north.
To the east the ground becomes swampy.
~
0 1 2
D0
~
~
0 -1 20026
D1
~
~
0 -1 20049
D2
~
~
1 -1 20016
S
#20026
An overgrown path~
The ground here rises slightly and you can spot a ridge to the north.  The
stench in the air is steadily growing.
~
0 1 2
D0
~
~
0 -1 20027
D2
~
~
0 -1 20025
S
#20027
Outside a cave~
You are outside a small cave opening near the top of a gentle ridge.  The
cave seems to have been tunneled with expert care as it is perfectly smoothed
and does not appear natural.  The odor you have been smelling comes from this
area as there are decaying body parts and various peaces of garbage littered
everywhere.
~
0 1 2
D2
~
~
0 -1 20026
D5
~
~
0 -1 20028
S
#20028
Inside the cave~
You are inside a dark cave that has a vague odor of leather.  It is fairly
small maybe only 30 square feet in diamater.
~
0 1 0
D4
~
~
0 -1 20027
S
#20029
Paved path~
This path is paved with packed gravel.  To the north, Maleek's manor looms
in the distance.
~
0 1 1
D0
~
~
0 -1 20030
D2
~
~
0 -1 20004
S
#20030
Paved path~
The paved path continues ahead.  Surprisingly you can no longer hear the
leaves rustling in the wind or the song of birds.
~
0 1 1
D0
~
~
0 -1 20031
D2
~
~
0 -1 20029
S
#20031
Paved path~
The path continues north-south.  To the north you can see the manor and the
south leads back twords the crossroads.
~
0 1 1
D0
~
~
0 -1 20032
D2
~
~
0 -1 20030
S
#20032
In front of the manor~
Maleek's manor is directly to the north.  The double oak doors are very
impessive.  You can hear dogs barking to the east.  To the west there is
a path leading out to a field.
~
0 1 1
D0
~
~
0 -1 20061
D1
~
~
0 -1 20034
D2
~
~
0 -1 20031
D3
~
~
0 -1 20038
S
#20033
Thinning woodline~
The wooded area to the east is starting to thin out into a gently rolling
fields.  To the west you spot a small shack and the path continues to the
north where you can see a rope bridge.
~
0 1 2
D0
~
~
0 -1 20040
D1
~
~
0 -1 20038
D3
~
~
0 -1 20039
S
#20034
Inside the kennel~
Due to the yapping and barking of dogs you think it is safe to assume that
this building is some sort of dog kennel.  You also notice a cage to the
east.
~
0 1 0
D1
~
cage east~
0 -1 20037
D2
~
~
0 -1 20035
D3
~
~
0 -1 20032
S
#20035
Inside the kennel~
The kennel is rather noisey here.  It sounds like the animals haven't been
fed in quite a while.  There is a cage to the east.
~
0 1 0
D0
~
~
0 -1 20034
D1
~
gate east~
0 -1 20036
D2
~
gate~
0 -1 20048
S
#20036
Inside the cage~
You are standing inside a large walk-in cage.  The cage looks as if it
could use a good cleaning.
~
0 1 0
D3
~
gate~
0 -1 20035
S
#20037
Inside the cage~
You are inside a very large walk-in cage.  It appears to have been
inhabited by some kind of canine.  Feces is strewn around the cage, it
could use a good cleaning.
~
0 1 0
D3
~
cage~
0 -1 20034
S
#20038
West of the manor~
The wooded land around the manor is slowly giving way to gently rolling
fields to the west.  A nice change of pace from the constrictive woods
around the manor.
~
0 1 2
D1
~
~
0 -1 20032
D3
~
~
0 -1 20033
S
#20039
Slaughter house~
This shack appears to be where the inhabitants of the house get the meat
for their larder.  Their sanitation practices need a great deal of work.
Bloody animal parts and cutting utensils litter this cramped shack.  There
is a flight of stairs that lead to the second floor.
~
0 1 0
D1
~
door~
0 -1 20033
D4
~
~
0 0 20060
S
#20040
The rope bridge~
The rope bridge runs across a small but very deep gorge.  To the north you
can see a verdant field.  The bridge is extremely awkward and only one person
may cross it at a time.
~
0 1 2
D0
~
~
0 -1 20041
D2
~
~
0 -1 20033
D5
~
~
0 -1 20047
S
#20041
A green pasture~
This is a pleasant pasture, perfect for grazing farm animals.  To the west
you can see the beginnings of a corn field.
~
0 1 2
D2
~
~
0 -1 20040
D3
~
~
0 -1 20042
S
#20042
Beginning of the corn field~
You are standing in the begining of a large corn field.  It does not appear
to be well tended as the corn has grown rampant.
~
0 1 2
D1
~
~
0 -1 20041
D2
~
~
0 -1 20045
D3
~
~
0 -1 20043
S
#20043
Corn field~
The corn has grown so high inside the field that you can hardly see where
you are going.  The caw of crows reverbarates in your ears.
~
0 1 2
D1
~
~
0 -1 20042
D2
~
~
0 -1 20044
S
#20044
Deep in the corn field~
You are begining to suspect that you have wondered a little to far into the
corn field.  The cawings of the crows have gotten almost unbearable.
You can see very little due to an extremely dense fog that has pooled at
this end of the field.
~
0 1 2
D0
~
~
0 -1 20043
D1
~
~
0 -1 20045
S
#20045
Corn field~
The corn field is extremly dense and is very difficult to navigate through.
The caw of crows seems to grow louder with each step.
~
0 1 2
D0
~
~
0 -1 20042
D3
~
~
0 -1 20044
S
#20046
Elzibeth's burial chamber~
You are standing inside Elzibeth's burial chamber.  The room is extremely 
cramped and very musty.  You shudder in repression as you notice the
grotesque hieroglyph's etched into the walls.
~
0 1 0
D4
~
slab down~
0 -1 20024
S
#20047
In the chasm~
You really should have been more carefull on the rope bridge.  The water here
is frigid and you banged yourself up pretty good on the way down.
~
0 7 5
S
#20048
Inside the cage~
You are standing inside a rather large walk in kennel.
The air has a strange smell to it, almost like brimstone.
~
0 1 0
D0
~
gate~
0 -1 20035
S
#20049
Into the moor~
The ground beneath your feet is starting to get rather soggy and marshy.
The air reverberates with frog croaks and wolf howls.  You have the distinct
impression that you are on the verge of a great moor.
~
0 1 3
D1
~
~
0 -1 20050
D3
~
~
0 -1 20025
S
#20050
The moor~
The ground beneath your feet is starting to get rather soggy and marshy.
The air reverberates with frog croaks and wolf howls.  You have the distinct
impression that you are on the verge of a great moor.
~
0 1 3
D1
~
~
0 -1 20051
D3
~
~
0 -1 20049
S
#20051
The moor~
The ground beneath your feet is starting to get rather soggy and marshy.
The air reverberates with frog croaks and wolf howls.  You have the distinct
impression that you are on the verge of a great moor.
~
0 1 3
D1
~
~
0 -1 20052
D3
~
~
0 -1 20050
S
#20052
Deep in the moor~
The sights and sounds of this great moor surround you. There is a constant
clacking and chirping of insects as they buzz around your head.  You hear
sounds of large objects crashing through the underbrush and the baying of
the wolves have gotten louder.
~
0 1 3
D0
~
~
0 -1 20053
D1
~
~
0 -1 20056
D2
~
~
0 -1 20054
D3
~
~
0 -1 20051
S
#20053
Deep in the moor~
The sights and sounds of this great moor surround you. There is a constant
clacking and chirping of insects as they buzz around your head.  You hear
sounds of large objects crashing through the underbrush and the baying of
the wolves have gotten louder.
~
0 1 3
D1
~
~
0 -1 20055
D2
~
~
0 -1 20052
S
#20054
Deep in the moor~
The sights and sounds of this great moor surround you. There is a constant
clacking and chirping of insects as they buzz around your head.  You hear
sounds of large objects crashing through the underbrush and the baying of
the wolves have gotten louder.
~
0 1 3
D0
~
~
0 -1 20052
D1
~
~
0 -1 20057
D2
~
~
0 -1 20058
S
#20055
Deep in the moor~
The sights and sounds of this great moor surround you. There is a constant
clacking and chirping of insects as they buzz around your head.  You hear
sounds of large objects crashing through the underbrush and the baying of
the wolves have gotten louder.
~
0 1 3
D2
~
~
0 -1 20056
D3
~
~
0 -1 20053
S
#20056
Deep in the moor~
The sights and sounds of this great moor surround you. There is a constant
clacking and chirping of insects as they buzz around your head.  You hear
sounds of large objects crashing through the underbrush and the baying of
the wolves have gotten louder.
~
0 1 3
D0
~
~
0 -1 20055
D2
~
~
0 -1 20057
D3
~
~
0 -1 20052
S
#20057
Deep in the moor~
The sights and sounds of this great moor surround you. There is a constant
clacking and chirping of insects as they buzz around your head.  You hear
sounds of large objects crashing through the underbrush and the baying of
the wolves have gotten louder.
~
0 1 3
D0
~
~
0 -1 20056
D2
~
~
0 -1 20059
D3
~
~
0 -1 20054
S
#20058
Deep in the moor~
The sights and sounds of this great moor surround you. There is a constant
clacking and chirping of insects as they buzz around your head.  You hear
sounds of large objects crashing through the underbrush and the baying of
the wolves have gotten louder.
~
0 1 3
D0
~
~
0 -1 20054
D1
~
~
0 -1 20059
S
#20059
Deep in the moor~
The sights and sounds of this great moor surround you. There is a constant
clacking and chirping of insects as they buzz around your head.  You hear
sounds of large objects crashing through the underbrush and the baying of
the wolves have gotten louder.
~
0 1 3
D0
~
~
0 -1 20057
D3
~
~
0 -1 20058
S
#20060
Second floor of the Slaughter house.~
Disgustingly enough this putrid place appears to be someone's living
quarters.  There is an unkempt bed decorated with soilded sheets.  The
windows are all boarded up and allow only a little light through.
~
0 1 0
D5
~
~
0 0 20039
S
#20061
Entrance to the manor~
The path runs up to a set of stone steps that lead up to a roofed portico.
Double doors of thick oak guard the entrance.
~
0 1 0
D0
~
~
1 -1 20062
D2
~
~
0 -1 20032
S
#20062
The foyer~
You are standing inside the entry foyer to Maleek's Manor.  There are cheery
torches flickering along the walls and you spot two archways to the east and
west.
~
0 0 0
D0
~
~
0 -1 20065
D1
~
~
0 -1 20063
D2
The beautiful doors are well polished and adorned
with twin bronze knockers that are also well
cared for.~
double door oak~
0 -1 20061
D3
~
~
0 -1 20064
S
#20063
A library~
You are standing in a well furnished library.  There are
rows and rows of books, scrolls, and maps.  There  are a couple 
of tables scattered around the room, but only one chair.
~
0 0 0
D3
~
~
0 -1 20062
E
books maps scrolls~
The books, maps, and scrolls all appear to be from a
different age.  The writing on all of them is strange and
unreadable.~
S
#20064
A meeting room~
This appears to be some sort of meeting room.  There are benches that line
the walls and a podium that stands in the center of the room.  It  is quite
dusty and dosen't appear to have been used in a while.
~
0 0 0
D1
~
~
0 -1 20062
S
#20065
A long hallway~
This hallway is fairly long and not well lighted.  Shadows are cast from
flickering torches as you walk down the hallway.  The hallway has a strange
tunnel affect as you can see light sneaking in from either side of the
hallway.
~
0 0 0
D0
~
~
0 -1 20066
D2
~
~
0 -1 20062
S
#20066
The Great Hall~
The hall you have entered is truly magneficent.  Rusted suites of armor line
the walls with portraits of presumably long dead gentlemen and ladies.
There is an unused fireplace along the north wall as well as a balcony that
can be reached from a set of twin spiral stairs.
~
0 0 0
D1
~
~
0 -1 20068
D2
~
~
0 -1 20065
D3
~
~
0 -1 20067
D4
~
~
0 -1 20072
S
#20067
the western hallway~
This hallway has dusty red carpet and flaking gold paint.  The wall has bare
spots as if paintings used to stand on them for many years and has since
been removed.
~
0 0 0
D0
~
~
0 -1 20069
D1
~
~
0 -1 20066
S
#20068
the eastern hallway~
This hallway has dusty red carpet and flaking gold paint.  The wall has bare
spots as if paintings used to stand on them for many years and has since
been removed.
~
0 0 0
D0
~
~
0 -1 20070
D3
~
~
0 -1 20066
S
#20069
The east-west hallway~
This is an extremely long east-west hallway.  You cannot see the end of
it on either side.  It is similarly decorated with red carpet and flaked
gold paint on the wall.  You can see a courtyard through a pair of windows
to the north.
~
0 0 1
D1
~
~
0 -1 20071
D2
~
~
0 -1 20067
D3
~
~
0 -1 20073
S
#20070
The east-west hallway~
This is an extremely long east-west hallway.  You cannot see the end of
it on either side.  It is similarly decorated with red carpet and flaked
gold paint on the wall.  You can see a courtyard through a pair of windows
to the north.
~
0 0 0
D1
~
~
0 -1 20074
D2
~
~
0 -1 20068
D3
~
~
0 -1 20071
S
#20071
The east-west hallway~
This is an extremely long east-west hallway.  You cannot see the end of it
on either side.  It is similarly decorated with red carpet and flaked gold
paint on the wall.  There are a pair of glass-pained doors to the north that
leads out into a courtyard.
~
0 0 0
D0
~
~
0 -1 20075
D1
~
~
0 -1 20070
D3
~
~
0 -1 20069
S
#20072
the balcony~
The view of the Grand Hall from here is great.  Along the north wall there
are multiple stuffed trophies of big game animals.  The carpet here is a
rich plush velvet that sinks slightly as you step on it.
~
0 0 0
D5
~
~
0 -1 20066
S
#20073
The east-west hallway~
This is an extremely long east-west hallway.  You cannot see the end of it
to the east.  It is similarly decorated with red carpet and flaked gold
paint on the wall.  There are a pair of glass-pained windows from which you
can see a courtyard to the north.
~
0 0 0
D1
~
~
0 -1 20069
D3
~
~
0 -1 20086
S
#20074
The east-west hallway~
This is an extremely long east-west hallway.  You cannot see the end of it
to the west.  It is similarly decorated with red carpet and flaked gold
paint on the wall.  There are a pair of glass-pained windows to the north
from which you can spot a courtyard.
~
0 0 0
D1
~
~
0 -1 20087
D3
~
~
0 -1 20070
S
#20075
The courtyard~
This courtyard is sparsely populated with various  trees and shrubs.
The courtyard has several paths that lead off in various directions.  There
is a pleasant breeze that gets funneled through here due to the build of the
manor.
~
0 1 2
D0
~
~
0 -1 20082
D1
~
~
0 -1 20076
D2
~
door glass ~
1 -1 20071
D3
~
~
0 -1 20078
S
#20076
The courtyard~
This courtyard is sparsely populated with various  trees and shrubs.
The courtyard has several paths that lead off in various directions.  There
is a pleasant breeze that gets funneled through here due to the build of the
manor.
~
0 1 2
D0
~
~
0 -1 20083
D1
~
~
0 -1 20077
D3
~
~
0 -1 20075
S
#20077
The courtyard~
This courtyard is sparsely populated with various  trees and shrubs.
The courtyard has several paths that lead off in various directions.  There
is a pleasant breeze that gets funneled through here due to the build of the
manor.
~
0 1 2
D0
~
~
0 -1 20084
D3
~
~
0 -1 20076
S
#20078
The courtyard~
This courtyard is sparsely populated with various  trees and shrubs.
The courtyard has several paths that lead off in various directions.  There
is a pleasant breeze that gets funneled through here due to the build of the
manor.
~
0 1 2
D0
~
~
0 -1 20081
D1
~
~
0 -1 20075
D3
~
~
0 -1 20079
S
#20079
The courtyard~
This courtyard is sparsely populated with various  trees and shrubs.
The courtyard has several paths that lead off in various directions.  There
is a pleasant breeze that gets funneled through here due to the build of the
manor.
~
0 1 2
D0
~
~
0 -1 20080
D1
~
~
0 -1 20078
S
#20080
The courtyard~
This courtyard is sparsely populated with various  trees and shrubs.
The courtyard has several paths that lead off in various directions.  There
is a pleasant breeze that gets funneled through here due to the build of the
manor.
~
0 1 2
D1
~
~
0 -1 20081
D2
~
~
0 -1 20079
S
#20081
The courtyard~
This courtyard is sparsely populated with various  trees and shrubs.
The courtyard has several paths that lead off in various directions.  There
is a pleasant breeze that gets funneled through here due to the build of the
manor.
~
0 1 2
D1
~
~
0 -1 20082
D2
~
~
0 -1 20078
D3
~
~
0 -1 20080
S
#20082
The courtyard~
This courtyard is sparsely populated with various  trees and shrubs.
The courtyard has several paths that lead off in various directions.  There
is a pleasant breeze that gets funneled through here due to the build of the
manor.
~
0 1 2
D0
~
~
0 -1 20085
D1
~
~
0 -1 20083
D2
~
~
0 -1 20075
D3
~
~
0 -1 20081
S
#20083
The courtyard~
This courtyard is sparsely populated with various  trees and shrubs.
The courtyard has several paths that lead off in various directions.  There
is a pleasant breeze that gets funneled through here due to the build of the
manor.
~
0 1 2
D1
~
~
0 -1 20084
D2
~
~
0 -1 20076
D3
~
~
0 -1 20082
S
#20084
The courtyard~
This courtyard is sparsely populated with various  trees and shrubs.
The courtyard has several paths that lead off in various directions.  There
is a pleasant breeze that gets funneled through here due to the build of the
manor.
~
0 1 2
D2
~
~
0 -1 20077
D3
~
~
0 -1 20083
S
#20085
The grotto~
You are standing in an elaborate grotto surrounded on three sides by tall
hedges.  The hedges are all very high brambles with wicked looking thorns.
The grass has completely died in this part of the courtyard leaving the
ground with a dirt carpet.
~
0 1 2
D2
~
~
0 -1 20082
S
#20086
a hallway junction~
This part of the hallway connects the east-west hallway to the north-south
hallway.  To the north a long hallway looms before you.  To the south you
can see a flight of stairs going up.
~
0 0 0
D0
~
~
0 -1 20090
D1
~
~
0 -1 20073
D2
~
~
0 -1 20088
S
#20087
A hallway junction~
This part of the hallway connects the east-west hallway to the north-south
hallway.  To the north a long hallway looms before you.  To the south you
can see a flight of stairs going down.
~
0 0 0
D0
~
~
0 -1 20091
D2
~
~
0 -1 20089
D3
~
~
0 -1 20074
S
#20088
Stairway to the second floor~
A stone stairwell rises up before you leading to the second floor.  The
stairwell is very dark and foreboding.  There is a message written in blood
on the landing.
~
0 4 0
D0
~
~
0 -1 20086
D4
~
~
0 -1 20115
E
message blood~
The message scrawled in blood reads:

Turn back valiant explorers.  This second floor
is much to dangerous.  The Baron is a cruel and
powerful being.
~
S
#20089
Stairway to the basement~
A flight of stone stairs descends in front of you
down to the basement.
~
0 0 0
D0
~
~
0 -1 20087
D5
~
~
0 -1 20114
S
#20090
A north-south hallway~
This is an extremely long north-south hallway.  There is a stout wooden door
to the west and to the east you can see a courtyard through a pair of windows.
~
0 0 0
D0
~
~
0 -1 20094
D2
~
~
0 -1 20086
D3
~
~
0 -1 20092
S
#20091
A north-south hallway~
This is an extremely long north-south hallway.  To the east there is an iron
reinforced wooden door.  Through the windows to the west you can see a
courtyard.
~
0 0 0
D0
~
~
0 -1 20095
D1
~
~
0 -1 20093
D2
~
~
0 -1 20087
S
#20092
A guest bed room~
This is a moderately furnished guest bed room.  There is a bowl and a rinse
basin near the bed, along with numerous pitcures of the sea upon the walls.
~
0 0 0
D1
~
door stout wooden~
1 -1 20090
S
#20093
The Dining Hall~
This elegant dining hall has a very long table in it's center surrounded on
all sides with chairs.  The table is set with all the standard royal
tableware.  Along the walls there are tapestries depicting many great
battles of legend.  In the corner there is a dumb waiter for the transport
of food up from the kitchen.  The weird thing is that the table and floor is
covered with a thick carpet of dust and cobwebs.
~
0 0 0
D3
~
iron wood door~
1 -1 20091
D5
~
~
0 -1 20102
S
#20094
A north-south hallway~
This is an extremely long north-south hallway.  To the west there is a 
reinforced wooden door.  Through the windows to the east you can see a
courtyard.
~
0 0 0
D0
~
~
0 -1 20096
D2
~
~
0 -1 20090
D3
~
~
0 -1 20101
S
#20095
A north-south hallway~
This is an extremely long north-south hallway.  To the east there is a large
wooden door.  Through the windows to the west you can see a courtyard.
~
0 0 0
D0
~
~
0 -1 20097
D1
~
~
0 -1 20098
D2
~
~
0 -1 20091
S
#20096
the north end of the hallway~
The hallway ends here with a door to the west and north.  There are no
windows on the east side of the wall.
~
0 0 0
D2
~
~
0 -1 20094
D3
~
~
0 -1 20099
S
#20097
the north end of the hallway~
This is  the northern most end of the hallway.  There is a door to the north
and to the east.  There is little light coming into this room as the window's
facing the courtyard ended.
~
0 0 0
D1
~
~
0 -1 20100
D2
~
~
0 -1 20095
S
#20098
the servants quarters~
This room is obviously some kind of servants quarters.  Rows of cots line
the walls with very little in the way of creature comfort.  The room looks
like a tornado ran through it.
~
0 0 0
D3
~
door wood~
1 -1 20095
S
#20099
A guest bed room~
This is a moderately furnished guest bed room.  There is a bowl and a rinse
basin near the bed, along with numerous pictures of the sea upon the walls.
~
0 0 0
D1
~
door wood ~
1 -1 20096
S
#20100
the servants quarters~
This room is obviously some kind of servants quarters.  Rows of cots line
the walls with very little in the way of creature comfort.  The room looks
like it was rifled through for something.
~
0 0 0
D3
~
door wood~
1 -1 20097
S
#20101
A guest bedroom~
This is a moderately furnished guest bed room.  There is a bowl and a rinse
basin near the bed, along with numerous pitcures of the sea upon the walls.
~
0 0 0
D1
~
door wood~
1 -1 20094
S
#20102
the kitchen~
The kitchen is a sterling example of abhorent health standards.  Rotting
chunks of meat lay about in no discernable order, the clay oven looks like
it needs a good fireball or two, and the cabinets have some unidentified
brown stuff smeared on it.  There is a dumb waiter in the corner of the room.
There is a door to the east.
~
0 1 0
D1
~
~
0 -1 20103
D2
~
~
0 -1 20104
D4
A dumb waiter is used for the transport of food
from one floor to another without the need for 
climbing stairs.~
dumb waiter~
1 -1 20093
S
#20103
the wine cellar~
The wine cellar looks surprisingly well stocked.  All the wine seems to be
well vintaged and extremely old.  The newest bottle you see is over 75 years
old.
~
0 1 0
D3
~
door cellar~
0 -1 20102
S
#20104
the dark hallway~
This hallway is almost pitch black.  The paint on the walls is also black
and this seems to absorb much of any remaining light.  You can hear the
scampering of small rodents in the distance and also the faint clang of a
hammer against an anvil.
~
0 1 0
D0
~
~
0 -1 20102
D2
~
~
0 -1 20105
D3
~
~
0 -1 20143
S
#20105
the dark hallway~
This hallway is almost pitch black.  The paint on the walls is also black
and this seems to absorb much of any remaining light.  You can hear the
scampering of small rodents in the distance.  There is a large wooden door
to the south.
~
0 1 0
D0
~
~
0 -1 20104
D1
~
~
0 -1 20106
D2
~
~
0 -1 20107
D3
~
~
0 -1 20113
S
#20106
Secret room~
This room was expertly constructed to appear totally invisible.  It is
amazing that you found it at all.
~
0 1 0
D3
~
~
2 -1 20105
S
#20107
The torture chamber~
This room was expressly designed with the intent to torture people.  The
walls are lined with racks and pegs containing various devices for crippling,
maiming, and in general making life unpleasant for the unfortunate.  There
is also a large trap door in the center of the floor.
~
0 1 0
D0
~
wood door~
1 -1 20105
D5
~
~
0 -1 20108
S
#20108
The dungeon ~
This is your text book case of a dark, damp dungeon.  There is no light and
the floor has a three inch thick pool of water has settled.  There are four
cells in each of the cardinal directions.  There is a small peep hole in each
door to look inside.
~
0 1 0
D0
~
cell door~
0 -1 20112
D1
~
cell door~
0 -1 20109
D2
~
cell door~
0 -1 20110
D3
~
cell door~
0 -1 20111
D4
~
trap door~
1 -1 20107
S
#20109
East cell~
This dark damp cell is a meager three foot by three foot.  The room is
covered in a couple inches of water and looks extremely unpleasant for an
extended stay.
~
0 1 0
D3
~
cell door~
2 20071 20108
S
#20110
South cell~
This dark damp cell is a meager three foot by three foot.  The room is
covered in a couple inches of water and looks extremely unpleasant for an
extended stay.
~
0 1 0
D0
~
cell door~
2 20071 20108
S
#20111
West cell~
This dark damp cell is a meager three foot by three foot.  The room is
covered in a couple inches of water and looks extremely unpleasant for an
extended stay.
~
0 1 0
D1
~
cell door~
2 20071 20108
S
#20112
North cell~
This dark damp cell is a meager three foot by three foot.  The room is
covered in a couple inches of water and looks extremely unpleasant for an
extended stay.
~
0 1 0
D2
~
cell door~
2 20071 20108
S
#20113
The dark hallway~
This hallway is almost pitch black.  The paint on the walls is also black
and this seems to absorb much of any remaining light.  You can hear the
scampering of small rodents in the distance.  To the east the dark hallway
continues and to the west you can see a flight of stairs leading up.
~
0 1 0
D1
~
~
0 -1 20105
D3
~
~
0 -1 20114
S
#20114
Stairway to the first floor~
A flight of stone stairs in front of you leads up to the first floor.
~
0 1 0
D1
~
~
0 -1 20113
D4
~
~
0 -1 20089
S
#20115
Top of the second floor stairway~
You are standing at the top of the stairway.  The steps are very dusty and
you had to push your way through cobwebs to get this far.  It dosen't appear
that the second floor is used all that much.
~
0 5 0
D0
~
~
0 -1 20116
D1
~
~
0 -1 20119
D5
~
~
0 -1 20088
S
#20116
The second floor north-south hallway~
The hallway is carpeted with a thick blanket of dust and refuse and cobwebs
hinder your progress.  The curtains flutter as a weak breeze pushes them from
the east window.  To the west there is a door and the stairwell to the first
floor is to your south.
~
0 1 0
D0
~
~
0 -1 20117
D2
~
~
0 -1 20115
D3
~
~
0 -1 20131
E
window~
From this vantage point outside the window you
can see a garden surrounding a grotto of some sort.~
S
#20117
The second floor north-south hallway~
The hallway is carpeted with a thick blanket of dust and refuse and cobwebs
hinder your progress.  The curtains flutter as a weak breeze pushes them from
the east window.  To the west there is a door.
~
0 1 0
D0
~
~
0 -1 20118
D2
~
~
0 -1 20116
D3
~
~
0 -1 20132
E
window~
From this vantage point outside the window you can see a garden surrounding
a grotto of some sort downstairs.~
S
#20118
The second floor north-south hallway~
You are standing at the northern most end of the north -south hallway.  The
hallway is carpeted with a thick blanket of dust and refuse and cobwebs
hinder your progress.  The curtains flutter as a weak breeze pushes them
from the east window.  There is a door to the west.
~
0 1 0
D2
~
~
0 -1 20117
D3
~
~
0 -1 20133
E
window~
From this vantage point outside the window you
can see a garden surrounding a grotto of some sort.~
S
#20119
The second floor east-west hallway~
The howl of the wind reverberates through the hallway as it is filtered here
from the the surrounding corridors.  Only the smallest amout of light manages
to filter in from the wind battered drapes.  The hallway is choked by dust
and cobwebs making navigation a bit of a nightmare.  There is a door to the
south and a window to the north.
~
0 1 0
D1
~
~
0 -1 20120
D2
~
~
0 -1 20134
D3
~
~
0 -1 20115
E
window~
From this vantage point outside the window you can see a garden surrounding
a grotto of some sort downstairs.~
S
#20120
The second floor east-west hallway~
The howl of the wind reverberates through the hallway as it is filtered here
from the the surrounding corridors.  Only the smallest amout of light manages
to filter in from the wind battered drapes.  The hallway is choked by dust
and cobwebs making navigation a bit of a nightmare.  There is a door to the
south and a window to the north.
~
0 1 0
D1
~
~
0 -1 20121
D2
~
~
0 -1 20135
D3
~
~
0 -1 20119
E
window~
From this vantage point outside the window you
can see a garden surrounding a grotto of some sort.~
S
#20121
The second floor east-west hallway~
The howl of the wind reverberates through the hallway as it is filtered here
from the the surrounding corridors.  Only the smallest amout of light manages
to filter in from the wind battered drapes.  The hallway is choked by dust
and cobwebs making navigation a bit of a nightmare.  There is a door to the
south and a window to the north.  There appears to be a trap door leading up
to the roof in the ceiling.
~
0 1 0
D1
~
~
0 -1 20122
D2
~
~
0 -1 20136
D3
~
~
0 -1 20120
D4
~
~
1 -1 20128
E
window~
From this vantage point outside the window you
can see a garden surrounding a grotto of some sort.~
S
#20122
The second floor east-west hallway~
The howl of the wind reverberates through the hallway as it is filtered here
from the the surrounding corridors.  Only the smallest amout of light manages
to filter in from the wind battered drapes.  The hallway is choked by dust
and cobwebs making navigation a bit of a nightmare.  There is a door to the
south and a window to the north.
~
0 1 0
D1
~
~
0 -1 20123
D2
~
~
1 -1 20137
D3
~
~
0 -1 20121
E
window~
From this vantage point outside the window you
can see a garden surrounding a grotto of some sort.~
S
#20123
The second floor east-west hallway~
The howl of the wind reverberates through the hallway as it is filtered here
from the the surrounding corridors.  Only the smallest amout of light manages
to filter in from the wind battered drapes.  The hallway is choked by dust
and cobwebs making navigation a bit of a nightmare.  There is a door to the
south and a window to the north.
~
0 1 0
D1
~
~
0 -1 20124
D2
~
~
0 -1 20138
D3
~
~
0 -1 20122
E
window~
From this vantage point outside the window you
can see a garden surrounding a grotto of some sort.~
S
#20124
Second floor L junction~
You are standing in the junction between the north-south and the east-west
second floor hallway.  Here and to the north all the windows have been
boarded up.  Here you can see foot prints in the thick carpet of dust that
covers the hallway.  They seem to be leading to the north.
~
0 1 0
D0
~
~
0 -1 20125
D3
~
~
0 -1 20123
S
#20125
The second floor north-south hallway~
The hallway is carpeted with a thick blanket of dust and refuse and cobwebs
hinder your progress.  Here the windows are all boarded up and there appears
to a small path blazed through the cobwebs in the center of the hallway.
There is a small ordinary looking door to the east.
~
0 1 0
D0
~
~
0 -1 20126
D1
~
~
0 -1 20139
D2
~
~
0 -1 20124
S
#20126
The second floor north-south hallway.~
The hallway is carpeted with a thick blanket of dust and refuse and cobwebs
hinder your progress.  Here the windows are all boarded up and there appears
to a small path blazed through the cobwebs in the center of the hallway.
There is a small ordinary looking door to the east.
~
0 1 0
D0
~
~
0 -1 20127
D1
~
~
0 -1 20140
D2
~
~
0 -1 20125
S
#20127
The second floor north-south hallway~
You are standing at the northern most end of the north-south hallway.  The
hallway is carpeted with a thick blanket of dust and refuse and cobwebs
hinder your progress.  There is a small path through cobwebs in the center
of the hallway to the north.  Here all the windows have been boarded up and
it is very dark.
~
0 1 0
D1
~
~
0 -1 20141
D2
~
~
0 -1 20126
S
#20128
On top of the roof~
You are standing on top of the roof of Baron Maleek's Manor.  From here you
have a fantastic view of the surrounding country side.  Until you notice
how bleak and desolate every thing is in the Baron's domain.  There is a
trap door under your feet and the roof continues to the east and west.
~
0 1 1
D1
~
~
0 -1 20129
D3
~
~
0 -1 20130
D5
~
trap door trap~
0 -1 20121
S
#20129
Eastern side of the roof~
You are standing on the roof of Baron Maleek's Manor.  The chill in the air
makes standing on top of the roof almost unbearable.
~
0 0 1
D3
~
~
0 -1 20128
S
#20130
Western side of the roof~
You are standing on the roof of Baron Maleek's Manor.  The chill in the air
makes standing on top of the roof almost unbearable.
~
0 0 1
D1
~
~
0 -1 20128
S
#20131
Ransacked bedroom~
The bedroom has been totally ransacked and destroyed.  The bed has been
turned over and the mirror has been smashed on the floor.  There either was
a great struggle here or someone was looking for something.
~
0 1 0
D1
~
~
1 -1 20116
S
#20132
Knight's bedroom~
The bedroom is lively decorated with murials depicting great tournaments of
days long past.  There is a small cot in the corner along with a locker at
the foot of it.  There is a small bowl and wash basin in the corner.  The
room has a slight must to it similar to that of leather.
~
0 1 0
D1
~
~
1 -1 20117
S
#20133
Count Denon's bedroom~
This is a lavishly decorated bedroom that appears to have been furnished for
a nobleman.  There are lavish rugs covering the hardwood floor that have
since been visited by many moths.  There is silver and gold trimming inlaid
into the walls and a victotian bed that dosen't appear to have been slept in
for quite some time.
~
0 5 0
D1
~
~
1 -1 20118
S
#20134
Storage closet~
This is a small storage closet that appears to be empty.
~
0 1 0
D0
~
~
1 -1 20119
S
#20135
Knight's bedroom~
The bedroom is lively decorated with murials depicting great tournaments of
days long past.  There is a small cot in the corner along with a locker at
the foot of it.  There is a small bowl and wash basin in the corner.  The
room has a slight must to it similar to that of leather.
~
0 1 0
D0
~
~
1 -1 20120
S
#20136
Claudette's Bedroom~
The bedroom appears to belong to a  royal lady.  Charms and perfumes line
the dresser as well as mirrors of numerous sizes and shapes.  The room has
a unusual odor.  You are not sure wether it might be the perfume or not.
~
0 1 0
D0
~
~
1 -1 20121
S
#20137
Knight's bedroom~
The bedroom is lively decorated with murials depicting great tournaments of
days long past.  There is a small cot in the corner along with a locker at
the foot of it.  There is a small bowl and wash basin in the corner.  The
room has a slight must to it similar to that of leather.
~
0 1 0
D0
~
~
0 -1 20122
S
#20138
pitch black room~
This room is pitch black.  You cannot even see your hand in front of your
face.  The room seems to absorb light in some obviously magical way.
~
0 8321 0
D0
~
~
1 -1 20123
S
#20139
Knight's bedroom~
The bedroom is lively decorated with murials depicting great tournaments of
days long past.  There is a small cot in the corner along with a locker at
the foot of it.  There is a small bowl and wash basin in the corner.  The
room has a slight must to it similar to that of leather.
~
0 1 0
D3
~
~
1 -1 20125
S
#20140
Liason's Room~
This room is decorated with the early Inquisition look.  Various tomes of
mystical nature line the walls as well as implements of both torchure and
pleasure.  The bedroom is of immense proportion compared to that of the
others you have seen in the Manor.  There is a bowl of inscence in the middle
of the room that breathes a hint of brimstone into the room.
~
0 1 0
D3
~
~
1 -1 20126
S
#20141
The Baron's chamber~
This room is immaculately clean and maintained.  The whole room just shines
from polish and hard work.  Numerous heraldic devices and coats of arms line
the four corners of the room.  The carpet is a rich burgandy and is very
plush to walk on.  There is a rather stout looking door to the east.
~
0 1 0
D1
~
east~
1 20035 20142
D3
~
~
1 -1 20127
S
#20142
The Baron's bedroom~
This room appears to be where the Baron takes his rest.  More of a library
than a bedroom, arcane texts and scrolls of every kind line the bookcases.
There is a small bed in the corner of the room that has gathered a light coat
of dust.
~
0 1 0
D3
~
~
2 20035 20141
S
#20143
A workshop~
This room is some sort of workshop.  There are many different insruments to
work metal and leather here.  There is also quite alot of puzzling items
around that you cannot even begin to guess at it's purpose.
~
0 1 0
D1
~
~
1 -1 20104
D3
~
~
0 -1 20144
S
#20144
A workshop~
This room is some sort of workshop.  There are many different insruments to
work metal and leather here.  There is also quite alot of puzzling items
around that you cannot even begin to guess at it's purpose.
~
0 1 0
D1
~
~
0 -1 20143
S
#0



#SPECIALS
S



#RESETS
D 0 20012 3 1
D 0 20018 3 1
D 0 20024 3 1
D 0 20025 2 1
D 0 20061 0 1
D 0 20075 2 1
D 0 20092 1 1
D 0 20093 3 1
D 0 20098 3 1
D 0 20099 1 1
D 0 20100 3 1
D 0 20101 1 1
D 0 20102 4 1
D 0 20106 3 2
D 0 20107 0 1
D 0 20108 4 1
D 0 20109 3 2
D 0 20110 0 2
D 0 20111 1 2
D 0 20112 2 2
D 0 20121 4 1
D 0 20122 2 1
D 0 20131 1 1
D 0 20132 1 1
D 0 20133 1 1
D 0 20134 0 1
D 0 20135 0 1
D 0 20136 0 1
D 0 20138 0 1
D 0 20139 3 1
D 0 20140 3 1
D 0 20141 1 1
D 0 20141 3 1
D 0 20142 3 2
D 0 20143 1 1
O 0 20045 0 20002 A bedroll loaded to An abandoned campsite
O 0 20046 0 20002 A half eaten corpse loaded to An abandoned campsite
M 1 20017 6 20002 Load a bloated vulture
M 1 20017 6 20003 Load a bloated vulture
O 0 20021 0 20006 A murky pond loaded to Near the pond
M 1 20007 1 20008 Load A Twisted Cypress
M 1 20006 1 20009 Load A Creeping Vine
M 1 20013 1 20010 Load The twisted gardener
E 0 20017 0 16 A pruning knife is loaded wielded of The twisted gardener
G 0 20019 0 A blood rose is given to The twisted gardener
O 0 20019 0 20010 A blood rose loaded to Inside a gazebo
O 0 20020 0 20010 A black orchid loaded to Inside a gazebo
M 1 20001 3 20011 Load A starving vulture
M 1 20000 5 20016 Load A filthy ghoul
M 1 20000 5 20017 Load A filthy ghoul
M 1 20015 1 20022 Load a revenant
M 1 20014 1 20028 Load an adolescent black dragon
O 0 20053 0 20028 A wooden chest loaded to Inside the cave
P 0 20055 0 20053 0 A huge opal put inside a huge opal
P 0 20031 0 20053 0 A shield sphere put inside a shield sphere
M 1 20001 3 20030 Load A starving vulture
O 0 20029 0 20034 Deer jerky loaded to Inside the kennel
O 0 20059 0 20035 A water bowl loaded to Inside the kennel
M 1 20008 3 20036 Load A Hellhound
M 1 20008 3 20037 Load A Hellhound
O 0 20058 0 20039 A bloody table loaded to Slaughter house
P 0 20057 0 20058 0 A bloody cleaver put inside a bloody cleaver
P 0 20056 0 20058 0 A hunk of meat put inside a hunk of meat
M 1 20022 2 20041 Load a grazing sheep
M 1 20033 1 20041 Load the sheep herder
E 0 20006 0 16 A barbed pitchfork is loaded wielded of the sheep herder
M 1 20005 5 20043 Load A giant crow
M 1 20004 1 20044 Load Jim Crow
E 0 20026 0 5 The scarecrow chest is loaded on the body of Jim Crow
G 0 20000 0 The heart of straw is given to Jim Crow
M 1 20005 5 20044 Load A giant crow
M 1 20005 5 20045 Load A giant crow
M 1 20020 1 20046 Load Elzibeth
E 0 20014 0 12 The mummy wrappings is loaded about the shoulders of Elzibeth
E 0 20013 0 17 A mummified hand is loaded held in the hands of Elzibeth
O 0 20047 0 20046 A copper urn loaded to Elzibeth's burial chamber
O 0 20048 0 20046 A bronze urn loaded to Elzibeth's burial chamber
M 1 20008 3 20048 Load A Hellhound
M 1 20026 5 20053 Load a moor wolf
M 1 20026 5 20054 Load a moor wolf
M 1 20024 1 20057 Load the alfa wolf
M 1 20023 1 20057 Load the Master of the Hunt
E 0 20060 0 6 Stag antlers is loaded over the head of the Master of the Hunt
M 1 20025 1 20059 Load the beta wolf
M 1 20009 1 20060 Load The insane woodsman
E 0 20001 0 16 A woodcutter's axe is loaded wielded of The insane woodsman
G 0 20004 0 A burlap sack is given to The insane woodsman
O 0 20039 0 20062 Flickering torch loaded to The foyer
M 1 20018 1 20063 Load undead librarian
G 0 20011 0 A strange leather tome is given to undead librarian
G 0 20012 0 A black pulsing book is given to undead librarian
M 1 20021 1 20066 Load the bailiff
O 0 20050 0 20066 Hat rack loaded to The Great Hall
M 1 20044 10 20073 Load a skeletal soldier
M 1 20011 6 20082 Load A skeletal hound
O 0 20062 0 20085 A statue of maurvet loaded to The grotto
M 1 20028 1 20092 Load a wailing banshee
M 1 20044 10 20096 Load a skeletal soldier
M 1 20044 10 20097 Load a skeletal soldier
M 1 20027 8 20098 Load an undead servant
M 1 20028 1 20099 Load a wailing banshee
M 1 20027 8 20100 Load an undead servant
M 1 20019 1 20102 Load tragor imp
O 0 20064 0 20103 A wine rack loaded to the wine cellar
P 0 20065 0 20064 0 A red bottle put inside a red bottle
P 0 20066 0 20064 0 A green bottle put inside a green bottle
P 0 20067 0 20064 0 A golden bottle put inside a golden bottle
M 1 20044 10 20105 Load a skeletal soldier
O 0 20041 0 20106 The flask of visili loaded to Secret room
M 1 20016 1 20107 Load the master tormentor
E 0 20038 0 7 Runed greaves is loaded on the legs of the master tormentor
E 0 20032 0 16 A cat o' nine tails is loaded wielded of the master tormentor
G 0 20071 0 A jail key is given to the master tormentor
O 0 20051 0 20107 A rack loaded to The torture chamber
O 0 20015 0 20109 A shackled skeleton loaded to East cell
M 1 20029 1 20109 Load a babbling idiot
O 0 20015 0 20110 A shackled skeleton loaded to South cell
M 1 20031 1 20111 Load a young maiden
E 0 20072 0 5 A gown is loaded on the body of a young maiden
M 1 20032 1 20112 Load the elder
E 0 20073 0 3 A dwarven necklace is loaded around the neck (1) of the elder
M 1 20039 8 20118 Load a ghostly figure
M 1 20039 8 20119 Load a ghostly figure
M 1 20039 8 20123 Load a ghostly figure
M 1 20039 8 20127 Load a ghostly figure
O 0 20037 0 20128 Lightning rod loaded to On top of the roof
M 1 20042 2 20129 Load a perched gargoyle
E 0 20087 0 16 An electrum mace is loaded wielded of a perched gargoyle
M 1 20042 1 20130 Load a perched gargoyle
M 1 20037 1 20132 Load the skeletal knight
E 0 20075 0 9 A pair of electrum gloves is loaded on the hands of the skeletal knight
E 0 20076 0 10 A pair of electrum sleeves is loaded on the arms of the skeletal knight
E 0 20082 0 13 An electrum belt is loaded around the waist of the skeletal knight
E 0 20088 0 16 An electrum spear is loaded wielded of the skeletal knight
M 1 20038 1 20133 Load the shade of Count Denon
O 0 20033 0 20134 A crack in the wall loaded to Storage closet
P 0 20030 0 20033 0 Rat poison put inside rat poison
M 1 20036 1 20135 Load the skeletal knight
E 0 20084 0 1 An electrum ring is loaded on the left finger of the skeletal knight
E 0 20083 0 3 A flowing silver cloak is loaded around the neck (1) of the skeletal knight
E 0 20081 0 8 Electrum boots is loaded on the feet of the skeletal knight
E 0 20086 0 16 An electrum pike is loaded wielded of the skeletal knight
O 0 20010 0 20135 A brown beaker loaded to Knight's bedroom
M 1 20040 1 20136 Load Claudette
E 0 20042 0 3 A ruby charm is loaded around the neck (1) of Claudette
E 0 20028 0 17 A voodoo doll is loaded held in the hands of Claudette
O 0 20074 0 20136 A silver tea service loaded to Claudette's Bedroom
O 0 20016 0 20136 An engraved box loaded to Claudette's Bedroom
M 1 20035 1 20137 Load the skeletal knight
E 0 20080 0 11 An electrum shield is loaded as a shield of the skeletal knight
E 0 20077 0 14 An electrum bracer is loaded on the left wrist of the skeletal knight
E 0 20086 0 16 An electrum pike is loaded wielded of the skeletal knight
E 0 20078 0 5 Electrum platemail is loaded on the body of the skeletal knight
M 1 20010 1 20138 Load The Shadow Demon
E 0 20002 0 12 The cloak of shadows is loaded about the shoulders of The Shadow Demon
G 0 20018 0 Some mandrake root is given to The Shadow Demon
M 1 20034 1 20139 Load the skeletal knight
E 0 20084 0 1 An electrum ring is loaded on the left finger of the skeletal knight
E 0 20079 0 6 An electrum helm is loaded over the head of the skeletal knight
E 0 20085 0 16 An electrum sword is loaded wielded of the skeletal knight
E 0 20078 0 5 Electrum platemail is loaded on the body of the skeletal knight
O 0 20009 0 20139 A green beaker loaded to Knight's bedroom
M 1 20041 1 20140 Load the demonic liason
E 0 20022 0 0 A glowing skull is loaded as a light of the demonic liason
E 0 20027 0 1 White gold ring is loaded on the left finger of the demonic liason
O 0 20008 0 20140 A red beaker loaded to Liason's Room
M 1 20003 3 20141 Load A large zombie
E 0 20043 0 8 Huge boots is loaded on the feet of A large zombie
E 0 20025 0 16 A wooden mallet is loaded wielded of A large zombie
M 1 20043 1 20141 Load a large zombie
E 0 20043 0 8 Huge boots is loaded on the feet of a large zombie
E 0 20025 0 16 A wooden mallet is loaded wielded of a large zombie
G 0 20035 0 A bedroom key is given to a large zombie
O 0 20024 0 20141 An oak desk loaded to The Baron's chamber
O 0 20023 0 20141 A hardwood chair loaded to The Baron's chamber
M 1 20002 1 20142 Load Baron Maleek
E 0 20007 0 1 A pentagram engraved ring is loaded on the left finger of Baron Maleek
E 0 20003 0 17 The rod of the netherworld is loaded held in the hands of Baron Maleek
E 0 20005 0 8 A pair of leather slippers is loaded on the feet of Baron Maleek
M 1 20003 3 20142 Load A large zombie
E 0 20043 0 8 Huge boots is loaded on the feet of A large zombie
E 0 20025 0 16 A wooden mallet is loaded wielded of A large zombie
M 1 20012 2 20143 Load A clockwork golem
M 1 20030 1 20144 Load the master tinkerer
E 0 20069 0 13 A tool belt is loaded around the waist of the master tinkerer
E 0 20068 0 16 A screwdriver is loaded wielded of the master tinkerer
G 0 20067 0 A golden bottle is given to the master tinkerer
S



#SHOPS
0



#MOBPROGS
#0

#$