/**************************************************************************
void power_truesight(CHAR_DATA *ch, CHAR_DATA *victim)
{
return;
}
* File: olc_save.c *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
* *
* This code was freely distributed with the The Isles 1.1 source code, *
* and has been used here for OLC - OLC would not be what it is without *
* all the previous coders who released their source code. *
* *
***************************************************************************/
/* OLC_SAVE.C
* This takes care of saving all the .are information.
* Notes:
* -If a good syntax checker is used for setting vnum ranges of areas
* then it would become possible to just cycle through vnums instead
* of using the iHash stuff and checking that the room or reset or
* mob etc is part of that area.
*/
#include <glib.h>
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <merc.h>
#include <olc.h>
//#include <actaffect.h>
#include <tables.h>
//#include <db.h>
/*External calls since I can't figure out why i can't put these in OLC.h */
char *spec_name args ( ( SPEC_FUN *function) );
extern int flag_value args ( ( const struct flag_type *flag_table, char *argument) );
extern char *flag_string args ( ( const struct flag_type *flag_table, int bits ) );
char * mprog_type_to_name args( ( int type ) );
/*
* Verbose writes reset data in plain english into the comments
* section of the resets. It makes areas considerably larger but
* may aid in debugging.
*/
/* #define VERBOSE */
/*****************************************************************************
Name: fix_string
Purpose: Returns a string without \r and ~.
****************************************************************************/
char *fix_string( const char *str )
{
static char strfix[MAX_STRING_LENGTH];
int i;
int o;
if ( str == NULL )
return '\0';
for ( o = i = 0; str[i+o] != '\0'; i++ )
{
if (str[i+o] == '\r' || str[i+o] == '~')
o++;
strfix[i] = str[i+o];
}
strfix[i] = '\0';
return strfix;
}
void save_mobprogs( FILE *fp, AREA_DATA *pArea )
{
MPROG_CODE *pMprog;
int i;
fprintf(fp, "#MOBPROGS\n");
for( i = pArea->min_vnum; i <= pArea->max_vnum; i++ )
{
if ( (pMprog = get_mprog_index(i) ) != NULL)
{
fprintf(fp, "#%d\n", i);
fprintf(fp, "%s~\n", fix_string(pMprog->code->str));
}
}
fprintf(fp,"#0\n\n");
return;
}
/*****************************************************************************
Name: save_area_list
Purpose: Saves the listing of files to be loaded at startup.
Called by: do_asave(olc_save.c).
****************************************************************************/
void save_area_list()
{
FILE *fp;
AREA_DATA *pArea;
if ( ( fp = fopen( "area.lst", "w" ) ) == NULL )
{
bug( "Save_area_list: fopen", 0 );
bug( "area.lst",0 );
}
else
{
/*
* Add any help files that need to be loaded at
* startup to this section.
*/
fprintf( fp, "help.are\n" );
fprintf( fp, "social.are\n" );
fprintf( fp, "riddle.are\n" );
fprintf( fp, "xsocial.are\n" );
for( pArea = area_first; pArea; pArea = pArea->next )
{
fprintf( fp, "%s\n", pArea->file_name );
}
//fprintf( fp, "mobprog.are\n" );
fprintf( fp, "$\n" );
fclose( fp );
}
return;
}
/*
* ROM OLC
* Used in save_mobile and save_object below. Writes
* flags on the form fread_flag reads.
*
* buf[] must hold at least 32+1 characters.
*
* -- Hugin
*/
char *fwrite_flag( long flags, char buf[] )
{
char offset;
char *cp;
buf[0] = '\0';
if ( flags == 0 )
{
str_cpy( buf, "0" );
return buf;
}
/* 32 -- number of bits in a long */
for ( offset = 0, cp = buf; offset < 32; offset++ )
if ( flags & ( (long)1 << offset ) )
{
if ( offset <= 'Z' - 'A' )
*(cp++) = 'A' + offset;
else
*(cp++) = 'a' + offset - ( 'Z' - 'A' + 1 );
}
*cp = '\0';
return buf;
}
/*****************************************************************************
Name: save_mobile
Purpose: Save one mobile to file, new format -- Hugin
Called by: save_mobiles (below).
****************************************************************************/
void save_mobile( FILE *fp, MOB_INDEX_DATA *pMobIndex )
{
char buf[MAX_STRING_LENGTH];
MPROG_LIST *pMprog;
fprintf( fp, "#%d\n", pMobIndex->vnum );
fprintf( fp, "%s~\n", pMobIndex->player_name );
fprintf( fp, "%s~\n", pMobIndex->short_descr );
fprintf( fp, "%s~\n", fix_string( pMobIndex->long_descr ) );
fprintf( fp, "%s~\n", fix_string( pMobIndex->description) );
fprintf( fp, "%s ", fwrite_flag( pMobIndex->act, buf ) );
fprintf( fp, "%s ", fwrite_flag( pMobIndex->affected_by, buf ) );
fprintf( fp, "%s ", fwrite_flag( pMobIndex->mob_con, buf ) );
fprintf( fp, "%d S\n", pMobIndex->alignment );
fprintf( fp, "%d ", pMobIndex->level );
fprintf( fp, "%d ", pMobIndex->hitroll );
fprintf( fp, "%d ", pMobIndex->ac );
fprintf( fp, "%dd", pMobIndex->hitnodice );
fprintf( fp, "%d+", pMobIndex->hitsizedice );
fprintf( fp, "%d ", pMobIndex->hitplus );
fprintf( fp, "%dd", pMobIndex->damnodice );
fprintf( fp, "%d+", pMobIndex->damsizedice );
fprintf( fp, "%d ", pMobIndex->damplus );
fprintf( fp, "%d 8000\n", pMobIndex->gold );
fprintf( fp, "8 8 %d \n", pMobIndex->sex );
fprintf( fp, "%d ", pMobIndex->added );
fprintf( fp, "%d ", pMobIndex->mob_fight );
fprintf( fp, "%d\n", pMobIndex->sphere_spaffect );
for (pMprog = pMobIndex->mprogs; pMprog; pMprog = pMprog->next)
{
fprintf(fp, "M %s %d %s~\n",
mprog_type_to_name(pMprog->trig_type), pMprog->vnum,
pMprog->trig_phrase->str);
}
return;
}
/*****************************************************************************
Name: save_mobiles
Purpose: Save #MOBILES secion of an area file.
Called by: save_area(olc_save.c).
Notes: Changed for ROM OLC.
****************************************************************************/
void save_mobiles( FILE *fp, AREA_DATA *pArea )
{
int i;
MOB_INDEX_DATA *pMob;
fprintf( fp, "#MOBILES\n" );
for( i = pArea->min_vnum; i <= pArea->max_vnum; i++ )
{
if ( (pMob = get_mob_index( i )) )
save_mobile( fp, pMob );
}
fprintf( fp, "#0\n\n\n\n" );
return;
}
/*****************************************************************************
Name: save_object
Purpose: Save one object to file.
new ROM format saving -- Hugin
Called by: save_objects (below).
****************************************************************************/
/* Quck slot Lookup function to save Scrolls and wands and other magic shit
-Spiral99
*/
int slot_look( int sn )
{
if ( sn <= 0 || sn >= MAX_SKILL )
return 0;
if ( skill_table[sn].slot >= 0 )
{
return skill_table[sn].slot;
}
return 0;
}
void save_object( FILE *fp, OBJ_INDEX_DATA *pObjIndex )
{
AFFECT_DATA *pAf;
EXTRA_DESCR_DATA *pEd;
char buf[MAX_STRING_LENGTH];
MPROG_LIST *pMprog;
fprintf( fp, "#%d\n", pObjIndex->vnum );
fprintf( fp, "%s~\n", pObjIndex->name );
fprintf( fp, "%s~\n", pObjIndex->short_descr );
fprintf( fp, "%s~\n~\n", fix_string( pObjIndex->description ) );
fprintf( fp, "%d ", pObjIndex->item_type );
fprintf( fp, "%s ", fwrite_flag( pObjIndex->extra_flags, buf ) );
fprintf( fp, "%s\n", fwrite_flag( pObjIndex->wear_flags, buf ) );
/*
* Using fwrite_flag to write most values gives a strange
* looking area file, consider making a case for each
* item type later.
*/
switch ( pObjIndex->item_type )
{
default:
fprintf( fp, "%d ", pObjIndex->value[0] );
fprintf( fp, "%d ", pObjIndex->value[1] );
fprintf( fp, "%d ", pObjIndex->value[2] );
fprintf( fp, "%d\n", pObjIndex->value[3] );
break;
case ITEM_LIGHT:
fprintf( fp, "0 0 %d 0\n",
pObjIndex->value[2] < 1 ? 999 /* infinite */
: pObjIndex->value[2] );
break;
case ITEM_SLOT_MACHINE:
fprintf( fp, "%d %d %d %d\n", pObjIndex->value[0], pObjIndex->value[1], pObjIndex->value[2], pObjIndex->value[3]);
break;
case ITEM_MONEY:
fprintf( fp, "%d %d 0 0\n",
pObjIndex->value[0],
pObjIndex->value[1]);
break;
case ITEM_DRINK_CON:
fprintf( fp, "%d %d %d %d\n",
pObjIndex->value[0],
pObjIndex->value[1],
pObjIndex->value[2],
pObjIndex->value[3] );
break;
case ITEM_FOUNTAIN:
fprintf( fp, "%d %d %d 0\n",
pObjIndex->value[0],
pObjIndex->value[1],
pObjIndex->value[2]);
break;
case ITEM_CONTAINER:
fprintf( fp, "%d %d %d %d\n",
pObjIndex->value[0],
pObjIndex->value[1],
pObjIndex->value[2],
pObjIndex->value[3]);
break;
case ITEM_FOOD:
fprintf( fp, "%d %d 0 %d\n",
pObjIndex->value[0],
pObjIndex->value[1],
pObjIndex->value[3] );
break;
case ITEM_PORTAL:
fprintf( fp, "%d %d %d %d\n",
pObjIndex->value[0],
pObjIndex->value[1],
pObjIndex->value[2],
pObjIndex->value[3]);
break;
case ITEM_WEAPON:
fprintf( fp, "%d %d %d %d\n",
pObjIndex->value[0],
pObjIndex->value[1],
pObjIndex->value[2],
pObjIndex->value[3] );
break;
case ITEM_ARMOR:
fprintf( fp, "%d %d %d %d\n",
pObjIndex->value[0],
pObjIndex->value[1],
pObjIndex->value[2],
pObjIndex->value[3]);
break;
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
fprintf( fp, "%d %d %d %d\n",
slot_look(pObjIndex->value[0]),
slot_look(pObjIndex->value[1]),
slot_look(pObjIndex->value[2]),
slot_look(pObjIndex->value[3]));
break;
case ITEM_STAFF:
case ITEM_WAND:
fprintf( fp, "%d ", pObjIndex->value[0] );
fprintf( fp, "%d ", pObjIndex->value[1] );
fprintf( fp, "%d %d\n",
slot_look(pObjIndex->value[2]),
slot_look(pObjIndex->value[3]));
break;
}
fprintf( fp, "%d ", pObjIndex->weight );
fprintf( fp, "%d 0\n", pObjIndex->cost );
for( pAf = pObjIndex->affected; pAf; pAf = pAf->next )
{
fprintf( fp, "A\n%d %d\n", pAf->location, pAf->modifier );
}
for( pEd = pObjIndex->extra_descr; pEd; pEd = pEd->next )
{
fprintf( fp, "E\n%s~\n%s~\n", pEd->keyword,
fix_string( pEd->description ) );
}
fprintf( fp, "Q\n" );
fprintf( fp, "%s~\n", pObjIndex->chpoweron);
fprintf( fp, "%s~\n", pObjIndex->chpoweroff);
fprintf( fp, "%s~\n", pObjIndex->chpoweruse);
fprintf( fp, "%s~\n", pObjIndex->victpoweron);
fprintf( fp, "%s~\n", pObjIndex->victpoweroff);
fprintf( fp, "%s~\n", pObjIndex->victpoweruse);
fprintf( fp, "%d ", pObjIndex->spectype);
fprintf( fp, "%d\n", pObjIndex->specpower);
for (pMprog = pObjIndex->mprogs; pMprog; pMprog = pMprog->next)
{
fprintf(fp, "M %s %d %s~\n",
mprog_type_to_name(pMprog->trig_type), pMprog->vnum,
pMprog->trig_phrase->str);
}
return;
}
/*****************************************************************************
Name: save_objects
Purpose: Save #OBJECTS section of an area file.
Called by: save_area(olc_save.c).
Notes: Changed for ROM OLC.
****************************************************************************/
void save_objects( FILE *fp, AREA_DATA *pArea )
{
int i;
OBJ_INDEX_DATA *pObj;
fprintf( fp, "#OBJECTS\n" );
for( i = pArea->min_vnum; i <= pArea->max_vnum; i++ )
{
if ( (pObj = get_obj_index( i )) )
save_object( fp, pObj );
}
fprintf( fp, "#0\n\n\n\n" );
return;
}
/*****************************************************************************
Name: save_rooms
Purpose: Save #ROOMS section of an area file.
Called by: save_area(olc_save.c).
****************************************************************************/
void save_rooms( FILE *fp, AREA_DATA *pArea )
{
ROOM_INDEX_DATA *pRoomIndex;
ROOMTEXT_DATA *rt;
EXTRA_DESCR_DATA *pEd;
EXIT_DATA *pExit;
int iHash;
int door;
MPROG_LIST *pMprog;
fprintf( fp, "#ROOMS\n" );
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->area == pArea )
{
fprintf( fp, "#%d\n", pRoomIndex->vnum );
fprintf( fp, "%s~\n", pRoomIndex->name );
fprintf( fp, "%s~\n", fix_string( pRoomIndex->description ) );
fprintf( fp, "0 " );
fprintf( fp, "%d ", pRoomIndex->room_flags );
fprintf( fp, "%d\n", pRoomIndex->sector_type );
for( door = 0; door < MAX_DIR; door++ ) /* I hate this! */
{
if (( pExit = pRoomIndex->exit[door] ) &&
pExit->to_room )
{
int locks = 0;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& ( !IS_SET( pExit->rs_flags, EX_CLOSED ) )
&& ( !IS_SET( pExit->rs_flags, EX_LOCKED ) )
&& ( !IS_SET( pExit->rs_flags, EX_PASSPROOF ) )
&& ( !IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) )
locks = 0;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& ( IS_SET( pExit->rs_flags, EX_CLOSED ) )
&& ( !IS_SET( pExit->rs_flags, EX_LOCKED ) )
&& ( !IS_SET( pExit->rs_flags, EX_PASSPROOF ) )
&& ( !IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) )
locks = 1;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& ( IS_SET( pExit->rs_flags, EX_CLOSED ) )
&& ( IS_SET( pExit->rs_flags, EX_LOCKED ) )
&& ( !IS_SET( pExit->rs_flags, EX_PASSPROOF ) )
&& ( !IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) )
locks = 2;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& ( IS_SET( pExit->rs_flags, EX_PASSPROOF ) )
&& ( !IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) )
locks = 3;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& ( !IS_SET( pExit->rs_flags, EX_PASSPROOF ) )
&& ( IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) )
locks = 4;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& ( IS_SET( pExit->rs_flags, EX_PASSPROOF ) )
&& ( IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) )
locks = 5;
fprintf( fp, "D%d\n", pExit->orig_door );
fprintf( fp, "%s~\n", fix_string( pExit->description ) );
fprintf( fp, "%s~\n", pExit->keyword );
fprintf( fp, "%d %d %d\n", locks,
pExit->key,
pExit->vnum );
}
}
for ( pEd = pRoomIndex->extra_descr; pEd;
pEd = pEd->next )
{
fprintf( fp, "E\n%s~\n%s~\n", pEd->keyword,
fix_string( pEd->description ) );
}
for (pMprog = pRoomIndex->mprogs; pMprog; pMprog = pMprog->next)
{
fprintf(fp, "M %s %d %s~\n",
mprog_type_to_name(pMprog->trig_type), pMprog->vnum,
pMprog->trig_phrase->str);
}
for ( rt = pRoomIndex->roomtext; rt; rt = rt->next )
{
fprintf( fp, "T\n%s~\n", rt->input);
fprintf( fp, "%s~\n", rt->output);
fprintf( fp, "%s~\n", rt->choutput);
fprintf( fp, "%s~\n", rt->name);
fprintf( fp, "%d %d %d\n", rt->type,rt->power,rt->mob);
}
fprintf( fp, "S\n");
}
}
}
fprintf( fp, "#0\n\n\n\n" );
return;
}
/*****************************************************************************
Name: save_specials
Purpose: Save #SPECIALS section of area file.
Called by: save_area(olc_save.c).
****************************************************************************/
void save_specials( FILE *fp, AREA_DATA *pArea )
{
int iHash;
MOB_INDEX_DATA *pMobIndex;
fprintf( fp, "#SPECIALS\n" );
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pMobIndex = mob_index_hash[iHash]; pMobIndex; pMobIndex = pMobIndex->next )
{
if ( pMobIndex && pMobIndex->area == pArea && pMobIndex->spec_fun )
{
fprintf( fp, "M %d %s Load to: %s\n", pMobIndex->vnum,
spec_name( pMobIndex->spec_fun ),
pMobIndex->short_descr );
}
}
}
fprintf( fp, "S\n\n\n\n" );
return;
}
/*
* This function is obsolete. It it not needed but has been left here
* for historical reasons. It is used currently for the same reason.
*
* I don't think it's obsolete in ROM -- Hugin.
*/
void save_door_resets( FILE *fp, AREA_DATA *pArea )
{
int iHash;
ROOM_INDEX_DATA *pRoomIndex;
EXIT_DATA *pExit;
int door;
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->area == pArea )
{
for( door = 0; door < MAX_DIR; door++ )
{
if ( ( pExit = pRoomIndex->exit[door] )
&& pExit->to_room
&& ( IS_SET( pExit->rs_flags, EX_ISDOOR )
|| IS_SET( pExit->rs_flags, EX_CLOSED )
|| IS_SET( pExit->rs_flags, EX_LOCKED )
|| IS_SET( pExit->rs_flags, EX_PASSPROOF )
|| IS_SET( pExit->rs_flags, EX_PICKPROOF ) ) )
{
int locks = 0;
/* Long and messy if statement, terrible hack --Thanos */
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& !IS_SET( pExit->rs_flags, EX_CLOSED )
&& !IS_SET( pExit->rs_flags, EX_LOCKED )
&& !IS_SET( pExit->rs_flags, EX_PASSPROOF )
&& !IS_SET( pExit->rs_flags, EX_PICKPROOF ))
locks = 0;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& IS_SET( pExit->rs_flags, EX_CLOSED )
&& !IS_SET( pExit->rs_flags, EX_LOCKED )
&& !IS_SET( pExit->rs_flags, EX_PASSPROOF )
&& !IS_SET( pExit->rs_flags, EX_PICKPROOF ))
locks = 1;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& IS_SET( pExit->rs_flags, EX_CLOSED )
&& IS_SET( pExit->rs_flags, EX_LOCKED )
&& !IS_SET( pExit->rs_flags, EX_PASSPROOF )
&& !IS_SET( pExit->rs_flags, EX_PICKPROOF ))
locks = 2;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& IS_SET( pExit->rs_flags, EX_PASSPROOF )
&& !IS_SET( pExit->rs_flags, EX_PICKPROOF ))
locks = 3;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& !IS_SET( pExit->rs_flags, EX_PASSPROOF )
&& IS_SET( pExit->rs_flags, EX_PICKPROOF ))
locks = 4;
if ( IS_SET( pExit->rs_flags, EX_ISDOOR )
&& IS_SET( pExit->rs_flags, EX_PASSPROOF )
&& IS_SET( pExit->rs_flags, EX_PICKPROOF ))
locks = 5;
fprintf( fp, "D 0 %d %d %d\n",
pRoomIndex->vnum,
pExit->orig_door, locks );
}
}
}
}
}
return;
}
/*****************************************************************************
Name: save_resets
Purpose: Saves the #RESETS section of an area file.
Called by: save_area(olc_save.c)
****************************************************************************/
void save_resets( FILE *fp, AREA_DATA *pArea )
{
RESET_DATA *pReset;
MOB_INDEX_DATA *pLastMob = NULL;
OBJ_INDEX_DATA *pLastObj;
ROOM_INDEX_DATA *pRoom;
GSList *ResetList;
char buf[MAX_STRING_LENGTH];
int iHash;
fprintf( fp, "#RESETS\n" );
save_door_resets( fp, pArea );
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pRoom = room_index_hash[iHash]; pRoom; pRoom = pRoom->next )
{
if ( pRoom->area == pArea )
{
for ( ResetList = pRoom->reset_list; ResetList; ResetList = g_slist_next(ResetList) )
{
pReset = (RESET_DATA*)ResetList->data;
switch ( pReset->command )
{
default:
bug( "Save_resets: bad command %c.", pReset->command );
break;
case 'M':
pLastMob = get_mob_index( pReset->arg1 );
fprintf( fp, "M 1 %d %d %d Load %s\n",
pReset->arg1,
pReset->arg2,
pReset->arg3,
pLastMob->short_descr );
break;
case 'O':
pLastObj = get_obj_index( pReset->arg1 );
pRoom = get_room_index( pReset->arg3 );
fprintf( fp, "O 0 %d 0 %d %s loaded to %s\n",
pReset->arg1,
pReset->arg3,
capitalize(pLastObj->short_descr),
pRoom->name );
break;
case 'P':
pLastObj = get_obj_index( pReset->arg1 );
fprintf( fp, "P 0 %d 0 %d %d %s put inside %s\n",
pReset->arg1,
pReset->arg3,
pReset->arg4,
capitalize(get_obj_index( pReset->arg1 )->short_descr),
pLastObj->short_descr );
break;
case 'G':
fprintf( fp, "G 0 %d 0 %s is given to %s\n",
pReset->arg1,
capitalize(get_obj_index( pReset->arg1 )->short_descr),
pLastMob ? pLastMob->short_descr : "!NO_MOB!" );
if ( !pLastMob )
{
sprintf( buf, "Save_resets: !NO_MOB! in [%s]", pArea->file_name );
bug( buf, 0 );
}
break;
case 'E':
fprintf( fp, "E 0 %d 0 %d %s is loaded %s of %s\n",
pReset->arg1,
pReset->arg3,
capitalize(get_obj_index( pReset->arg1 )->short_descr),
flag_string( wear_loc_strings, pReset->arg3 ),
pLastMob ? pLastMob->short_descr : "!NO_MOB!" );
if ( !pLastMob )
{
sprintf( buf, "Save_resets: !NO_MOB! in [%s]", pArea->file_name );
bug( buf, 0 );
}
break;
case 'D':
break;
case 'R':
pRoom = get_room_index( pReset->arg1 );
fprintf( fp, "R 0 %d %d Randomize %s\n",
pReset->arg1,
pReset->arg2,
pRoom->name );
break;
}
}
g_slist_free(ResetList);
} /* End if correct area */
} /* End for pRoom */
} /* End for iHash */
fprintf( fp, "S\n\n\n\n" );
return;
}
/*****************************************************************************
Name: save_shops
Purpose: Saves the #SHOPS section of an area file.
Called by: save_area(olc_save.c)
****************************************************************************/
void save_shops( FILE *fp, AREA_DATA *pArea )
{
SHOP_DATA *pShopIndex;
MOB_INDEX_DATA *pMobIndex;
int iTrade;
int iHash;
fprintf( fp, "#SHOPS\n" );
for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for( pMobIndex = mob_index_hash[iHash]; pMobIndex; pMobIndex = pMobIndex->next )
{
if ( pMobIndex && pMobIndex->area == pArea && pMobIndex->pShop )
{
pShopIndex = pMobIndex->pShop;
fprintf( fp, "%d ", pShopIndex->keeper );
for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
{
if ( pShopIndex->buy_type[iTrade] != 0 )
{
fprintf( fp, "%d ", pShopIndex->buy_type[iTrade] );
}
else
fprintf( fp, "0 ");
}
fprintf( fp, "%d %d ", pShopIndex->profit_buy, pShopIndex->profit_sell );
fprintf( fp, "%d %d\n", pShopIndex->open_hour, pShopIndex->close_hour );
}
}
}
fprintf( fp, "0\n\n\n\n" );
return;
}
/*****************************************************************************
Name: save_area
Purpose: Save an area, note that this format is new.
Called by: do_asave(olc_save.c).
****************************************************************************/
void save_area( AREA_DATA *pArea )
{
FILE *fp;
fclose( fpReserve );
if ( !( fp = fopen( pArea->file_name, "w" ) ) )
{
bug( "Open_area: fopen", 0 );
bug( pArea->file_name,0 );
}
fprintf( fp, "#AREADATA\n" );
/* fprintf( fp, "%s~\n", pArea->file_name ); */
fprintf( fp, "Name %s~\n", pArea->name );
fprintf( fp, "Builders %s~\n", fix_string( pArea->builders ) );
fprintf( fp, "VNUMs %d %d\n", pArea->min_vnum, pArea->max_vnum );
fprintf( fp, "Credits %s~\n", pArea->credits );
fprintf( fp, "Security %d\n", pArea->security );
/* fprintf( fp, "Recall %d\n", pArea->recall ); ROM OLC */
fprintf( fp, "End\n\n\n\n" );
save_mobiles( fp, pArea );
save_objects( fp, pArea );
save_rooms( fp, pArea );
save_specials( fp, pArea );
save_resets( fp, pArea );
save_shops( fp, pArea );
save_mobprogs( fp, pArea );
fprintf( fp, "#$\n" );
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*****************************************************************************
Name: do_asave
Purpose: Entry point for saving area data.
Called by: interpreter(interp.c)
****************************************************************************/
void do_asave( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
AREA_DATA *pArea;
FILE *fp;
int value;
fp = NULL;
if ( !ch ) /* Do an autosave */
{
save_area_list();
for( pArea = area_first; pArea; pArea = pArea->next )
{
save_area( pArea );
REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
}
return;
}
smash_tilde( argument );
str_cpy( arg1, argument );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax:\n\r", ch );
send_to_char( " asave <vnum> - saves a particular area\n\r", ch );
send_to_char( " asave list - saves the area.lst file\n\r", ch );
send_to_char( " asave area - saves the area being edited\n\r", ch );
send_to_char( " asave changed - saves all changed zones\n\r", ch );
send_to_char( " asave world - saves the world! (db dump)\n\r", ch );
send_to_char( " asave mprog - saves the mob programs \n\r", ch );
send_to_char( " asave helps - saves the help files\n\r", ch );
send_to_char( "\n\r", ch );
return;
}
/* Snarf the value (which need not be numeric). */
value = atoi( arg1 );
if ( !( pArea = get_area_data( value ) ) && is_number( arg1 ) )
{
send_to_char( "That area does not exist.\n\r", ch );
return;
}
/* Save area of given vnum. */
/* ------------------------ */
if ( is_number( arg1 ) )
{
if ( !IS_BUILDER( ch, pArea ) )
{
send_to_char( "You are not a builder for this area.\n\r", ch );
return;
}
save_area_list();
save_area( pArea );
return;
}
/* Save the world, only authorized areas. */
/* -------------------------------------- */
if ( !str_cmp( "world", arg1 ) )
{
save_area_list();
for( pArea = area_first; pArea; pArea = pArea->next )
{
/* Builder must be assigned this area. */
if ( !IS_BUILDER( ch, pArea ) )
continue;
save_area( pArea );
REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
}
send_to_char( "You saved the world.\n\r", ch );
/* send_to_all_char( "Database saved.\n\r" ); ROM OLC */
return;
}
/* Save changed areas, only authorized areas. */
/* ------------------------------------------ */
if ( !str_cmp( "changed", arg1 ) )
{
char buf[MAX_INPUT_LENGTH];
save_area_list();
send_to_char( "Saved zones:\n\r", ch );
sprintf( buf, "None.\n\r" );
for( pArea = area_first; pArea; pArea = pArea->next )
{
/* Builder must be assigned this area. */
if ( !IS_BUILDER( ch, pArea ) )
continue;
/* Save changed areas. */
if ( IS_SET(pArea->area_flags, AREA_CHANGED) )
{
save_area( pArea );
sprintf( buf, "%24s - '%s'\n\r", pArea->name, pArea->file_name );
send_to_char( buf, ch );
REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
}
}
if ( !str_cmp( buf, "None.\n\r" ) )
send_to_char( buf, ch );
return;
}
/* Save the area.lst file. */
/* ----------------------- */
if ( !str_cmp( arg1, "list" ) )
{
save_area_list();
return;
}
/* Save area being edited, if authorized. */
/* -------------------------------------- */
if ( !str_cmp( arg1, "area" ) )
{
/* Is character currently editing. */
if ( ch->desc->editor == 0 )
{
send_to_char( "You are not editing an area, "
"therefore an area vnum is required.\n\r", ch );
return;
}
/* Find the area to save. */
switch (ch->desc->editor)
{
case ED_AREA:
pArea = (AREA_DATA *)ch->desc->pEdit;
break;
case ED_ROOM:
pArea = ch->in_room->area;
break;
case ED_OBJECT:
pArea = ( (OBJ_INDEX_DATA *)ch->desc->pEdit )->area;
break;
case ED_MOBILE:
pArea = ( (MOB_INDEX_DATA *)ch->desc->pEdit )->area;
break;
default:
pArea = ch->in_room->area;
break;
}
if ( !IS_BUILDER( ch, pArea ) )
{
send_to_char( "You are not a builder for this area.\n\r", ch );
return;
}
save_area_list();
save_area( pArea );
REMOVE_BIT( pArea->area_flags, AREA_CHANGED );
send_to_char( "Area saved.\n\r", ch );
return;
}
/* Save Help File */
if (!str_cmp(arg1, "helps"))
{
save_helps();
send_to_char(" {RHelps saved.{x\n\r", ch);
return;
}
/* Show correct syntax. */
/* -------------------- */
do_asave( ch, "" );
return;
}
void save_helps()
{ /* thnx to everyone who helped debug this, less buggy and faster now */
FILE *fp;
HELP_DATA *pHelp;
/*rename to create backup copy! */
rename( "help.are", "help.bak");
fclose(fpReserve);
if((fp=fopen( "help.are", "w")) == NULL)
{ bug( "save_helps: fopen", 0);
bug( "help.are",0 );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
fprintf( fp, "#HELPS\n\n");
for ( pHelp = help_first; pHelp != NULL; pHelp = pHelp->next ){
fprintf( fp, "%d ", pHelp->level);
fprintf(fp, "%s~\n", pHelp->keyword);
fprintf(fp, "%s~\n\n", fix_string(pHelp->text));
}
fprintf(fp, "0 $~\n\n#$\n");
fclose( fp );
}