A roleplay and adventure mud in the DnD Forgotten Realms theme. An original world with a vast range of races, classes, skills, equipment and customization all at your fingertips. Join and tell us your story!
Realm of Shadows was founded in 7-2001 and made its online debut in
2 Feb 2002. Since its arrival to the online scene it has grown and
evolved into a unique game play experience set within a world of
magic and monsters. What you become is up to you, some people are
deadly assassins that do nothing other than wait for unsuspecting
victims and then strike. Perhaps you could become a merchant, you
would search the realm for unique and powerful items that are
randomly generated and then trade or make a profit off them.
Some players will become brave mortals who will take on any quest
the quest master will give them, and perhaps even some of them
will ascend into immortality! The possibilities are endless.
Explore thousands of rooms hacking and slashing your way through
various creatures to climb to the top of the food chain.
Thousands of random items can be found all over the game!
After being offline for nearly 5 years, Realm of Shadows has
returned to pick up where it left off. Join us today!

Realm of Shadows Features -
* Multiclassing (Dual and Triple Classes can be elected)
* God based follower system.
* 3 types of automated quests.
* Limited item code.
* Item storage.
* Random item system.
* Progressive experience levels.
* Classes with multiple tiers.
* 95% original areas.
* Newbie friendly.
– (Players are prompted upon creation, will have flag
until 10th level)
—- Corpses will pop next to player in death room.
—- Reduced damage in NPC combat.
—- Experience point bonuses.
* Stat training.
* Rerolling upon creation.
Looking for players, IMMs, and builders!

I have no player base right now, but am finally opening the MUD up to the public.

If you're looking to join the fun, telnet over to ella.genesismuds.com:3071
Ever wondered what a godwars would be like
without the intervention of immortals?
Well if thats what you want to see come
check us out.

There is only one rule in Valhanna
and that is NO Multiplaying!

The Immortal staff will have little
to no interaction with the mortals.
Basically we are just there to expand
the world and continue to add to the code.

The rules are set by the players and it
is up to the players to decide how to
enforce them…thats if they want to.
Neo Infinity will not be based just on Dragonball,
I like other Animes also and have yet to see a good
mud that uses multiple Animes, created on the Smaug
Codebase, so I decided to make one. The only other
one I know about was created by me almost three years
ago and was stolen. I started this mud back when I
was in Highschool like 6 years ago and never got to
do anything with it. The Highschool Computers wouldn't
allow me to do much back then.

Let me start over, I am opening a very newbie friendly
mud, I need a full staff pretty much, I am very picky
about who I hire, but I do want a staff that at least
knows what they are doing. I am willing to train anyone
who wants to learn to build. I am not hiring coders at
the moment. The entire mud is pretty much stock DBSaga
areas, but I am trying to add on to them. I want to keep
them as a Tribute to DBSaga.

I encourage Roleplaying because I enjoy watching the
crazy stuff some of the players come up with.

Currently I will be porting over a few new Races that I
have created on DBTFF before I had a mental block and
quit working there. Fierians, Hylians and Reploids.
Reploids, when they are installed, will not have much
based on Abilities, but I will be trying to redo them
so they play more like in the Megaman games. I am also
open to creating more new races based on players Ideas,
but that is an in mud issue once you have made yourself
at home.

They created our world. The First World. In time however, knowledge of these Gods ceased to exist as less and less people cared about them. The Gods withdrew to watch us with anger and disgust. A new god rose to power; a lone god. A nonexistant god. This angered the true Gods. They gave a gift to us, the gift of a certain knowledge. We used this knowledge to create terrible weapons of tremendous power. We used these weapons. We destroyed ourselves. Now, the Second World comes. With many others alongside, we begin again. Our first major construction will be a temple.

Let us never forget again…
Arion is an innovative player kill encouraged MUD. There are all
capabilities for role play as it makes the environment more natural.
We like realism, we hide no brutality. Arion's player kill highly
supports one's mudding skill - there are a lot of different strategies
how to bring your enemy down. Also, we like it if the game is convenient
to play so that all the necessary programming is always done for the
mudding here to be as easy as possible.
Welcome to the mystical fantasy world that is The Edge of Darkness. Within
this ancient alternate reality lies a vast medieval realm know as Doraak,
filled with adventure, danger and wonders beyond imagination. Almost every
type of terrain conceivable can be found within Doraak's ever expanding
boundaries..from the icy arctic wastelands to the mine-filled Tahrenian
mountain ranges of the dwarves. There are the sprawling grasslands of the
west and the great barren deserts of the far south. There are numerous
islands in the northern and southern oceans and there are the measureless
swamps of the east. There are all these regions, plus hundreds more just
waiting to be explored. And throughout all of these lands lie countless
ancient forests, some of which are bright and pleasant, yet others are damp,
dark and perilous. In this realm, any path can lead to discovery,
adventure…or death!

These wild, rugged lands are only recently beginning to yield to the
influences of civilized society, as the many humanoid races of Doraak
struggle to establish small pockets of civilization amongst the far-reaching
and untamed wilderness. There are a number of cities and villages that can
provide safe haven to a weary adventurer. However, even these seemingly
peaceful towns can offer far more than just a good night's rest, to the
inquisitive or careless explorer.

In spite of humankind's best efforts, there are still dark forces at work
within Doraak, which seek to undermine all that has been accomplished. Both
the minions of evil and the misguided good lurk everywhere throughout the
realms, and beyond, building strength and patiently waiting for their time
to come again…

So come and test your might, your skill and your cunning against all that
The Edge of Darkness has in store…for the world of Doraak awaits its next
savior…or victim!
The Soul Ruins was a UCMM affiliated MUD before the network was shutdown. Launched in early 2000, it was the showcase ResortMUD 4.0b MUD. The code is highly modified and the world is all original.
Codebase: DikuMUD/Merc/Mordor (Heavily modified from Merc since 1996.)
Open since: January, 1997
Theme: Tolkien [Totally Tolkien]

Mordor's unequaled road system consists of an extremely accurate map based on Tolkien's map of Middle Earth. Explore over 70 unique areas throughout Middle Earth including: Isengard, Edoras, Midgewater, Helms Deep, Fangorn, Shelob's Lair, Lothlorien, Rivendell, Lonely Mountain, Barad-dur, Dol Guldur, Durthang, Mount Doom, Bree, Westfarthing, everywhere the Fellowship ventured, and many more areas from Tolkien lore.

Mordor's unique multi-class system, along with its remort classes and extended race selection, allows you to completely customize your character. Role-play as good or evil and engage in player vs. player battles by joining an alliance such as the Eye of Sauron, the Hand of Saruman, the Haradrim, the Last Alliance, the Northern Rangers, or the White Council. For riskier adventurers, Mordor also offers a few independent guilds where you may participate in player vs. player combat without the loyalties or protection of an alliance. We also have an alliance dedicated to helping newbies - the Guardians of Mordor. All alliances are ever evolving by expanding their halls and adding new equipment.

We have a full time Quest Master and often offer unique Immortal run quests. The Immortal staff is constantly building and programming new features for Mordor, and the player base consists of many different characters. Mordor, even after being around for over a decade, is still consistently modifying itself to ensure balance and excitement for all of the players.
MorgenGrauen is a native German LPmud. It was founded in 1992 and has been prospering since. The world features an original fantasy setting with many facets. The 13 domains form a big world with 15000 rooms to explore and several thousand NPCs. You can choose between 7 races and 8 classes (guilds).
Advancing is done through a combination of exploration points, experience points, class skills, finished adventures and some more. The levels are unlimited, current maximum is about 170. After becoming a high level player it's possible to become a wizard and add your own imagination to the game.
We are especially proud of attracting a number of visually impaired players who very much enjoy playing a text based online RPG. That's why we have an option to turn off ascii-graphics.
Multiplaying is a bit restricted and scripting is discouraged.
Come join the Verge of Reality! We have 24 races and 5 classes and 251 levels
for all your leveling enjoyment. We've recently gone through a major re-write
of the power levels in the game in an effort to make the place more enjoyable
for all. We offer five clans so far, with room for plenty more as people
create them. We are a newbie friendly game with a staff that pays attention
to the needs and desires of our players. New changes and tweaks are made on
a daily basis, with plenty more coming. We've only been open a few months this
time, but the code has been worked on for over 9 years.

We have a number of unique areas to go along side the standard places that
you all are familiar with. We span genres from Sci-Fi to modern day to the
traditional fantasy. PK is allowed, but only between members of clans. RP
is acceptable too (and getting moreso every day). There are imm sponsored
quests as well as the traditional quest master kind. Once you reach hero the
game really begins, with 5 different tiers of equipment available and the
ability to modify your equipment. Simply put we are trying to appeal to the
largest number of people we can while still attempting to keep some form of
logical consistancy to the game itself. Come around and check us out, we'll do
out best to make sure you have a good time.

A few things in the works:
-Racial Skills
-Unique modifiers to equipment
-Additional skills/spells for classes
We are the best MUD because the staff spends all their time trying to figure out how to make playing the game as fun as possible. We have diverse and challenging quests, and we have tons of them. Our character classes are actually different from each other. Combat is interesting and balanced. The game world is an amalgamy of areas from all sorts of video games plus original areas. And I really do mean all sorts: Final Fantasy, Secret of Mana, Earthbound, Tactics Ogre, Super Mario World, Mega Man, Ocarina of Time - even things as esoteric as Zork and River City Ransom. We have roleplaying, we have holiday events, we even have the Mystery Machine from Scooby Doo.

A strangely familiar world is before you to explore. Vast mountains, spanning deserts and seemingly endless oceans are just awaiting an adventurer such as yourself. Perhaps you serve the God Sun, devoted to good and cleansing the land of danger and death. Perhaps you are devoted to the Moon, intent on spreading havoc and evil in every form. Or maybe you're a derived of Earth, and merely want to live a peaceful life. It's up to you how you live in these lands, and up to you if you become famous…or infamous.
RavenMUD was originally started by a handful of people from Da Shadow's Domain and ShadowMUD. After many modifications from its original code Raven now has many unique features including: improved A.I. Mobs (NPCs) using special procedures and more recently DG Scripts, multi functional magic items, numerous operational cities, and an online creation system, just to list a few. Player grouping and role playing are quite popular with 11 classes and 11 standard plus 9 remort races to choose from. Exploring Raven's vast and ever expanding areas will not be a hassle, with saved aliases and abbreviated commands to ease the amount of typing. Clans and custom clan housing that offers to many options to list add greatly to an already rich role playing environment. Planned and impromptu quests are frequently run with various0themes and objectives that range from capture the flag, city defense, seek and destroy, rescue missions, treasure hunts,
capture the flag, and many many more. A talented Imm and mortal staff continuously produce original areas and improve game play in many facets. An entire city is devoted to players new to MUDs is available to start in with helpful and informative mobs and help files to get your journey underway. Raven is very stable and has been around for quite sometime and will continue to exist indefinitely. Whether new to the game or a veteran this is everything you are looking for in a MUD.
The Only Mindcloud 3.0 Mud!

COTN 4.0 is now the Rogue Legion.
* 31 Classes
* 24 Races
* Ascension Races
* Customized Sacrificing
* Weapon Proficiencies
* Basic and Rare autoloading EQ
* Rank
* Tiers
* Toughness
* Sigils
* Religions
* Runes
* Customized practice function
* Stances Redone
* Weather that can hurt you!!!
* Symbiote System
* Build resistances to each wpn type from combat
* Weapon Proficiencies
* Much More…
The development mud for the Dead Souls game.
We are a very new MUD, currently looking for builders/coders and individuals
who can collaborate with the admin team on new and cool ideas for the game. It
is based on the Star Wars: Rise In Power game, which I played a while back when
it was running. The general idea I have in mind is to create new planets, new ships,
add lots more code.. here's an outline of what I have in mind:

- create special areas with very tough NPCs and puzzles that you have to solve,
like in legend of zelda. You'd have to group to enter these areas as well, we
might have to code a grouping/loot distribution system.

- create new technology, such as transporters that allow cargo and people to be
transported between orbitting ships and planets.

- we could create defined roles so that players would have more of an idea what
to do in the game. There are already classes like pilot, smuggler, combat… but
we could elaborate upon them: mercenary, bodyguard, intelligence officer, cargo
transporter, diplomatic envoy, etc.

- We will work together to make the best possible gaming experience for our players!

- By the way, I have checked items in this MUD entry that are not necessarily in
the game at this time. However, I do plan to add them eventually.

If you are a player, feel free to join our game at any time. Since we're using a well
developed codebase, there's lots to do. Enjoy!
Dragonball - Resurrection of Truth is back and is now open for players. We offer a wide selection of races, most from the DBZ and DBGT series along with a DBT custom race known as the Angels. More custom races will be adding including the Casyr and Dragon races. Every race has a racial specialty along with many unique skills only found on DBT and DBrT along with transformations that are well balanced and unique. Our Role Playing system is highly in depth, creative, and fun. Players can do just about anything from be a hero and protect the weak and innocent, a villain set out conquer everything in their way, or even a mercenary who looks after their self. Another thing we offer that most DBZ muds don't in Role Playing is the ability to launch two Ki attacks at the same time as well as charge multiple Ki attacks to make them stronger. The Player vs. player aspect of the mud is just as creative. On DBrT when two players agree to a PvP battle they are teleported to the PvP arena. Once their the players cannot quit or recall unless they decide to chicken out. When a player is killed by another player, while in the PvP arena or not, they are sent to the After Life where they cannot quit or recall with out either taking a long trip down snake way or being revived which only a few races can do. We have probably one of DBT's most beloved features, Fishing. This gives players another way to gain a little gold, learning points, and the occasional level. This is great for the times when training, RPing, and PvPing just don't seem appealing and is a great time passer. Our most recent addition that has been added is the Experience Mode. This feature multiplies the amount of experience they player will receive after killing mobs by the amount that the Experience Mode has been set to by a high ranking Immortal. So if you are looking for a fun DBZ themed mud look no further, DBrT is Back and better then ever! We look forward to you visit and hope you enjoy the mud. Thanks. The staff of Dragonball - Resurrection of Truth.
Supremacy is a stock ASSAULT 3.0 MUD. People can build a base and then
choose to defend it, attack the bases of other people armed with a
Kalashnikov and a stack of C4, or a combination of both.

There are no big plans, just bug fixes, minor improvements, and giving
people who liked the original Assault: High Tech War a place to hang