rm4/
rm4/boards/
rm4/clans/
rm4/councils/
rm4/deity/
rm4/gods/
rm4/guilds/
rm4/player/a/
rm4/src/utils/
rm4/watch/
rm4/web/public_html/
/****************************************************************************
 * ResortMUD 4.0 Beta by Ntanel, Garinan, Badastaz, Josh, Digifuzz, Senir,  *
 * Kratas, Scion, Shogar and Tagith.  Special thanks to Thoric, Nivek,      *
 * Altrag, Arlorn, Justice, Samson, Dace, HyperEye and Yakkov.              *
 ****************************************************************************
 * Copyright (C) 1996 - 2001 Haslage Net Electronics: MudWorld              *
 * of Lorain, Ohio - ALL RIGHTS RESERVED                                    *
 * The text and pictures of this publication, or any part thereof, may not  *
 * be reproduced or transmitted in any form or by any means, electronic or  *
 * mechanical, includes photocopying, recording, storage in a information   *
 * retrieval system, or otherwise, without the prior written or e-mail      *
 * consent from the publisher.                                              *
 ****************************************************************************
 * GREETING must mention ResortMUD programmers and the help file named      *
 * CREDITS must remain completely intact as listed in the SMAUG license.    *
 ****************************************************************************/

/****************************************************************************
 * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame      |   \\._.//   *
 * -----------------------------------------------------------|   (0...0)   *
 * SMAUG 1.4 (C) 1994, 1995, 1996, 1998  by Derek Snider      |    ).:.(    *
 * -----------------------------------------------------------|    {o o}    *
 * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus,      |   / ' ' \   *
 * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek,      |~'~.VxvxV.~'~*
 * Tricops and Fireblade                                      |             *
 * ------------------------------------------------------------------------ *
 * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael        *
 * Chastain, Michael Quan, and Mitchell Tse.                                *
 * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,          *
 * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.     *
 * ------------------------------------------------------------------------ *
 * 			Table load/save Module				    *
 ****************************************************************************/

#include <time.h>
#include <stdio.h>
#include <string.h>
#include "mud.h"

bool load_race_file( char *fname );
void write_race_file( int ra );

/* global variables */
int top_sn;
int top_herb;

SKILLTYPE *skill_table[MAX_SKILL];
struct class_type *class_table[MAX_CLASS];
RACE_TYPE *race_table[MAX_RACE];
char *title_table[MAX_CLASS][MAX_LEVEL + 1][2];
SKILLTYPE *herb_table[MAX_HERB];
SKILLTYPE *disease_table[MAX_DISEASE];

LANG_DATA *first_lang;
LANG_DATA *last_lang;

char *const skill_tname[] = { "unknown", "Spell", "Skill", "Weapon", "Tongue", "Herb", "Racial", "Disease" };

SPELL_FUN *spell_function( char *name )
{
   if( !str_cmp( name, "spell_smaug" ) )
      return spell_smaug;
   if( !str_cmp( name, "spell_acid_blast" ) )
      return spell_acid_blast;
   if( !str_cmp( name, "spell_animate_dead" ) )
      return spell_animate_dead;
   if( !str_cmp( name, "spell_astral_walk" ) )
      return spell_astral_walk;
   if( !str_cmp( name, "spell_blindness" ) )
      return spell_blindness;
   if( !str_cmp( name, "spell_burning_hands" ) )
      return spell_burning_hands;
   if( !str_cmp( name, "spell_call_lightning" ) )
      return spell_call_lightning;
   if( !str_cmp( name, "spell_cause_critical" ) )
      return spell_cause_critical;
   if( !str_cmp( name, "spell_cause_light" ) )
      return spell_cause_light;
   if( !str_cmp( name, "spell_cause_serious" ) )
      return spell_cause_serious;
   if( !str_cmp( name, "spell_change_sex" ) )
      return spell_change_sex;
   if( !str_cmp( name, "spell_charm_person" ) )
      return spell_charm_person;
   if( !str_cmp( name, "spell_chill_touch" ) )
      return spell_chill_touch;
   if( !str_cmp( name, "spell_colour_spray" ) )
      return spell_colour_spray;
   if( !str_cmp( name, "spell_control_weather" ) )
      return spell_control_weather;
   if( !str_cmp( name, "spell_create_food" ) )
      return spell_create_food;
   if( !str_cmp( name, "spell_create_water" ) )
      return spell_create_water;
   if( !str_cmp( name, "spell_cure_blindness" ) )
      return spell_cure_blindness;
   if( !str_cmp( name, "spell_cure_poison" ) )
      return spell_cure_poison;
   if( !str_cmp( name, "spell_curse" ) )
      return spell_curse;
   if( !str_cmp( name, "spell_detect_poison" ) )
      return spell_detect_poison;
   if( !str_cmp( name, "spell_disenchant_weapon" ) )
      return spell_disenchant_weapon;
   if( !str_cmp( name, "spell_dispel_evil" ) )
      return spell_dispel_evil;
   if( !str_cmp( name, "spell_dispel_magic" ) )
      return spell_dispel_magic;
   if( !str_cmp( name, "spell_dream" ) )
      return spell_dream;
   if( !str_cmp( name, "spell_earthquake" ) )
      return spell_earthquake;
   if( !str_cmp( name, "spell_enchant_weapon" ) )
      return spell_enchant_weapon;
   if( !str_cmp( name, "spell_energy_drain" ) )
      return spell_energy_drain;
   if( !str_cmp( name, "spell_faerie_fire" ) )
      return spell_faerie_fire;
   if( !str_cmp( name, "spell_faerie_fog" ) )
      return spell_faerie_fog;
   if( !str_cmp( name, "spell_farsight" ) )
      return spell_farsight;
   if( !str_cmp( name, "spell_fireball" ) )
      return spell_fireball;
   if( !str_cmp( name, "spell_flamestrike" ) )
      return spell_flamestrike;
   if( !str_cmp( name, "spell_gate" ) )
      return spell_gate;
   if( !str_cmp( name, "spell_knock" ) )
      return spell_knock;
   if( !str_cmp( name, "spell_harm" ) )
      return spell_harm;
   if( !str_cmp( name, "spell_identify" ) )
      return spell_identify;
   if( !str_cmp( name, "spell_invis" ) )
      return spell_invis;
   if( !str_cmp( name, "spell_know_alignment" ) )
      return spell_know_alignment;
   if( !str_cmp( name, "spell_lightning_bolt" ) )
      return spell_lightning_bolt;
   if( !str_cmp( name, "spell_locate_object" ) )
      return spell_locate_object;
   if( !str_cmp( name, "spell_magic_missile" ) )
      return spell_magic_missile;
   if( !str_cmp( name, "spell_mist_walk" ) )
      return spell_mist_walk;
   if( !str_cmp( name, "spell_pass_door" ) )
      return spell_pass_door;
   if( !str_cmp( name, "spell_plant_pass" ) )
      return spell_plant_pass;
   if( !str_cmp( name, "spell_poison" ) )
      return spell_poison;
   if( !str_cmp( name, "spell_polymorph" ) )
      return spell_polymorph;
   if( !str_cmp( name, "spell_possess" ) )
      return spell_possess;
   if( !str_cmp( name, "spell_recharge" ) )
      return spell_recharge;
   if( !str_cmp( name, "spell_remove_curse" ) )
      return spell_remove_curse;
   if( !str_cmp( name, "spell_remove_invis" ) )
      return spell_remove_invis;
   if( !str_cmp( name, "spell_remove_trap" ) )
      return spell_remove_trap;
   if( !str_cmp( name, "spell_shocking_grasp" ) )
      return spell_shocking_grasp;
   if( !str_cmp( name, "spell_sleep" ) )
      return spell_sleep;
   if( !str_cmp( name, "spell_solar_flight" ) )
      return spell_solar_flight;
   if( !str_cmp( name, "spell_summon" ) )
      return spell_summon;
   if( !str_cmp( name, "spell_teleport" ) )
      return spell_teleport;
   if( !str_cmp( name, "spell_teleport_superior" ) )
      return spell_teleport_superior;
   if( !str_cmp( name, "spell_ventriloquate" ) )
      return spell_ventriloquate;
   if( !str_cmp( name, "spell_weaken" ) )
      return spell_weaken;
   if( !str_cmp( name, "spell_word_of_recall" ) )
      return spell_word_of_recall;
   if( !str_cmp( name, "spell_acid_breath" ) )
      return spell_acid_breath;
   if( !str_cmp( name, "spell_fire_breath" ) )
      return spell_fire_breath;
   if( !str_cmp( name, "spell_frost_breath" ) )
      return spell_frost_breath;
   if( !str_cmp( name, "spell_gas_breath" ) )
      return spell_gas_breath;
   if( !str_cmp( name, "spell_lightning_breath" ) )
      return spell_lightning_breath;
   if( !str_cmp( name, "spell_spiral_blast" ) )
      return spell_spiral_blast;
   if( !str_cmp( name, "spell_scorching_surge" ) )
      return spell_scorching_surge;
   if( !str_cmp( name, "spell_helical_flow" ) )
      return spell_helical_flow;
   if( !str_cmp( name, "spell_transport" ) )
      return spell_transport;
   if( !str_cmp( name, "spell_portal" ) )
      return spell_portal;
   if( !str_cmp( name, "spell_ethereal_fist" ) )
      return spell_ethereal_fist;
   if( !str_cmp( name, "spell_spectral_furor" ) )
      return spell_spectral_furor;
   if( !str_cmp( name, "spell_hand_of_chaos" ) )
      return spell_hand_of_chaos;
   if( !str_cmp( name, "spell_disruption" ) )
      return spell_disruption;
   if( !str_cmp( name, "spell_sonic_resonance" ) )
      return spell_sonic_resonance;
   if( !str_cmp( name, "spell_mind_wrack" ) )
      return spell_mind_wrack;
   if( !str_cmp( name, "spell_mind_wrench" ) )
      return spell_mind_wrench;
   if( !str_cmp( name, "spell_revive" ) )
      return spell_revive;
   if( !str_cmp( name, "spell_sulfurous_spray" ) )
      return spell_sulfurous_spray;
   if( !str_cmp( name, "spell_caustic_fount" ) )
      return spell_caustic_fount;
   if( !str_cmp( name, "spell_acetum_primus" ) )
      return spell_acetum_primus;
   if( !str_cmp( name, "spell_galvanic_whip" ) )
      return spell_galvanic_whip;
   if( !str_cmp( name, "spell_magnetic_thrust" ) )
      return spell_magnetic_thrust;
   if( !str_cmp( name, "spell_quantum_spike" ) )
      return spell_quantum_spike;
   if( !str_cmp( name, "spell_black_hand" ) )
      return spell_black_hand;
   if( !str_cmp( name, "spell_black_fist" ) )
      return spell_black_fist;
   if( !str_cmp( name, "spell_black_lightning" ) )
      return spell_black_lightning;
   if( !str_cmp( name, "spell_midas_touch" ) )
      return spell_midas_touch;
   if( !str_cmp( name, "spell_bethsaidean_touch" ) )
      return spell_bethsaidean_touch;
   if( !str_cmp( name, "spell_expurgation" ) )
      return spell_expurgation;
   if( !str_cmp( name, "spell_sacral_divinity" ) )
      return spell_sacral_divinity;
   if( !str_cmp( name, "reserved" ) )
      return NULL;
   if( !str_cmp( name, "spell_null" ) )
      return spell_null;
   return spell_notfound;
}

DO_FUN *skill_function( char *name )
{
   switch ( name[3] )
   {
      case 'a':
         if( !str_cmp( name, "do_aassign" ) )
            return do_aassign;
         if( !str_cmp( name, "do_advance" ) )
            return do_advance;
         if( !str_cmp( name, "do_aentrance" ) )
            return do_aentrance;
         if( !str_cmp( name, "do_aexit" ) )
            return do_aexit;
         if( !str_cmp( name, "do_add_imm_host" ) )
            return do_add_imm_host;
         if( !str_cmp( name, "do_affected" ) )
            return do_affected;
         if( !str_cmp( name, "do_afk" ) )
            return do_afk;
         if( !str_cmp( name, "do_aid" ) )
            return do_aid;
         if( !str_cmp( name, "do_alias" ) )
            return do_alias;
         if( !str_cmp( name, "do_allow" ) )
            return do_allow;
         if( !str_cmp( name, "do_ansi" ) )
            return do_ansi;
         if( !str_cmp( name, "do_answer" ) )
            return do_answer;
         if( !str_cmp( name, "do_apply" ) )
            return do_apply;
         if( !str_cmp( name, "do_appraise" ) )
            return do_appraise;
         if( !str_cmp( name, "do_areas" ) )
            return do_areas;
         /*
          * Scion arenacode 
          */
         if( !str_cmp( name, "do_arena" ) )
            return do_arena;
         if( !str_cmp( name, "do_aset" ) )
            return do_aset;
         if( !str_cmp( name, "do_ask" ) )
            return do_ask;
         if( !str_cmp( name, "do_astat" ) )
            return do_astat;
         if( !str_cmp( name, "do_at" ) )
            return do_at;
         if( !str_cmp( name, "do_atmob" ) )
            return do_atmob;
         if( !str_cmp( name, "do_atobj" ) )
            return do_atobj;
         if( !str_cmp( name, "do_auction" ) )
            return do_auction;
         if( !str_cmp( name, "do_authorize" ) )
            return do_authorize;
         if( !str_cmp( name, "do_avtalk" ) )
            return do_avtalk;
         break;
      case 'b':
         if( !str_cmp( name, "do_backstab" ) )
            return do_backstab;
         if( !str_cmp( name, "do_balance" ) )
            return do_balance;
         if( !str_cmp( name, "do_balzhur" ) )
            return do_balzhur;
         if( !str_cmp( name, "do_bamfin" ) )
            return do_bamfin;
         if( !str_cmp( name, "do_bamfout" ) )
            return do_bamfout;
         if( !str_cmp( name, "do_ban" ) )
            return do_ban;
         if( !str_cmp( name, "do_bash" ) )
            return do_bash;
         if( !str_cmp( name, "do_bashdoor" ) )
            return do_bashdoor;
         if( !str_cmp( name, "do_beep" ) )
            return do_beep;
         if( !str_cmp( name, "do_berserk" ) )
            return do_berserk;
         if( !str_cmp( name, "do_bestow" ) )
            return do_bestow;
         if( !str_cmp( name, "do_bestowarea" ) )
            return do_bestowarea;
         if( !str_cmp( name, "do_bio" ) )
            return do_bio;
         if( !str_cmp( name, "do_bite" ) )
            return do_bite;
         if( !str_cmp( name, "do_bloodlet" ) )
            return do_bloodlet;
         if( !str_cmp( name, "do_boards" ) )
            return do_boards;
         if( !str_cmp( name, "do_bodybag" ) )
            return do_bodybag;
         if( !str_cmp( name, "do_brandish" ) )
            return do_brandish;
         if( !str_cmp( name, "do_brew" ) )
            return do_brew;
         if( !str_cmp( name, "do_broach" ) )
            return do_broach;
         if( !str_cmp( name, "do_bset" ) )
            return do_bset;
         if( !str_cmp( name, "do_bstat" ) )
            return do_bstat;
         if( !str_cmp( name, "do_bug" ) )
            return do_bug;
         if( !str_cmp( name, "do_bury" ) )
            return do_bury;
         if( !str_cmp( name, "do_buy" ) )
            return do_buy;
         if( !str_cmp( name, "do_buylocker" ) )
            return do_buylocker;
         break;
      case 'c':
         if( !str_cmp( name, "do_cast" ) )
            return do_cast;
         if( !str_cmp( name, "do_cedit" ) )
            return do_cedit;
         if( !str_cmp( name, "do_channels" ) )
            return do_channels;
         if( !str_cmp( name, "do_chat" ) )
            return do_chat;
         if( !str_cmp( name, "do_check_vnums" ) )
            return do_check_vnums;
         if( !str_cmp( name, "do_circle" ) )
            return do_circle;
         if( !str_cmp( name, "do_clans" ) )
            return do_clans;
         if( !str_cmp( name, "do_clantalk" ) )
            return do_clantalk;
         if( !str_cmp( name, "do_climate" ) )
            return do_climate;
         if( !str_cmp( name, "do_climb" ) )
            return do_climb;
         if( !str_cmp( name, "do_close" ) )
            return do_close;
         if( !str_cmp( name, "do_cmdtable" ) )
            return do_cmdtable;
         if( !str_cmp( name, "do_commands" ) )
            return do_commands;
         if( !str_cmp( name, "do_comment" ) )
            return do_comment;
/*	if ( !str_cmp( name, "do_compare" ))		return do_compare; */
         if( !str_cmp( name, "do_config" ) )
            return do_config;
         if( !str_cmp( name, "do_consider" ) )
            return do_consider;
         if( !str_cmp( name, "do_copyover" ) )
            return do_copyover;
         if( !str_cmp( name, "do_cook" ) )
            return do_cook;
         if( !str_cmp( name, "do_council_induct" ) )
            return do_council_induct;
         if( !str_cmp( name, "do_council_outcast" ) )
            return do_council_outcast;
         if( !str_cmp( name, "do_councils" ) )
            return do_councils;
         if( !str_cmp( name, "do_counciltalk" ) )
            return do_counciltalk;
         if( !str_cmp( name, "do_counciltalk2" ) )
            return do_counciltalk2;
         if( !str_cmp( name, "do_credits" ) )
            return do_credits;
         if( !str_cmp( name, "do_cset" ) )
            return do_cset;
         break;
      case 'd':
         if( !str_cmp( name, "do_deities" ) )
            return do_deities;
         if( !str_cmp( name, "do_delay" ) )
            return do_delay;
         if( !str_cmp( name, "do_deny" ) )
            return do_deny;
         if( !str_cmp( name, "do_deposit" ) )
            return do_deposit;
         if( !str_cmp( name, "do_description" ) )
            return do_description;
         if( !str_cmp( name, "do_destro" ) )
            return do_destro;
         if( !str_cmp( name, "do_destroy" ) )
            return do_destroy;
         if( !str_cmp( name, "do_detrap" ) )
            return do_detrap;
         if( !str_cmp( name, "do_devote" ) )
            return do_devote;
         if( !str_cmp( name, "do_dig" ) )
            return do_dig;
         if( !str_cmp( name, "do_disarm" ) )
            return do_disarm;
         if( !str_cmp( name, "do_disconnect" ) )
            return do_disconnect;
         if( !str_cmp( name, "do_dismiss" ) )
            return do_dismiss;
         if( !str_cmp( name, "do_dismount" ) )
            return do_dismount;
         if( !str_cmp( name, "do_dmesg" ) )
            return do_dmesg;
         if( !str_cmp( name, "do_donate" ) )
            return do_donate;
         if( !str_cmp( name, "do_down" ) )
            return do_down;
         if( !str_cmp( name, "do_drag" ) )
            return do_drag;
         if( !str_cmp( name, "do_drink" ) )
            return do_drink;
         if( !str_cmp( name, "do_drop" ) )
            return do_drop;
         if( !str_cmp( name, "do_diagnose" ) )
            return do_diagnose;
         break;
      case 'e':
         if( !str_cmp( name, "do_east" ) )
            return do_east;
         if( !str_cmp( name, "do_eat" ) )
            return do_eat;
         if( !str_cmp( name, "do_echo" ) )
            return do_echo;
         if( !str_cmp( name, "do_elevate" ) )
            return do_elevate;
         if( !str_cmp( name, "do_email" ) )
            return do_email;
         if( !str_cmp( name, "do_emote" ) )
            return do_emote;
         if( !str_cmp( name, "do_empty" ) )
            return do_empty;
         if( !str_cmp( name, "do_enter" ) )
            return do_enter;
         if( !str_cmp( name, "do_equipment" ) )
            return do_equipment;
         if( !str_cmp( name, "do_examine" ) )
            return do_examine;
         if( !str_cmp( name, "do_extraname" ) )
            return do_extraname;
         if( !str_cmp( name, "do_exits" ) )
            return do_exits;
         break;
      case 'f':
         if( !str_cmp( name, "do_feed" ) )
            return do_feed;
         if( !str_cmp( name, "do_fill" ) )
            return do_fill;
         if( !str_cmp( name, "do_findnote" ) )
            return do_findnote;
         if( !str_cmp( name, "do_fire" ) )
            return do_fire;
         if( !str_cmp( name, "do_fixchar" ) )
            return do_fixchar;
         if( !str_cmp( name, "do_fixed" ) )
            return do_fixed;
         if( !str_cmp( name, "do_flee" ) )
            return do_flee;
         if( !str_cmp( name, "do_foldarea" ) )
            return do_foldarea;
         if( !str_cmp( name, "do_follow" ) )
            return do_follow;
         if( !str_cmp( name, "do_for" ) )
            return do_for;
         if( !str_cmp( name, "do_force" ) )
            return do_force;
         if( !str_cmp( name, "do_forceclose" ) )
            return do_forceclose;
         if( !str_cmp( name, "do_form_password" ) )
            return do_form_password;
         if( !str_cmp( name, "do_fprompt" ) )
            return do_fprompt;
         if( !str_cmp( name, "do_fquit" ) )
            return do_fquit;
         if( !str_cmp( name, "do_freeze" ) )
            return do_freeze;
         break;
      case 'g':
         if( !str_cmp( name, "do_gaso" ) )
            return do_gaso;
         if( !str_cmp( name, "do_get" ) )
            return do_get;
         if( !str_cmp( name, "do_gfighting" ) )
            return do_gfighting;
         if( !str_cmp( name, "do_ghost" ) )
            return do_ghost;
         if( !str_cmp( name, "do_give" ) )
            return do_give;
         if( !str_cmp( name, "do_glance" ) )
            return do_glance;
         if( !str_cmp( name, "do_gold" ) )
            return do_gold;
         if( !str_cmp( name, "do_goto" ) )
            return do_goto;
         if( !str_cmp( name, "do_gouge" ) )
            return do_gouge;
         if( !str_cmp( name, "do_group" ) )
            return do_group;
         if( !str_cmp( name, "do_gratz" ) )
            return do_gratz;
         if( !str_cmp( name, "do_grub" ) )
            return do_grub;
         if( !str_cmp( name, "do_gtell" ) )
            return do_gtell;
         if( !str_cmp( name, "do_guilds" ) )
            return do_guilds;
         if( !str_cmp( name, "do_guildtalk" ) )
            return do_guildtalk;
         if( !str_cmp( name, "do_gwhere" ) )
            return do_gwhere;
         break;
      case 'h':
         if( !str_cmp( name, "do_hedit" ) )
            return do_hedit;
         if( !str_cmp( name, "do_hell" ) )
            return do_hell;
         if( !str_cmp( name, "do_help" ) )
            return do_help;
         if( !str_cmp( name, "do_hide" ) )
            return do_hide;
         if( !str_cmp( name, "do_hitall" ) )
            return do_hitall;
         if( !str_cmp( name, "do_hiscoset" ) )
            return do_hiscoset;
         if( !str_cmp( name, "do_hiscore" ) )
            return do_hiscore;
         if( !str_cmp( name, "do_hl" ) )
            return do_hl;
         if( !str_cmp( name, "do_hlist" ) )
            return do_hlist;
         if( !str_cmp( name, "do_holylight" ) )
            return do_holylight;
         if( !str_cmp( name, "do_homepage" ) )
            return do_homepage;
         if( !str_cmp( name, "do_hset" ) )
            return do_hset;
         break;
      case 'i':
         if( !str_cmp( name, "do_ide" ) )
            return do_ide;
         if( !str_cmp( name, "do_idea" ) )
            return do_idea;
         if( !str_cmp( name, "do_ignore" ) )
            return do_ignore;
         if( !str_cmp( name, "do_immortalize" ) )
            return do_immortalize;
         if( !str_cmp( name, "do_immtalk" ) )
            return do_immtalk;
         if( !str_cmp( name, "do_imm_morph" ) )
            return do_imm_morph;
         if( !str_cmp( name, "do_imm_unmorph" ) )
            return do_imm_unmorph;
         if( !str_cmp( name, "do_incognito" ) )
            return do_incognito;
         if( !str_cmp( name, "do_induct" ) )
            return do_induct;
         if( !str_cmp( name, "do_info" ) )
            return do_info;
         if( !str_cmp( name, "do_installarea" ) )
            return do_installarea;
         if( !str_cmp( name, "do_instaroom" ) )
            return do_instaroom;
         if( !str_cmp( name, "do_instazone" ) )
            return do_instazone;
         if( !str_cmp( name, "do_inventory" ) )
            return do_inventory;
         if( !str_cmp( name, "do_invis" ) )
            return do_invis;
         if( !str_cmp( name, "do_ipcompare" ) )
            return do_ipcompare;
         if( !str_cmp( name, "do_iscore" ) )
            return do_iscore;
         break;
      case 'k':
         if( !str_cmp( name, "do_khistory" ) )
            return do_khistory;
         if( !str_cmp( name, "do_kick" ) )
            return do_kick;
         if( !str_cmp( name, "do_kill" ) )
            return do_kill;
         break;
      case 'l':
         if( !str_cmp( name, "do_languages" ) )
            return do_languages;
         if( !str_cmp( name, "do_last" ) )
            return do_last;
         if( !str_cmp( name, "do_lastname" ) )
            return do_lastname;
         if( !str_cmp( name, "do_laws" ) )
            return do_laws;
         if( !str_cmp( name, "do_leave" ) )
            return do_leave;
         if( !str_cmp( name, "do_level" ) )
            return do_level;
         if( !str_cmp( name, "do_light" ) )
            return do_light;
         if( !str_cmp( name, "do_list" ) )
            return do_list;
         if( !str_cmp( name, "do_litterbug" ) )
            return do_litterbug;
         if( !str_cmp( name, "do_loadarea" ) )
            return do_loadarea;
         if( !str_cmp( name, "do_loadup" ) )
            return do_loadup;
         if( !str_cmp( name, "do_lock" ) )
            return do_lock;
         if( !str_cmp( name, "do_locker" ) )
            return do_locker;
         if( !str_cmp( name, "do_log" ) )
            return do_log;
         if( !str_cmp( name, "do_look" ) )
            return do_look;
         if( !str_cmp( name, "do_low_purge" ) )
            return do_low_purge;
         break;
      case 'm':
         if( !str_cmp( name, "do_mailroom" ) )
            return do_mailroom;
         if( !str_cmp( name, "do_make" ) )
            return do_make;
         if( !str_cmp( name, "do_makeboard" ) )
            return do_makeboard;
         if( !str_cmp( name, "do_makeclan" ) )
            return do_makeclan;
         if( !str_cmp( name, "do_makecouncil" ) )
            return do_makecouncil;
         if( !str_cmp( name, "do_makedeity" ) )
            return do_makedeity;
         if( !str_cmp( name, "do_makerepair" ) )
            return do_makerepair;
         if( !str_cmp( name, "do_makelocker" ) )
            return do_makelocker;
         if( !str_cmp( name, "do_makeshop" ) )
            return do_makeshop;
         if( !str_cmp( name, "do_makewizlist" ) )
            return do_makewizlist;
         if( !str_cmp( name, "do_mapout" ) )
            return do_mapout;
         if( !str_cmp( name, "do_mcreate" ) )
            return do_mcreate;
         if( !str_cmp( name, "do_mdelete" ) )
            return do_mdelete;
         if( !str_cmp( name, "do_memorize" ) )
            return do_memorize;
         if( !str_cmp( name, "do_memory" ) )
            return do_memory;
         if( !str_cmp( name, "do_mfind" ) )
            return do_mfind;
         if( !str_cmp( name, "do_minvoke" ) )
            return do_minvoke;
         if( !str_cmp( name, "do_mistwalk" ) )
            return do_mistwalk;
         if( !str_cmp( name, "do_mlist" ) )
            return do_mlist;
         if( !str_cmp( name, "do_moblog" ) )
            return do_moblog;
         if( !str_cmp( name, "do_morphcreate" ) )
            return do_morphcreate;
         if( !str_cmp( name, "do_morphdestroy" ) )
            return do_morphdestroy;
         if( !str_cmp( name, "do_morphlist" ) )
            return do_morphlist;
         if( !str_cmp( name, "do_morphset" ) )
            return do_morphset;
         if( !str_cmp( name, "do_morphstat" ) )
            return do_morphstat;
         if( !str_cmp( name, "do_mortalize" ) )
            return do_mortalize;
         if( !str_cmp( name, "do_mount" ) )
            return do_mount;
         if( !str_cmp( name, "do_mp_close_passage" ) )
            return do_mp_close_passage;
         if( !str_cmp( name, "do_mp_damage" ) )
            return do_mp_damage;
         if( !str_cmp( name, "do_mp_deposit" ) )
            return do_mp_deposit;
         if( !str_cmp( name, "do_mp_fill_in" ) )
            return do_mp_fill_in;
         if( !str_cmp( name, "do_mp_log" ) )
            return do_mp_log;
         if( !str_cmp( name, "do_mp_open_passage" ) )
            return do_mp_open_passage;
         if( !str_cmp( name, "do_mp_practice" ) )
            return do_mp_practice;
         if( !str_cmp( name, "do_mp_restore" ) )
            return do_mp_restore;
         if( !str_cmp( name, "do_mp_slay" ) )
            return do_mp_slay;
         if( !str_cmp( name, "do_mp_withdraw" ) )
            return do_mp_withdraw;
         if( !str_cmp( name, "do_mpadvance" ) )
            return do_mpadvance;
         if( !str_cmp( name, "do_mpapply" ) )
            return do_mpapply;
         if( !str_cmp( name, "do_mpapplyb" ) )
            return do_mpapplyb;
         if( !str_cmp( name, "do_mpasound" ) )
            return do_mpasound;
         if( !str_cmp( name, "do_mpasupress" ) )
            return do_mpasupress;
         if( !str_cmp( name, "do_mpat" ) )
            return do_mpat;
         if( !str_cmp( name, "do_mpbodybag" ) )
            return do_mpbodybag;
         if( !str_cmp( name, "do_mpdelay" ) )
            return do_mpdelay;
         if( !str_cmp( name, "do_mpdream" ) )
            return do_mpdream;
         if( !str_cmp( name, "do_mpecho" ) )
            return do_mpecho;
         if( !str_cmp( name, "do_mpechoaround" ) )
            return do_mpechoaround;
         if( !str_cmp( name, "do_mpechoat" ) )
            return do_mpechoat;
         if( !str_cmp( name, "do_mpechozone" ) )
            return do_mpechozone;
         if( !str_cmp( name, "do_mpedit" ) )
            return do_mpedit;
         if( !str_cmp( name, "do_mpfavor" ) )
            return do_mpfavor;
         if( !str_cmp( name, "do_mpforce" ) )
            return do_mpforce;
         if( !str_cmp( name, "do_mpgoto" ) )
            return do_mpgoto;
         if( !str_cmp( name, "do_mpinvis" ) )
            return do_mpinvis;
         if( !str_cmp( name, "do_mpjunk" ) )
            return do_mpjunk;
         if( !str_cmp( name, "do_mpkill" ) )
            return do_mpkill;
         if( !str_cmp( name, "do_mpmload" ) )
            return do_mpmload;
         if( !str_cmp( name, "do_mpmorph" ) )
            return do_mpmorph;
         if( !str_cmp( name, "do_mpmset" ) )
            return do_mpmset;
         if( !str_cmp( name, "do_mpmusic" ) )
            return do_mpmusic;
         if( !str_cmp( name, "do_mpmusicaround" ) )
            return do_mpmusicaround;
         if( !str_cmp( name, "do_mpmusicat" ) )
            return do_mpmusicat;
         if( !str_cmp( name, "do_mpnothing" ) )
            return do_mpnothing;
         if( !str_cmp( name, "do_mpnuisance" ) )
            return do_nuisance;
         if( !str_cmp( name, "do_mpoload" ) )
            return do_mpoload;
         if( !str_cmp( name, "do_mposet" ) )
            return do_mposet;
         if( !str_cmp( name, "do_mppardon" ) )
            return do_mppardon;
         if( !str_cmp( name, "do_mpqpadd" ) )
            return do_mpqpadd;
         if( !str_cmp( name, "do_mpmarry" ) )
            return do_mpmarry;
         if( !str_cmp( name, "do_mpdivorce" ) )
            return do_mpdivorce;
         if( !str_cmp( name, "do_mppeace" ) )
            return do_mppeace;
         if( !str_cmp( name, "do_mppkset" ) )
            return do_mppkset;
         if( !str_cmp( name, "do_mppurge" ) )
            return do_mppurge;
         if( !str_cmp( name, "do_mpscatter" ) )
            return do_mpscatter;
         if( !str_cmp( name, "do_mpsound" ) )
            return do_mpsound;
         if( !str_cmp( name, "do_mpsoundaround" ) )
            return do_mpsoundaround;
         if( !str_cmp( name, "do_mpsoundat" ) )
            return do_mpsoundat;
         if( !str_cmp( name, "do_mpstat" ) )
            return do_mpstat;
         if( !str_cmp( name, "do_mptransfer" ) )
            return do_mptransfer;
         if( !str_cmp( name, "do_mpunmorph" ) )
            return do_mpunmorph;
         if( !str_cmp( name, "do_mpunnuisance" ) )
            return do_mpunnuisance;
         if( !str_cmp( name, "do_mrange" ) )
            return do_mrange;
         if( !str_cmp( name, "do_mset" ) )
            return do_mset;
         if( !str_cmp( name, "do_mstat" ) )
            return do_mstat;
         if( !str_cmp( name, "do_murde" ) )
            return do_murde;
         if( !str_cmp( name, "do_murder" ) )
            return do_murder;
         if( !str_cmp( name, "do_music" ) )
            return do_music;
         if( !str_cmp( name, "do_mwhere" ) )
            return do_mwhere;
         break;
      case 'n':
         if( !str_cmp( name, "do_name" ) )
            return do_name;
         if( !str_cmp( name, "do_newbiechat" ) )
            return do_newbiechat;
         if( !str_cmp( name, "do_newbieset" ) )
            return do_newbieset;
         if( !str_cmp( name, "do_news" ) )
            return do_news;
         if( !str_cmp( name, "do_newscore" ) )
            return do_newscore;
         if( !str_cmp( name, "do_newzones" ) )
            return do_newzones;
         if( !str_cmp( name, "do_noemote" ) )
            return do_noemote;
         if( !str_cmp( name, "do_nohelps" ) )
            return do_nohelps;
         if( !str_cmp( name, "do_noresolve" ) )
            return do_noresolve;
         if( !str_cmp( name, "do_north" ) )
            return do_north;
         if( !str_cmp( name, "do_northeast" ) )
            return do_northeast;
         if( !str_cmp( name, "do_northwest" ) )
            return do_northwest;
         if( !str_cmp( name, "do_notell" ) )
            return do_notell;
         if( !str_cmp( name, "do_notitle" ) )
            return do_notitle;
         if( !str_cmp( name, "do_noteroom" ) )
            return do_noteroom;
         if( !str_cmp( name, "do_nuisance" ) )
            return do_nuisance;
         break;
      case 'o':
         if( !str_cmp( name, "do_ocopy" ) )
            return do_ocopy;
         if( !str_cmp( name, "do_ocreate" ) )
            return do_ocreate;
         if( !str_cmp( name, "do_odelete" ) )
            return do_odelete;
         if( !str_cmp( name, "do_ofind" ) )
            return do_ofind;
         if( !str_cmp( name, "do_ogrub" ) )
            return do_ogrub;
         if( !str_cmp( name, "do_oinvoke" ) )
            return do_oinvoke;
         if( !str_cmp( name, "do_oldscore" ) )
            return do_oldscore;
         if( !str_cmp( name, "do_olist" ) )
            return do_olist;
         if( !str_cmp( name, "do_omedit" ) )
            return do_omedit;
         if( !str_cmp( name, "do_ooedit" ) )
            return do_ooedit;
         if( !str_cmp( name, "do_oredit" ) )
            return do_oredit;
         if( !str_cmp( name, "do_opedit" ) )
            return do_opedit;
         if( !str_cmp( name, "do_open" ) )
            return do_open;
/*	if ( !str_cmp( name, "do_opentourney" ))	return do_opentourney; */
         if( !str_cmp( name, "do_opstat" ) )
            return do_opstat;
         if( !str_cmp( name, "do_orange" ) )
            return do_orange;
         if( !str_cmp( name, "do_order" ) )
            return do_order;
         if( !str_cmp( name, "do_orders" ) )
            return do_orders;
         if( !str_cmp( name, "do_ordertalk" ) )
            return do_ordertalk;
         if( !str_cmp( name, "do_oset" ) )
            return do_oset;
         if( !str_cmp( name, "do_osearch" ) )
            return do_osearch;
         if( !str_cmp( name, "do_ostat" ) )
            return do_ostat;
         if( !str_cmp( name, "do_outcast" ) )
            return do_outcast;
         if( !str_cmp( name, "do_outputprefix" ) )
            return do_outputprefix;
         if( !str_cmp( name, "do_outputsuffix" ) )
            return do_outputsuffix;
         if( !str_cmp( name, "do_owhere" ) )
            return do_owhere;
         break;
      case 'p':
         if( !str_cmp( name, "do_pager" ) )
            return do_pager;
         if( !str_cmp( name, "do_panic" ) )
            return do_panic;
         if( !str_cmp( name, "do_pardon" ) )
            return do_pardon;
         if( !str_cmp( name, "do_password" ) )
            return do_password;
         if( !str_cmp( name, "do_pcrename" ) )
            return do_pcrename;
         if( !str_cmp( name, "do_peace" ) )
            return do_peace;
         if( !str_cmp( name, "do_pick" ) )
            return do_pick;
         if( !str_cmp( name, "do_plist" ) )
            return do_plist;
         if( !str_cmp( name, "do_poison_weapon" ) )
            return do_poison_weapon;
         if( !str_cmp( name, "do_practice" ) )
            return do_practice;
         if( !str_cmp( name, "do_project" ) )
            return do_project;
         if( !str_cmp( name, "do_prompt" ) )
            return do_prompt;
         if( !str_cmp( name, "do_pset" ) )
            return do_pset;
         if( !str_cmp( name, "do_pstat" ) )
            return do_pstat;
         if( !str_cmp( name, "do_pull" ) )
            return do_pull;
         if( !str_cmp( name, "do_punch" ) )
            return do_punch;
         if( !str_cmp( name, "do_purge" ) )
            return do_purge;
         if( !str_cmp( name, "do_push" ) )
            return do_push;
         if( !str_cmp( name, "do_put" ) )
            return do_put;
         break;
      case 'q':
         if( !str_cmp( name, "do_qpset" ) )
            return do_qpset;
         if( !str_cmp( name, "do_qpstat" ) )
            return do_qpstat;
         if( !str_cmp( name, "do_quaff" ) )
            return do_quaff;
         if( !str_cmp( name, "do_quest" ) )
            return do_quest;
         if( !str_cmp( name, "do_qui" ) )
            return do_qui;
         if( !str_cmp( name, "do_quit" ) )
            return do_quit;
         break;
      case 'r':
         if( !str_cmp( name, "do_racetalk" ) )
            return do_racetalk;
         if( !str_cmp( name, "do_rank" ) )
            return do_rank;
         if( !str_cmp( name, "do_rap" ) )
            return do_rap;
         if( !str_cmp( name, "do_rat" ) )
            return do_rat;
         if( !str_cmp( name, "do_rdelete" ) )
            return do_rdelete;
         if( !str_cmp( name, "do_reboo" ) )
            return do_reboo;
         if( !str_cmp( name, "do_reboot" ) )
            return do_reboot;
         if( !str_cmp( name, "do_recall" ) )
            return do_recall;
         if( !str_cmp( name, "do_recho" ) )
            return do_recho;
         if( !str_cmp( name, "do_recite" ) )
            return do_recite;
         if( !str_cmp( name, "do_redit" ) )
            return do_redit;
         if( !str_cmp( name, "do_regoto" ) )
            return do_regoto;
         if( !str_cmp( name, "do_remove" ) )
            return do_remove;
         if( !str_cmp( name, "do_remains" ) )
            return do_remains;
         if( !str_cmp( name, "do_rent" ) )
            return do_rent;
         if( !str_cmp( name, "do_repair" ) )
            return do_repair;
         if( !str_cmp( name, "do_repairset" ) )
            return do_repairset;
         if( !str_cmp( name, "do_repairshops" ) )
            return do_repairshops;
         if( !str_cmp( name, "do_repairstat" ) )
            return do_repairstat;
         if( !str_cmp( name, "do_repeat" ) )
            return do_repeat;
         if( !str_cmp( name, "do_reply" ) )
            return do_reply;
         if( !str_cmp( name, "do_report" ) )
            return do_report;
         if( !str_cmp( name, "do_reroll" ) )
            return do_reroll;
         if( !str_cmp( name, "do_rescue" ) )
            return do_rescue;
         if( !str_cmp( name, "do_reserve" ) )
            return do_reserve;
         if( !str_cmp( name, "do_reset" ) )
            return do_reset;
         if( !str_cmp( name, "do_rest" ) )
            return do_rest;
         if( !str_cmp( name, "do_restore" ) )
            return do_restore;
         if( !str_cmp( name, "do_restoretime" ) )
            return do_restoretime;
         if( !str_cmp( name, "do_restrict" ) )
            return do_restrict;
         if( !str_cmp( name, "do_retell" ) )
            return do_retell;
         if( !str_cmp( name, "do_retire" ) )
            return do_retire;
         if( !str_cmp( name, "do_retran" ) )
            return do_retran;
         if( !str_cmp( name, "do_return" ) )
            return do_return;
         if( !str_cmp( name, "do_revert" ) )
            return do_revert;
         if( !str_cmp( name, "do_rgrub" ) )
            return do_rgrub;
         if( !str_cmp( name, "do_rip" ) )
            return do_rip;
         if( !str_cmp( name, "do_rlist" ) )
            return do_rlist;
         if( !str_cmp( name, "do_rpedit" ) )
            return do_rpedit;
         if( !str_cmp( name, "do_rpstat" ) )
            return do_rpstat;
         if( !str_cmp( name, "do_rset" ) )
            return do_rset;
         if( !str_cmp( name, "do_rstat" ) )
            return do_rstat;
         break;
      case 's':
         if( !str_cmp( name, "do_sacrifice" ) )
            return do_sacrifice;
         if( !str_cmp( name, "do_save" ) )
            return do_save;
         if( !str_cmp( name, "do_saveall" ) )
            return do_saveall;
         if( !str_cmp( name, "do_savearea" ) )
            return do_savearea;
         if( !str_cmp( name, "do_say" ) )
            return do_say;
         if( !str_cmp( name, "do_scan" ) )
            return do_scan;
         if( !str_cmp( name, "do_scatter" ) )
            return do_scatter;
         if( !str_cmp( name, "do_score" ) )
            return do_score;
         if( !str_cmp( name, "do_scribe" ) )
            return do_scribe;
         if( !str_cmp( name, "do_search" ) )
            return do_search;
         if( !str_cmp( name, "do_sedit" ) )
            return do_sedit;
         if( !str_cmp( name, "do_sell" ) )
            return do_sell;
         if( !str_cmp( name, "do_set_boot_time" ) )
            return do_set_boot_time;
         if( !str_cmp( name, "do_setclan" ) )
            return do_setclan;
         if( !str_cmp( name, "do_setclass" ) )
            return do_setclass;
         if( !str_cmp( name, "do_setcouncil" ) )
            return do_setcouncil;
         if( !str_cmp( name, "do_setdeity" ) )
            return do_setdeity;
         if( !str_cmp( name, "do_setrace" ) )
            return do_setrace;
         if( !str_cmp( name, "do_setweather" ) )
            return do_setweather;
         if( !str_cmp( name, "do_shops" ) )
            return do_shops;
         if( !str_cmp( name, "do_shopset" ) )
            return do_shopset;
         if( !str_cmp( name, "do_shopstat" ) )
            return do_shopstat;
         if( !str_cmp( name, "do_shout" ) )
            return do_shout;
         if( !str_cmp( name, "do_shove" ) )
            return do_shove;
         if( !str_cmp( name, "do_showclan" ) )
            return do_showclan;
         if( !str_cmp( name, "do_showclass" ) )
            return do_showclass;
         if( !str_cmp( name, "do_showcouncil" ) )
            return do_showcouncil;
         if( !str_cmp( name, "do_showdeity" ) )
            return do_showdeity;
         if( !str_cmp( name, "do_showrace" ) )
            return do_showrace;
         if( !str_cmp( name, "do_showweather" ) )
            return do_showweather;
         if( !str_cmp( name, "do_shutdow" ) )
            return do_shutdow;
         if( !str_cmp( name, "do_shutdown" ) )
            return do_shutdown;
         if( !str_cmp( name, "do_silence" ) )
            return do_silence;
         if( !str_cmp( name, "do_sit" ) )
            return do_sit;
         if( !str_cmp( name, "do_skin" ) )
            return do_skin;
         if( !str_cmp( name, "do_sla" ) )
            return do_sla;
         if( !str_cmp( name, "do_slay" ) )
            return do_slay;
         if( !str_cmp( name, "do_sleep" ) )
            return do_sleep;
         if( !str_cmp( name, "do_slice" ) )
            return do_slice;
         if( !str_cmp( name, "do_slist" ) )
            return do_slist;
         if( !str_cmp( name, "do_slookup" ) )
            return do_slookup;
         if( !str_cmp( name, "do_smoke" ) )
            return do_smoke;
         if( !str_cmp( name, "do_snoop" ) )
            return do_snoop;
         if( !str_cmp( name, "do_sober" ) )
            return do_sober;
         if( !str_cmp( name, "do_socials" ) )
            return do_socials;
         if( !str_cmp( name, "do_south" ) )
            return do_south;
         if( !str_cmp( name, "do_southeast" ) )
            return do_southeast;
         if( !str_cmp( name, "do_southwest" ) )
            return do_southwest;
         if( !str_cmp( name, "do_speak" ) )
            return do_speak;
         if( !str_cmp( name, "do_split" ) )
            return do_split;
         if( !str_cmp( name, "do_sset" ) )
            return do_sset;
         if( !str_cmp( name, "do_stand" ) )
            return do_stand;
         if( !str_cmp( name, "do_staff" ) )
            return do_staff;
         if( !str_cmp( name, "do_stat" ) )
            return do_stat;
         if( !str_cmp( name, "do_statreport" ) )
            return do_statreport;
         if( !str_cmp( name, "do_steal" ) )
            return do_steal;
         if( !str_cmp( name, "do_strew" ) )
            return do_strew;
         if( !str_cmp( name, "do_strip" ) )
            return do_strip;
         if( !str_cmp( name, "do_stun" ) )
            return do_stun;
         if( !str_cmp( name, "do_style" ) )
            return do_style;
         if( !str_cmp( name, "do_supplicate" ) )
            return do_supplicate;
         if( !str_cmp( name, "do_switch" ) )
            return do_switch;
         if( !str_cmp( name, "do_showlayers" ) )
            return do_showlayers;
         if( !str_cmp( name, "do_suicide" ) )
            return do_suicide;
         break;
      case 't':
         if( !str_cmp( name, "do_tamp" ) )
            return do_tamp;
         if( !str_cmp( name, "do_tell" ) )
            return do_tell;
         if( !str_cmp( name, "do_think" ) )
            return do_think;
         if( !str_cmp( name, "do_time" ) )
            return do_time;
         if( !str_cmp( name, "do_timecmd" ) )
            return do_timecmd;
         if( !str_cmp( name, "do_title" ) )
            return do_title;
         if( !str_cmp( name, "do_track" ) )
            return do_track;
         if( !str_cmp( name, "do_trans" ) )
            return do_trans;
         if( !str_cmp( name, "do_transfer" ) )
            return do_transfer;
         if( !str_cmp( name, "do_trust" ) )
            return do_trust;
         if( !str_cmp( name, "do_typo" ) )
            return do_typo;
         break;
      case 'u':
/*	if ( !str_cmp( name, "do_unalias" ))		return do_unalias; */
         if( !str_cmp( name, "do_unfoldarea" ) )
            return do_unfoldarea;
         if( !str_cmp( name, "do_unhell" ) )
            return do_unhell;
         if( !str_cmp( name, "do_unlock" ) )
            return do_unlock;
/*	if ( !str_cmp( name, "do_unmorph" ))		return do_unmorph; */
         if( !str_cmp( name, "do_unnuisance" ) )
            return do_unnuisance;
         if( !str_cmp( name, "do_unsilence" ) )
            return do_unsilence;
         if( !str_cmp( name, "do_up" ) )
            return do_up;
         if( !str_cmp( name, "do_users" ) )
            return do_users;
         break;
      case 'v':
         if( !str_cmp( name, "do_value" ) )
            return do_value;
         if( !str_cmp( name, "do_vassign" ) )
            return do_vassign;
         if( !str_cmp( name, "do_victories" ) )
            return do_victories;
         if( !str_cmp( name, "do_visible" ) )
            return do_visible;
         if( !str_cmp( name, "do_vnums" ) )
            return do_vnums;
         if( !str_cmp( name, "do_vsearch" ) )
            return do_vsearch;
         break;
      case 'w':
         if( !str_cmp( name, "do_wake" ) )
            return do_wake;
         if( !str_cmp( name, "do_wartalk" ) )
            return do_wartalk;
         if( !str_cmp( name, "do_warn" ) )
            return do_warn;
         if( !str_cmp( name, "do_watch" ) )
            return do_watch;
         if( !str_cmp( name, "do_wear" ) )
            return do_wear;
         if( !str_cmp( name, "do_weather" ) )
            return do_weather;
         if( !str_cmp( name, "do_west" ) )
            return do_west;
         if( !str_cmp( name, "do_where" ) )
            return do_where;
         if( !str_cmp( name, "do_whisper" ) )
            return do_whisper;
         if( !str_cmp( name, "do_withdraw" ) )
            return do_withdraw;
         if( !str_cmp( name, "do_who" ) )
            return do_who;
         if( !str_cmp( name, "do_whois" ) )
            return do_whois;
         if( !str_cmp( name, "do_wimpy" ) )
            return do_wimpy;
         if( !str_cmp( name, "do_wizhelp" ) )
            return do_wizhelp;
         if( !str_cmp( name, "do_wizlist" ) )
            return do_wizlist;
         if( !str_cmp( name, "do_wizlock" ) )
            return do_wizlock;
         if( !str_cmp( name, "do_worth" ) )
            return do_worth;
         break;
      case 'y':
         if( !str_cmp( name, "do_yell" ) )
            return do_yell;
         break;
      case 'z':
         if( !str_cmp( name, "do_zap" ) )
            return do_zap;
         if( !str_cmp( name, "do_zones" ) )
            return do_zones;
   }
   return skill_notfound;
}

char *spell_name( SPELL_FUN * spell )
{
   if( spell == spell_smaug )
      return "spell_smaug";
   if( spell == spell_acid_blast )
      return "spell_acid_blast";
   if( spell == spell_animate_dead )
      return "spell_animate_dead";
   if( spell == spell_astral_walk )
      return "spell_astral_walk";
   if( spell == spell_blindness )
      return "spell_blindness";
   if( spell == spell_burning_hands )
      return "spell_burning_hands";
   if( spell == spell_call_lightning )
      return "spell_call_lightning";
   if( spell == spell_cause_critical )
      return "spell_cause_critical";
   if( spell == spell_cause_light )
      return "spell_cause_light";
   if( spell == spell_cause_serious )
      return "spell_cause_serious";
   if( spell == spell_change_sex )
      return "spell_change_sex";
   if( spell == spell_charm_person )
      return "spell_charm_person";
   if( spell == spell_chill_touch )
      return "spell_chill_touch";
   if( spell == spell_colour_spray )
      return "spell_colour_spray";
   if( spell == spell_control_weather )
      return "spell_control_weather";
   if( spell == spell_create_food )
      return "spell_create_food";
   if( spell == spell_create_water )
      return "spell_create_water";
   if( spell == spell_cure_blindness )
      return "spell_cure_blindness";
   if( spell == spell_cure_poison )
      return "spell_cure_poison";
   if( spell == spell_curse )
      return "spell_curse";
   if( spell == spell_detect_poison )
      return "spell_detect_poison";
   if( spell == spell_disenchant_weapon )
      return "spell_disenchant_weapon";
   if( spell == spell_dispel_evil )
      return "spell_dispel_evil";
   if( spell == spell_dispel_magic )
      return "spell_dispel_magic";
   if( spell == spell_dream )
      return "spell_dream";
   if( spell == spell_earthquake )
      return "spell_earthquake";
   if( spell == spell_enchant_weapon )
      return "spell_enchant_weapon";
   if( spell == spell_energy_drain )
      return "spell_energy_drain";
   if( spell == spell_faerie_fire )
      return "spell_faerie_fire";
   if( spell == spell_faerie_fog )
      return "spell_faerie_fog";
   if( spell == spell_farsight )
      return "spell_farsight";
   if( spell == spell_fireball )
      return "spell_fireball";
   if( spell == spell_flamestrike )
      return "spell_flamestrike";
   if( spell == spell_gate )
      return "spell_gate";
   if( spell == spell_knock )
      return "spell_knock";
   if( spell == spell_harm )
      return "spell_harm";
   if( spell == spell_identify )
      return "spell_identify";
   if( spell == spell_invis )
      return "spell_invis";
   if( spell == spell_know_alignment )
      return "spell_know_alignment";
   if( spell == spell_lightning_bolt )
      return "spell_lightning_bolt";
   if( spell == spell_locate_object )
      return "spell_locate_object";
   if( spell == spell_magic_missile )
      return "spell_magic_missile";
   if( spell == spell_mist_walk )
      return "spell_mist_walk";
   if( spell == spell_pass_door )
      return "spell_pass_door";
   if( spell == spell_plant_pass )
      return "spell_plant_pass";
   if( spell == spell_poison )
      return "spell_poison";
   if( spell == spell_polymorph )
      return "spell_polymorph";
   if( spell == spell_possess )
      return "spell_possess";
   if( spell == spell_recharge )
      return "spell_recharge";
   if( spell == spell_remove_curse )
      return "spell_remove_curse";
   if( spell == spell_remove_invis )
      return "spell_remove_invis";
   if( spell == spell_remove_trap )
      return "spell_remove_trap";
   if( spell == spell_shocking_grasp )
      return "spell_shocking_grasp";
   if( spell == spell_sleep )
      return "spell_sleep";
   if( spell == spell_solar_flight )
      return "spell_solar_flight";
   if( spell == spell_summon )
      return "spell_summon";
   if( spell == spell_teleport )
      return "spell_teleport";
   if( spell == spell_teleport_superior )
      return "spell_teleport_superior";
   if( spell == spell_ventriloquate )
      return "spell_ventriloquate";
   if( spell == spell_weaken )
      return "spell_weaken";
   if( spell == spell_word_of_recall )
      return "spell_word_of_recall";
   if( spell == spell_acid_breath )
      return "spell_acid_breath";
   if( spell == spell_fire_breath )
      return "spell_fire_breath";
   if( spell == spell_frost_breath )
      return "spell_frost_breath";
   if( spell == spell_gas_breath )
      return "spell_gas_breath";
   if( spell == spell_lightning_breath )
      return "spell_lightning_breath";
   if( spell == spell_spiral_blast )
      return "spell_spiral_blast";
   if( spell == spell_scorching_surge )
      return "spell_scorching_surge";
   if( spell == spell_helical_flow )
      return "spell_helical_flow";
   if( spell == spell_transport )
      return "spell_transport";
   if( spell == spell_portal )
      return "spell_portal";
   if( spell == spell_ethereal_fist )
      return "spell_ethereal_fist";
   if( spell == spell_spectral_furor )
      return "spell_spectral_furor";
   if( spell == spell_hand_of_chaos )
      return "spell_hand_of_chaos";
   if( spell == spell_disruption )
      return "spell_disruption";
   if( spell == spell_sonic_resonance )
      return "spell_sonic_resonance";
   if( spell == spell_mind_wrack )
      return "spell_mind_wrack";
   if( spell == spell_mind_wrench )
      return "spell_mind_wrench";
   if( spell == spell_revive )
      return "spell_revive";
   if( spell == spell_sulfurous_spray )
      return "spell_sulfurous_spray";
   if( spell == spell_caustic_fount )
      return "spell_caustic_fount";
   if( spell == spell_acetum_primus )
      return "spell_acetum_primus";
   if( spell == spell_galvanic_whip )
      return "spell_galvanic_whip";
   if( spell == spell_magnetic_thrust )
      return "spell_magnetic_thrust";
   if( spell == spell_quantum_spike )
      return "spell_quantum_spike";
   if( spell == spell_black_hand )
      return "spell_black_hand";
   if( spell == spell_black_fist )
      return "spell_black_fist";
   if( spell == spell_black_lightning )
      return "spell_black_lightning";
   if( spell == spell_midas_touch )
      return "spell_midas_touch";
   if( spell == spell_bethsaidean_touch )
      return "spell_bethsaidean_touch";
   if( spell == spell_expurgation )
      return "spell_expurgation";
   if( spell == spell_sacral_divinity )
      return "spell_sacral_divinity";

   if( spell == spell_null )
      return "spell_null";
   return "reserved";
}

char *skill_name( DO_FUN * skill )
{
   static char buf[64];

   if( skill == NULL )
      return "reserved";
   if( skill == do_aassign )
      return "do_aassign";
   if( skill == do_advance )
      return "do_advance";
   if( skill == do_aentrance )
      return "do_aentrance";
   if( skill == do_aexit )
      return "do_aexit";
   if( skill == do_affected )
      return "do_affected";
   if( skill == do_afk )
      return "do_afk";
   if( skill == do_aid )
      return "do_aid";
   if( skill == do_alias )
      return "do_alias";
   if( skill == do_allow )
      return "do_allow";
   if( skill == do_ansi )
      return "do_ansi";
   if( skill == do_answer )
      return "do_answer";
   if( skill == do_apply )
      return "do_apply";
   if( skill == do_appraise )
      return "do_appraise";
   if( skill == do_areas )
      return "do_areas";
/* Scion arenacode */
   if( skill == do_arena )
      return "do_arena";
   if( skill == do_aset )
      return "do_aset";
   if( skill == do_ask )
      return "do_ask";
   if( skill == do_astat )
      return "do_astat";
   if( skill == do_at )
      return "do_at";
   if( skill == do_atmob )
      return "do_atmob";
   if( skill == do_atobj )
      return "do_atobj";
   if( skill == do_auction )
      return "do_auction";
   if( skill == do_authorize )
      return "do_authorize";
   if( skill == do_avtalk )
      return "do_avtalk";
   if( skill == do_backstab )
      return "do_backstab";
   if( skill == do_balance )
      return "do_balance";
   if( skill == do_balzhur )
      return "do_balzhur";
   if( skill == do_bamfin )
      return "do_bamfin";
   if( skill == do_bamfout )
      return "do_bamfout";
   if( skill == do_ban )
      return "do_ban";
   if( skill == do_bash )
      return "do_bash";
   if( skill == do_bashdoor )
      return "do_bashdoor";
   if( skill == do_beep )
      return "do_beep";
   if( skill == do_berserk )
      return "do_berserk";
   if( skill == do_bestow )
      return "do_bestow";
   if( skill == do_bestowarea )
      return "do_bestowarea";
   if( skill == do_bio )
      return "do_bio";
   if( skill == do_bite )
      return "do_bite";
   if( skill == do_bloodlet )
      return "do_bloodlet";
   if( skill == do_boards )
      return "do_boards";
   if( skill == do_bodybag )
      return "do_bodybag";
   if( skill == do_brandish )
      return "do_brandish";
   if( skill == do_brew )
      return "do_brew";
   if( skill == do_broach )
      return "do_broach";
   if( skill == do_bset )
      return "do_bset";
   if( skill == do_bstat )
      return "do_bstat";
   if( skill == do_bug )
      return "do_bug";
   if( skill == do_bury )
      return "do_bury";
   if( skill == do_buy )
      return "do_buy";
   if( skill == do_buylocker )
      return "do_buylocker";
   if( skill == do_cast )
      return "do_cast";
   if( skill == do_cedit )
      return "do_cedit";
   if( skill == do_channels )
      return "do_channels";
   if( skill == do_chat )
      return "do_chat";
   if( skill == do_check_vnums )
      return "do_check_vnums";
   if( skill == do_circle )
      return "do_circle";
   if( skill == do_clans )
      return "do_clans";
   if( skill == do_clantalk )
      return "do_clantalk";
   if( skill == do_climate )
      return "do_climate";
   if( skill == do_climb )
      return "do_climb";
   if( skill == do_close )
      return "do_close";
   if( skill == do_cmdtable )
      return "do_cmdtable";
   if( skill == do_commands )
      return "do_commands";
   if( skill == do_comment )
      return "do_comment";
/*    if ( skill == do_compare )		return "do_compare"; */
   if( skill == do_cook )
      return "do_cook";
   if( skill == do_config )
      return "do_config";
   if( skill == do_consider )
      return "do_consider";
   if( skill == do_copyover )
      return "do_copyover";
   if( skill == do_council_induct )
      return "do_council_induct";
   if( skill == do_council_outcast )
      return "do_council_outcast";
   if( skill == do_councils )
      return "do_councils";
   if( skill == do_counciltalk )
      return "do_counciltalk";
   if( skill == do_counciltalk2 )
      return "do_counciltalk2";
   if( skill == do_credits )
      return "do_credits";
   if( skill == do_cset )
      return "do_cset";
   if( skill == do_deities )
      return "do_deities";
   if( skill == do_delay )
      return "do_delay";
   if( skill == do_deny )
      return "do_deny";
   if( skill == do_deposit )
      return "do_deposit";
   if( skill == do_description )
      return "do_description";
   if( skill == do_destro )
      return "do_destro";
   if( skill == do_destroy )
      return "do_destroy";
   if( skill == do_detrap )
      return "do_detrap";
   if( skill == do_devote )
      return "do_devote";
   if( skill == do_dig )
      return "do_dig";
   if( skill == do_disarm )
      return "do_disarm";
   if( skill == do_disconnect )
      return "do_disconnect";
   if( skill == do_dismiss )
      return "do_dismiss";
   if( skill == do_dismount )
      return "do_dismount";
   if( skill == do_dmesg )
      return "do_dmesg";
   if( skill == do_donate )
      return "do_donate";
   if( skill == do_down )
      return "do_down";
   if( skill == do_drag )
      return "do_drag";
   if( skill == do_drink )
      return "do_drink";
   if( skill == do_drop )
      return "do_drop";
   if( skill == do_diagnose )
      return "do_diagnose";
   if( skill == do_east )
      return "do_east";
   if( skill == do_eat )
      return "do_eat";
   if( skill == do_echo )
      return "do_echo";
   if( skill == do_elevate )
      return "do_elevate";
   if( skill == do_email )
      return "do_email";
   if( skill == do_emote )
      return "do_emote";
   if( skill == do_empty )
      return "do_empty";
   if( skill == do_enter )
      return "do_enter";
   if( skill == do_equipment )
      return "do_equipment";
   if( skill == do_examine )
      return "do_examine";
   if( skill == do_extraname )
      return "do_extraname";
   if( skill == do_exits )
      return "do_exits";
   if( skill == do_feed )
      return "do_feed";
   if( skill == do_fill )
      return "do_fill";
   if( skill == do_findnote )
      return "do_findnote";
   if( skill == do_fire )
      return "do_fire";
   if( skill == do_fixchar )
      return "do_fixchar";
   if( skill == do_fixed )
      return "do_fixed";
   if( skill == do_flee )
      return "do_flee";
   if( skill == do_foldarea )
      return "do_foldarea";
   if( skill == do_follow )
      return "do_follow";
   if( skill == do_for )
      return "do_for";
   if( skill == do_force )
      return "do_force";
   if( skill == do_forceclose )
      return "do_forceclose";
   if( skill == do_form_password )
      return "do_form_password";
   if( skill == do_fprompt )
      return "do_fprompt";
   if( skill == do_fquit )
      return "do_fquit";
   if( skill == do_freeze )
      return "do_freeze";
   if( skill == do_gaso )
      return "do_gaso";
   if( skill == do_get )
      return "do_get";
   if( skill == do_gfighting )
      return "do_gfighting";
   if( skill == do_ghost )
      return "do_ghost";
   if( skill == do_give )
      return "do_give";
   if( skill == do_glance )
      return "do_glance";
   if( skill == do_gold )
      return "do_gold";
   if( skill == do_goto )
      return "do_goto";
   if( skill == do_gouge )
      return "do_gouge";
   if( skill == do_gratz )
      return "do_gratz";
   if( skill == do_group )
      return "do_group";
   if( skill == do_grub )
      return "do_grub";
   if( skill == do_gtell )
      return "do_gtell";
   if( skill == do_guilds )
      return "do_guilds";
   if( skill == do_guildtalk )
      return "do_guildtalk";
   if( skill == do_gwhere )
      return "do_gwhere";
   if( skill == do_hedit )
      return "do_hedit";
   if( skill == do_hell )
      return "do_hell";
   if( skill == do_help )
      return "do_help";
   if( skill == do_hide )
      return "do_hide";
   if( skill == do_hitall )
      return "do_hitall";
   if( skill == do_hiscoset )
      return "do_hiscoset";
   if( skill == do_hiscore )
      return "do_hiscore";
   if( skill == do_hl )
      return "do_hl";
   if( skill == do_hlist )
      return "do_hlist";
   if( skill == do_holylight )
      return "do_holylight";
   if( skill == do_homepage )
      return "do_homepage";
   if( skill == do_hset )
      return "do_hset";
   if( skill == do_ide )
      return "do_ide";
   if( skill == do_idea )
      return "do_idea";
   if( skill == do_ignore )
      return "do_ignore";
   if( skill == do_immortalize )
      return "do_immortalize";
   if( skill == do_add_imm_host )
      return "do_add_imm_host";
   if( skill == do_immtalk )
      return "do_immtalk";
   if( skill == do_imm_morph )
      return "do_imm_morph";
   if( skill == do_imm_unmorph )
      return "do_imm_unmorph";
   if( skill == do_incognito )
      return "do_incognito";
   if( skill == do_induct )
      return "do_induct";
   if( skill == do_info )
      return "do_info";
   if( skill == do_installarea )
      return "do_installarea";
   if( skill == do_instaroom )
      return "do_instaroom";
   if( skill == do_instazone )
      return "do_instazone";
   if( skill == do_inventory )
      return "do_inventory";
   if( skill == do_invis )
      return "do_invis";
   if( skill == do_ipcompare )
      return "do_ipcompare";
   if( skill == do_iscore )
      return "do_iscore";
   if( skill == do_khistory )
      return "do_khistory";
   if( skill == do_kick )
      return "do_kick";
   if( skill == do_kill )
      return "do_kill";
   if( skill == do_languages )
      return "do_languages";
   if( skill == do_last )
      return "do_last";

   if( skill == do_lastname )
      return "do_lastname";
   if( skill == do_laws )
      return "do_laws";
   if( skill == do_leave )
      return "do_leave";
   if( skill == do_level )
      return "do_level";
   if( skill == do_light )
      return "do_light";
   if( skill == do_list )
      return "do_list";
   if( skill == do_litterbug )
      return "do_litterbug";
   if( skill == do_loadarea )
      return "do_loadarea";
   if( skill == do_loadup )
      return "do_loadup";
   if( skill == do_lock )
      return "do_lock";
   if( skill == do_locker )
      return "do_locker";
   if( skill == do_log )
      return "do_log";
   if( skill == do_look )
      return "do_look";
   if( skill == do_low_purge )
      return "do_low_purge";
   if( skill == do_mailroom )
      return "do_mailroom";
   if( skill == do_make )
      return "do_make";
   if( skill == do_makeboard )
      return "do_makeboard";
   if( skill == do_makeclan )
      return "do_makeclan";
   if( skill == do_makecouncil )
      return "do_makecouncil";
   if( skill == do_makedeity )
      return "do_makedeity";
   if( skill == do_makelocker )
      return "do_makelocker";
   if( skill == do_makerepair )
      return "do_makerepair";
   if( skill == do_makeshop )
      return "do_makeshop";
   if( skill == do_makewizlist )
      return "do_makewizlist";
   if( skill == do_mapout )
      return "do_mapout";
   if( skill == do_mcreate )
      return "do_mcreate";
   if( skill == do_mdelete )
      return "do_mdelete";
   if( skill == do_memorize )
      return "do_memorize";
   if( skill == do_memory )
      return "do_memory";
   if( skill == do_mfind )
      return "do_mfind";
   if( skill == do_minvoke )
      return "do_minvoke";
   if( skill == do_mistwalk )
      return "do_mistwalk";
   if( skill == do_mlist )
      return "do_mlist";
   if( skill == do_moblog )
      return "do_moblog";
   if( skill == do_morphcreate )
      return "do_morphcreate";
   if( skill == do_morphdestroy )
      return "do_morphdestroy";
   if( skill == do_morphlist )
      return "do_morphlist";
   if( skill == do_morphset )
      return "do_morphset";
   if( skill == do_morphstat )
      return "do_morphstat";
   if( skill == do_mortalize )
      return "do_mortalize";
   if( skill == do_mount )
      return "do_mount";
   if( skill == do_mp_close_passage )
      return "do_mp_close_passage";
   if( skill == do_mp_damage )
      return "do_mp_damage";
   if( skill == do_mp_deposit )
      return "do_mp_deposit";
   if( skill == do_mp_fill_in )
      return "do_mp_fill_in";
   if( skill == do_mp_log )
      return "do_mp_log";
   if( skill == do_mp_open_passage )
      return "do_mp_open_passage";
   if( skill == do_mp_practice )
      return "do_mp_practice";
   if( skill == do_mp_restore )
      return "do_mp_restore";
   if( skill == do_mp_slay )
      return "do_mp_slay";
   if( skill == do_mp_withdraw )
      return "do_mp_withdraw";
   if( skill == do_mpadvance )
      return "do_mpadvance";
   if( skill == do_mpapply )
      return "do_mpapply";
   if( skill == do_mpapplyb )
      return "do_mpapplyb";
   if( skill == do_mpasound )
      return "do_mpasound";
   if( skill == do_mpasupress )
      return "do_mpasupress";
   if( skill == do_mpat )
      return "do_mpat";
   if( skill == do_mpbodybag )
      return "do_mpbodybag";
   if( skill == do_mpdelay )
      return "do_mpdelay";
   if( skill == do_mpdream )
      return "do_mpdream";
   if( skill == do_mpecho )
      return "do_mpecho";
   if( skill == do_mpechoaround )
      return "do_mpechoaround";
   if( skill == do_mpechoat )
      return "do_mpechoat";
   if( skill == do_mpechozone )
      return "do_mpechozone";
   if( skill == do_mpedit )
      return "do_mpedit";
   if( skill == do_mpfavor )
      return "do_mpfavor";
   if( skill == do_mpforce )
      return "do_mpforce";
   if( skill == do_mpgoto )
      return "do_mpgoto";
   if( skill == do_mpinvis )
      return "do_mpinvis";
   if( skill == do_mpjunk )
      return "do_mpjunk";
   if( skill == do_mpkill )
      return "do_mpkill";
   if( skill == do_mpmload )
      return "do_mpmload";
   if( skill == do_mpmorph )
      return "do_mpmorph";
   if( skill == do_mpmset )
      return "do_mpmset";
   if( skill == do_mpmusic )
      return "do_mpmusic";
   if( skill == do_mpmusicaround )
      return "do_mpmusicaround";
   if( skill == do_mpmusicat )
      return "do_mpmusicat";
   if( skill == do_mpnothing )
      return "do_mpnothing";
   if( skill == do_mpnuisance )
      return "do_mpnuisance";
   if( skill == do_mpoload )
      return "do_mpoload";
   if( skill == do_mposet )
      return "do_mposet";
   if( skill == do_mppardon )
      return "do_mppardon";

   if( skill == do_mpqpadd )
      return "do_mpqpadd";

   if( skill == do_mpmarry )
      return "do_mpmarry";

   if( skill == do_mpdivorce )
      return "do_mpdivorce";
   if( skill == do_mppeace )
      return "do_mppeace";
   if( skill == do_mppkset )
      return "do_mppkset";
   if( skill == do_mppurge )
      return "do_mppurge";
   if( skill == do_mpscatter )
      return "do_mpscatter";
   if( skill == do_mpsound )
      return "do_mpsound";
   if( skill == do_mpsoundaround )
      return "do_mpsoundaround";
   if( skill == do_mpsoundat )
      return "do_mpsoundat";
   if( skill == do_mpstat )
      return "do_mpstat";
   if( skill == do_mptransfer )
      return "do_mptransfer";
   if( skill == do_mpunmorph )
      return "do_mpunmorph";
   if( skill == do_mpunnuisance )
      return "do_mpunnuisance";
   if( skill == do_mrange )
      return "do_mrange";
   if( skill == do_mset )
      return "do_mset";
   if( skill == do_mstat )
      return "do_mstat";
   if( skill == do_murde )
      return "do_murde";
   if( skill == do_murder )
      return "do_murder";
   if( skill == do_music )
      return "do_music";
   if( skill == do_mwhere )
      return "do_mwhere";
   if( skill == do_name )
      return "do_name";
   if( skill == do_newbiechat )
      return "do_newbiechat";
   if( skill == do_newbieset )
      return "do_newbieset";
   if( skill == do_news )
      return "do_news";
   if( skill == do_newscore )
      return "do_newscore";
   if( skill == do_newzones )
      return "do_newzones";
   if( skill == do_noemote )
      return "do_noemote";
   if( skill == do_nohelps )
      return "do_nohelps";
   if( skill == do_noresolve )
      return "do_noresolve";
   if( skill == do_north )
      return "do_north";
   if( skill == do_northeast )
      return "do_northeast";
   if( skill == do_northwest )
      return "do_northwest";
   if( skill == do_notell )
      return "do_notell";
   if( skill == do_notitle )
      return "do_notitle";
   if( skill == do_noteroom )
      return "do_noteroom";
   if( skill == do_nuisance )
      return "do_nuisance";
   if( skill == do_ocopy )
      return "do_ocopy";
   if( skill == do_ocreate )
      return "do_ocreate";
   if( skill == do_odelete )
      return "do_odelete";
   if( skill == do_ofind )
      return "do_ofind";
   if( skill == do_ogrub )
      return "do_ogrub";
   if( skill == do_oinvoke )
      return "do_oinvoke";
   if( skill == do_oldscore )
      return "do_oldscore";
   if( skill == do_olist )
      return "do_olist";
   if( skill == do_omedit )
      return "do_omedit";
   if( skill == do_ooedit )
      return "do_ooedit";
   if( skill == do_oredit )
      return "do_oredit";
   if( skill == do_opedit )
      return "do_opedit";
   if( skill == do_open )
      return "do_open";
/*  if ( skill == do_opentourney )	return "do_opentourney"; */
   if( skill == do_opstat )
      return "do_opstat";
   if( skill == do_orange )
      return "do_orange";
   if( skill == do_order )
      return "do_order";
   if( skill == do_orders )
      return "do_orders";
   if( skill == do_ordertalk )
      return "do_ordertalk";

   if( skill == do_oset )
      return "do_oset";
   if( skill == do_osearch )
      return "do_osearch";
   if( skill == do_ostat )
      return "do_ostat";
   if( skill == do_outcast )
      return "do_outcast";

   if( skill == do_outputprefix )
      return "do_outputprefix";

   if( skill == do_outputsuffix )
      return "do_outputsuffix";
   if( skill == do_owhere )
      return "do_owhere";
   if( skill == do_pager )
      return "do_pager";
   if( skill == do_panic )
      return "do_panic";
   if( skill == do_pardon )
      return "do_pardon";
   if( skill == do_password )
      return "do_password";
   if( skill == do_pcrename )
      return "do_pcrename";
   if( skill == do_peace )
      return "do_peace";
   if( skill == do_pick )
      return "do_pick";
   if( skill == do_plist )
      return "do_plist";
   if( skill == do_poison_weapon )
      return "do_poison_weapon";
   if( skill == do_practice )
      return "do_practice";
   if( skill == do_prompt )
      return "do_prompt";
   if( skill == do_project )
      return "do_project";
   if( skill == do_pset )
      return "do_pset";
   if( skill == do_pstat )
      return "do_pstat";
   if( skill == do_pull )
      return "do_pull";
   if( skill == do_punch )
      return "do_punch";
   if( skill == do_purge )
      return "do_purge";
   if( skill == do_push )
      return "do_push";
   if( skill == do_put )
      return "do_put";
   if( skill == do_qpset )
      return "do_qpset";
   if( skill == do_qpstat )
      return "do_qpstat";
   if( skill == do_quaff )
      return "do_quaff";
   if( skill == do_quest )
      return "do_quest";
   if( skill == do_qui )
      return "do_qui";
   if( skill == do_quit )
      return "do_quit";
   if( skill == do_racetalk )
      return "do_racetalk";
   if( skill == do_rank )
      return "do_rank";
   if( skill == do_rap )
      return "do_rap";
   if( skill == do_rat )
      return "do_rat";
   if( skill == do_rdelete )
      return "do_rdelete";
   if( skill == do_reboo )
      return "do_reboo";
   if( skill == do_reboot )
      return "do_reboot";
   if( skill == do_recall )
      return "do_recall";
   if( skill == do_recho )
      return "do_recho";
   if( skill == do_recite )
      return "do_recite";
   if( skill == do_redit )
      return "do_redit";
   if( skill == do_regoto )
      return "do_regoto";
   if( skill == do_remove )
      return "do_remove";
   if( skill == do_remains )
      return "do_remains";
   if( skill == do_rent )
      return "do_rent";
   if( skill == do_repair )
      return "do_repair";
   if( skill == do_repairset )
      return "do_repairset";
   if( skill == do_repairshops )
      return "do_repairshops";
   if( skill == do_repairstat )
      return "do_repairstat";
   if( skill == do_repeat )
      return "do_repeat";
   if( skill == do_reply )
      return "do_reply";
   if( skill == do_report )
      return "do_report";

   if( skill == do_reroll )
      return "do_reroll";
   if( skill == do_rescue )
      return "do_rescue";
   if( skill == do_reserve )
      return "do_reserve";
   if( skill == do_reset )
      return "do_reset";
   if( skill == do_rest )
      return "do_rest";
   if( skill == do_restore )
      return "do_restore";
   if( skill == do_restoretime )
      return "do_restoretime";
   if( skill == do_restrict )
      return "do_restrict";
   if( skill == do_retell )
      return "do_retell";
   if( skill == do_retire )
      return "do_retire";
   if( skill == do_retran )
      return "do_retran";
   if( skill == do_return )
      return "do_return";
   if( skill == do_revert )
      return "do_revert";
   if( skill == do_rgrub )
      return "do_rgrub";
   if( skill == do_rip )
      return "do_rip";
   if( skill == do_rlist )
      return "do_rlist";
   if( skill == do_rpedit )
      return "do_rpedit";
   if( skill == do_rpstat )
      return "do_rpstat";
   if( skill == do_rset )
      return "do_rset";
   if( skill == do_rstat )
      return "do_rstat";
   if( skill == do_sacrifice )
      return "do_sacrifice";
   if( skill == do_save )
      return "do_save";
   if( skill == do_saveall )
      return "do_saveall";
   if( skill == do_savearea )
      return "do_savearea";
   if( skill == do_say )
      return "do_say";
   if( skill == do_scan )
      return "do_scan";
   if( skill == do_scatter )
      return "do_scatter";
   if( skill == do_score )
      return "do_score";
   if( skill == do_scribe )
      return "do_scribe";
   if( skill == do_search )
      return "do_search";
   if( skill == do_sedit )
      return "do_sedit";
   if( skill == do_sell )
      return "do_sell";
   if( skill == do_set_boot_time )
      return "do_set_boot_time";
   if( skill == do_setclan )
      return "do_setclan";
   if( skill == do_setclass )
      return "do_setclass";
   if( skill == do_setcouncil )
      return "do_setcouncil";
   if( skill == do_setdeity )
      return "do_setdeity";
   if( skill == do_setrace )
      return "do_setrace";
   if( skill == do_setweather )
      return "do_setweather";
   if( skill == do_shops )
      return "do_shops";
   if( skill == do_shopset )
      return "do_shopset";
   if( skill == do_shopstat )
      return "do_shopstat";
   if( skill == do_shout )
      return "do_shout";
   if( skill == do_shove )
      return "do_shove";
   if( skill == do_showclan )
      return "do_showclan";
   if( skill == do_showclass )
      return "do_showclass";
   if( skill == do_showcouncil )
      return "do_showcouncil";
   if( skill == do_showdeity )
      return "do_showdeity";
   if( skill == do_showrace )
      return "do_showrace";
   if( skill == do_showweather )
      return "do_showweather";
   if( skill == do_shutdow )
      return "do_shutdow";
   if( skill == do_shutdown )
      return "do_shutdown";
   if( skill == do_silence )
      return "do_silence";
   if( skill == do_sit )
      return "do_sit";
   if( skill == do_skin )
      return "do_skin";
   if( skill == do_sla )
      return "do_sla";
   if( skill == do_slay )
      return "do_slay";
   if( skill == do_sleep )
      return "do_sleep";
   if( skill == do_slice )
      return "do_slice";
   if( skill == do_slist )
      return "do_slist";
   if( skill == do_slookup )
      return "do_slookup";
   if( skill == do_smoke )
      return "do_smoke";
   if( skill == do_snoop )
      return "do_snoop";
   if( skill == do_sober )
      return "do_sober";
   if( skill == do_socials )
      return "do_socials";
   if( skill == do_south )
      return "do_south";
   if( skill == do_southeast )
      return "do_southeast";
   if( skill == do_southwest )
      return "do_southwest";
   if( skill == do_speak )
      return "do_speak";
   if( skill == do_split )
      return "do_split";
   if( skill == do_sset )
      return "do_sset";
   if( skill == do_stand )
      return "do_stand";
   if( skill == do_staff )
      return "do_staff";
   if( skill == do_stat )
      return "do_stat";
   if( skill == do_statreport )
      return "do_statreport";
   if( skill == do_steal )
      return "do_steal";
   if( skill == do_strew )
      return "do_strew";
   if( skill == do_strip )
      return "do_strip";
   if( skill == do_stun )
      return "do_stun";
   if( skill == do_style )
      return "do_style";
   if( skill == do_supplicate )
      return "do_supplicate";
   if( skill == do_switch )
      return "do_switch";
   if( skill == do_showlayers )
      return "do_showlayers";
   if( skill == do_suicide )
      return "do_suicide";
   if( skill == do_tamp )
      return "do_tamp";
   if( skill == do_tell )
      return "do_tell";
   if( skill == do_think )
      return "do_think";
   if( skill == do_time )
      return "do_time";
   if( skill == do_timecmd )
      return "do_timecmd";
   if( skill == do_title )
      return "do_title";
   if( skill == do_track )
      return "do_track";
   if( skill == do_trans )
      return "do_trans";
   if( skill == do_transfer )
      return "do_transfer";
   if( skill == do_trust )
      return "do_trust";
   if( skill == do_typo )
      return "do_typo";
   /*
    * if ( skill == do_unalias )      return "do_unalias"; 
    */
   if( skill == do_unfoldarea )
      return "do_unfoldarea";
   if( skill == do_unhell )
      return "do_unhell";
   if( skill == do_unlock )
      return "do_unlock";
//    if ( skill == do_unmorph )    return "do_unmorph";
   if( skill == do_unnuisance )
      return "do_unnuisance";
   if( skill == do_unsilence )
      return "do_unsilence";
   if( skill == do_up )
      return "do_up";
   if( skill == do_users )
      return "do_users";
   if( skill == do_value )
      return "do_value";
   if( skill == do_vassign )
      return "do_vassign";
   if( skill == do_victories )
      return "do_victories";
   if( skill == do_visible )
      return "do_visible";
   if( skill == do_vnums )
      return "do_vnums";
   if( skill == do_vsearch )
      return "do_vsearch";
   if( skill == do_wake )
      return "do_wake";
   if( skill == do_wartalk )
      return "do_wartalk";
   if( skill == do_warn )
      return "do_warn";
   if( skill == do_watch )
      return "do_watch";
   if( skill == do_wear )
      return "do_wear";
   if( skill == do_weather )
      return "do_weather";
   if( skill == do_west )
      return "do_west";
   if( skill == do_where )
      return "do_where";
   if( skill == do_whisper )
      return "do_whisper";
   if( skill == do_who )
      return "do_who";
   if( skill == do_whois )
      return "do_whois";
   if( skill == do_wimpy )
      return "do_wimpy";
   if( skill == do_withdraw )
      return "do_withdraw";
   if( skill == do_wizhelp )
      return "do_wizhelp";
   if( skill == do_wizlist )
      return "do_wizlist";
   if( skill == do_wizlock )
      return "do_wizlock";
   if( skill == do_worth )
      return "do_worth";
   if( skill == do_yell )
      return "do_yell";
   if( skill == do_zap )
      return "do_zap";
   if( skill == do_zones )
      return "do_zones";
   sprintf( buf, "(%p)", skill );
   return buf;
}

bool load_class_file( char *fname )
{
   char buf[MAX_STRING_LENGTH];
   char *word;
   bool fMatch;
   struct class_type *class;
   int cl = -1;
   int tlev = 0;
   FILE *fp;

   sprintf( buf, "%s%s", CLASS_DIR, fname );
   if( ( fp = fopen( buf, "r" ) ) == NULL )
   {
      perror( buf );
      return FALSE;
   }

   CREATE( class, struct class_type, 1 );

   for( ;; )
   {
      word = feof( fp ) ? "End" : fread_word( fp );
      fMatch = FALSE;

      switch ( UPPER( word[0] ) )
      {
         case '*':
            fMatch = TRUE;
            fread_to_eol( fp );
            break;

         case 'A':
            KEY( "Attrprime", class->attr_prime, fread_number( fp ) );
            KEY( "Alignment", class->alignment, fread_number( fp ) );
            break;

         case 'C':
            KEY( "Class", cl, fread_number( fp ) );
            break;

         case 'E':
            if( !str_cmp( word, "End" ) )
            {
               fclose( fp );
               if( cl < 0 || cl >= MAX_CLASS )
               {
                  bug( "%s: Class (%s) bad/not found (%d)", __FUNCTION__,
                           class->who_name ? class->who_name : "name not found", cl );
                  if( class->who_name )
                     STRFREE( class->who_name );
                  DISPOSE( class );
                  return FALSE;
               }
               class_table[cl] = class;
               return TRUE;
            }
            KEY( "Expbase", class->exp_base, fread_number( fp ) );
            break;

         case 'G':
            KEY( "Guild", class->guild, fread_number( fp ) );
            break;

         case 'H':
            KEY( "Hpmax", class->hp_max, fread_number( fp ) );
            KEY( "Hpmin", class->hp_min, fread_number( fp ) );
            break;

         case 'M':
            KEY( "Mana", class->fMana, fread_number( fp ) );
            break;

         case 'N':
            KEY( "Name", class->who_name, fread_string( fp ) );
            break;

         case 'S':
            if( !str_cmp( word, "Skill" ) )
            {
               int sn, lev, adp;

               word = fread_word( fp );
               lev = fread_number( fp );
               adp = fread_number( fp );
               sn = skill_lookup( word );
               if( cl < 0 || cl >= MAX_CLASS )
               {
                  bug( "%s: Skill %s -- class bad/not found (%d)", __FUNCTION__, word, cl );
               }
               else if( !IS_VALID_SN( sn ) )
               {
                  bug( "%s: Skill %s unknown", __FUNCTION__, word );
               }
               else
               {
                  skill_table[sn]->skill_level[cl] = lev;
                  skill_table[sn]->skill_adept[cl] = adp;
               }
               fMatch = TRUE;
               break;
            }
            KEY( "Skilladept", class->skill_adept, fread_number( fp ) );
            break;

         case 'T':
            if( !str_cmp( word, "Title" ) )
            {
               if( cl < 0 || cl >= MAX_CLASS )
               {
                  bug( "%s: Title -- class bad/not found (%d)", __FUNCTION__, cl );
                  fread_flagstring( fp );
                  fread_flagstring( fp );
               }
               else if( tlev < MAX_LEVEL + 1 )
               {
                  title_table[cl][tlev][0] = fread_string_nohash( fp );
                  title_table[cl][tlev][1] = fread_string_nohash( fp );
                  ++tlev;
               }
               else
                  bug( "%s: Too many titles", __FUNCTION__ );
               fMatch = TRUE;
               break;
            }
            KEY( "Thac0", class->thac0_00, fread_number( fp ) );
            KEY( "Thac32", class->thac0_32, fread_number( fp ) );
            break;

         case 'W':
            KEY( "Weapon", class->weapon, fread_number( fp ) );
            break;
      }
      if( !fMatch )
      {
         bug( "%s: no match: %s", __FUNCTION__, word );
      }
   }
   return FALSE;
}

/*
 * Load in all the class files.
 */
void load_classes(  )
{
   FILE *fpList;
   char *filename;
   char classlist[256];
   char buf[MAX_STRING_LENGTH];

   sprintf( classlist, "%s%s", CLASS_DIR, CLASS_LIST );
   if( ( fpList = fopen( classlist, "r" ) ) == NULL )
   {
      perror( classlist );
      exit( 1 );
   }

   for( ;; )
   {
      filename = feof( fpList ) ? "$" : fread_word( fpList );
      if( filename[0] == '$' )
         break;

      if( !load_class_file( filename ) )
      {
         sprintf( buf, "Cannot load class file: %s", filename );
         bug( buf, 0 );
      }
   }
   fclose( fpList );
   return;
}


void write_class_file( int cl )
{
   FILE *fpout;
   char buf[MAX_STRING_LENGTH];
   char filename[MAX_INPUT_LENGTH];
   struct class_type *class = class_table[cl];
   int x, y;

   sprintf( filename, "%s%s.class", CLASSDIR, class->who_name );
   if( ( fpout = fopen( filename, "w" ) ) == NULL )
   {
      sprintf( buf, "Cannot open: %s for writing", filename );
      bug( buf, 0 );
      return;
   }
   fprintf( fpout, "Name        %s~\n", class->who_name );
   fprintf( fpout, "Class       %d\n", cl );
   fprintf( fpout, "Attrprime   %d\n", class->attr_prime );
   fprintf( fpout, "Alignment   %d\n", class->alignment );
   fprintf( fpout, "Weapon      %d\n", class->weapon );
   fprintf( fpout, "Guild       %d\n", class->guild );
   fprintf( fpout, "Skilladept  %d\n", class->skill_adept );
   fprintf( fpout, "Thac0       %d\n", class->thac0_00 );
   fprintf( fpout, "Thac32      %d\n", class->thac0_32 );
   fprintf( fpout, "Hpmin       %d\n", class->hp_min );
   fprintf( fpout, "Hpmax       %d\n", class->hp_max );
   fprintf( fpout, "Mana        %d\n", class->fMana );
   fprintf( fpout, "Expbase     %d\n", class->exp_base );
   for( x = 0; x < top_sn; x++ )
   {
      if( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
         break;
      if( ( y = skill_table[x]->skill_level[cl] ) < LEVEL_IMMORTAL )
         fprintf( fpout, "Skill '%s' %d %d\n", skill_table[x]->name, y, skill_table[x]->skill_adept[cl] );
   }
   for( x = 0; x <= MAX_LEVEL; x++ )
      fprintf( fpout, "Title\n%s~\n%s~\n", title_table[cl][x][0], title_table[cl][x][1] );
   fprintf( fpout, "End\n" );
   fclose( fpout );
}


/*
 * Load in all the race files.
 */
void load_races(  )
{
   FILE *fpList;
   char *filename;
   char racelist[256];
   char buf[MAX_STRING_LENGTH];
   int i;
   /*
    * Pre-init the race_table with blank races
    */
   for( i = 0; i < MAX_RACE; i++ )
      race_table[i] = NULL;

   sprintf( racelist, "%s%s", RACEDIR, RACE_LIST );
   if( ( fpList = fopen( racelist, "r" ) ) == NULL )
   {
      perror( racelist );
      exit( 1 );
   }

   for( ;; )
   {
      filename = feof( fpList ) ? "$" : fread_word( fpList );
      if( filename[0] == '$' )
         break;

      if( !load_race_file( filename ) )
      {
         sprintf( buf, "Cannot load race file: %s", filename );
         bug( buf, 0 );
      }
   }
   for( i = 0; i < MAX_RACE; i++ )
   {
      if( race_table[i] == NULL )
      {
         CREATE( race_table[i], struct race_type, 1 );
         sprintf( race_table[i]->race_name, "%s", "unused" );
      }
   }
   fclose( fpList );
   return;
}

void write_race_file( int ra )
{
   FILE *fpout;
   char filename[MAX_INPUT_LENGTH];
   struct race_type *race = race_table[ra];
   int i, x, y;

   if( !race->race_name )
   {
      bug( "Race %d has null name, not writing .race file.", ra );
      return;
   }

   sprintf( filename, "%s%s.race", RACEDIR, race->race_name );
   if( ( fpout = fopen( filename, "w+" ) ) == NULL )
   {
      bug( "Cannot open: %s for writing", filename );
      return;
   }

   fprintf( fpout, "Name        %s~\n", race->race_name );
   fprintf( fpout, "Race        %d\n", ra );
   fprintf( fpout, "Classes     %d\n", race->class_restriction );
   fprintf( fpout, "Str_Plus    %d\n", race->str_plus );
   fprintf( fpout, "Dex_Plus    %d\n", race->dex_plus );
   fprintf( fpout, "Wis_Plus    %d\n", race->wis_plus );
   fprintf( fpout, "Int_Plus    %d\n", race->int_plus );
   fprintf( fpout, "Con_Plus    %d\n", race->con_plus );
   fprintf( fpout, "Cha_Plus    %d\n", race->cha_plus );
   fprintf( fpout, "Lck_Plus    %d\n", race->lck_plus );
   fprintf( fpout, "Hit         %d\n", race->hit );
   fprintf( fpout, "Mana        %d\n", race->mana );
   fprintf( fpout, "Affected    %s\n", print_bitvector( &race->affected ) );
   fprintf( fpout, "Resist      %d\n", race->resist );
   fprintf( fpout, "Suscept     %d\n", race->suscept );
   fprintf( fpout, "Language    %d\n", race->language );
   fprintf( fpout, "Align       %d\n", race->alignment );
   fprintf( fpout, "Min_Align  %d\n", race->minalign );
   fprintf( fpout, "Max_Align	%d\n", race->maxalign );
   fprintf( fpout, "AC_Plus    %d\n", race->ac_plus );
   fprintf( fpout, "Exp_Mult   %d\n", race->exp_multiplier );
   fprintf( fpout, "Attacks    %s\n", print_bitvector( &race->attacks ) );
   fprintf( fpout, "Defenses   %s\n", print_bitvector( &race->defenses ) );
   fprintf( fpout, "Height     %d\n", race->height );
   fprintf( fpout, "Weight     %d\n", race->weight );
   fprintf( fpout, "Hunger_Mod  %d\n", race->hunger_mod );
   fprintf( fpout, "Thirst_mod  %d\n", race->thirst_mod );
   fprintf( fpout, "Mana_Regen  %d\n", race->mana_regen );
   fprintf( fpout, "HP_Regen    %d\n", race->hp_regen );
   fprintf( fpout, "Race_Recall %d\n", race->race_recall );
   fprintf( fpout, "Base_age	%d\n", race->base_age );
   for( i = 0; i < MAX_WHERE_NAME; i++ )
      fprintf( fpout, "WhereName  %s~\n", race->where_name[i] );

   for( x = 0; x < top_sn; x++ )
   {
      if( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
         break;
      if( ( y = skill_table[x]->race_level[ra] ) < LEVEL_IMMORTAL )
         fprintf( fpout, "Skill '%s' %d %d\n", skill_table[x]->name, y, skill_table[x]->race_adept[ra] );
   }
   fprintf( fpout, "End\n" );
   fclose( fpout );
}

bool load_race_file( char *fname )
{
   char buf[MAX_STRING_LENGTH];
   char *word;
   char *race_name = NULL;
   bool fMatch;
   struct race_type *race;
   int ra = -1;
   FILE *fp;
   int i, wear = 0;

   sprintf( buf, "%s%s", RACEDIR, fname );
   if( ( fp = fopen( buf, "r" ) ) == NULL )
   {
      perror( buf );
      return FALSE;
   }

   CREATE( race, struct race_type, 1 );
   for( i = 0; i < MAX_WHERE_NAME; i++ )
      race->where_name[i] = str_dup( where_name[i] );

   for( ;; )
   {
      word = feof( fp ) ? "End" : fread_word( fp );
      fMatch = FALSE;

      switch ( UPPER( word[0] ) )
      {
         case '*':
            fMatch = TRUE;
            fread_to_eol( fp );
            break;

         case 'A':
            KEY( "Align", race->alignment, fread_number( fp ) );
            KEY( "AC_Plus", race->ac_plus, fread_number( fp ) );
            KEY( "Affected", race->affected, fread_bitvector( fp ) );
            KEY( "Attacks", race->attacks, fread_bitvector( fp ) );
            break;

         case 'B':
            KEY( "Base_age", race->base_age, fread_number( fp ) );
            break;

         case 'C':
            KEY( "Con_Plus", race->con_plus, fread_number( fp ) );
            KEY( "Cha_Plus", race->cha_plus, fread_number( fp ) );
            KEY( "Classes", race->class_restriction, fread_number( fp ) );
            break;


         case 'D':
            KEY( "Dex_Plus", race->dex_plus, fread_number( fp ) );
            KEY( "Defenses", race->defenses, fread_bitvector( fp ) );
            break;

         case 'E':
            if( !str_cmp( word, "End" ) )
            {
               fclose( fp );
               fp = NULL;
               if( ra < 0 || ra >= MAX_RACE )
               {
                  bug( "Load_race_file: Race (%s) bad/not found (%d)",
                       race->race_name ? race->race_name : "name not found", ra );
                  STRFREE( race_name );
                  for( i = 0; i < MAX_WHERE_NAME; ++i )
                     DISPOSE( race->where_name[i] );
                  DISPOSE( race );
                  return FALSE;
               }
               race_table[ra] = race;
               if( race_name )
                  STRFREE( race_name );
               return TRUE;
            }

            KEY( "Exp_Mult", race->exp_multiplier, fread_number( fp ) );
            break;

         case 'I':
            KEY( "Int_Plus", race->int_plus, fread_number( fp ) );
            break;

         case 'H':
            KEY( "Height", race->height, fread_number( fp ) );
            KEY( "Hit", race->hit, fread_number( fp ) );
            KEY( "HP_Regen", race->hp_regen, fread_number( fp ) );
            KEY( "Hunger_Mod", race->hunger_mod, fread_number( fp ) );
            break;

         case 'L':
            KEY( "Language", race->language, fread_number( fp ) );
            KEY( "Lck_Plus", race->lck_plus, fread_number( fp ) );
            break;

         case 'M':
            KEY( "Mana", race->mana, fread_number( fp ) );
            KEY( "Mana_Regen", race->mana_regen, fread_number( fp ) );
            KEY( "Min_Align", race->minalign, fread_number( fp ) );
            KEY( "Max_Align", race->maxalign, fread_number( fp ) );
            break;

         case 'N':
            KEY( "Name", race_name, fread_string( fp ) );
            break;

         case 'R':
            KEY( "Race", ra, fread_number( fp ) );
            KEY( "Race_Recall", race->race_recall, fread_number( fp ) );
            KEY( "Resist", race->resist, fread_number( fp ) );
            break;

         case 'S':
            KEY( "Str_Plus", race->str_plus, fread_number( fp ) );
            KEY( "Suscept", race->suscept, fread_number( fp ) );
            if( !str_cmp( word, "Skill" ) )
            {
               int sn, lev, adp;

               word = fread_word( fp );
               lev = fread_number( fp );
               adp = fread_number( fp );
               sn = skill_lookup( word );
               if( ra < 0 || ra >= MAX_RACE )
               {
                  bug( "%s: Skill %s -- race bad/not found (%d)", __FUNCTION__, word, ra );
                  bug( buf, 0 );
               }
               else if( !IS_VALID_SN( sn ) )
               {
                  bug( "%s: Skill %s unknown", __FUNCTION__, word );
               }
               else
               {
                  skill_table[sn]->race_level[ra] = lev;
                  skill_table[sn]->race_adept[ra] = adp;
               }
               fMatch = TRUE;
               break;
            }
            break;

         case 'T':
            KEY( "Thirst_mod", race->thirst_mod, fread_number( fp ) );
            break;

         case 'W':
            KEY( "Weight", race->weight, fread_number( fp ) );
            KEY( "Wis_Plus", race->wis_plus, fread_number( fp ) );
            if( !str_cmp( word, "WhereName" ) )
            {
               if( ra < 0 || ra >= MAX_RACE )
               {
                  bug( "%s: Title -- race bad/not found (%d)", __FUNCTION__, ra );
                  fread_flagstring( fp );
                  fread_flagstring( fp );
               }
               else if( wear < MAX_WHERE_NAME )
               {
                  DISPOSE( race->where_name[wear] );
                  race->where_name[wear] = fread_string_nohash( fp );
                  ++wear;
               }
               else
                  bug( "%s: Too many where_names", __FUNCTION__ );
               fMatch = TRUE;
               break;
            }
            break;
      }

      if( race_name != NULL )
         sprintf( race->race_name, "%-.16s", race_name );

      if( !fMatch )
      {
         bug( "%s: no match: %s", __FUNCTION__, word );
      }
   }
   return FALSE;
}

/*
 * Function used by qsort to sort skills
 */
int skill_comp( SKILLTYPE ** sk1, SKILLTYPE ** sk2 )
{
   SKILLTYPE *skill1 = ( *sk1 );
   SKILLTYPE *skill2 = ( *sk2 );

   if( !skill1 && skill2 )
      return 1;
   if( skill1 && !skill2 )
      return -1;
   if( !skill1 && !skill2 )
      return 0;
   if( skill1->type < skill2->type )
      return -1;
   if( skill1->type > skill2->type )
      return 1;
   return strcmp( skill1->name, skill2->name );
}

/*
 * Sort the skill table with qsort
 */
void sort_skill_table(  )
{
   log_string( "Sorting skill table..." );
   qsort( &skill_table[1], top_sn - 1, sizeof( SKILLTYPE * ), ( int ( * )( const void *, const void * ) )skill_comp );
}


/*
 * Remap slot numbers to sn values
 */
void remap_slot_numbers(  )
{
   SKILLTYPE *skill;
   SMAUG_AFF *aff;
   char tmp[32];
   int sn;

   log_string( "Remapping slots to sns" );

   for( sn = 0; sn <= top_sn; sn++ )
   {
      if( ( skill = skill_table[sn] ) != NULL )
      {
         for( aff = skill->affects; aff; aff = aff->next )
            if( aff->location == APPLY_WEAPONSPELL
                || aff->location == APPLY_WEARSPELL
                || aff->location == APPLY_REMOVESPELL
                || aff->location == APPLY_STRIPSN || aff->location == APPLY_RECURRINGSPELL )
            {
               sprintf( tmp, "%d", slot_lookup( atoi( aff->modifier ) ) );
               DISPOSE( aff->modifier );
               aff->modifier = str_dup( tmp );
            }
      }
   }
}

/*
 * Write skill data to a file
 */
void fwrite_skill( FILE * fpout, SKILLTYPE * skill )
{
   SMAUG_AFF *aff;
   int modifier;

   fprintf( fpout, "Name         %s~\n", skill->name );
   fprintf( fpout, "Type         %s\n", skill_tname[skill->type] );
   fprintf( fpout, "Info         %d\n", skill->info );
   fprintf( fpout, "Flags        %d\n", skill->flags );
   if( skill->target )
      fprintf( fpout, "Target       %d\n", skill->target );
   /*
    * store as new minpos (minpos>=100 flags new style in character loading)
    */
   if( skill->minimum_position )
      fprintf( fpout, "Minpos       %d\n", skill->minimum_position + 100 );
   if( skill->saves )
      fprintf( fpout, "Saves        %d\n", skill->saves );
   if( skill->slot )
      fprintf( fpout, "Slot         %d\n", skill->slot );
   if( skill->min_mana )
      fprintf( fpout, "Mana         %d\n", skill->min_mana );
   if( skill->beats )
      fprintf( fpout, "Rounds       %d\n", skill->beats );
   if( skill->range )
      fprintf( fpout, "Range        %d\n", skill->range );
   if( skill->guild != -1 )
      fprintf( fpout, "Guild        %d\n", skill->guild );
   if( skill->skill_fun )
      fprintf( fpout, "Code         %s\n", skill_name( skill->skill_fun ) );
   else if( skill->spell_fun )
      fprintf( fpout, "Code         %s\n", spell_name( skill->spell_fun ) );
   fprintf( fpout, "Dammsg       %s~\n", skill->noun_damage );
   if( skill->msg_off && skill->msg_off[0] != '\0' )
      fprintf( fpout, "Wearoff      %s~\n", skill->msg_off );

   if( skill->hit_char && skill->hit_char[0] != '\0' )
      fprintf( fpout, "Hitchar      %s~\n", skill->hit_char );
   if( skill->hit_vict && skill->hit_vict[0] != '\0' )
      fprintf( fpout, "Hitvict      %s~\n", skill->hit_vict );
   if( skill->hit_room && skill->hit_room[0] != '\0' )
      fprintf( fpout, "Hitroom      %s~\n", skill->hit_room );
   if( skill->hit_dest && skill->hit_dest[0] != '\0' )
      fprintf( fpout, "Hitdest      %s~\n", skill->hit_dest );

   if( skill->miss_char && skill->miss_char[0] != '\0' )
      fprintf( fpout, "Misschar     %s~\n", skill->miss_char );
   if( skill->miss_vict && skill->miss_vict[0] != '\0' )
      fprintf( fpout, "Missvict     %s~\n", skill->miss_vict );
   if( skill->miss_room && skill->miss_room[0] != '\0' )
      fprintf( fpout, "Missroom     %s~\n", skill->miss_room );

   if( skill->die_char && skill->die_char[0] != '\0' )
      fprintf( fpout, "Diechar      %s~\n", skill->die_char );
   if( skill->die_vict && skill->die_vict[0] != '\0' )
      fprintf( fpout, "Dievict      %s~\n", skill->die_vict );
   if( skill->die_room && skill->die_room[0] != '\0' )
      fprintf( fpout, "Dieroom      %s~\n", skill->die_room );

   if( skill->imm_char && skill->imm_char[0] != '\0' )
      fprintf( fpout, "Immchar      %s~\n", skill->imm_char );
   if( skill->imm_vict && skill->imm_vict[0] != '\0' )
      fprintf( fpout, "Immvict      %s~\n", skill->imm_vict );
   if( skill->imm_room && skill->imm_room[0] != '\0' )
      fprintf( fpout, "Immroom      %s~\n", skill->imm_room );

   if( skill->dice && skill->dice[0] != '\0' )
      fprintf( fpout, "Dice         %s~\n", skill->dice );
   if( skill->value )
      fprintf( fpout, "Value        %d\n", skill->value );
   if( skill->difficulty )
      fprintf( fpout, "Difficulty   %d\n", skill->difficulty );
   if( skill->participants )
      fprintf( fpout, "Participants %d\n", skill->participants );
   if( skill->components && skill->components[0] != '\0' )
      fprintf( fpout, "Components   %s~\n", skill->components );
   if( skill->teachers && skill->teachers[0] != '\0' )
      fprintf( fpout, "Teachers     %s~\n", skill->teachers );
   for( aff = skill->affects; aff; aff = aff->next )
   {
      fprintf( fpout, "Affect       '%s' %d ", aff->duration, aff->location );
      modifier = atoi( aff->modifier );
      if( ( aff->location == APPLY_WEAPONSPELL
            || aff->location == APPLY_WEARSPELL
            || aff->location == APPLY_REMOVESPELL
            || aff->location == APPLY_STRIPSN || aff->location == APPLY_RECURRINGSPELL ) && IS_VALID_SN( modifier ) )
         fprintf( fpout, "'%d' ", skill_table[modifier]->slot );
      else
         fprintf( fpout, "'%s' ", aff->modifier );
      fprintf( fpout, "%d\n", aff->bitvector );
   }

   if( skill->type != SKILL_HERB )
   {
      int y;
      int min = 1000;
      for( y = 0; y < MAX_CLASS; y++ )
         if( skill->skill_level[y] < min )
            min = skill->skill_level[y];

      fprintf( fpout, "Minlevel     %d\n", min );

      min = 1000;
      for( y = 0; y < MAX_RACE; y++ )
         if( skill->race_level[y] < min )
            min = skill->race_level[y];

   }
   fprintf( fpout, "End\n\n" );
}

/*
 * Save the skill table to disk
 */
void save_skill_table(  )
{
   int x;
   FILE *fpout;

   if( ( fpout = fopen( SKILL_FILE, "w" ) ) == NULL )
   {
      bug( "Cannot open skills.dat for writting", 0 );
      perror( SKILL_FILE );
      return;
   }

   for( x = 0; x < top_sn; x++ )
   {
      if( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
         break;
      fprintf( fpout, "#SKILL\n" );
      fwrite_skill( fpout, skill_table[x] );
   }
   fprintf( fpout, "#END\n" );
   fclose( fpout );
}

/*
 * Save the herb table to disk
 */
void save_herb_table(  )
{
   int x;
   FILE *fpout;

   if( !( fpout = fopen( HERB_FILE, "w" ) ) )
   {
      bug( "Cannot open %s for writting", HERB_FILE );
      perror( HERB_FILE );
      return;
   }

   for( x = 0; x < top_herb; x++ )
   {
      if( !herb_table[x]->name || herb_table[x]->name[0] == '\0' )
         break;
      fprintf( fpout, "#HERB\n" );
      fwrite_skill( fpout, herb_table[x] );
   }
   fprintf( fpout, "#END\n" );
   fclose( fpout );
   fpout = NULL;
}

/*
 * Save the socials to disk
 */
void save_socials(  )
{
   FILE *fpout;
   SOCIALTYPE *social;
   int x;

   if( ( fpout = fopen( SOCIAL_FILE, "w" ) ) == NULL )
   {
      bug( "Cannot open socials.dat for writting", 0 );
      perror( SOCIAL_FILE );
      return;
   }

   for( x = 0; x < 27; x++ )
   {
      for( social = social_index[x]; social; social = social->next )
      {
         if( !social->name || social->name[0] == '\0' )
         {
            bug( "Save_socials: blank social in hash bucket %d", x );
            continue;
         }
         fprintf( fpout, "#SOCIAL\n" );
         fprintf( fpout, "Name        %s~\n", social->name );
         if( social->char_no_arg )
            fprintf( fpout, "CharNoArg   %s~\n", social->char_no_arg );
         else
            bug( "Save_socials: NULL char_no_arg in hash bucket %d", x );
         if( social->others_no_arg )
            fprintf( fpout, "OthersNoArg %s~\n", social->others_no_arg );
         if( social->char_found )
            fprintf( fpout, "CharFound   %s~\n", social->char_found );
         if( social->others_found )
            fprintf( fpout, "OthersFound %s~\n", social->others_found );
         if( social->vict_found )
            fprintf( fpout, "VictFound   %s~\n", social->vict_found );
         if( social->char_auto )
            fprintf( fpout, "CharAuto    %s~\n", social->char_auto );
         if( social->others_auto )
            fprintf( fpout, "OthersAuto  %s~\n", social->others_auto );
         fprintf( fpout, "End\n\n" );
      }
   }
   fprintf( fpout, "#END\n" );
   fclose( fpout );
}

int get_skill( char *skilltype )
{
   if( !str_cmp( skilltype, "Race" ) )
      return SKILL_RACIAL;
   if( !str_cmp( skilltype, "Spell" ) )
      return SKILL_SPELL;
   if( !str_cmp( skilltype, "Skill" ) )
      return SKILL_SKILL;
   if( !str_cmp( skilltype, "Weapon" ) )
      return SKILL_WEAPON;
   if( !str_cmp( skilltype, "Tongue" ) )
      return SKILL_TONGUE;
   if( !str_cmp( skilltype, "Herb" ) )
      return SKILL_HERB;
   return SKILL_UNKNOWN;
}

/*
 * Save the commands to disk
 * Added flags Aug 25, 1997 --Shaddai
 */
void save_commands(  )
{
   FILE *fpout;
   CMDTYPE *command;
   int x;

   if( ( fpout = fopen( COMMAND_FILE, "w" ) ) == NULL )
   {
      bug( "Cannot open commands.dat for writing", 0 );
      perror( COMMAND_FILE );
      return;
   }

   for( x = 0; x < 126; x++ )
   {
      for( command = command_hash[x]; command; command = command->next )
      {
         if( !command->name || command->name[0] == '\0' )
         {
            bug( "Save_commands: blank command in hash bucket %d", x );
            continue;
         }
         fprintf( fpout, "#COMMAND\n" );
         fprintf( fpout, "Name        %s~\n", command->name );
         fprintf( fpout, "Code        %s\n", skill_name( command->do_fun ) );
/* Oops I think this may be a bad thing so I changed it -- Shaddai */
         if( command->position < 100 )
            fprintf( fpout, "Position    %d\n", command->position + 100 );
         else
            fprintf( fpout, "Position    %d\n", command->position );
         fprintf( fpout, "Level       %d\n", command->level );
         fprintf( fpout, "Log         %d\n", command->log );
         if( command->flags )
            fprintf( fpout, "Flags       %d\n", command->flags );
         fprintf( fpout, "End\n\n" );
      }
   }
   fprintf( fpout, "#END\n" );
   fclose( fpout );
}

SKILLTYPE *fread_skill( FILE * fp )
{
   char buf[MAX_STRING_LENGTH];
   char *word;
   bool fMatch;
   bool got_info = FALSE;
   SKILLTYPE *skill;
   int x;

   CREATE( skill, SKILLTYPE, 1 );
   skill->slot = 0;
   skill->min_mana = 0;
   for( x = 0; x < MAX_CLASS; x++ )
   {
      skill->skill_level[x] = LEVEL_IMMORTAL;
      skill->skill_adept[x] = 95;
   }
   for( x = 0; x < MAX_RACE; x++ )
   {
      skill->race_level[x] = LEVEL_IMMORTAL;
      skill->race_adept[x] = 95;
   }
   skill->guild = -1;
   skill->target = 0;
   skill->skill_fun = NULL;
   skill->spell_fun = NULL;

   for( ;; )
   {
      word = feof( fp ) ? "End" : fread_word( fp );
      fMatch = FALSE;

      switch ( UPPER( word[0] ) )
      {
         case '*':
            fMatch = TRUE;
            fread_to_eol( fp );
            break;

         case 'A':
            if( !str_cmp( word, "Affect" ) )
            {
               SMAUG_AFF *aff;

               CREATE( aff, SMAUG_AFF, 1 );
               aff->duration = str_dup( fread_word( fp ) );
               aff->location = fread_number( fp );
               aff->modifier = str_dup( fread_word( fp ) );
               aff->bitvector = fread_number( fp );
               if( !got_info )
               {
                  for( x = 0; x < 32; x++ )
                  {
                     if( IS_SET( aff->bitvector, 1 << x ) )
                     {
                        aff->bitvector = x;
                        break;
                     }
                  }
                  if( x == 32 )
                     aff->bitvector = -1;
               }
               aff->next = skill->affects;
               skill->affects = aff;
               fMatch = TRUE;
               break;
            }
            break;

         case 'C':
            if( !str_cmp( word, "Class" ) )
            {
               int class = fread_number( fp );

               skill->skill_level[class] = fread_number( fp );
               skill->skill_adept[class] = fread_number( fp );
               fMatch = TRUE;
               break;
            }
            if( !str_cmp( word, "Code" ) )
            {
               SPELL_FUN *spellfun;
               DO_FUN *dofun;
               char *w = fread_word( fp );

               fMatch = TRUE;
               if( ( spellfun = spell_function( w ) ) != spell_notfound )
               {
                  skill->spell_fun = spellfun;
                  skill->skill_fun = NULL;
               }
               else if( ( dofun = skill_function( w ) ) != skill_notfound )
               {
                  skill->skill_fun = dofun;
                  skill->spell_fun = NULL;
               }
               else
               {
                  bug( "fread_skill: unknown skill/spell %s", w );
                  skill->spell_fun = spell_null;
               }
               break;
            }
            KEY( "Code", skill->spell_fun, spell_function( fread_word( fp ) ) );
            KEY( "Components", skill->components, fread_string_nohash( fp ) );
            break;

         case 'D':
            KEY( "Dammsg", skill->noun_damage, fread_string_nohash( fp ) );
            KEY( "Dice", skill->dice, fread_string_nohash( fp ) );
            KEY( "Diechar", skill->die_char, fread_string_nohash( fp ) );
            KEY( "Dieroom", skill->die_room, fread_string_nohash( fp ) );
            KEY( "Dievict", skill->die_vict, fread_string_nohash( fp ) );
            KEY( "Difficulty", skill->difficulty, fread_number( fp ) );
            break;

         case 'E':
            if( !str_cmp( word, "End" ) )
            {
               if( skill->saves != 0 && SPELL_SAVE( skill ) == SE_NONE )
               {
                  bug( "fread_skill(%s):  Has saving throw (%d) with no saving effect.", skill->name, skill->saves );
                  SET_SSAV( skill, SE_NEGATE );
               }
               return skill;
            }
            break;

         case 'F':
            if( !str_cmp( word, "Flags" ) )
            {
               skill->flags = fread_number( fp );
               /*
                * convert to new style       -Thoric
                */
               if( !got_info )
               {
                  skill->info = skill->flags & ( BV11 - 1 );
                  if( IS_SET( skill->flags, OLD_SF_SAVE_NEGATES ) )
                  {
                     if( IS_SET( skill->flags, OLD_SF_SAVE_HALF_DAMAGE ) )
                     {
                        SET_SSAV( skill, SE_QUARTERDAM );
                        REMOVE_BIT( skill->flags, OLD_SF_SAVE_HALF_DAMAGE );
                     }
                     else
                        SET_SSAV( skill, SE_NEGATE );
                     REMOVE_BIT( skill->flags, OLD_SF_SAVE_NEGATES );
                  }
                  else if( IS_SET( skill->flags, OLD_SF_SAVE_HALF_DAMAGE ) )
                  {
                     SET_SSAV( skill, SE_HALFDAM );
                     REMOVE_BIT( skill->flags, OLD_SF_SAVE_HALF_DAMAGE );
                  }
                  skill->flags >>= 11;
               }
               fMatch = TRUE;
               break;
            }
            break;

         case 'G':
            KEY( "Guild", skill->guild, fread_number( fp ) );
            break;

         case 'H':
            KEY( "Hitchar", skill->hit_char, fread_string_nohash( fp ) );
            KEY( "Hitdest", skill->hit_dest, fread_string_nohash( fp ) );
            KEY( "Hitroom", skill->hit_room, fread_string_nohash( fp ) );
            KEY( "Hitvict", skill->hit_vict, fread_string_nohash( fp ) );
            break;

         case 'I':
            KEY( "Immchar", skill->imm_char, fread_string_nohash( fp ) );
            KEY( "Immroom", skill->imm_room, fread_string_nohash( fp ) );
            KEY( "Immvict", skill->imm_vict, fread_string_nohash( fp ) );
            if( !str_cmp( word, "Info" ) )
            {
               skill->info = fread_number( fp );
               got_info = TRUE;
               fMatch = TRUE;
               break;
            }
            break;

         case 'M':
            KEY( "Mana", skill->min_mana, fread_number( fp ) );
            if( !str_cmp( word, "Minlevel" ) )
            {
               fread_to_eol( fp );
               fMatch = TRUE;
               break;
            }
            /*
             * KEY( "Minpos",   skill->minimum_position, fread_number( fp ) ); 
             */
            /*
             * 
             */
            if( !str_cmp( word, "Minpos" ) )
            {
               fMatch = TRUE;
               skill->minimum_position = fread_number( fp );
               if( skill->minimum_position < 100 )
               {
                  switch ( skill->minimum_position )
                  {
                     default:
                     case 0:
                     case 1:
                     case 2:
                     case 3:
                     case 4:
                        break;
                     case 5:
                        skill->minimum_position = 6;
                        break;
                     case 6:
                        skill->minimum_position = 8;
                        break;
                     case 7:
                        skill->minimum_position = 9;
                        break;
                     case 8:
                        skill->minimum_position = 12;
                        break;
                     case 9:
                        skill->minimum_position = 13;
                        break;
                     case 10:
                        skill->minimum_position = 14;
                        break;
                     case 11:
                        skill->minimum_position = 15;
                        break;
                  }
               }
               else
                  skill->minimum_position -= 100;
               break;
            }

            KEY( "Misschar", skill->miss_char, fread_string_nohash( fp ) );
            KEY( "Missroom", skill->miss_room, fread_string_nohash( fp ) );
            KEY( "Missvict", skill->miss_vict, fread_string_nohash( fp ) );
            break;

         case 'N':
            KEY( "Name", skill->name, fread_string_nohash( fp ) );
            break;

         case 'P':
            KEY( "Participants", skill->participants, fread_number( fp ) );
            break;

         case 'R':
            KEY( "Range", skill->range, fread_number( fp ) );
            KEY( "Rounds", skill->beats, fread_number( fp ) );
            if( !str_cmp( word, "Race" ) )
            {
               int race = fread_number( fp );

               skill->race_level[race] = fread_number( fp );
               skill->race_adept[race] = fread_number( fp );
               fMatch = TRUE;
               break;
            }
            break;

         case 'S':
            KEY( "Slot", skill->slot, fread_number( fp ) );
            KEY( "Saves", skill->saves, fread_number( fp ) );
            break;

         case 'T':
            KEY( "Target", skill->target, fread_number( fp ) );
            KEY( "Teachers", skill->teachers, fread_string_nohash( fp ) );
            KEY( "Type", skill->type, get_skill( fread_word( fp ) ) );
            break;

         case 'V':
            KEY( "Value", skill->value, fread_number( fp ) );
            break;

         case 'W':
            KEY( "Wearoff", skill->msg_off, fread_string_nohash( fp ) );
            break;
      }

      if( !fMatch )
      {
         sprintf( buf, "Fread_skill: no match: %s", word );
         bug( buf, 0 );
      }
   }
}

void load_skill_table(  )
{
   FILE *fp;

   if( ( fp = fopen( SKILL_FILE, "r" ) ) != NULL )
   {
      top_sn = 0;
      for( ;; )
      {
         char letter;
         char *word;

         letter = fread_letter( fp );
         if( letter == '*' )
         {
            fread_to_eol( fp );
            continue;
         }

         if( letter != '#' )
         {
            bug( "Load_skill_table: # not found.", 0 );
            break;
         }

         word = fread_word( fp );
         if( !str_cmp( word, "SKILL" ) )
         {
            if( top_sn >= MAX_SKILL )
            {
               bug( "load_skill_table: more skills than MAX_SKILL %d", MAX_SKILL );
               fclose( fp );
               return;
            }
            skill_table[top_sn++] = fread_skill( fp );
            continue;
         }
         else if( !str_cmp( word, "END" ) )
            break;
         else
         {
            bug( "Load_skill_table: bad section.", 0 );
            continue;
         }
      }
      fclose( fp );
   }
   else
   {
      bug( "Cannot open skills.dat", 0 );
      exit( 0 );
   }
}

void load_herb_table(  )
{
   FILE *fp;

   if( ( fp = fopen( HERB_FILE, "r" ) ) != NULL )
   {
      top_herb = 0;
      for( ;; )
      {
         char letter;
         char *word;

         letter = fread_letter( fp );
         if( letter == '*' )
         {
            fread_to_eol( fp );
            continue;
         }

         if( letter != '#' )
         {
            bug( "Load_herb_table: # not found.", 0 );
            break;
         }

         word = fread_word( fp );
         if( !str_cmp( word, "HERB" ) )
         {
            if( top_herb >= MAX_HERB )
            {
               bug( "load_herb_table: more herbs than MAX_HERB %d", MAX_HERB );
               fclose( fp );
               return;
            }
            herb_table[top_herb++] = fread_skill( fp );
            if( herb_table[top_herb - 1]->slot == 0 )
               herb_table[top_herb - 1]->slot = top_herb - 1;
            continue;
         }
         else if( !str_cmp( word, "END" ) )
            break;
         else
         {
            bug( "Load_herb_table: bad section.", 0 );
            continue;
         }
      }
      fclose( fp );
   }
   else
   {
      bug( "Cannot open herbs.dat", 0 );
      exit( 0 );
   }
}

void fread_social( FILE * fp )
{
   char buf[MAX_STRING_LENGTH];
   char *word;
   bool fMatch;
   SOCIALTYPE *social;

   CREATE( social, SOCIALTYPE, 1 );

   for( ;; )
   {
      word = feof( fp ) ? "End" : fread_word( fp );
      fMatch = FALSE;

      switch ( UPPER( word[0] ) )
      {
         case '*':
            fMatch = TRUE;
            fread_to_eol( fp );
            break;

         case 'C':
            KEY( "CharNoArg", social->char_no_arg, fread_string_nohash( fp ) );
            KEY( "CharFound", social->char_found, fread_string_nohash( fp ) );
            KEY( "CharAuto", social->char_auto, fread_string_nohash( fp ) );
            break;

         case 'E':
            if( !str_cmp( word, "End" ) )
            {
               sysdata.scount += 1;
               if( !social->name )
               {
                  bug( "Fread_social: Name not found", 0 );
                  free_social( social );
                  return;
               }
               if( !social->char_no_arg )
               {
                  bug( "Fread_social: CharNoArg not found", 0 );
                  free_social( social );
                  return;
               }
               add_social( social );
               return;
            }
            break;

         case 'N':
            KEY( "Name", social->name, fread_string_nohash( fp ) );
            break;

         case 'O':
            KEY( "OthersNoArg", social->others_no_arg, fread_string_nohash( fp ) );
            KEY( "OthersFound", social->others_found, fread_string_nohash( fp ) );
            KEY( "OthersAuto", social->others_auto, fread_string_nohash( fp ) );
            break;

         case 'V':
            KEY( "VictFound", social->vict_found, fread_string_nohash( fp ) );
            break;
      }

      if( !fMatch )
      {
         sprintf( buf, "Fread_social: no match: %s", word );
         bug( buf, 0 );
      }
   }
}

void load_socials(  )
{
   FILE *fp;

   if( ( fp = fopen( SOCIAL_FILE, "r" ) ) != NULL )
   {
      top_sn = 0;
      for( ;; )
      {
         char letter;
         char *word;

         letter = fread_letter( fp );
         if( letter == '*' )
         {
            fread_to_eol( fp );
            continue;
         }

         if( letter != '#' )
         {
            bug( "Load_socials: # not found.", 0 );
            break;
         }

         word = fread_word( fp );
         if( !str_cmp( word, "SOCIAL" ) )
         {
            fread_social( fp );
            continue;
         }
         else if( !str_cmp( word, "END" ) )
            break;
         else
         {
            bug( "Load_socials: bad section.", 0 );
            continue;
         }
      }
      fclose( fp );
   }
   else
   {
      bug( "Cannot open socials.dat", 0 );
      exit( 0 );
   }
}

/*
 *  Added the flags Aug 25, 1997 --Shaddai
 */

void fread_command( FILE * fp )
{
   char buf[MAX_STRING_LENGTH];
   char *word;
   bool fMatch;
   CMDTYPE *command;

   CREATE( command, CMDTYPE, 1 );
   command->lag_count = 0; /* can't have caused lag yet... FB */
   command->flags = 0;  /* Default to no flags set */

   for( ;; )
   {
      word = feof( fp ) ? "End" : fread_word( fp );
      fMatch = FALSE;

      switch ( UPPER( word[0] ) )
      {
         case '*':
            fMatch = TRUE;
            fread_to_eol( fp );
            break;

         case 'C':
            KEY( "Code", command->do_fun, skill_function( fread_word( fp ) ) );
            break;

         case 'E':
            if( !str_cmp( word, "End" ) )
            {
               sysdata.ccount += 1;
               if( !command->name )
               {
                  bug( "Fread_command: Name not found", 0 );
                  free_command( command );
                  return;
               }
               if( !command->do_fun )
               {
                  bug( "Fread_command: Function not found", 0 );
                  free_command( command );
                  return;
               }
               add_command( command );
               return;
            }
            break;

         case 'F':
            KEY( "Flags", command->flags, fread_number( fp ) );
            break;

         case 'L':
            KEY( "Level", command->level, fread_number( fp ) );
            KEY( "Log", command->log, fread_number( fp ) );
            break;

         case 'N':
            KEY( "Name", command->name, fread_string_nohash( fp ) );
            break;

         case 'P':
            /*
             * KEY( "Position", command->position,   fread_number(fp) ); 
             */
            if( !str_cmp( word, "Position" ) )
            {
               fMatch = TRUE;
               command->position = fread_number( fp );
               if( command->position < 100 )
               {
                  switch ( command->position )
                  {
                     default:
                     case 0:
                     case 1:
                     case 2:
                     case 3:
                     case 4:
                        break;
                     case 5:
                        command->position = 6;
                        break;
                     case 6:
                        command->position = 8;
                        break;
                     case 7:
                        command->position = 9;
                        break;
                     case 8:
                        command->position = 12;
                        break;
                     case 9:
                        command->position = 13;
                        break;
                     case 10:
                        command->position = 14;
                        break;
                     case 11:
                        command->position = 15;
                        break;
                  }
               }
               else
                  command->position -= 100;
               break;
            }
            break;
      }

      if( !fMatch )
      {
         sprintf( buf, "Fread_command: no match: %s", word );
         bug( buf, 0 );
      }
   }
}

void load_commands(  )
{
   FILE *fp;

   if( ( fp = fopen( COMMAND_FILE, "r" ) ) != NULL )
   {
      top_sn = 0;
      for( ;; )
      {
         char letter;
         char *word;

         letter = fread_letter( fp );
         if( letter == '*' )
         {
            fread_to_eol( fp );
            continue;
         }

         if( letter != '#' )
         {
            bug( "Load_commands: # not found.", 0 );
            break;
         }

         word = fread_word( fp );
         if( !str_cmp( word, "COMMAND" ) )
         {
            fread_command( fp );
            continue;
         }
         else if( !str_cmp( word, "END" ) )
            break;
         else
         {
            bug( "Load_commands: bad section.", 0 );
            continue;
         }
      }
      fclose( fp );
   }
   else
   {
      bug( "Cannot open commands.dat", 0 );
      exit( 0 );
   }

}

void save_classes(  )
{
   int x;

   for( x = 0; x < MAX_CLASS; x++ )
      write_class_file( x );
}

/*
 * Tongues / Languages loading/saving functions			-Altrag
 */
void fread_cnv( FILE * fp, LCNV_DATA ** first_cnv, LCNV_DATA ** last_cnv )
{
   LCNV_DATA *cnv;
   char letter;

   for( ;; )
   {
      letter = fread_letter( fp );
      if( letter == '~' || letter == EOF )
         break;
      ungetc( letter, fp );
      CREATE( cnv, LCNV_DATA, 1 );

      cnv->old = str_dup( fread_word( fp ) );
      cnv->olen = strlen( cnv->old );
      cnv->new = str_dup( fread_word( fp ) );
      cnv->nlen = strlen( cnv->new );
      fread_to_eol( fp );
      LINK( cnv, *first_cnv, *last_cnv, next, prev );
   }
}

void load_tongues(  )
{
   FILE *fp;
   LANG_DATA *lng;
   char *word;
   char letter;

   if( !( fp = fopen( TONGUE_FILE, "r" ) ) )
   {
      perror( "Load_tongues" );
      return;
   }
   for( ;; )
   {
      letter = fread_letter( fp );
      if( letter == EOF )
         return;
      else if( letter == '*' )
      {
         fread_to_eol( fp );
         continue;
      }
      else if( letter != '#' )
      {
         bug( "Letter '%c' not #.", letter );
         exit( 0 );
      }
      word = fread_word( fp );
      if( !str_cmp( word, "end" ) )
         break;
      fread_to_eol( fp );
      CREATE( lng, LANG_DATA, 1 );
      lng->name = STRALLOC( word );
      fread_cnv( fp, &lng->first_precnv, &lng->last_precnv );
      lng->alphabet = fread_string( fp );
      fread_cnv( fp, &lng->first_cnv, &lng->last_cnv );
      fread_to_eol( fp );
      LINK( lng, first_lang, last_lang, next, prev );
   }
   fclose( fp );
   fp = NULL;
   return;
}

void fwrite_langs( void )
{
   FILE *fp;
   LANG_DATA *lng;
   LCNV_DATA *cnv;

   if( !( fp = fopen( TONGUE_FILE, "w" ) ) )
   {
      perror( "fwrite_langs" );
      return;
   }
   for( lng = first_lang; lng; lng = lng->next )
   {
      fprintf( fp, "#%s\n", lng->name );
      for( cnv = lng->first_precnv; cnv; cnv = cnv->next )
         fprintf( fp, "'%s' '%s'\n", cnv->old, cnv->new );
      fprintf( fp, "~\n%s~\n", lng->alphabet );
      for( cnv = lng->first_cnv; cnv; cnv = cnv->next )
         fprintf( fp, "'%s' '%s'\n", cnv->old, cnv->new );
      fprintf( fp, "\n" );
   }
   fprintf( fp, "#end\n\n" );
   fclose( fp );
   return;
}