rm4/
rm4/boards/
rm4/clans/
rm4/councils/
rm4/deity/
rm4/gods/
rm4/guilds/
rm4/player/a/
rm4/src/utils/
rm4/watch/
rm4/web/public_html/
#AREA   Builder Interface~



#VERSION 1
#AUTHOR Haus~

#RANGES
0 60 0 60
$

#FLAGS
0

#ECONOMY 0 45000000

#CLIMATE 2 2 2

#MOBILES
#0


#OBJECTS
#0


#ROOMS
#9500
Hermit's hut~
You are inside the hermit's hut. It is rather old, but serves it purpose.
It keeps its habitant from the rough winds and dangerous beasts of the
plains and foothills. There is a small fireplace here.
~
0 9 0
D1
~
~
0 -1 9501
D2
~
~
0 -1 9504
S
#9501
Inside a small tent~
This is a small and simple tent with few possessions in sight. Lying
here and there are young-looking men and women, possibly slaves to the
leader of this band.
~
0 8 0
D1
~
~
0 -1 9502
D2
~
~
0 -1 9505
D3
~
~
0 -1 9500
S
#9502
A Hovel~
You are inside the hermit's hut. It is rather old, but serves it purpose.
It keeps its habitant from the rough winds and dangerous beasts of the
plains and foothills. There is a small fireplace here.
~
0 9 0
D1
~
~
0 -1 9503
D2
~
~
0 -1 9506
D3
~
~
0 -1 9501
S
#9503
A Campsite~
This small group of desert nomads has stopped for the day to rest
and refresh themselves beside this beautiful oasis. Three tents and some
camels make up the party. From within two of the tents you hear muffled
voices, obviously surprised at your visit.
~
0 0 2
D2
~
~
0 -1 9507
D3
~
~
0 -1 9502
S
#9504
A Shack~
You are inside the hermit's hut. It is rather old, but serves it purpose.
It keeps its habitant from the rough winds and dangerous beasts of the
plains and foothills. There is a small fireplace here.
~
0 9 0
D0
~
~
0 -1 9500
D1
~
~
0 -1 9505
D2
~
~
0 -1 9508
S
#9505
Inside the cabin~
You are inside a small one-room cabin made entirely from heavy logs.  It is
very sparsely furnished, containing only most basic housekeeping equipment,
such as a bed, a chair and a table.
~
0 9 0
D0
~
~
0 -1 9501
D1
~
~
0 -1 9506
D2
~
~
0 -1 9509
D3
~
~
0 -1 9504
S
#9506
A Homestead~
You are inside a small one-room cabin made entirely from heavy logs.  It is
very sparsely furnished, containing only most basic housekeeping equipment,
such as a bed, a chair and a table.
~
0 9 0
D0
~
~
0 -1 9502
D1
~
~
0 -1 9507
D2
~
~
0 -1 9510
D3
~
~
0 -1 9505
S
#9507
A Keep~
You are in a huge hall. Large tapestries line the walls and huge statues of
various make and appearance are spread about. The ceiling above supports huge
candelabras, which light the room. To the east, you see a bright light and
hear sounds of inhabitation. Looking west, you see the entry gates to the keep.
~
0 0 1
D0
~
~
0 -1 9503
D2
~
~
0 -1 9511
D3
~
~
0 -1 9506
S
#9508
A Fortress~
You are in a huge hall. Large tapestries line the walls and huge statues of
various make and appearance are spread about. The ceiling above supports huge
candelabras, which light the room. To the east, you see a bright light and
hear sounds of inhabitation. Looking west, you see the entry gates to the keep.
~
0 9 1
D0
~
~
0 -1 9504
D1
~
~
0 -1 9509
D2
~
~
0 -1 9513
S
#9509
A Castle~
You are in a huge hall. Large tapestries line the walls and huge statues of
various make and appearance are spread about. The ceiling above supports huge
candelabras, which light the room. To the east, you see a bright light and
hear sounds of inhabitation. Looking west, you see the entry gates to the keep.
~
0 9 0
D0
~
~
0 -1 9505
D1
~
~
0 -1 9510
D2
~
~
0 -1 9514
D3
~
~
0 -1 9508
S
#9510
Guard House~
You are in the guard house to the west of the entrance
to the castle.  There are nude posters covering the walls.
~
0 9 0
D0
~
~
0 -1 9506
D1
~
~
0 -1 9511
D2
~
~
0 -1 9515
D3
~
~
0 -1 9509
S
#9511
By the Temple Altar~
You are by the temple altar in the northern end of the Temple of Darkhaven.
A huge altar made from white polished marble is standing in front of you and
behind it is a ten foot tall sitting statue of Odin, the King of the Gods.
~
0 3155085 0
D0
~
~
0 -1 9507
D2
~
~
0 -1 9516
D3
~
~
0 -1 9510
S
#9512
Inside a Store~
You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all
sorts and sizes.
~
0 9 0
D1
~
~
0 -1 9513
D2
~
~
0 -1 9517
S
#9513
A Spooky Graveyard~
You are on a well-kept gravel road that leads north-south through the
graveyard.  On both sides of the road grow dark evergreen trees.  An iron
grate is to the north and narrow gravel paths lead east and west.
~
0 0 2
D0
~
~
0 -1 9508
D1
~
~
0 -1 9514
D2
~
~
0 -1 9518
D3
~
~
0 -1 9512
S
#9514
A Monestary~
You are in a huge hall. Large tapestries line the walls and huge statues of
various make and appearance are spread about. The ceiling above supports huge
candelabras, which light the room. To the east, you see a bright light and
hear sounds of inhabitation. Looking west, you see the entry gates to the keep.
~
0 17 0
D0
~
~
0 -1 9509
D1
~
~
0 -1 9515
D2
~
~
0 -1 9519
D3
~
~
0 -1 9513
S
#9515
A Stable~
This is a large stable where mounts of all types are brought to be trained
as mounts.  Looking about you see four stable-hands trying to saddle a 
excitable and sleek looking stallion that stands nearly 18 hands tall. 
There are a number of different stalls here each holding a different mount,
from the every day pack mule to the exotic Tros horse.
~
0 9 1
D0
~
~
0 -1 9510
D1
~
~
0 -1 9516
D2
~
~
0 -1 9520
D3
~
~
0 -1 9514
S
#9516
A Tavern~
You are standing in the bar.  The bar is set against the northern wall, old
archaic writing, carvings and symbols cover its top.  A fireplace is built into
the western wall, and through the southeastern windows you can see the temple
square.  This place makes you feel like home.
A small sign with big letters is fastened to the bar.
~
0 9 0
D0
~
~
0 -1 9511
D2
~
~
0 -1 9521
D3
~
~
0 -1 9515
S
#9517
The Basement~
This seems like your average basement.  Old Christmas decorations,
suitcases, bicycles litter your way.  You hear the squeaking of
rats in the corners.
~
0 9 5
D0
~
~
0 -1 9512
D1
~
~
0 -1 9518
D2
~
~
0 -1 9522
S
#9518
A Bedroom~
This is a snugly set bedroom with all the necessities for a romantic evening.
A large fireplace adorns the east wall, and sizzling away is the wood that
is ablaze within.  The bed is enormous, covering at least HALF of this great
room.  This stretches at least 300 square feet, so can you imagine the BED?
A large staircase leads down to the hall.  A couple of doors open up to a
broad balcony to the south. 
~
0 9 0
D0
~
~
0 -1 9513
D1
~
~
0 -1 9519
D2
~
~
0 -1 9523
D3
~
~
0 -1 9517
S
#9519
A Banquet Room~
You are in the dining area of the student mages. From the number of
tables and chairs here, you can see that this room could easily seat
several hundred people. It is oddly deserted here, obviously not meal time.
  Exits lead west to the kitchen, and back east.
~
0 9 0
D0
~
~
0 -1 9514
D1
~
~
0 -1 9520
D2
~
~
0 -1 9524
D3
~
~
0 -1 9518
S
#9520
A Corridor~
You stand in the great hall of the keep. Huge pillars rise up to the vaulted
ceiling and torch light glimmers off the marble floor here. You are amazed at
the sheer size of the hall. The hall itself leads north and east. You notice a
smaller hall leading south, deeper into the keep.
~
0 9 0
D0
~
~
0 -1 9515
D1
~
~
0 -1 9521
D2
~
~
0 -1 9525
D3
~
~
0 -1 9519
S
#9521
An Attic~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 9 1
D0
~
~
0 -1 9516
D2
~
~
0 -1 9526
D3
~
~
0 -1 9520
S
#9522
A Vault~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 9 0
D0
~
~
0 -1 9517
D1
~
~
0 -1 9523
D2
~
~
0 -1 9527
S
#9523
Sitting Room~
You are standing in the middle of a really comfortable place. The walls are
decorated with paintings of smiling Kings and Queens. The most attractive
picture is one of a Prince in shiny armour. By one of the walls there is an
old arm-chair. The only exit is through the aspenwood door to the east.
~
0 9 0
D0
~
~
0 -1 9518
D1
~
~
0 -1 9524
D2
~
~
0 -1 9528
D3
~
~
0 -1 9522
S
#9524
Study~
You are in a small dark passage, which would be unremarkable if not for
the fact that it ends in a blinding blue light to the west. On hooks set
into the wall here there hang several travel worthy cloaks, and a small
leather backpack.  It looks as if someone has prepared this room to be used
in the event speedy of a evacuation.
~
0 65545 0
D0
~
~
0 -1 9519
D1
~
~
0 -1 9525
D2
~
~
0 -1 9529
D3
~
~
0 -1 9523
S
#9525
A Passageway~
This Passageway branches off from the main hall and leads somewhere ... where?
~
0 265 1
D0
~
~
0 -1 9520
D1
~
~
0 -1 9526
D2
~
~
0 -1 9530
D3
~
~
0 -1 9524
S
#9526
Tower~
The tower creaks and groans, almost as if it were muttering to
itself.  There are windows displaying a full moon, reigning over
the night sky.  The room is dark and there is almost a musty odor
to it.  You are surprised that you can't detect any dust or dirt,
although there are a couple of cobwebs in the corner.
~
0 9 1
D0
~
~
0 -1 9521
D2
~
~
0 -1 9531
D3
~
~
0 -1 9525
S
#9527
Crypt~
You are in a large room which continues to the west.  You notice many
coffins here.  Open coffins reveal remains of something other than man.  
The smell of reptile is very strong here.
~
0 9 0
D0
~
~
0 -1 9522
D1
~
~
0 -1 9528
D2
~
~
0 -1 9532
S
#9528
Work Room~
You are in the workroom of The Mad Alchemist. Bubbling braziers, long
glass tubes and scores of oddly shaped vials and bottles are everywhere.
It is incredibly messy here, crushed glass and other trash litter the floor.
  The only apparent exit is the one you entered by.
~
0 9 0
D0
~
~
0 -1 9523
D1
~
~
0 -1 9529
D2
~
~
0 -1 9533
D3
~
~
0 -1 9527
S
#9529
Laboratory~
You are in the workroom of The Mad Alchemist. Bubbling braziers, long
glass tubes and scores of oddly shaped vials and bottles are everywhere.
It is incredibly messy here, crushed glass and other trash litter the floor.
  The only apparent exit is the one you entered by.
~
0 9 0
D0
~
~
0 -1 9524
D1
~
~
0 -1 9530
D2
~
~
0 -1 9534
D3
~
~
0 -1 9528
S
#9530
A hallway~
You are in a long hallway leading north and south. The walls emit a faint
magical glow which provides enough light to see by.
  The sharp sound of metal on metal can be heard to the west.
~
0 9 0
D0
~
~
0 -1 9525
D1
~
~
0 -1 9531
D2
~
~
0 -1 9535
D3
~
~
0 -1 9529
S
#9531
Turret~
The tower creaks and groans, almost as if it were muttering to
itself.  There are windows displaying a full moon, reigning over
the night sky.  The room is dark and there is almost a musty odor
to it.  You are surprised that you can't detect any dust or dirt,
although there are a couple of cobwebs in the corner.
~
0 9 1
D0
~
~
0 -1 9526
D2
~
~
0 -1 9536
D3
~
~
0 -1 9530
S
#9532
Storage Room~
You are in a small store room. Assorted junk is piled on shelves or
leaning against walls.
  The only apparent exit it back south.
~
0 521 0
D0
~
~
0 -1 9527
D1
~
~
0 -1 9533
D2
~
~
0 -1 9537
S
#9533
Kitchen~
This must be the place of food and drink. You can hear the faint noise of 
rats feasting on meat and bread from somewhere undeterminable. The sound
makes you feel the agony of HUNGER. The only visible exit is south to the
Northern end of the hall. To the north there is a larder, and to the east
stands a fridge.
~
0 9 0
D0
~
~
0 -1 9528
D1
~
~
0 -1 9534
D2
~
~
0 -1 9538
D3
~
~
0 -1 9532
S
#9534
The Larder~
You can see food all over. Among the heaps of food you notice HUGE rats
scuttering around, nibbling pieces off the heaps here and there.
~
0 521 0
D0
~
~
0 -1 9529
D1
~
~
0 -1 9535
D2
~
~
0 -1 9539
D3
~
~
0 -1 9533
S
#9535
The Stairs~
The stairs continue to circle up and down here.
~
0 9 0
D0
~
~
0 -1 9530
D1
~
~
0 -1 9536
D2
~
~
0 -1 9540
D3
~
~
0 -1 9534
S
#9536
On The Rooftop~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 0 4
D0
~
~
0 -1 9531
D2
~
~
0 -1 9541
D3
~
~
0 -1 9535
S
#9537
Closet~
You are in a dark broom closet. Many straw brooms and other cleaning
instruments have been left here, apparently unused (perhaps the maid quit?).
  The only exit leads back north to the hallway.
~
0 2057 0
D0
~
~
0 -1 9532
D1
~
~
0 -1 9538
D2
~
~
0 -1 9542
S
#9538
Office~
This is the central office of Discordia.  Here meetings are held and
important issues discussed.  Here the deities and leaders merge together
their trains of thought, to form the governing body of Discordia.
~
0 9 0
D0
~
~
0 -1 9533
D1
~
~
0 -1 9539
D2
~
~
0 -1 9543
D3
~
~
0 -1 9537
S
#9539
The treasury~
You are in a small chamber, the stale air here is testament to the fact
that it has gone undisturbed for many years.
~
0 9 0
D0
~
~
0 -1 9534
D1
~
~
0 -1 9540
D2
~
~
0 -1 9544
D3
~
~
0 -1 9538
S
#9540
The landing~
You are on a small landing in the middle of a long stairway leading up.
Your senses seem dulled here, no sound or smell can be detected at all, and
the only thing you can see in any direction is endless stairway.
~
0 9 0
D0
~
~
0 -1 9535
D1
~
~
0 -1 9541
D2
~
~
0 -1 9545
D3
~
~
0 -1 9539
S
#9541
On The Balcony~
You see a splendid of the most of this world. The valleys stretch as far as
the eye reaches to the south from here. Down below you can see the entrance
of this magnificent building. To the north are the doors to Redferne's Bedroom.
~
0 9 4
D0
~
~
0 -1 9536
D2
~
~
0 -1 9546
D3
~
~
0 -1 9540
S
#9542
Foyer~
You are inside the high tower of sorcery. The sight is truly amazing.
From here, it is obvious that somehow, the tower is much larger on the
inside than it is on the outside. Young mages walk about, completely
oblivious to your presence.
  Exits lead north to the common room, west to the dinning room, east to
a plain hallway and back south through the gate.
~
0 13 0
D0
~
~
0 -1 9537
D1
~
~
0 -1 9543
D2
~
~
0 -1 9547
S
#9543
Drawing Room~
You have entered the master enchanter's chamber. Upon all the walls here
are racks of finely crafted weapons. A huge chest with a glowing lock is
set to one side. Several unfinished looking blades rest atop a small work
table.
~
0 9 0
D0
~
~
0 -1 9538
D1
~
~
0 -1 9544
D2
~
~
0 -1 9548
D3
~
~
0 -1 9542
S
#9544
The Den~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 9 1
D0
~
~
0 -1 9539
D1
~
~
0 -1 9545
D2
~
~
0 -1 9549
D3
~
~
0 -1 9543
S
#9545
At A Ladder~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 1 5
D0
~
~
0 -1 9540
D1
~
~
0 -1 9546
D2
~
~
0 -1 9550
D3
~
~
0 -1 9544
S
#9546
On A Catwalk~
You stand on a precarious catwalk, high above the ground.
This small beam is so thin that your toes hang off into the air.
~
0 512 5
D0
~
~
0 -1 9541
D2
~
~
0 -1 9551
D3
~
~
0 -1 9545
S
#9547
Entrance~
"Magnificent" does not even begin to describe the foyer.  Lavishly
decorated, yet elegant, it gives an impression of indescribable
wealth.  Paintings and tapestries line the walls depicting scenes
from throughout history.  Antiques furnitures and oriental rugs are
tastefully placed in ideal spots.  The door is at least 10 feet
high and is made of oak.
~
0 13 0
D0
~
~
0 -1 9542
D1
~
~
0 -1 9548
D2
~
~
0 -1 9552
S
#9548
Arboretum.~
A small indoor garden so that the residents don't have to go
outside to enjoy plants and commune with nature.  There are several
trees, a small pond and flowers of every kind.
~
0 9 0
D0
~
~
0 -1 9543
D1
~
~
0 -1 9549
D2
~
~
0 -1 9553
D3
~
~
0 -1 9547
S
#9549
The Library~
This is truly a magnificent place! Books and scrolls lie together on every
shelf. A large globe, with the map of the Mud-world upon it, stands in the
dimly lit north-western corner of the room. Two large and comfortable-
looking leather arm-chairs adorn the center of the library together with
a huge oak desk. Dim light radiates from an enormous crystal chandelier
hanging down from the ceiling approximately 10 feet off the floor. To the
east there is a great old ashen door. A large glass window is set in the
west wall.
~
0 9 0
D0
~
~
0 -1 9544
D1
~
~
0 -1 9550
D2
~
~
0 -1 9554
D3
~
~
0 -1 9548
S
#9550
A Vent~
It is very dark here...
~
0 777 0
D0
~
~
0 -1 9545
D1
~
~
0 -1 9551
D2
~
~
0 -1 9555
D3
~
~
0 -1 9549
S
#9551
A Shaft~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 265 0
D0
~
~
0 -1 9546
D2
~
~
0 -1 9556
D3
~
~
0 -1 9550
S
#9552
Gate~
You have reached the entrance to the high tower of sorcerery. The
tower looms above you at an incredible height. It seems to disappear
into the storm clouds above.
  A diamond gate is to the north, guarded by a huge golem. The trail
back south has disappeared behind you.
~
0 1 0
D0
~
~
0 -1 9547
D1
~
~
0 -1 9553
D2
~
~
0 -1 9557
S
#9553
Audience Room~
You are in a large chamber. Small bolts of energy leap from wall to wall,
crackling with power. The floor is a swirl of indeterminable colors and
patterns ever changing. Bright bursts of color seem to explode into the air
and fade again at random times. All this splendor plays about and draws
attention to a large throne in the center of the room, it seems to be cut
from a single enormous emerald.
~
0 9 0
D0
~
~
0 -1 9548
D1
~
~
0 -1 9554
D2
~
~
0 -1 9558
D3
~
~
0 -1 9552
S
#9554
Conservatory~
Here was the rehearsal and recital room for the residents of the
estate.  There is a Steinway piano in the corner and various gilded
instruments are on display in a glass cabinet.
~
0 9 0
D0
~
~
0 -1 9549
D1
~
~
0 -1 9555
D2
~
~
0 -1 9559
D3
~
~
0 -1 9553
S
#9555
A Dumbwaiter~
It is very dark here...
~
0 777 0
D0
~
~
0 -1 9550
D1
~
~
0 -1 9556
D2
~
~
0 -1 9560
D3
~
~
0 -1 9554
S
#9556
A Chimney~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 9 0
D0
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0 -1 9551
D2
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0 -1 9561
D3
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0 -1 9555
S
#9557
Porch~
A huge patio overlooks the lawn area.  There are enough tables and
chairs for a party of 100.  The tables and chairs are ornate and
expensive, tasteful and elegant.  Stairs lead up to the main
house.
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0 0 1
D0
~
~
0 -1 9552
D1
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~
0 -1 9558
D2
~
~
0 -1 9562
S
#9558
Classroom~
You are in an apparently empty classroom. A strange feeling of being
watched comes over you, and you hear the faint rustle of robes.
  The only apparent exit is back east to the hallway.
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0 1 0
D0
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~
0 -1 9553
D1
~
~
0 -1 9559
D2
~
~
0 -1 9563
D3
~
~
0 -1 9557
S
#9559
Limbo~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 1 1
D0
~
~
0 -1 9554
D1
~
~
0 -1 9560
D2
~
~
0 -1 9564
D3
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~
0 -1 9558
S
#9560
Lawn~
The lawn seems to stretch and stretch to the south and to the west.
North of you is a gate.  The grass is emerald green and luscious,
obviously well cared for.
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0 0 2
D0
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~
0 -1 9555
D1
~
~
0 -1 9561
D2
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~
0 -1 9565
D3
~
~
0 -1 9559
S
#9561
Limbo~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 1 1
D0
~
~
0 -1 9556
D2
~
~
0 -1 9566
D3
~
~
0 -1 9560
S
#9562
Lake~
A huge patio overlooks the lawn area.  There are enough tables and
chairs for a party of 100.  The tables and chairs are ornate and
expensive, tasteful and elegant.  Stairs lead up to the main
house.
~
0 0 6
D0
~
~
0 -1 9557
D1
~
~
0 -1 9563
D2
~
~
0 -1 9567
S
#9563
Forest~
You are in an apparently empty classroom. A strange feeling of being
watched comes over you, and you hear the faint rustle of robes.
  The only apparent exit is back east to the hallway.
~
0 1 3
D0
~
~
0 -1 9558
D1
~
~
0 -1 9564
D2
~
~
0 -1 9568
D3
~
~
0 -1 9562
S
#9564
Swamp~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 1 1
D0
~
~
0 -1 9559
D1
~
~
0 -1 9565
D2
~
~
0 -1 9569
D3
~
~
0 -1 9563
S
#9565
Well~
The lawn seems to stretch and stretch to the south and to the west.
North of you is a gate.  The grass is emerald green and luscious,
obviously well cared for.
~
0 777 0
D0
~
~
0 -1 9560
D1
~
~
0 -1 9566
D2
~
~
0 -1 9570
D3
~
~
0 -1 9564
S
#9566
Street~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 1 1
D0
~
~
0 -1 9561
D2
~
~
0 -1 9571
D3
~
~
0 -1 9565
S
#9567
On the River~
The levee is directly north of here.  The river flows in an east west
direction.
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0 1 7
D0
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~
0 -1 9562
D1
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~
0 -1 9568
D2
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~
0 -1 9572
S
#9568
The Floor of the Canyon~
Various elemental forms wander the floor of the canyon.  Some seem to be
going about their business, while others seem to have no business at all.
In general, it is calm, yet there is always a incessant buzz of things
going on about.  The canyon continues north and east.
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0 0 5
D0
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~
0 -1 9563
D1
~
~
0 -1 9569
D2
~
~
0 -1 9573
D3
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~
0 -1 9567
S
#9569
Beach~
This damp, cold beach is covered in a thick grey mist limiting vision
to arms reach.  The ghostly sound of the waves can be heard off to the
east. The mist itself seem to be flowing in from the west.
~
0 0 10
D0
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~
0 -1 9564
D1
~
~
0 -1 9570
D2
~
~
0 -1 9574
D3
~
~
0 -1 9568
S
#9570
Mine~
You are at the bottom of the mineshaft.  The air here is very sooty, and
it is very hard to breath.  The mineshaft leads up and east.
~
0 265 5
D0
~
~
0 -1 9565
D1
~
~
0 -1 9571
D2
~
~
0 -1 9575
D3
~
~
0 -1 9569
S
#9571
Road~
You stand on Bywater Road, the busiest street in all of Shiredom.  The road
continues to the east and west while to the north lies the general store.
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0 0 4
D0
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0 -1 9566
D2
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0 -1 9576
D3
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0 -1 9570
S
#9572
On the Stream~
The stream is cold and frigid, yet it supports plenty of life beneath its
surface.  The current trickles west and there is a field to the south.
~
0 0 6
D0
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0 -1 9567
D1
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~
0 -1 9573
S
#9573
The forest clearing~
You are in a clearing in the forest.  Lots of fresh stumps of varying sizes
protrude from the ground and heavy logs are stacked neatly in a big pile
supported by stakes set into the ground.  Paths lead north, east and west.
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0 0 3
D0
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0 -1 9568
D1
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0 -1 9574
D3
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0 -1 9572
S
#9574
Snake Pit~
You stand beside a large dark pond.  The water boils not with heat, but with
motion, as if it is alive.  A creaking beat pulses through the air, leaving
you with a cold sweat and fear in your heart.
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0 1 5
D0
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~
0 -1 9569
D1
~
~
0 -1 9575
D2
~
~
0 -1 9577
D3
~
~
0 -1 9573
S
#9575
Tunnel~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 265 0
D0
~
~
0 -1 9570
D1
~
~
0 -1 9576
D2
~
~
0 -1 9578
D3
~
~
0 -1 9574
S
#9576
Path~
You are on a small path leading through the dense forest.  The crowns of the
old trees leave the forest in an unreal twilight illumination.  The path
continues east and west.
~
0 0 3
D0
~
~
0 -1 9571
D2
~
~
0 -1 9579
D3
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~
0 -1 9575
S
#9577
Sandstorm~
A vast desert stretches for miles, the sand constantly shifting around you.
You feel lost.
~
0 0 10
D0
~
~
0 -1 9574
D1
~
~
0 -1 9578
D2
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~
0 -1 9582
S
#9578
Rope~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 0 1
D0
~
~
0 -1 9575
D1
~
~
0 -1 9579
D2
~
~
0 -1 9583
D3
~
~
0 -1 9577
S
#9579
Cliff~
Being very careful not to lose your balance, you look around and
find that this canyon is about a half a kilometer deep. To the west is
a dark cave leading under the desert sands.
~
0 0 5
D0
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~
0 -1 9576
D2
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~
0 -1 9584
D3
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~
0 -1 9578
S
#9580
An Underground River~
You are standing in water, the tunnel continues both to the
north and south.
~
0 265 6
D1
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~
0 -1 9581
D2
~
~
0 -1 9585
S
#9581
Jungle~
You stand beside a large dark pond.  The water boils not with heat, but with
motion, as if it is alive.  A creaking beat pulses through the air, leaving
you with a cold sweat and fear in your heart.
~
0 1 3
D1
~
~
0 -1 9582
D2
~
~
0 -1 9586
D3
~
~
0 -1 9580
S
#9582
Sand Bar~
You are on a little sand bar in the water.
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0 0 10
D0
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0 -1 9577
D1
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~
0 -1 9583
D2
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~
0 -1 9587
D3
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~
0 -1 9581
S
#9583
On the Rope Bridge~
You are on the rope bridge.  From here, you can see the whole Valley of the
Elves.  To the south, you see the main valley.  To the north-east, you see a
smaller valley with a building in the center of it.  To the north-west, you
can see a very small valley with a shack in it's center.  A rope ladder
leads down into a trail.
~
0 0 5
D0
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0 -1 9578
D1
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~
0 -1 9584
D2
~
~
0 -1 9588
D3
~
~
0 -1 9582
S
#9584
A Bridge~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 1 1
D0
~
~
0 -1 9579
D2
~
~
0 -1 9589
D3
~
~
0 -1 9583
S
#9585
An Underground Lake~
You stand beside a large dark pond.  The water boils not with heat, but with
motion, as if it is alive.  A creaking beat pulses through the air, leaving
you with a cold sweat and fear in your heart.
~
0 9 6
D0
~
~
0 -1 9580
D1
~
~
0 -1 9586
S
#9586
Cave~
This cavern overwhelms you. The walls and ceiling seem miles away.
Bones of previous adventurers lie strewn on the cavern floor.
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0 9 5
D0
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0 -1 9581
D1
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~
0 -1 9587
D3
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~
0 -1 9585
S
#9587
Sombody Ignored This Room~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 1 1
D0
~
~
0 -1 9582
D1
~
~
0 -1 9588
D3
~
~
0 -1 9586
S
#9588
A Rope Ladder~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 0 5
D0
~
~
0 -1 9583
D1
~
~
0 -1 9589
D3
~
~
0 -1 9587
S
#9589
A Natural Bridge~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
   There is a "No Tipping" notice pinned to the darkness.
~
0 1 4
D0
~
~
0 -1 9584
D3
~
~
0 -1 9588
S
#0


#SHOPS
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#REPAIRS
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#SPECIALS
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