#AREA Builder Interface~ #VERSION 1 #AUTHOR Haus~ #RANGES 0 60 0 60 $ #FLAGS 0 #ECONOMY 0 45000000 #CLIMATE 2 2 2 #MOBILES #0 #OBJECTS #0 #ROOMS #9500 Hermit's hut~ You are inside the hermit's hut. It is rather old, but serves it purpose. It keeps its habitant from the rough winds and dangerous beasts of the plains and foothills. There is a small fireplace here. ~ 0 9 0 D1 ~ ~ 0 -1 9501 D2 ~ ~ 0 -1 9504 S #9501 Inside a small tent~ This is a small and simple tent with few possessions in sight. Lying here and there are young-looking men and women, possibly slaves to the leader of this band. ~ 0 8 0 D1 ~ ~ 0 -1 9502 D2 ~ ~ 0 -1 9505 D3 ~ ~ 0 -1 9500 S #9502 A Hovel~ You are inside the hermit's hut. It is rather old, but serves it purpose. It keeps its habitant from the rough winds and dangerous beasts of the plains and foothills. There is a small fireplace here. ~ 0 9 0 D1 ~ ~ 0 -1 9503 D2 ~ ~ 0 -1 9506 D3 ~ ~ 0 -1 9501 S #9503 A Campsite~ This small group of desert nomads has stopped for the day to rest and refresh themselves beside this beautiful oasis. Three tents and some camels make up the party. From within two of the tents you hear muffled voices, obviously surprised at your visit. ~ 0 0 2 D2 ~ ~ 0 -1 9507 D3 ~ ~ 0 -1 9502 S #9504 A Shack~ You are inside the hermit's hut. It is rather old, but serves it purpose. It keeps its habitant from the rough winds and dangerous beasts of the plains and foothills. There is a small fireplace here. ~ 0 9 0 D0 ~ ~ 0 -1 9500 D1 ~ ~ 0 -1 9505 D2 ~ ~ 0 -1 9508 S #9505 Inside the cabin~ You are inside a small one-room cabin made entirely from heavy logs. It is very sparsely furnished, containing only most basic housekeeping equipment, such as a bed, a chair and a table. ~ 0 9 0 D0 ~ ~ 0 -1 9501 D1 ~ ~ 0 -1 9506 D2 ~ ~ 0 -1 9509 D3 ~ ~ 0 -1 9504 S #9506 A Homestead~ You are inside a small one-room cabin made entirely from heavy logs. It is very sparsely furnished, containing only most basic housekeeping equipment, such as a bed, a chair and a table. ~ 0 9 0 D0 ~ ~ 0 -1 9502 D1 ~ ~ 0 -1 9507 D2 ~ ~ 0 -1 9510 D3 ~ ~ 0 -1 9505 S #9507 A Keep~ You are in a huge hall. Large tapestries line the walls and huge statues of various make and appearance are spread about. The ceiling above supports huge candelabras, which light the room. To the east, you see a bright light and hear sounds of inhabitation. Looking west, you see the entry gates to the keep. ~ 0 0 1 D0 ~ ~ 0 -1 9503 D2 ~ ~ 0 -1 9511 D3 ~ ~ 0 -1 9506 S #9508 A Fortress~ You are in a huge hall. Large tapestries line the walls and huge statues of various make and appearance are spread about. The ceiling above supports huge candelabras, which light the room. To the east, you see a bright light and hear sounds of inhabitation. Looking west, you see the entry gates to the keep. ~ 0 9 1 D0 ~ ~ 0 -1 9504 D1 ~ ~ 0 -1 9509 D2 ~ ~ 0 -1 9513 S #9509 A Castle~ You are in a huge hall. Large tapestries line the walls and huge statues of various make and appearance are spread about. The ceiling above supports huge candelabras, which light the room. To the east, you see a bright light and hear sounds of inhabitation. Looking west, you see the entry gates to the keep. ~ 0 9 0 D0 ~ ~ 0 -1 9505 D1 ~ ~ 0 -1 9510 D2 ~ ~ 0 -1 9514 D3 ~ ~ 0 -1 9508 S #9510 Guard House~ You are in the guard house to the west of the entrance to the castle. There are nude posters covering the walls. ~ 0 9 0 D0 ~ ~ 0 -1 9506 D1 ~ ~ 0 -1 9511 D2 ~ ~ 0 -1 9515 D3 ~ ~ 0 -1 9509 S #9511 By the Temple Altar~ You are by the temple altar in the northern end of the Temple of Darkhaven. A huge altar made from white polished marble is standing in front of you and behind it is a ten foot tall sitting statue of Odin, the King of the Gods. ~ 0 3155085 0 D0 ~ ~ 0 -1 9507 D2 ~ ~ 0 -1 9516 D3 ~ ~ 0 -1 9510 S #9512 Inside a Store~ You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 0 9 0 D1 ~ ~ 0 -1 9513 D2 ~ ~ 0 -1 9517 S #9513 A Spooky Graveyard~ You are on a well-kept gravel road that leads north-south through the graveyard. On both sides of the road grow dark evergreen trees. An iron grate is to the north and narrow gravel paths lead east and west. ~ 0 0 2 D0 ~ ~ 0 -1 9508 D1 ~ ~ 0 -1 9514 D2 ~ ~ 0 -1 9518 D3 ~ ~ 0 -1 9512 S #9514 A Monestary~ You are in a huge hall. Large tapestries line the walls and huge statues of various make and appearance are spread about. The ceiling above supports huge candelabras, which light the room. To the east, you see a bright light and hear sounds of inhabitation. Looking west, you see the entry gates to the keep. ~ 0 17 0 D0 ~ ~ 0 -1 9509 D1 ~ ~ 0 -1 9515 D2 ~ ~ 0 -1 9519 D3 ~ ~ 0 -1 9513 S #9515 A Stable~ This is a large stable where mounts of all types are brought to be trained as mounts. Looking about you see four stable-hands trying to saddle a excitable and sleek looking stallion that stands nearly 18 hands tall. There are a number of different stalls here each holding a different mount, from the every day pack mule to the exotic Tros horse. ~ 0 9 1 D0 ~ ~ 0 -1 9510 D1 ~ ~ 0 -1 9516 D2 ~ ~ 0 -1 9520 D3 ~ ~ 0 -1 9514 S #9516 A Tavern~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 0 9 0 D0 ~ ~ 0 -1 9511 D2 ~ ~ 0 -1 9521 D3 ~ ~ 0 -1 9515 S #9517 The Basement~ This seems like your average basement. Old Christmas decorations, suitcases, bicycles litter your way. You hear the squeaking of rats in the corners. ~ 0 9 5 D0 ~ ~ 0 -1 9512 D1 ~ ~ 0 -1 9518 D2 ~ ~ 0 -1 9522 S #9518 A Bedroom~ This is a snugly set bedroom with all the necessities for a romantic evening. A large fireplace adorns the east wall, and sizzling away is the wood that is ablaze within. The bed is enormous, covering at least HALF of this great room. This stretches at least 300 square feet, so can you imagine the BED? A large staircase leads down to the hall. A couple of doors open up to a broad balcony to the south. ~ 0 9 0 D0 ~ ~ 0 -1 9513 D1 ~ ~ 0 -1 9519 D2 ~ ~ 0 -1 9523 D3 ~ ~ 0 -1 9517 S #9519 A Banquet Room~ You are in the dining area of the student mages. From the number of tables and chairs here, you can see that this room could easily seat several hundred people. It is oddly deserted here, obviously not meal time. Exits lead west to the kitchen, and back east. ~ 0 9 0 D0 ~ ~ 0 -1 9514 D1 ~ ~ 0 -1 9520 D2 ~ ~ 0 -1 9524 D3 ~ ~ 0 -1 9518 S #9520 A Corridor~ You stand in the great hall of the keep. Huge pillars rise up to the vaulted ceiling and torch light glimmers off the marble floor here. You are amazed at the sheer size of the hall. The hall itself leads north and east. You notice a smaller hall leading south, deeper into the keep. ~ 0 9 0 D0 ~ ~ 0 -1 9515 D1 ~ ~ 0 -1 9521 D2 ~ ~ 0 -1 9525 D3 ~ ~ 0 -1 9519 S #9521 An Attic~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 9 1 D0 ~ ~ 0 -1 9516 D2 ~ ~ 0 -1 9526 D3 ~ ~ 0 -1 9520 S #9522 A Vault~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 9 0 D0 ~ ~ 0 -1 9517 D1 ~ ~ 0 -1 9523 D2 ~ ~ 0 -1 9527 S #9523 Sitting Room~ You are standing in the middle of a really comfortable place. The walls are decorated with paintings of smiling Kings and Queens. The most attractive picture is one of a Prince in shiny armour. By one of the walls there is an old arm-chair. The only exit is through the aspenwood door to the east. ~ 0 9 0 D0 ~ ~ 0 -1 9518 D1 ~ ~ 0 -1 9524 D2 ~ ~ 0 -1 9528 D3 ~ ~ 0 -1 9522 S #9524 Study~ You are in a small dark passage, which would be unremarkable if not for the fact that it ends in a blinding blue light to the west. On hooks set into the wall here there hang several travel worthy cloaks, and a small leather backpack. It looks as if someone has prepared this room to be used in the event speedy of a evacuation. ~ 0 65545 0 D0 ~ ~ 0 -1 9519 D1 ~ ~ 0 -1 9525 D2 ~ ~ 0 -1 9529 D3 ~ ~ 0 -1 9523 S #9525 A Passageway~ This Passageway branches off from the main hall and leads somewhere ... where? ~ 0 265 1 D0 ~ ~ 0 -1 9520 D1 ~ ~ 0 -1 9526 D2 ~ ~ 0 -1 9530 D3 ~ ~ 0 -1 9524 S #9526 Tower~ The tower creaks and groans, almost as if it were muttering to itself. There are windows displaying a full moon, reigning over the night sky. The room is dark and there is almost a musty odor to it. You are surprised that you can't detect any dust or dirt, although there are a couple of cobwebs in the corner. ~ 0 9 1 D0 ~ ~ 0 -1 9521 D2 ~ ~ 0 -1 9531 D3 ~ ~ 0 -1 9525 S #9527 Crypt~ You are in a large room which continues to the west. You notice many coffins here. Open coffins reveal remains of something other than man. The smell of reptile is very strong here. ~ 0 9 0 D0 ~ ~ 0 -1 9522 D1 ~ ~ 0 -1 9528 D2 ~ ~ 0 -1 9532 S #9528 Work Room~ You are in the workroom of The Mad Alchemist. Bubbling braziers, long glass tubes and scores of oddly shaped vials and bottles are everywhere. It is incredibly messy here, crushed glass and other trash litter the floor. The only apparent exit is the one you entered by. ~ 0 9 0 D0 ~ ~ 0 -1 9523 D1 ~ ~ 0 -1 9529 D2 ~ ~ 0 -1 9533 D3 ~ ~ 0 -1 9527 S #9529 Laboratory~ You are in the workroom of The Mad Alchemist. Bubbling braziers, long glass tubes and scores of oddly shaped vials and bottles are everywhere. It is incredibly messy here, crushed glass and other trash litter the floor. The only apparent exit is the one you entered by. ~ 0 9 0 D0 ~ ~ 0 -1 9524 D1 ~ ~ 0 -1 9530 D2 ~ ~ 0 -1 9534 D3 ~ ~ 0 -1 9528 S #9530 A hallway~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. The sharp sound of metal on metal can be heard to the west. ~ 0 9 0 D0 ~ ~ 0 -1 9525 D1 ~ ~ 0 -1 9531 D2 ~ ~ 0 -1 9535 D3 ~ ~ 0 -1 9529 S #9531 Turret~ The tower creaks and groans, almost as if it were muttering to itself. There are windows displaying a full moon, reigning over the night sky. The room is dark and there is almost a musty odor to it. You are surprised that you can't detect any dust or dirt, although there are a couple of cobwebs in the corner. ~ 0 9 1 D0 ~ ~ 0 -1 9526 D2 ~ ~ 0 -1 9536 D3 ~ ~ 0 -1 9530 S #9532 Storage Room~ You are in a small store room. Assorted junk is piled on shelves or leaning against walls. The only apparent exit it back south. ~ 0 521 0 D0 ~ ~ 0 -1 9527 D1 ~ ~ 0 -1 9533 D2 ~ ~ 0 -1 9537 S #9533 Kitchen~ This must be the place of food and drink. You can hear the faint noise of rats feasting on meat and bread from somewhere undeterminable. The sound makes you feel the agony of HUNGER. The only visible exit is south to the Northern end of the hall. To the north there is a larder, and to the east stands a fridge. ~ 0 9 0 D0 ~ ~ 0 -1 9528 D1 ~ ~ 0 -1 9534 D2 ~ ~ 0 -1 9538 D3 ~ ~ 0 -1 9532 S #9534 The Larder~ You can see food all over. Among the heaps of food you notice HUGE rats scuttering around, nibbling pieces off the heaps here and there. ~ 0 521 0 D0 ~ ~ 0 -1 9529 D1 ~ ~ 0 -1 9535 D2 ~ ~ 0 -1 9539 D3 ~ ~ 0 -1 9533 S #9535 The Stairs~ The stairs continue to circle up and down here. ~ 0 9 0 D0 ~ ~ 0 -1 9530 D1 ~ ~ 0 -1 9536 D2 ~ ~ 0 -1 9540 D3 ~ ~ 0 -1 9534 S #9536 On The Rooftop~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 0 4 D0 ~ ~ 0 -1 9531 D2 ~ ~ 0 -1 9541 D3 ~ ~ 0 -1 9535 S #9537 Closet~ You are in a dark broom closet. Many straw brooms and other cleaning instruments have been left here, apparently unused (perhaps the maid quit?). The only exit leads back north to the hallway. ~ 0 2057 0 D0 ~ ~ 0 -1 9532 D1 ~ ~ 0 -1 9538 D2 ~ ~ 0 -1 9542 S #9538 Office~ This is the central office of Discordia. Here meetings are held and important issues discussed. Here the deities and leaders merge together their trains of thought, to form the governing body of Discordia. ~ 0 9 0 D0 ~ ~ 0 -1 9533 D1 ~ ~ 0 -1 9539 D2 ~ ~ 0 -1 9543 D3 ~ ~ 0 -1 9537 S #9539 The treasury~ You are in a small chamber, the stale air here is testament to the fact that it has gone undisturbed for many years. ~ 0 9 0 D0 ~ ~ 0 -1 9534 D1 ~ ~ 0 -1 9540 D2 ~ ~ 0 -1 9544 D3 ~ ~ 0 -1 9538 S #9540 The landing~ You are on a small landing in the middle of a long stairway leading up. Your senses seem dulled here, no sound or smell can be detected at all, and the only thing you can see in any direction is endless stairway. ~ 0 9 0 D0 ~ ~ 0 -1 9535 D1 ~ ~ 0 -1 9541 D2 ~ ~ 0 -1 9545 D3 ~ ~ 0 -1 9539 S #9541 On The Balcony~ You see a splendid of the most of this world. The valleys stretch as far as the eye reaches to the south from here. Down below you can see the entrance of this magnificent building. To the north are the doors to Redferne's Bedroom. ~ 0 9 4 D0 ~ ~ 0 -1 9536 D2 ~ ~ 0 -1 9546 D3 ~ ~ 0 -1 9540 S #9542 Foyer~ You are inside the high tower of sorcery. The sight is truly amazing. From here, it is obvious that somehow, the tower is much larger on the inside than it is on the outside. Young mages walk about, completely oblivious to your presence. Exits lead north to the common room, west to the dinning room, east to a plain hallway and back south through the gate. ~ 0 13 0 D0 ~ ~ 0 -1 9537 D1 ~ ~ 0 -1 9543 D2 ~ ~ 0 -1 9547 S #9543 Drawing Room~ You have entered the master enchanter's chamber. Upon all the walls here are racks of finely crafted weapons. A huge chest with a glowing lock is set to one side. Several unfinished looking blades rest atop a small work table. ~ 0 9 0 D0 ~ ~ 0 -1 9538 D1 ~ ~ 0 -1 9544 D2 ~ ~ 0 -1 9548 D3 ~ ~ 0 -1 9542 S #9544 The Den~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 9 1 D0 ~ ~ 0 -1 9539 D1 ~ ~ 0 -1 9545 D2 ~ ~ 0 -1 9549 D3 ~ ~ 0 -1 9543 S #9545 At A Ladder~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 1 5 D0 ~ ~ 0 -1 9540 D1 ~ ~ 0 -1 9546 D2 ~ ~ 0 -1 9550 D3 ~ ~ 0 -1 9544 S #9546 On A Catwalk~ You stand on a precarious catwalk, high above the ground. This small beam is so thin that your toes hang off into the air. ~ 0 512 5 D0 ~ ~ 0 -1 9541 D2 ~ ~ 0 -1 9551 D3 ~ ~ 0 -1 9545 S #9547 Entrance~ "Magnificent" does not even begin to describe the foyer. Lavishly decorated, yet elegant, it gives an impression of indescribable wealth. Paintings and tapestries line the walls depicting scenes from throughout history. Antiques furnitures and oriental rugs are tastefully placed in ideal spots. The door is at least 10 feet high and is made of oak. ~ 0 13 0 D0 ~ ~ 0 -1 9542 D1 ~ ~ 0 -1 9548 D2 ~ ~ 0 -1 9552 S #9548 Arboretum.~ A small indoor garden so that the residents don't have to go outside to enjoy plants and commune with nature. There are several trees, a small pond and flowers of every kind. ~ 0 9 0 D0 ~ ~ 0 -1 9543 D1 ~ ~ 0 -1 9549 D2 ~ ~ 0 -1 9553 D3 ~ ~ 0 -1 9547 S #9549 The Library~ This is truly a magnificent place! Books and scrolls lie together on every shelf. A large globe, with the map of the Mud-world upon it, stands in the dimly lit north-western corner of the room. Two large and comfortable- looking leather arm-chairs adorn the center of the library together with a huge oak desk. Dim light radiates from an enormous crystal chandelier hanging down from the ceiling approximately 10 feet off the floor. To the east there is a great old ashen door. A large glass window is set in the west wall. ~ 0 9 0 D0 ~ ~ 0 -1 9544 D1 ~ ~ 0 -1 9550 D2 ~ ~ 0 -1 9554 D3 ~ ~ 0 -1 9548 S #9550 A Vent~ It is very dark here... ~ 0 777 0 D0 ~ ~ 0 -1 9545 D1 ~ ~ 0 -1 9551 D2 ~ ~ 0 -1 9555 D3 ~ ~ 0 -1 9549 S #9551 A Shaft~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 265 0 D0 ~ ~ 0 -1 9546 D2 ~ ~ 0 -1 9556 D3 ~ ~ 0 -1 9550 S #9552 Gate~ You have reached the entrance to the high tower of sorcerery. The tower looms above you at an incredible height. It seems to disappear into the storm clouds above. A diamond gate is to the north, guarded by a huge golem. The trail back south has disappeared behind you. ~ 0 1 0 D0 ~ ~ 0 -1 9547 D1 ~ ~ 0 -1 9553 D2 ~ ~ 0 -1 9557 S #9553 Audience Room~ You are in a large chamber. Small bolts of energy leap from wall to wall, crackling with power. The floor is a swirl of indeterminable colors and patterns ever changing. Bright bursts of color seem to explode into the air and fade again at random times. All this splendor plays about and draws attention to a large throne in the center of the room, it seems to be cut from a single enormous emerald. ~ 0 9 0 D0 ~ ~ 0 -1 9548 D1 ~ ~ 0 -1 9554 D2 ~ ~ 0 -1 9558 D3 ~ ~ 0 -1 9552 S #9554 Conservatory~ Here was the rehearsal and recital room for the residents of the estate. There is a Steinway piano in the corner and various gilded instruments are on display in a glass cabinet. ~ 0 9 0 D0 ~ ~ 0 -1 9549 D1 ~ ~ 0 -1 9555 D2 ~ ~ 0 -1 9559 D3 ~ ~ 0 -1 9553 S #9555 A Dumbwaiter~ It is very dark here... ~ 0 777 0 D0 ~ ~ 0 -1 9550 D1 ~ ~ 0 -1 9556 D2 ~ ~ 0 -1 9560 D3 ~ ~ 0 -1 9554 S #9556 A Chimney~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 9 0 D0 ~ ~ 0 -1 9551 D2 ~ ~ 0 -1 9561 D3 ~ ~ 0 -1 9555 S #9557 Porch~ A huge patio overlooks the lawn area. There are enough tables and chairs for a party of 100. The tables and chairs are ornate and expensive, tasteful and elegant. Stairs lead up to the main house. ~ 0 0 1 D0 ~ ~ 0 -1 9552 D1 ~ ~ 0 -1 9558 D2 ~ ~ 0 -1 9562 S #9558 Classroom~ You are in an apparently empty classroom. A strange feeling of being watched comes over you, and you hear the faint rustle of robes. The only apparent exit is back east to the hallway. ~ 0 1 0 D0 ~ ~ 0 -1 9553 D1 ~ ~ 0 -1 9559 D2 ~ ~ 0 -1 9563 D3 ~ ~ 0 -1 9557 S #9559 Limbo~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 1 1 D0 ~ ~ 0 -1 9554 D1 ~ ~ 0 -1 9560 D2 ~ ~ 0 -1 9564 D3 ~ ~ 0 -1 9558 S #9560 Lawn~ The lawn seems to stretch and stretch to the south and to the west. North of you is a gate. The grass is emerald green and luscious, obviously well cared for. ~ 0 0 2 D0 ~ ~ 0 -1 9555 D1 ~ ~ 0 -1 9561 D2 ~ ~ 0 -1 9565 D3 ~ ~ 0 -1 9559 S #9561 Limbo~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 1 1 D0 ~ ~ 0 -1 9556 D2 ~ ~ 0 -1 9566 D3 ~ ~ 0 -1 9560 S #9562 Lake~ A huge patio overlooks the lawn area. There are enough tables and chairs for a party of 100. The tables and chairs are ornate and expensive, tasteful and elegant. Stairs lead up to the main house. ~ 0 0 6 D0 ~ ~ 0 -1 9557 D1 ~ ~ 0 -1 9563 D2 ~ ~ 0 -1 9567 S #9563 Forest~ You are in an apparently empty classroom. A strange feeling of being watched comes over you, and you hear the faint rustle of robes. The only apparent exit is back east to the hallway. ~ 0 1 3 D0 ~ ~ 0 -1 9558 D1 ~ ~ 0 -1 9564 D2 ~ ~ 0 -1 9568 D3 ~ ~ 0 -1 9562 S #9564 Swamp~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 1 1 D0 ~ ~ 0 -1 9559 D1 ~ ~ 0 -1 9565 D2 ~ ~ 0 -1 9569 D3 ~ ~ 0 -1 9563 S #9565 Well~ The lawn seems to stretch and stretch to the south and to the west. North of you is a gate. The grass is emerald green and luscious, obviously well cared for. ~ 0 777 0 D0 ~ ~ 0 -1 9560 D1 ~ ~ 0 -1 9566 D2 ~ ~ 0 -1 9570 D3 ~ ~ 0 -1 9564 S #9566 Street~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 1 1 D0 ~ ~ 0 -1 9561 D2 ~ ~ 0 -1 9571 D3 ~ ~ 0 -1 9565 S #9567 On the River~ The levee is directly north of here. The river flows in an east west direction. ~ 0 1 7 D0 ~ ~ 0 -1 9562 D1 ~ ~ 0 -1 9568 D2 ~ ~ 0 -1 9572 S #9568 The Floor of the Canyon~ Various elemental forms wander the floor of the canyon. Some seem to be going about their business, while others seem to have no business at all. In general, it is calm, yet there is always a incessant buzz of things going on about. The canyon continues north and east. ~ 0 0 5 D0 ~ ~ 0 -1 9563 D1 ~ ~ 0 -1 9569 D2 ~ ~ 0 -1 9573 D3 ~ ~ 0 -1 9567 S #9569 Beach~ This damp, cold beach is covered in a thick grey mist limiting vision to arms reach. The ghostly sound of the waves can be heard off to the east. The mist itself seem to be flowing in from the west. ~ 0 0 10 D0 ~ ~ 0 -1 9564 D1 ~ ~ 0 -1 9570 D2 ~ ~ 0 -1 9574 D3 ~ ~ 0 -1 9568 S #9570 Mine~ You are at the bottom of the mineshaft. The air here is very sooty, and it is very hard to breath. The mineshaft leads up and east. ~ 0 265 5 D0 ~ ~ 0 -1 9565 D1 ~ ~ 0 -1 9571 D2 ~ ~ 0 -1 9575 D3 ~ ~ 0 -1 9569 S #9571 Road~ You stand on Bywater Road, the busiest street in all of Shiredom. The road continues to the east and west while to the north lies the general store. ~ 0 0 4 D0 ~ ~ 0 -1 9566 D2 ~ ~ 0 -1 9576 D3 ~ ~ 0 -1 9570 S #9572 On the Stream~ The stream is cold and frigid, yet it supports plenty of life beneath its surface. The current trickles west and there is a field to the south. ~ 0 0 6 D0 ~ ~ 0 -1 9567 D1 ~ ~ 0 -1 9573 S #9573 The forest clearing~ You are in a clearing in the forest. Lots of fresh stumps of varying sizes protrude from the ground and heavy logs are stacked neatly in a big pile supported by stakes set into the ground. Paths lead north, east and west. ~ 0 0 3 D0 ~ ~ 0 -1 9568 D1 ~ ~ 0 -1 9574 D3 ~ ~ 0 -1 9572 S #9574 Snake Pit~ You stand beside a large dark pond. The water boils not with heat, but with motion, as if it is alive. A creaking beat pulses through the air, leaving you with a cold sweat and fear in your heart. ~ 0 1 5 D0 ~ ~ 0 -1 9569 D1 ~ ~ 0 -1 9575 D2 ~ ~ 0 -1 9577 D3 ~ ~ 0 -1 9573 S #9575 Tunnel~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 265 0 D0 ~ ~ 0 -1 9570 D1 ~ ~ 0 -1 9576 D2 ~ ~ 0 -1 9578 D3 ~ ~ 0 -1 9574 S #9576 Path~ You are on a small path leading through the dense forest. The crowns of the old trees leave the forest in an unreal twilight illumination. The path continues east and west. ~ 0 0 3 D0 ~ ~ 0 -1 9571 D2 ~ ~ 0 -1 9579 D3 ~ ~ 0 -1 9575 S #9577 Sandstorm~ A vast desert stretches for miles, the sand constantly shifting around you. You feel lost. ~ 0 0 10 D0 ~ ~ 0 -1 9574 D1 ~ ~ 0 -1 9578 D2 ~ ~ 0 -1 9582 S #9578 Rope~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 0 1 D0 ~ ~ 0 -1 9575 D1 ~ ~ 0 -1 9579 D2 ~ ~ 0 -1 9583 D3 ~ ~ 0 -1 9577 S #9579 Cliff~ Being very careful not to lose your balance, you look around and find that this canyon is about a half a kilometer deep. To the west is a dark cave leading under the desert sands. ~ 0 0 5 D0 ~ ~ 0 -1 9576 D2 ~ ~ 0 -1 9584 D3 ~ ~ 0 -1 9578 S #9580 An Underground River~ You are standing in water, the tunnel continues both to the north and south. ~ 0 265 6 D1 ~ ~ 0 -1 9581 D2 ~ ~ 0 -1 9585 S #9581 Jungle~ You stand beside a large dark pond. The water boils not with heat, but with motion, as if it is alive. A creaking beat pulses through the air, leaving you with a cold sweat and fear in your heart. ~ 0 1 3 D1 ~ ~ 0 -1 9582 D2 ~ ~ 0 -1 9586 D3 ~ ~ 0 -1 9580 S #9582 Sand Bar~ You are on a little sand bar in the water. ~ 0 0 10 D0 ~ ~ 0 -1 9577 D1 ~ ~ 0 -1 9583 D2 ~ ~ 0 -1 9587 D3 ~ ~ 0 -1 9581 S #9583 On the Rope Bridge~ You are on the rope bridge. From here, you can see the whole Valley of the Elves. To the south, you see the main valley. To the north-east, you see a smaller valley with a building in the center of it. To the north-west, you can see a very small valley with a shack in it's center. A rope ladder leads down into a trail. ~ 0 0 5 D0 ~ ~ 0 -1 9578 D1 ~ ~ 0 -1 9584 D2 ~ ~ 0 -1 9588 D3 ~ ~ 0 -1 9582 S #9584 A Bridge~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 1 1 D0 ~ ~ 0 -1 9579 D2 ~ ~ 0 -1 9589 D3 ~ ~ 0 -1 9583 S #9585 An Underground Lake~ You stand beside a large dark pond. The water boils not with heat, but with motion, as if it is alive. A creaking beat pulses through the air, leaving you with a cold sweat and fear in your heart. ~ 0 9 6 D0 ~ ~ 0 -1 9580 D1 ~ ~ 0 -1 9586 S #9586 Cave~ This cavern overwhelms you. The walls and ceiling seem miles away. Bones of previous adventurers lie strewn on the cavern floor. ~ 0 9 5 D0 ~ ~ 0 -1 9581 D1 ~ ~ 0 -1 9587 D3 ~ ~ 0 -1 9585 S #9587 Sombody Ignored This Room~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 1 1 D0 ~ ~ 0 -1 9582 D1 ~ ~ 0 -1 9588 D3 ~ ~ 0 -1 9586 S #9588 A Rope Ladder~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 0 5 D0 ~ ~ 0 -1 9583 D1 ~ ~ 0 -1 9589 D3 ~ ~ 0 -1 9587 S #9589 A Natural Bridge~ You are floating in a formless void, detached from all sensation of physical matter, surrounded by swirling glowing light, which fades into the relative darkness around you without any trace of edges or shadow. There is a "No Tipping" notice pinned to the darkness. ~ 0 1 4 D0 ~ ~ 0 -1 9584 D3 ~ ~ 0 -1 9588 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$